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Who buyer's remorse here? https://www.youtube.com/watc
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Who buyer's remorse here?

https://www.youtube.com/watch?v=fQ0JTkBZdyw
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>Vive has no games.
You were warned. Should have bought Rift.
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>>54730777
I am in no way dissatisfied with my next level porn delivery system.

>>54730934
Uhh..you have been keeping on top of the Rift situation haven't you?
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>>54730777
Check'd and wow, this video really shows how little effort people are putting in to "design" games for VR. "pick up and point at shit, version 500"

The fact that games that want you to move around just make you teleport to locations. What's the fucking point.
>>
/g/ convinced me my dreams of me and my waifu would become true

I still feel empty inside.
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>>54730777
>buying any new technology within a year of release

You deserved it tbqh
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>>54730777
Giant Bomb almost had this video pulled because they thought it misrepresented their opinions so strongly.
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>>54730777

had the pre for 3 months now

still use it every day

i guess if you are poor and bought into the hype it can be disappointing

95% of vive owners are upper middle class tech enthusiasts, we under what being an early adopter entails
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>>54730777

Send it to me OP. Or come over if you want a bj for it.
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>>54730777
>Virtual reality games are not so great
I've been saying it since the oculus CV1 came out. A lot of people did but the fucking hype and constant shilling was louder.
VR will shine in social applications and porn.
Gen 2 or 3 may have a good enough resolution to replace traditional desktop displays as well.
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>>54731430
Yes, and absolutely nothing bad has happened for me, the consumer. Oculus fucked up and it'll come back to bite them in the ass but that really doesn't affect me.
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>>54731728
depends what country you live in, and what state
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But I didn't buy a Rift?
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>>54731874
That's actually an HTC Vive. You can tell by the 'htc' markings on the front and strap, as well as the filename.
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>>54730777
>Burgeoning technologies have kinks to work out and not much initial support.

Woah. That video really opened my eyes! Thanks OP!
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>>54731889
I know that, I'm saying I don't have buyer's remorse because I didn't buy a proprietary piece of facebook bullshit. The vive on the other hand is great.
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>>54731430
What happened with the rift?
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>>54731897
Right. The OP's video really demonstrates what a worthwhile piece of hardware it is.
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>>54731924
The hardware is great, looks like the software is pretty shit right now but that should be expected. It took regular PC games how long to get where we are? Anyone expecting the same level of playability right now is deluding themselves, unfortunately.
>>
>Early adopters surprised when it sucks
You are everything wrong with the tech market.
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>>54732000
great hardware != worthwhile hardware
The hardware is not worthwhile due to the lack of software, not any inherent flaw with it. That being said, a pair of 4K 90Hz displays are not so far out with the Oculus Rift CV2 coming in only 2 years. There is no point in buying a VR headset now.
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>>54730777
Vr is being pushed hard by companies with a lot of money but it's shit. It will never be good either. Just don't be a sheep and don't buy into the marketing.
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>>54731785
You see, they are perfect fro some games. I got mine for DCS and iRacing. Works already just as I expected it too and will be even better when I get my new GPU next month or so.
You see for some, it already is successfully filling the role it was designed for.

The porn is just an added bonus but a nice one.

>>54731696
Exactly. I don't mind supporting the 1st gen if I can get a use out of it and help ensure a 2nd gen will follow up. If no one adopts the 1st gen, you may not see a 2nd or 3rd. We are the ones that make these poor fucks able to adopt this shit in a couple yrs when it has dropped in price and improved in tech.

I got no probs with that because I have my cool little toy now to play with..I just add it to the pile of other cool toys I get for myself because I am fortunate enough to be able to do so.
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>>54732082
>It will never be good either

Kek, just like paper printers will never be good and will always be too expensive for individual people to buy, right?
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>>54732099
Millions of shitty things fail but you are trying to pick the things that succeeds. I'll just wait to laugh at this fad as it dies.
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>>54732082
>Vr is being pushed hard by companies with a lot of money but it's shit. It will never be good either
And your reasoning behind this is? If you even have reasons.
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>>54732150
What distro of linux do you use?
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I'm head in the sand until 2020. Put this shit back in the oven its not done. Only retards who need instant gratification have a problem with the current state of VR
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>>54732205
Windows
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>>54730777
Can somebody describe to me what virtual reality feels like? The first impresisons of putting it on?

Like does it make you feel immersed and like you are there, or does it just feel like two screens up close on your eyes.

