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Last thread: >>2358648

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
>>
>trip
Really? Do you constantly need reminded that you tripping the draw thread op automatically hides it for 90% of anons? Because almost everyone filters your fucking trip.
Do you actually have a cognitive disability you fucking numbskull?
>>
>>2363763
:^)
>>
>>2363763
>being this autistic on a dead board
>>
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working on this, how is it looking so far?
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>>2363827
this sucks.
git gud fagget.
>>
>>2363827
Looks nice. What medium are you working with?
>>
>>2363827
can you take another picture from the front?
skewed perspective can sometimes hide flaws
>>
>>2363827
Take a more low angle shot and preferably with the tools too.
I cant see the art from here
>>
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study from the statue thread
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>>2363787
This is nice anon. Are you struggling with drawing the features of the face, or why else did you cloud the face?
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>>2363852
fuck off lil one

>>2363861
looks nice but this isn't a study
>>
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>>2363865
Yeah it's really tough doing the face with charcoal, spent ages with the face on this one and it turned out garbage. Besides, I think with life drawing you should focus on the body, you can draw faces any time.
>>
>>2363861
This is some great edgework and intresting, but very subtle, value hierarchy. Can you share you thinking process and generall approach?
>>
just a general question, but has anyone here had luck finding models on dating sites? is that a good place to look for girls who will sit for paintings?
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>>2363877
craigslist
>>
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>>2363848
thanks anons. this is digital. i'm also working on 2 others.

>>2363841
git lost bitch.
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>>2363879
Why don't you take screenshots then?
>>
>>2363872
Keep attempting to get the placement of the head and its features right with few strokes, its good pratice. The worst thing you could do is to totally neglect the head. Eitherway your generall propotions look good.
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Working on pic related, I would like to know what czn still b improved on it, mainly about the shadows. I use some pictures i find to get ideas about those.
I don't know, everytime I draw something, I always think there is something off

I know about the neck being assymetrical because a part is missing, i forgot to draw it and it was too late when i found out.

And what could I put in the background ?


>>2363827
really sick, good job

>>2363787
>>2363872

i like it, how did you do the faces ? i find them impressive

>>2363877
pretty weird senpai but why not
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>>2363887
this one's finished i think.
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>>2363879
These are pretty bad.
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I tryied giving the face more structure.
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>>2363899
Ateast give him some contructive critizism on what he can improve if you are going to bash him.
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>>2363895
damn b this is pretty sick do you have any other work we can see ??
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>>2363904
The composition looks terrible anon, I barely noticed the tiny guys
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>>2363899
could you show me how to improve them anon? maybe show us some of your work for reference.
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>>2363913
thanks, what do you think could be improved ?

I only have this one, i posted it a while ago, i'm a really slow worker, and I don't take time to draw that much anymore sadly
>>
>>2363904
Colors are okay but there's no color balance
also your edges look messy
>>
>>2363861
Saved to my art folder. You should feel incredibly honoured.
>>
>>2363920
Why is he in space? he doesn't have a helmut on. he must be cold/dead.
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>>2363874
thanks, i usually work in low contrast and grayscale to start. i blocked in large values and then worked it down to the point where it could be rendered, then i just made some value adjustments and put in some color.
>>
>>2363923
it was supposed to be the nightsky, i didn't know what to do with the background

>>2363904
i would make the focus on the big guy smaller, like a zoom out so you could see more of the surroundings.
I think the fatso takes too much space
>>
>>2363904
One of the good tips my painting teacher gave me was to constantly think: If someone was to take my picture away right now, what would be the one thing i'd try to fix before. Then you don't get stuck working on one detail even though everything else is in sketch stage. Of course, in the final picture you'll have parts that are rough and focused parts that are more detailed but I think you should take a break from the face and do hands for example.
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>>2363926
Your process is so clean, man. Gotta achieve that laser cut smoothness, one day.
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>>2363928
You should put a helmut on him anyway just to be safe.
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>>2363926
nicezzzzz
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>>2363904
This picture would be a way more interesting if you really went to town putting tiny objects/tables/whatever all around the periphery. Like maybe there were banquet tables with people getting ready for dinner, meanwhile there's a long line of servants bringing the giant dude all sorts of different food stuffs. As it is, there's a story, it's just not well told.
>>
>>2363926
Awsome!

>>2363915
>>2363928
>i would make the focus on the big guy smaller, like a zoom out so you could see more of the surroundings.
>I think the fatso takes too much space

Yes, I must agree, the comp is quite boring. It is basically a guy sitting in a chair. I like the idea of putting more emphasis on the small guys. Perhaps seeing the king from small peoples perspective and blending the him more into the background but still maintaining his scale is a better idea for a composition. That might give a cool sublime feeling to it. I appreciate the feedback!

>>2363921
What do you mean? How can I balance colors? I have read about the topic but it all seems a bit psuedo intellectuall, can you recommend any instructional videos on it? or better explain how I balance the colors in this picture. Thank you for the feedback!

