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previous thread: >>6907397

Awoo~ Edition

Discuss lewd games, share your projects, and have others critique them.
Post pictures (/d/ related preferably) to keep the thread alive.

Lose hope of making games here, and collaborate with others to not make games:
https://groups.google.com/forum/?pli=1#!forum/hentai-game-dev-group

>IRC:
https://qchat.rizon.net/?channels=#/d/evs

>/d/ Game Catalog:
http://pastebin.com/Su7gb2iq
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>>6913130
AWOOOO!!!
>>
Are there any games with x-ray option like in OP's pic
/d/-tier or not, I can't think of anything other than VH
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>>6913152
I'm almost sure ImoPara has it, of you don't mind VN's that is.
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>>6913169
I don't want to start "that" discussion but preferably not VNs, it gets boring quick and I just fap to the CG
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>>6913152
Teaching Feeling.
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Man, I don't know how FC Dev gets anything done in Twine. I tried making a change to Free Cities just for fun but it's been a nightmare. I finally made the change I wanted but now I can't publish the game to a file. I click the "publish to file" option and it just sits there doing nothing at all. I also can't test it out in Twine because the "play" and "test" options do nothing.
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>>6913214
Opening FC in Twine is a fucking nightmare for the program.

Typically, Twine opens for me in about 2 seconds (on an SSD) with just my WiP stuff that it has to load. If I have an FC build in there, it can take upwards of 30 seconds to a minute.

I imagine publishing/testing/playing from within Twine will take a long time as Twine has to rebuild/compile everything to output as a proper .html file.
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>>6913214
I'll never know why such a capable person chose Twine to make his game
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>>6913214
do you have it as the sugercube format? think its sugarcube 2.
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>>6913214
The "Import From File" function is broken as fuck, it doesn't even recognize, which story format the game is formatted in, choosing the format, after you imported the game from a file, breaks the game entirely.

So, basically only FC Dev will ever be able to edit his game and if he deletes it from twinery, he's fucked... (if he deletes the raw file that is)

Twine sucks really bad...

If anyone knows a solution for this, it would be nice to read about it.
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>>6913226
Oh hey, I imported Sugarcube 2 and now testing in Twine works. That may have been my problem all along.

Thank you!
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>>6913241
>So, basically only FC Dev will ever be able to edit his game
A certain mods existence proves otherwise.
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>>6913214
I find that it is easier to use a text editor for modding, text search makes it so much easier to find where the thing you want to edit is.
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>>6913251
well, I have no idea, how they are doing that, that's why I'm asking, it's a huge design flaw though, that importing the story doesn't just work...
>>6913254
I did some raw text editing as well, but only fixes and stuff, anything else is a huge pain in the ass, without the twinery interface
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>>6913251
also, what I meant was editing it with twinery, I made some edits with notepad++ though
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Rules assistant keeps breaking. I activate it and it does nothing, anyone else have this problem?

Also, does anyone have a list of all the stuff added by the different social direction options? I want to minmax my slave's appearances.
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Free Cities hotfixed again, to 0.7.7.3. I'm doing what I can within the framework of Twine to address performance issues and code limitations, and unfortunately the measures I took to that end in 0.7.7 introduced an unusually large crop of bugs.

>>6913029
>In 0.7.7.2 I noticed that large/huge plugs and dildos weren't causing stretching. I did a little snooping around in Twine and couldn't find that content anywhere.
Like these. Should be fixed now.

>>6913214
>Man, I don't know how FC Dev gets anything done in Twine.
I have no real idea myself.

>>6913254
>I find that it is easier to use a text editor for modding
I find it's easier to use text editor to write the fucking thing.

>>6913224
>I'll never know why such a capable person chose Twine to make his game
Because this is my first coding experience of any kind. I didn't know any better. I'm working on it now, though. As I mentioned last thread, though, codebase questions don't really belong on /dgg/. Email me if you want to discuss FC's code issues in depth.

>>6913073
>Free Cities is pretty much the only game I play since TiTs and CoC are furry shit these days
I want to like TiTS. Decent design, reasonably entertaining gameplay, good premise. But every new character they add looks like somebody from The Fox and the Hound with a shitty dom attitude and twenty pounds of dick. That, and there's nothing as interesting for roleplaying as the corruption mechanic from CoC.

