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are you ready /g/


Thread replies: 341
Thread images: 23

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are you ready /g/
>>
what are the alternatives? I don't support zuckerjew
>>
It'd be good to know what the price of the thing is, finally.

And to see preorder statistics, because that's going to set the stage for VR over the next decade.
If they ship a million+ units, we VR now I guess.
>>
>>52231504
i'm ready if pre-orders doesn't affect taxes if ordered in europe

my dk1 is almost out of demos
>>
>>52231504
Are the specs out yet?

I will preorder if its 1440p
>>
>>52231558
Valve's Vive
>>
>>52231558
htc or sony
>>
>>52231504
This shit will NEVER EVER be profitable, it's the fucking definition of memetech. They'll sell a few thousand units at the beginning, people will realize it's about as functional as the Ouya, then it will slowly fade into obscurity like so many retarded, barely useful or interesting ideas before it.

Shill all you fucking want, this piece of shit will never turn a profit.
>>
>>52231961
htc = good steam support
>>
Is it going to be 399 US dollars?
>>
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>>52231504
It's a very interesting way to interact with games, but the problem is that it doesn't actually allow you to interact very well yet.

It's very immersive, but the controllers will be what separate the new VR tech from pic related.
>>
>>52232013

You are same people who said smartphones were a fad and saw no reason why cell phones would reach 700+ dollars for way less battery life and no real apps to speak of yet.
>>
What will make VR successful?

Cross platform compatibility will certainly help. If all the cool shit is on one platform the other will fail. If it's split then it causes confusion in the marketplace. That is not to say they won't still be successful (witness PC vs X Box One vs PS4).

Porn! It sold most other tech innovations.

Gaming (well duuh!)

Augmented reality (only if it's actually useful).

Movies and events (being in the best seat at the superbowl for instance).
>>
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>>52232126
If you think the Cockulus Shit is in any way comparable to a fully-functional smart phone you're retarded. It's a peripheral, a better comparison would be the "smart watch" bullshit that (unsurprisingly) fucking flopped like clubbed seal. Hype doesn't define a good product, functionality and practicality does, and Zuckervision has neither.
>>
wait wait wait, i thought it was meant to be used as a display on pc, why are you faggot talking about smertfune
>>
who the fuck needs this except for gaymers?
>>
>>52232275
porn
>>
>>52232275
>mai loli waifu!
>>
>>52232275
I think hobbyists will buy more of these things than gaymers will. Multiplayer is the gaming moneymaker right now and that's one field that the Oculus just can't break into. It's a gimmick.
>>
>>52232013
>atleast 100.000.000$ has been generated with vr porn since DK1

>I TELL YOU GUYS IT'S NEVER EVER PROFITABLE
>>
>>52232275
for the same reason you'd need a television

entertainment you fuck head
>>
>>52232368
>television
>entertaining
lmao
>>
>>52232126
Tablets won't sell guys, there's just nothing they do
>>
>>52232376
>i watch movies on my smartwatch

go kill yourself
>>
>>52232013
>Ouya
kek
>>
>>52232396
>watching movies
lmao
>>
>>52232413
i you don't participate in life why don't you just kill yourself, what are you afraid of?
>>
>>52232275
Avatar 2 duh

James Cameron will once again revolutionize movies
>>
How does this shit work for people that are short sighted and wear spectacles?
>>
>>52232476
that's a pretty good idea. avatar seemed to be the only promising 3d movie in history. an avatar 2 would blow everyones mind

>>52232645
you can wear glasses and contactlenses with them or they might have an option later on for dioptrie customised lenses
>>
>>52232476
>>52232659
Avatar 2 through like 4 are already in development, even though everyone has more or less forgotten the first one.
>>
>>52232645
Half of the dev team wears glasses.
You use different lenses in the device.
>>
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>>52232679
perfect. i still remember parts of it. there's this one disabled soldier which found a new purpose and this was to infiltrate this new found species and find wounding points to take over them or the whole planet maybe (evil humanity) and then the soldier got in love with how cool everything was if nature is your ally and defend it against a mech-fighter machine in the last part

wasn't it like this?
>>
>>52232738
Yes
>>
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>>52232738
Probably, yeah. The story was pretty forgettable, but I liked both the mechanical and the organic designs. Had a really pretty space ship.
And it is pretty much the reason everyone and their grandmother releases their movies in 3D these days.
>>
>>52232294
>>52232299
Don't you degenerates have nothing better to do?
>>
>>52232799
can't wait for VR movies on amazon prime instant video
>>
Waiting for valve or CV2.

CV1 will sell like crazy so I don't need to support it, and I already have a DK2.


Pretty excited, though.
>>
Facebook is going to pricegouge the fuck out of these retards out of nowhere after building up so much hope

It's going to be beautiful
>>
>>52232816
It's probably gonna take a while until you get those. One thing I seem to hear from pretty much everyone making VR movies is "we have no idea what the fuck we are doing".
>>
>>52232835
>CV1 will sell like crazy
Relatively speaking, I take it?
>>
>goy goggles
>>
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>>52232275
>>
>>52232813
no
>>
I'm probably just going to spend the money I set aside for VR on a quadrotor instead. This shit is turning out to be gay and stupid by comparison.
>>
>>52232964
>turning out
Now I'm curious what your unrealistic expectations were.
>>
>>52232034
HTC = zero freedom support
>>
>>52232964
>I'm probably just going to spend the money I set aside for VR on a quadrotor instead.
No you fuckhead, save even more money and get both along with two cameras and a transmitter.
>>
>>52232944
cool
>>
>>52232330
Watching sports is going to be big in VR. It might be big for e-sports too, you know.
>>
>>52233053
can you even stream that kind of resolution wirelessly
>>
>>52232098
This shit is basically an upgrade to your monitor, not to your main input device.
>>
>>52232013

they literally sold 230k dev kits, if you think the actual consumer version will sell "a few thousand" you are deluded
>>
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>>52232395

"the ipad is just 4 iphones taped together, no one is going to buy that shit" - /g/ tech experts

has /g/ ever been right about anything?
>>
>>52233110
“Dev kits”
But yeah, the Vive delay basically killed the last chance of the Rift selling below one million.
>>
>>52233053
this is the one I'm eyeing since it seems comprehensive and parts can be changed easily

www banggood com/Eachine-Racer-250-FPV-Drone-w-Eachine-I6-2_4G-6CH-Transmitter-7-Inch-32CH-Monitor-HD-Camera-RTF-p-1008942.html
>>
>>52231824
They'll break a million. That doesn't prove VR will catch on. Look at how many Kinects and Wiis were sold. But motion controls are still just a gimmick.

It might catch on. It might not. Just sales is not enough to be certain.
>>
>>52232944
I think this isn't the original purpose
>>
Interested in possibly getting one, but how does it interact with your computer's hardware as far as games are concerned?
>>
why does everybody freaks out about VR when augmented reality is way more useful?
>>
>>52233195

what do you mean? games have to be made specifically for VR, you can't just plug and play any game
>>
>>52233213
Because virtual reality is actually happening.
>>
>>52233213

because it's still way too early for AR to be good
>>
>>52233146
>has /g/ ever been right about anything?
Kind of. Tablets SHOULD NOT have caught on. /g/ does not understand the market whatsoever, but they were correct that tablets are a useless meme device.

