[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Armored Core: For Answer
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /m/ - Mecha

Thread replies: 196
Thread images: 35
File: white glint.jpg (499 KB, 1024x680) Image search: [Google]
white glint.jpg
499 KB, 1024x680
I'd avoided Armored Core: For Answer (a very unintentionally amusing name) for a while since people said it was a major downgrade from 3. I'm giving it a whirl now, and I'm loving it on every level.

Even a Brickmaster 5000 with four different kinds of rocket launcher flies like a jet. I will never go slow again.

Now let us join hands and pray for 6. Or whatever you'd call the AC equivalent of Bloodborne.
>>
Armored Core lived and died with the PS2.

RIP glory days
>>
>>13934958

I don't know man, I think Miyazaki did a great job with this one. The game's unleaded fun so far, and I appreciate not keeping the formula identical.
>>
>>13934999
4A is one of the worst games in the series.
>>
>>13935011

No it is not.
It's different but not bad. Fuck off with your memes.
>>
>>13935021
Calling everything you don't like a meme is a meme. You may love 4A, but you're in the minority for good reason.
>>
The Arms Platforms (or whatever their semi-localized name is) fights are awesome. They also made me switch up my strategy from "Flying Brick," which was neat.
>>
>>13935059
Maybe for fucking contrarians or people too into the 3 era, but more Armored Core fans I meet and converse with love both the 3 and 4 era. Hell, it's hard to find those who completely fucking hate the whole of the V era.

>>13935077
Arms Forts were so fun. It felt so satisfying to watch Great Wall tumble or Answerer fall to the earth while your NEXT bugs out like it was nothing.
>>
>>13935077
Arms Forts. Spirit of Motherwill is still the poster AF, in my mind.

https://www.youtube.com/watch?v=slrXpBwEMw4
>>
>>13934931
>people said it was a major downgrade from 3
Literally nobody said that except for absolute retards, especially considering how the game that came after 3 is 4.

Are you retarded?
>>
>>13935136

Wait, so we have the same opinion about this game, and you're flaming me. You might be on autopilot.
>>
Its flawed but I loved this game.

White Glint's an incredible design.
>>
Every build plays the same.
>>
>>13935114
>Normal
It's way too easy on normal, but theres such a spike in difficulty with that demolition NEXT being way stronger than in the order match. Also the fact that there are so many goddamn missiles coming from SoM. Still great.
>>
None of those shitters have anything on MoA Nineball.
>>
Why the hell has there never been an online Armored Core-like for the PC?

That customizin
That pretendin youre a newtypan
Fun

Nah, lets just make another fucking league of legends game, and lets make sure to add a fucking monkey king for the OC
>>
>>13935011

It's not Nexus, V, or Nine Breaker anon
>>
>>13934931
>I'd avoided Armored Core: For Answer (a very unintentionally amusing name) for a while since people said it was a major downgrade from 3. I'm giving it a whirl now, and I'm loving it on every level.

Wait until Kasumi/Thermidor/Wynne start blathering on and on about "your Answer" later on anon

IT'LL ALL MAKE SENSE (it won't)
>>
>>13937518
Wynne is best girl
>>
>>13937594

She's my favourite Armored Core villain

Sera Cross and Lana Nielsen are just god-minds trying to enact some kind of mad plan with their mechanical wills, they're too big and grand to be considered remotely human

Wynne fights for the death of humanity solely because MUH IDEALS
>>
File: latest.jpg (272 KB, 920x920) Image search: [Google]
latest.jpg
272 KB, 920x920
Reminder that Old King did nothing wrong
>>
>>13937498
>newtypan
>Wanting to be dirty Plussie/LYNX scum
>Not embracing 100% Human dominant masterrace
>>13937623
>Sera Cross and Lana Nielsen are just god-minds trying to enact some kind of mad plan with their mechanical wills
Sera and Lana are pretty different, Lana is just a stern mom who says that humans a shit without being under control, Sera on the other hand was willing to gamble on humanity when it came to its future.
>>
>>13937498
There was Exteel, anon.
>>
Is it safe to assume FROM will never do an AC title on PS4 ever? The lack of even semi-decent mecha game on current gen is pure suffering
>>
>>13938504

Unsafe anon
>>
>>13935136

Maybe you were not around for this, but after V came out people were very divided and whenever someone complained about V, they would get absolutely shat on by a vocal minority who said "YOU'RE JUST A 4/4A BABBY, THIS IS A RETURN TO FORM, TO THE TRUE ARMORED CORE, YOU'RE NOT A REAL FAN, YOU JUST WANT TO PLAY GUNDAMS." You literally could not be critical of V or discuss 4A because people would tell you to go back to Gundam. It became so bad that to this day, people clarify that they've been playing AC since PS1 to not open themselves up to that bullshit.
>>
File: 1448083692503.jpg (354 KB, 758x562) Image search: [Google]
1448083692503.jpg
354 KB, 758x562
>>13939522
But V is nothing like the older games, if anything it diverges even further. Not to mention it's strongly contested for one of the worst.