>>6912923
>Say what you want man, but games from the submissive perspective are in the clear majority and usually suck, while the few from the dominant one tend to stand out and be good.
My theory on this is that gameplay naturally happens from an active and therefore dom perspective. It's very hard for a sub game to offer interesting mechanical choices.
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>>6913270
You're better than we deserve, FC Dev. Thank you. Didn't mean to start another round of Twine bashing.
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>>6913270
>My theory on this is that gameplay naturally happens from an active and therefore dom perspective. It's very hard for a sub game to offer interesting mechanical choices.

What.
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>>6913281
Being a sub is just getting fucked all the time, not that it's bad but there's no gameplay you can add to it
On the dom side you get FC
truly girls have it harder
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>>6913270
I'd agree that making a sub game with legitimate gameplay is probably a harder exercise, but the issue in threads is people labelign literally everything as Dom/sub-
The start of if was a guy showing progress for his game, and it came up that the player's party would be on the receiving end.
I don't really consider bad-end games to be sub games.
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>>6913288
>Being a sub is just getting fucked all the time, not that it's bad but there's no gameplay you can add to it
Just no.
It's neither about just getting fucked all the time, nor can't you add any mechanics.
I really don't get why people solely into dom content seem to have a need to feel their stuff is objectively superior, when it really is just all about taste.
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>>6913314
I'm not solely into dom content
And tell me, what can you add as sub mechanics other than choosing the way you get fucked?
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>>6913319
Basically everything you can add as dom mechanics.
Just because a character is on the receiving end of sex scenes, does not mean you have to be completely passive (even during sex scenes).
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I wonder what became of Cassy B and their game about a self-training slave...

Link for the curious:
http://deploy.loveisover.me/d/thread/6828648/#6828765
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>>6913307
I fucking hate how these threads can't separate dom/sub shit from topping and bottoming. I can't even imagine the hernia they'd get if someone suggested a submissive sadist or top masochist.
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>>6913330
>Basically everything you can add as dom mechanics.
Then it would be dom.
Being on the receiving end isn't what makes you submissive
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>>6913270
I want someone to convert CoC over towards something like TiTS. While moving around the world is acceptable considering how it was made(storywise) it was really shitty in town. Also want it to be more aware of shit like your stats and things considering that while being fully intelligent you can't figure out the portal is active once a year and that there is not a need to stay at your camp all the time.
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>>6913314
What is it about subs that makes them want to leap to the immediate defense of their fetish the moment anyone voices a preference to the contrary, faggot?
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>>6913336
>Expecting everyone on the internet to be knowledgeable of meat world niche slang for eccentric people
You are mom's special, aren't you?
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>>6913365
Yeah, just no.
What mechanics won't work in a game from a sub's perspective?

>>6913388
>implying
And this wasn't voicing a preference for the contrary, this was claiming their shit is objectively better and makes a better game. That's fundamentally different from just saying "I like this". Fuck right off, if you are actually unable to understand even that much.
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Serious question, what's the appeal for tentacles? I one heard that it was because they're flexible and shit so it looks like the girl is fucking a long penis. Is it the same for everyone? I don't find the appeal for it.
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>>6913408
Are you fucking retarded?
A sub can't choose what to do, what to wear, how to act, where to go
And if you tell me otherwise you're thinking of sluts, not subs
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>>6913415
Phallic objects that can be used for multiple purposes including penis milking suction devices and becoming thin/wirelike to invade breasts through the nipples and urethra insertion
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>>6913415
Rape-bondage without involving ugly faceless men.
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>>6913415
Does anyone think that a text based gta-like game would be possible/good?
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>>6913408
I'm guessing you're about 15. At no point did he even imply that one fetish is "better" he made an argument that it's easier to make a game from a dom perspective and instead of arguing against that like a normal human you did the tumblrina equivalent of saying "just no shitlord"
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>>6913426
I meant as in gang-rape.
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>>6913428
How are you planning to make a text based gta-like game
Something like girl life?
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>>6913415

Personally, I like it for a few reasons:

1) It's super disgusting and I generally like any porn where somebody's having a bad time.

2) You get a lot of the fun of bondage (immobilized and helpless) without the inherent logistical issues of bondage (circulation, cramping, how much of a pain in the ass it is to re-position the victim)

3) Given that the tentacled creature is alien and unknowable, there's an element of fear. The victim doesn't know if this creature can impregnate her, or if it's going to eat her, or what.