Hell, even smartphones are more popular than they should be. They are still vastly inferior to real computers.
>>
>>52233090
Why not Wifi reaches 300+ mbits already easily
>>
>>52232944
You will never experience this on Cuckulus Rift.
>>
>>52233107
Yeah, but now that you can't see your main input devices you're basically a potato.
>>
>>52233213
Because Magic Leap isn't out yet.
>>
>>52233223
I understand, but what I'm asking is basically, does it require a really high end pc to use? I ask because from what I can tell, it's having to render the same thing twice at the same time, which adds on extra stain on lower end hardware.
>>
>>52233146
It's just the normies that bought this shit without thinking. Now they're collectively collectiong dust in a drawer.
>>
>>52233261
No, not really, that's retarded. Do you look at your controller when playing games? How does that work, you suddenly forget where the left stick is or how to find the right shoulder button?

Even with mouse/kb, do you forget how to left click and have to look at the mouse to reposition your hand or some shit?
>>
>>52233255
>They are still vastly inferior to real computers.
What kind of a retarded argument is that? That's like saying cars shouldn't have caught on because their engines are orders of magnitude less powerful than those of oil tankers.
>>
>>52233176
Why are motion controls a gimmick? For example targeting in fps wii games with the nunchuck is much better and more accurate than using analog sticks. Are you sure you know what a gimmick is?
>>
>>52233275
the recommended specs are on the website. It also has to render at a higher res than the actual screen because of lens distortion
>>
>>52233090
https://www.youtube.com/watch?v=70pusNNunMA
>>
>>52233275
>does it require a really high end pc to use?

For the full Rift experience, we recommend the following system:
Video Card NVIDIA GTX 970 / AMD 290 equivalent or greater
CPU Intel i5-4590 equivalent or greater
Memory 8GB+ RAM
Video Output Compatible HDMI 1.3 video output
USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
OS Windows 7 SP1 64 bit or newer
>>
>>52233302
All the fucking time
>>
>>52233304
But its true, stop bying cars, buy oil tankers!
>>
>>52233302
That's why I'm saying that the new controllers will be what make VR worthwhile to play games with as opposed to just watch movies.
>>
>>52233146
People are dropping tablets and moving towards this decades version of netbooks.
>>
>>52233311
The real reason that motion controls aren't a gimmick is because practically everyone who wears a good VR headset for the first time will at some point reach for a virtual object and then realize he can't see his hand.
>>
>>52233358
first they removed the keyboards, now they're putting them back on. Can't they decide what they want?
>>
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>>52231504

>Any VR devices

VR is trend that died in 2015, appears that mainstream interest has actually been declining(i dont remember posts about Morpheus or the other devices); some people still caring because the want a real holodeck or nergear, when that devices are of fictional tv shows.
>>
>>52233380
Typing for any length of time on touchscreens is shit, people now realise this and that sci-fi lied again.
>>
>>52232275

Jounalists that need excuses for still writing "Does technology make us antisocial?" debates
>>
>>52233400
speech2text anon
>>
>>52233365
What is the htc vive
>>
>>52233549
A bundle of VR headset, tracked controllers and tracking system for both, made by HTC in cooperation with Valve.
>>
>>52233255

>They are still vastly inferior to real computers.

Most people aren't using them like "real computers" though. Most people that use tablets use them for mostly passive activities like reading and watching video and if you haven't noticed there is a fuck lot of video and text content online.
>>
The best way to get caught wanking...
>>
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>>
>>52231504
Retarded gimmick
>>
>>52233673
ok the porn industry will have a huge interest in VR
>>
>>52233673
maybe i've changed my mind and get one...
>>
>>52233673
That carmack face still cracks me up.
>>
>>52233777
And the movie industry, and demoscene hobbyists, and digital artists.
>>
>>52233777
It has already begun.
>>>/t/689872
>>
>>52233275
The requirements are posted on the Oculus site. If you're really concerned, you can run the free 3dMark Firestrike demo. The recommended score for Rift is 9271+
>>
>>52232330
flight sim players will be the strongest party, mark my words.
>>
>>52233176
i totally agree that motion control was a gimmick when all you could control with it was a character on a tv

and it's still not there yet, but with VR there is really no other way that feels truly immersive

it'll get there, at least that's what I believe
>>
>>52232476
Uhh, James Cameron literally called VR boring tech. He probably feels threatened by it. The 3D in VR actually doesn't feel like a gimmick.

http://www.cinemablend.com/new/James-Cameron-Hilariously-Insults-Virtual-Reality-Oculus-Rift-Technology-67959.html
>>
>>52234115
>feels truly immersive
You'll never feel truly immersed when you cant see below your nose or above your nose or smell anything or feel impacts other than rumble. Good try tho
>>
>>52233311
Motion controls for rail shooters like time crisis work great and are faster and more accurate than wothout, but I can tell you, if you try to use them in an actual shooter like what kill zone 3 or DUST 514 did without some sort or targeting assistance, you're going to have a bad time.

Aim assist needs to be so strong it makes using game pads feel like you're a 9 year quake tournament winner
>>
>>52234148
He's right and also he's not threatened by it. Goggle tech will never threaten the cinema
>>
>>52234361
There will be a lot fewer "actual shooters" in VR than you think.
>>
>>52234361
>if you try to use them in an actual shooter like what kill zone 3 or DUST 514 did without some sort or targeting assistance, you're going to have a bad time.
playstation move with killzone 3 and resistance 3 is a much more natural and fun way to play. There are multiple types of aim assist built in to the games that you can choose from
>>
>>52231504
No, I'll get one after their motion controllers are available
VR gaming without motion controllers is a gimmick
>>
>>52234376
>Goggle tech will never threaten the cinema

Never is a strong word. Eventually we'll get microOLEDs with dense enough pixel densities to simulate a cinema experience with light field lenses which are the size of glasses, not goggles.

Also it might not threaten cinema as a whole but is sure as hell will threaten the type of cinema Cameron makes which are more like rides than movies. VR just does that better.
>>
>>52234357
well you gotta appreciate the small steps too
add some kind of haptic response suit/device and bigger and better displays and we're almost there

for my taste it's still a bit too basic and crude, but that wont stop me from buying an oculus or a hive just to mess around with it and have some fun... we'll see what the first consumer reviews say
>>
>>52234394
True. Where VR really shines is vehicular gameplay.

It's the fact that Ace Combat 7 will support it, and EVE Valkyrie is being built around it that I'm buying into the fad. RIGS looks pretty cool and I saw some mech games that looked interesting as well.
>>
>"You must login to Facebook to continue"
>everything you do on Oculus gets auto-published on Facebook
Normies will find this perfectly acceptable but I don't.
>>
>>52234405
I tried playing resistance with the PlayStation gun for the move, and it was terrible. The lack of precision and input lag made it much too frustrating and ended up just playing with the controller. The technology is nowhere near making motion controls more enjoyable than the alternatives, unless you consider aim assist playing the game for you enjoyable.
>>
What's the reason for buying this over the vive? Vive seems so much better.
>>
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>>52234440
>>
nobody cares about this shit except hardcore gamers and porn enthusiasts. It will never hit mainstream.
>>
>>52234554
>The lack of precision and input lag
Neither of those are an issue with the kind of motion controls we're talking about here.
>>
Jan 6
that's CES right?

other companies will probably showcase their own products to try to put off oculus' orders. Vive is due for april, correct?
>>
>>52232013
just because of porn field its gonna be successful. unless zuckerberg somehow gonna try to fight it.
>>
>>52234583
It's been a while but all I remember is turning valves in killzone and trying to shoot in resistance. What are you referring to? Is enthusiastic about it to start but in practice it was a disappointment.
>>
>>52234588
Vive is Q2, so April is the optimistic estimate.
>>
>>52234565
virtual sex with your FB waifus. Complete with AI algos correlated with their own personalities (except for their willingness to have sex with you... in the form of a one time unlocker which will cost 100 usd a pop)
>>
>>52234554
>I tried playing resistance with the PlayStation gun for the move, and it was terrible. T
throw the gun out you idiot. Just use the stock move
>>
>>52234682
So literally no good reasons, thanks.
>>
>>52234682
and that's how zuckerberg became the first quadrilionnaire.
>>
>>52234660
I'm talking about stuff like Oculus' Toybox demo or anything anyone has ever done with the HTC Vive.
Since they already need to track the headset with high precision and extremely low latency, it's not that big a deal to track their controllers with the same system. There's a video of a guy juggling the Vive's controllers while wearing the headset.
>>
>>52231504
to swallow cum like the typical oculus cuck?
>>
>>52231504

OCULUS THE NEW TOX

IT WILL BE A HOLE IN THE WATER

WE ALL KNOW IT
>>
>>52234683
Tried both of course since the gun was just an enclosure for the wand, wasn't significantly better just required less movement. I'm sure modern stuff is better but that was too early and too shit
>>
are there any regular hongfire, or similar, anon here?

are there any exciting news from those glorious nips?
>>
>>52234476
>True. Where VR really shines is vehicular gameplay.

