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Oculus vs Vive
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You are currently reading a thread in /g/ - Technology

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So what's the difference?
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Oculus is made by facebook.

They're both a meme.

There you go.
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>>53893100
Vive has better head tracking and backing from Valve meaning there will be at least some AAA games for it eventually.
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>>53893100

One is cheaper because it's shit and one is too expensive because it's literally gen 1
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>>53893131
I remain unconvinced that you're ever going to be able to play any games that are actually fun on these things. Most action games/first person shooters have scenes that would make the average person sick as hell in a VR setting.

It's great for walking simulators and porn, but beyond that?
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>>53893100
http://lmgtfy.com/?q=oculus+rift+vs+HTC+Vive+features
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>>53893160
Action games have become pretty shit m8, VR allows gaming to interface with reality that opens new genres you can't conceive of yet.
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>>53893207
Sure. Which is why so far we have a bunch of office simulators. Groundbreaking!

In fairness, I guess you're right. I really didn't think people would pay for a game that simulates having a real job.
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>>53893160
I'm developing an eroge where you get to have hot gay sex with Jon Hamm.
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>>53893160
Add VorpX and you can play a lot of AAA titles right now, at least for Rift. They will have it for Vive asap as well. Those that have played Skyrim for instance say that with VorpX it makes you want to do it all over again..pretty impressive apparently.
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>>53893215
For those into games, AR more so than VR has a lot of new possibilities for spectating, like this demo with DOTA. Most of it is a gimmick, but the potential to do the broadcasting of the top down games with the screen of the action and the casters followed up by just looking down at a live 3-d map of the playfield is a lot more than people are working with now, and could be pretty interesting when refined.
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>>53893253
Maybe....

Looks like a pretty major gimmick to me though. Just having a program that spans two monitors and gives all the info/top down view on one map and the gameplay video on the other seems better.
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>>53893160
You clearly have never used a good HMD.

Space Pirate Trainer is more fun than every other video game i've played in the last decade.
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>>53893269
Probably really will be.
I suspect based on my experiences with the last big thing for games (TM) that adoption will be fairly small and around some specialized area. The average person or gamer isn't going to want to wear a headset where they can no longer see the keyboard or anything to play games, but I can see the benefit for say 3D modeling, since the room scale of the vive means in theory an item could be set down and walked around.
My Falcon really is only ideal for things like digital sculpting, it's a major gimmick in games and harder to get used to than a mouse, otherwise I might have simply set aside the mouse for general use, but in the few things it can do well it really excels. That said, I don't even think Novint is really still around, and it may very well be a good warning for the rift and vive as to how things will likely end.
That said if I had the spare money I'd snag one and give it a spin, it might have potential and I had some stuff I wanted to develop that would support VR.
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>>53893100
Vive is backed by two companies, one who has been manufacturing tech equipment like phones for decades, the other has been developing software for decades.
Rift is backed by a start up company of 2 or 3 years, and by a social media company that thinks VR would be a cool way to improve social media.

Take your pick.

>>53893160

Unique and original games on a totally new platform? Nah, if it won't have call of duty modern black ops war 20, then there just isn't much point for VR.
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>>53893418
Tbh senpai you have me pretty convinced that I need to cancel my rift preorder and get a vive.
Thanks.
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Imagine Surgeon Simulator with VR, that is gonna be the shit.
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>>53893615
Is Surgeon Simulator VR worth $800?
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>>53893100
Vive comes with proper human interface devices, the rift comes with an xbox controller
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>>53893100
Oculus costs less and has way less to come with it and its tracking still sucks in beta. Vive comes with a lot more, costs more and has good tracking. Rift is gonna have exclusives to screw over the consumer and info leaks.
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>>53893147

What are you smoking? They're both way too fucking expensive.
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>>53893713
this
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>>53893713
FIFY
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It just occurred to me that VR taking off could mean that there will be kids who grow up playing VR games at home as a normal thing. We /cyb/ now.
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How long until oculus dies? I imagine one will dominate the market killing dev support for the other. With the stigma of Facebook, MS and turning the software into a closed binary blob it seems like oculus is done for.
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>>53894200
I don't think VR is something for kids. Probably interferes with development of eye function.
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>>53894328
Just like how TV is not for kids then, since it can adversely affect their language learning and skill development in infancy...
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>>53893100
http://www.breitbart.com/tech/2016/04/05/3-creepy-things-within-oculus-rift-terms-of-service-privacy/
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>>53894444
>breitbart

/pol/ pls
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>>53894380
Nah, the way VR fucks with your eyes is much more fundamental. It's a completely unnatural situation for your eyes.

