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R.I.P. OCCULUS
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PLAYSTATION VR $450/€450
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God spoopy dammit
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>>52513701
>1 yuro = 1 burger
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Isn't both a high framerate and high resolution requirements for VR ?
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>>52513701
>plus $400 for the console
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Doesn't it need an external GPU for the PS4 as well/
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>>52513759
>oculus
>plus $1500 for computer
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>>52513744
>prices are identical for products worldwide
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>>52513788
Everyone already has a computer though.
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>>52513788
>plus $2000 for the console, the games and controllers
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>playstation
Yeah, right. Good luck getting tolerable VR with a console. Good VR needs a high and consistent framerate. Most PS4 games still run at 30 FPS and even the ones that try to run at 60 can't hit it consistently.
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>>52513808
It's the same if you include the tip.
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>>52513788
>$1500
Nah. If you want a great machine that's what you need, but you only need to spend ~$600 to beat a modern console.

And if you're willing to pirate, you'll save in the long run.
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>>52513821

that doesn't even meet the requirements for oculus
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>>52513882
Have you seen the oculus required minimum specs? Sorry but there's no way you can match that for under 1k.
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>>52513859
>tip the sales assistant
>tip the cashier
>tip the janitor
>tip the concierge
>tip the parking attendant
>tip mom for giving you a ride to the store
>total cost $1599
>>
>>52513915
Then obviously the from Sony VR will be shit

Who's going to pay 450 for a shit experience with no way to get a better experience
>>
Slowpoke here, just learned about the OR news and failed hard the compatibility test. When they say "recommended system", is it more like "upgrade or it's intolerable" or "upgrade is a big plus but can wait" ?
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>>52513786
It comes with a small box, you connect it to the box, then the box to the PS4.

Also
>.hack
>They literally play [The World] With a dualshock controller and a VR headset
>TFW if a new .hack comes out we'll be playing it in the exact same way the characters originally played it in the anime/manga

Gurorious
>>
>>52513915
A $600 machine is faster than a Playstation and is too slow to do VR.

Playstation VR is dead on arrival.
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>>52513990
But that $600 machine isn't optimized for shit.
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>>52513955
PC and console specs aren't really comparable. If you tried to run the witcher 3 for example on an AMD cat core APU you wouldn't even come close to matching the PS4/xbone performance with "similar" specs.
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>>52514004
The $600 unoptimized machine still performs better than a Playstation 4.
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>>52513701
forcing 450€ peripheral for a 300€ console
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>$ 450
>for a 30 fps motion sickness simulator
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>>52514035
And that is including the price of Windows, which you obviously won't pay for.
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>>52513990
>too slow to do VR.

You drank the Oculus kool-aid.
>>
>>52513915
Actually, you are nearly right. I am a pc gamer and I have been looking to upgrade recently.

Technically speaking you could get near that amount, but it would be very close and the argument of others that most pc gamers meet the minimum specs is bullshit.

NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer

now compare this with

http://store.steampowered.com/hwsurvey?l=english
http://wccftech.com/steam-hardware-survey-shows-1080p-majority-intel-hd-4000-gpu/

and you can estimate that most people do not have a gaming pc that can meet the minimum specs of the oculus.

Sorry fellow pc faggots buts its true. The sony vr thing will be cheaper. At least for the hardware, much cheaper.

But you have to remember that the console is also shit, so you will get a shittier vr experience.
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>>52513971
I would buy a PS4 for that.
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>>52514035
At what?
PS4 runs PS4 games far more opitmized than PC runs PC games, why the fuck do you think games can look so good on such shitty hardware?

Power is not the same as performance anon, a PC has more power than a PS4 but pound for pound it doesn't perform better, PCs will always be horribly unoptimized until developers star getting hardware level access, which card manufacturers just recently started doing and its full of hudrles and issues at the moment.
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>>52513966
it's just a tool to show people that vr is demanding.

the usefullness is next to zero
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>>52513701

>$450/€450

FUCKING EUROPE I HATE THIS SHIT
>>
>>52513701
https://www.youtube.com/watch?v=hj9CMbyJ6q0

ids habbening
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>>52514081
>The sony vr thing will be cheaper.
And unusably bad. If those are the minimum specs for the Oculus Rift, a PS4 does not even come close to delivering acceptable VR.

And those are the RECOMMENDED specs, not the minimum ones. You can go lower than that. A $600 machine will not give you a good VR experience, but you can use a $600 machine for VR and it will work better than a Playstation.
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>>52513701
I know its kind of counterintuitive but.

I really hope they're not all going to be first person games. having a third person camera in vr gives so many fun possibilities.
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>>52514139
>And unusably bad. If those are the minimum specs for the Oculus Rift, a PS4 does not even come close to delivering acceptable VR.
see>>52514113
>>
>>52513701
>720p
>30fps

This shit has a better chance of killing vr again than bringing it to a wider customer base.

I don't mean to say this in muh pc gaymen way, but resolution and framerate have never been as important as with the development of vr.

sage, >>>/v/
>>
>>52514113
>games on a console
>games that look good

Pick only one
>>
>All these asspulls from people that don't know what the fuck they're talking about.


What's going on in this thread?
>>
>>52514113
>At what?
Playing games. The games are less optimized, but the hardware is SO much more powerful that it doesn't matter.