>>2363931
Yeah that advice is golden, because I tend to get lost in details quite often. Thanks!
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>>2363949
Sounds like an awesome idea! I would like to start from skratch with this idea, because now I have all these awesome ideas from you anons on how to make it more intriguing.But that will be tomorrow gotta get to sleep.
>>
>>2363879
Don't you have your own work? instead of constantly posting Ricky's work?
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>>2363956
>How can I balance colors?
by using contrasting colors, your piece is almost completely warm
>>
>>2363972
i fucking knew it. i knew it looked pro.
>>
>>2363985
it looks like shit what are you talking about
>>
>>2363898
learn to paint before using mixer brush.
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>>2363895
bumping my post
>>
>>2363895
>>2364004
looks a bit flat [the collar area in particular] and there doesnt seem to be a clear light source
usually with metallic surfaces theres more of a contrast where shadows meet the light so you should work on doing that while also using reference from real machinery

also because you were working so big it looks like your drawing is being constricted by the paper [specially his head piece thing] remember that things can continue outside of the page
>>
>>2363861

I like that you bled the form into the background in certain areas and defined a crisp edge in others. Draws the eye in a pleasant way. I the value adjustment and color filtering is a little too harsh though.
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So what composition should I go with ? it's about the helen and paris myth.
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>>2364022
thats not how the back of the pelvis looks like.

those hands are lazy and poorly positioned arms

the nose of the man on top is not right at all(facing the front the underside of the nose should be visible(the connection between the mouth and nose)
>>
>>2364022
first one definitely
reminds me of gustav klimts sketches
have a blog?
>>
>>2363989
I'm sure that guys getting more work than you anon. That's if you're even getting any at all.
>>
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>>2364031
>lazy hands
it's a sketch bro
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>>2364055
lol, look smart ass. i did't refer to the detail of the hands i refered to the placement of the hands, bro.
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>>2364058
are you the guy who draws a bunch of weirdly contorted hands
anon's hands look fine
he's asking about composition, ya dingus
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>>2364031
>thats not how the back of the pelvis looks like.
>the nose of the man on top is not right at all(facing the front the underside of the nose should be visible(the connection between the mouth and nose)
wtf are you talking about ? time to go back to animes man.

>those hands are lazy and poorly positioned arms
>there's literally a gigantic arm and hand in the middle of the page
you don't really know how to do this do you ?

>>2364058
>i refered to the placement of the hands, bro.
so every character of every illustration should just throw their their hands in the air to not seem "lazy" ? what kind of fucked up logic is this ?

just curious here but, what other arm position would you give helen there ? and is pic related lazy too because you don't see the woman's hands ?
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>>2364060
>are you the guy who draws a bunch of weirdly contorted hands
anon's hands look fine
no and no

>he's asking about composition, ya dingus
it is obvious that both you and op are beginners and cant seem to place objects in an empty canvas baka desu senpai.

how about you learn to construct before jumping to things like "compisition"
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>>2364076
this whole post is retarded, go back to the basics kid
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>>2363650
.
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>>2364031
>>2364058
>>2364077
uhh..you didn't answer about the composition though..

>>2364034
thanks, http://4xiszero.tumblr.com/
>>
It's a good thing that after a time you learn which advice is good, and which isn't

You save a lot of time and energy
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>>2364097
ear is flat but the at least the eyes are not animuu~ size
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some snsd chick study
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>>2364112
as a huge fan I honestly can barely tell who it is... Taeyeon?
really nice values though
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>>2364097
your awful brush strokes gives this awful textures
your jaw is misaligned making the ear misaligned

post that ref again

also your eyes are different sizes
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>>2364077
lmao so easy to tell you never tried painting
don't you have some moe blob to sketch for two hours straight? lol
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>>2364112
Nice teeth haha i always find them the trickiest to paint
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>>2364077
>I just read Loomis and am sure I know better than everyone else
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>>2363926
blog senpai?
>>
>>2363869

>but this isn't a study

What gives you that idea?
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>>2364197
This is a study, anons work was a personal referenced work.
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>>2364234

Are you one of those people who thinks a study has to be a direct copy?
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thought it'd be fun to try to paint a real person out of a statue (original, i know)
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>>2364244

THAT'S LITERALLY WHAT THE DEFINITION OF STUDYING IS YOU FUCKING MORON. JESUS CHRIST.
>>
>>2364264
No that's called copying.
Studying is internalizing knowledge through conscious effort.
As in thinking about each step you take and why, building a structure for each stage of the painting.
Things like if you're doing a study of anatomy, noting down the names and insertion points for example. That's studying.
I think you need to sperg less with all capitals and instead do some more critical thinking once in a while, might help you out.
>>
>>2364264

lol nope. you dumb copy machine.
>>
>>2364264
No its not you stupid dumbass fucknut, Direct copy is a study but it isn't the only study, you can do value studies, color studies, shape studies, form studies, etc. Even though I don't like Anthony Jones much he really nailed it with this video: https://www.youtube.com/watch?v=8kfK46nruKM
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>>2364264
This is when you know a certain anon is never gonna make it
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thanks for the suggestions on composition anons

