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Mods are awake, post Homeworlds
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Thread replies: 116
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Mods are awake, post Homeworlds
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PS am I on the slowboat or did they JUST announce Deserts of Kharak as Deserts of Kharak? I remember when it was Shipbreakers
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>>13641306
more Deserts
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>>13641332
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>>13641336
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Put it on my wishlist. Hopefully it turns out well
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>>13641601
>Dat not!Zekamashi
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>>13641316
Yeah, I posted about this a little while ago, the announcement of Deserts of Kharak came just the day before yesterday I think. I think it might have started off as Shipbreakers but then they changed it to belong in the Homeworld series. Fun stuff!
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> We make no bargains with you monster. Not now not ever. We may not be a true warrior kith but we were good enough to burn your first two children to ashes.
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>>13641668
i liked how they got from ohshitwhatsgoingon miners to warriors

also good voice acting
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Where do you think they're gonna set this, plotwise?

Like, does it end with us finding the Khar-Toba, or does it perhaps start with us finding the Khar-Toba, which sparks off a great Derilict salvaging goldrush that ends in the launching of the Khar-Selim and the construction of the Scaffold?
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>>13642370

>"Yes, yes; 'You will not be bound', whatever that means. Well guess what? We won't let you go! It doesn't matter how we die, one ancient monster is as good as another!
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>>13641306
I suck in otherwise beautiful RTS.

Wish Relic had became more famous and Action-RTS assfaggotry ad never happened.
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>>13642370
>they got from ohshitwhatsgoingon miners to warriors
Particularly the touch that the first and last missions have them give almost the same introduction, with one difference that feels almost accidental on fleet command's part:

>"This is the mining ship Kuun-Lan."
>"This is the warship Kuun-Lan."
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>Prequel
Anyone remember how that went with Star Wars, or Glory of the Losers? This could be a really bad retcon of the fluff in the original Homeworld.

>Landcarrier
This is too much like Homeworld. Why would an archaeological expedition have something like this, much less be on its own in the desert? If you read the fluff bible on the original CD, yeah, there are renegade kiith in the desert who defend the relic because they're crazy religious zealots, but they don't get super-advanced military hardware like land carriers, and it's implied that the S'jet expedition is like those fringe scientist expeditions looking for Chinese junks in Canada or Jewish synagogues in Utah.

>Hovercraft
Eh, I don't like the way they clash with the wheel & track aesthetic of everything else.

And now that it's not Shipbreakers, I assume the whole "discover and name" concept from Hardware has been abandoned? I mean, unless we get to name things we find in single-player whatever we like. We're probably not going to be find dozens of wrecked ships and shit out in the desert, just pieces of the Khar-Toba.
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>>13643347

I could see the single-player to be about the initial discovery of the Khar-toba and then the various Kiith vying for the rest of the ship pieces and the technologies, a period of which supposedly last for 25 years, until they reach some sort of agreement. I think i see one of the ship with Kiith Gaalsien's marking, so they could be actively sabotaging the effort too as part of the gameplay
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>>13641306
>Deserts of Kharak
wow this sounds great. i miss playing homeworld games. i can never get them to work on the newer windows. :( and i lost my cata discs. onnly way this could be better would be to have it be able to leave the planet and carry into space combat. as well.
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>>13643347

>This could be a really bad retcon of the fluff in the original Homeworld

Honestly I'm kinda worried that may be the case. I mean the first game made the case pretty clearly that finding the wreck was fluke brought about by a malfunctioning satellite and tiny but dedicated team of scientist who almost perished in the attempt.

Not WWIII in the fucking desert with hover tanks and land battleships.

Just a single chance discovery that upended the world they knew and forever changed their future.
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>>13641316

Blackbird didn't have the rights to HW I{ when they started Shipbreakers so they decided to make it a spiritual prequel to HW1.

Gearbox bought the rights to HW IP and gave Blackbird permission to make a proper HW prequel which is why the project name changed to HW: Deserts of Kharak.
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>>13642713

A massive gold rush of the various Kiith trying to find lost technology in the Deserts of Kharak.

