[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Homeworld - Deserts of Kharak
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /m/ - Mecha

Thread replies: 255
Thread images: 110
File: homeworld.png (1 MB, 1011x571) Image search: [Google]
homeworld.png
1 MB, 1011x571
So I'm on the campaign mission where the Ghaalsien are salvaging wrecks and you have to beat them to the artifacts and I was wondering: Is the entire wrecksite just one massive starship, hence why the docked ships are in such perfectly-sized bays?

Homeworld thread.
>>
File: hoemworldhardware.png (776 KB, 950x703) Image search: [Google]
hoemworldhardware.png
776 KB, 950x703
>>13785677
And for comparison's sake, this is what the unit variety was like in Hardware.
>>
>>13785677

>chopping off the edge of the slanted runway
>>
>>13785677
Op what happened is that the ships jumped into the plant which is why they are in such good condition. This is all do to interference from the hyperspace core.

>>13785693
In the Exploration guide that came with preorders you can see actual gameplay from Shipbreakers. Said gameplay didn't look too good but the concept is still neat.
>>
>>13785677
Is not actually explained, but people assume is the Progenitor Hyperspace Core since is the only thing that fits the bill
Well, there is another thing that fits, but is multiple jumps away from Kharak
>>
>>13785677
Explained after finishing that mission/
>>
>>13785693
Hey! Thats Cobra!
>>
File: 14531418194270.jpg (155 KB, 1280x720) Image search: [Google]
14531418194270.jpg
155 KB, 1280x720
>>13785693
Baserunner is so fucking based. I love it!
>>
Just beat the game last night. It was good fun, but I do feel like the campaign ends kind of abruptly, especially with how it basically just tosses all the research you haven't unlocked yet at you three missions before the end of the game. The Sidiim betrayal was also completely out of left field. While it did catch me by surprise, I felt like it was completely unecessary, especially since they're supposed to be past the sort of fanatical retardation that drives the Gaalsien to do that sort of thing.

The call forward to the first game at the end was really cool, but they severely dropped the ball by not mentioning the Guidestone in any way, shape, or form. It probably required a lot more digging in Khar-Toba then the Kapisi expedition was prepared to do, but ending the game with it would have been perfect. They also severely dropped the ball by making the rogue Sakala the third faction instead of a band of Kaaneph. The Expedition Guide set them up as a perfect way to call back to the Kadesh missions, but they don't appear at all. Very disappointing.
>>
>>13786456
> Kaaneph
There was a third faction? It would've been great.
I guess gearbox just pressed them into releasing this game as early as possible, and it shows.
>>
>>13786498
They're mentioned in the Expedition Guide. It's a Gaalsien blanket term for anybody who gives up on kiithdom and just wanders the desert as a raider, raping and pillaging. The guide's description of them is rather creepy.
>>
>>13786456
>Sidiim betrayal was also completely out of left field
Considering the their lore and the intelligence officer constantly telling you they were up to not good? not really
>>
It's interesting that in the files of the game, the "levels" go up to 51, but only about 30 have any real filesize. The rest are under 1 mb.
>>
>>13786268
Oh yeah, being able to toss down AA turrets is great.
And sensor arrays, oh my lord those things are incredible.

>>13786456
The Sidiim betrayal didn't feel too forced, they allude to them being self-righteous pricks a few missions earlier. It did hurt, though; we could have been bros 'til the end.

I felt like the game just needed one more mission to feel really complete. Maybe some sort of "get the carrier to the other side of the map while the Ghaalsien supercarrier tails you, to help built it up some more.
>>
Hey guys, I have played quite a bit.
If you want to see what multiplayer is like

Greippi__ on twitch
>>
>>13785677
I threw my carrier at the Gaalsien carrier, thinking I could tank the heavy turrets.

I was wrong. I survived with just 2% HP. And that's only because I remembered Rachel had EMP and knocked out the siege cruiser that spawned, and shunted power from useless repair to my armor.
>>
>>13785925
>>13785817
Is it really from interference, or do you think the Hiigarans actually buried their ships on Kharak on purpose, thinking to hide an armada from the Taiidan?
>>
>>13787561
Using carrier as main dreadnaught is ok, Just always cover it with support cruisers and small fries. And never forget about aviation, aviation is effective and useful. Superpowers like huge missile and rachel's ion beam are op. You can kill last boss with 3-5 shots from it, just survive.
>>
>>13787588
Very very unlikely, for starters not all ships warped in, some just crashed normally and the exile was supervised by the galactic council
>>
File: homeworld-deserts-kharak.jpg (299 KB, 1920x1080) Image search: [Google]
homeworld-deserts-kharak.jpg
299 KB, 1920x1080
So what do you guys think of Deserts of Kharak? Is it worthy of the Homeworld title?
>>
>>13787617
Kinda? Certainly not perfect, but it's alright, good enough. We were promised a prequel and they delivered. They could've delivered more, but we can't always have exactly what we want, I guess.
>>
>>13787617
Eh, what does that even mean?

For decades, Homeworld meant "3D movement in Space." DoK is all 2D with an aerial layer, but you don't control your fighter height or anything. Terrain has some verticality, but nothing like that one Xbox 360 RTS that flopped so badly but was all about fighting in skyscrapers.

The visuals look like Homeworld, and the presentaiton of the story is definitely Homeworld.
>>
>>13787617
It certainly felt like a Homeworld game from the style and music.
Plus, the terrain thing is pretty great.
>>
Is it worth capturing cruisers with Rachel's abilities in the campaign?
>>
I feel like Deserts of Kharak is a little too small scale. If you watch the Hardware game demos in the Expedition Guide, you get this humongous sense of scale. The Baserunner is the largest vehicle and everything else is smaller, which helps, but you can also just compare the size of the Baserunner's dust trail to the huge map of deserts, mountains, and wrecks.