Man, why people gotta categorize things and draw lines in the sand instead of enjoying cool giant robots? We all like those, right?
>>
The series didn't have to go past 1. The first game was already perfection.
>>
>>13939522
>THIS IS A RETURN TO FORM, TO THE TRUE ARMORED CORE

But that sounds like a bald faced lie

V exaggerated the system of defenses all the previous games used to rock paper scissors levels, crippled vertical mobility for the sake of skating versus hopping, and went with very strange design choices
>>
>>13940396
Oh come off it. The first game was the proof of the concept and was thus barely functional, it was as rough and unpolished as it gets.
>>
I kinda wish Kotobukiya would go back to making more 4A kits instead of V.
>>
>>13940544
>barely functional

You could dodge, but not so much that you needed to jet all around to avoid fire. The weapons aside from the secret ones were generally well-balanced. The missions had a good level of variety considering it was the first one. It had plenty of neat secrets throughout the levels. My only issue was that you could end up taking a lot of damage really fast if fighting more than one enemy, and you generally didn't get enough money to buy the stuff you want, so you were basically forced to use the secret equipment.
>>
>>13934931
FromSoftware also did Bloodborne

I have yet to play an FromSoftware game that I didn't enjoy.
>>
>>13937498
Would be really hard to build a community for that without a pay2win/bullshit freemium model. Otherwise the online community would likely be dead in a few months.
Hawken tried, but it feels p2w and just isn't that fun for extended periods of time, plus the mechwarrior style designs suck imo.
>>
FA is better in almost every context to 4, but I really liked how cheesy and anime-like 4's story was. It was just chock full of anime cliches.

I hope 6 is a middle ground between 4th and late 3rd, with certain 5th elements. Basically, Last Raven with quickboosting and spiderman parkour shenanigans. No need to bring back hover legs though, those things suck.
>>
File: 1400179757973.jpg (406 KB, 1440x810) Image search: [Google]
1400179757973.jpg
406 KB, 1440x810
>>13937675
>old king
>mfw remembering the third path where even your mission operator turns on you because you killed like a billion defenseless people in cold blood
>>
>>13944104

Fuck 'em, those people's souls were bound by gravity

The Path of Old King is the same as Wynne's and Otsdarva's paths, the only difference is that the people in the Cradles die sooner rather than slightly later
>>
Are dual machine guns viable at all in AC4? I remember dying to ACs whenever I used them.
>>
>>13944904

They don't have the long range punch that rifles offer, but they will disintegrate lightly armored NEXTs if their primal armor is down.

They can't penetrate primal armor very easily though.
>>
File: 1450386799010.jpg (2 MB, 3484x2455) Image search: [Google]
1450386799010.jpg
2 MB, 3484x2455
>>13944904
Pretty much everything is viable in 4/4A. My only real gripe with those two is that there's little to no need to plan for 99% of the missions in the game (with the obvious 1% being Occupation), any loadout will probably work if you're decent enough.
>>
>>13945191

My secondary gripe is that the games absolutely refuse to throw mid-mission curveballs at you unlike the previous ones

My MAIN gripe is that enemy aces aren't introduced with turboradical rad cutscenes
>>
File: 1446345795559.jpg (378 KB, 1000x1000) Image search: [Google]
1446345795559.jpg
378 KB, 1000x1000
>>13945201
i completely agree, you get it anon
>>
File: file5482.png (1 MB, 1500x1000) Image search: [Google]
file5482.png
1 MB, 1500x1000
You know, I had a realization recently.
Every time we have an Armored Core thread, it doesn't take long for it to turn into a war between old gen or new gen games. I myself was often an instigator of this. I played the fuck out of the PS2 games and enjoyed AC4, but did not like fA, which I've been quite vocal about.
But I've been playing a lot of BloodBorne lately and have been frequenting the BB thread over in /vg/, and always saw something strange. They'd always mention certain weapons that I found to be pretty good and mention how awful they were, and it took me a bit to realize they were almost exclusively talking about PvP while I mostly just cared about PvE.
But I noticed that's exactly how I was when it came to AC, I would always look at a game or a mech build in how it was in PvP, not giving PvE any consideration, and that's where my dislike for For Answer comes from. 90% of my gripes with the game are its multiplayer, and I would bash anyone who liked it, not thinking maybe they just didn't care about how good/bad PvP maps were and enjoyed zipping around the single player, which even I'll admit, was pretty good. I wish the Arms Forts were harder, but that's about it, really. We're all Armored Core fans here.
So I guess what I'm saying is, all you For Answer fans out there, you guys are all right in my book.
-A cranky old AC3 fag
>>
>>13945524

I love all ACs equally!

Except Nine Breaker.

Nine Breaker can go swivel on a fucking fence post.
>>
>>13943944
>Would be really hard to build a community for that without a pay2win/bullshit freemium model.