I just can't imagine what it feels like, I wish I could try before I buy.
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>>54732161
It is pointless. It enables nothing. It's like motion controls. It makes things you can already enjoy more convoluted and difficult for no benefit. All it has is a bit of novity which will quickly wear off. It is also inherently not social which means it will be a hard sell to make it mainstream. It is literally harder to market than motion controls. Not even mentioning the cost of ownership and the technical problems.
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What if they included a wearable battery back and made it wireless? Or is the bigger problem potential lag from the wireless connection? Having that cable in the way seemed like a huge problem.
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>>54732336
It's like it's own thing. It doesn't feel like you are there at all.
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>>54732336
Bags of salty coins and milk. :^)
In my experience with the Oculus Rift and Elite: Dangerous, it's insanely immersive. The head tracking is on point and the game's interface is actually designed to respond to it. You look to a specific point on your left or right and a holographic screen jumps to life. Surround sound audio direction changes as you turn your head. It's fucking brilliant.
>I wish I could try before I buy.
If I'm not mistaken Best Buy is doing some public demos across the US soon.
>>
https://www.youtube.com/watch?v=wzAv_3nwtg0
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>>54732352
Gear VR nigga.
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>>54732375
Maybe if that got combined with the vive's full room sensor thing that'd be cool.
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>>54731910
A Rift project manager has been arrested for possession of child pornography which caused a media outrage and a drop at the stock market.
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>>54732366
I am officially on board for VR now. Not that this looks particularly impressive, but it shows potential.
>Doesn't recognize body motions.
This is why we need optical sensors, like what Oculus is doing.
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>>54732344
You really do have a very simple mind don't you?

Please qualify your opinion with telling us how many hours you have logged with both headsets?
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>>54731661
Blame nogames
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>>54732336
It definitely takes you off guard even knowing what you think you will expect. It really does allow yourself to feel you are in a different space than you are in. It is not like looking at 2 monitors. It is like wearing an old time scuba masks, the oval ones with the big glass plane and seeing the world through that..but it is a digital world. The displays need to improve, smaller pixels..blended..what have you, but it is still pretty damn good as it is currently. The immersion makes up for lower vid quality than your monitor gives. I mean everything is in 3d and life size to you..pretty cool. Also, porn. High quality is freakin surreal..when these chicks get in your face..they feel/seem in your face. I got a buddy that this alone is worth the price to him for his.

Just gotta try it.
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>>54732344
>It is literally harder to market than motion controls
I don't think there's but much of a historic difficulty in marketing motion controls.

But to compare VR with tracked controllers to more abstract motion controls like a Wii or Kinect is absurd, it's on a whole new level.

OPs video does a good job of showing the worst of the VR market, but doesn't address the best. It's a new technology with no established players in the developers world, so its anyone's game, which means a lot of indie devs with no significant experience jumping in and trying to make a quick buck out of the hype.
But they are in no way representative of what is possible with the platform, with current and future software.

Source: Still use my Vive every day I can, got first wave shipping, not getting old anytime soon.

Is the reason so many people on /g/ are so mad at the idea of this technology because they can't afford it?
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I have a Vive but I just sold it on Ebay. I got it, not for the headset, but for VR itself. The headset really is a piece of primitive crap. Low resolution, low pixel density, no foveated rendering or eye tracking, and hell it still uses screens. This is the first time VR has come to the consumer market at an attainable price, that actually works well and I had to have it to not only support its takeoff, but to know what it's like. You really can't explain it. And It's due to advances in smartphone technology and manufacturing that it can exist, this time. It's very different from viewing the game on a 2D screen. It's a you don't "feel" like you're there, but you instead forget that you are using a device that is immersing you. It's really quiet amazing, and that is why I think VR will succeed this time around. Even in its primitive first gen form, it works surprisingly well, and the same amount roughly would be spent on a smartphone or a tv or even a nice monitor, but this gives you more than just staring at a screen. I think 3-5 years from now VR will be the new medium, not a medium that will replace anything, but just an added section. I think the tech can potentially move faster than smartphones in terms of engineering and will be burrty fucking mind blowing in 10. That's not saying everyone and their fucking mum on the planet will be using, but big enough to have triple A titles, movies etc and Corporate weight behind it. Just as you see now alot of Corporate powers are investing into it, even if its small investments, but some are going head in. So I sold mine because not a whole lot of games, cept Elite, drive sims, and minecraft. Porn is tight 2. also made profit so ya.
>TL;DR 3-5 yrs it'll take hold, 10 yrs big, excited for VR itself not the headset, purty great at first gen, just wait.
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>>54732366
most of this isn't the games are good.... but "memes from portal are good"
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http://macon.craigslist.org/sys/5600979067.html

this person is sure having some remorse, and wanting to spread twice the misery to someone else.
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>>54732436
But there's nothing wrong with the product right?
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>>54732336
It makes you feel like you're gonna throw up.
https://www.quora.com/How-big-an-issue-is-the-nausea-problem-for-Virtual-Reality-products/answer/Steve-Baker-9
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>>54730777
I'm waiting. Not only do I not have a card that doesn't run it at high refreshes, but the thing altogether is stupid expensive, maybe I'll bite when it gets to $400. By then I will probably have replaced the 970 with Vega/1080 Ti or Volta/Navi. On the current Vive, I don't have room for it and fuck getting an Oculus when it's tied with Facebook.
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>>54732619
How will they address movement though? A VR treadmill? The whole teleport to move seems extremely immersion breaking.
The
Do you get any of the focus/convergence issues like from 3d movies?