I hope this goes well!
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>>2364285
subject looks very inorganic
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>>2364112
your nose and mouth are not on the same plane
eyes are different sizes
head is too narrow
>>2364160
>>2364160

im curious to see what your works looks like
>>
>>2364293
also curious to see what your stuff looks like too>>2364146
>>
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i drew some hands
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>>2364264

Show me anywhere except your fantasy-land where that's the literal definition of studying you retard.
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>>2364296
you should get a mirror to try new poses
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>>2364277
>>2364278
>>2364281
>>2364283
>>2364297
>>
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>>2364293
>>
>>2364296
the tip of your fingers look too long and the nails look a bit small.
Oh and I can see the smudges on some of them, watch out with your ink.
>>
>>2364300
>I'll make a ironic image, that'll back up my argument

you, right now.
Please Leave.
>>
>>2364300
Pretty sure you mistyped the first instance of 'copying'
Im so fucking amused right now this is such a good troll
>>
>>2364300
Neither of these faggots, but post something you did from imagination that shows what you've retained from copying.
>>
>>2364300

This is the answer of an anon who's really butthurt and knows he's wrong but won't admit it.

I'll ask again - Show me anywhere except your fantasy-land where that's the literal definition of studying you retard.
>>
>>2364314
While that guy is pretty much wrong, "copying" DOES have it's benefits. Most fine art is pretty much copying, using the pencil to measure proportions, breaking down what you see in front of you into 2D graphic shapes so you get everything right. Basically it heightens your perception.
>>
>>2364310
>>2364316
>>2364314
>has never labored over a cast drawing for 40 hours
>has the conceit to tell people you don't learn anything from copying

I break my back copying, and I come here and you faggots are belittling copying and citing youtube nobodies as your fucking sources? Have you no fucking shame? Where is your respect for tradition? It is the nature of the artist to copy. It is an honorable thing. If you think copying is "bad" please, I invite you to see what happens when the artist thinks he can replace his powers of observation with superficial theories of art and other intellectual gimmicks. Know your place. There's no shame in copying. For fuck's sake.
>>
>>2364319
Okay forget about that Anon, now I want to see your drawing completely from imagination.
>>
>POST YOUR ARTTTTT
People actually posted their art yet you still can't stop vomiting shit
>>
>>2364145
agreed with everything except eyes. eyes in perspective aren't supposed to be the same size, you imbecile. study anatomy more before giving advice.
>>
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>>2364322
>>
>>2364334
Same for this dude >>2364293
But then again it's probably the same person
>>
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>>2364334
how much wrong you are watch this
https://youtu.be/Y2gTSjoEExc?t=360

fucking noob
>>
>>2364338
The eyes are right next to each other and you keep saying they're the same size

There's no need to argue here, you're just blind
>>
>>2364347
god save your soul, you retarded piece of shit
>>
>>2364350
Did you draw this too? >>2364293

LOL
>>
>>2364322
I didn't say copying is bad captain autismo. You completely got the definition of studying wrong and I corrected you.
Then you come in with some ironic LE EBIN MAYMAY image as if that says anything constructive and start raging hard about something nobody even said.
One person posted a youtube video, yet you bunched all the replies as posting that video as a source. Great.

There's a certain place for doing stuff the atelier style of long haul cast/figure studies like you mentioned.
But it's not as conducive as a study method when the majority of people here are people who want to get into the imaginative illustration/ concept art field which requires to be able to paint from imagination.
>>
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>>2364354
anon post your fucking work, otherwise youre enforcing how much a retard you really are.
>>
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I know the lips suck, feeling the the right cheek needs to be fluffed or something.
>>
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>>2364338
>>
>>2364322

>has the conceit to tell people you don't learn anything from copying

The fuck are you on about? Nobody said copying is bad, they said that not all studies are straight copies. Copies are studies, studies aren't all copies, this isn't fucking rocket science.
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>>2364363
Already did, stop being mad anon

I'm amazed at how proudly you shit on other people with such ability yourself
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>>2364365
take a picture from the front, resize and flip it
>>
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>>2364368
do you realize what youre even doing? do you know what a sphere is and how it looks in different angles when its wrapped around in layers of skin?

>>2364371
oh ok, thanks for reinforcing that youre shit baka
>>
>>2364356
>you completely got the definition of copying wrong

I responded to a smug comment with an angry comment. Why would you think it necessary to break my balls over the definition of a word that produce nearly identical outcomes, unless you yourself were also smug? And "something nobody even said"? Have you been here long? "Hurr photocopier" is as old a shitty meme as "loomis".