DoK, in contrast, has this big cruisers and carriers, but they actually look small compared to the wrecks and desert, and then the other vehicles are even smaller. So at normal camera view, you're mostly looking at icons fighting, not vehicles fighting, and the battlefields are claustrophobic with lots of choke points. There's not a lot of flanking that you can do.
>>
>>13785925
I've not actually played HW2, but do they ever give any concrete reason for why some rando migrant transport that looks identical to the dozens or hundreds of others sent to Kharak as seen in HW1 has this ultra important three of a kind artefact in it?
>>
>>13787981
Because is a stupid ass retcon due to HW2 being rushed as fuck
>>
>>13787981
They pretended to destroy it, but hid it aboard their prison ship instead.
>>
>>13787199
Most of those are likely unit and terrain test levels.
>>
>>13787851
Definitely worth capturing cruisers, but hold off on the little guys. It's not worth the RU cost.
>>
>>13788384
Assault Railguns are the only smaller ones worth capturing.
>>
File: 281610_2016-01-23_00004.png (754 KB, 1920x1080) Image search: [Google]
281610_2016-01-23_00004.png
754 KB, 1920x1080
>>13787858
I got the scale sense too, I'm not sure how I feel about it.. The game also had that HW tactics threshold where once you get [x] unit there's almost no point building anything smaller except because you have the bank to burn, in this case the cruisers. The smaller units would have been very helpful reaction forces on tighter maps because of their speed, but then the ranges of the bigger ones make up for that and they get absolutely rolled by anything bigger than them a-la HW2. I kinda wish DoK had a much lower unit cap, so instead of spamming assault cruisers from that mission onward I valued the fleet. I still really liked the game, I just wish it was longer, but isn't that always the case?
>>
File: 1452755192811.jpg (289 KB, 1920x1123) Image search: [Google]
1452755192811.jpg
289 KB, 1920x1123
>>13787617
I would argue that it's better than the others in the series in many, many ways.

And I am so glad that it is.
>>
>>13787851
It's stupid easy and resources weren't much of a problem in the later half of the game, it's like a button that gets rid of enemies for you

siege/honorguard cruiser? instantly out of the fight and after a couple of seconds it's yours to keep and use
>>
>>13786456

I really have to agree with this, it felt really abrupt at the end. BBI has confirmed that they're most likely going to release more "campaign content" at some point, though, so...
>>
>>13786456
>>13789228
Yeah, same here. I just beat it and I thought the ending was sort of disappointing too. A shot of the starry sky with a pretty banal "we're all one, this is a new beginning, etc." Not even any particularly good music. I had fun and some of the later missions were a respectable challenge, but I wish there was more :(
>>
Does being on the high ground give any bonuses to my units?
>>
>>13789384

It makes them do more damage.
>>
File: Ground Control 3 DOK.jpg (29 KB, 960x540) Image search: [Google]
Ground Control 3 DOK.jpg
29 KB, 960x540
>>13789388
Just do more dmg any defensive bonuses?
>>
>>13789391

Nope, I think it's purely just the damage bonus. It says it in the tutorial, iirc.
>>
>>13789394
>>13789388
I could be wrong, but it seemed like my railgun units had trouble landing hits on a turret that was on a higher elevation.
>>
>>13787851
Grab as many honorguards as possible.
You can straight-up replace your railguns with the fuckers.
>>
>>13787659
>Terrain has some verticality, but nothing like that one Xbox 360 RTS that flopped so badly but was all about fighting in skyscrapers.
Supreme Commander?
That game is great on PC
>>
File: ygd6ufnheciirhffbolw.gif (4 MB, 800x312) Image search: [Google]
ygd6ufnheciirhffbolw.gif
4 MB, 800x312
>>13789394
>>13789399
there's an accuracy effect as well
>>
>>13786628
>>13787237
Both the Expedition Guide and the old HaTB insinuate that Siidim is past the worst of their fanaticism, though they are still guilty of the occasional dickishness - like stealing the thunder of the Kapisi's christening. Masad just comes across as a douchebag, though he is the only Siidim we see in the game.
>>13787597
Airpower is king in this game. Strike fighters in particular can get in and out fast enough that even the AA units have trouble hitting them. Their only real drawback is they don't do that well against blobs. The last mission boiled down to me pretty much throwing endless waves of them at Sajuuk while waiting for Rachel's cooldown to cycle.
>>13789372
The final cutscene has the BGM from Homeworld's first mission playing over it. It was a nice touch, but not nearly enough.
>>
Did anyone else think that the Siidim betrayal really came out of fucking nowhere? I mean, I kind of expected it when the Gaalsien Kiith-sa got bombed to nothing by that magical ancient orbital railgun, but seriously, the motivation was really stupid. It's not something you'd ever expect unless you read the Expedition Guide or the Homeworld Historical Briefing. And they couldn't even do a good job of it. I fully expected a full-on battle after I steamrolled through the mission with my cruise missiles and Baserunner mines but it just happened and they left.
>>
>>13789523
>Airpower is king in this game.
But what about when you can't build any new bombers because you have no supply limit left?
>>
>>13789569
Let me clarify: I captured so much that I don't have the limit to build new bombers after losing my bombers to Ghaalsien missile ships. Now I've only got Gunships and they're honestly kind of shit.
>>
>>13789523
>>13789561
>>13787237
>>13786456
Actually, I posted >>13789561, but on further reflection, the fact that they still used the word 'Griitidim' should've been a major, major warning sign that they hadn't moved past their old attitudes. I thought it was weird at the time, considering the connotations, but I just assumed it was because they were Ghaalsien and they still hated them.
>>
>>13789569
>>13789578
You could always retire something. Honestly, it depends on what you spent all that time capturing. Bombers are okay, but they seem far more vulnerable to AA since they need at least two passes to hit anything despite their huge splash damage. A boatload of stolen Honor Guard cruisers is probably a better investment.
Gunships have huge staying power and great coverage, but next to no AA and die easily to AA units, so they're really only great for blobs of strike craft.
>>
File: 1427133234935.jpg (206 KB, 1000x1000) Image search: [Google]
1427133234935.jpg
206 KB, 1000x1000
The concept, technical design, aesthetics, core mechanics, sound design,music and lore are so good I desperately need more.

Just 10 more missions. Please.
Gearbox why you gotta thurst me like this?
>>
>>13789613
It hurts doesn't it.
>>
File: victor-kam-artillery-01.jpg (254 KB, 1520x1080) Image search: [Google]
victor-kam-artillery-01.jpg
254 KB, 1520x1080
An 3d artists portfolio that worked on DoK. These models are too good.

https://morepolys.artstation.com/portfolio/homeworld-deserts-of-kharak
>>
>>13789649
Also includes a spoiler for the final mission.
>>
>>13789623
More than any other game I've played in a while.