http://www.rogerebert.com/rogers-journal/why-3d-doesnt-work-and-never-will-case-closed
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>>54733017
>Has not tried it detected

Not felt that once yet..nor has anyone that has tried it out.
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>>54733085
Teleportation isn't as immersive breaking as you might think, especially if implemented well.
When done well, it limits where you teleport to to about the distance you can jump to, and you won't be able to teleport to places you wouldn't be able to walk.
One game that does it really well is stealth game Budget Cuts, which uses it as a game mechanic, where it uses a sort of Portal style portal shooting to peek around corners and in rooms without getting nabbed.

That said, I'm all for further development on the locomotion issue, and hope plenty of devs experiment with other methods.

>>54733017
That guy hasn't even tried them and as such isn't even arguing against them.
Everyone knows that artificial locomotion, mostly in walking/running games but also less so in sim games (Driving/flying etc) will cause most people to experience motion sickness, and no one is denying that current gen headsets will make a lot of people sick if they try and play games where you appear to be moving through space while actually sitting/standing still.
But VR games that run at the full 90fps, and even at 45fps in most cases with SteamVR reprojection, while your movement is matched with your perceived movement in the virtual environment (which is just about perfect on both Oculus and Vive within their specified operating environments) then 99% of people will not, and have not gotten sick.
This guy is referring to experience with simulator based programs, which do cause motion sickness in a very small segment of the population, bu refers to no experience actually using either of the major consumer HMDs
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>>54732336
Visually and audially it makes you feel like you are there I would say, although perhaps wearing skigoggles with blurry lenses. But it is definitely impressive. However the lack of other senses ruin the illusion a bit, especially if you are sitting down and your character is not, or if you try to move around.

I think it would be indeed almost impossible to image what it is like without trying it, you should either find a demo location or if you want to gamble just take the plunge and buy it. Personally I don't regret it at all, but I've owned a DK1 and DK2 so I knew pretty much what I was getting.
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I just fell for the 18gb ram meme. Paid $20 for 8gb of DDR3 on ebay.

I have never used over 8gb of RAM for anything with my PC. My 12gb was more than enough.
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Will Oculus Touch handle a smaller play space better than the Vive's Room VR? Straight up denying certain games seems like the worst possible solution to ~1' less space than recommended.
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>>54733357
And apparently I still need to buy another 4gb to get up to 24gb because 18gb isn't optimal with a dual CPU setup.
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It's first Gen

Sony will have the best games at launch though
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>>54733357
>>54733394
>18gb
>paid $20 for 8gb
>12gb was more than enough
>another 4gb to get up to 24gb
Is this one of those puzzle book things I never understood?
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>>54732619
Yeah the resolution and shit screens and refresh rates is pretty bad

2k 90hz is like 2013 tech at best

maybe in 202x when they try again it will be less shit
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I preordered my Vive from the Microsoft Store (save on shipping and a retail store to return if necessary) hopefully I don't have any dead pixels.

Select Microsoft Stores have 10min demos of the Vive right now, I tried it twice. Sold.

It's something hard to understand until you try it yourself, I consider it as big of a game changer as the Original iPhone.

A good friend of mine who doesn't get excited about anything ever is super excited for his Vive, he pre-ordered it the night we tried it at the MS store.

If you have the disposable income to spend, and love cutting edge tech, go for it.
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>>54733388
What do you mean?
Every roomscale Vive game I know of supports SteamVR's "Standing Mode" which is literally the as space consuming as standing and turning on the spot.
When people say things like Vive games work better with a large space, they literally just mean it's more fun, because you can actually walk around and explore, but it doesn't mean the game doesn't work at smaller spaces. It's just better in bigger ones (obviously)
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>>54733426
2019. 4k 90Hz with two Thunderbolt 3. You heard it here first.
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>>54733446
The impression I got from OPs youtube video was that certain games could not be played in the space he had.
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>>54732436
Can i please have some sources for that? Cant find anything
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>>54733085
A split 4 way treadmill that knows where your feet are will be full immersion when it happens, around 2020 I'd say
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>>54733496
>A split 4 way treadmill that knows where your feet are will be full immersion when it happens, around 2020 I'd say
Literally right now, 6000 USD though.
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>>54733426
Resolution could definitely improve, but I've noticed no lacking in refresh rate.
Resolution needs a little time to simmer though, because it's limited by current gen GPUs as well. 2K 90hz isn't hugely incredible in days of 4K 144Hz monitors, but keep in mind it needs to run at 90fps 100% of the time or it's very uncomfortable, and current gen cards that can achieve this in most Vive/Rift games at the moment are already prohibitively expensive for most people.
With the coming generations however, there will probably be a big focus on "VR optimisations" from both red and green team so the solution may come even sooner than predicted in the guise of 2nd and 3rd gen.