It's what killed Front Mission
>>
So howhow is Verdict Day if I have zero interest in the online multiplayer?
>>
>>13946353

It's okay

The gameplay will take some getting used to though especially if you came from the 3 series or 4/Answer
>>
>>13944911
They can't penetrate it, but they can shred it down something fierce.
>>
>>13945191
>Pretty much everything is viable in 4/4A
>any loadout will probably work

I kind of liked that about them though. It gave you actual reason to play about with all the parts, since with a few exceptions (I'm looking at you, Torus assault cannon) just about everything is useable. It's sort of indicative of those games that rather than getting an all around crappy starting AC, you get a choice of specialised stock models with their own strengths and weaknesses (or in the case of the Hogire/Lancel, with neither).
>>
>>13945763
You can still extract some fun from NB, it's just...different. More than any other AC the game is in the garage, designing just the right build.
>>
>>13947271

Yeah but that defeats the point. If everything is viable it kinda kills a sense of progression in the player. There should be a definitive difference between what you're using at the beginning of the game and at the end. A feeling of "only now do you have a mech able to take on this challenge".
>>
>>13947257

Hott
>>
>>13947339

I'll be honest, I like the mad patchwork thing 3niverse and previous games have going as you gradually build your AC into a killing machine, but on the other hand, I like how 4/Answer actually lets me keep the radical torso unit I've had since the start without me feeling gimped

4/Answer, to me, has that feeling that I'm constructing a Genudm, a one of a kind unit (like, uh, every other NEXT I guess) that will see me through the game, which is different from the punchy up-and-comer who assembles his machine from spare bits and becomes a living nightmare to anything that lives, man or machine that the older games offer, which is also good
>>
>>13947339
>There should be a definitive difference between what you're using at the beginning of the game and at the end. A feeling of "only now do you have a mech able to take on this challenge
Eh, for me that hurt my immersion.

Yeah, it's a total ass to find parts you like early on and never need to change them again, but honestly near-all military parts shouldn't really be prohibitively difficult to get if you already have an AC. They're all developed and sold at roughly the same point and time, with very little paradigm shifting in-between.
>>
>>13947339
>>13947350
I know exactly what you're talking about with regards to gradually building your machine, and it's a large part of the appeal for me.

And I definitely got that sense from 4/4A. The starting machines all have crippling deficiencies that make most of them a pain to use at times, and correcting said deficiencies in the direction of your playstyle with new parts is still important. It's just that you begin with a choice of specialised machine that amounts to a head start.

My NEXT in 4 still has hallmarks of its origins as a stock Hogire, heavily modified towards my decided mid range preference, and my one from 4A doesn't share a single part with my starting machine.
>>
>>13947367

Well the Hogire is pure fucking sex, so you know
>>
>>13947358
>immersion

have it so that only higher-ranked members who have proved themselves in missions have access to the parts, problem solved.
>>
>>13935059
Calling other people's meme calling a meme is also a meme.
>>
>>13947339
Actually, thinking some more I disagree. AC shouldn't have a linear progression of progressively better parts, it should have a selection of parts that are all decent, but have different specialties, so you the player can gravitate towards whatever you find most comfortable/fun.

>>13947358
near-all military parts shouldn't really be prohibitively difficult to get if you already have an AC
A NEXT would be a different matter though. I've often wondered about he economy of NEXT parts, considering the required quality of the merchandise and the total of like 40 customers tops that can actually use it.
>>
>>13947402

It would make sense if all the major corps were more like Rayleonard, a bunch of science autists creating high end top of the line limited run things

But then all of the corps have interests other than just NEXT parts, like energy, armor, general war materiel, agriculture, and so on
>>
>>13947275
NB is only good to play if you're trying to get better at the game...

I went from NB to 3 and even 2 and have an easier time dodging missiles because NB taught me how
>>
File: AC55.jpg (34 KB, 400x500) Image search: [Google]
AC55.jpg
34 KB, 400x500
>>13947695
>NB is only good to play if you're trying to get better at the game...

NB was actually really good as far as multiplayer was concerned. It seemed like it was more of a balance patch for Nexus than a fully realized AC game.
>>
File: CANTWAKEUP.png (135 KB, 547x366) Image search: [Google]
CANTWAKEUP.png
135 KB, 547x366
>PS1 days
>original AC is great, get to romp around ina giant fuck-you robot
>nice alternative to Mechwarrior
>PS2 release
>2 and Another Age
>they're fucking great, expanded on the original in so many ways
>AC3 is even better
>all those great sequels, each improving over the last
>Last Raven is fucking perfect
>PS4 announce
>holy shit, AC4
>it's very different, but fuck if it isn't a blast
>everything's so fast now holy shit
>4A
>the new shit 4 brought is all but perfected
>arcade style means short sweet levels and a shitload of them with plenty of variety
>there's a lot of fluff in a sub-par story and some useless parts, but the combat is baby's-ass levels of smooth
>AC5 announce
>get so fucking hype, its a day one purchase

>everything the series had built up so far has been removed and replaced with an entirely new system