There are other things that are evidently shitty for your kids, and parents still don't care. Smartphones for example causes myopia, as the kids spend way too much time looking at a tiny screen a few inches away from their face.
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>>53893100
One tells me that I can't run that shit unless I upgrade my whole pc while the other tells me I can hit 100 fps and I'm good to go.
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>>53894498
Actually there are studies that show that what infants can pick up from one-on-one interactions with people in terms of language acquisition they are unable to learn from TV. I'd say that's pretty fucking important. As for VR it's worth pointing out that the jury is still out: all we have is some preliminary empirical data from a bunch of nerds, nothing substantial yet.
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>>53893418
>>53893559
yeah that was actualy pretty convincing. The motivations of the companies pushing a product will probably dictate what kind of software it will support. I'd much rather have gaymes than some weird vr face time
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>>53894222

I read an article on the Oculus EULA (I've yet to read it myself); apparently, Oculus gathers and asserts property rights over your data. It's worse than Win10's EULA.

Now, if I was using Facebook (a free service) it's fair enough they want to monetize the data I choose to share. But, I'm paying £500+ for Oculus, they have no case for collecting and selling my data. I've already paid them.

I'm glad I ddn't pre-order. I'll wait to see Vive's EULA. If that is equally shitty, I'll wait for something else.
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>>53893100
Rift needs a always online facebook connection.
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>>53894081
Another update
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Rift doesn't support OpenVR and is therefore completely useless.
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>>53893336
>see the keyboard
can you /v/ faggots seriously not touch type
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>>53894833
Having to search for 'f' and 'j' always takes a bit longer than quickly glancing down at the keyboard to get your bearings. Split seconds matter when gaming.

That said, I'm sure you're well aware, you obnoxious cunt, that the majority of people never learnt to touch type.
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>>53893160
Nekopara dev team already get vive dev kit. Just that is enough to me.
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>>53894900
>glancing down then pressing the key takes less time than just pressing it
okay kid
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>>53896380
>Close your eyes
>bring your fingers away from your keyboard
>go back to your keyboard. (eyes still closed)

It's pretty fucking difficult to return your fingers to the exact keys your are looking for immediately, without a second or two of feeling around. Using a visual aid speeds this up. It's not a question of knowing how to type without looking. Once your fingers are in position then you can navigate the keyboard without looking, but until they are already on a known set of keys you simply have no context to work with.
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>>53893100
Roomspace vs webcam VR.

One uses your room and accurately tracks controllers. One uses a wecame to see you move, with a segmented Xbox controller planned soon.

Oculus is the hypetrain for VR consumers, Vive is VR done right for developers, gen 2 will be VR done right.
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>>53893253
Shit, that's pretty cool.

Not even a moba fag.
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>>53893418
>Vive is backed by two companies, one who has been manufacturing tech equipment like phones for decades, the other has been developing software for decades.
>Rift is backed by a start up company of 2 or 3 years, and by a social media company that thinks VR would be a cool way to improve social media.

>Take your pick.

10/10 post. Pretty much sums it up.
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>>53893131
>Valve
>Games
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>>53896439
are you like, new with keyboards? or do you keep moving your keyboard about?
few thousand hours with board, it gets automatic. like how people write without looking at their keyboard?
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>>53893112
Well to be more precise Facebook funded it while Occulus was hyping about the Riftâ„¢, after some time, Facebook took over Occulus and bought them out. Now it's a made by Faceook thing. Ever since I read about Facebook funding and supporting Occulus, I dropped it and never cared anymore. Last thing I read was Facebook promising they wouldn't ever fuck it up, with nonsense like ads or other intrusive stuff. Yeah, no thanks, I want the full experience, not some socially infected fuckfest.
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>>53893253
This is actually pretty awesome. Especially during those e-sport tournaments, fuck livestreams, witness it realtime.
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>>53896439
>It's pretty fucking difficult to return your fingers to the exact keys your are looking for immediately, without a second or two of feeling around.
No it isn't, you prancing lala homo man.
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>>53893100
Oculus installs a service called OVRServerx64.exe which has full administrative rights and stays connected to Facebook.
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>>53893100
There isn't one, both of them are complete shit. There is no good content at all for these things, the games are horrible tech demos that don't even justify their own $15-30 cost, let alone the $600 or $800 headset to play it.
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>>53896994
>>53897034
Unfortunately we are not in a lab together where we could test this out, but I'm quite confident most peoples' accuracy level would be low, including yours.
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They report to different botnets.
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>>53897503
I'm quite confident you're wrong.

I literally started learning to type when I was less than 10 years old.