It will end with the S'Jets who manage to find an artifact in one of the wreckage that changes everything forever. The Guidestone. The New Dalamm is formed and sets the stage for the events that lead to HW1.
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>>13648720
It could be all the stuff that happened after they found the wreck.
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>>13648720
>Just a single chance discovery that upended the world they knew and forever changed their future.

at least that's how they see their history in retrospect. The reality might have been a bit messier.
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>>13648778
>the S'Jets

I know the Kuushan society is based in clans, but they really should tone down the S'Jet wank
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>>13648778
>>13654002
Kiith Sjet is something of an oddity among the power structures of the
kiithid. While they are an ancient and
respected kiith whose expertise has been
courted by kiithid-sa across Kharak, they
have never parlayed this influence into
any real political power. Kiith Sjet is, in
fact, one of the only kiith to have a
validated claim to direct kiith descent
from the ancient first city of Khar-Toba.
Translations of the words and calculations
found on the wall of the Temple-
Observatory where the Guidestone was
found make several mentions of a group of astronomical philosophers with
the family name of Sjet. Even the Sjet sigil, a series of embedded circles
representing the celestial spheres, can be found etched in the temple doors.
It is now an accepted fact that Kiith Sjet once was responsible for the
preservation of the Guidestone and constructed the Temple-Observatory to
protect it and scan the heavens.

During periods of upheaval, Kiith Sjet have always been too valuable as allies
and advisors to be turned into vassals. Any kiith who killed or attempted to
interrogate a Sjet was shunned by the Science philosophers for a period no
shorter than 100 years, and in order to keep their knowledge from being
corrupted, any kiith who wished to become Sjet swore an oath directly to the
Sjet-Sa and had to serve faithfully for two generations before being instructed
in the sacred wisdoms.

S'jet wank has always been canon.

Aside from Rachel S'jet. Originally:
Led by a young woman named Mevath Sagald, they
gave our entire civilization an answer and a goal as she pieced together the
location of the mythical Observatory Temple of Khar-Toba. Accidents left her
to excavate the site nearly single-handedly, but when she opened the inner
chamber she recognized immediately the full import of what she found,
etched on a single piece of black stone.
>>
According to this screen, the enemy is the Kiith Gaalsien, which makes sense since they were the fanatics who tried to stop space colonization (the exile twisted into an act of God)
But from the material show is clear they have technology much more advanced to the S'jet kiith. I fear some dumb twist about them working with the Taiidan.
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>>13657204

>working with the Taiidan

I don't think Blackbird is THAT retarded. They could be sponsored by other Kiiths with Gaalsien sympathizers or political stake.
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>>13657272
But isn't the tech level way to big? S'Jet with the back of the other kiiths have buggies, planes and a aircraft carriors on treads.
Meanwhile the Gaalsien have hover tanks and their carrier won't be outplace in Homeworld 1 or 2
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Meh, i have no problem with tracked, wheeled, hover and grav vehicles exisitng at the same time.
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>>13657327
Well, if the S'jet are a teeny tiny little kiith that barely takes outsiders, it's no wonder they can't support higher tech levels. They might now about them, but their population might be too small, and their manufacturing capabilities to weak to make hovertanks. Instead, they got the right spirit that the other Kiith lack.
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I'll never get tired of posting this pic.
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Looks like the Remastered Edition is going to have a patch that will hopefully fix the HW1 campaign

https://www.reddit.com/r/homeworld/comments/3xdlrb/the_mystical_megapatch_is_nigh/
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>>13657327
Jesus Christ, it even says LIFT.

They probably just salvaged all the Khar-Toba tech though.
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>>13657867
>https://www.reddit.com/r/homeworld/comments/3xdlrb/the_mystical_megapatch_is_nigh/
Will it? I'm still sitting on my Collector's Edition waiting for that patch.

Is that H-manga scanned?
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>>13657327

Gaalsien was, for a time, one of the most powerful Kiith. I'm not really surprised that they're well-equipped despite their fall from glory.
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>>13657888
Not only that, they held all the oldest settlements aside from the Khar-Toba, so they probably studied all the "religious" artifacts that the Kiith brought along with them into exile.

I just wonder if we'll finally have a paint tool that lets us have dozens of different Kiith armies.
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>>13657875
I"m in the christmas spirit so I"ll spoonfeed https://sukebei.nyaa.eu/?page=view&tid=31269
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So good
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>>13657895
I wonder if the Gaalsien know way more about the Taaidan and the Exile than we think. Maybe they have actual recordings of a message warning them to stay put on Kharak, with warnings about the shit that goes down in HW1.