>all that progression and perfection over the course of some 20 games is flushed down the shitter in favor of "breathing new life into a dying franchise"

>people who played ANY of the other games actually enjoy 5 and 5V

>any new AC game will be modeled after 5 and never go back to the old style again

I will never not be mad
>>
>>13949318
AC VD is fucking great you piece of shit, I cant say the same thing for 5 but dont drag VD into this bullshit
>>
>>13949776
why does everyone protect 5V so religiously?

did I miss something by not living in Japan?
>>
>>13935136
>especially considering how the game that came after 3 is 4
But the game that came after 3 was Silent Line.
>>
File: 1456206479876.png (804 KB, 832x1229) Image search: [Google]
1456206479876.png
804 KB, 832x1229
>>13949776
>cant say the same thing for 5

>5 and Verdict Day are nearly identical in every way
>>
>>13947402
>AC shouldn't have a linear progression of progressively better parts

But that's how the series has worked. You want the games to be what they aren't. Even when everything is available for sale at the start, it makes it so that they're so expensive that you can't get them until later anyway.
>>
File: 121428.jpg (72 KB, 530x374) Image search: [Google]
121428.jpg
72 KB, 530x374
>>13949856
That's arguable though. You always start off with low quality parts, sure, but there are usually several weapons available in early game that are competitive, like the RF-160 in AC3. Sure some of the really high-power stuff doesn't come until later, but that's pretty subjective to a persons play style and AC build whether or not something like the STRING cannon is better than the RF-160. I mean of course they're not gonna give you ALL the good parts at the beginning, they want you to build up your AC over the course of the game, but that doesn't mean all the best parts are locked away until the end either.
>>
If I have no prior experience to the AC series, how should go about inducting myself into it?
>>
>>13949856
I don't think that you can objectively say that one part is better than another. Sure, one part will work better than another in a specific build but you can turn that around and have a beginner part on a late game machine simply because it's light weight, doesn't need much energy, and is easy to use.
>>
>>13951166
Do you prefer fast and agile or slow and clunky?

If it's the first, go with AC4 and then 4 Answer

If it's the latter, start at AC3.
>>
>>13951243
Does Fast and Agile still feel the weight of the unit, or no?
>>
>>13952424
You can, it sort of depends on how heavy you make it. Most people would say no, since they go as light as possible, but I used an overweight heavy, in boy did that show its mass compared to other things in handling.
>>
>>13949797
To me it feels that VD fixed a lot of the singleplayer issues that V had, and those UNACs were pure fucking sex.
>>
>>13952935
>UNACs
Oh god yes

>building a piledriver-based light biped UNAC for hit-and-run tactics
This fucking UNAC took me literal weeks to perfect, but was totally worth it when I realized it could solo mission 10 by itself
>>
File: 1446948756808.jpg (29 KB, 600x426) Image search: [Google]
1446948756808.jpg
29 KB, 600x426
>>13951243
>fast and agile or slow and clunky

Come on man, a little less bias

>>13951166
AC3 or AC4 are both good places to start, but pretty different.
AC3 is certainly slower, but I'd use the word "grounded" over "clunky". I prefer it over AC4 but that's just me, AC4 is certainly newer and more graphically impressive, but I feel AC3 has a better aesthetic atmosphere.

But yeah, AC3 has slower, more grounded combat while AC4 is more speed-oriented, going into straight-up ZoE shenanigans by 4 Answer.
>>
>>13953195
>Come on man, a little less bias

But slow and clunky is GOOD. It's how these machines should be.

>>13951243

What about AC1 and 2? I don't think they should be ignored.
>>
>>13953338
>But slow and clunky is GOOD

Yeah, but "clunky" is hardly ever used to describe something in a positive light, so it might give someone the wrong impression
>>
Am I literally going to be the only person in this thread shilling Project Phantasma? Come on fellow ravens step it up
>>
>>13952935
>>13952956
If you want UNACs but don't want to support VD or V then play AC Formula Front you fucks
>>
>>13953452
>AC Formula Front
You mean Armored Core Build Fighters right?
>>
>>13953447
>shilling Project Phantasma?

What about it? Is it available on PSN or something?
>>
>>13953506
>What are PS1/2 emulators
>>
>>13953447
>>13953523
So you're too retarded to know what shilling means.
>>
>>13953589
>>13953523 is not the same anon as >>13953589
don't pull me in with his autism
>>
If we were to fix the shitty translating of all the armored core games which one would have the best story in your personal opinion? I really liked 4/FA's one.
>>
>>13940541
It was more a thing before people actually played V.

It's also up there with the "V isn't gotta go fast" meme which is based on absolutely nothing but it not being 4A.
>>
>>13953616

Torn between Project Phantasma, Last Raven, and For Answer
>>
>>13934931
For Answer is a pun on the number 4 on purpose. Its not unintentional.
>>
>>13954094

Yeah which is why getting killed or winning during each path (except Destruction) involves the word "answer" somehow.
>>
File: 61755_front.jpg (83 KB, 500x719) Image search: [Google]
61755_front.jpg
83 KB, 500x719
>>13945763
I like Nine Breaker's opening video. And the garage music. And the cover.
And uh, nothing else.

