[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Oculus Rift http://www.engadget.com/2015/12/22/ oculus-rift
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /g/ - Technology

Thread replies: 127
Thread images: 15
File: oculus-dev-kit-2015-12-22-02.jpg (104 KB, 1400x788) Image search: [Google]
oculus-dev-kit-2015-12-22-02.jpg
104 KB, 1400x788
Oculus Rift

http://www.engadget.com/2015/12/22/oculus-rift-consumers-developers/
>>
>>51998692
Yes it is. Preorders when?
>>
You will never, ever convince people to wear bulky uncomfortable gadgets over their faces.
>>
File: 1450310830061-0.gif (93 KB, 346x339) Image search: [Google]
1450310830061-0.gif
93 KB, 346x339
>>52000073
they convinced me
>>
>>52000073
And yet the GearVR sold out everywhere the day it released.
>>
Vivaldi!
>>
>>52000073

yet they managed to convince 100k + people to buy the dev kit which is even more uncomfortable.
>>
https://twitter.com/PalmerLuckey/status/679382796779958272
Can't handle this hype.
>>
>>52000073

The moment you try it, you are converted.

I tried the DK1 back in 2013, it was heavy, low res, laggy, and totally fucking amazing.

I've been using computers since '83, I've seen a lot of tech developments over the years, nothing comes close to the experience of VR,
>>
>>52000055
"soon after new year"
https://twitter.com/PalmerLuckey/status/679382796779958272
>>
File: fb.jpg (68 KB, 1334x1334) Image search: [Google]
fb.jpg
68 KB, 1334x1334
>>51998692
Is this the shit owned by FACEBOOK?
>>
File: OculusRift.jpg (263 KB, 1280x720) Image search: [Google]
OculusRift.jpg
263 KB, 1280x720
>>51998692
>dat design
May I have my money back?
>>
File: Oculus.jpg (198 KB, 1280x841) Image search: [Google]
Oculus.jpg
198 KB, 1280x841
>>52003168
He seems pretty happy with it.
>>
Daily reminder that Oculus Rift has been bought out by Mark Zuckerberg and should be considered dangerous to your freedom. Consider literally any other VR headset.
>>
File: lesson.jpg (61 KB, 590x437) Image search: [Google]
lesson.jpg
61 KB, 590x437
>Mark Zuckerberg's
>VR headset.

>Facebook's
>Owned
>Jewish Reality(TM)
>>
>>52003279
It's just a monitor, and so far the facebook deal didn't have any negative impact. On the contrary, now they have unlimited resources to wipe the competition off the stage.
>>
>>52003382
>wipe the competition off the stage

This is a good thing how?
>>
>>52003382
And when there's no competition, they have room to start adding in 'value added' features.
>>
>>52003416
>"We will record your retinas so that you only have to look at facebook in order to log in"
>>
>>52003434
The horror.

Not that anyone with even an ounce of self-respect should have a Facebook account in 2015 and beyond, but still...
>>
>>52003279
I can't imagine that there won't be ways to root it and remove all the botnet.
>>
its just facebook
fuck off
>>
>>52003514
>use feedback from eye expressions to update mood automatically on facebook
>>
>>52003531
thats just shitposting
but facebook is stupid so you should never support them
>>
facebook spies on people and doesn't respect their privacy

they cooperate with the nsa and lock down their software so you can never access it or your own information

they spy on you even if you dont have a facebook account

dont trust them and dont buy their shitty products
>>
the oculus is a piece of crap

anyone who likes it is just a shill or a naive bitch
>>
>>52003413
It's good to have big players like FB, Google, Microsoft, Valve, Sony, Samsung etc on board this time. I've been excited about VR since the 90s, and almost bought a headset during the first wave. But back then it was niche, and stayed niche. Now we got big companies throwing billions at the tech to push it to the mass market.
>>
>>52003673
>>52003434
>>52003416
>>52003279
Just wait until 100% free and open source drivers are out and only use those.
>>
>>52003747
giving money to zuckerberg is considered immoral, even if libre open source drivers existed
>>
Can't wait for it to release so all the "early investor" idiots go full damage control.
>>
>>52003816
this
its going to be so funny when all of them get btfo when this facebook crap comes out and flops
>>
>>52003691
the real question is if you tried it yourself for a pronlonged period to make this conclusion something worthwhile