In hindsight, Gaalsien were actually pretty much right about it being a bad idea to leave Kharak.
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>>13658071
I think the fluff bible says that desertification was increasing on Kharak at the time they conducted the Hyperspace test, which is why they tried it.
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>>13658066
i want it
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>>13658071
that might be a good way to explain the tech. Sort of secret generational wardens of Kharak.
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>>13658212
Gaalsien did nothing wrong.

The only bad thing that could've happened from not leaving Kharak is The Beast doesn't get rekt by a bunch of miners. And the Vaygr don't get rekt either, but that's not as dangerous as The Beast, really.
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>>13658212
It doesn't explain shit. Otherwise Kiith Naabal would never have been able to defeat Ghaalsien. They were literally steampunk Renaissance tech level when Naabal showed up with landships and chemical weapons.
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>>13658071
>I wonder if the Gaalsien know way more about the Taaidan and the Exile than we think.
They didn't, it was the Siddim the ones who believed in the Exile, the Gaalsien through they originated on Kharak because Sajurk wanted them to suffer.
"The Siiddim believed that we had once been a great race living in paradise but had been punished by the Gods for our hubris and cast down to this world. The Gaalsien believed this idea to be heretical arrogance in the light of their belief that we had been created to suffer from the beginning and Kharak was all we could hope for."
>>13658152
>desertification was increasing on Kharak at the time they conducted the Hyperspace test
It was before that, is how the Gaalsien exile to the desert began.
>>13657871
>Khar-Toba tech
Khar-Toba was underground after thousands of years covered the ship/city in sand, they probably savage the thousands of ships "we didn't know about but were totally there, not a retcon ;^)", still, the theory of them working with the Taiidan in Deserts of Kharak isn't exactly without lore hints either:
"Occasionally they will make themselves known by raiding scientific communities or stations in the wastes and leaving massive theological documents proclaiming how close we are to the end. Military expeditions to track them down once and for all have always failed, and a certain mythology has grown up around them -- as if there is a nagging suspicion in the minds of modern Khiraki that the only way Kiith Gaalsien could have survived is if they really did have the grace of Sajuuk."
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>>13657204

It is more likely they found a sister ship of the Khar-Toba before the Khar-Toba itself was discovered. They hid knowledge and tech it provided. It is possible that found records of the old treaty but treated like some message from the Gods proclaiming that Exodus was divine punishment.
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On the subject of Homeworld, did that HW2 Gundam Unicorn mod ever get completed?

And did the old SEED and UC HW mods get ported over?
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>>13657871
>>13658791

turbofan hover craft isn't exactly future science

https://www.youtube.com/watch?v=cjWHrPYvUo0
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>>13659510
No, because the tried to update the mod for remastered and realized they were fucked.
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>>13662909
One ancient monster is as good as another
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>>13664106
Reminds me of a 3 mission + Skirmish mod for the original HW:C.
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Daily reminder that the Homeworld 1 Remaster fucked up the entire game, and they didn't bother to fix it.
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>>13664156
I was impressed at the level of work put into that mod.
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>>13664202
How so?

I never had problems with the Remaster.
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>>13664230
Formations flat-out do not work, weapon accuracy is now 100% RNG rather than physics based, the balance went into the shitter in general, fighters have infinite fuel, and they somehow made the salvage ship even more powerful than it already was.
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>>13664238
>they somehow made the salvage ship even more powerful than it already was.
Ah, that's probably why I had no trouble then.

I captured the entire Taiidan invasion force (except the carrier because stupid game script programming), the Turanic forces, the Multibeam frigate force, the Fuel Pods, and the Swarmers themselves.

Then I went on to capture the Taiidan Heavy Cruisers and almost every possible enemy ship in-game. I even spent 4 hours capturing all the Taiidan Ion Cannon Frigates and defense force in the Hyperspace Inhibitor destruction mission.

Even with the wonky enemy scaling up to match, I still captured every possible ship, even the massed swarms of Taiidan elite destroyers and cruisers in the final mission.
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>>13664306
the fact that you could easily capture turanic corvettes, and nearly even the fighters, was enough information to stop playing, I dare you to try that shit in the original game, without some serious luck/finesse you will get wrecked
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>>13664537
But I did. 3 SCs to capture 1 Missile Corvette. Caught every Multibeam Frigate. Caught Fuel Pods then the disabled Swarmers, when they actually needed Fuel (compared to the Remaster; where SCs just somehow managed to outrun some of those Swarmers). Caught the entire Hyperspace Inhibitor defense force. Caught the Headshot Asteroid's defense force too.