And it's better at everything else, too, since it's a proper computer.

>pound for pound it doesn't perform better
Never say it did. I'm comparing a $600 machine to a $350 one. The PC is worse on performance/price, but you don't have to build a $1500 machine to beat a console.
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>>52514174
Here's a (you)
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>>52514181
/r/pcmasterrace has awaken
>>
3 0 F P S C O N S O L E
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>>52514156
The PC performs better. This is a simple fact. You're trying to make some theoretical argument that the PS4's superior optimization will make it perform better, but we know that that is simply not true. End of discussion.
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>>52514193
You know what, you're a fucking moron.

Goodbye, enjoy your mental deficiency.
>>
>>52514139
>not minimum specs

oh shit I didnt realize that, yea that makes it pretty competitive still.

But even so, I wonder how many pc gamers can even meet those minimum specs.

And yea, like I typed out before, I know that the sony thing will be shit. The whole console is garbage, basically an underpowered medium pc from 5 years ago.
>>
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>>52514181
PSVR was always the one big shot VR had of becoming mainstream, but now that the Oculus and Vive are angling themselves solely for the PC gaming 1% that buys 4K monitors and dual-titans and shit, it's looking to be the only chance most people have of play VR at all. Anons are working through their anxiety because they've been told for a year that the only way to pull off VR is with a $1000 supercomputer, even though most of the VR hype was built with the shitty DK1 and Google Cardboard, and even though the PSVR's prototype had a better reception than the Oculus DK2.

>>52514159
>720p
>30fps

>see image
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>>52513744
>Retard Europoor in charge of exchange rates and taxes
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For VR, you NEED a $1000+ machine. It isn't like normal games where skimping will get you a slightly worse experience. With VR, skimping will get you so much motion sickness that games are unplayable.

Normally consoles are just a bit worse than PCs, but when it comes to VR they are worthless.
>>
>>52514063
This. There is no chance the PS4 can play a game at the 90 fps necessary to even begin to not be sickening.

The games will have to be really simple low polygon crap. Then we will start the whole "muh graphics" race all over again.
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>>52514270
Not fucking likely this will go mainstream. It's better to have a respected high-end product that everyone lusts after than unusable mainstream garbage that turns people off the idea for good.
>>
two GPUs
LiquidVR
90fps
upscaling
some kind of frame interpolation

Its not that bad.
>>
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Don't worry, ps4 friends.

The human eye can't see past 30 fps anyway.
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>>52513701
how can there be a price when they haven't even manufactured a consumer version yet? lel retards will be believe anything they read
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>>52513701
That's a nice render but where is the actual product?

Also, implying the PS4 can push high enough resolution and framerates.
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>>52514004
So ? How many 1440p games does the PS4 have ?
How many that run at least on 60 frames per second ? It's not meant for VR and this is just another useless gimmick.
At least eyetoy worked.
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All these faggot posting shit without even knowing the reason it will have this price its because it will come with A EXTERNAL PROCESSING UNIT that will go in between the console and the VR gear,I've been waiting for a while now for the price,I was expecting 100$/€ less,but anyway

> I'll be buying it

Even if it comes next Christmas or whatever,the longer it takes the better because even if I save like 50 € a month by next winter I'll have the money
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>>52514276
holy shit yuro has dropped since I last looked at the exchange rate
what the fuck are you doing yurope?
>>
>>52514081
Are you kidding ? Do you not know how to read charts ? You can have 4 overpriced Titans and it'll still count the iGPU.
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>>52514448
What does the external processing unit do?

I guess it adds motion sensing and delay.
Oh wait, last time I heard the psvr didn't have motion sensing.
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>>52514448
Yup. It has an external processing unit for frame interpolation and upscaling.

It will still be unusable crap since interpolation does not work well and will introduce latency.
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>>52514370
>misinterpreting silky smooth as in lifelike framerates rather than spike-free frametimes
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>>52514063
Lol this reaction image always cracks me up
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How does the retail version compare to the DK2 ? Would it be worth looking for a second-hand DK2 and wait for the price of the retail one to drop ?
>>
>>52514465
refugees anon
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>>52514509
I guarantee that breakout box has a second APU inside of it, its not akin to the tiny ARM powered board that the Oculus uses.
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>>52514510
30fps isn't lifelike, it is the bare min for playable.
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>>52514465
refugees and greece ecenomy money pump crysis

literally just kikes, fighting each other on land they don't want to keep a leg on
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>>52514370
>pcmasterrace
>faggot
>>
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>>52514510
The adjective you are looking for is "consistent" not "smooth".
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>>52514548
ok. doesn't change the fact that the picture creator misinterpreted the announcement
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>>52514548
For normal screens perhaps, but not for vr, vr really needs those 90fps to function normally.
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>>52514575
holy fuck.. what the fuck is wrong with you people...

you just shit authism buckets everywhere, no matter the outcome
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>>52514370

top kek.
>>
>>52514465
Intentionally printing shitloads of yuros to force people to spend their money that is losing value quick as fuck.
It's a big scam the goyms started over a year ago.
>>
There is a reason that all the PS4 VR demos so far have had very slow movement with the protagonist mostly sitting still.
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>>52514575
the external unit will push it to 60fps
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>>52514626
https://www.youtube.com/watch?v=tMI2Swxc1EM
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>>52514081
>http://wccftech.com/steam-hardware-survey-shows-1080p-majority-intel-hd-4000-gpu/
Thats a little misleading, cause those are built into every Intel CPU.
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>>52514671
90fps min, so its 45fps target frame rate being doubled with some kind of frame blending.
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>>52514548
For VR, 30 FPS isn't the bare minimum. 60 FPS is the bare minimum, and there is a noticeable benefit even of 120+ FPS.