4) They can do things penises can't. Once you get about 5 people in a gangbang there becomes a serious problem with where the fuck everybody is supposed to stand... especially since nature put our dicks in just about the worst place for cooperation. Getting more than 2 dicks into one hole is a logistical nightmare unless they're tentacle dicks.
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>>6913422
>A sub can't choose what to do, what to wear, how to act, where to go
You seem to have absolutely no understanding of what a sub actually is.

>>6913429
(You)
Just because you can't see how he pretty clearly does talk about what is better, does not mean it did not happen.
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>>6913422

You're thinking inside the box. A sub can make choices as long as they're still confined. You could, for example, set up a situation where a sub has to choose between pain and humiliation, or between orgasm denial and exhaustion. Those forced choices are how predicament bondage works after all.

You could set up a game where a player is supposed to choose between different sex acts in an attempt to keep themselves sane and intact.
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>>6913432
That would seem the best example to follow.
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>>6913437
>You seem to have absolutely no understanding of what a sub actually is.
Oh please, enlighten me, what's the role of a sub?
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>>6913440
Yes, but that still leads to my first point, you just get to pick the way you get fucked
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>>6913442
You are implying a sub can have absolutely no choice in anything. That's just ridiculous bullshit.

>>6913444
You can be a sub without it having to impact all aspects of your life and every single second of it.
You are just showing a very limited understanding of what it actually entails and can't seem to fathom that it in no way means you don't get any choice in anything (maybe besides how you get fucked).
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>>6913270

>I want to like TiTS.

Honestly, I feel like TiTS is lazy. It's an excuse to enable Fen's business model, but it's hard to be straight up mad at him for basically operating off the patron model to start with, Patreon just gave him a great formal framework to do it in.

People throw cash at him to slap in different flavors of the same shit, and/or don't complain when Fen just crams in what Fen likes. TiTS perfectly enables that, just slap random NPCs on random planets with "themes" an let rip.
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>>6913270
Is there a list or similar with all the careers and their effects on? I realise that you're told what a career does when you see it, but I am asking if there's some way to view all careers and their benefits at once.
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>>6913415
Tentacle prons largely came into widespread use due to Japan's censorship laws (which prohibited depictions of a penis entering a vagina), which is why they have so much non-penis-on-vagina fetishes over there (tentacle porn, bukkake)
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>>6913457

I want to like TiTs more, but it's just a dumb sandbox to a degree far worse than CoC ever was. The setting itself inherently allows every stupid furry OCs and stray Fen hairs to get added in on a regular basis.

I've had half a mind to make my own TiTs, but the setting I want to use for it is utterly incompatible.
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>>6913597
Putting it in space was the best thing he could have done for himself because with everything being either aliens or made with advanced space technology there is no limit to what can be added because nothing can "not fit the setting" in space. He can do literaly anything.
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>>6913622
Reminds me of Rimworld, the game. In that game there is no FTL travel, so you literally have a setting where some worlds are still little above cavemen, and other worlds so hyper-advanced that the population has ascended beyond the physical realm.
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>>6913622

That freedom is what killed it though (well that and ol' "oh no i have the sniffles" Fenfen.)

Remember when people were whining CoC just became furry dickgirl waifu ad-nauseum? That's what TiTs actually is. It's structurally all over the place. It hardly winds up feeling like space as well, since you mostly bounce around on ~primitive~ planets. I'm really surprised Anno doesn't have a sidepath for a horsecock so we can just scribble in Urta 2.0, but I guess Penny kind of fills that role too.
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>>6913649
The pink crossdresser monkey is the epitome of hilarious waifufaggotry
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>>6913450
>You can be a sub without it having to impact all aspects of your life and every single second of it.
Counterpoint, you can't make a game following every aspect and every second of someone's life. If you're making a game about being a sub, it better sure as hell focus on the Dom/sub relationship.
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>trying to find pictures to steal for a game
This is hard.
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>>6913659
That still leaves plenty of room for actual gameplay, so claiming you only get to decide how you get fucked is still bullshit.
Also, consider what all they label as sub games and complain about, and now you want to narrow it down to a very, very specific kind of relationship the MC is in. That's not how arguing works, you are basically changing the subject argued when it suits you.
Either only complain about this very, very specific thing, or don't bring up this very, very specific thing as a reason for why something much larger this just happens to be a part of is shit in general.
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>>6913694
It always depends on how accuracte you want to be
if its just
>Sex Act
Then its not hard, but if its
>Sex Act
>Specific Character
>Specific Outfit
>Specific Location
then you're in the realms of commissioning an artist.
This is why most games steal the art and then writes scenes around it.
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>>6913694
>>6913705
Gelbooru, maybe? The tag combinations can get really specific, making it easy to find a particular drawing of a particular type of character, if it exists.
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>>6913705
I need to crop the head out of the picture but when I do it looks weird.
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>>6913729
Post it, faggot. I'll probably do it if it's not super-hard. (lazy artist here)
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>>6913721
I've considered writing scenes for HHS, possibly some school roof scenes.
Because there aren't any.