>>52003816
you do know that oculus only did "development" kits until now? let's wait until vr peripheral gets as widely adopted as a gaming mouse
>>
Cuckulus Shit is going to be a facebook botnet with forced app store shit and exclusives.
>>
I just can't wait for the boobies.... Oh the boobies....
>>
>>52003106
yup so all hail HTC's VR
>>
>>52004470
Do you sound retarded on purpose?
>>
>>52007858
he's right though.
>>
>>52007883
What did he even say? He speaks in 100% buzzwords. He has BECOME buzzwords. The buzzwords have consumed him.

also
>"he's"
>not "i'm"
>>
File: 1443400378205.png (270 KB, 1190x906) Image search: [Google]
1443400378205.png
270 KB, 1190x906
>>52004470
>>
>>52004470
they never said you had to use their appstore retard, just they want to be able to provide (and make money off) that option. Heck, even steam VR shit works on the rift. This isn't the cuckstation 4 where only sony approved shit will work.
>>
File: 342536.jpg (110 KB, 600x338) Image search: [Google]
342536.jpg
110 KB, 600x338
>using Facebook anything, ever, for any reason, instead of proactively blocking it everywhere

14-year-olds, please go now.
>>
File: 1348892816222.jpg (30 KB, 320x240) Image search: [Google]
1348892816222.jpg
30 KB, 320x240
I personally never adopt brand new tech, as I usually wait abit for a all the kink to be worked out an optimized. However I make an exception to VR because it's a dream of mine and I must have it. That being said I think the safest option would be the CV1 rather than the Vive. I feel like the CV1 has more backing and more acknowledgment than the rift and as it is, content on VR headsets is..okay at best. As it was said b4, this isn't Cuckstation 4 as most things work on either sets, but the CV1 seems to have more focus thus more things. Eventually, probably my second or third headset I will go with someone else as I don't support the practices of Jewbook.
>>
What are the requirements for consumer version of Oculus Rift?
>>
>>52009366
You have to sign in with your Facebook account before use. Also, please do NOT read the ToS, and just click "OK" right away. Good, good goy! :)
>>
I remember there been two titans required to even use the OR at 600x300 that was the dev version what about this one?
>>
>>52009366
a 980 or a 290x with a i5 I forget what quad core. Sittin pretty on an 980ti and a cozy i5-2500k 4.7ghz
>>
>>52009436
sorry it was the 970. So that means a 980
>>
File: 1402469626911.jpg (29 KB, 639x360) Image search: [Google]
1402469626911.jpg
29 KB, 639x360
I hate this thread

I want to develop some VR shit, preferably in C/C++, I want enough documentation to not get lost
anyone have any suggestions

I hate this thread
>>
>>52009421
You remember wrong
>>
>>52009458
>>52009436
Here's the official
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
>>
the amount of straight up misinformation going around about these headsets is really startling.

>>52000073
well it's a good thing the rift is neither of those
>>
enjoy your facebook botnet
>>
>>52000180
That was stores like best buy and stores at the mall ordering them
>>
how much is it going to cost? also, what are the hardware requirements?
>>
>>52009913
>what are the hardware requirements?
disregard this part, i read the thread.
>>
>>52009928
350$ comes with head set, tracking, and a wireless xbone 1 controller. Pre order prolly during CES
>>
>>52010019
that sounds expensive for a technology that might be abandoned by devs within a few years. i'll wait a bit before i'll bite. thank you
>>
>>52010019
the 970 costs $350 in itself lad
>>
I sure how all VR games are developed with sli support because I don't want to get a new graphics card yet.
>>
People who doubt VR: When this comes out, try it out.

