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Will Virtual Reality just be a fad and die in 10 years, or will
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Will Virtual Reality just be a fad and die in 10 years, or will it somehow get a use outside of ">muh video games"?

My vote is that it's just going to be a fad.
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>>54348720
It's application in porn will keep it around
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>>54348736
>It's application
>It's
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Why would VR be limited to games? I want VR for anime and movies, but the resolution on current headsets isn't high enough.
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>>54349137
>I want VR for anime
We all know what you mean by this, anon.
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It will evolve just like any other tech. Video games didn't die in 10 years, they just evolved, they continue to. VR has lots of paces to go through. They still need to figure out a way to trick 4 other senses, and do them all well. I think we may start to see in our lifetimes another level of the MMO basement dweller. That's got me slightly concerned.
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>>54348720
You're literally retarded if you can't imagine all the places VR can be, and already is used, besides games.
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>>54348720
There is no innovation after 4K monitors, besides ray tracing, so VR is the next step.
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Head mounted displays are never going to disappear as a passing fad, but they've really got to do something about leaving red marks on your face.

Reduce the weight even more, find better materials as a cushion, anything. Nobody is going to want to use them in a work environment regularly when they're left with a huge impression around their eyes like a masked bandit.
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>>54351501
>Head mounted displays are never going to disappear as a passing fad, but they've really got to do something about leaving red marks on your face.
>Reduce the weight even more, find better materials as a cushion, anything.

This is a technology issue rather than a design one, of course.

Today's VR HMDs are very much akin to CRT monitors...

-bigger and heavier than they need to be from a design perspective
-niche, especially in early adoption time
-ultimately just a stepping stone to more refined technology

they'll still be used by the same people (avid gamers, professionals) but until technology reaches the "flat panel LCD level" it won't be a thing worth buying for casuals

new panels, better wireless tech, better batteries, and better tracking (without needing base stations) are all on the way, meanwhile we have what is necessary for people to start making kickass applications/software on the technology
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>>54351550
Pretty accurate and well rounded post, anon.
Me sitting in the comfort of my own home, I'm can tolerate looking a bit weird while I'm totally spaced out watching a movie, or balls deep in some immersive video game. Playing something like Dark Souls for 6 hours at a time I don't dark if I've got an obnoxious imprint on my face when I take off the headset. If I'm at work using an HMD to replace a three monitor setup then I have some far more demanding standards.
Where the market is right now, we're absolutely at the beginning of something huge. The Rift and the Vive are the first two commercial headsets of their kind. Two years from now everything is going to be radically different. Nobody on the market is going to pass by on this opportunity to get in on the ground floor with potential profits this high. Give it two years and I can almost guarantee that you will start hearing talk of Acer, ASUS, and BenQ VR headsets.
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>>54351330
This.
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>>54348720

Can someone tell me why VR so far has used semi traditional controllers instead of glove type inputs?

Seems like gloves would be much more immersive.
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>>54351277

they don't need to trick the other senses. they just have to provide realistic motion in shooters etc. the ability to hold your gun around a wall and spray, the real effect of crouch and uncrouching and jumping.

augmented reality overlay systems will become crucial advantages in the workplace, ALL over. believe that...

it won't happen overnight but eventually the idea of "vr" will be outdated and a lot of computers just won't have monitors at all.

aaaaand eventually yes there is absolutely no reason to think that we won't have complete artifical realities via direct brain-computer interfaces.
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>>54351860

because that's pretty much how things go. legacy components just stick around longer than they need to.
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>>54348720
video games/entertainment had their chance to try to make monitors on your face a thing. monitors on your face have been available for over 10 years. now its time for it to be used seriously by graphics designers, cad designers, stock brokers, and anybody else who interfaces heavily with computers
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>>54348720
They need to at least quadruple the resolution of each screen.

I have a Vive and the screen door effect is pretty bad. VR porn is a massive disappointment as well.
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Why the fuck would you want to watch a movie or especially anime in VR ?
The only movie I can think of that I would want to watch on one is Hardcore Henry
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Video games and porn will push it into the mainstream.
There will be some experimentation with first-person movies. It will make a ton of money, then VR movies will flood the market (think 3D after Avatar made a billion dollars).
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>>54348720
VR is currently being experimented in robotics, drones, remote surgery, and 360 degree video monitoring for CCTVs.

It's also the cheapest way to get the full function of interactive (phasing, pass through) holograms with augmented reality, without involving physical control of light particles or projection onto tiered plates.
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After using an oculus I figured it was just going to be a fad. However my mind was blown after using a htc vive - the full room experience mode combined with the controllers is pretty neat and I can see it being a viable platform provided mid-tier gpus become powerful enough to properly support it.
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You realize we can do way more with VR besides Video Games

I am hoping to one day have 360 movies where you can look around in catching things in the background would be a whole new thing
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learning
games
porn
remote control

it will make you blind though
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I don't care as long as I can get my dick sucked by tracer, d. va, widowmaker and mercy
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>>54351970
You forgot linux users. I mean without the support of /g/'s linux as a desktop OS brigade nothing is seen as having potential. I mean who interfaces with PC's more and in a more serious useful way than the linux users of /g/....no one obviously.

