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Hey /g/ I'm a new technical artist and I want to learn HLSL

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Hey /g/
I'm a new technical artist and I want to learn HLSL and had a couple of questions regarding this.
Is it still relevant or did something else come up?
Should I do GLSL instead/first?
Is XNA a better start? I'm kind of lost between the 3 of them if someone could explain it to me.
What would be a good place to start/ressource?
I'm new to scripting and coding and haven't had any prior experience aside from a bit of C# in Unity.
Thanks for any help mates
>>
I'd rather ask here than on /3/ since it's an incredibly slow board and no one seems to know a thing about it there.
>>
XNA isn't a shader language and you can use both HLSL and GLSL in Unity
I would go for HLSL first since DX is still better performance wise most of the time but then learn GLSL since it's not that different anyway
>>
Do you want your graphics programming skills be still relevant in 5-10 years?

If you do, learn GLSL and Vulkan (modern OpenGL is fine in the meantime while you wait for the Vulkan drivers to mature a bit).

If you don't, learn HLSL and Direct3D.
>>
learn Vulkan and lead the future fomily
>>
How good can one get by just playing with https://www.shadertoy.com/ ?
>>
>>53656625
Why is GLSL better and more revelant than HLSL for the years to come?
>>53656682
Is Vulkan the next thing or is it another Valve phase?
Thread replies: 7
Thread images: 1

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