Have some basic stuff like
>People eating lunch
>Someone skipping class
>Smoking
>>No Smoking in school
>>Bum a smoke
Then some more H stuff like
>People masturbating
>>Lead into sex with them
>Students having sex
>>FOR SHAME

But I'd need to find the pictures first, or else it won't be worth it.
>>
Since Violated Heroine hasn't gotten any noteworthy updates in the past 2 months I'm looking for something similar, anyone got anything like that?
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>tits
>removes the simplistic one-click one-stop city navigation system
>replaces it with the dungeon system to further inconvenience the player
>every single npc is a furry who has a huge cock or can be turned into a futa
>there is no corruption-like mechanic and none of the companions change at all as a result of your decisions
>scenes are often 3-4 pages long, and all of them are furry
>animorphs are renamed to futuristic bullshit that fails to have any similar etymological roots
>main character is made into a bottom or sub for the majority of content
>eggs largely replace any pregnancy in the game
>the crew is functionally useless and none of their plot lines are finished
why did it flop so hard?
>>
>>6913928
Why you post furry complaining about furry in same time?
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>>6913939
>furry
>>
So, how easy is it to learn to program something like CoC or TiTs
Seeing all the people complaining in this thread makes me want to learn to do it and fill that opening.
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>>6913950
Learning? Very easy. Filling it up with content? I barely can name any people managing that.
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>>6913948
>in denial
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>>6913950
good luck finding anyone to contribute content that isn't a furry sub/bottom who craves huge furry cock
>>6913959
>wolf ears and tail
>furry
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>>6913963
Well I'm not really looking to make a job out of it.
Just have a lot of fucking free time and I'm getting stir crazy looking for shit to do.
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>>6913950
After you've done the framework, you then discover the huge task of being a writer for multiple sexual fantasies.
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So apparently "A Life in Silk" finally released today, but the author is only accepting BitCoins, since he hasn't setup a deal with a credit-card vendor yet.

Don't suppose anyone happened to get a copy?
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>>6913950
The problem never was programming that stuff.
The problem is to actually write content that is not pure garbage.
An ape with half a brain could program something resembling CoC
>>
Anyone has this?
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>>6913966
If you want something to do, then build working code blocks for specific parts of CoC or TiTs, such as pulling a sword out of a stone as mentioned in the previous thread.

If you're not going to make a game out of it, then it would serve as a useful tutorial or code base for those who would.
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>>6913963
Don't bother defending yourself against accusations of posting furry. If it really was furry, you'd be reported and be banned for it. He knows that, which is why he's shitposting you instead of reporting you. And you're taking the bait, anon.
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>>6913975
Just because the download link points to Patreon, doesn't mean it isn't available to non-patrons.
https://www.patreon.com/file?h=6007981&i=472525
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>>6913974
>The problem never was programming that stuff
No but thats a problem when I have no idea how to program.
>The problem is to actually write content that is not pure garbage
I've got time, and can pretty much just browse the board and see what pisses people off and what doesn't, still wouldn't guarantee anything I know.
>>6913976
I mean I was going to think about making a game out of it, if it was pretty easy to program since I have no knowledge of programming.

Now a follow up question, what am I supposed to use to start.
I'm starting right at zero for the programming thing.
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>>6913984
Twine or Emscripten.
Really the only choice, unless you want to go in raw and do javascript directly.
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>>6913988
>do javascript directly.
Would I be able to do more with direct javascript or would it be the same just harder.
>>
What can I make with Python?
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>>6913990
lower level you get the harder it is to put things together if you don't know what you're doing.
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>>6913995
>if you don't know what you're doing.
Which I don't so I shouldn't.
Alright I'll see what I can do in Twine and Ermscripten.
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>>6913993
everything and nothing
python is not what one would call a limited language
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>>6913972
also interested in this
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>>6913993
>python
>gui
Good luck with that unless you're going to use Django with a heavy amount of javascript
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>>6913974
>An ape with half a brain could program something resembling CoC
What does fenoxo even use to program to that steaming pile of shit?
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>it would always be possible to use a language like c# and do something that way
>tfw nonweblanguages get barely any love
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>>6914029
my guess would be that he uses the abomination called adobe flash weirdly that´s the only thing i know of that you can actually write flash games in
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>>6914029
he uses flash

>>6913988
How much actual freedom would Twine give you for making something like CoC? With the amount of variables and flags that he has that is.