I need more of that desert roaming and radio chatter aesthetic.
>>
>>13789666
One annoying thing I found in the campaign is that the chatter from command would be louder than the radio chatter between units so I could never hear said radio chatter between units.
>>
>>13789606
Most of the stuff I captured are Honor Guard cruisers because the fucking Siege Cruisers kept running away, and two Production Cruisers but I might salvage one.

I've got like 8 Captain LAVs, 16 AAVs of between Lt. and Cmdr. rank, 8 Railguns and captured Railguns that I actually fight with, another dozen or so units that I captured that I just use to guard my salvagers and Kapisi. Then I have like 6 Honor Guard cruisers, 1 Artillery Cruiser, 2 Siege Cruisers, 2 Production Cruisers, and 2 Support Cruisers. Oh, and 1 Base Runner. 4 Strike Planes, 2 Bombers, and 2 Gunships.
>>
>>13789613
>>13789666
To add to this, this game has so much detailwork that's squandered on the low content levels.

For example, the consistency between inter-missing mapping and the actual in-game levels.
>>
I'm on Mission 11 and we're still not even in the Dreamlands. How the fuck can there only be 13 missions in this Campaign?
>>
>>13789721
Inter-mission 3-4 and 11-12-13 cover a stupid amount of territory.
>>
https://www.youtube.com/watch?v=bcgQLp7Oj3M
>>
>>13789728
And that's really stupid for the last 3 missions. Did they just run out of budget or something?
>>
>>13789812
The last mission felt a bit rushed, yeah.
>>
>>13789805
Holy shit. I'm just listening to the OST and only now do I realize that I completely missed the "Engage the Ashoka's Fleet" track because I crushed them so quickly.
>>
>>13789479

Nope, Stormrise.

Dead on Arrival, but amazing idea.
>>
>>13789931
Oh yeah, that was the name. I think it got like a 3/10 on most major sites.
>>
>>13789939

It was the next Genesis Rising; Someone gets a really neat idea for an RTS but fucks it up.

I was worried about Shipbreakers, but it seems rather good considering how long this series had been in the ground.
>>
>>13789931
>>13789939
It was actually developed by Creative Assembly. What the fuck happened?
>>
>>13789956

IIRC, they got rushed for a holiday release.

Consoles, not even once.
>>
Air support in this game is ridiculously overpowered

But I love it for letting me play out all my Broken Arrow fantasies.
>>
>>13789984
It's useless against 6 Support Cruisers + Railgun rush.
>>
>>13789990
>air power is useless against a shitload of missiles
wow no shit
>>
File: item_28383.png (382 KB, 600x600) Image search: [Google]
item_28383.png
382 KB, 600x600
I was able to open up the expedition guide with 7zip and find some high quality artwork.
>>
>>13790032
http://imgur.com/a/0X9QI
>>
>>13790042
Good job. Thank you.
>>
>>13789805

Did they seriously reuse some HW1 tracks for this game. I'm hearing Bridge of Sighs in there somewhere.
>>
The Crater mission should be all about stealing cruisers, so why is my pop count decreasing?
>>
The Coalition battlecruiser is ugliest unit in the game
>wide as fuck
>two double barreled cannons in middle
>at same elevation so the one behind should not be able to shoot forward
>chassis is wide as fuck so the guns shoot through the cruiser when shooting downwards

And they were ugly bricks anyway, stole as many enemy cruisers I could and only made assault railguns with the stolen production cruisers I got.
>>
>>13790306
im with this guy

i like brick bots and vehicles but god, it looks generic
>>
I hope they give us mod tools so I can make everything baserunner
>baserunner with Stryker MGS style cannon
>>
File: Homeworld-Fleet-Colors.png (61 KB, 801x860) Image search: [Google]
Homeworld-Fleet-Colors.png
61 KB, 801x860
>>13790347
They may release a map editor.

But for the rest they said we are on our own but they will have people providing guidance if you want to ask questions on the official forums.

The good thing is Unity is shit easy to mod.
>>
>>13790306
I actually prefer it to the Assault Cruiser.
>>
>>13790326
>>13790306
It's meant to look like the ancient Hiigaran starships you find buried in the desert.

>>13790354
I wouldn't even know where to start in modding it. Aside from getting the Coalition Battlecruiser into the actual skirmish mode, what else do people want? Faster salvagers? Icons on your units?
>>
>>13790405
No it's not. the fluff says that it was designed way before the first expedition. They wanted to do that modern modularity everyone wants their ships to have but the boxy hull with middle cannons does not work with the distances the game has. pretty much no reason to do them anway becasue the railguns chew through the like butter.
>>
>>13790405
Tactical pause would be nice so coordinate your attacks.
>>
>>13790491
This. Even back when I played HW1, I felt that tactical pause just MUST be here somewhere, I simply didn't find it yet. But it was never there, unfortunately.
Add it. For example, when switching to tactical view.
>>
File: 7t7756.jpg (508 KB, 1094x720) Image search: [Google]
7t7756.jpg
508 KB, 1094x720
The game also needs a ping option in multiplayer which makes it easier to coordinates with teammates
>>
Wow that final mission. Maybe I captured too many Honor Guard Cruisers, but I just rammed my cruisers and carrier at the Ghaalsien super carrier, fired the orbital weapon once, and melted it in less than a minute.
>>
File: ss+(2016-01-24+at+04.19.40).jpg (42 KB, 579x218) Image search: [Google]
ss+(2016-01-24+at+04.19.40).jpg
42 KB, 579x218
>>13790306
>at same elevation so the one behind should not be able to shoot forward
Turret two is actually rised
The design is still pretty damn stupid, there is not reason to be this wide and only have two turrets
>>
Also just realized the Gaalsien Salvager is pretty much the resource extractor from HW2
>>
>>13790886
Man I was hyped for heavy cruiser. It's the heavy cruiser, it can't be bad! But then this wide, ugly and unimpressive box rolled out.

Where can I get expedition guide?
>>
>>13790489
>>13790922
The guide says it was originally designed with four turrets, but the drive train couldn't handle that much weight and they kept losing them to dune slides.
>>13790922
It's available as DLC on Steam now.
>>
>>13790976
> on Steam
And if I'm not on steam?
>>
>>13790985
Well then stop living under a rock.
>>
>>13790987
I can't, i-it's my home!
>>
File: 1403696598376.jpg (18 KB, 160x160) Image search: [Google]
1403696598376.jpg
18 KB, 160x160
>>13790985
Your loss, then.
>>
There's too much lore for so few missions.