I agree, it seems also that horror works really well in vr since a lot of the fear factor comes from the level of immersion. Additionally, horror games tend not to need as pinpoint accurate controls.
>>
>>52234750
tox failed because its origin is from /g/

oculus rift is not. that's the flaw in your logic
>>
>>52234148
>Insults
that article title is pure clickbait, what he's saying is totally reasonable

Still, he does underplay the importance of audiovisual immersion, and we're a damn long way from going much further than what he's looking for.
Hell, films like Avatar would probably be a pretty damn good fit for a VR experience, or at least would allow people to get the big-screen 3D at home experience that you'd really need to enjoy it (Avatar is a good 10x better in 3D in the theater than in 2D, it's a really mediocre if not terrible movie when you're watching it at home on your TV, but it's a satisfying ride when you see the very impressive 3D work).

>>52231824
fucking this
The price will make or break it.

>>52232275
>VR porn
>3D modeling work (particularly for modeling large-scale structures like buildings)
>watching movies, whether plain 2D or whatever (simulated theater screen)
those are probably the 3 not game things I'll do

one thing I'd love to see is fucking F1 races and the like in VR, would be fucking amazing to get that immersive drivers eye perspective
>>
>>52231504
Headset VR has passed it's time. All the hype died after people seeing it being used for years but no release
>>
>>52235114
VR will get further adaption into browsers anon..

you will soon be able to visit museums, car stores and maybe even 4chan and everybody in a anonymous disguise in a virtual environment
>>
>>52235170
this

whatever happened to hearing rumors or a press release at most for a product, then nothing until BAM NEW PRODUCT GIMME DA SHEKELS B0SS

this long drawn out, public bullshit dev cycle ruins all hype
>>
>>52235170
what you call people is literally 0,1% of the potential customer range afterwards.

people like you seriously need to get an idea about marketing analytics
>>
>>52235199
that sounds super-gimmicky
but it's exactly what I was promised back in the 90s, so I want it
>>
>rift comes out with retarded spec requirements and stupid 'le moderne' use philosophy that requires an extra thousand dollars of investment to properly use

>will be crap to use with laptops, or not even be usable at all

>will need strictly HDMI or DP or some stupid fuckshit instead of allowing a host of different connectors

>resolution won't scale properly or allow use of any GPU older that a year

Calling it now lads- Rift will be another shitty gimmick limited by bad devs who don't understand the realities of the consumer market.
>>
>>52235310
JanusVR is a standalone example of this.

also interesting, http://mozvr.com/

firefox is way ahead of chrome in this regard
>>
I'm getting one just for the porn because why the fuck not? I'm a virgin software engineer approaching wizardry in a good couple of years, so I don't mind spending a grand or two for an amazing fap exprience.
>>
>>52235019
You forgot oculus has a pretty sick logo, which is the main source of its success.
>>
>>52235378
But why will you want to look around the room and see the camera guy or unrelated stuff? How will you deal with editing cuts in VR porn? Just forget it, its utter utter trash
>>
>>52235317
>>52233331
Oh hey, I was right.

There is literally no reason why it couldn't have used dual DVI and consolidated all cables into a single box that uses a single USB 3.0 port.


gg no re any laptop users
>>
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>>52235404
>3d porn
that's not what I had in mind, yuck
>>
>>52235317
For people who already have a PC it's only like a $300 to get it powerful enough. There is probably some wiggle room too, I mean I'm using a 270x to run a QHD screen + another monitor just fine even though leddit says I need a 980 Ti.

>will be crap to use with laptops
Why do people assume that laptops can do everything? And I haven't seen a laptop newer than 5 years old that does not have HDMI or DP.
>>
Nah i'm going to wait 10 years for the 120hz version.
>>
>>52232944
Are you winning son?
>>
>>52231504

MY BODY IS READY

Recipe for Waifu's

http://youtu.be/Q1T-lzTHrrw
http://youtu.be/Ghgbycqb92c
http://youtu.be/haWArj5E0XM
http://youtu.be/ZO8HERHpRk4
http://youtu.be/Y-P1zZAcPuw
https://m.youtube.com/watch?v=IINyowbMqJI

Doctor Easybakes Quick Waifu Recipe

Then we send kids here

>>52233673
>>52233673


https://www.youtube.com/watch?v=KvMxLpce3Xw
>>
>>52235525
Because most people are going to use it in bed or or somewhere similar to watch shows in 1080p or lower. Forcing ridiculous specs for the top 1% of users is simply a bad idea.

Also
>4 usb ports
literally why


I would want one to chill in bed and get a nice big comfy screen to watch muh seinfeld on vhs, but I only have a 3520m and a 750ti. no interest at all in gayming
>>
>>52231558
The fuck? Even when jewbook is behind this, motherfucking Carmack is behind the tech of that, I bet you won't get a better experience without a man that good on board.
>>
>>52233259
>Implying you can lock hardware running on PC
>>
>>52235648

you don't get to watch shows in 1080p nigger, if you want to watch shows the virtual screen will only be like 480p at best.

there's no point buying this if all you want to do is watch flicks
>>
>>52235668

Carmack actually only joined to work on mobile VR, he spends most of his time working on the GearVR
>>
>>52235733
There is no way his influence on whatever he is working wont affect main oculuss development, he will try it and complain if it isn't good enough until they fix their shit.
>>
>>52235733
I tried the gear vr for about 15 min over the holidays since a family member had bought it. Its shit. Real shit. Carmack knows nothing.
>>
>>52235847
The Problem with the gear is its head tracking...no motion sensors = problem

You can make a sensor out of a kinect or just use the one they give you....

It supposedly is way better than the gear...
>>
>>52233191
Quite honestly, I think that it is, at least in part.
Carmack isn't a retard, he knows that porn - in all shapes, forms and dimensions - is a big industry that rolls metric fucktons of cash.
Why stop at video gaming when your product attracts a (presumably) much larger audience?
>>
>>52231504
>less pixel density than my phone, which still has the screen door effect
into the trash it goes
wait for like fucking gen 3 of this shit
>>
so..... what will it cost?
>>
>>52234476

>Where VR really shines is vehicular gameplay

Absolutely, especially if you're using a gamepad.

I think there will be a large surge in flight combat games and games revolving around movement in 3D space rather than simply walking around on the ground all the time.