Not sure how well Twine works for large projects.
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>>6914052
It doesn't. You'd use Emscripten.
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>>6914046
I didn't even realize it was flash.
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>>6914054
Too bad. Working on making something in C#, since I know it best. Starting from complete scratch is a tad rough, but is fun. Still, would have been nice to just skip it and use a decent program.

Real test will be how good my writing is though.
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>>6914052
The only thing twine is good for is old point and click adventure games.

Choose correct paths/sometimes pick up an item/etc.
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>>6914052
Honestly, it'd be really easy to make in twine, but the back-end would get hilariously heavy, depending on how you set things up. Emscripten would give you a much more robust back-end for major processing and decision tree manipulation, while Twine would give you an adequately easy gui for manipulation. Which do you care about more?
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>>6913270
>gameplay naturally happens from an active [...] perspective

That's my point of view too, and I know how I'd solve it, but I can never get interested enough in sub-game writing to actually get a working prototype. Something about the total lack of interest means the project never even hits the computer sometimes.
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>>6914067
might be just something to look forward to
do you have a github thing?
>>
What /d/ game settings do you feel are cliche and/or rarely done well? Conversely, which games had cool/creative settings you'd like to see more of?

I find generic DnD fantasy with smut added to overdone at this point (basically CoC and the derivatives: Fall of Eden, Slablands, etc). Not saying it can't be done well, I just haven't seen a game that does it
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>>6913927
>Since Violated Heroine hasn't gotten any noteworthy updates in the past 2 months
Except it updated like 4 days ago.
https://mega.nz/#F!AFxRmIzR!0vautGm-_Dd5rQVPuoPPiQ
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>>6914121

I have a soft 1945-esq setting I'll never write anything for that I figure I could retcon to a smut game, but it doesn't really fit that role very well.

Hard to have rape-y combat if someone just pulls a gun and shoots you in the face.
>>
>>6914121
>>6914129
Posted too early - forgot to mention that generic fantasy settings are way, way overdone. At least from the role of hero/heroine. Fuck that noise.

The game where you play as a dragon and run around rape/pillaging was a neat spin, though.
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>>6914121
Near-future-with-scifi-tech, and, as you mentioned, generic fantasy but with porn.

Not fantasy in general though, I'm just sick of settings which are only barely described because they're so ubiquitous that the writer can reasonably expect that the reader knows what to expect. Settings that really try to bring something unique to the table are great though: the Elder Scrolls series is a great example of that. On the surface it appears to be generic fantasy, but a closer examination reveals that non-humans are literal aliens, the sun is bit of reality that was punched out of existence (and so are the rest of the stars) so that the plane of magic which lies underneath everything can shine through, all summons, even elementals, are immortal demons of a sort, and so on.

There are even a couple of porn games I can point to that do this well: The (Ooze Wizard/Witch?)'s Apprentice, for one, and for the other, Boobjutsu Matriarch.
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>>6914096
Not yet. Right now I'm setting up an actual system, and tools to make the pieces (location pieces, flag lists, etc.) Once those are finished, I might put something together.
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>>6914150
>Near-future-with-scifi-tech

So should I not do a cyberpunk shadowrun-esque theme?
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>>6914158
Cyberpunk seems cool.
Haven't seen much cyberpunk porn games.
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>>6914158
First, I will note that I am only one person, and my opinion only reflects my opinion.

That being said, my opinion:
I normally see it in the context of "mad scientist" or "real life except (very specific technology/legislation that makes my fetish plausible)".

Excepting FC, I have yet to see anything resembling cyberpunk. This hypothetical game would be welcomed, at least by me.
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>>6913270
You should make future society options that reward the player for keeping slave attribute within a certain range, ie boob and butt size. Along with some other things maybe, but it seems right now, the FS only reward the player for being at one extreme or another
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>>6914170
>>6914174

Thanks what I was thinking. Main problem for me is finding the balance for lewd, without just making it stupid/still having it be somewhat fun.