If they had the time/resources, they could have made a more persistent/open campaign on a 1-1 realtime map.
>>
The gunship is pure sex holy shit.
>>
File: s65-22670.jpg (2 MB, 4046x4046) Image search: [Google]
s65-22670.jpg
2 MB, 4046x4046
>>13790042
>>13790032
thank you, my friend
>>
>>13790354
>dorky cheater

happened literally just this morning
>>
File: 1418961944900.gif (186 KB, 316x259) Image search: [Google]
1418961944900.gif
186 KB, 316x259
>>13791264
>mfw the gunship starts opening fire
>>
tfw 100 games multiplayer
send help
>>
All that should be stuck in the sand.
>>
>>13790976
>>13790922
The Battlecruiser is just based on the standard Coalition Cruiser hull with two guns. What were people expecting? More armor so that it looks more tacticool rhombus?

I like the Battlecruiser. Compared to the Gaalsien Assault Cruiser it really looks more interesting and impressive, and I don't understand where I got the Assault Cruiser fabrication tech from, especially since I get the Battlecruiser fabrication tech in the same mission.

>>13790489
Not in-universe, but from a visual standpoint the two gun turrets in line and the boxy shape, as well as the colors of the S'jet battlecruisers clearly harken back to the cruisers you see in the mission and afterwards.
>>
>>13792388

Id play more but Im really bad and not getting better.

Also FUCK THE SIDIIM AND THEIR SHITTY CARRIER
>>
File: 1404080911178.jpg (289 KB, 1024x574) Image search: [Google]
1404080911178.jpg
289 KB, 1024x574
>>13792400
Yeah, I think it looks cool, and in the lore it's explained that it would be more heavily armed but the additional armaments increased the mass too significantly and caused it to sink in the sands.

So it was either strip it down or make a wasteful fuckhuge unit half the size of the carrier, and I can accept that lore.
>>
>>13792606
watch streams and backseat theorycraft
>>
So what was the point of Nathan using the orbital railgun on an ordinary carrier and not the supercarrier? It didn't seem to make a difference.

They could've had him shoot the supercarrier and then had it show up battle-damaged instead of pristine, to show that it did have an effect of slowing down the Gaalsien.
>>
>>13792634
It will look better if the empty space to the sides was angled, right now it looks too "toyist", but i guess the kushans have a charm for wasted space

>>13792690
the whole point was to make a excuse of you getting to the khar-toba wreck first
i honestly believed the Sajurk guy got blasted till he popped in his super carrier
>>
>>13792783
That's what I mean, I thought that was it for the Space Pope. And then nope, everything was okay!
>>
Has anyone here played Shallow Space? It's a sandbox with ripped off Homeworld combat mechanics http://store.steampowered.com/app/305840
>>
>>13794893
I prefer Flotilla.
>>
File: homeworld1.jpg (70 KB, 600x750) Image search: [Google]
homeworld1.jpg
70 KB, 600x750
>>13795138
Flotilla was great but it was very short.
>>
File: 344befb390.png (118 KB, 914x343) Image search: [Google]
344befb390.png
118 KB, 914x343
Gearbox programmer Bitvenmon who is working on the megapatch for Remastered hints at future content or DoK?
>>
File: b4806de006.png (31 KB, 941x348) Image search: [Google]
b4806de006.png
31 KB, 941x348
BBI leads are doing a AMA Tuesday
>>
>>13792400
Honestly what bugs me most about the Battlecruiser is that indirect fire is a special ability for it, with a cooldown. Yes, that would overlap with the Artillery Cruiser's role, but it's still extremely silly.

You're right about the Assault Cruiser though, having it appear out of nowhere was a bit bizarre. The entire tech tree was very sloppily handled in general.
>>
Do you guys want a good multiplayer build for coalition?
Is there multiplayer players here?
>>
>>13795876
>Assault Cruiser

Doesn't it also have a clear Gaalsien design?
>>
>>13795876
>>13796847
>appears out of nowhere in campaign
>nowhere to be found in either multiplayer tree or the lore guide
>>
>>13796851
>in either multiplayer tree
Is in skirmish, at least i just build two of them
>>
File: ss+(2016-01-25+at+09.36.57).jpg (67 KB, 669x346) Image search: [Google]
ss+(2016-01-25+at+09.36.57).jpg
67 KB, 669x346
>>13796861
pic related
>>
>>13796935
I do enjoy the designer's infatuation with CIWS pods.
>>
>>13796991
Those aren't CIWS though, for they are more like battleship cannons than go pewpew
The whole unit is strange as fuck
>>
Would it be possible to mod this game with Land Battleships, Ground-type mobile suits, and Type 66 Tanks from 0079? Or is there not enough unit variety for that to really work?
>>
>>13795156
It's kind of short, but the randomness lets you keep going back. It's like FTL if FTL was fleet-based and that was a lot of fun.

Shallow Space looks really interesting, but I generally find ship-design in strategy games to be annoying. Either there's not enough flavor and all your parts are just Lasers 2, Lasers 3, etc. with +5% damage or whatever, or there's not enough information on what things do and you're flying blind. That said, that's usually the issue in strategy games where ship design is just one part of the game and the focus is on empire-building. If Shallow Space is design-focused, like the Star Trek Ship Designer games, then it might be good.
>>
>>13796851
>>13795876
I THINK the Assault Cruiser blueprint first shows up in Mission 11, when Rachel says that they integrate the technology from the Gaalsien base into their own research modules. That mission ruined the Tech Tree, since they just gave you a huge boost of super upgrades without any challenge, especially if you've been collecting RUs and CUs like a madman. Or it shows up in Mission 12, just for no reason.
>>
>>13796861
>>13796851
That's my issue with it. I choose Coalition because I like their playstyle and design, but I don't get the Battlecruiser? What gives?
>>
>>13796991
I think they're sensors, though I'm not 100% sure of that.
>>
>>13797730

Okay, yes. Here is what you do.

Play Deserts of Kharak. Its a fine prologue to the game proper, especially since you won't know where this goes so the mystery element of the game won't already be spoiled for you.

Then, get the Homeworld Remastered collection on Steam. This contained Homeworld 1 AND Homeworld 2.