Personally, even though the resolution on my Vive is noticeably lower than would be perfect, I think the current 2160x1200 90fps combo is a good compromise on quality to achieve performance demands, and once you're in a good game, the first thing you forget is the resolution, followed closely by where you really are.
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>>54733425
I have 12gb. I saw a good deal on 8gb of DD3 ram for $20 so I jumped on it. I knew I wouldn't use one module because 20gb isn't a triple channel configuration, but that was okay because 18gb is still a nice upgrade.

But now I am reading you should have the same amount of ram for both CPUs in a dual CPU system, so that means I will have to buy another 4gb to get up to 24gb so each CPU has the same amount. (9gb each is no good).
>>
If you were dumb enough to fall for the VR meme at least you can still sell your headset for a profit to some other dumb loser on ebay.
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>>54733465
Not him, but if you go on Steam and look in the VR category you can see which games support Seated, Standing, and Roomscale, and if any of them require a certain sized space, they will list it, but there's only one game I'm aware of that requires a larger space, but it's more of a demo than a game.

Most games will either scale to adapt to smaller spaces ie. Job Simulator, or have some method of moving around the game without moving in your playspace.

But again, any game that supports roomscale will be a lot more fun the more space you have.
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>>54733509
Need to get them down to around $1500 for plebs such as myself.
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>>54730934
Atleast you can play rift games with the vive thanks to the revive project.
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>>54733638
Also good that Vive has a lot more games than Rift.
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>>54733085
>http://www.rogerebert.com/rogers-journal/why-3d-doesnt-work-and-never-will-case-closed
The Teleportation method is actually very very good, if well done. If you go look at Budget cuts or say even Call of Star Seed, they are the best. As for convergence, you do experience it withe the CV1's, but the technology to fix that is already on track for CV2. Look up foveated rendering and eye tracking. They have headsets already coming out soon with the technology, that are made by other company's. Those specific technology's are also the major focus of VR company's, as shown by there statements and various journal/documents. Also the whole using screen thing is primitive and anyone who thinks that's the end all be all of the technology is sadly mistaken. They have, even now, that technology in working, demoed products. "Near Eye Light Field technology" is a type of projector if you will, that displays light into your retina, but does so in the same manner as your retina picks up, and receives real life light. Which is basically reality itself, as we perceive it visually. This not only gives near total FOV, but rids motion sickness, among other things. Nvidia has that prototype, and is , admittedly, going to take abit more time. Maybe perhaps CV4? Depends on how their research takes them as they explore current screen and future screen technology, and how they can use them and their results.But also likely in such a new market worth Billions, someone might just say giddy up cowboy, were taking the whole fucking pie, and drop some heavy tech. And to swing it all back, It's going to move fast, not next year fast, but sooner than you think. 5-7 years or something like that from now, those models will make these current models look like Today's Iphone/SamSung Flagship vs the 80's brick. Okay perhaps not as much much, but it'll be fucking mindblowing if you had one now.
>TL:DR teleport burty gud if dun well "budget cuts/starseed", Convergence fix cv2, light feild
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>>54733650
Also btw Resolution is shit in the grand scale of the technology that is VR. In my Vive I actually don't notice it playing games at all. Viewing movies and web stuff, ya.
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>>54733650
Seeing how much the current manufacturers of VR headsets like to play nice with each other, I see nothing g good coming from even more fragmentation of the market until some form of open VR standard specifications are implemented that can ensure interoperability between different devices.

What good is it to have 13 different devices that all are closed off in their own walled gardens?