60 FPS is more than enough for normal games, but with VR you can notice even tiny amounts of latency, judder, or other artifacts.
>>
>>52514551
>he thinks reddit invented the internet
back to r/4chan you go!
>>
GAWD SPOOPY DAMMIT
>>
IT'S OVER, OCUSHIT IS FINISHED & BANKRUPT
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>>52514672
Perfect example. Much of the scene is inside the car and totally static. The protagonist does not move at all. There is fast movement, but it is in the distance. The limitations of the platform make it so movement much be very restricted.
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>>52514791
yeah but.. if they make it affordable, it's a better option compared to a gear vr non the less

https://www.youtube.com/watch?v=BaCxLZDcNBo
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>>52514597
http://www.pcgamer.com/oculus-founder-palmer-luckey-thinks-30-frames-per-second-is-a-failure/
>>
>>52514607
The whole Euro union is a fucking scam. My life and most europeans lives were a lot better before this fucking shit.
>>
>>52514705
it's their own fault for taking so long to get a product to market and having little to no support from devs
>>
I'm curious, as somebody who's never gotten motion sick, even on a small boat in open water. If you don't get motion sickness normally, would you get it from low framerate VR?
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>>52515157
I'm also wondering this. I've never been motion sick before, I think I'm immune to it.
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>>52514856
>thinks
it was never anything but a failure

at no point in time under any cirumstance has 30fps been acceptable in games

in film there's a gigantic fucking gap in between frames that overcomes the persistence limitation
>>
>>52514356
>It's better to have a respected high-end product that everyone lusts after than unusable mainstream garbage that turns people off the idea for good.

You know you're talking about video games, right? Gamers on the whole don't lust after luxury like most other techies do. How else does the PS4 and WiiU sell so well?
>>
>>52515810
>How else does the PS4 and WiiU sell so well?
By not having a shitty VR implementation.
>>
>>52515303
Slowdowns have been a fact of life in video games since 2D side scrollers. Even arcade cabs fell victim to it. Some top down shooters could slow to a craw with enough action on screen, but no one complained about it.
Whining about frame rate is a modern invention.
>>
>>52513821
there are way more people with PS4s than high end gaming PCs
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>>52514337
it doesn't run at 90fps, it runs at 60fps "reprojected" to 120fps, that's more or less what the video splitter box is for (as well as adding for vr or removing for tv the distortion to the video signal, they haven't said which it is doing yet)
>>
>>52513701

Why are you assuming PSVR is competing with oculus?
>>
can anyone explain to me how the ps camera is going to give actually good tracking? Like, it does decent for motion gaming, but I have my doubts it's doing 60hz tracking let alone 1000hz. It's not meant for this type of fast tracking, using off the shelf devices isn't really helping either.
>>
>>52514687
And it's disabled and invisible to windows unless you have a monitor plugged into it.
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>>52514320
or you'll just have to turn the settings down a bit
this isn't consoles where games are limited to a static settings
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>15 fps 540p
consoles win again
>>
>>>\v\
All of you.
>>
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>>52514607

You're forgetting
>negative interest rates
>mfw you have to pay the bank to hold your money while they do business with it
>>
>consoletrash VR
>HTC precum Vive

Im sorry but Facejew Oculus is the only sane choice for a premium purchase. Everyone else hasnt caught up or is taking massive shortcuts.
>>
>>52516447
>I'm a pc gamer
FUck off faggot
>>
>>52516447
HTC Vive sounds like the real deal as well.
>>
>>52516563
Im having doubts, too many rumours about issues behind the scenes and that they've gone for the cheaper build.

Its superior for the room tracking but I aint shelling out hundreds of dollars for a rushed product.
>>
>>52514078
how is a PS4 supposed to do VR when it can't even play 2D games as a constant 30fps?
>>
ITT: Whiners whining about having to spend $1000 on a PC. In my day, we spent $1600 for a basic 'multimedia PC with CD-ROM' and we liked it. Oh and BTW, adjusted for inflation that's about $2900 of todays dollars.
>>
>>52517732
Last I checked a PC with two Titan X didn't cost $1000.

>thinking the minimum requirements would be at all adequate
>>
from what i've heard, neither oculus nor psvr (but especially not psvr) offer good tracking, so i think i'll wait it out and see if the vive is any better
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>>52518361
>from what i've heard, neither oculus nor psvr (but especially not psvr) offer good tracking

LIES AND PROPAGANDA
>>
>>52517732
I still remember paying $2,500 for an IBM with 16MB RAM and a 486DX...
>>
Can't Jewbook essentially subsidize the Oculus into bargain territory? They have monies enough. If they lose 200$ per unit over what they'd normally earn, and they move 10 million in the first 12 months, that's still only 2bil lost, which should be drop in the bucket for them.
>>
>>52518480
I'm sure they could, but what would be the long-term plan to make a profit in that case?
>>
>>52518361
hello Gabe. HL3 when you fat fuck?
>>
>>52518480
They dont have enough content to recoup that kind of loss.
Thats the biggest worry for me. Its very underwhelming to have launch titles comprised of a 4 hour platformer and an arcade space shooter.