The only game you are missing is Homeworld Cataclysm, because that game is sadly lost to time. The uncompiled code literally doesn't exist anymore, so no one is in a position to re-release it for newer operating systems. Its dead, Jim.

Enjoy the ride.
>>
>>13797767
Somebody is "modding" Cataclysm to play in Remastered.
>>
>>13797779
Why? Cataclysm is quite terrible. Just let it die.
>>
You know what I want to mod in?

Icons for asteroids in Remastered. Seriously, I need something. Even a triangle from DoK. Otherwise I can only find them if I use the movement command on units.
>>
>>13797779

I am a little hype. Thanks.
>>
>>13797824
It's pretty much just about putting in models, textures, and those crystal asteroids, isn't it? Are there any unique mechanics that can't be replicated? Is the docking of the super corvettes something that'd need work?
>>
>>13797828

The siege cannon and the beasts infection mechanic strike me as the only unique mechanics of the game.
>>
>>13797839
Deserts of Kharak said the Honor Guard cruisers had manually fired railguns, and I assumed it would be like the siege cannon mechanic. I was so disappointed, and it fucked me over the first time and forced me to reload the checkpoint.
>>
>>13797839
What is ship linking?
Also leechers and the shield drones
>>
>>13797847

The cruise missile is basically the Siege Cannon. Gott, that was so much fun to use.

"Thats a pretty dangerous looking fleet you have gathered around you, enemy carrier. It would be a shame if something were to... happen to it."
>>
>>13797870
It made the 12th mission difficult though. Capturing Battlecruisers was tough when they kept getting popped.
>>
>>13795156
One thing about this image that bothers me is that Karan says you pull out 100,000 people per tray (canonically five)
>>
>>13797945
Getting extra trays should've given a bonus.
>>
>>13797968
They could have used people you rescue as a resource, like RUs. But this one is finite. Every time you build a heavy cruiser, like 10 000 (for crew of that cruiser) subtracted from those 100 000+. And if that cruiser is destroyed, those people are lost forever. Instead of stupid unit cap player can build as much as he wants, but he should be carefully, because he's got only one chance to get it right. No people - no fleet.
Would've been much more interesting, I think.
>>
File: a88_shin.jpg (8 KB, 200x200) Image search: [Google]
a88_shin.jpg
8 KB, 200x200
>>13785677
Goodbye! This desert will be your grave!
>>
>>13797992
I think that Homeworld 2 gives you Elite Bombers and Elite Gunships if you save Transports 5 and 6.
>>
>>13797992
That would be absolutely goddamn intense, but I don't know how to balance it. If you lose a lot of people early on, you'll be fucked later once you unlock heavy cruisers.

Then again, that's a lot like the original Homeworld, where you could win a mission but effectively lose the game because you're too depleted to continue. Carry on!
>>
File: 8cb1135148.png (2 MB, 1413x991) Image search: [Google]
8cb1135148.png
2 MB, 1413x991
http://imgur.com/a/0DhIi]

pictures of a new multiplayer map
>>
File: CZLn4bVVAAED6W2.jpg large.jpg (124 KB, 1023x663) Image search: [Google]
CZLn4bVVAAED6W2.jpg large.jpg
124 KB, 1023x663
My hope is that BBI is already in pre production for Homeworld 3 while also making an expansion and polishing up DoK for the next 10 months/year

http://forums.blackbirdinteractive.com/forum/deserts-of-kharak/deserts-of-kharak-general-discussion/2522-upcoming-updates-to-deserts-of-kharak
>>
How well has DoK been doing? Homeworld 3 would be nice, but I imagine they'd need a lot of budget to make a worthy successor.
>>
File: astronaut.jpg (120 KB, 1368x912) Image search: [Google]
astronaut.jpg
120 KB, 1368x912
>>13798563
>dusk map

oh baby
>>
File: test.gif (862 KB, 600x600) Image search: [Google]
test.gif
862 KB, 600x600
>>13798487
it'd be neat as a sort of Ironman/Dante Must Die mode thats separate from the normal difficulties
>>
>>13798848
Apparently only has 7000 players on Steam.
>>
New mod idea: Gaalsien units instead of Coalition units in the campaign. No changes to the story or anything, just using Gaalsien units.
>>
File: CZGLSFgUAAE_EQy.png large.png (423 KB, 800x499) Image search: [Google]
CZGLSFgUAAE_EQy.png large.png
423 KB, 800x499
>>13798955
Wasn't this a feature in the original Homeworld
>>
>>13799087
Yeah. The plot was the same but your ships could be Taidaan rather than Kushan if you chose.
>>
>>13799087
yeah but this time the difference in design between the two is part of the story, so I understand why they didn't do it by default
>>
>>13799160
>>13799155
Yeah I can understand why, once they revamp the Skirmish aiI would like to see a Dante Must Die mode for the campaign. Something that is very difficult but fair.
>>
File: 48939389_p0.png (990 KB, 1280x1280) Image search: [Google]
48939389_p0.png
990 KB, 1280x1280
>>13798848
http://steamspy.com/app/281610

Steamspy can only collect data from public accounts btw.


I"m 99% sure it didn't hit BBi's or Gearbox's sales targets. That being said I hope we get an expansion or Homeworld 3.
>>
>>13799701
Dang, though steamspy says it has over 50k owners, give or take 4k or so. Maybe with private accounts included, it would be even more! That doesn't seem too bad, at least for a remake of such an old cult classic.
>>
File: 2_years_of_hw_girls_by_mk01.jpg (129 KB, 700x600) Image search: [Google]
2_years_of_hw_girls_by_mk01.jpg
129 KB, 700x600
Just a reminder that there is a AMA later today with all the BBI leads at 12PM PST/3PM EST on that one website that everyone hates
>>
>>13799946
Tumblr?
>>
>>13799947
Reddit
>>
It's up look at all these shitty questions