>there's a certain place for doing stuff the atelier style
>not as conducive as a study method ... [for] paint[ing] from imagination

This is absolutely false. While obviously there are a certain set of skills you must learn to construct forms without reference, to dismiss age old tradition of cast copying just because it won't be the exclusive thing you do for your job is completely shortsighted.

>>2364370
>copies are studies, studies aren't all copies

Didn't I make a post about that a couple weeks ago? My own words coming back to bite me in the ass... nice. And what the fuck am I on about? What I'm on about is, when the fuck did it become a fad to bash copying? Because there are so many people who fail at it? Has the popularity of celebrity portraits really made people so stubborn and jaded? Why?
>>
>>2364379
eyes are in different planes, if the face isn't in the front they shouldn't be the same size

why are you even arguing still, your argument is shit, your drawings are shit, you probably are blind and on top of it mad as fuck
>>
>>2364384
>eyes are in different planes
wow im talking to a beginner
>calling me shit
>not posting work
go back to drawing anon it seems you cant muster the courage to post your shitty drawings to valid your silly reasoning
>>
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sketching something. what do you guys think?
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>>2364389
>wow I'm talking to a beginner
>posts >>2364363

I've already posted a bust. Please stop shit talking, you seem to suffer a severe case of Dunning-Kruger
>>
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>>2363650
Tell me where I went wrong.
>>
>>2364390
link! sick. show us more anon!
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>>2364427
Well she is missing half of her skull so that's a start. In fact go draw a couple skulls from reference should help with your head drawings.
>>
>>2364435
Will do, mister sempai. Thank you.
>>
>>2364383
>not as conducive
>not as
>conducive
It certainly is not as effective for learning to paint from imagination as other methods. I didn't dismiss it, there are just better ways to learn how to do it when it comes to imaginative illustration.
Being an age old tradition doesn't automatically put it up on a pedestal as the be all end all for learning how to draw.
>>
>>2364435
know any good places to get a bunch of skull (and other skeleton parts) pics besides google image search?
>>
>>2364399
>sculpture
>drawthread
>calls me a beginner
>doesnt post work
if anything youre the beginner. the beard lacks form and the entire thing is clump of hair your forehead is fucked and your ear is misplaced also its tiny as fuck. by the looks of it the neck is far too thin too

now post a fucking drawing or get the fuck out
>>
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fucking Christ cant you people critique something without being a condescending asshole?
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>>2364473
No.
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>>2364474
darn
>>
>>2364473
Sorry family, you might want to visit DevianArt though.
>>
>>2364473
It hides the fact that people don't really know how to explain what's wrong with someone else's work.
You know, anyone can yell at a chef saying "YOUR FOOD SUCKS!" but very few people, actual connoisseurs are able to explain how the food sucks without having to resource to distractions.
>>
>>2364453
You could try looking into some medical anatomy books around skulls, etc. They have a lot of reference pics.

I have a physical copy of "Anatomy for Artist" by Sarah Simblet that I study a bit, and also "Anatomy of the Human Body" by Henry Grey, which is easy to download.
>>
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>>2364473

Then how would I feel better about myself and get a sense of superiority with minimum effort, anonymous?
>>
>>2364469
>doesn't know how to draw
>thinks he can critique a sculpture
Just let it go anon
>>
>>2364480
Thanks, anon.
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>>2364363
Next op
>>
>>2364453
skullsunlimited.com
>>
>>2364453

https://www.google.com/culturalinstitute/collection/california-academy-of-sciences

The shadows arent the best but you could always pick an angle, screenshot and play with levels in photoshop
>>
>>2364338
Anon, when talking about drawing (drawing lines or painting on 2D canvas) we describe objects as shrinking when moving toward vanishing point or growing when moving away. We've also got some flesh covering the eyeball, so all this in mind (im sure you realize this, but don't want to admit) the width of the farthest eye IS smaller, while height remains the same, unless person is winking.
>>2364379 you are right, but
>>2364368 is correct. Why do you refuse to see that? Tell me who your instructors are so i can avoid them. They seem to have brainwashed you.
>>
>>2364277
Except; If you aren't doing all of this when you copy, you are doing it wrong. There is no functional difference between a study and a copy if you are making a conscious effort to internalize what you are doing and learn from it.
>>
>>2364514
let me open your fucking eyes
perspective plays a big role in placing objects in space for only one purpose. to define how far it is(they dont fucking shrink) this whole shrinking effect is not an actuality but an illusion if you payed attention to that video. sure, objects are not constant which contradicts the whole size thing from the start, but ill explain why thats not always true.

my entire point has been that up close these eyes dont change size at all. the distance between each eye is close and so the only reasons these eye would vary if the perpective is extreme or if theres a distortion going on. which with op thats not the case and the eyes are fucking constant.

look at all the refs you have with a head up close the eyes are always constant from front to 3/4 and back but after that angle they now begin to "shrink".

you morons are so unbelievable its funny
>>
>>2364539
anyways im ska-doodling from this cancer place and focusing on art

i dont to catch the stupidity of this place
>>
>>2364542
this is why your art will stay shit.
And I am not even one of the guys you're arguing with.
>>
>>2364507
Neat
>>
>>2364300