I hope someone has been working on a massive VR game thats ready to release by early 2017. Unlikely though. Best case scenario some existing games implementing good VR overhauls.
>>
>>52518480

they could but what's the point? the target market for CV1 is still high end PCs, even if they gave it away for free most people won't be able to run it. Facebook's plan is long term, they're spending a shit ton on research, once VR reaches the point where everyone can run it they'll be swimming in money.

It makes much more sense to spend money on content for the first gen so people get excited about VR instead of selling a cheap headset with no content
>>
>>52515869
slowdowns =/= 30fps cap
retard

slowdowns are bearable, 30fps cap is unacceptable in every way. if you can't make your game run at 60fps, get the fuck out, retard.
>>
>>52518299
>SLI
>in the 2016th year of our lord and saviour
>>
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>>52513788
>tfw meet the required specs already
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>>52515869
So this is why arcades are so successful to this day
>>
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FUCKING OCULUS BTFO

i love the free market


get rekt jewish facebook fags
>>
>people say they cant run oculus
>you can just lower the resolution like any other display
>can most likely overclock the refresh rate at a lower res as well
>use at a comfortable display setting and later down the road upgrade gpu to exceed requirements
>next gen oculus will most likely be backwards compatible so it wont be an issue using current gen in the future
just get oculus now and upgrade your gpu if needed later, gpu and cpu are gonna get much better in the near future.
>>
>>52520570

yeah, but displays are only going to get better. i'm not talking software resolution, i'm talking actual native resolution. have you tried one of those phone-conversion VR sets? the oculus' resolution isn't that much higher and even with the best of the current-gen phone displays, pixelation is almost overbearing.

i'm a VR fuckboy so i need to have a first-gen, but for most people i'd be pretty hard-pressed to recommend it. human-native resolution is still a ways off, but in my opinion, i'd say around there is where VR starts to actually be "worth it."
>>
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will this also mean im VIVE ready? cos i dont particularly want facebook in my head
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>>52520949
i hope
>>
>>52514078
Delusional sonygger.
>>
>>52520949
i would say 980ti minimum for the best experience on either vive or oculus, 970 is going to chug hard if you only have that
>>
>>52521086
I have a superior AMD GPU tyvm
>>
>>52520975
I tried all 3 of the VRs at CES and the PSVR is actually surprisingly alright.

The graphics are pretty much PS3 era at this point so lots of room for improvement there, but the thing that matters is that the actual headset hardware i.e. motion tracking and screen quality works almost as well as the other two solutions. I don't think theyll have a problem selling it as long as it's priced around $400
>>
SONY WON
>>
>>52513990
the playstation will get an external cpu/gpu for vr.
>>
>>52514556

this.
>>
>>
>>52513915
those aren't the minimum specs, that's the upper limit to minimum specs oculus has set in order for games to be allowed on their store. so you won't see anything over that but a lot of the content will be well under that.
>>
>>52514270
You realize technology gets better and cheaper, right? By next year we'll have integrated GPUs that surpass the Rift's minimum reqs and you'll be able to buy a VR headset for 10 bucks.
>>
>>52521356
I believe it. As long as the bare minimum for a game is a spinning cube. Then yes, it potentially "can" render a game at 120fps.
>>
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playstation eye/wand/ps+ required for operation of this device. sorry :(
>>
>>52519125
>not using one graphics card per viewport for VR
It's like you want to have shitty framerates.
>>
REVIEW https://www.youtube.com/watch?v=Ci5R6LNJQcE
>>
>>52520570
>i know nothing about the oculus rift and VR in general but will make statements that apply to traditional monitors and hope thats relevant!
One, we are talking about displays very close to your eyes, resolution is going to be important unless you want it looking like playing games at 800x600 on a 1920x1080 monitor, you can do it but it doesn't look good.
Two, I don't know what the refresh rate of the Oculus is but for a 90fps MINIMUM target to be effective we must be talking 120Hz refresh rate already, at least.
Three, don't buy the fucking Oculus now unless you can meet the requirements. It isn't for you. Later down the road the headsets will be cheaper, and better, and the hardware required to drive it will be cheaper, and there will be more supported content.
BUT YOU COVERED THAT IN FUCKING FOUR YOU CUNT.
Don't get the Oculus now unless you can run it well, otherwise your opinion isn't wanted.
>>
>>52514004
software optimization can only get you so far. its not magically going to make the PS4 more powerful. Plus a lot of the visual tricks they pull on consoles isn't going to fly on high res screens strapped to your face.
>>
>>52522238
>this nigga hasn't heard of amdahls law
nigga software optimization is everything