https://www.reddit.com/r/IAmA/comments/42t8l0/we_are_cofounders_of_relic_entertainment/
>>
>>13801147
>There will be alternate units as a part of the DLC fleets.
With the Coalition i can see them having different Kiith setups, but i wonder about the Gaalsien, different commanders/sects?
>As for the Assault cruiser, maybe someday we can learn more about how it came into service!
I can't tell if they fucked up about it and are trying to play cool, or what, but the unit is still strange as fuck
>>
>>13785677
I have to play 1 and 2, Are the remakes considered well made? Also how is this game homeworld? inst it a space game?
>>
>>13801924
>Are the remakes considered well made?
2 is the same in the remake with nicer graphics
1 is done in 2 engine and gameplay so there are gameplay changes and people agree 2 engine is inferior
>Also how is this game homeworld? inst it a space game?
Is a prequel
>>
File: a599f435f1.png (15 KB, 762x330) Image search: [Google]
a599f435f1.png
15 KB, 762x330
At least Rob has good taste
>>
>>13802005
He actually had the picture (>>13790511) in his relic office, i assume he still keeps it at BBI
>>
File: noice.png (425 KB, 712x534) Image search: [Google]
noice.png
425 KB, 712x534
>>13802005
Excellent.
>>
File: MGvcO2k.png (138 KB, 1405x779) Image search: [Google]
MGvcO2k.png
138 KB, 1405x779
So after reading the AMA it looks like BBI is in negotiations for their next game with Gearbox which is likely a DoK expansion or Homeworld 3.
>>
>>13801924
They look great.

The remake for homeworld 1 completely breaks the game and is an insult to the pristine gameplay it had.
>>
>>13799946
LinkedIn?
>>
File: bnaokqk7pdfelfiss63v.png (160 KB, 800x450) Image search: [Google]
bnaokqk7pdfelfiss63v.png
160 KB, 800x450
>>13802413
ladies and gentlemen, the future is bright
>>
File: shipscale.jpg (139 KB, 1155x757) Image search: [Google]
shipscale.jpg
139 KB, 1155x757
>>13802413
Sweet!
>>
>>13802431
I quite enjoyed the remaster of Homeworld.
>>
>>13802431
Thankfully they are working with BBI on a mega-patch to fix that.
>>
This question applies to all the games.

How do the respective motherships account for manpower losses? They can fabricate shit out of thin air with RUs, but you can't fabricate crewmen.

Are all the capital ships highly automated with only a dozen-odd people operating them?
>>
>>13802998
likely automation, at least that's how I think they do it.
>>
>>13802998

It's probably a mix of that and them having a decent number of people aboard the motherships. There are several hundred soldiers at the least aboard the Kapisi, iirc, and the original Bananaship had 600,000 people in cryo storage if the ever went into emergency reserves.

There are crew numbers for each little thing in the Expedition Guide, and they're all small for their huge size.
>>
>>13802998
You're canonically accepting hundreds of thousands of people very early in both Homeworld and Homeworld 2. Homeworld one had the cryo trays, and homeworld two had a convoy you linked up with and rescued. The game doesn't actually track crew, but I always figured they thawed a few people out and trained em while the ship was being constructed.
>>
>>13802413
>Homeworld 3.
...................

NOTHING CAN TAKE US FAR ENOUGH EMOTION
FAR ENOUGH TOGETHER
AS THE LIGHT SHINES SO BRIGHT
BRIGHT ENOUGH TO LET US IN
>>
>>13802553

Holy Mary Mother of God the Homeworld ships are bigger than I thought by far, if they stand close to an Imperial Class.
>>
File: TaiidaniCarrier1.jpg (256 KB, 1024x576) Image search: [Google]
TaiidaniCarrier1.jpg
256 KB, 1024x576
>>13803051
We see a crashed Taiidani carrier in DoK.

It's easily several kilometers long.
>>
File: TaiidaniCarrier2.jpg (184 KB, 1024x576) Image search: [Google]
TaiidaniCarrier2.jpg
184 KB, 1024x576
>>13803051
>>13803073
>>
>>13803051

The problem is that scaling in Homeworld tends to change with every new release, and there are wildly different numbers. I mean, the Taiidani carrier in Deserts of Kharak ( >>13803073 >>13803081 ) is probably about 2-3 kilometers, and the supposedly 1.5km long Kuun-Lan dwarfs it in Cataclysm.
>>
>>13803081
Might wanna spoiler that image.
>>
>>13802553
I can't believe that's to scale. There's no way a pair of interceptors nose to engine are as long as the saucer section of a Constitution. Just using the windows for scale, the thing looks like it's about the same size as a fighter jet. http://vignette2.wikia.nocookie.net/homeworld/images/9/95/Blade_Interceptor.jpg/revision/latest?cb=20070511170105
>>
>>13803106
IIRC the ships in HW1 and HW2 are only to scale with the others in their class (fighters are to scale with other fighters and bombers, frigates with frigates, etc.). If all ships were to scale, then the capital ships would be ridiculously huge and the strike craft really fucking tiny.
>>13803094
I probably should have, but it's too late now.
>>
>>13802091
THAT IS NOT A KUSHAN BANANASHIP

ROB I AM DISSAPOINTED
>>
The thing is though, what could Homeworld 3 even be about?
>>
File: 27479.jpg (16 KB, 256x308) Image search: [Google]
27479.jpg
16 KB, 256x308
>>13803154
We go to another galaxy.
>>
>>13803169
Nope, last time to they told me to go somewhere,my fucking homeworld when up in flames
>>
>>13803174
This time your home galaxy burns in a fire.
>>
>>13803187
They just can't catch a break.
>>
>>13803117
Actually HW2 ships are more or less scaled properly due to strike groups being a thing. granted the mothership should still be in the 20K kilometre range.
>>
>>13803154
A galaxy wide quest to find a copy of Cataclysm's source code.
>>
>>13803154
You know how you led the galaxy to a great age of peace and prosperity?

