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Tried teh Gear VR in store yesterday. Fucking dog shit was better
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Tried teh Gear VR in store yesterday. Fucking dog shit was better than this. Same quality as the Cardboard, but with some awkward touchscreen on the right side.

What went wrong?
>>
It's still in its infant stage no matter what they want you to think, but VR is the real next big thing no matter what. There's just nowhere to go but there.
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>>52102202
another thing that bothered me...you can always tell that you're not "in" the VR because you cant see above the lower part of your forehead or below your nose.

Also, the resolution was so bad holy shit
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>>52102238
>ecause you cant see above the lower part of your forehead

are you a neanderthal?
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>>52102505
>strawman
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>>52102535
If you can see the lower part of your forehead you are a deformed sloth looking motherfucker.
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>>52102547
Are you denying that you don't get a tunnel vision effect while wearing a VR device like in OP? You're saying that seeing below your nose and above your forehead with your (peripheral ?) vision isn't real?

?
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>>52102582
I'm not even talking about VR at all. You keep bringing it up.
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>>52102547
m8, the joke isn't working, because OP said "you cant see above the lower part of your forehead" and everyone knows what he meant. do yourself a favor and stop trying.
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>>52102176
Bought myself one for Christmas. I wish the FOV was higher and the resolution bumped up, but it's foolish to say that the Gear VR has the same quality as Cardboard. Drifting is nearly nonexistant, tracking is nearly 1:1, and the resolution (Galaxy S6 user here) is good enough to where you see past the screen door once you "get into" whatever you're doing, such as watching a movie, exploring a virtual ocean, riding a virtual roller coaster, etc etc.
In short: If you have a compatible phone already and want consumer VR NOWNOWNOWNOWNOW, get one. If you can wait and/or don't have a phone for it already, wait for the Rift or Vive.
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>>52102176
>What went wrong?
Is that even worth asking?
>phone VR
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>>52102624
Nobody knows what he meant unless they too are deformed as fuck.
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>>52102688
at least you got dubs. that's kind of something.
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>>52102176

From what I'm hearing the demo models at stores get best to shit with damaged lenses that can't get the right focal length. I'm having a nicer plastic version of Google cardboard sent from Iamcardboard on the 8th. Looking forward to seeing it on my LG G4. For anyone that's used cardboard, I would think 1280x1080 per eye would be enough to get past most of the screen door and at 5.5" a high FOV, anyone with firsthand knowledge?
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>>52102724
Gear VR with my S6 still has a screen door effect if you focus in, sadly. I think it's going to take 4k to get this VR ball rollin'
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>>52102828

It'll be out probably by Q2 this coming year. I'm still mystified by how a 3w processor csn drive a 4k panel reasonably well when an i5 with a midrange graphics card sometimes struggles. At least there will finally be a purpose to the ridiculous PPI on phones now. I hadn't been seeing any difference on sub 5" screens since 720p
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>>52102176
Your expectations were unrealistic. And you're ignorant about it to boot.
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>>52102176
I got one for christmas. It's fun for a while, but nothing amazing. However, I can now use both hands while wathing vr porn.
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>>52102828
>think it's going to take 4k to get this VR ball rollin'

We need app other than a roller coaster to use this no matter the resolution.
VR with mobile will never be a thing until phones gets real games and augmented reality.
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>>52103792
I like using Netflix and Oculus Theater the best. One of the main reasons I bought it was for a big-tv/theater experience without anyone else there to fuck it up, after all. I also played this horror "game" called Sisters. Pretty spoopy. If it was a regular 2D PC "game," I would probably think it was trash, but since you're immersed in the world while playing, the spoop factor dials up to 11.
I also played this one game where you open boxes, which reveal little playsets, and tapping on each of the props in them makes them appear around you. For instance, you click on a campfire in the playset and a campfire spawns in front of you. It's lovely.
Small qualm with Oculus Theater though:
The scale is all wrong. It feels like you're a short, wide guy who's floating in their seat a little bit.
The Oculus Homescreen's scale is wrong as well. It makes you feel super small. If Oculus themselves is fucking this up, I'm losing confidence in how many VR games / apps will end up getting it right. I think Netflix is the first app I've used that gave a perfect sense of scale. Not sure how this would be fixed since everyone is a different height, however.

Phones have plenty of real games m8. The most popular VR games on the Oculus Store right now require a gamepad for their controls.
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>>52102202
>VR is the real next big thing
This so much.
The phone industry is pushing this to have a reason to develop even more poverfull graphic processors and higher resolution screens.
quadcore graphic chips will be coming.
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>>52102238
Were you using the S6 or the S6 edge?


This doesn't happen with my Note5 bruh
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>>52105211
All of these phones have the same resolution
No matter what, focusing in correctly is going to give a sort of "screen door" effect. Moreso with the Note 5 and S6 Edge+ since those are larger but have the same resolution. I think those get slightly higher FOV's though.
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>>52105312
>I think those get slightly higher FOV's though
that was my point, he was complaining about the limited FOV, it isn't an issue on the Note5.
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>>52105330
Thought you were responding to the resolution bit. My bad.
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>>52104884
>The phone industry is pushing this to have a reason to develop even more poverfull graphic processors and higher resolution screens.
From the looks of this demo it will never be a big thing. Just another passing fad...
>>
Do we really NEED to have perfect clarity and resolution? I mean, it's something you really want, but for now, is it really that important? Does the shitty resolution and other things of early TVs stop people from using them? Do bad graphics distract from a good game? All the people who complain about SDE and resolution seem not have tried VR beyond a few certain applications. If you're not checking out applications on the Gear VR like Smash Hit, Herobound, Anshar Wars 2, or Oculus 360 Photos, you're doing something wrong. When you have good content, stuff like display quality doesn't matter that much.
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>>52102624
I agree, op is retarded. Tbh i don't know what he meant.
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>>52104485
>a different height, however.

Not only that, but IPD. IPD actually controls a lot of how big something looks. If you're looking through an IPD bigger than your own, everything will feel small. If you're looking through an IPD smaller than yours, everything will look too big.

For the Home screen, everything looks big because the background environment is not stereo 3D. You're actually looking at a 360 degree mono image. This was most likely done to reduce processing power when you're just idling at the Home screen.

Scale in the Oculus Video app looks fine to me. I have an IPD of 64 mm, so I basically almost exactly match the one the HMD is optimized best for. It would be nice however to have the ability to change you positioning in the theater, but it's not that important of a feature.
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I am extremely short sighted and wear specs. I see great with my varifocals but how would this VR shit work for me if at all?
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>>52107286
Some dude on [spoiler]the forbidden site[/spoiler] said that using a controller and pressing the "Y" button (Xbox Layout I guess?) swaps seats. I'll have to see when I actually get a compatible gamepad.
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>>52108924
Yes, you can switch seats in Oculus Social beta, but you can't actually change your height or more precision positions.
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>>52109255
Oh and about the controls, if you swipe on the touch pad, that should actually do the same thing. You don't need a controller.
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