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r8 my city
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 19
Thread images: 3
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r8 my city
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>>2526543
Needs more Loomis.
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>>2526543
Too much Loomis.
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>>2526543
8/10. i really like it
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Good, but not dynamic enough
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Messy lines are messy. Whatever lead you're using, use a smaller one. Also, you spend so much time on the buildings, when you get to the clouds it's just fucking scribbles, it brings the whole piece down.
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Thicker lines closer to you and then progressively thinner as they recede away to give the illusion of depth.

Cleaner lines, stop scribbling.

Why sign your work
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>>2526543
I like it, but you should work on cleaner lines.
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>>2526543
>Art school perspective assignment/10
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Love the sketchy look! Would use as wallpaper, If u added shading that is.
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It demonstrates a measure of discipline so thats something.
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>>2526543
I'd live there.
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city/city
would city
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>>2526543

One thing that looks a bit weird is that the the buildings are gradually taller as they get further back, in a sort of staircase effect. I could be wrong but I can't think if any city that is planned in this manner at the moment. Perhaps the buildings are supposed to be on higher ground? Still, I think that the tallest buildings are usually built on lower ground towards the center of the city, not the other way around. One or two tall buildings in the background could be fine, but as it is now it doesn't look right.
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>>2526543
Vanishing points are fucked.
The fore right building has a straight top but the building to its left has a slant even though they're pretty much the same height perspectivewise.
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>>2526543
perspective really feels off at the red spot
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>>2527489
it's correct, it's just that one point can look a bit fucked sometimes
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>>2526543 (OP)
Work on your line control.
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>>2527516
Think he means that the buildings look really long. As in that building is probably 4x as long as it is wide.
Thread replies: 19
Thread images: 3

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