Speaking of cover, it's funny how Japanese box art are always superior to western ones even if the difference are minimal. Even more when they decided to change the art entirely.
>>
>>13945201
>enemy aces aren't introduced with turboradical rad cutscenes

Ace Combat Zero spoiled us all with that stuff.
>>
>>13954288
I FUCKING KNOW.

Literally my ideal AC game would be pre Nexus era game play or 4 era gameplay with Zero's framing device and directing.

That is it. That is all I want.
>>
>>13954298

Verdict Day did pretty well in the "introducing enemy aces" department (and even gave us little eulogies after you did kill them) though so that was neat
>>
>Single player appeal of 2
>World of 3
>Weapon balance of SL
>Item Variety of 5
>Multiplayer of VD

Why can't they just make this?
>>
>>13954484

The world of 3 is just a turboshitty version of the world of 1 though

Although 3's version of Lana Nielsen isn't pure robotic evil
>>
>>13945201
>My MAIN gripe is that enemy aces aren't introduced with turboradical rad cutscenes

Oh come on, when there was a high-ranking Raven coming in to kill you off for the bounty in 1, it didn't have a cutscene (and it's not like the game didn't have cutscenes). There was just a WARNING, MAJOR THREAT DETECTED in the middle of your screen.

>>13954486
>The world of 3 is just a turboshitty version of the world of 1 though

I haven't played 3, but shittier than the Great Destruction?
>>
>>13954298
>pre Nexus
But pre Nexus has basically the same faults of modern AC, too much energy and not enough penalties, you'd be flying and boosting for years.
>>13954597
>when there was a high-ranking Raven coming in to kill you off for the bounty in 1,
There were exceptions though, Stinger comes to mind.
>I haven't played 3, but shittier than the Great Destruction?
3's world is basically a wasteland with a few protected dome cities here and there, people also stopped living in the geofronts to go back to the surface, but then SL happened and they found out they couldn't go to certain places because they would get Orbital Cannon'd by a certain something, what makes 3 shittier than 1 is that while 1 ends with Hustler One being put out of commission you have a relatively open ending, in 3 even when you put out the equivalent of Hustler One you find out that there are more Hustler One-s, more controller nodes and generally more dickass corporations, even Last Raven ends up very grim in its best looking ending.
>>
Do people actually defend ACV? With that horrible Fire Emblem-like damage triangle, 50 foot ceiling, and that dumb fucking combat system where you have to go into shooting mode and flying mode?

Is this REALLY what people want from Armored Core?
>>
File: 1368653850144.jpg (12 KB, 240x291) Image search: [Google]
1368653850144.jpg
12 KB, 240x291
>>13937507
>Nexus
>bad in any way
Shut up forever.
>>
>>13934958
>Armored Core lived and died with the PS2.

No, ACFA was the last great hurrah.
>>
>>13955434
VD is great.
>>
>>13940541
>But that sounds like a bald faced lie

Its what people thought it was based on the gameplay before anyone actually got to play it.

That spread as a meme. Killing a meme is exponentially harder than making one and lots of people parrot opinions they hear turning the AC community into basically a giant echochamber.

I mean, wasn't AC basically a Gundam-wannabie in its first title anyway? Gundam has changed and mecha has changed, so AC needs to change too.
>>
>>13955443
>I mean, wasn't AC basically a Gundam-wannabie in its first title anyway?

Felt more like a mechwarrior wannabee.
>>
>>13955438
Not gonna lie, I came a little bit when I saw that VD actually gave you a fucking crosshair for manual aiming FINALLY.
>>
>>13954597
>I haven't played 3, but shittier than the Great Destruction?

Yes. It has its own Great Destruction, and the world gets GREAT DESTRUCTIONED AGAIN during Nexus.
>>
What's a good opening build in AC3? as in what parts are good to snap up early on
>>
>>13955724
When is dual machine guns and a small missile launcher not good?
>>
>>13955738
You don't get to dool wheeled dual machine guns early on.
>>
>>13955738
Good point. Thanks chum.
>>
File: CWG-MG-500.jpg (58 KB, 249x234) Image search: [Google]
CWG-MG-500.jpg
58 KB, 249x234
>>13955724
>>13955738
I'm very partial to the MG-500 machinegun. It has a great combination of ammo capacity, stopping power and rate of fire that makes it useful in any situation, all for a comparatively low pricetag.

(of the other machineguns, one is cheap but will reliably run out of ammo long before you accomplish much, and the other has high capacity but really expensive ammo).
>>
>>13955724
This guy>>13955769 speaks words of wisdom.
Also, don't worry too much about radiators, there's really nothing that can make you overheat in AC3 unless you're a complete tool that can't dodge for his life.
I would suggest to invest some money in a good missile launcher because there's a certain MT that can be a pain if you don't have missiles, so don't spend your money on the first things you see.
>>
>>13955813
>Also, don't worry too much about radiators
Oh yeah, prior to Nexus there's basically no need to ever ditch your starting radiator because it's the lightest and heat is such a non-issue.