The only ships I ever built were SCs, Support Frigs, Repair Corvettes, Missile Destroyers, and Carriers. And GravWells and Cloaks. Since the former easily locked down the Junkyard Dog and made it easy prey for the escorting destroyers and the latter for cloaked theft of the defense forces.

Even the old Homeworld Prima Games guide straight-up stated how and what to capture. I was one of those who did 90s e-peen waving by completing pure salvage runs of the Homeworld missions.

Admittedly, Remaster just made it even EASIER to do pure salvage runs.
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>>13664202
>>13664238
They did just announce that a mega patchw as in the works, including ripping out the entire movement engine and replacing it with new code because HW2's engine was bastardizing HW1.
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>>13664588
yeah but the first time you played through you would have had trouble pulling this shit off, you needed to play the game a bit to get the method down, or read a strat guide and do a couple of trials, in the remaster, its LITERALLY point and click and come back later to capture turanic corvettes, I didnt even try the rest of the game because at that point I knew it would be too easy, Id like to be at least somewhat challenged by a game I considered to be one of the hardest strategy games to be released.
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>>13664238
I forget, does HW2 even have fuel for fighters and things?
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>>13664625
No.
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>>13664627
So why are people bitching when the remaster is built on the HW2 engine? The original HW1 engine was just cobbled together bits of code.
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>>13664986
You know what's funny about HW1 supposedly having fuel?

The only time I ever ran out of fuel was on cloak fighters. But fuel was bugged for all other ships. I could go 2-3 hours of scouts and fighters and corvets never running out of fuel.

And swarmers too also ran out of fuel and they balled up into groups, making them extremely easy to capture.

HW2's unlimited fuel makes it harder to capture swarmers since they're not reliant on the fuel pods anymore, but they still just freeze up and become easy to capture once you destroy the needleships.
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>>13665009
I seem to remember my attack craft in HW1 and HW2 needing to dock periodically.
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>>13665223
Odds are it was for repair more often than fuel.
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>>13664986
because there are a bunch of subtle things that were in HW1 that were no longer present in HW2 and cannot be replicated by the engine. Fuel is the least of these. There was random battle chatter by ships even if they werent selected which added alot of atmosphere when you heard it. Strike craft also behaved differently when in different stances between aggressive and evasive, visually as well as actually doing more damage/taking less damage. Formations also had some effects on ship AI and targeting which HW2 no longer really had, formations in HW2 are basically organizational and cosmetic, in HW1 they actually would alter the effectiveness of ships. Also the remaster has fucked up missiles, in HW1 missile corvettes and missile destroyers raped fighters hard, they are no longer able to do so because the missiles have trouble tracking the fighters properly, this combined with an AI that seemingly is very dumb and doesnt prioritize salvage ships means that the campaign is piss easy as a bunch of serious threats have been neutered or are easily confused and taken out. The turanic raiders are supposed to be actually a threat, not an elaborate joke.
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>>13665321
The little things seem to have a big impact on gameplay in terms of physics, in this case the remake's screwing with the effectiveness of missiles. It reminds me of the Shadow of the Colossus HD remake, where the main character's grip strength was drastically reduced on the improved version; the seemingly minor change made the whole game much harder. Remaking a game is one thing, but recapturing the balance of the original is another, and apparently a job that's both very important and quite difficult.
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>>13665321
I'm just saying, there's no way they can replicate this in HW2's engine and it's foolish to think that they can just go back to HW1's engine. They'd have to rebuild it from scratch.
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>>13665321
>>13665348
I am so glad I didn't pre-order the Remaster. It's nice to see the original game looking so pretty but it's only skin deep.
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DOK is going to use hitscan and physical projectiles
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>>13666821
Eh, I want fuel though. It's an interesting mechanic and limits always make games more interesting.
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If you had to make a Homeworld clone, what elements would you consider essential for it to feel like Homeworld?
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>>13668684
the sense of scale. I fucking love the super zoom in/out.
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>>13657875

I'm with you brother. I've been waiting for the patch since release.