Damn its so cringey seeing all these newfags fall for this bait this hard...
>>
>>2364542
i will use the power of credibility and risk bestowed upon me by using my tripfag and will say that you are wrong in thinking the eyes should be the same size. It would only be so if youre really close, which, more often than not you arent as well as take into consideration things barely change size on a horizontal axis.
>>
>>2364334
I know this argument is over I just want to say two things. I do think eyes in 3/4 view should be slightly different sizes to create the illusion of depth. But the closer eye should be bigger than the farther eye and in the picture the eye that should be closer is smaller than the far one so rather than looking like eyes in perspective it just looks off. That's my two cents.
>>
>>2364591
shouldnt* oops big mistake

TLDR difference is immensely small and can be ignored.
>>
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>>2364293

Dude stop symbol painting, get some control in your values...

>Eyebrows are symbols
>Eye is symbol.
>perspective on the hair is fucked too.
>Values haywire can even see form.
>No clear lighting.
>no purpose to edges, lack of confidence.

You should stop sketching anime and start to do photo studies. Use flat values there is a process to painting, you don't just slap values everywhere.

You start off with a simple sketch, then move onto putting a under-tone down (normally mid-tone), then implement all the shadow regions, paying attention to stuff like dominators/core shadows. then blend between shadow and mid-tone where applicable and layer in light-grays/whites after.

I mean, it looks promising dont get me wrong, but a lot of work to do.
>>
>>2364610

The thumbnail's really nice. Up close it still needs a lot of rendering and refinement though.
>>
>>2364619
Thanks! Yeah, forgot to comment that its an early wip. Its still rough :/
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>>2364610
>rednose
>chromatic abberation
>bizzare brushes
>blending with smudge tool
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>>2364262
doing another one of these
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>>2364107
Thanks I will procure to fix that

>>2364145
I think the brush strokes are that way because I'm working very zoomed out, I will try to check the jaw again.

The eyes as another anon said are affected by perspectiave and also by value but I will revise them again anyway
>>
>>2364473
I'm making a conscious effort to be more positive in crits.
>>
>>2364145
How many of your family members beat you as a child?
>>
>>2364779
I did that for a while. It didn't pay off in the end. Every once in a while I try again. It still backfires every time.
>>
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My first DnD character.
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>>2364807
Sorry, too big
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>>2363650
Sup guys!
So whats wrong with it?
Also the crosshatching won't stay its there just temporarily to make the image read at least a bit. I'm planning to try to color this
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>>2364855
Shit, wrong file sorry.
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>>2364022
I think you were going for symmetric figures with the first one? But it looks like Helene's back is the focus and Paris is just kind of jutting out from behind her. If you were to move the composition a little to the left and align shoulders on about the same level then it would look as "harmony" I'd also make it so the womans shoulders would almost touch the edge similarly to the mans. You can direct the hair in some other direction so it wouldn't be chopped off.
>>
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>>2363904
Here is my second attempt at composing this story. Any ideas on how I can improve the value scheme?
>>
>>2364610
If you were to refine then tips of the hair resting on her shoulders to look sharp and three dimensional (and take some focus away from the top of the head) then this would be really cool to look at.
>>
>>2364655

an improvement. your strokes look more designed instead of haphazard (which i'm assuming is because you made use of the lasso tool to guide your marks), like you're seeing the shapes of rendering as an element of the composition rather than just something you "fill in" and forget about. keep it up!
>>
>>2364809
I'm not really a fan of the linework. It would make any picture look flat and hard to read. I'd experiment with more loose lines that differ in weight or drop lines altogether and try to do a drawing with shapes only. Dwarves are best though.
>>
>>2364872

Try thinking of the shapes of value as what guides the viewers eye in an image. sources of light attract, as do areas of steep change in value (hard edges, contrast). Use these elements to guide the viewers eye and draw attention to, and away from all necessary subject matter.

Right now, as a thumbnail, and at a glance, there isn't much of a hierarchy of values in your composition, and in fact, much of the contrast is in seemingly irrelevant places in the scene, the curtain of the tables, the arches of the room, rather than the important figures, or actions taking place. Contrast isn't always necessary, in fact low contrast can be used to depict feelings of indifference, depression, numbness, apathy, or fading into/becoming "one" with something larger, or to emphasize the mundane. If the premise of your scene was that "royal dinners are mundane and tedious" you could keep everything low contrast, and in detail at all levels of depth. Always think of your drawing as the conclusion of an argument, meaning, think of what you want to say, say it, and then figure out what type of scene must follow from making such a statement,
>>
>>2364882
It is challenging to dipict a mood that corresponds with the statement without subortinating attempts at sensible lighting which is coherent with the environment one is trying to render. And I understand alot of what you are saying, it is helpfull to be reminded of those things, I will try to implement them. Ruanjia uses contrast in a manner, like you suggest I think (correct me if I am wrong) which is conducive to establishing focal points and mood. It is almost like he is applying aerial perspective on things even though it isn't strictly correct. Thanks for the crit, it was veryg good!
>>
>>2364022
Paris is a cunt and Helen is a slut. Hector is the real OG
>>
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>>2364893

The mood/message, technique (lighting, form, perspective) and the subject matter are always related, and with different levels of importance.