Occulus and Vive are already in the process of purposely breaking interoperability and ensuring the two technologies don't work with each other.
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>>54730777
it's not exactly buyers remorse, it's more like there is barely worthy content for it.

except porn, alternate vr social applications and very few aaa titles, not to mention eroge japan vr

https://www.youtube.com/watch?v=9GD5xgEc4EE
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>>54730777
kek, i watched that stream. love gb
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>>54730934
>giving money to Facebook
Nah.
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>>54730777
>You can dislike this video, but it won't bring your thousand bucks back.
kekkekeke
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>>54733733
Valve/HTC and the other manufacturers are doing pretty well working and sharing together, and Valve has even made that standard you're talking about, being OpenVR. This is how one guy made a very simple mod to make all Oculus games work on a Vive, despite Oculus' best efforts.
Valve and Oculus were even closely partnered before the Facebook acquisition sharing with them a lot of the technology that made it into both consumer headsets in the end, but Facebook was the one who distanced from Valve, so Valve took their innovations to HTC instead to make their own headset for the sake of competition.

Facebook/Oculus are the only ones in the industry with the shortsighted walled garden approach and Valve are more concerned about VR as a platform taking off than profiting from a piece of hardware, as it will be better for everyone in the long term.
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>>54733680
the motion adds to it while playing games.

when sitting focused to look at a virtual scene, the subpixels are very obvious
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>>54733823
>htc is more concerned about VR as a platform taking off than profiting from a piece of hardware, as it will be better for everyone in the long term.

>https://www.macroaxis.com/invest/ratio/HTCKF--Probability-Of-Bankruptcy

kek
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>>54733733
A touchy subject that has more emotion then logic sometimes. It's not on Oculus's side so much, but rather Facebooks side, that is currently making walled gardens and fragmentation. Shareholders will be shareholders and the Market plays by different rules. What makes most money and secures more power and resources? That answer is givin by "market analysts" and "researchers". What can give mass appeal, and how to make them stay or keep coming back. As for Valves side, they have total dominance with steam, as a platform, a service, a game producer, and community for content creators. They use this as muscle and its unfair. But when is it ever fair in the Market? Manufacturers of coming headsets actually opt to use OpenVR and to use steam, as they are are mostly to fucking small to ever pull an Oculus/Facebook billion dollar deal. They will be forced to use Valve if they want to sell Headsets. They have no Market appeal, no purchasing power, or ability to market the product to the masses. I see PC monitors manufactures doing the same as they do with with displays, to VR. Not saying Oculus will die, I think they won't. But they just might be Overgrown. And In 5 years some fucking name you never heard of might Dominate.
>TL:DR Just sit back and in the end its going to be open and free
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>>54733823
I hope you are right, and that we will see a collaboration and industry standard being adopted by everyone.

This is the only way I can see this become a success that will eventually reach the broader market and different demographics.

If everyone just looks to keep others out and tied to their own services platform, it won't be successful.

We need the companies and manufacturers to agree on certain standards and compatibility guidelines, and encourage the developers of the applications to ensure interoperability as well with the agreed upon standard.

I don't want to be in a situation where my headset doesn't work with some application developed for another, and purposely being prevented from using my hardware with it.
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>>54733871
I said Valve.
They're the ones developing all the software and making open standards, HTC is only manufacturing the hardware for their first gen SteamVR headset and Steam aren't in a permanent partnership with them. It's more like Google's temporary partnership with their Nexus manufacturers.

Even then, it's more financially beneficial for HTC to have VR as an industry to take off than short term gains on first or second gen hardware.
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>>54733509
>>54733587
you could build one yourself for cheaper
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>>54733895
Not arguing with anything you're saying, but just going to add that OpenVR (made by Steam) is an open standard for headsets that doesn't even require Steam to run. So Valve has made a standard that anyone can develop with for any headset and publish to any store they want.
Obviously most devs will publish to Steam because of their market dominance, but Valve have given all the tools needed for devs to go in any direction they want.
Valve know they are in a great position in the gaming industry and aren't afraid of competition and even encourage it.
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>>54733937
Ya I caught that after I posted. 3am and I'm lightly stoned ha.
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>>54732969
Oh, Oculus added DRM to the Oculus Home store in a futile effort to keep Rift exclusives inside their walled garden.
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>>54731430
>>next level porn delivery system
you shoulda bought an escort for the same amount, son.
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>>54733394
>dual CPU setup.
are you running a server?
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>>54734004
>you shoulda bought an escort for the same amount, son.
truest words have never been spoken
>>
>>54732336
My initial thoughts with both the Rift and Vive were:
"Text is actually somewhat discernible!"
"I'm not just looking at pixels!"
Then the head/hand tracking worked just as they should and I was floored.
>>
>>54734038
But can the escort turn into a scene where I fuck Hatsune miku inside a space station while her tits spew milk?
>>
I like the idea of high FOV and depth but hate that everything is motion controllers. Why cant it just be a normal controller and the headset?
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>>54734074
if you pay her enough, yes.
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>>54734004
>cost of Vive where I'm from $1100
>cost of decent escort where I'm from $200/h
>buy Vive for $1100 own it for the duration of it's lifespan
>buy escort for $1100 have it for 5 1/2 hours worth of time at best
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>>54734075
Because seated games with a controller are either very boring or vomit inducing.
Try using standing/room scale games with motion controls and you'll see that's what VR is meant to be.