;)
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>>54348720
>die in 10 years
It's already dead son
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You do realize Facebook owns Oculus Rift? VR Internet searching is right around the corner
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>>54348720
It's already dead. Stillborn.
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The fact that you have to wear a headset makes it not so viable as a device with mainstream appeal. Sure, it will have a niche, but it will be much smaller than consoles or xbox.
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>>54348720
10 years? How long did the 3d TV meme last?
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>>54360490
its still happening
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VR porn bruh
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>>54360643
Speaking of porn, will pornhub jump on VR boat and make their own version of VR headset?
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>>54349199
I just want r for anime. No v plz.
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>>54348720
It's dead on arrival. Microsoft has already killed it with Holo Lens, which has superior capabilities in comparison to two displays attached to your head with some fucking long cable.
It's just MS being jewish with their patents and not shilling their most advanced product ever created, allowing these "VR" scammers to leech money from retarded consumers.
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All virtual reality is shit until you can simulate depth from a foot from your face out to infinity.
VR is a parlor trick, even if it takes all your field of vision, it still uses the two tilty images trick to simulate depth.

The only thing interesting is the complete isolation from reality, complete concentration has become passee recently with muh phone/email notifications and this and that. So that might be cool.
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>>54360769
Have you used a HoloLens yet? I work for MS, the HoloLens is AR, not VR. They are 2 different things my friend. Also, the HoloLens is all self contained, it does not use the pc's gpu for rendering it's images. It does not have the horsepower that a current model high end GPU has.
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>>54360857
>All virtual reality is shit until you can simulate depth from a foot from your face out to infinity.
Oh, you mean like how current VR works?
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>>54360769
Oh and another point..you know how much a dev kit for HoloLens goes for? $3000. You think that is gonna drop to $300-400 so kids can use it?

You heard the bitching an whining when Rift retail price was announced didn't you?
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>>54360857

actually there's an HMD that uses special lense arrays to allow the user to refocus on anything he wants. it's ridiculously demanding though.

https://youtu.be/8hLzESOf8SE
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>>54348720

it could be pretty great for certain business environments though. you can visualize some neat shit in the virtual space that you just couldn't do on any number of displays.
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>>54351550

Early adoption? You seem to be under the impression VR is new tech, it's been around almost 30 years. The first VR boom was in 1991-1995.

It's just like 3D to the cinema industry, they wheel it out every few decades when they need more money.
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>>54351501
Why don't they just use velour like my HD558's?

I wear them for 18 hours straight with no issue, however they aren't strapped tightly to my ears.
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>>54351860
I'm guessing it's several things:
>hard to capture highly articulated things like hands correctly
>hard to capture gestures in a robust, precise and meaningful way
>difficult to provide gripping feedback

Imagine trying to figure out if you're pinching, petting or grabbing a virtual cat. All the hand motions are very similar, and you adjust it continuously depending on tactile feedback.
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>>54348720
soon people realize how fucking dumb they look
vr will die
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>>54362201
>lol look at my deadpan that's like literally how I even feel right now fucking niggers lol

Why do women have to include themselves in what they're trying to show? Just video the silly man.
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>>54362201
and this fatty gets me every time
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>>54362201
>posting mudsharks
neck yourself, nigger.
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>>54362201
She looks dumber than the nigger grabbing a watermelon though.
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>>54361522

i'd like to samefag my post so more people notice the existence of mentioned tech.

Azunyan for more effectiveness.
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>>54348720
>INB4 FAD
>Teh word ur lookin' 4 is MEME
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>>54362238
he's watching some sort of VR porn http://vrphub.com/
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>>54351330
Name a few.
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>>54349137
I think that smartphones shouldn't be a ''platform'' for VR. 4K on a 5'' screen is just unnecessary.
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>>54351860
Because normies didn't buy the P5 glove when it came out, so it's assumed they wouldn't buy similar products with better, more usable technology now.
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>>54362222
>>54362238
>>54362240
>>54362250
>implying you wouldn't black her
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>>54363138
VR Porn is gonna be the most profitable Porn yet
VR CAD/design will revolutionize architecture and engineering

Anywhere you use a monitor, you can use an HMD for better effect - once the software is ready, that is

Better sell those panels now while they're still worth something more than paperweights
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Honestly I see it being a fad.
We've got all of these companies making VR headsets and you have to sell your legs in order to get a decent one and that's not even mentioning the computer you have to have to go with it because running VR isn't a walk in the park from what I've seen.
It's a rich boys toy, you know that kid who had the big white house and a toy room filled with shit he never played with.. that's where this will end up.
No one is really going to want to watch TV on it when they have Tablets, Phones, Monitors TVS etc.
It's too expensive in its current state to succeed.
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>>54348720
It will fade away in the next few years and then come back in twenty when the industry runs out of ideas again.
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>>54348720
Everything is a fad.
Thread replies: 60
Thread images: 10

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