What's the most difficult historical platform to develop games on?
>>55008942
Potato
>>55008949
How do you develop games for Potato?
>>55008958
You need to acquire root access first
>>55008958
Assemble starch chains.
>>55008942
Jaguar, I suppose.
>>55009124
Any particular reason?
>>55008977
Kek,
I thought it was the Sega Saturn?
Android. Devices range from 360p -1440p screens, adreno 305 - adreno 530 GPUs, 4-core 1GHz A7 - 2-core 2Ghz kryo CPUs, 512MB - 4GB RAM. It's a fucking nightmare.
>>55008949
>>55009872
That's why you use Google's JVM so you don't have to compile 30 million versions
I would argue PS3, it used a totally unique architecture and many developers like john carmack came out saying its developing tools were ass.
Android
>>55009160
How the fuck can you write a game on a fucking animal without it's killing you?
>>55009160
fucked up hardware, like the 3DO
>>55011046
>potato chip
Those japanese and their sly disses.
>>55009715
>I thought it was the Sega Saturn?
This.
System with multiple co-processors, confuse architect, poor hardware 3D instructions and all documentation in japanese.
Man, this is BEYOND shit.