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You are currently reading a thread in /gd/ - Graphic Design

Thread replies: 9
Thread images: 3
File: Fantasy Crescendo Logo 11.png (684 KB, 4300x1500) Image search: [Google]
Fantasy Crescendo Logo 11.png
684 KB, 4300x1500
I'm part of a project working on a fighting game. I'm the one making the logo. The problem is, even though the concept is OK, the logo I have so far is full of suckage and I need to fix it if we're ever going to use it. What am I doing wrong and how do I fix it?
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>>251975
Take a designer course for starters...

Jesus christ OP, that is just fucking awful...
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File: Fantasy Crescendo Logo Plain.png (289 KB, 3652x1261) Image search: [Google]
Fantasy Crescendo Logo Plain.png
289 KB, 3652x1261
Version with just Yin Yang and Main title

>>251981
thank you for the well thought out feedback
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>>251975
well my best advice is to thrash that one and start over maybe download some references from other fighting games and try to imitate one.
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>>251993
Ok

I'm not very confident in my abilities since I'm still pretty inexperienced, but maybe i will try it again
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ditch the generic serif font. try an actual hand-drawn font for more energy, less perfect spacing, and more mood.

no ying yang shit either. but agree with above that you should look at other fighting game logos. look at 90s era Capcom and SNK fighting games for starters.
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>>251975

It looks like the sign I'd see at an outline mall karate school
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>>252025
The Yin Yang is an important thematic concept to the game and it's one of the few things that I don't want to change from the current iteration
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>>251975
>>251987

Create a larger contoured path between the graphics and the text.

Also think about deign as a puzzle, the visual elements work best if they smoothly fit next to other elements, just layering one on top of another creates jarring results.
Thread replies: 9
Thread images: 3

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