Well clearly that shit eventually ends. And I don't remember them ever actually saying what happened to the Progenitors, or if that's even important. A sweet ass Civil War would do.
>>
File: 1425289637348.jpg (367 KB, 1920x1080) Image search: [Google]
1425289637348.jpg
367 KB, 1920x1080
>>13803154
>Turns out activating the Hyperspace Gate network opened a whole barrel of shit for foreign policy

>The awakening of Sajuuk and the Great Cores causes dormant Progenitor relics to go active and war erupts everyone scrambles to get their hands on the technology

>The Taiidani Imperialists take control from the headless Vaygr Armada and launch a scorched-earth offensive

>Several of the Kith see the return of Sajuuk as a threat

>The T-MAT

>fucking DUST WARS
>>
>>13803154
The fall of the Taiidani Empire and the scourge of the Vaygr have left the galaxy in some serious chaos. The Hiigaran fleet is powerful, but it can't be everywhere. The Vaygr Remnant, the Turanic Raiders, and dozens of other petty warlords take merciless advantage of the chaos, and the Empire's former vassal states eye the Exiles with both wariness and avarice.
>>
>>13785781
>autist that has watched an anime and a tv show with a carrier in it and is now the world's foremost expert on carriers
>>
>>13787851
Yeah, its worth it. Had two honor guard cruisers at max rank all the way to the final mission was awesome, one of them was destroyed when I taking on the khad sajuuk's carrier.
>>
File: gunships.webm (2 MB, 1138x640) Image search: [Google]
gunships.webm
2 MB, 1138x640
>>13791589
>>
File: DOK Expedition.webm (729 KB, 939x528) Image search: [Google]
DOK Expedition.webm
729 KB, 939x528
>>
File: HWRE Expedition.webm (428 KB, 939x528) Image search: [Google]
HWRE Expedition.webm
428 KB, 939x528
>>13803382
>>
>>13803373
I will never experience this for the first time ever again.

Dammit.
>>
File: HomeworldRM_2016-01-27_01-41-14.jpg (241 KB, 1784x1032) Image search: [Google]
HomeworldRM_2016-01-27_01-41-14.jpg
241 KB, 1784x1032
Welp, having problem with Remaster now.

Getting back into my unfinished RM campaign, the game somewhat glitched out.

First when I try play unlocked movie, it just play sounds while the screen stuck on what was last seen. And if I try to load, or start a new game, the whole screen stay like this after the level is loaded. I can select the unit like nothing happens, but the screen stuck like this.

Did a complete re-install of the game which doesn't fix it. Desktop configuration hasn't changed for 5 month. What do?
>>
File: HWclassicExpedition.webm (440 KB, 939x528) Image search: [Google]
HWclassicExpedition.webm
440 KB, 939x528
>>13803384
>>
File: a15bcbed76.png (28 KB, 1190x361) Image search: [Google]
a15bcbed76.png
28 KB, 1190x361
So in the AMA someone asked Jeff about Dust Wars which was an early version of Homeworld2 he was pretty Coy about talking about it.

>>13803408
Verify The game cache through steam and if that doesn't work go to the Gearbox forums and make a thread in the tech support area.

>>13803412
>>13803384
Someone also made a video comparing the mission to the RM cut scene https://www.youtube.com/watch?v=3sU_W14yo5o
>>
>>13803445
Found the cause... Turns out openGL doesn't play well with MSI afterburner's OSD. Everything back to normal once I disable the OSD.
>>
Kind of off topic but anyone have al ink for the gundam mod for remastered? It was on steam but the fags who made the TL took the eng version down
>>
>>13803154
Fuck the Hiigaran for one game, we Taiidan republic now
i won't mind if 3 was a expansion to remastered to be honest
>>
File: ss+(2016-01-27+at+06.59.34).jpg (45 KB, 544x494) Image search: [Google]
ss+(2016-01-27+at+06.59.34).jpg
45 KB, 544x494
>>13803845
I wouldn't mind playing as the Taiidan, their ships are awesome looking.

>that scout fighter

I'm still pissed they took out the ability to play as the "Taiidan" in the Homeworld 1 remastered campaign.
>>
>>13807505
You know, i always feel the Taiidan where the original "canon" race
>ship design is more close to earth
>engines (specially remastered version) seems like designs we have know
>multigun corvete is literally a corvete with guns glued on
>defense units because limited pop
>FUCKING BRICK as Mothership because pure practical design
vs the true canon race the kushans
>wood pannels on their ships
>futuristic sleek designs
>engines look like something from sci-fantasy
>offensive unique units
>Mothership is a fucking skyscraper with windows for the evil emperor to watch
>>
>>13807532
Also their Ions are blue and their paint is yellow, just like the S'Jet in DoK.
>>
>>13807543
i didn't even remember Kushan ions where red till i replayed remastered, was there any explanation over that?
>>
>>13807551
Same Ion color as the trader race they bought em from.
>>
>>13807559
aren't bentusi ions yellow though?
>>
I wish there were "tactics" in DoK. Well I just want to hear "show no mercy" again.

Felt good heading that when you go destroy the damaged Taiidan fleet that bombed Kharak
>>
>>13807578
In Remastered they're red.
>>
>>13807532
I remember seeing this post on the relic forums and all of those arguments are retarded and easily flipped. Even if they where the original drafts in some pre history homeworld fetus, The canon explanation clearly shows the Kushan as the chosen race.

Taiidan
>Excentric frills and decoration wings(useless in space) because fuck it we control half the galaxy, or perhaps built as advanced technology hybrid for atmospheric use.
>Engines are round, big deal
>Some arbitrary design choice on gun placements meant to differentiate it's design from the block turrets of the Kushan.
>Hurr it is simple design! Most of these designs are not really practical it is made to contrast with the Kushan ship.
Vs
>The legendary wood panels comment i still have not seen proof of.
>Super practical fighter that is actually just a cockpit nailed to twin mass drivers and an engine block.
>Aero-spike engines look em up they are actually more practical as the function unanimously across air densities.
>More design specific shit, i really don't know what you mean here beyond drone frigates probably.
>Even the Kushan themselves noted their malpractice, it was for keeping the crew sane with a stunning view of the galaxy as they left the only home they had ever known.

>>13807543
Boy maybe the Taiidan ions where made yellow to perhaps contrast THEIR ENTIRELY YELLOW SHIPS. As blue on blue is not as vibrant as red on Kushan blue. Also their ions where red because they had most likely gotten some of the tech from the Turanic raider frigates they captured.

ON a complete side note does anyone have a larger version of some of Norsehounds maps like so? all his Deviantart links are dead.
>>
>>13807650
>>13807551

Kushan ions were always red until Cataclysm.

Just think in terms of G.I. Joe here. The Joes always fired red lasers.
>>
>>13807705
Why is this an image for ants.
>>
>>13808363

Read his post again.

>ON a complete side note does anyone have a larger version of some of Norsehounds maps like so? all his Deviantart links are dead.

I'm genuinely curious about the rest of those fanon material as well.
>>
>>13803472
The English one was only for Homeworld 2. And for some reason I can't find that old one on Google.