Unless you're either crippled or obese, in which case, tough luck.
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>>54734101
hooker > your hand
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>>54733650
If you watch someone play a game with teleportation you can see how within a few minutes they stop walking almost completely. They just stand there and point to where they want to go, they don't even move a few feet.

It's the only movement mechanic we have that works but its really really bad.

Even if they fix the appalling fresnel lenses and the low res, VR is just too limited because of movement nausea.
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>>54734109
My hand doesnt Cost anything and has a much lower chance to Contaminate my Penis Ya dig ?
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>>54734154
>depends his betaness to this extent
what a cuck
>>
>>54734159
>thinks jerking off is cuck but paying a female to literally cuck you isn't the height of cuckery
keking hard, nice try Goldbergstein.
>>
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>>54734195
just keep projecting retarded, stay virgin.
>>
>>54731693
I watched the majority of both streams and it seemed like for the most part they liked them a lot.
>>
>>54734249
they didn't like the games that much, which IS what the video is showing.
>>
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>>54734143
>Prole
>>
>>54734249
>>54734283
They were impressed with the impressive games, but didn't hold back on shitting on the duds and questioning whether it was worth them existing.
Just makes them seem uninterested in VR in general in comparison to most launch reviews who were pretty blinded by hype when it came to the more lackluster experiences.
>>
>>54734297
>hype
is that the new meme the kids are sharing these days?
>>
>>54734311
What are you talking about?
I'm using it in a negative context.
>>
>>54734297
>>54734283
I mean when you take over 10 hours of footage and cut it down into 20 minutes of footage of them shitting on it of course its gonna look like they hate it
>>
>>54734143
>movement nausea
Just call it what it is: Simulation Sickness

Don't get simsick, chummer; I should go back to /tg/.
>>
>>54734320
>>54734323
i'm just shitposting, don't mind me
>>
>>54734324
Simulator sickness is a different thing to motion sickness or "movement nausea" as he called it.
>>
>>54734331
I disagree.
>Due to the spatial limitations imposed on these simulators, perceived discrepancies between the motion of the simulator and that of the vehicle can occur and lead to simulator sickness. It is similar to motion sickness in many ways, but occurs in simulated environments and can be induced without actual motion.
I suggest it's the closest thing to describing the aforementioned feeling within a virtual or "simulated" environment.
>>
>>54732344
>It's like motion controls.
The Wii was one of the most successful consoles of all time.

It was an example of a gimmick finally done well enough to be enjoyable.
>>
>>54734159
>paying for sex
>thinking this is better than masturbating
>calls others "beta" while advocating prostitution is something better than masturbation

Tip top kek
>>
>>54731696
>>54732092
my heroes. spend more shekels you cucks, its all for a good cause. besides, you can afford it, you are 'rich'
>>
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>>54730777
>>
>>54734004
Why the fuck would I give some bitch my cash? I fuck 2 ladies weekly currently..why do I need to add an escort who wants my cash into the mix. No, I will stay with my 2 free girls and a Vive. Whats nice is you can mix n match em.
>>
>>54730777
Still no Linux support
Still haven't bought it
>>
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>/g/ suddenly wants games
what the fuck happened?
>>
>>54731924
The OP's video really demonstrates how well you can cherry-pick clips from a 10 hour livestream
>>
>>54732375
I've tried it, it's ok but tracking isn't perfect

You need that 1:1 tracking to get really immersed.
>>
>>54732619
>vr
>still uses screens
>>
>>54737449
>implying VR is just for games
>>
Literally got mine just last night, here's my short and sweet review.

Compared to the Oculus DK2, the Vive has a bit smaller field of view, it's more obvious you're wearing a headset and it feels as if you're viewing the world through a pair of goggles. The Vive is also blurrier around the edges of your vision, though the resolutions are comparable.

The motion tracking of positional tracking of the headset and controllers is beyond superb. I was completely blown away by how accurate it was, to the point where you can toss a controller in the air and catch it without taking off the headset. This achieves an amazingly immersive experience in spite of the visual shortcomings.

I love it, but I can see how some may want to wait for a more refined future release with better visual fidelity.
>>
>>54737425
Lets hope it stays that way.
>>
>>54732336
Its a screen. No more needs to be said
>>
Funny video.