In Ruanjia's instance, his subject matter is often powerful/mythical figures. He uses a few different techniques to emphasize the traits of powerful/mythical figures, the "message" seeming to be simple most of the time: Big mythical things are big and powerful.

1. Atmospheric perspective, an effect associated with, and seen when viewing objects at great lengths, to make the figure seem huge; the implication being, the figure is so huge, that even within the distance from the front of the figure to the back, there's enough distance for the air to become visibly dense.

2. Ambient light. The implication of which is a bit more subtle, and thus, having more variation in interpretation as to it's effect. For me, ambient light implies, and causes association with a very important concept when depicting powerful figures: hierarchy in nature. Ambient light can imply/be associated with hierarchy in nature, because of the natural distribution of the intensity of ambient light reflects, the natural distribution of power in nature: pic attached for examples.

3. Symmetry and a sense of gravity. You'll notice while his compositions aren't symmetrical in a perfect sense, but still imply strong horizontal lines in his ground surfaces by keeping the average of the diagonals parallel with the horizon; His compositions aren't diagonally jarring when depicting this powerful, mythical figures, hor. lines dark grouped near bottom emphasize this.

4. While he does tend to stay with convention and keep the darkest dark next to the lightest light, within the areas of shadow and light, the contrast is quite low, which gives a pretty dramatic effect by contrasting our expectations of what power looks like and how we usually react to it: power is intense -> intense is active / low contrast is inactive.
>>
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>>2364934

last picture, wanted to also point out that another strength of his composition is the consistency of the 80-20 rule, not just in the distribution of the values, but in that the anchoring point that grounds/gives the composition weight, is also at the ~20% mark of the frame.
>>
>>2364934
>>2365017
that's what i call pseudo science. thanks for a good chuckle, anon. the autism is strong in you.
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just something i been working on
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Plan on doing a lot more of these.
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>>2364872
Honestly this looks great to me. I'm thinking the colors are pretty spot on because in the thumb nail it looks like a completed painting. When I clicked on it I see its far from rendered.
Do you have a tumblr?
>>
How can you tell what your colors really look like if your monitor sucks? :C
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>>2365047

I re-read my posts and you're right, I sound like a nutjob. Sorry.
>>
>>2364300
Jeff Watts said studies aren't about copying, but designing you double nigger

We're designers, not photocopiers.
>>
>>2365132

You can't. In your case however, it's way too early to worry about that.
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>>2365076
nice comfort zone there my friend (aka do something else)
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>>2365157

A good copy and a good design have the same outcome: they're both beautiful. Putting one below or above the other is pointless. They may be different actions but they serve the same purpose.
>>
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Working on spider girl monster concept.
Still in the rough.

>>2365132
I like your motive. The colors look great and i like the hair. I think you should try stylize and block in the colors the way you did with the hands. The butt is too soft imo.

>>2365076
Looks good, just keep on working. It just needs more rendering. I think the size of the top of the skull might be screwed too low. I suggest re-checking proportions. Other than that, you've done a great job with hard rough paint strokes.

>>2364872
Looks pretty good. Have you tried turning the picture black and white? It often helps to see how your picture fares.

>>2364857
Stop posting 10min sketches and work on your drawings. I recommend not using such a thin and hard pencil when sketching.

>>2364655
That fucking eyesocket, well done man!

>>2364610
>Chromatic aberration
Well it looks nice at least.

>>2364473
It's a good way to scare off newcomers. I think these threads mostly suffer from the lack of CC really. Every picture gets max 2 replies each.

>>2364296
>Holdingyourhandinthewaterfor7days.jpg
I love it.

>>2364285
The character needs more perspective.

>>2364112
Very cute. Well done.

>>2364145
You come across as a really awful person. Do you think anyone appreciates your input when you're like that?
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>>2365194
Some other recent concept stuff.
Crab claws are hard.
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>>2365203
Almost done with this one.
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>>2365194
>The character needs more perspective.
>>2364291
>subject looks very inorganic

I understand neither of these comments, can you guys please explain more thanks
>>
>>2365127
Thank you! And no, I am thinking of getting a tumblr. But meanwhile I post my work on this deviantart account: http://raoscar.deviantart.com/

>>2365194
>Looks pretty good. Have you tried turning the picture black and white? It often helps to see how your picture fares.

Yes I try to do that as often as I can it helps to get at clear look at the value statements. I appreciate the feedback!
>>
>>2365305
The pose is too stiff
Do more figures
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>>2364610
Progress. Now have to refine some more stuff

>>2364635
Removed chromatic aberration and the bizarre brushes are just for sketching. I still like her rednose so..