ONLY then will you know. I've tried the CV1 and the Vive...holy fuck we're in for a wild few years.
>>
>>52010368
Finally someone who gets it. What games/experiences did you try? I've yet to try CV1 or Touch but I have basically everything else.
>>
Don't get this shit, boycott it and get Vive instead, maybe then abrash and carmack will join Valve.

ps:fuck facebook you cunts better not get the rift.
>>
>>52010411
I'll get all of them. I don't give a fuck.
>>
>>52010411
i'll buy two rifts, just to spite you ;)

on that note, are there any local multiplayer vr games?
>>
>>52010368
>When this comes out, try it out.
No
>>
>>52009545
>I hate this thread
Me too, and not just because I've been following Palmer Luckey before any of these retards ever heard of him.
>>
>>52010425
>Buying all the major headsets
Why? The only relevant ones right now are the Rift and PSVR, the Vive barely has any games announced.
>>
>>52010397
Bullet Train, Eve:V, ToyBox

all of it was fucking incredible. The Vive was also stupendous but I think the Oculus has it beat because of price and the comfort area. They're so fucking comfy. The headset is so fucking comfy. It feels like a baseball cap. Like nothing at all on your head compared to the DK2. I forgot I was wearing it and got engrossed. When I got tapped to leave the demo and the headset got pulled off...I felt fucking scared that I am in a simulation and I am a simulated being. You can extrapolate that...that type of technology is not that far away. Less than one human lifetime. Its incredible. Will be buying rift and vive ASAP.
>>
>>52010438
Shit nigger, I was just about to post the same thing.

Also what do you mean by local? LAN? Yes there are. Hoverjunkers is one. Actually most of the multiplayer games right now are working through LAN, because that's what they're testing on mostly.
>>
>>52010455
Buying for exclusives, you're supporting closed source software, you're a piece of shit and are supporting sjw oriented computing

gtfo back to /v/ you trashy pest
>>
>>52010462
Pretty jelly. Sounds like you went to OC2, or was it another event? I have an event planned for next month where I can try Bullet Train so I'm really hyped for that. Toybox is what I most want though.
>>
>>52010466
>Hoverjunkers
that looks fun. is there any place i could catch up with the current vr games development? i haven't been paying any attention to the scene since the first dev kit was released
>>
>>52003189
U n d e r r a t e d
>>
>>52010045
VR won't just be abandoned
It's way too useful in too many different areas
So it's definitely going to stick around

It's fine to wait though
Games won't be too great 1st gen
>>
>>52010492
>is there any place i could catch up with the current vr games development

Kind of hard, and depends on the developer/game. Generally for any VR related news, the most complete coverage is at the Oculus sub reddit, where a lot of VR developers post. Survios is another example, more recently.
>>
>>52010513
remember when everyone was hyped for the wii motion controls or even eyetoy? it's not going to last forever. i imagine playing with a vr headset and motion controllers to be very tiring.
>>
File: snek.jpg (15 KB, 192x171) Image search: [Google]
snek.jpg
15 KB, 192x171
>>52000236

>100k+
>>
>>52010045
Ya if you're not a VR fan or don't look foreword to the lyfestyle, I'd wait till CV2 or whatever or whoever puts out what at that time. And no trust me it won't be abandoned. >>52010062
New tech is always expensive when it first comes out lad.
>>
>>52001628

I have a friend who bought the dev kit. He let me try it, and to be honest... I'm not convinced it's worth anything.
>>
>>52010548
It's vastly different from wii motion and the eyetoy, waaaay different. You just have to try it out. Plus hose things still exist today albeit in a different form.
>>
>>52010548
I always thought Wii motion controllers were laggy imprecise pieces of shit
And VR gaming being tiring depends on the game
Of course it can be tiring the same way most sports can be tiring
But if you enjoy the sport...
>>
>>52010593
>Trusting a tripp fag for anything
>>
>>52010603
>You just have to try it out.
that's what i was planning to do. i'm convinced this is something you have to try for yourself. i hope the retailers in my country will have vr stations.