Making FPS games in VR is certainally possible and there might some good titles but it's just not suited for the technology much in the same that platforming isn't suited for 3D which is why it's rarely done.
>>
>>52235907
It has better optics and screen utilization. Everyone that has tried GearVR and CV1 says CV1 is way better. Better FoV, less to no screendoor, and sharper.
>>
>>52233176
Kinect is and always was shit from the beginning, the Wii motion controls were cool back in the day but people started to notice they were also shit and you didn't even have to get up to win against people in tennis or just dance.
>>
>>52235935
>it's just not suited for the technology much in the same that platforming isn't suited for 3D which is why it's rarely done.
>implying
>>
>>52235907
>>52235953
This guy is right...the screen while yes is lower in pixel count it uses distance, angle and glass material to meld in way better... An illiusion like that guy in the Matrix said..."BUT IT WAS REAL TO ME!"
>>
>>52235914
Wait 41 hours and you'll have your answer.
>>
>>52231504

what is the breakthrough that HTC VIVE hyped about?
>>
>>52235984
The kinect for xbox one was never fully tapped into...You have a full thousand nodes of contact with a body... It is literally a case of bad localisation of noding
>>
>>52235953
M8 I doubt optics can increase the pixel density without shrinking the size of the screen

perhaps google glass really is that shit. I'll have to try it out for myself but I'm a doubter

>>52236025
the breakthrough is that, oh wait, it's being pushed by an actual gaming company and not facebook
>>
>>52236025

the "breakthrough" is "we fucked up somewhere and had to start over"
>>
>>52236042
>M8 I doubt optics can increase the pixel density

Of course not, where the hell did you even get that idea from? Do you know how this even works?

The better optics and screen utilization can account for a sharper image and less screen door. It doesn't change the screen. Go ahead and look at what people that have tried both have said. I've even tried Crescent Bay myself against the S6 GearVR.
>>
so should I buy this or wait for the HTC Vive?
>>
>>52231504

Hell yeah, oh wait it's the Oculus not Vive.

I'll pass
>>
>>52236116
Alright...we will take your word for it...
The nice thing is we can use this to watch movies in a massive cinema together on a server ... if it works

We better start making some marketing noise...I wan't a future with VR damnit!
>>
>>52236137
This-

Htc has sensors but so does the Oculus...they are equally spaced yet much better hidden on the oculus
>>
>>52236146
>we will take your word for it...

Don't take mine, take the word of the collective that has tried them.

Also VR cinema is pretty shit, pixel density makes it so it's basically watching sub-HD resolution. I guess for the people where YIFY rips are fine it's alright. Beyond that it's a gimmick.
>>
>>52236116
let me make this clear
I've used google cardboard on my phone with a 5.2" 1440p display. the screen door effect was noticeable and honestly I couldn't imagine watching a movie or game on it beyond the gimmick solely due to the screen door shit

I REALLY doubt that optics can make a less quality screen look better than the one I already have
>>
>>52232013
You're not accounting for 3d porn, nigga.
>>
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>>52236146
>cinema

you're going to be disappointed my man
>>
>>52236185
>resolution

Anon...there was a time when we watched things on a projector in black and white...

Who needs resolution when the ambiance is the key- !
>>
>>52235763
He's busy busy busy auditing mobile games and posting reviews of them on jewbook.

This is the guy who's released netcode for quake and so on, giving a lot to the community. Then he ends up working for cucks who are building a walled garden if I ever saw one.

Sadly, because I had huge respect for him.
>>
Fuck no, valvs VIVE is far better in everything: resolution/tracking/support/etc. Fuck ocufacebook.
>>
>>52236231
>.there was a time when we watched things on a projector in black and white
and those projectors were in 35mm aka 4k film equivalent
>>
>>52236201
>I REALLY doubt that optics

Well change that doubt because optics are key. You're also missing the fact it has far better screen utilization than with cell phone screens. I forget the exact numbers but iirc something like 40% is lost due to the optics on DK2.
>>
>>52235703
it's not 480p at best, the image looks still accurate as you're watching it from 2 meters away. anti aliasing makes it possible.

you can even downscale the video to get better results in a vr theatre
>>
>>52236302
I forgot about the anti aliasing...

Well looks like I will see you gents in VR
Also Check this out-

An omnidirectional treadmill the size of a carpet...
This is supposedly the Walkmouse with the Runmouse coming out soon and twice the diameter...

Also no bloody harness like a baby stroller in the virtuix omni -.-

https://www.youtube.com/watch?v=qPesexYaS64
>>
>>52232126
"they" may be the same people but it doesn't mean they can't be right this time.
>>
What is this? Virtual Boy 2.0?
>>
>>52236361
wow this shows great potential without the stupidity of the virtuix omni belts
>>
>>52236420
it's virtualboy 10.0
>>
>>52236421
Aye the Runmouse is their pro-ported next product...

1.5 times the diameter...
Twice as powerful motor...
Can Jump...Can Roll...Can Prone on it...


They are going full badassary atm
>>
>>52236230
what is this image trying to convey?
>>
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>buying things made by a weeaboo

and you call yourself a gamer?
>>
>>52236146
>The nice thing is we can use this to watch movies in a massive cinema together
Not really. I mean you can, but definitely not at any sort of decent video quality. These things still use a regular screen, y'know, with pixels on it. Their resolution definitely won't be high enough to display both a cinema and have enough resolution left over for decent video quality on the virtual projection screen. In terms of quality, you'd be much, MUCH better off watching the movie on your typical 1080p display.
>>
>>52235935
I can't wait to play ED with a vr headset
It'd probably be a $1000 upgrade though
>new gpu
>the headset
>replace shitty extreme 3d pro with proper HOTAS setup
>>
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>>52236594
>buying things made by a ponyfucker

ftfy
>>
>>52236594
>implying the only reason i'm excited for vr isn't the waifu porn
>>
>>52235648
>Because most people are going to use it in bed or or somewhere similar to watch shows in 1080p or lower
If you use it in bed you wont be able to turn around or use motion controls, negating VR in two places as well as giving you pitiful resolution. Even my ipad 2 would be better
>>
>>52231504
yes
>>
>>52236683
double yes
>>
>>52236572
that the resolution of VR cinema movies are/will be terrible
>>
>>52236742
Wait. Is this something as dumb as faking watching a movie in a theater instead of just watching it in "static" 3D.
Who's the idiot that came up with that?
>>
Buy the real version of VR, not the cuckbookerberg version
>>
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>>52234577
Augmented reality never...
>>
>>52236780
anons really wanted it, said it made them feel like they were leaving the nest
>>
>>52236675
>If you use it in bed you wont be able to turn around or use motion controls,

Implying I wont be strapping the motion controller to a fleshlight and enjoying some alone time with my waifu in bed.
>>
>>52236794
I'll probably be getting both.
>>
Damn you rich guy ;-;
>>
>>52236794
Valve is every bit as bad as jewbook, don't kid yourself.
>>
>>52236854
Why? Functionally they're pretty much the same.
>>
>>52236801
What makes you say that?
https://www.youtube.com/watch?v=kw0-JRa9n94
>>
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>>52236895
Because I can.
>>
>>52236917
Apparently this video is actually bullshit
>>
>>52236922
Well I'm well off enough that I could too but that isn't really a good reason to.
>>
>>52236936
Source?
>>
>>52236599
you'd actually be surprised of how clean watching television in the DK2 looks like.. it almost eliminates the screendor barrier because the pixels comfort you looking on a screen rather than reality

hearing the cv1 eliminates screendoor effects, watching a movie could be a really pleasurable experience now.

i own a DK1 with RiftUp 1920x1080p display so i know what i'm talking about
>>
>>52236949
Because I want to support the entire VR industry.
>>
>>52236572
The VR headset displays an image 1440 lines tall. With all the epic cinema around the actual movie, there are only 400 lines available to display the actual movie. I'm sure you can tell that there are a lot less lines of movie than on an actual 1080p display.

tl;dr: The movie is going to look like shit because the resolution of the 3D headsets is too low for it to display both movie and cinema around the movie.
>>
>>52236794
Is there any porn on it? Vive dev kits have been out for a while.
>>
>>52236976
So are you planning on getting OSVR, PSVR, Claire, FOVE, and StarVR too?
>>
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>>52237009
If that's what it takes to fuck my waifu.
>>
>>52236985
>>52236975


Well that settles it
I am getting the bloody device
You can simply install higher res screens!?
Damn Indiegogo was fast on the trigger...