I keep a consistent, comfortable setup that my hands/fingers are very familiar with.
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>>53897311
penny arcade says VR is fo real.
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>>53897606
Even if a test were to confirm this, you would still represent less than 0.1% of computer users.
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>>53897817
If you don't represent less than 0.1% of computer users you shouldn't be posting on /g/
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Vive is more interesting but I am unsure about the controls, the market needs controllers that work with every headset.
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>>53897817
Where are you getting those numbers from?
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>>53899470
the whole "100 diff headsets" is going to slip away. There will only BE the vive.
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>>53899509
Nah, this is still early VR, a lot can change very quickly
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>>53899543
Nope. These competitors will be going away, and soon there will only be 1, like the iPhone
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>>53899557
Stop pretending to be retarded
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Can I stick with i5 3570K Ivy Bridge or do I have to upgrade to Haswell or later like the system requirements say?
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>>53899599
>(you)
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>>53893100
Vive for waifus/gaming
Rift for reselling for a profit

www.youtube.com/watch?v=qWVG4_0bdDc
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>>53899610
You're fine. The Haswell is a non-OC i5
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>>53899269
infinity /g/ maybe, but not 4chan /g/
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Vive
>crap earbuds
>no controller
>motion controls that aren't ready

Rift
>xbox one controller
>mid-range headphones
>cool little remote control
>superior motion controls still in development
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>>53900267
Also Vive is $200 more money!
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>>53900267
>>motion controls that aren't ready

Nice try Oculus shill
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>>53900380
Neat
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>>53900267
>tfw already have a xbox one controller for pc
>also already have headphones i'm perfectly happy with
>dont see why i should buy these things again instead of motion controllers which actually add something new

also vive comes with 2 sensors, rift with 1
2 > 1
so vive is twice as gud
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>>53899610
You might be fine, I ran the test thing Vive has and did fine with a first gen i3 and an HD6770.
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>>53896439
Holy shit you are awful at typing or something. Your home row should have two nubs on the F and J keys that act as tactile points of reference so you should never have to even bother looking at the keyboard.
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>>53900267
The vive uses a much better method for tracking than the rift. While a camera works fine for one hmd, we won't know how well it works for multiple devices and longer ranges for at least a couple months. Plus the rift cable is almost 2m shorter than the vives (taking in to account the extender box).

The rift has no headphone jack so you have to run another cable if you don't want to use the built-in headphones. Ideally you would want built-in headphones _and_ an audio jack but neither device has this, so they both fall short.

Why would you want to use a gamepad in VR?
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>>53900307
Even more if you are not from US. For me it's €699 vs €971 including shipping.
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>>53899675
kek
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>>53900696
Using either of these for watching movies is pretty stupid. The pixel density isn't here yet. I'd gladly take higher FoV and no light leakage vs less SDE.

Also that "review" doesn't even mention the halos that are worse in the Rift and would matter a great deal for movie watching. The Giant Bomb guys said the optics were clearer on the Vive with a larger sweet spot too.
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>>53897061
:((
that is truly disgusting
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>>53900267
>>>crap earbuds
The earbuds that come with the vive are actually pretty neat, that doesn't mean you cant exchange them for your own headphones.
>>no controller
Two controllers*
>>motion controls that aren't ready
Motion controls are so fucking good, you didn't try it yourself I guess.

>>53900687
>Ideally you would want built-in headphones _and_ an audio jack but neither device has this, so they both fall short.
Well the vive has an audio jack and the earbuds that have a cable that's like 5cm and then about 15-20cm going off to each ear.

>>53900696
>Note-taking-ability
Is this guy fucking retarded?
He just tried to find a reason why the light coming in could be a good thing...
>Eating/Drinking
>the fact that you can tilt it up a bit without actually moving the straps up
Works perfectly on the vive, I have no issues with that.
Also again he tried to find an argument why a shitty thing is good, if you loosen the vive's straps a little bit they have the same 'feature' but will fall off your head eventually.
>No chaperon
Easy to turn off...
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>>53900682
Your obnoxiousness is tiresome. Since you felt like joining in, you should have read the earlier segment of the discussion >>53894900 where I explained that finding the home row with one's fingers was in fact slightly slower than actually glancing down and placing one's fingers on them or on any key of choice. If you refuse to admit this point then trying to continue this discussion in a rational manner is obviously going to prove futile.
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>>53900696
If it's videos, why not the StarVR? I'm pretty sure that one is being aimed at VR movies/tv unlike Rift and Vive.
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>>53893100
I want VR so bad but this generation is incredibly pixelated.
They're around 15PPD.
You know how much 15PPD is?
Well, try looking at a 31" display with 640x480 resolution from 80cm (31") distance.