>don't spend your money on the first things you see.
He could, since he can get a refund on anything he buys.
Smart move is to do the arena to get some cash and buy some decent weapons/parts.

On that note, priority one besides weaponry should be your boosters and generator, since the starting ones are pretty dire.
>>
>>13955769
Cool. I've found this thing to be a rape machine in the arena
>>
Never played Armored Core, where should I start? I think a friend has one of the PS2 games, not sure which one though
>>
>>13955864
Don't know if you should start here or not, but the Last Raven emulates fairly well.
>>
>>13955864

1-series, 3-series, or 4-series
>>
File: 1454917938873.jpg (81 KB, 500x506) Image search: [Google]
1454917938873.jpg
81 KB, 500x506
>>13955868
>>
>>13955868
emulation of PS2 titles is not exactly very doable for me, my computer is terrible. My friend has Silent Line I believe, and I can play any of them available on xbawks or PS4's streaming thing
>>
File: MWG-MG-800.jpg (51 KB, 206x198) Image search: [Google]
MWG-MG-800.jpg
51 KB, 206x198
>>13955769
Don't mind me, just posting a superior machine gun from a superior company.
>>
>>13955879

Sirent Rine is pretty good
>>
File: Jack-O.jpg (95 KB, 600x686) Image search: [Google]
Jack-O.jpg
95 KB, 600x686
>>13955864
Most logical starting point would be AC1 on PS, but if you're not into old games you probably won't have much fun.
Start with AC3 or AC2 and go up from there, avoid Last Raven since it's a game meant for veterans only, unless you're a masochist.
>>
File: 1449681481919.jpg (569 KB, 1920x1200) Image search: [Google]
1449681481919.jpg
569 KB, 1920x1200
>>13955864
If you have patience you can always start from the very first one. In my opinion it holds up to this day seeing how the controls are pretty much the same up to Silent Line. PS1 games emulate really easily on toasters so you're good there. Project Phantasma is short but it has the arena and a lot of new parts, you can skip it but again, it's short. Master of Arena is great and if you don't want to play the first one and PP you can swap them with MoA.

If not you can always go with 3 and play Silent Line after it. 3 is always a good place to start and Silent Line perfected the traditional controls. You can skip 2 and even Another Age though. They're not all that bad but are still weaker entries in the series and the FPS is atrocious without emulation. 2 has a nice story mode while Another Age sacrifices that for more missions.

If you don't want traditional controls and want to aim with analogue then go with Nexus. It's great and also welcoming to beginners especially if you couldn't adjust yourself to the controls of the older titles. It also features a nice story and a bunch of missions with an extra disc containing remakes of the PS1 era bosses and missions. You can skip Nine Breaker, it's mostly a PvP hub and training missions. Go for Last Raven after you get good in Nexus because it's notoriously hard but fair and challenging. It's one of the best entries in the franchise alongside Silent Line and Master of Arena.

PS2 games emulate fairly easily up to Nexus which changed the engine. Better PCs though can emulate even the latest PS2 titles. If you can't emulate them however you can always grab PPSSPP and emulate the portable versions of 3, Silent Line and Last Raven. PPSSPP is toaster friendly but you'll need to adjust controls a bit in the settings.
>>
>>13955881
I will gladly concede this. As good as the MG-500 is, the 800 is that much better. But it's also not introduced till Silent Line.
>>
Nine Ball, Stinger, Sera Cross, Leos Klein, Lana Nielsen, Genobee, Evangel, Zinaida, Otsdarva and Wynne D Fanchon did nothing wrong

Old King and Jack-O did everything wrong
>>
File: 1456772304996.jpg (44 KB, 306x306) Image search: [Google]
1456772304996.jpg
44 KB, 306x306
>>13955966
How did you get past the captcha?
>>
>>13955978
Probably because AIs aren't robots, anon
>>
>>13955986
Robots are just AIs with bodies.
>>
>>13955954
>PS1 boss remakes
DDDDESTROY
please tell me he's in it
>>
03 AALIYAH WAS BETTER THAN WHITE GLINT come at me FA bros
>>
>>13937423
SoM missiles are easy. Just boost until your right underneath it and use a grenade launcher to take them out from under the flight decks. You still get hit but not as much.
>>
>>13957511
What about AC:VD SoM's missiles?
>>
>>13957234
The stock Aaliyah was cool and all, but it's also a terrible design because of its absolutely atrocious energy consumption. In 4 there isn't a single generator in the game that can keep up with its demand.
>>
>>13957234
Second! AALIYAH/ALICIA master race, reporting in!
>>
File: ARETHA.png (548 KB, 768x432) Image search: [Google]
ARETHA.png
548 KB, 768x432
"Hey, I guess there's little need for words."
>>
>>13957228
No he's in Another Age.
Stinger is in Nexus.
>>
>>13958346
>>13958628
>AALIYAH
>ALICIA
>ARETHA
Who other female singer you can think of that will fit the pattern?
>>
DESTROY
9
BALL
https://www.youtube.com/watch?v=E5vup40fUl4
>>
>>13955405
>>Nexus
>>bad in any way
>Shut up forever.

