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Anonymous
Vidya programming (not general "development" with ready-made engines and whatnot)
2016-06-27 08:15:06 Post No. 55280687
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Vidya programming (not general "development" with ready-made engines and whatnot)
Anonymous
2016-06-27 08:15:06
Post No. 55280687
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What is the best API or framework for beginning vidya programming, and why is it XNA/Monogame?
It doesn't provide a ready-made rendering engine with too many ready-made data structures and whatnot, but isn't low-level enough that you have to constantly worry about low-level implementation issues as you try to learn the necessary 3D math, and using C# over C++ means (as far as I understand) generally cleaner code with no need to think about memory management, not even RAII.
Later on, one can mess around with graphics APIs proper and learn how to deal with lower level issues/those automatically handled by XNA, but for learning and quickly applying 3D math it has so far been great for me.
What are some frameworks and APIs you recommend, and why?