I really don't see myself getting into VR until it's something that comes free with a $400 smartphone. Which is probably coming in a few years.
>>
>>54734429

So successful they decided not to include it with their follow up console.
>>
>buying VR headsets to play games

They are designed for next gen porn experiences.
>>
It hasn't been a week yet, but I don't regret it.
It's cool as fuck.
>>54731430
I'm too retarded to get porn working, how do ?
>>
>>54732336
it feels like bags of sand
>>
>>54730934
Oculus games are boring. I'd take the simple games with room scale vs games that can be played on a monitor.
>>
>>54733544

How the fuck do you get 18GB? Do you have 8+8+2 setup?
>>
>>54730777
i cancled my vive preorder months ago when i realized vr is a complete and udder meme.

ar is the future, not vr. vr will never ever be successful until they solve locomotion and they've come precisely nowhere in that regard since the advent of vr.
>>
>>54738036
Sounds to me like you're wearing it wrong. The Vive definitely has a larger sweet spot and field of view and the resolution should be perceptibly higher. There's no competition in this regard.

You should try taking off the foam and seeing if that improves things for you. Seems to have helped a lot of people. You can make a custom foam from some night shades letting you get closer to the lens if it does.
>>
>got rift
>played two free games that came with it
I guess it's time to return it. There's no games with real depth.
>>
>>54731671
k grandpa. Go die already.
>>
>>54735106
Stay jelly, poorfag.
>>
>>54735265
Git gud dumbass.
>>
Honestly we just need 1 good porn game. I could care less about what other games it has if I can fap with it.
>>
Ive said this before
Vr failed because nobody wanted to take the initial loss.

high price = small userbase
small userbase = less third party development
less third party development = "why should i spend $800+ for no games?"

I think VR had a chance if someone like facebook/microsoft/valve would sell headsets at a loss to build a userbase thereby making it financially viable for developers making good software.
>>
>>54737425
You know it is 2016 right? For fuck sake.
>>
>>54740223
Just download Whirligig player(plays em all) learn the controls, dl your porn vids, go to town. I have about 100gbs of great vids now. Surreal shit.
>>
>>54740608
You are wrong but also a stupid kid, so it is expected.
>>
>>54740223
Here is the link..can get it on steam too I think but from dev site it is free.

http://www.whirligig.xyz/
>>
There's just no fucking games. Zero. It's all shovelware, tech demo bullshit.
If No Man's Sky was compatible with the Vive I'd buy it in a fucking heart beat. But alas. Doesn't seem like it fits the VR genre anyway as all these shitty tech demos have you teleport rather awkwardly to get anywhere. Fuck VR until there's enough porn for it.
>>
>>54741148
>No Man's Sky
Literally Spore 2: the revengeance
>>
So how is porn in VR?

I'm willing to spend 2000$ on equipment if I finally can fully experience sex.
>>
>>54731895
>I'm really butthurt I spent a thousand bucks for something I have used twice, but admitting it would be too painful. Besides, I have a lot of money, so literally wiping my ass with it and throwing it away doesn't affect me at all. AT ALL YOU HEAR ME???
>>
>>54732436
Thanks asshole, now I have that in my google search history
>>
>>54741148
There is plenty of porn for it..how much you need? A few tb? Because that is available right now. And there are games, just not ones you might want to play with a short attention span or generic interests..DM fps style games. This thing makes driving and flying sims amazing..that is why I got one, fills the role I wanted for and will grow as content continues to be dev'd. Also, have you heard of voprX? Sounds like you haven't. It lets you play a ton of titles in huge 3d or such at Skyrim and GTA V in a full VR mode. You just seem to be suffering from limited information awareness syndrome. Common with kids who just shit post on /g/ all day trying to get everyone to use linux as a desktop OS.
>>
>>54737412
cool
>>
>>54741253
You have to wait a few years until VR sex is better than real sex
>>
>>54732000
I wouldn't want any form of media entertainment to get to the point where PC games are right now. I'd rather eat a turd and have a buffalo take a diarrhea dump in my ear. I rather eat

the rotten asshole

of a road-kill skunk & down it with beer.
>>
>>54741325
edit-voprX=vorpX
>>
>>54740832
Cool, thanks anon.
I was having issues with the controls on Monday night, but that might have just been tired/ boner causing issues.
I ended up putting a POV video fullscreen in the steamvr overlay and scooting up until it was almost lifesize, kek.
>>
>>54732092
>he thinks he's "rich"

what a joke you've become, middle class
>>
>>54741298
I did this too, I googled "virtual reality child porn" and did not get back the results I wanted.
>>
VR is all the rage right now:
https://www.youtube.com/watch?v=WQtkI23Nr9o
>>
>>54740858
english isn't your first language...

have fun teleporting everywhere like a tard because there is not nor ever will be a satisfactory solution to automation.
>>
>>54741506
>automation
*locomotion
>>
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Maybe I'm old school but frankly I find adult gamers quite pathetic

You fags deserve to be trolled into buying useless shit
>>
>>54730777
I regret buying your mom for the night.
>>
>>54741372
The cool thing about Whirligig is once you have the correct settings for each vid..it remembers them for future playback. Alos, just get familar with the various barrel and fisheye settings options. Prety much all vr vids will be in one of these 2 formats. just then gotta hit the y key and switch to sbs or ou mode and whether it is 180 or 360 degree, you will be able to tell obviously which you should pick..then get your titl setting right for the particular vid and you are set.