Coupled with the new optics
this is TOP LVL STUFF
>>
>>52236975
you know what else is shit? picking the last row in a cinema
>>
>>52233311
>Why are motion controls a gimmick?

Because there's no physical feedback.


I'm personally still interested in VR headsets purely as 3D monitors but I'll avoid motion controls like the plague.
>>
>>52237051
>
>>52236985

>anti aliasing and no screendoor will make the experience look like you're watching like on a tv in real life.. no visual artifacts at all
>>
>>52237055
>Because there's no physical feedback.

Look up Tactical Haptics
>>
>>52237002
Are you telling me there's a hardware-lock for VR shit?
>>
>>52231504
Those shitty headphones are removable right?

Either way ill be picking up the Vive instead. I wont let Dinkleburg jew me this time
>>
>>52236260
>walled garden
Except facebook released a lot of source codes and actually does a lot for open software. Do you guys just buy into the evil jewbook meme without checking your facts?
>>
>>52236975
Screen door shouldn't even be much of an issue on CV.

There's no way around it though, you don't have the resolution to properly display video on these headsets in a virtual cinema. You can like it, that's fine, but you'll get better quality watching on a proper monitor or probably watching 3D movies that are meant to be viewed on one of these things (in "full screen" with no cinema).

Also, resolution is one thing, it doesn't even get into other issues such as proper frame timing. How are you going to display a 23.976FPS video properly on a 90Hz display? There's going to be judder, much like watching 24FPS video on a 60Hz screen. This is exactly why TVs specifically support 1080p24, so you can properly display video at one of the most commonly occurring frame rates.

Don't get me wrong though, people watch horrible-looking crap all the time and gush about how amazing it is, I can totally see lots of people enjoying this sort of "VR cinema" despite the actual movie on display being butchered, I'm almost certain it won't be the thing for me however.
>>
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>>52237055
>Because there's no physical feedback.
>>
>>52237055
>>52237204
>>52237081


Behold! Virtual Raindrops you can feel!

Holodeck Chamber When?!

http://youtu.be/ZO8HERHpRk4 [Embed]
http://youtu.be/Y-P1zZAcPuw [Embed]
>>
>>52237045
in vr it's not much about the resolution anymore.

you just perceive it as a fluid and detailed picture just like in real life from a certain distance

you have to see it to understand it
>>
>>52237139
yes they are removable

but let me tell you, your current headphones will probably disrupt the experience as they as probably bulky as fuck
>>
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>>52237100
Porn devs don't have access to Vive devkits, at least for now.
Whereas companies like KISS already implemented Oculus support in their latest games.
>>
>>52236917
As someone who has seen this, Dennou Coil is a better descriptor of Magic Leap than you might think. Cool things are happening, and sooner than almost anyone expects.
>>
>>52237081
Not what I mean.

Imagine you're swinging a sword in a video game and it's blocked by a shield. What happens? Either the sword bounces/glances off the shield and is out of sync with your hand, or it just passes through the shield.

Without some kind of system, that would likely be huge and expensive, to give the player physical feedback, motion controls are a gimmick.
>>
>>52232850
And that's a beautiful part of this whole thing.
It's a new medium. A new way of figuring out how to tell a story. When was the last time we had an actual paradigm shift in how a story could be told? We're talking about a literal breakdown of the fourth wall.
>>
>>52232205
Augmentee reality, make that virtual reality,

AR is real life extensions (eg MS hololens), while VR is well fake virtual source
>>
>>52237508
http://youtu.be/Y-P1zZAcPuw

This will make a solid node wall of sound midair and the latest versions can make it feel almost like a block of cement. Your shield will bounce your sword if you use this tech right...
>>
>>52237422
No bulkier than the headsets themselves. Besides, the best genres for this will be space-sims, racing-sims, etc where your in-game avatar is usually wearing a bulky helmet anyway.

In my opinion high quality audio is going to be just as important to VR as the visuals and I don't want to use the shitty headphones it comes with.

That's why I'm leaning away form the Vive, it's current design won't be compatible with non-vive headphones without serious modifications.
>>
Sometimes it feels good to be a poor fag because at least you know that you won't fall for some expensive memes.
>>
>>52237508
Did you watch the video in the first link on Google? It can simulate that. You can set it to react hard enough that it will jerk your hand back I imagine. When my Novint Falcon worked it could do exactly that. You could actually feel objects with it.

Also there's places like The Void that will use real environments.
>>
http://www.kitguru.net/components/vr/jon-martindale/consumer-oculus-rift-will-have-built-in-dac-and-headphone-amp/
>>
>>52237603
i'm not sure if your hi-fi equipment is calibrated for their vr low latency stuff which probably works best with their inbuilt DAC though..

not only that, it is always a hassle to remove the headphones and then the rift. you will experience it your own when you have it.. it simply sucks and i'm sure the compromise on audio quality isn't too sacrificial
>>
>>52237586
>This will make a solid node wall of sound midair and the latest versions can make it feel almost like a block of cement. Your shield will bounce your sword if you use this tech right.


Ok,

1. Show me this technology working with that much force.

2. It would have to be significantly larger to provide physical feedback across the reach of your arms.

3. I imagine that would be expensive as hell.

So it would be huge and expensive.
>>
>>52237655
and also to mention, people which tried the CV1 never complained about the sound quality of those things. i can predict them to have better soundquality than Koss Porta Pro
>>
>>52232013
you've just never used it

it's entire new fucking level of immersion for every game that features sitting in seat - racing games, space sims (sweet jesus elite:dangerous looks incredible in this shit), and even shooters are getting new "depth" (leaning in hl2).

Try it one day - rent it or whatever, you'll understand that it's future of video games. I was sprouting same kind of bullshit as you do now, then i rented it and now i understand just how great it is.
>>
>>52237603
>it's current design won't be compatible with non-vive headphones without serious modifications.

What are you talking about? Vive works fine with any headphones.
>>
>>52237695
The masses are ignorant of audio quality, Beats are considered good, and most are using it in a noisy expo environment. That said, Palmer owns Stax and HD800s and he says the drivers they used are good, better than most shitty headsets that people have.
>>
>>52237655
Show me the measurements. I have never in my life noticed audio latency playing a video game.

