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Do you feel that erogames, not VN, or flash touching games, or
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Do you feel that erogames, not VN, or flash touching games, or even RPGs with CGs, but actual games(i.e. action games) with ero are a not yet fully realized potential for doujin games or that they will never really move beyond low quality fapbait?

Really, most are just as shitty as most low quality games from conventions, but it seems like a not yet fully realized potential to have ero as a game mechanic.

Unfortunately, it seems like less are coming out lately. It's a shame too, it never really got merged with touhou or many existing franchises that erodoujinshi are made about.
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>>15452752
I can't figure out if you're trying to imply that Repure Aria is either good or bad.
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I'm not sure if it'll ever happen now with mobile games receiving the attention of amateur or small studios for those sweet impulse buy microtransactions.
The technology has improved and making games is easier than ever, but people are still going for the easy money.
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>>15452752
I prefer those RPGs over your "actual games"
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>>15453076
Wait, do you actually enjoy the hundreds of RPG maker garbage? The same copy and paste reused sprites and tileset bullshit to unlock CG? How?

I'd rather just look up the CG set rip on exhentai or something.
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>>15453159
No, I just enjoyed few selected titles. Haven't enjoyed a single action game though, and therefore don't see that potential you see in them.
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>15452870
It's good but I hoped it'd set a trend. It seems like this subgenre has so much potential but for some reason it seems the makers so rarely follow through with the game part. Even big companies like illusion barely tack an actual game on to their ero, which is weird because you see all kinds of Ero VNs an ADV games. If only there was like French Bread or Tasogare Frontier of Ero action games.

Repure Aria guy in particular has had some pretty creative ideas.

>>15453159
>>15453168
There are lots of bad ones, although there are lots of bad players too who call even easy basic games too hard. I suppose people not wanting to work too much for ero migh tbe one stumbling block. The other is properly integgrating the ero as something beyong just a punishment or side thing.

Going with Repure guy again, he put a sort of puzzle aspect in his games, where you had to figure out how to get certain ones into an ero mood, and also some interesting interactions that weren't just rape or be raped.
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Does akakubi arena count as an action game?
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>>15452752
I don't have any hope for finding a doujin game which is interesting to play AND has a meaningful, actually influencing the gameplay sexual activities. Even less so for a strictly action game in particular (as opposed to that catch-all アクシン tag used on DLsite for instance), let alone with not totally hideous art and tolerable voice acting.
Doujin being a key word here.
Every now and then I come across a doujin game that has two or maybe even three of these elements together, but then the devs run out of money/experience/time and I'm left disappointed again.
So no, I'm not expecting anything from doujin H-games anymore. Amateurs simply don't have enough resources to pull it off.
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Was Violated Heroine a doujin game?
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>>15459796
yeah
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>>15459719
Perhaps. But there haven't been any good ones by non doujin companies either.

Honestly though, the art isn't the most important, as some games which are just tiny groups of pixels have been pretty popular(I can't remember the name of those games but they were "high profile". One started with a K I think?)

If they could make it integral to gameplay over being erotic, that would be fine.
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>>15467086
>But there haven't been any good ones by non doujin companies either.
Did you just say AG3 wasn't good? As well as other ILLUSION games before they started dumbing them down?

>If they could make it integral to gameplay over being erotic, that would be fine.
The problem is that so-called action H-games treat sex as a reward instead of a challenge.

So, you've beaten that boss, now you can rape her (or, more often, you lost and got raped) and hang that unlocked CG on a wall in the gallery. Sometimes you have an innocent heroine to whore out for CGs or you can make love to your party member to do something trivial like restoring her MP.
Anything more involved requires efforts one can't reasonably expect from the Japanese amateurs who can barely code something which doesn't crash every 5 minutes -- if they even bother coding anything at all instead of slapping their CGs together in a 687654984th RPGMaker/Kirikiri/Flash/Unity shovelware.

So yeah OP, there definitely is "a not yet fully realized potential for doujin games."
Which will stay not realized forever. You can only do so much for less than 2000 yen.
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>>15471354
I'm not a fan of Illusion, no. I'd also like to point out I mean action games where you do stuff like fight things.

But I don't think the programmers being cheap and inexperienced is the only thing. I mean there are nice non-ero doujin games every so often, even with light lewdness in them. I think a problem is with animation artists being in conjunction with the good programmers. Good artists tend to rely on shitty things to make their games.
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>>15481324
I meant good artists as in "good at making animations", not as contrary to saying art quality isn't as important. Artists who are willing to make something more involved than a VN or RPGmaker/WolfRPG clone game with reused sprites or CG3D ripped "sprites".

The ones who are proficient at making animations tend to rely on shit rather than making their game from scratch and end up being limited by fighter maker or game maker limitations.
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>>15481341
Artists are way more limited by not being programmers than by not making their game from scratch
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>>15481739
Isn't that limitation the reason or do you mean that they aren't good at design or working with their ezmaekgame tools?
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>>15452752
How would you make a game with sex as the main mechanic?
I want a fighting game where you yuri rape the girl after you win. Maybe the rape can be your ultimate combo or something.
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>>15452874
>mobile games
I wish there were more eroge on mobiles. The idea of using the screen to actually touch the girls seems like it has a tonne of potential.
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>>15481929
>I want a fighting game where you yuri rape the girl after you win. Maybe the rape can be your ultimate combo or something.
Super Strip Fighter series.