Also, the Chinese mod team isn't working on the English translation of the Gundam Seed mod anymore. Too busy modding Desert of Kharak into Chinese, apparently.
>>
>>13808430
I'm sure larger versions exist. Maybe Google Image Search can help?
>>
>>13808445
Already tried.
>>
>>13808549
Then go on Reddit.
>>
>>13808440
>>13808440
The Homeworld 2 Gundam mod was translated by a /m/an he even made a thread when he released it. After googling for 2 seconds I found the mod here http://pastebin.com/bLpnzFWD

I think the Chinese developers are looking for this mod so they can steal from it and use it on the remastered version so if someone wants to share it with them them do so here.

http://steamcommunity.com/sharedfiles/filedetails/?id=540267001&searchtext=gundam
>>
>>13807705
>>Excentric frills and decoration wings(useless in space)
Those are where the tiny mass drivers for maneuvering are
why didn't they reverse engineer the Taiidan killsat? godam retcons
>>
File: KushanCarrierRM.png (806 KB, 1245x751) Image search: [Google]
KushanCarrierRM.png
806 KB, 1245x751
>>13807705
>>The legendary wood panels comment i still have not seen proof of.
>>
>>13809165

Those don't look like wood panels to me. They look like... just orange metal.

Not to mention, where would the Kushan get wood to put on their carrier? They don't make them until after Kharak, and I don't think PDAs can do biological matter.
>>
>>13808952

Maybe they did, but debated the need for it.. Before encountering the Turanic Raiders and the Taiidan for real, the Kushan didn't really take seriously the need to field fully armed fleets of warships.in the depths of space, even though the Mothership was pretty much equipped for such a task.

Unless DoK changed that, I haven't played the game.
>>
>>13809249

He's referencing something that happens in DoK.

But yeah, in the original tech manual, there where Kharaki arguing over whether they should have armed ships at all. I mean, they only really had scouts (and maybe intercepters and light 'vettes, I don't quite remember) when they tested the hyperdrive.
>>
>>13809268

By Mission 2 of HW1, you can only field scouts, interceptors, repair, salvage, and light corvettes, with Heavy Corvette Upgrade opening up as a research option.
>>
File: 1427180347312.gif (835 KB, 280x189) Image search: [Google]
1427180347312.gif
835 KB, 280x189
>>13803445
>doesn't want to talk about it
>spoiler alert

h-hype?
>>
>>13809268
>there where Kharaki arguing over whether they should have armed ships at all.
I don't know if this is the same conversation, but it brings to mind the one where two generals get into an armchair military theory argument over capital ships v strike craft that descends into fisticuffs.
>>
>>13809483
> I don't know if this is the same conversation, but it brings to mind the one where two generals get into an armchair military theory argument over capital ships v strike craft that descends into fisticuffs.
New fag here, you are talking like there is a lot of backstory material to the universe of Homeworld that were never published
Is it in the new Deserts of Kharak game (which I'm only about to play) ?

Because I would really love to see all that backstory material.
>>
>>13809249
>>13809268
From the manual
>We have no idea if there are any military dangers lurking between usand the Galactic Core,but the Mothership is carrying our mostadvanced weapons technology to cope with any possible threats
though Ion weapons are mentioned in the manual too
>>
>>13809249
>>13809268
>>13808952
They did reverse-engineer it. That's where the flak turrets in Homeworld 1 came from.
>>
>>13809715
homeworld 1 didn't have flak turrets
let alone the whole idea of using a killsat to make flak
>>
>>13809616
It's all in the manuals for HW1 and HW2. Those were the days where you had manuals dozens of pages thick just talking about the lore and backstory.
>>
>>13809483
>that descends into fisticuffs.
>Your Kiith Matron!!

I miss those days of game manuals.
>>
>>13809725
It's in the Historical and Technical briefing. The flak turrets and the guns on your fighters are mass drivers.
>>
>>13811678

Pretty much every civilization in the galaxy that can fight in space has fucking mass drivers. They were talking about goddamn orbital lasers.
>>
>>13811713
You mean orbital ion cannon m8.

They probably couldn't reverse engineer the ion killsat without the Bentusi holding their hands to do it.
>>
>>13812214

Maybe the Taiidani rigged the killsat to explode whenever it was physically tampered with? Like, so they couldn't just launch a primitive shuttle and attempt to disable it/open it up to study it.
>>
>>13803154
>Homeworld 3

>The return of the T-Mat and backstory of the arrival and fall of the Progenitors. You will go on a journey back to the Homeworld of the Progenitors which is going to be "Earth".

> Progentiors = Ancient Terran Empire => Taiidan and Hiigaran are the descendants of Progenitors.

> Homeworld Galaxy = Whirlpool galaxy a.k.a M51 which means the Milky Way isn't that far galactically speaking.

>The Progenitor mothership = Sleeper ship to Whirlpool Galaxy.
>>
>>13812304
And from that moment onward, the Kushani poured their resources and finest scholars into salvaging technology, not even knowing if it was going to be that useful.
>>
To guys who have followed mp scene.
Who is the best player? Is the game dead?
Is the game good? What stream to watch?
>>
>>13812304
>>13813565
>First the first ancient ship
>They literally blow it up for resources without a second thought
Is me of that was fucking retarded?
>>
>>13814117
I just appears that way in the game, its supposed to represent strategically placed charges to crack it apart so they can get at inside systems, and collect rare materials. They did not have time for a 12 month archaeological dig and survey.
>>
>>13815650
Yeah. Most of the time (though not always) when you blow up a ship you get a little artifact, which is the most important technological find (represented by how it improves production, power, etc).
>>
File: xldlffwalcyyqbmuqmns.jpg (43 KB, 800x449) Image search: [Google]
xldlffwalcyyqbmuqmns.jpg
43 KB, 800x449
DoK patch when?
>>
>>13808440
this is super late but the chinese team is still working on seed mod.

and remastered gundam mod in english gexist somewhere
>>
>>13816398
Supposedly soon.
>>
>>13817776
Only one team member is working on translating the remastered Gundam Seed mod into English.
>>
How do I even start modding a game like this? It feels like most of the resources are locked up and can't be opened in Unity 5.

I just want to start modding some of the units so that they play like Imperial Guard vehicles.
Thread replies: 255
Thread images: 110

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.