>>2364873
Thank you! I blurred the fuck out of her shounders and stuff because i got lazy. this was a warmup. But thank you!

>>2365194
Removed it already. Does it look better?
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learning to landscape
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>>2365337

Quite nice, I think the towers look a bit wonky perspective-wise though.
>>
Guys how do i into color?
I know all the theory and whatnot but in practice i fail miserably
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>>2365361
keep practicing. use references.
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>>2365363
Any good photo reference galleries with nice color stuff you could recommend?
>>
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working on this
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>>2363650
Did some studies of some skulls before I did this.

Tell me where I fucked up, please.
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>>2365411

I didn't like anything you did in the middle, looks like you're just "filling in" the space arbitrarily. The outside marks look nice though, pic related.
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>>2365337
The perspective really kills your picture. I would highly suggest going down on a ground level with your camera. Set up some vanishing points and build from there. I understand that you want to do something fantasy related here, but when you can't draw dragons well and end up placing them in the background, it comes off as a tacky and uneccessary. Personally i think you should work with enviroment only, because the area that i framed from your picture is vastly more interesting and i would like to see you expand on this area. Oh and try to downscale your "work area", even though you might want some epic scale fantasy picture. You will learn better and more effectively by working in a small scale (like framed area). I expanded a bit on the area as a "what if".
>>
>>2365415
symbol drawing look at your eyelashes.
>>2365337
neat for what it is.
>>2365319
cancer lips
super high hairline
>>2365208
neat for what it is
>>
>>2365415
Great there is already improvement! But now you need to learn how to draw features that fit into the underlying structure.
For example right now the eyeball on the right is floating off the face, the mouth is moved to the left etc. You need to learn the proportions of the face I recommend
Michael Hampton (Link from the OP: http://www.mediafire.com/view/m60x33tmhsorcf0/Michael_Hampton-_Figure_Drawing_-_Design_and_Invention.pdf )
If you want to focus on portraits only for now you can skip to page 56. (Page 62 in the PDF).
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>>2365463
You could also use the Loomis drawing the head and hands book if you want, I just like Hampton more.
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>>2365452
>cancer lips
What does this even mean?
>>
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Hey guys me and a friend made a rookie world building group, and we were wondering if anybody from here would wanna join? it's just kinda like a group to help eachother out with plots and worlds and such.
https://join.skype.com/vMQnXdQdSfjE
>>
>>2365452
Fixed the hairline, didnt even noticed that so thanks!
What are cancer lips tho?
>>
>>2365442
Thanks, I see what you mean, the dragon was a last minute thing.
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Draw a girl 4 my music-video chanell. Check it ;)
https://www.youtube.com/watch?v=jNhvJLYh_Sc
>>
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More. PS CC
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>>2365484
I think he means that they look big or swollen.
Those type of lips can be found among black women though, not the best example, but pic related.
>>
>>2365208
I know jack shit about stuff, but I'd say you should try to bring the character up a bit more, with lighting and maybe a couple composition tricks. I just don't feel attracted to him when I look at the picture, the first thing I see should be the character since it is a concept art piece. Make him pop up!
>>
>>2365515
It was the idea tho.
I kinda like black womans lips, but thats just a personal choice i guess.
>>
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This is taking longer than expected, but that's entirely my fault. Anyways, am I doing something wrong here? I know I still have to tackle the obvious unfinished parts, but what other things should I take care of?
>>
>>2365529
Skin looks kinda waxy. Wrinkles look too unnatural. But good job on the lighting!
>>
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>>2365516
I realised that might be a problem. I'm gonna try to desaturate the enviroment around him like with Jesus is satured in blue in paintings. Flatten blood pool into a deep red. Lastly pop some light into the picture, but that part is last since theres a good chance i'll fuck up first try.

>>2365523
Well i think you did an excellent job. I really like the wetness of your portrait, the eyes and lips excel in this area.

>>2365529
Those skin textures look pretty good. Keep it coming.

Currently working on this, i feel like all my brushes are unoptimized for personal use.
>>
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play in darkest dungeon much
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>>2365529
>>2365534
photocopy machines gtfo
>>
>>2365531
Thanks anon, yes I haven't touched the wrinkles since I painted them in. Eventually I should fix them. Waxy skin sounds like the most urgent, general problem, how do I fix that? is it a coloring issue, rendering issue, both?

>>2365534
I asspulled those textures with a couple default brushes. I'm happy to hear it's working well enough!
>>
>>2365553
Its definately a rendering issue. Notice how the right side of his face (the darker part) looks much realistic. Keep going!