>How would you make a game with sex as the main mechanic?
I'm not sure I could ever make one myself. They seem to be too steeped in Ryona or other fetishes like piss fetish and bug sex and vore and monstergirls and dickgirls. I don't like any of that, or yuri, so it'd be some game for sure with a dominating male protagonist.

It'd either be a beat em up, like a better version of Final Fuck, Syakuga, and Onesyota, or some sort of Metroidvania type game without the monstergirl theme like Repure Aria has. For the former, I think Onesyota and the other one had sort of the right ideas, with dodging H attacks and countering. It might be more Golden Axe-ish though. I see potentials in mounts and various "weapons."

For the latter, it'd be more figuring out how to have sex with the enemies instead of them killing you and maybe finding some passive ones. I really like the puzzle element Repure Aria guy uses(Also the cum physics idea), which is why I used it as the OP. There would probably still be girls that are technically monsters like Frankenstein creatures or werewolves or Granfalloon/Legion or Diplocephalus/Amphisbaena type enemies. There would also be non female enemies who were always hostile or maybe turned against the female ones.

In general, they wouldn't be guy-in-a-world-of-girls or girl-in-a-world-of-monsters games, but more like normal games with sexy enemies that you could go the extra distance with. I'd try to avoid forced, unavoidable sex.

I had a passing idea of a tetris/matching game where you had to put things together into workable positions, but that would probably be as dumb as it sounds.

A Pac-man/Trog type game where you played a kid trying to collect candy while being chased by perverted onee-san characters might be interesting, having powerups where you turned the tables and were able to fuck them into submission and send them back to their spawn house/van/whatever.

I'd also like some sort of "high graphics" dungeon crawler that isn't primarily ero, but doesn't hold back on it in the circumstances it happens. Also with some sort of mutation magic backlash "glow" type effect that makes you end up with 12 dicks and 30 buttcheeks like those certain flash games, but would be more about how much health restoration could you get from having sex with a succubus without dying from stamina loss, and summoning tentacle monsters to deal with bands of orc women.

>>15481935
Touching games are usually super boring to me, but different tastes.
Wasn't there something with a fairy and an onahole and your phone?
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>>15452752
Video games in general haven't reached their full potential yet, how can a niche within a niche hope to achieve what a medium hasn't?
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>>15482307
What's the full potential of video games besides being fun games?
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>>15482335
Being avenues for total immersion into fantasy worlds is an example, creative tools for artistic expression is another, there are lots of ways video games as a medium can expand.
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>>15482533
>creative tools for artistic expression is another
These games are hard because most people have no artistics to express.

I guess there's dress-up games.
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>>15482569
I was thinking more along the lines of Minecraft and LBP but dress-up works too.
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>>15482533
>creative tools for artistic expression is another
We already got Mario Paint though.
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>>15481905
Not being a programmer is why they use tools like RPGMaker. Though it's also the reason why many of those games are flawed from a technical point of view.
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>>15483359
If someone could just provide a nice base artists could mod, there might be hope. Like how MMD, 3DGC, and MUGEN get moded: a MUGEN of porn games.
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>>15452752
Have other forms of ero doujin ever been anything beyond low quality fapbait?

Could games perhaps be more complex than doujin manga and require more investment?

If you have the relevant skills to make art and/or animations for a game, wouldn't it be better/more efficient to use them to draw ero manga?

Having dropped the heavy questions, I'd say it's not all that bad. We should be thankful to get what we get too.
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>>15490245
>Have other forms of ero doujin ever been anything beyond low quality fapbait?

Yeah. There have been good stories in manga, and there have been good VNs. I mean Tsukihime was a doujin game. OP's game is pretty good and there are a very few others which feel like actual finished games.

>Could games perhaps be more complex than doujin manga and require more investment?
Depends. They could require more art investment or less art investment. They could require less novel ideas to get them to sell or less story or more story. Music can be obtained for free as can some various other resources. Games require good mechanics, which are usually an afterthought with doujin ones.

>If you have the relevant skills to make art and/or animations for a game, wouldn't it be better/more efficient to use them to draw ero manga?
Not necessarily. In the minimum, you can reuse sprites and recolor them and swap parts. For a manga, you have to draw every single page and background unless you want it to be super noticeable. Overall background are probably less complex for games too. You just need a few reused props instead of keeping the position of a rooms' items consistent and everything in perspective. Also making sprites itself is a different kind of skill from just drawing.

For manga you have to have:
Story as in storyboard, an idea of its path
Panel layout
Actual drawing
Fixing things that are off with the drawings(e.g. consistency that's mentioned above)
Actual text, something that can even be dropped from a game
If you don't do it digitally, you have to either ink it or go over it after cleaning it up after scanning
Apply screen tones or color
Print and bind the copies instead of just print to a cd/dvd, though I'm sure there's somewhere that can do that for you.
Probably other shit I forgot

There's the programming aspect of a game, but programming honestly isn't anything difficult. It takes about as much effort as writing the comics' story before you apply it to the comic. Since the question is about efficiency though, It'd be most efficient to make a CG set where you can use the same drawing a dozen times but change up the face or small details. Although you have to color every base, instead of get away with black and white, like in manga, or simple coloring, like in other games. Nonetheless 10 colored drawings could get you 100+ CGs as opposed to some 20ish page manga with 4-7 drawings a page.
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>>15490507
While programming doesn't have to be difficult it still can take a lot of work.
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