Fantasy is easy because its just "oh your fighting generic rape monster, win or lose its sex", and something like FC, with character management, would (while also being done) end up not actually really using the setting.

Like, I wanted it to be character driven, like you control you and (can somewhat) change your appearance, like most games in the category. Go to places, with the battles being chances on the way. Meet people around, buy things for your apartment or something, make money (not sure how, want something other than "fight baddies"). Wanting to add other things later like stat affecting drugs, hacking, etc. Again, main problem is actually getting a decent amount of "lewd" in there, especially /d/ levels of lewd
>>
>>6914179
I'm not really familiar to cyberpunk, but try playing with augments? Like your visors get hacked and you're forced to watch hypno porn
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>>6914182
Thats another thing I wanted, augments, cybernetic limbs, etc. Affect stats, give unique options for actions/convos.

Your suggestion is great though, I'll add it to my notes. Always open to new ideas.
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>>6914179

Cyberpunk's lewd outside of combat can focus heavily on augmentations and drugs. The kind of depravity you could get into with that is absurd, while still keeping it more realistic than "ha ha my furry waifu with watermelon sized balls xD"
>>
>>6914199
>watermelon sized balls

I mean, I think I might allow it, but don't expect to win any combat battles with that shit.

Seriously though, I'm thinking like "augments/surgeries affect your body", though you might not be able to control them all (losing fights, passing out places, running into the wrong people, etc.). Not planning on "every little item you come across will cause your body to turn into a creepy waifu thing" though
>>
>>6914221
Maybe have it be something like the more augments you have the more naturealy resistant to drugs you are but being at a higher risk of having them hacked/hijacked by some pervert looking to record it or take the hard data of your experience during the hack and upload it as a sumulated enviornment of that exact experience to be uploaded to the hack net. What could be more embarassing than having your experience of being Whore-hacked and fucked being uploaded for countless people to enjoy.
>>
Do we have any idea when the new tq version is coming out?
>>
>>6914221
If losing fights (without adequate explanation; better than "they get bored with you and wander off"), passing out without someone to protect you, and running into "the wrong people" are anything but bad ends (if you even wake up) in a cyberpunk game, my immersion will be ruined.
>>
>>6914199
I am imagining a scene where the MC goes to a rave club (the only clubs that exist in the future) and have an event where they can go up to a babe that is loosing herself on the dancefloor with the option to make out. This resulting in her slipping a dose of XT-C into your mouth while doing so. Needless to say the two would put on a good show for everyone.
>>
>>6914227
Nice, I like it. Might be a bit hard to get working, but would be interesting.

>>6914230
Thats the issue, is that most of the "unwanted physical changes" are just bad ends. Like, you could say that "oh, if you fail a fight then they just inject you with growth drugs before running from the cops", but thats not great at all.
>>
>>6914230
I imagine losing to a hacker hooligan would have them cramming your skull space full of junkware and whore-drivers. There would be no way of knowing if you ever got it all out of your system or if that was all he put in you.
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>>6914233
loss scenes could have them implanting some nasty software to make you fuck them till they get board of you. leaving the software in your head untill you cashout to a professional to get cleaned up. for physical changes the first thing that comes to mind is nanomachines. either being injected with hot off the street iligal body modding nanomachines that do quick work or nanomachines that are already a part of you or one of your augments from the start being manipulated tinto shifting around and causing changes untill you, again, pay a pro to safely clean your cogs or a cheeper less trustworthy cleaner that may or may not get the job done right or be so incompetent as to believe the whoreware is a normal part of you and make it worse, possibly even do nothing and still expect to be paid.
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>>6914182
>add sub stuff
>>6914227
>add sub stuff
>>6914238
>ADD SUB STUFF
>>6914247
>add sub stuff plz
And you lot wonder why you aren't universally liked.
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>>6914251
Why don't you suggest dom content then faggot? I like both and just got a sub idea
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>>6914251
>literally all these scenes could be reversed with player control for dom content