lol massochist
>>
>>13958730
ADELE
>>
The only thing i liked in ACV was Chief and his final battle music
>>
>>13959050

forgot the link:
https://www.youtube.com/watch?v=SXBjFtcMwT8
>>
>>13959054
>Not even best version of STAIN
https://www.youtube.com/watch?v=K4gAiBs4wzQ
>>
At least we can agree, 4A has the best OST

https://www.youtube.com/watch?v=Qf6-uOP3pa0&list=PL4CD5D38C3F9B634F

Even if it makes the game seem a lot more deep and sophisticated than it actually is.
>>
>>13959684
>At least we can agree, 4A has the best OST

I'm sorry my friend, but on this we cannot agree

https://www.youtube.com/watch?v=79AF0vfvJpo
>>
>>13959684
3/SL and Nexus are better.
>>
>>13959703
>>13959704
https://www.youtube.com/watch?v=nUko2Sc-Ph4&list=PL48C29B22778C558A&index=5

Sorry lads, but I prefer distinct OSTs like 4A and 1
>>
>>13959731
It's okay pleb.
>>
>>13935011
>Forgetting 4, V, Ninebreaker, or Formula Front
>>
>>13959684
I'll be honest, this was my favorite song from VD

https://www.youtube.com/watch?v=RCnzSWe1JtY

This and that remember remix
>>
>>13959743
>4
>Formula Front
>Bad

What? I mean I understand V and Ninebreaker but why those other two?
>>
>>13959743
Formula Front was fun as fuck.
>>
>>13959703
3 was a masterpiece https://www.youtube.com/watch?v=IHxVQlQodbQ
>>
>>13959704
>>13959777
3 and SL had my favorite overall soundtracks, but my favorite song is from Nexus

https://www.youtube.com/watch?v=dTDnRDOO-VA
>>
>all this 3/SL
>No MoA
https://www.youtube.com/watch?v=Em_wcfxTS90
>>
File: Nexus.jpg (161 KB, 754x523) Image search: [Google]
Nexus.jpg
161 KB, 754x523
>>13959791
Nexus has the best opening https://www.youtube.com/watch?v=blK4Nhpd6rE and my personal favorite track https://www.youtube.com/watch?v=eObh-he5eEw
>>
File: 07-0715-02.jpg (90 KB, 800x600) Image search: [Google]
07-0715-02.jpg
90 KB, 800x600
I think we can all agree that while the games can be hit-or-miss, the soundtracks have always been spectacular

https://www.youtube.com/watch?v=2m3Gzm0zsN0
>>
File: 1438870080171.jpg (451 KB, 1024x767) Image search: [Google]
1438870080171.jpg
451 KB, 1024x767
>>13959847
All games are hits in my case. Some hit the bull's eye though.

But yes every single OST is amazing. https://www.youtube.com/watch?v=_vRP48rgdqU
>>
More than any other track, for whatever reason this seems to me to embody the very first game.
https://www.youtube.com/watch?v=TIeU5HkwpXc
>>
Haven't dug out my console in some years but are the servers in AC: Verdict still up?
>>
>>13963827
Yes they are. Somehow the really dead 360 servers are still up too.

>>13963498
>Not Shape Memory Alloys
>>
>>13957511
My problem was when I would fight the bulldozer or whatever and I being targeted with missles still by SoM and the fact that taking out the weapons on top were hard with all the weapons attacking you at once.
>>
I've only ever played Project Phantasma on ye old PS1 with my brother

Fun times
>>
File: acmuhdieals.jpg (184 KB, 788x1097) Image search: [Google]
acmuhdieals.jpg
184 KB, 788x1097
>>13937594

Wynne is not best girl, Wynne is a lunatic devoted to an antiquated code that will lead to the end of humanity

ORCA is the future
>>
>>13971062
Nice try Thermidor
>>
>>13971062
But ORCA was just a patsy for Omer...
>>
What are good mecha games?
Armored Core, Front Mission and Custom Robo are all that comes to mind.
>>
>>13972761

Depends on what you mean by mecha games honestly broseph.

A lot of people think "mecha game" means customization and, basically, kitbashing, so they think every mecha game needs to be like Armored Core or Front Mission where customizing your robo is a significant chunk of the game. Maybe try Gundam Breaker series if you're really into building custom robos.

On the other hand there are the mecha games that, instead of going with the build-a-mecha theme, go for trying to capture the feel and motion of mecha shows. The best examples of that for two styles of mecha are the Zone of the Enders series (zippy zappy zoop hyper mecha-combat) and Robot Alchemic Drive/Gigantic Drive (giant robots that move and fight like men in rubber suits with massive slo mo and inertia and the city being completely levelled by the time you finish any given stage).