I hope I can still get the soundtrack we're entitled too.

Also I hope it becomes easier to place The Ladder in as the proper ending song.
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>>13662909
The voice actor for the Bentusi died last year. On the off chance any HW fans didn't know.
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Just a reminder that the long awaited Homeworld 1 patch won't have fuel.

One of the guys behind it did mention that a fan patch would become easier once the big patch is in place, and he may help on it himself.

He said even the original dev team regretted putting it in. Personally, yeah, it sucks, but I want it in just so all of the units have their full use. Refueling should serve a damned purpose.
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>>13668772

The remaster was dedicated to him.
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Didn't the new CE lore book change the discovery of the Kar-Toba from a lone wreck to one of many they were strip mining and reverse engineering?
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>>13668684
Customizing a central unit, ala the Mothership.

Having a lot of different unit sizes, that interact with each other in different ways.

Large.
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>>13668766
You'd have to convince the band members to license it to Gearbox at a not-ruinous rate. Which they aren't doing.

>>13668777
It was kind of obvious after their latest tweet that they regretted fuel in the first place. It's just one mini-game too far for the game. They stated it won't be in Deserts, and they removed it in HW2, so it's clear the mechanic didn't do what they wanted.
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>>13668801
What? Now I need to open up my sealed box. Thanks for nothing, you bastard.

Just checked, and no mention of other wrecks in the new book.
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>>13668801
I don't think there's anything that indicated the Khar-Toba was the only wreck. It was just the one wreck with the Guidestone in it.
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>>13669003
It's the only wreck found on Kharak because it was the only starship that survived the Exile's journey. The got metal readings all around it, from scattered towns built by the early survivors from the wreckage.
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>>13668926

Gearbox could still make it a very simple DIY switch in the game files to swtich MP3 tracks. It's a bit of a mess right now.
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>>13669003

The old guide made it very clear that the Khar-Toba was the only one on the planet. I think the guide for HW2 further confirmed this, with the drive issues.

I recall them saying the lore would be tweaked to support Shipbreakers. I have to go through my two books, new and old, to really figure this out.
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Question friends: Does Homeworld come across as almost a perfect mathematical formula of:

Original Battlestar Galactica + Dune = Homeworld

...to you too?

And do you have absolutely no problem with that as well?
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>>13669685
No. That's Dune.
>>
It's my dream one day to make a Homeworld-esque game about a generation ship flying through space chased by enemies.
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>>13669709

The fuck you on about?
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>>13664620
Where do they announce this shit? They never do it on Steam.
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>>13669003
>>13669128
>>13669648

But even the cutscene when the Bentusi explains the Hiigaran original shows more than one ship making to Kharak.

https://www.youtube.com/watch?v=qFW-vrpIyg4=11m18s
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>>13671757

>broke the link

http://www.youtube.com/watch?v=qFW-vrpIyg4&t=11m18s
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>>13670131
Reddit.
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>>13669685
Now that I'm reading Dune, yeah. The Battlestar Galactica thing was intentional, at least. I heard they originally wanted to make a Battlestar Galactica game, so they went to NBC.

>Hey! We have a cool game idea! Can we get the Battlestar Galactica licence?
>Can you absolutely, positively guarantee us that it'll be better than Galactica 1980?
>Well... I mean, it's our first game and all, so-
>No.
>Look, anything can be better than Galactica 1980.
>We'll take our chances.
>Yeah? Well fuck you! We'll make our own IP! With blackjack and hookers!

And so they made Homeworld. Aside from that Vivendi thing and THQ running Relic into the ground, it's doing alright.
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>>13673857
Had no idea Relic wanted to originally make a BSG game. I wonder if this title does decent if BBI will follow up with Homeworld 3

https://www.youtube.com/watch?v=WdjLxUbySg4
>>
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>>13687535
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>>13687537
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>>13687634
https://www.youtube.com/watch?v=9GLmboCnLQY
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>>13687535

Am I going nuts, or is that a picture of the Pride of Hiiara and not the original Mothership?
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>>13688451
Is the original
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>>13688451
The Pride of Hiigara is full banana, the notch an protruding slab door make it clearly the original.
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https://youtu.be/HEQE73RRtz8
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>>13680204
It was so satisfying watching several of these things swing around to unleash a broardside.
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