>>52010613
>/g/
>enjoying any sort of physical activity
heh.
>>
>>52010548
DK2 was pretty uncomfortable, indeed. Yet I spent countless hours with it. With improved technology like higher resolution, lower weight, smaller form factor, VR/AR goggles will certainly become a huge thing. And you'll need a new type of controller for it, whatever it may look like.
>>
>>52010663
Ya man, it's sort of like taking mushrooms or acid. You can talk about it all you want but you just won't know untill you eat the motherfucker. Same concept with VR sorta. And if you do try it let it be the CV1. Lots of people talk about ohh I tried dk1 or cardboard lol VR is shit etc
>>
>>52010663
Even the fattest neckbeards will enjoy pounding their 20 Pounds Of Pussy And Assâ„¢ when it has a full body in VR
>>
>>52010681
Exactly. First gen vr will be just like every other first gen tech, okayish. But as time goes on it'll be the bees knees, Sooner rather than later as-well thanks to smartphones shrinking components and making them dirt cheap.
>>
>>51998692
>No GNU/Linux suppport
meh.
>>
>>52010715
I wouldn't call this the first gen. VR has been around for quite a while now, first headset I tested was in the 90s (and it was shit). We're finally at a point where it's 'good enough' (and cheap enough) to really hit mainstream, and not just military/architecture/medicine simulations and stuff like that, where it has been used for many years now already.
>>
>>52010742
That's due to Direct Driver Mode not being supported on any GPU drivers on Linux
>>
>>52010763
Well ya I know VR was out back in the 90's but I mean, come on. That VR was basically a gameboy strapped to your face. I'd consider this to be first gen. But that's just me.
>>
>>52010815
first gen for the masses at least.
>>
File: google cardboard vr.jpg (25 KB, 560x370) Image search: [Google]
google cardboard vr.jpg
25 KB, 560x370
>>52010815
>That VR was basically a gameboy strapped to your face.
now it's basically, nay, LITERALLY a smartphone strapped to your head. same shit, different year.

>he fell for the virtual boy 2.1 meme
>>
>>52010815
That's up to you. But would you call, say, the XBOX 2 first gen because the first was not powerful enough for your taste? Kinda silly.

It is, however, a huge breakthrough. The low latency on the Oculus finally makes the technology worthwile for regular consumers.
>>
>>52010847
haha still better than 90's VR
>using the cardboard
>being this pleb
>I'm drunk
>>
>>52010883
This logic, I can not defy it.
><3
>>
does anyone have the video of that sperg smashing his dk1 after the facebook deal was announced? i need a good laugh.
>>
>>52010910
Want
>>
>>52010910
Someone actually did that? That IS pretty funny. I love laughing at idiots. Someone please find it. I'm going to save it and laugh at it yet again in a year, after the Rift comes out.
>>
>>52010910
Good, this will raise the collector's value of the remaining kits.
>>
found it
https://www.youtube.com/watch?v=l5OAgSDdIvo
>>
>>52011072
Jesus christ what a faggot.
>>
File: 1369871155353.jpg (8 KB, 249x244) Image search: [Google]
1369871155353.jpg
8 KB, 249x244
>>52011072
My sides.
>>
>>52011072
Made my night! Thanks m8
>>
i have astigmatism, also -5.5 on left eye -4.0 on right so basically have to wear glasses 24/7

are these headsets usable with glasses or i can go fuck myself?
>>
>>52003382
>It's just a monitor