And so on.
>>
File: 1405629435541.webm (3 MB, 640x360) Image search: [Google]
1405629435541.webm
3 MB, 640x360
>>13972761
>>13952314
>>
>>13972992
Ah, brings me back.

I always thought it was odd that NEXTs don't explode when defeated, they just kinda stop. There's something poignant about that but damned if I can't put my finger on it.
>>
>>13974412

It's something about all pre Last Raven ACs too. They just burn out then fall to one knee.

Last Raven has them fall to pieces as they go which I thought was neat considering Last Raven's status as the 3-universe's final, genocidal war among the aces to determine the aces of aces. No one's pulling punches anymore.
>>
>>13974721

Although if I recall correctly the 1-universe ACs don't do the "fall to one knee" thing
>>
>>13974412
>There's something poignant about that but damned if I can't put my finger on it

The machine you used to kill people also serves as your coffin.

There is no eject.
>>
>>13972992
remember when you have to control your mecha instead of this auto follow button mashing crap?
>>
>>13974732
>remember when you have to control your mecha
>control your mecha
>mecha

Dumb ESL poster
>>
>>13974721
https://youtu.be/_D8gJVRw_Bs
>>
File: armored_core_by_yutori_custom.jpg (60 KB, 800x551) Image search: [Google]
armored_core_by_yutori_custom.jpg
60 KB, 800x551
https://youtu.be/Cxg816ib59g
and
https://youtu.be/r4OvT1VdiKs
are my favorites.

I miss the old close quarters underground assault missions from pre4/V era. Felt tense when you made it through with barely any ammo or armor left.
>>
>>13975137
As I recall, 4/4A actually did have a handful of close quarters indoor missions. They were much more of a change of pace given how evasion focussed the gameplay is.

There was also the frantic knife fight in a phone booth that was Jardin De Chavalier.
>>
>>13975165
>There was also the frantic knife fight in a phone booth that was Jardin De Chavalier

That was the best shit
>>
>>13975165
Most of them lasted for all of 15 seconds.
>>
>>13976450
You'll have forgotten Unseen Assailant then. A long mission is not necessarily a good one.
>>
By the way, when playing AC4/4A and ACV/VD do you pay respects to those voiced AC pilots you defeated in battle? I always take the time to stand beside their AC as it goes up in flames, just before the screen fades to black, as if to comfort them in their last moments.
>>
>>13977902

I strike a cool pose in the foreground with the explosion behind me
>>
>>13977902
>do you pay respects to those voiced AC pilots you defeated in battle?

Hell no, they're assholes 90% of the time.
>>
>>13978731
Yup, I could count the number of decent, LYNX in 4A on one hand.

Lets see...May Greenfield, Roy Saaland, Gerald Gendlin, Roadie, maybe Wynne depending on your opinion aaaand that's about it.

And from it was pretty much just Berlioz, wasn't it?

You can't really stand beside VD AC's though, they usually tumble ass over teakettle, tear themselves to bits and then explode.
>>
File: 1446750902325.png (122 KB, 400x368) Image search: [Google]
1446750902325.png
122 KB, 400x368
>>13977902
I pay my respects by shooting them some more.
>>
File: 1444916247055.jpg (28 KB, 462x579) Image search: [Google]
1444916247055.jpg
28 KB, 462x579
>>13977902
>ACVD gives you character bios after you defeat them
>KIA KIA KIA KIA KIA KIA KIA KIA
>>
>>13978764

Lilium Wolcott's sole defining trait is that, unlike the previous princess, she's not a psychopath

Like that's in her bio
>>
>>13980811
>Father son mercenary team
>Bereaved wife mercenary
>>
>>13980826
She's not really anything though. Wong Shao Lung was the power in BFF, she just looked pretty. She wasn't even all that good. Rank 2 my ass, that's a support machine at best.

Anyway, she always seemed kind of cold and detached about everything. She's more stable than Mary Shelley, but goes to the opposite extreme and is completely dispassionate.
>>
File: 1457329727075.png (345 KB, 498x568) Image search: [Google]
1457329727075.png
345 KB, 498x568
>>13980943
>>
File: image.jpg (1 MB, 3264x2083) Image search: [Google]
image.jpg
1 MB, 3264x2083
>all this AC love and general discussion
>remember fun times on VD and 4A with /acg/
>all these crazy NEXT builds
>all these friendly clan matches

Although doomed to bump forever until out of obscurity when AC6 arrives, you are all my brothers still and I shall return, one day.
>>
File: chromehounds-2.jpg (84 KB, 868x487) Image search: [Google]
chromehounds-2.jpg
84 KB, 868x487
Balance be damned, this game was cool as shit.
>>
>>13982117
why would someone make a 3264x2083 screenshot of a PS2 game?
>>
File: 1454801766150.jpg (54 KB, 640x480) Image search: [Google]
1454801766150.jpg
54 KB, 640x480
>>13982580
>PS2 game
Thread replies: 196
Thread images: 35

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.