Wake me up when VR reaches 50PPD at least.
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>>53902530
I mean, you're right, it is pixelated.
But it's not half as bad as you make it sound.
Once I put my vive on and get into the game / whatever I'm playing, the pixels are not much of a problem, they just kinda disappear.
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>>53902530
>>53902587
Do we have any information on StarVR?
Price? Release plans?
It sounds interesting, I want to try it so bad.
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>>53893100
One means you're giving money to a jew and the other means you're buying a Vive.
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>>53902617
Ah forget it, even their site lags like hell on my pc.
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>>53902617
Not that I know, only the specs on the main page.
http://www.starvr.com/#techspecs

>>53902636
Kek, this.

>>53902643
Welp, what browser?
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>>53902655
firefox 64-bit, win10, gtx970, i7-6700k on stock 4.2Ghz

Maybe it's one of my add-ons.
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>>53902686
No lag on internet explorer, however it's choppy in sense of animations.
I bet it's firefox's smooth scrolling.
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>>53902686
Well for me it works on firefox and I even have the same specs, so it most likely is some plugin or something.

>>53902706
>I bet it's firefox's smooth scrolling.
No, it's not
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>>53902719
>No, it's not
Well, I disabled it and now it's buttery smooth.
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>>53893100
Oculus tracks your movements, conversations, and experiences and sends them to kikebook
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>>53893100
Oculus is (was) a company
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>>53893253
We are finally getting vr and all millenials can use it for is watch other people play

Just kill me already
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>>53893301
>Space Pirate Trainer is more fun than every other video game i've played in the last decade.
Have you played any other video games? In the last decade or ever?
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>>53893955
didnt know people that were as poor as you existed.
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>>53896439
>It's pretty fucking difficult to return your fingers to the exact keys your are looking for immediately
Do you even hack?
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>>53897817
Why don't you go back to facebook? Look at some pictures of food the other typing retarded normies took. I'm sure you can hit that like button with 98% accuracy.
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>>53901284
>finding the home row with one's fingers
People who can type don't find them, because finding implies searching. We just put our hands on the keyboard in the correct position. All the time, every time.
Only fucknubs like you glance or search. You're so shit at typing, you don't even realize it.
>>
99% of people in this thread never tried the Vive nor the Oculus.
I have access to 2 Vive pre (got them for free thanks to Gaben) and I can tell you that it's mind blowing.

The tracking is perfect, the controllers are ergonomic as fuck.
The only real drawbacks as of now are :
> the softwares (steamVR etc ...) could be more stable
> cables, cables everywhere

Other than that the room scale and everything works as advertised. I couldn't put 800$ in such a device but since I got them for free / wanted to develop on it I won't complain.
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>>53904300
SteamVR is stable as fuck, I didn't have any problems with it, maybe that's because of your PRE? Not sure.

The cable is the only problem but pretty manageable because you get a feeling on how to step over it 'correctly'.
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>>53896913
Better than Facebook
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>>53904674
I had problems at first but now that they updated it it's better.
The pre is the exact same version as the one shipped recently. We just have "pre" written on it and a different shipping box.

And yep, the cables are not a big issue either. But it's the first thing I'd remove if I could.
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>>53905342
>The pre is the exact same version as the one shipped recently. We just have "pre" written on it and a different shipping box.
Alright, good to know!
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>>53893100
Oculus spies on you and sends all your data back to Facebook. Vive doesn't.

Oculus uses a shitty camera with limited tracking range. Vive uses laser tracking stations that can track you pretty much as long as you have line of sight to them at all.

Vive has a built-in camera so you can see your surroundings without needing to take off the headset, Oculus does not. (It also enables augmented reality)

Vive has better handheld controllers

Oculus forces you to use low-quality earphones built into the headset, Vive lets you use any earplugs or headphones you want.

Vive is going to have better Linux support out of the box thanks to Valve / SteamOS etc.

Vive has replaceable lenses, including letting you pick lenses with your focal strength (so you don't need glasses to use the VR headset).

I'm honestly not sure why *anybody* would ever get the Oculus.
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>>53903354
>We finally getting vr and all /v/ir/g/ins can use it for is to watch 3d anime girls
>Just kill me already

>>53900267
>>53900380
>prolly muhrican, defending his purchase kek

REKT
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>>53900267
>>53900380
FUG
>>
One blows and the other sucks.
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>>53905342
Can you confirm the Pre has bluetooth for the phone stuff? That's one thing I heard the Pre doesn't have. Also the strap is a little different.
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>>53905780
Loyalty. A lot of them probably supported the kickstarter/bought the dev kit and have some attachment to it. Trying to tell someone who got the DK2 and threw in money at the kickstarter that there are issues with the Rift is talking to a brick wall of denial.
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>>53893100
>So what's the difference?
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