>>52237695
Oh great, Porta Pro's. The world's best disposable headphones.
>>
>>52237821
maybe hrtf in oculus audio sdk will change this a bit
>>
>>52237508
Are you baiting ? Lack of physical feeback on a display device similarl to a television doesn't mean that a gimmick is happening.
>>
>>52233673
https://www.youtube.com/watch?v=C7ANUIr50ts
>>
>>52237586
>This will make a solid node wall of sound midair and the latest versions can make it feel almost like a block of cement.
No it can't, otherwise it would be potentially dangerous and the kinky possibilities, oh the kinky possibilities.
>>
>>52237883
Learn to read, shitface. I'm saying motion controls are still just a gimmick. I very much like the idea of VR headsets.
>>
>>52237936
you dont even know what a gimmick is, especially something that controls the vision / hearing medium which defines television and its offshoots which may include "VR". Physical feedback isnt a requirement dude
>>
Are the rift and vive in any way compatible in terms of their intended control schemes and apis or is this just going to be horrible vendor lockin shitfest for the next five years until the technology settles?
>>
>>52238028
>something that controls the vision / hearing medium which defines television and its offshoots which may include "VR". Physical feedback isnt a requirement dude


Once again, learn to read. I like the headsets, I'll be getting at least one of them. I'll just be using it with traditional input devices. Mouse & keyboard, controller, flight stick, etc.
>>
>get google cardboard
>makes my head hurt using it
I'm going to assume its because I"m using a phone as my screen but still
>>
>>52231558

1440p smartphone + google cardboard (a well built plastic one)
>>
>>52238066
>Mouse & keyboard, controller, flight stick, etc.
so what are you saying?
>>
>>52238139
This
>>52237055
>>52237508
>>52237694

Motion controls are bullshit.
>>
>>52238127
but only if you want to experience 5% of what the oculus rift cv1 really feels like
>>
>>52238181
>Motion controls are bullshit.
...why ?
>>
>>52238218
Because of the lack of physical feedback you retarded faggot.
>>
>>52238264
...how does that constitute a gimmick again?
>>
>>52237936
>>52238066
I feel like I've read you post this same thing in the past. It's a shitty opinion btw. Motion controls interacting with a monitor is very different than 1:1 motion control in VR. You can't say you've tried it. If you want to say it's a gimmick you might as well call VR as a whole a gimmick.
>>
>tfw near sighted

Suffering.
>>
lol. The nay-sayers here are the same people who said there was no point in SSDs... If you really think Carmack's VR product is a gimmick, you are sadly misinformed.
>>
>>52238346
>Carmack's VR
Oh, the jew.
>>
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>>52237928
>kinky possibilities, oh the kinky possibilities.
Oh god.
>wearing Oculus Rift in room full of hologram haptic bullshit completely naked
>hologram haptic bullshit makes it feel like you're wearing a seifuku and have awesome rocking tits
>feels like you're sitting at a desk
>suddenly feel yourself get pulled back out of the desk and lifted up by tentacles
>feel the tentacles tearing off your clothes and start fondling you all over
Please tell me this will be possible in the near future.
>>
>>52238384
I think that at this point, it'd be cheaper to just develop a neural link.
>>
>>52238308
What is it you retards aren't getting? I like the headsets.
>>
>>52238307
>In marketing language, a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature
>>
>>52238418
I know that, never said you didn't

To quote you
>Learn to read, shitface.
>>
>>52238447
>However, the special feature is typically thought to be of little relevance or use.
to whom? also, why?
>>
>>52238462
Then explain to me what part you're getting confused with. I like the headsets but I will use traditional input devices with it. At what point does me not wanting to use bullshit, gimmicky motion controls equate to saying all VR technology is a gimmick?

>>52238470
Because it lacks physical feedback. Are you legitimately retarded or what?
>>
if you haven't tried it, you have no right to comment in this thread. I was a skeptic just like all of you until I tried the DK2 and it blew my mind how cool it was. the biggest challenge for the Oculus will be the price - not only is the headset probably going to be expensive as fuck but you also need a $800+ gaming computer to be able to use it. I'm surprised more people on /g/ aren't excited about it though, it really does feel like it's taking you to another world.
>>
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>>52238384
>>
>>52234439
the motion controllers are available

they're called oculus touch
>>
>>52238576
Don't most on /g/ already have a gaming-capable computer?
>>
>>52238620
you retard, he is certain of that.

he is talking about availability date
>>
>>52235647
>aliems learning human math
Why?
>>
>>52238620
>the motion controllers are available
Did I travel forward in time to 2017?
>>
>>52238658
so plebs can understand that they're learning something in a more obvious way
>>
>>52238563
I'm not confused at all. I understand your position but it's one based off of ignorance just like most VR haters. Saying motion control is a gimmick just because it doesn't have pysical feedback is like saying VR is still a gimmick because it doesn't have true depth, high FoV, HDR screens, etc. There's compromises here this early on but that doesn't mean you can't achieve presence without physical feedback. Motion controls add a great deal for VR and honestly I don't know how someone that has tried it would prefer a gamepad or a KB/M over motion controls. I being one that has a Razer Hydra and a DK2.
>>
>severe myopia and astigmatism

I'll never be able to use these, am I?
>>
>>52238749
They work with glasses.
>>
>>52231504
where can i get jewVR that's just a screen i tape to my head
literally all i care about is being able to use a computer without glasses
>>
>>52235525
>Why do people assume that laptops can do everything?

Modern PC gaming relies on laptops. If laptops couldn't run shitty f2p games like League of Legends then they'd lose most of their player base of women and Brazilians.
>>
>>52238850
>League of Legends
>women
>>
>>52237928
>>52238384
>the kinky possibilities, oh the kinky possibilities
More like the potential to physically and emotionally scar people with ridiculous trojans in pirated games, bonus points if the person has a web cam. You think ransomware is bad? Wait until you are forced to accept a lap dance from Honey Boo Boo's mother, blow the game's main character, or get kicked in the balls repeatedly by the game's dev team.
>>
>>52238722
>I'm not confused at all. I understand your position but it's one based off of ignorance just like most VR haters

It's not.

>Saying motion control is a gimmick just because it doesn't have pysical feedback is like saying VR is still a gimmick because it doesn't have true depth, high FoV, HDR screens, etc.

Not really. VR headsets deliver, by far, the most natural sense of 3D available. Obviously they could be better but what they are now is still above the competition.

>There's compromises here this early on but that doesn't mean you can't achieve presence without physical feedback. Motion controls add a great deal for VR and honestly I don't know how someone that has tried it would prefer a gamepad or a KB/M over motion controls

Because without physical feedback any benefit they add to immersion is lost so all you're left with is their limiting factors. There's so much you can't do or that's done less efficiently with motion controls. The only thing that really works with motion controls are very simple, very slow games that basically amount to fish price shape puzzles and spooky hallway simulators.
>>
>>52238971
>It's not.

From what I've read your experience is PS Move? That isn't the same as I said earlier.

>by far, the most natural sense of 3D available.

It isn't. Look up Light Field HMDs. Current VR headsets don't give a natural sense of depth. You're also missing the point.

>Because without physical feedback any benefit they add to immersion is lost so all you're left with is their limiting factors.

Not true. Not sure how you can say that if you've watched the HL2 mod with the Hydra.

>There's so much you can't do or that's done less efficiently with motion controls.

You can pretty much say the same about VR as a whole. Games like CS:GO aren't going to work.

> The only thing that really works with motion controls are very simple, very slow games that basically amount to fish price shape puzzles and spooky hallway simulators

Wrong again. Have you even seen the Hoverjunk shooter made for the Vive or the FPS the Unreal team made? Also, again, you can say the same thing about VR. So much what you say contradicts yourself if you want to say VR isn't a gimmick yet motion controls add nothing.
>>
>>52238872
Every woman I know who plays vidya plays League and very little else. It's the hip social competence flag for self-identified gamer chicks.
>>
>>52239126
>tfw girl I love plays LoL
>tfw she already has a bf for 3 years
>said if things go to shit, she'll come to me
>don't know whether to tell her to fuck off or not
probably will tell her to fuck off since i'm alpha as fuck
>>
>>52239109
>It isn't. Look up Light Field HMDs. Current VR headsets don't give a natural sense of depth

What do you mean by this? Do they not do stereoscopic 3d? Isnt what we see naturally stereoscopic?
>>
>>52239161
keep thinking that you cuck

true alphas don't let bfs get in the way
>>
>>52239161
>>girl I love
>>she already has a bf

KEK
U
C
K
>>
>>52239187
>>52239197
yeah, she's saying im her manstress kek
funny thing is, once a guy she knows wanted to get with her, then she said that he should get in line, cause im next if she should ever break up. i doubt she will though
>>
>>52239182
If you look it up any video on it should explain it. There's no focusing with stereoscopic, Light Fields have a image for multiple points of depth allowing you to focus naturally like in real life.