If your algorithms are trash, they will run like trash on everything.
>>
>>52522264
what you said has fuck all to do wit[h I just said.
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>>52522277
>implying it doesn't
trash algorithms trash performance period
>>
>>52513701
What's the point in getting VR equipment on a shitty low-spec PC?
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>>52522323
so you can enjoy VR in low resolution, much like a cinematic experience.
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>>52521278
their VR has 25% less detail. I highly doubt you can tell the difference on the Sony VR if the games are running at 90 fps or 120 fps, the resolution you definitely can tell.
>>
So is the next console generation going to be VR centric, or do we have another generation or two before we get to that point?
>>
>>52522345
>crispy 17.8 fps!
>>
>>52514075
Windows 10 is free.
>>
>>52514004
With the new shit like Directx 12 and Vulkan PC games will be just as 'optimised' as console games.
>>
>>52522680
It's not free as in freedom.
>>
>>52513882
>if you're willing to pirate

How much of a child are you? Does pirating pose some difficult moral dilemma for you or something?
>>
What if PSVR gets a Polaris/Zen APU to make it beefier?
>>
>>52514981
Eurofag here. I completely agree. Good luck escaping the trap though.
>>
>>52522780
Still subpar.
>>
>>52514370
I've got a 1400 dollar computer, I run most games at max settings at hundreds of frames per second no problem, and I've gotta be honest, I have a hard time telling the different between 30 and 60 fps. Yeah, I can see a difference, but it's not enough to warrant panic.
>>
>>52513908
neither does a ps4
>>
>>52522792
>I have a hard time telling the different between 30 and 60 fps.
Then you're either lying, you're stoned out of your mind all the time, or you're brain damaged.

You can tell the difference between 60 and 144 fps just moving the cursor around on your desktop.
>>
>>52522834
Well, I'm legally blind, 2/60 in my left eye and 1/60 in my right.

I've seen a lot of comparison videos, I've compared the difference myself on games with setting an FPS cap, and I simply can't see a significant difference.

I can see a big difference between 30 and 100+ though.
>>
>>52513744
You don't mind me asking where you found that pic do you?
>>
The human eye can't see beyond 24FPS. A VR headset doesn't change that.
>>
>>52522792
The problem is that in VR high framerate helps alleviate the motion sickness that people tend to get with screens strapped to their faces, which is why 90FPS is the minimum goal for a good VR experience.

The fact that PS4 can't make constant 30FPS in 1080p (or even below) doesn't bode well for a good VR experience in top tier games, but then it's also likely to be limited to a handful of minigames anyway.
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>>52521356
The PSVR uses reprojection, which means head motion is always rendered at 120hz no matter what, but the speed at which the actual game content moves can be as low as 60-90hz.
It's a pretty clever trick that's always been used in games in a way, such as rendering motion at 60fps, but all canned animations or certain effects may only update every other frame. For global effects like bloom, you can even afford to update once every fourth frame if the game isn't very action-inclined.
>>
>>52521356
Why the fuck is it saying it like it's a new thing with 60+ frames? Like wtf
>>
>>52523065
what about visible artifacts?
90 fps native sounds better than 120Hz reprojected from 60fps.
>>
So what resolution and refresh rate will it have?
If it's >1080p >60fps they are going to have to turn down the graphics massively.

Also
>first person games with controllers
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>>52523112
Marketing, you dumbass.
The exact same marketing is used on Pee Cee gaymers.
>>
>>52523025
Consoles were never limited in framerate or resolution. Wipeout Fury HD on the PS3 ran at 1080p60 and it even came out fairly early in the console's life. It didn't look great, but its futuristic art style worked to hide most of the rough edges.

As long as developers try to work on making games look good through art design and intelligent use of resources rather than brute-forcing everything, it's not unreasonable to expect them to hit the target.
We lost a lot optimization with developers shifting from pre-baked detail in the last gen to making everything dynamic and generated in real time today, even in situations where it's not necessary.
>>
carmack on suicide watch
>>
>>52523120
The PSVR was revealed to come with a processor box that it tethers to, which means there will be a chip dedicated to scaling and warping image data to the headset. Hopefully artifacts will be kept to a minimum if they use good processing.
>>
>>52522931
>what is tineye
>>
>>52522792
Gonna be honest here, I wouldn't be surprised if you vomited trying to play VR at 30fps.
>>
>>52523184
I reversed searched it, no results

I just want monster on elf action here guy
>>
>>52523065
PSVR supports true 120hz now
90hz was never supported
It's either 60hz (+ interpolation) or 120hz
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>>52523168
well the thing is if you apply a rotation and translation to the last render there could be details that are not rendered due to occlusion.

Your eyes also are offset from the center of rotation ,so even if you only rotate your head there will still be missing details behind a rendered object.

These missing details are the source of the artifacting. They might try to cover such missing details by using the same colour/texture as the object.

Even if you are running at infinite frame rate reprojected if the base frame rate is 60Hz then those artifacts will still be present at the base frame rate.

Some people have been reporting it looks blurrier especially in quick scenes. I haven't tried PSVR myself so I don't know how it looks and performs compared to 90Hz native.
>>
>>52523188
I honestly get dizzy trying to play normal gaems at 30 FPS. It just does not look like movement at all, more like some sort of ugly stop motion scene from an 80s movie and the eyestrain from trying to focus on that is just nasty.
>>
>>52514465
>holy shit yuro has dropped since I last looked at the exchange rate
They do it intentionally to help the export markets (= most of Europe). The goal is $=€. Loser are the consumers but companies get wet just thinking about it.
>>
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I'm calling it right now, sony will commit sudoku due to vr.
Lawsuits everywhere due to motion sickness and damage to eye sight/perspective/mental status/whatever can be concocted.
Even if they manage to pull of external components that will give more juice to the console, shit will hit the fan as consoles will turn into pcs that need upgrade.
There is no escaping it, I just want to see how far the shit goes.
>>
>>52523305
nope, they will just have to design the game to ensure a high and stable framerate even if it meant the game would look like shit.

