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Can someone critique my work on Instagram? I feel like I
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 35
Thread images: 21
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Can someone critique my work on Instagram? I feel like I'm lacking feedback. Bumping with samples

https://www.instagram.com/philipilip
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Feel free to post your IG as well. We can trade critique
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I guess the visiting the ig won't be necessary if I just show all I can here
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>>2332166
... As well as some not on my ig
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As wip but I ruined it
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you have a splendid sense of line, as well as some interesting concepts that could make for some really solid work if it were better informed in terms of anatomy and whatnot. i'd say your most recent image is my favorite out of the bunch you posted. i'm guessing you referenced the gundam figure from the previous post. you could really benefit from some perspective studies too
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>>2332186
What the fuck is going on in this picture.
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Some of your stuff is stylistically pretty cool and rendered well, but the rest is either shit or almost shit which makes me question your working ability.
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>>2332206
I'm lazy and unmotivated to put patience into my work. But sincerely, thanks. You're the first to ever admit it
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>>2332196
Yes I need to study more. I often times disregard how important realism is mainly because I'm not a fan of "total realism" and I'm lazy. But reality brings a lot of good stuff to the table
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>>2332214
>I'm lazy
>>2332221
>I'm lazy

You've said it twice, now you have no excuse not to fix that.
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>>2332201
Guy falling. The red is a ghost underlapped by his figure. His head is a machine. The blue is sky
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>>2332224
Yeah the perspective fucked you on that one
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Also quit bumping, this is a slow board, you've already posted your instagram, people will see it. Chill.
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Why does the speed in which I bump matter?
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>>2332231
It's not the speed necessarily, but the images are already on your account so posting them here in such volume makes it redundant.
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>>2332234
Lol it's an image board might as well. But yeah, redundance is pointless
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>>2332154
Following you so I can steal ideas from you in the future.
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>>2332241
Cool. I'm flattered
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>>2332251
don't be
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>>2332154
So, I think your biggest problem is consistency in quality between your mech stuff and your human figures. I'd reccomend doing a LOT of proportion/anatomy studies, figure drawings, et cetera.
On the other hand, a lot of your mechs look really fucking good.
(especially these two)
>>2332166
>>2332156

It's blatantly obvious that you've done a significant amount more drawing mechs than you have bodies, and it's glaringly obvious in your work, to the point where if you were to draw a human next to a robot it'd look like a collaboration with different artist, a million steps behind you.

So if you want to keep drawing humans, focus a lot more on accurate humans than mechs for now.

It might also be worth dropping the heavy perspective for a while to solidify the basics before you dive into warping everything again.

I also find it really bizarre that a couple of your human figures, namely this one >>2332181
are significantly better than others, such as this one. More accurate perspective studies might be worth looking into, as well, but separate from your anatomy/figure drawings.

Sorry I couldn't really help on any specific pieces, but just doing those extra studies should fix a lot of your issues.
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don't stop drawing buddy
Thread replies: 35
Thread images: 21

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