I got to try Nvidia's prototype HMD with it, it's painfully low res, but you don't realize what a difference it makes to truly immerse yourself. After you try it it makes the flaw in current VR HMDs far more noticeable.
>>
>>52239161
Just go love someone else. If she thinks you're not good enough for her now, it'll never be worth it.
It's just brain chemistry anyway, you'll get over it.
>>
>>52239255
yeah i know, but she seems like the perfect girl.. except for the bf part. we've worked together since june, so i know quite a bit about her. hell.. she knows things about me even my parents don't know
>>
>>52239284
>she knows things about me even my parents don't know

Yet she's stringing you along for someone she likes better. Prepare to have your trust violated and used against you.
>>
>>52239309
luckily that wont happen since i dont have any secrets that cant get out. were pretty much very good friends now.. chatting on facebook almost everyday for a few hours
>>
>>52239249
>There's no focusing with stereoscopic, Light Fields have a image for multiple points of depth allowing you to focus naturally like in real life.
This doesnt make sense. how many points of depth are we talking? How many extra frames would you need per frame because with stereoscopic its only 2.
>>
>>52239358
Instead of having me explain it why don't you just google it like I said. The guys that help develop it explain it far better than I.
>>
>>52239247
sounds very unmature anon, how old are you?
>>
>>52239405
so you dont understand it then? Because i just finished watching the video from the nvidia guy in 2013 siggraph and its still unclear
>>
>>52239421
20
>>
>>52235572
I geeked
>>
>>52239109
>From what I've read your experience is PS Move? That isn't the same as I said earlier.

Never used a PS Move.

>It isn't. Look up Light Field HMDs

Are these going to be available anytime soon?

>You're also missing the point

No, your point is just wrong.

>Not true. Not sure how you can say that if you've watched the HL2 mod with the Hydra

I have and in the footage I've seen they always have to play super slow to deliberately avoid collisions which would fuck up the motion controls.

>You can pretty much say the same about VR as a whole. Games like CS:GO aren't going to work

Not true at all. CS:GO wouldn't work because it's a strictly competitive game and using a VR headset will in all likelihood be a disadvantage. But games like Thief, Deus Ex, STALKER, ArmA, etc will benefit greatly from the added immersion.

>Wrong again. Have you even seen the Hoverjunk shooter made for the Vive or the FPS the Unreal team made?

Yeah, they look like shit and I'd rather play them with a keyboard and mouse.

>Also, again, you can say the same thing about VR. So much what you say contradicts yourself if you want to say VR isn't a gimmick yet motion controls add nothing.

Not really, but go ahead and try. It's easier to say you can do a thing than to actually do it.
>>
>>52239426
Then what don't you get? Didn't you see the multiple frames rendered? Each one is a different depth point. I think the HMD I tried only had 8, not sure the point where it makes a difference and what diminishing returns there are with it.
>>
"Virtual Reality mit Lichtfeld-Technologie: Magic Leap erhält 542 Millionen Dollar von Google und weiteren Investoren"

http://lightfield-forum.com/tag/virtuelle-realitaet/

in english:

Virtual Reality with Lightfield-Technology: Magic Leap receives $542.000.000 from Google and other investors.

>wah wah VR is going to die a painfull death
>>
>>52239518
Magic Leap is augmented reality, not virtual.
>>
>>52239542
“Magic Leap is going beyond the current perception of mobile computing, augmented reality, and virtual reality. We are transcending all three, and will revolutionize the way people communicate, purchase, learn, share and play.”
>>
>>52239449
>Never used a PS Move.

So have you used motion controls at all? Just a Wii remote then? Again, you aren't showing that you speak from experience here. Just 2nd hand assumptions.

>Are these going to be available anytime soon?

To consumers? Probably not soon. I give it 5-10 years.

>>No, your point is just wrong.

How do you know when it went over your head?

>super slow to deliberately avoid collisions which would fuck up the motion controls.

I never did that and the most watched video on it with some guy named Goldfish doesn't do that.

>Not really, but go ahead and try.

Well I tried but you just say I'm wrong without actually refuting anything and make points from denial and ignorance. It's not really an engaging conversation.

Going to watch the Nvidia keynote soon.
>>
>>52239464
It seems like a gimmick. Stereoscopic is more than good enough and its here now.
>>
>>52239581
>It seems like a gimmick.

Why do people keep using this word. It's worse than cuck and autism. Why do I even bother posting here?

Anyway Stereoscopic is good enough but it's still a step away from the reality part in VR.
>>
>>52239581
saying lightfield is a gimmick compared to oled is like saying that oled is a gimmick compared to ips
>>
>>52232098
I should do this.
>>
>>52239565
>So have you used motion controls at all? Just a Wii remote then? Again, you aren't showing that you speak from experience here. Just 2nd hand assumptions

I've used the Wii and the hydra. The thing is the problems I'm describing are basically universal and apply to controllers I haven't used like that tactical haptic crap and the vive controllers. That's not speaking form ignorance unless they're magically solved this issue which they haven't.

>To consumers? Probably not soon. I give it 5-10 years.

Ok, so VR headsets deliver, by far, the most natural sense of 3D available.

>How do you know when it went over your head?

How would a manlet like you even get a point that high?

>I never did that and the most watched video on it with some guy named Goldfish doesn't do that

Except he does exactly that. I've never seen anyone play HL2 so slowly before.

>Well I tried but you just say I'm wrong without actually refuting anything and make points from denial and ignorance. It's not really an engaging conversation

You have nothing to even refute. You just say "it's like this" when it's not.

For instance,

>The only thing that really works with motion controls are very simple, very slow games that basically amount to fish price shape puzzles and spooky hallway simulators

How can this be said about VR as a whole?
>>
>>52238915
>get trapped with a VR virus
>hacker turns you into a girl and makes you suck dick to be released
>>
>>52239872
>I've used the Wii and the hydra.

Have you used Hydra in VR?

>the most natural sense of 3D available.

Which means what exactly? 3D isn't even the whole point of VR.

>How would a manlet like you even get a point that high?

Hilarious. But you still didn't get it.

>I've never seen anyone play HL2 so slowly before.

Where? It seemed like a normal playthrough to me. If not you can look at the trailer from the guy who made it. Plenty fast there.

>You just say "it's like this" when it's not.

Pot meet Kettle

>How can this be said about VR as a whole?

Have you been in many VR threads? One of the main complaints is that you can't do Cockadooty trickstyle shot type gameplay with it. VR gameplay is already slow because you're going to get a headache otherwise, motion controls have nothing to do with it.
>>
>>52239976
>wanting to be released from being the little girl
>>
>>52238915
Someone's been watching a bit too much SAO.
>>
>>52240105
Never watched any SAO, does that shit happen in it?
>>
>>52232013
fucking retard this would sell well even if it wasn't for gaming you stupid nigger
>>
>>52240243
Premise is a whole ton of people go into this critically acclaimed VR game, but then the creator of the game is a crazy dude and traps everybody in it.
>>
>>52240029
>Have you used Hydra in VR?

No.

>Which means what exactly? 3D isn't even the whole point of VR.

Which means it provides a better 3D experience than traditional 3D monitors available. IE, not a gimmick.