Just means that any ports that come to PC would be gutted further to ensure console parity.

Which would suck even more for multiplats coming to PC.
>>
>>52520949
>1360x768

time to stop posting.
>>
I don't care how shitty first gen VR headsets are going to be, I'm fucking excited as fuck for this.

Just looking at all the peripherals that are already being developed, like full body haptic suits and omnidirectional treadmills, makes me believe that we'll have immersive VR experiences like in Ready Player One within the next couple of years.

I can't wait. And none of you pessimistic fags can dampen my excitement either.
>>
>>52523377
I don't know whether to wait a year or two until eye tracking and 3D haptics are introduced or just hop on the vive bandwagon.

The tactical haptics reactive grip looked interesting and practical.

SMI have already made an eye tracking solution than can achieve around 250Hz or so and have a working foveated rendering method.

Throw in 4k per eye and it would start to look decent. Would cost an arm and leg though.

Maybe in 5 years time if not less such specs would be around the same price.
>>
>>52523339
How does that not also kill sony? Ps4 now with with literal nostalgia goggles playing ps2 games again.
>>
>>52516376
>negative interest rates and massive inflation at the same time
wow
>>
>>52523429
Well, if worse comes to worst it would kill VR which would be a far worse outcome.

Sony could probably take the hit and revert to traditional gaming on a monitor. Not like they are going full VR to begin with.
>>
is this the future lads?
>>
>>52523429
You can make a pretty decent looking game that barely needs any GPU power if you're willing to commit to a somewhat unusual content production process and the game world being 99.9% static; just look at id's Rage.

It could probably look much better now with consoles actually shipping with tolerable amounts of RAM usable for textures (= no need to instantly toss out everything the player can't see and show blurry textures for a moment when the player turns to look at something else). Their more modern GPUs could probably handle streaming with much more advanced compression algorithms, too.

Stuff like this could become much more common now that even top tier GPUs struggle with doing CryEngine-style "realtime everything" rendering at VR frame rates.
>>
>>52523487
Idtech was a bad bad example, unreal engine would be a bettter example. Still regardless of how the hardware can handle the games, it comes down to how the game is designed/developed, which if we can take any hint at how it could be, it can't possibly be saved or consoles wouldn't still be at that current same place.
>>
>>52523567
My point was that if we want games to run at VR tier framerates and still look good we're going to need to do less redundant work on each rendered frame. I just threw in Rage there because it probably has the most GPU-efficient (if completely static) 3D environments seen in gaming so far. The game could easily run smoothly on even shitty mobile hardware as long as it could decompress its streamed data fast enough.

Unreal Engine has been balancing realtime and precomputed/cached data for a while now; I'm not very familiar with UE4 but some of its features like the realtime-but-cached distance fields look impressive.
>>
>>52523681
Just mentioned idtech as a horrible example due to the vsync problem and 60 fps engine lock that cannot be bypassed when with unreal you can cook and or stream practically everything without vsync issues nor locks.
>>
>>52523776
The 60 FPS lock is probably just there to keep badly coded game mechanics, physics or something like that from failing like in e.g. Fallout 4. Wouldn't be surprised if the graphics themselves could run at like 300 FPS on a decent PC.
>>
>>52523199
>>52523184
>>52522931
>not recognizing the art style instantly

it's sparrow, be prepared for extreme shit.
>>
>>52523818
I can't believe carmack left that turd of a game engine before leaving.
>>
>>52523924
The megatexture streaming stuff was pretty impressive but you can tell he didn't have much vision beyond wanting to experiment with it and see how fast it can get.

Id's releases have always been a bit lopsided like this: some engine feature (probably whatever Carmack was interested in at the time) done really well, everything else left to the bare minimum. Just about every game based on the Quake engines had to implement its own animation system because the stock one was so primitive and had basically no support for moving things with N parts, etc. I think he even admitted on Twitter that he didn't really grasp transform hierarchies and other scene graph stuff for a long time.
>>
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>waiting for VR PS4 NV imports
>>
>>52513701
shame about the terrible resolution and having to choose between potato graphics or interpolated frame rate, and only being able to play games from Sony's walled garden
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>>52523239
This is old info, it supports 90hz as well now.
>>
>>52513701
OSVR $199 rip oculus,psvr,vive
>>
>>52513701
Blows my mind how people thought VR was going to be affordable at first.
>>
>>52513754
It is but it might be doable with consoles. Google Occulus's deal with the Xbox One.
>>
>>52513701
we dont play video games you manchild
>>
>>52521086
I have the R9 390x. Is that ok?
>>
I'm pretty sure I'll still get an Oculus, but this is good news for the console kids.
>>
The console can't even play 1080p 60 FPS games. What makes you think it can drive 3 displays? It really can't.
>>
>>52526012
The PS4 has exclusives that can't even maintain a solid 30, see Infamous Second Son, Bloodborne, Knack.
Now this is fiiine if you really want particular exclusives, in a conventional setting you can probably stomach short dips to 20~fps.
But even if you don't believe Oculus about the 90fps threshold, 30-60 is simply not enough.