>>2365534
Thank you so much!
>>
>>2365515
>>2365523
im not willing to accept the upper lip being almost twice as big as the bottom one though.
No matter how niggy.
>>
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More skeletons. Ways I can improve?
>>
>>2365501
>>2365500
if you arent trolling, beginner thread.
>>
>>2365565
An aesthetically personal choice its cancer in your opinion? Also its not near twice as big.
>>
>>2365568
it feels like it with the perspective. My bad.
>>
>>2365550
Dicaprio guy here. Don't worry, we both dislike human copying machines, and I don't pretend to have much merit for what I'm doing, but I'm benefiting from it ayways. I've never done one of these things in my life, but I figured it'd be a great way to get gud with both Photoshop and my first tablet, that's the main reason I'm doing it.

>>2365562
I can see it now, you're right. Well, it's an interesting problem, I'll stare at the reference and have some fun with the rendering until I figure it out!
>>
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finished this
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Been working on this for a few hours now. how am i doing so far? also any tips on figuring out how place light sources? i seem to struggle with the way fall on the forms.
>>
>>2364021
thanks for the input, ill keep it in mind.
>>2364167
don't have one, sorry!
>>
>>2365602
honestly what a mass, i can barely tell what any of these are.
>>
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Is this less waxy? I feel like I messed up, please tell me if it's any better or worse than >>2365529
>>
>>2365638
you would rather be able to tell what everything is? the imagery is abstract but i followed pretty much all the fundamental rules to make it.
>>
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What are some ways to improve capturing likeness? I don't have the reference for this, but you don't need it, it doesn't look like her.
>>
>>2365645
practicing freehand measurements and focusing on form a lot will make you better at capturing likeness. forget about construction and trying to mapping out where everything should go, you'll capture the essence of what a person looks like much easier if you don't try to be so surgical about it. A one to one reproduction of what's in front of you isn't necessarily a likeness.

Try to combine really excessive form representation, like almost comical how much you focus on it on the planes of the face, combined with really good ( yes it can be good) symbol drawing and you'll get better at likeness.

study van gogh.
>>
>>2365642
composition is a slur and i cant read anything because the values are too similar.
>>
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>>2365529
>>2365640
This is the reference, guys. I'm taking a break now.

>>2365645
You tell me if I'm succeeding, but I find it essential to think about relationships between the different forms. If there's something off it's usually that you're not capturing how her eyes form this or that shape with the forehead, or the cheekbones are this or that wide in comparison to her chin, etcetera etcetera. Take the necessary measures, literally, measure stuff. Imagine you're doing a caricature and take note of those things that make a person look like a person, like long head or tiny nose or thin lips or whatever, and embrace those facial features in your drawing. Like the other anon said it's about the essence. I hope that works for you, it does for me (I think).
>>
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>>2365313
is this better?
>>
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Working on headhunter draaaaaven. The moustache is undecided yet.
>>
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(´・ω・`)
>>
>>2365810
kill yourself
>>
>>2363898
It looks like he has a serious underbite here. The mouth in general is looking a little wonky.
>>
>>2365813
thanks
>>
>>2365818
Dont worry sweet anon i like your cute rabbit guy
>>
>>2365810
ignore >>2365813. Whilst you have some stuff to work on, his type of mentality is quick to either make you quit or completely loose sight of why you even started by mindlessly grinding the fundamentals.
>>
>>2365546
Do you have a tumblr? I really like your work.
>>
>>2365862
thanks, but what are the things i can improe on?
>>
Just wanted to ask if anyone knows why ctrl+paint seems to be down...
>>
>>2365890
It's apparently working for me, I don't know man.
>>
>>2365893
Huh, I guess my Chrome is fucked up or something.

Also, is ctrl+paint actually good? I downloaded tons of books and am going through all them Loomises and Vilpus and Hamptons, but I was also thinking of something with more videos and talks, something more like classes and tons of resources so ctrl+paint seems nice for that.

How much can I learn from there for free? Or will I have to cash out, because I am really fucked on money.
>>
>>2365908

They're a nice introduction. He sacrifices depth for breadth but he has a lot of short videos on a lot of topics, it's nice for introductory stuff.
>>
>>2365908
my poor ass actuallly bought some of his shits and imo its still worth it
>>
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hands
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this one is about being happy, I hope you like it
>>
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>>2365758
hey mang i like this, sorry don't have much time on my hands but i thought he was a little stiff looking so i did some adjustment suggestions w the liquify tool just so you get the idea. i'm sure you would have figured it out anyway (had to make it grey cause my eyes are fucked sorry)
also made canvas a bit bigger it frames him nicer imo
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File: wip.jpg (91 KB, 1440x856) Image search: [Google]
wip.jpg
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working on this right now guys, can you guess who it is?
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>>2365758
you are samefacing and overworking every part of the drawing. it's kind of disgusting. maybe take a break from the imagination drawing and go do some figure drawing from life. that ought to squeeze some of your need for superfluous detail out of you.
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>>2365987
i actually think that's pretty good anon. stop being a hating bitch. paint over it if it's that bad faggot.
>>
>>2365986
why would spawn have pop culture references on his gun? And why would he wear a violator medallion?

go fuck yourself anon.
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