>Where? It seemed like a normal playthrough to me

I flipped through the first few videos. First one is just him slowly meandering through a tutorial area but that's not really fair. He spends a ridiculous amount of time getting through the train yard. he has to set up for when he's going to use the crowbar. Now I cant say for certain that it's because of the problem I detailed, but that's my guess.

>Pot meet Kettle

Except I explained the issues with motion controls.

>Have you been in many VR threads? One of the main complaints is that you can't do Cockadooty trickstyle shot type gameplay with it.

Are any of the games I listed like that? Games like ArmA and Stalker aren't like that but still have a level of complexity that makes motion controls a huge issue. Inventory management is an issue with motion controls, going prone is an issue with motion controls, troop commands are an issue with motion controls, etc. Basically if your game isn't walking around poking at the environment, motion controls will be a problem.

>VR gameplay is already slow because you're going to get a headache otherwise

Maybe you do, not me.
>>
>>52232013
hey guys can you point out the person who has never tried VR??
>>
>>52238803
amazon and ebay but those, especially the cheap ones like cardboard are honestly pretty shit
>>
>>52231558
OSVR
>>
>>52240324
>No.

Then see what I said earlier, motion controls in VR is entirely a different experience. I'd agree for the most part it's a gimmick on a monitor. There's a reason why Razer Hydras were selling for nothing on eBay before VR HMDs were released. Now everyone wants one and they cost upwards to $250 now.

>Which means it provides a better 3D experience than traditional 3D monitors available. IE, not a gimmick.

How does that make it not a gimmick? If we're comparing the 3D used with monitors to that in VR then it isn't really much better, there's just no issues of crosstalk or luminance. Watching a 3D movie in VR is worse than a monitor. What makes 3D work in VR is because of the whole package.

>Except I explained the issues with motion controls.

And I explained why it isn't as big of an issue as you make it out to be. Just look at all the experiences from people that have tried the Touch or Vive. People don't complain about the lack of feedback, yet you do and you haven't even tried it in VR. When the Vive was first announce and Touch had yet to be, there was a big deal made about it being better than Oculus BECAUSE of motion controls. The Vive wasn't any better than Oculus at the time except for their unique tracking system.

>Inventory management is an issue with motion controls, going prone is an issue with motion controls, troop commands are an issue with motion controls,

All of those things are issues with VR as a whole not just motion controls. Gameplay in VR isn't the same, stop trying to make it out to be.

>Maybe you do, not me.

Sure thing bud, maybe you won't get a headache but it isn't a pleasant experience and it isn't what works in VR. Have you even tried one of these headsets? Because it sure as hell doesn't sound like it to me.
>>
>>52238915
>Fallout 7 VR edition comes out
>torrent it because fuck paying for new games
>install and start playing without problems
>go to sleep in game
>get forced to the ground as animation is played for character getting into bed
>haptic feedback makes it feel like I'm on a nice comfy bed
>before I can get up feel someone else getting into the bed and putting their arm over me
>it's Duke Nukem
>start wondering what the fuck is going on
>try to get up and get away but Duke Nukem is to strong
>he asks what's wrong and if I enjoyed that game I downloaded earlier
>fuck fuck fuck
>try to struggle and get away more
>Duke Nukem says something about how I must like it rough, then says he's here to fuck my face and chew bubble gum, spits out some gum on the floor, and says he's all out of gum
>gets on top of me and opens my mouth, sliding his thick cock in and I feel it fill my mouth
>can't move head far enough away to get his cock out of my mouth
>feel him run his hands through my hair then put his hands behind my head and start moving it up and down his cock
>feel his cock go deeper and deeper into my mouth
>eventually I feel my nose touch his skin and his sack touch my chin
>this goes on for a few minutes
>suddenly he pulls out and yells hail to the king while he finishes on my face
>feel his cum slide down my cheeks and drip onto the bed
>he then rolls me over on my side and puts his arm around me
>be little spoon for Duke Nukem
>camera goes black
>camera goes back to showing room after a few hours have passed
>get up, Duke Nukem let's me go
>tells me that he'll be waiting for me when I come back
>exit game
>instead feel my arms forced to my side
>see myself in a dark room tied to a chair
>a bright light gets shined in my face
>Bill Gates is standing in front of me and starts yelling at me asking if I really thought he wouldn't find out about my non genuine version of Windows 12
>proceeds to beat the shit out of me
and that's why you shouldn't pirate shit
>>
>>52240548
>Then see what I said earlier, motion controls in VR is entirely a different experience

>shit with a side of mashed potatoes is an entirely different experience from eating shit

>Watching a 3D movie in VR is worse than a monitor

I thought it was implicit we were talking about video games.

>And I explained why it isn't as big of an issue as you make it out to be. Just look at all the experiences from people that have tried the Touch or Vive. People don't complain about the lack of feedback, yet you do and you haven't even tried it in VR

I honestly don't care what a bunch of plebs think. These devices will come out and the only worthwhile games will use traditional controls. There will be a handful of fotm garbage that use motion controls but none of them will last when people realize there isn't a compelling gameplay experience to be found.

>All of those things are issues with VR as a whole not just motion controls

How? See, this is all you do. You just say "it's like this" without explaining why.

>it isn't a pleasant experience and it isn't what works in VR

Thankfully this isn't true, because if it were, VR would be dead on arrival. Appealing only to casuals who don't actually want to shell out hundreds of dollars for a device they'll use once a week. I still think vehicle sims will see the best use of VR and spinning around in outer space is about the most headache inducing video games get.

>Have you even tried one of these headsets?

Yes, I've tried a DK1 but there was only a 360 controller available to use.
>>
>>52232476
Fuck you, I wanna use it for Spy Kids 3D!
>>
>>52233393
>VR is trend that died in 2015
NIGGER IT STARTS IN 2016!
WE'RE LESS THAN A WEEK IN AND WE HAVE PREORDERS
>>
>>52237446
>Breasts so big they load as different objects
>>
File: 1444767274377.jpg (30KB, 342x409px) Image search: [Google] [Yandex] [Bing]
1444767274377.jpg
30KB, 342x409px
>>52240837
>you will never be face fucked by Duke Nukem for pirating a game
Why even live?
>>
>>52240868
>I thought it was implicit we were talking about video games.

Well games with monitor 3D is pretty much the same too. Not many people bother with it for the same reasons.

>These devices will come out and the only worthwhile games will use traditional controls. There will be a handful of fotm garbage that use motion controls but none of them will last when people realize there isn't a compelling gameplay experience to be found.

We'll see with time. I think the opposite will happen. Gamepads and KB/M with VR is lame and I'm not the only one that thinks this way. Even Oculus agrees. Obviously Valve does too. There's a reason why they're investing so heavily into input by hiring the Carbon group guys and buying out Pebbles and Nimble Sense.

>How? See, this is all you do. You just say "it's like this" without explaining why.

I'm feeling lazy but lets go through it.

Inventory needs to be configured for VR and motion controls are actually easier than KB/M or gamepad since you can actually work with depth. This is honestly arguing against you.

Going prone in VR is going to break immersion just pressing a button. Not sure what motion controls have to do with it? You're worried about clipping or something?

Troop commands is complicated, what type of game are we talking about here? RTS needs to be rethought, small objects don't work currently in VR. If it's FPS then I don't see how using motion controls would be any harder. All of it is a UI problem that needs to be handled well.

>Thankfully this isn't true, because if it were, VR would be dead on arrival.

It is true and it's the reason why Oculus released a recommended rules to follow early on for devs.

>Yes, I've tried a DK1 but there was only a 360 controller available to use.

Well I urge you to try out the Vive or CV1 with Touch sometime with an open mind.
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