In order to make an enthralling experience, PSVR games will need to be scaled way back graphically, the console was struggling to produce mediocre graphics in those aforementioned games as it is.
There is a reason why Oculus' (and I assume Vive's) PC requirements are so high, because not only do they want that 90fps at high DPI, but they're expecting developers to go all the way in terms of graphics as well to complete the experience.
I can't see how they can pull this out of a PS4 box, it leads me to think it's going to be a neat gimmick in a lot of games developed for it but it will never be immersive which will leave people disillusioned about VR.
>>
Can I play with the Oculus Rift good?
i5-3470
GTX 970
16GB of RAM
>>
>>52513701
Oculus rift is fucking expensive which sucks, but playing VR on a 400 dollar console is going to be a sub par experience there's no two ways about it, PS4 simply does not have the power to give true immersive VR.
PSVR is the Wii of VR.
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>>52526123
maybe this will drive sony to create more unique, nintendo-tier games which actually make fun in their mechanics rather than satisfy graphical pleasures
>>
>>52513788
>not having a decent computer. Poor console peasants. Sure your mom can buy you one.
>>
>>52514542
STOP BELIEVING THIS MEME, Having an external GPU/APU isn't currently viable to increase performance for VR. Remember latency is key when it comes to VR and having an external GPU increases latency.
>>
>>52515871
How crippled the games will need to be to run on ps4 vr?
>>
>>52526196
In theory I'd like to think so, but it's pretty hard to ignore the importance of graphical fidelity when you have a display strapped to your face.
>>
>>52514465
People will say refugees, but that isn't true, the us dollar is getting stronger and stronger

You aren't seen a decline in Euro but a build up of us
>>
>>52526196
Literally this.
>>
>>52526299
your comment actually makes me wanna ask if you tried a hmd yourself as of now.

the graphical fidelity is not that important if you see it for yourself.

your brain is making an abstraction and if it feels real.. like seeing a piece of cardboard flying towards which merely needs a few polygons, it feels real enough to you actually.
>>
>>52523023
Ya because eyes work loading frame by frame.
>>
>>52526343
I haven't tried any kind of VR, I will not lie.
However I find frame dips below 60fps jarring even on a monitor, I can't imagine seeing that kind of thing at a low resolution mere centimetres from my face will be effective for convincing me I'm there.
>>
its not vr until its full body nerve gear
these are literally monitors for your face
how the hell does this shit get marketed as vr
>>
>>52526410
>how the hell does this shit get marketed as vr
people call segways without handles "hoverboards", do you really expect this sort of thing to be played down at all?
>>
Anyone who thinks that Sony invested all this money only for VR to come out and be shit quality is deluding themselves.

On top of that, they already have a huge lineup of launch titles for the thing. Developers would not agree or want to make games for something that is as shit as /g/ is saying it is.

PSVR will absolutely become the best option for mainstream VR, and that's awesome.

Oculus is owned by fucking Facebook.
>>
>>52526431
i just don't get it anon, how the fuck can a company sell face monitors
there's almost zero benefit
maybe head tracking? idk man I feel like a right analog stick will always be better
its just straight gimicky bullshit
>>
>>52526463
Why would Sony invest in making good games for PSVR when the PS4 proved they could sell record hardware numbers without compelling software to back it up?
Are you really just taking their word for it when they say they've opened up their own studios for VR, that their games are going to be amazing by default?
>>
>>52526386
if my technical knowledge understood it correctly from what sony reps said about morpheus.

the ps4 will aim to provide consistent 60fps video stream while the upscaler box does a timewarp in 120fps in the 120hz hmd.

this actually means that the freedom and acceleration you want in a hmd feels very natural when you move your head, but the content you see is still a doubled frame.

60fps is basically the minimum requirement for smooth perception since i own a DK1..

low persistence oled will make the image much much smoother compared to the DK1 TN panel which many people tried.
>>
>>52526463
Yeah just like the kinect had a "huge" lineup of burger king shovel ware happy meal tier bullshit 25 cent bubble gum games where you can pet your cat or listen to molyneux talk about his imaginary ai boy toy.
or like every recent nintendo console minus the handhelds and smash bros
or like gaystations glowing dildos whos only game was some generic navy seal shooter with a $60 gun accessories that you could strap your glowing dildo too
or the ds4s built in motion sensor used in 2 games
>>
>>52526482
Head tracking is actually really appealing to me, VR immersion shit aside it could actually introduce a lot of inferred mechanics to things like shooters.
>right analog
>good for looking around
>not a mouse
wew
but meming aside, the point of the head tracking aside from making you feel inside the game is that you can control where you're looking independent of where you're facing/your hands are pointed.
Currently that's not really something games attempt, it offers little gameplay benefit and is over the top to expect a player to manage all 3 of those movement inputs simultaneously.
But with head tracking you don't have to think about it at all, you just look where you want.
>>
>>52526532
except they were all attached to a TV

now they are attached to your vision
>>
>>52526509
I'm not going to pretend to be an expert, but isn't what you're saying is that the headset does interpolation to manage a higher perceived framerate?
If so, that's not great...
Interpolation introduces inherrent latency because you need both frames to create the fake middle frame.
With head tracking, additional latency caused by this sort of thing would likely be very uncomfortable.
Correct me if I'm wrong though.
>>
>>52526496
No, what I'm saying is that Sony has complete vertical control over PSVR. They have undoubtedly worked with devs to make their lives easier - that's why so many devs are making games for it already. The games might be shit, who knows - but they won't be unplayable or sickness inducing like /g/ is suggesting.