Also is great for regular vids too, can make it like an imax theater size if you want. Just an awesome player that lets you leave steam out of the equation. Dev dude is good at updates too
>>
>>54741506
No worries, I just fly or drive where I need to go. Seems to do just fine.
>>
>>54730777
None, whatsoever, considering I just sold the extra rift I bought for $850 on eBay

Also, nice trips.
>>
>>54740805
I don't know about you, buy in 2016 I expect Valve to release SteamVR for SteamOS as advertised.

>Valve can't even release games for their own platform
top fucking kek
>>
>>54741549
Just what do you consider old school? And can you guess who is actually staffing the companies making all this shit? Can you guess whose job it is to come up with all these ideas in this multi-billion dollar industry?

Adults...go fucking figure.

You golf or something for fun? Ride dirt bikes? Oil paint?
>>
At least it fucking arrived on time
>>
>>>/v/
>>
>>54730777
This is what happens when you buy new technology as an early invester and you don't know how to develop your own games and think others will make amazing things instantly for you.
>>
>>54732336
Even with cardboard, bring able to look around a 3D environment is pretty surreal the first time. One of the first things I watched was a rally video from some stationary camera position as cars flew by. It felt like I was as standing 6 feet from the Subaru as it flew sideways past me at 70+ mph.

VR porn is also great. I love POV shit already, and being able to lean back and look up at a bitches face and titties as she's riding while using a fleshlight is about as close as you're getting to sex without hiring someone.
>>
>>54732336
Also if you want to test it, go to best buy. They have Gear VR stations where you can at least get a sense of what VR is like
>>
>>54742047
>being able to lean back and look up at a bitches face and titties as she's riding while using a fleshlight is about as close as you're getting to sex without hiring someone.
No, once we have affordable full-body tracking you will be able to physically fuck any video game character you want
You just need a silicone doll or a submissive friend
>>
>>54732082
it will eventually

just not anytime soon
>>
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>>54741428
>middle class
Are you some kind of loser that fell for the CS meme? The /g/ elite is by no means middle class. I know this thread is probably crawling with poor /v/irgins living with mummy dearest but do not forget where you are.
>>
>>54733447
Thunderbolt 3 is pretty damn impressive, I wouldn't be surprised if they went this route.
>>
>>54732365
>Putting your face into something 1000 peope have worn prior.

Nope!

Just buy it from Amazon and return it if you don't like it.
>>
>>54743845
You had no complaints when you fell out of your mother's cavernous cunt.
>>
I just want to do WASD type stuff in my seat. The whole standing up making yourself more nauseous seems rather shitty. The trouble is I can't see the keyboard with the mask on. So I would need to use their controllers. I don't see why you can't move WASD mode etc with the controls? Seems rather limited on the controller side of things to me.
>>
>>54742395
>tfw you're a poorfag
>>
>>54741549
>Maybe I'm old school but frankly I find adult gamers quite pathetic
You realize that ever since video games were invented, the majority of players has been 25-31+ year olds, right? You may have brain damage.
>>
>>54741276
I don't have one. I'm just not sour grapes because I can't afford one. Once VR gets support it'll catch on. Your argument is like someone that said smartphones would never catch on because there weren't any apps when they came out. It's neat tech and I think some form of AR or VR will be the future.
>>
Why the fuck don't you just walk around with a joystick on the little motion control dildos?
>>
>>54743915
hence youre slowly realising what a gimmick it is is
>>
>>54743915
If you can't use your keyboard blindfolded you shouldn't be posting here.
>>
>>54731635
I also highlights the fact that this is pretty much it
All the potential for games was in that video, theyre all shit
>>
>>54742395
>$10 under middle class
FUCK
>>
>>54731635
>>54745025
People are still falling for this video? It's the worst parts cut in a 4 hour stream. Yeah there's a chunk of shit but there's good games too. You can find hours of shitty games on Steam, it's just the nature of Greenlight. Why would it be any different for VR?

See the vid here >>54732366
>>
It doesn't have Pokemon? DOA!
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