Facebook is "just a monitor" too, do you like being monitored as you sit naked in front of your computer?
>>
>>52011205
Yes they should be, according to people who've used tried them. Oculus might be the only one who have specifically said they'll incorporate a separate facial interface foam thing for people who use glasses though. I can also say from experience that their optics give you a large eye relief (distance between the eye and lens) so getting near max FOV out of them isn't a problem for glasses users.
>>
File: 1428291822858.png (364 KB, 800x850) Image search: [Google]
1428291822858.png
364 KB, 800x850
>>52011213
Quality right there, intentional or not.
>>
https://www.youtube.com/watch?v=Odax7F3tWhM
>>
>>52010593

You are lying.
>>
>>52000073
Nigga you are so dumb I can't even.
>>
>>52011294
He might not be. There are actually a lot of reasons why JUST trying VR is not enough, you need to try a GOOD VR setup. I wrote about all the factors before:

(1/2)
>>
>>52011333
It's really important to get a *good demo of VR, not just any demo labeled "VR." Someone mentioned trying their university's DK2 a lot, and while that might sound fine, it really doesn't mean much. My university, for example, has a researcher working with a DK2. He's been at it for around a year now. I went and checked his shit out, and it was terrible. Everything was lagging. He clearly did not even understand that was a problem and was abnormal. There are actually a lot of factors that can ruin a VR demo. Another is the software you're showing itself. If you're playing this badly designed game by some hipster indie dev, of course that's not going to be a good experience. All of these problems are further compounded as you use older and older hardware like the DK2.

But, if everything goes right, and what you show is an application that was well designed, even old hardware can give great impressions. There is a reason why so many people put on the original Rift duct tape prototypes and immediately realized how great it was. A part of it is also imagination and reasoning. Some people are unfortunately so cynical, pessimistic, or stupid, that they couldn't imagine something outside of what they see with their own eyes in-the-moment.

There's also the unfortunate human factor in all of this. VR works by precisely tricking your brain and physiology, but everyone's brains works a little bit differently, and everybody's body is at least a bit different. Like engineering for great ergonomics across a wide range of the population, designing VR headsets that work well for everyone is just impossible. There is a percentage of the population where these VR devices will just not work well for. There are ways around that, like individual calibration and customization of certain settings, but when you're giving demos, that stuff isn't worth dialing every single time.

(2/2)
>>
I'm probably getting myself the Oculus and Virtuix Omni when they have a distribution point in Europe otherwise the delivery cost is ridiculous.
I was leaning toward the HTC VR but since Oculus will be released first i'm getting that.
>>
>>52011371
>Virtuix Omni
>not Infinadeck

Don't have any release dates yet but it'll be well worth it bro.
>>
>>52010593
A friend of mine tried the vive at the Gamescom and he was blown away by it.
>>
>>52011286
lel
>>
>>52003747
> Just wait until 100% free and open source drivers are out and only use those.
That is, never?
>>
>>52011567
sooner or later
>>
>>52011333
>a good VR setup

He's lying.
>>
>>52011612
How do you know he was trying a good setup? It could be likely that he is lying because he didn't develop his response further though.
>>
>>52011643

As I said in my original post, I tried the DK1 back in 2013, it was low res, heavy, and laggy... this did not distract from the potential of the technology.

We took the DK1 to a party, everyone tried it (gamers and non-gamers alike), the reaction from everyone was the same: "wow"!

The only dissent I've encountered from users of the device was, "it made them feel ill after prolonged use".

The Tripfag is a liar.
>>
>>52011688
It's pretty rare, but there are people out there that can come from a good VR demo and still not be too blown away by it. I've met some these people in real life before. In fact, one of them was from here, and we met up at a VR event to try stuff, like the Vive.
>>
>>52011723

I will concede, it's possible the tripfag's expectations were high and the reality of the DK didn't meet his expectations.

Personally, I've been waiting for VR since the early '90s; the DK is far better than anything I tried nearly 25 years ago.
>>
>>52000055
Go back to /v/ faggot.
>>
>>52009282
I feel like you have been waiting for someone to reply so let me lift that burden of your shoulders
>>
>>52012102
Yu made my night anon, thanks<3
Thread replies: 127
Thread images: 15

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.