>>52526532
I'll grant you the Kinect being a bit of a flop - but the Wii and Wii U have hosted some of the most fantastic games for the past two gens and have also made Nintendo a considerable sum of money.
>>
>but Vita
>amazing hardware
>unhackable since Sony used the PS3 and PSP as a playground to make invincible software
>basically a pretty paperweight since there are no good games
Is this VR thing going to be usable with a computer or just the PS4? I'd probably get one if I can actually use it for something, and if Sony doesn't actually let people do shit then no one will be able to get it to work with a PC.
>>
>>52526550
fair enough i could see that as useful in arma instead of having to hold alt and look around
but barely useful

and even than only the fags who buy steering wheels, pedals, flight sticks, and 4 to 6 monitors will buy that shit. where's the market for the average consumer?

Only developer adoption will kick this thing off and I don't think there will be any
>>
>>52513701
BUT WILL IT HAVE PORN GAMES???
>>
>>52526586
what you are mentioning is the third thing which worries me aswell.

the timewarp thing is not related to interpolation. it is a frame buffer where the tracking and visual feedback isn't locked by the content which is streamed from say, the game.

it's like an independent stream.

i think if you would slow time by say 1000 times. this video here explains how a framedrop would react in vr.

https://www.youtube.com/watch?v=z_KmNZNT5xw

i'm just referring to the cat scene. it simply shows the same frame until the new frame gets delivered. it will feel natural to you non the less.

of course the rest of the movie has nothing to do with what i want to try to explain
>>
>>52526550
This. Head tracking is awesome. I used an open source version of track ir in arma 2 that tracked a single led on a baseball cap. It was awesome to be able to look around without changing my aim.
>>
I tried DK2 once and felt ill once motion started happening. Not sure I can get used to VR.

I'm also curious as to what games are going to be fun to play on VR. Also, which system will let me have a waifu simulator? I think one that's PC based will have the best chance.
>>
Links and fucking specs
Jesus shit.
>>
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>>52526304
>Euro isn't in decline
Maybe if USD gets stronger with EU fuckups
t. European
>>
>>52513701
>VR on console
>VR, the thing that should get you immersed
>on a low res low framerate low PPI screen near your face
HAHAHAHHAHHAAHAHHAA
>>
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>mfw loads of people will buy this and it will be shit
>mfw all the normalfags will then give up on VR as a result
>mfw this is going to fuck over the industry
>>
It comes with a 120hz 1080p screen though, no idea how or if sony is going to utilize that with games.
>>
Way to read up on the product instead of repeating retarded assumptions. For a technology board, you people suck at everything.
>>
>>52528252
if you would read the thread.. maybe, but only maybe then you would find information about your question
>>
>>52528431>>52528431
Ok I found it

Sadfag.gif or something.
>>
>>52527833
>yfw jewbook's 600 dollar with FREE CONTROLLER rift will fuck over interest in VR
>>
>>52528768
Vive will either save everything or leave it in a fucked state for a long time
>>
>>52513701
just another overhyped product that technology freaks love but will be killed by the indifference of the mainstream market
>>
>>52528801
Nah, the only thing that would really kill VR is AR
>>
>>52528910
by the time AR could kill VR, VR gets replaced with holograms
>>
>>52528923
I see holograms and AR as pretty much the same thing, at least a lot closer to each other than VR and holograms
What's the ETA on HoloLens anyway ?
>>
>>52528910
or all will all die because people just don't care (they don't solve any job that needed solving)

i can see a definite niche interest, but that would just result in a content death spiral (a small base of upmarket consumers = not financially justifiable to create high quality content = no high quality content, the number of upmarket consumers shrinks = even less content, etc)

i think VR is a cool gadget but try justifying to your mom why she needs it

it's almost impossible
>>
>>52528949
I can see it being used in educational purposes, training n shit
Of course it's not going to be a household item, but if shit like SMART 3D TVs catch on on retard easily with marketing these days, they can sell VR too, especially seeing at the companies that make them: FB is probably the best advertisement there could ever be for normies, Steam is a hard hitter for "gaming enthusiasts" and just mainly anyone who has a powerful enough PC. I don't count on Sony doing anything useful ever, so I don't care about that one
Also VR could be done as easily as an expensive, but a popular to have phone and cardboard box or a more expensive plastic box, which is going to be popular as shit, essentially a household item owned by anyone and everyone
>>
>>52528948
augmented has the advantage that it is mobile.

holograms are stationairy but could do much more than adding 3d objects in your space. like for example give haptic feedback or produce soundwaves

virtual reality in that point will probably be more of a lay in bed thing by then
>>
>>52528948
oh.. and i actually meant AR, not VR that is being kill by hologram...

atleast in a home/stationairy operating field
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