Stop projecting?
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>>6914251
>And you lot wonder why you aren't universally liked.
Who expects to be universaly liked? The fuck are you talking about?
Why do you expect to be universaly pandered to?
While we're are throwing out ideas for things we like, you're just complaining about nobody doing what you like?
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>>6914251
For someone who doesn't like sub stuff, you sure are being a little bitch.
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>>6914227
>>6914233
>>6914238
>>6914247
Ghost in the Shell porn game when?
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>>6914253
What you suggested assumes a lot about the setting.
>implants are ubiquitous, or so easily applied that anyone that doesn't have them can be given them quickly
>implants replace so much of your body that hacking the implants leave the person an observer in their own body, at best
>anyone but the PC is so technologically capable that they can almost instantly bodyjack/mindcontrol someone through their implants, but only after the victim has been immobilized for some reason
>else, these crucial implants are so easily hacked that anyone with a reasonable amount of skill can hack them
>no one can be trusted to remove what are apparently common viruses, and there's no sure-fire way to get rid of remnants of a common viral attack
[technology]punk worlds tend towards the grimdark, but if there are so many people that can ruin your life whenever you feel like it, there must be a way to climb to their level, else there wouldn't be that many people there.
>>6914268
You expect me to believe that a CoC-style game will allow you to inflict permanent change upon NPCs? I mean, yeah, I'd like the option to do this to NPCs, but I'm finding it unlikely that this sort of agency will be allowed the player.
>>6914278
I could throw out some ideas, but I don't see the point.

There are three options here:
1: The game gets released and it involves stuff I like, at which point I play it, note some things I'd like to see, and post that as my recommendations.
2:it gets released and it doesn't involve stuff I like and I don't play it, at which point it doesn't matter because the developer isn't interested in making things that I enjoy because the dev doesn't enjoy making it
3: it doesn't get released, at which point nothing anyone said mattered.

Until one of those things happens, I think my only responsibility is to note that there is a dissenting voice: that /d/ is not unanimous in its subbery.
>>
>>6914316
Are you trying to imply CoC did not let your inflict changes on to NPCs? Because even besides the whole "transform them to fit my tastes" thing a lot of them had, there were also a fair number you could outright corrupt, almost completely changing their characters.
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>>6914316
You're either a troll trying too hard or so completely uninformed about the subjects that you're talking bout that refuting your points would be an exercise in futility.
I pray that it's the former.
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>>6914316
One of the main NPC characters of CoC had a whole side quest that made them playable to get rid of their demon dick.
So yes, I expect you to believe that a CoC style game will allow you to inflict permanent changes upon an NPC.
>>
>>6914316
>Until one of those things happens, I think my only responsibility is to note that there is a dissenting voice: that /d/ is not unanimous in its subbery.


>add sub stuff
>add sub stuff
>ADD SUB STUFF
>add sub stuff plz
>And you lot wonder why you aren't universally liked.

You're more passive-aggressive than a post-menopause mother-in-law, anon.
>>
>>6913270
Dear FC dev,
I am trying to mod your game to add a better way to get asset enhancing drugs to work with rules manager. I also want to make a web cam studio, similar to the brothel and dairy update.
I am majoring in computer science and have some, but not much, experience in html

I have no Idea how to start

I don't know where the rules or any of the extra building code is and I only understand the for and if loops that tie functionality together

if you could comment your code to maybe steer us ammeters in the right direction I will try to add to this game as much as I can. I am a NEET for the summer, so I can work longer.
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>>6913972
>BitCoins
I'm clicking "buy now" button, but nothing happens. And if you check source code of that page - there's nothing underneath that button.
>>
>>6913270
Hey FC Dev! Remember when you said you like robotic limb replacements? Limb replacements when? The tech is on the way. It isn't too out there to expect it by the time Free Cities takes place.
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>>6913270

If you get the time, I'd recommend doing a pass on the "custom order" slave acquisition method. It's pretty out of date and there's no options to select for a lot of the new traits you've been adding. It doesn't seem to know how to differentiate between early-late age groups, for example.

This wouldn't be so bad if it could randomize those traits that aren't defined, but instead it seems to always revert to default (always ample hips, etc.) This can make the system a bit useless these days for what I see as it's intended role: getting EXACTLY what you want without having to sift through a million slaves, albeit at a huge premium.

Setting those undefined traits to be randomized would be a nice stopgap measure if giving the system a full update would be too much of a hassle. Then you could just save-scum or wait a few weeks until you get what you want.

"No, this one's not good enough. I need a better one."

"Could you be more specific?"

"No, I really can't. Now keep bringing me more until I decide to pay you."
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>>6914383
email him
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>>6914657
>using emails
Grandpa, please.
>>
>>6914705
DM him
>>
>>6914705
>>6914707

>GREETINGS FCDEV I AM GREAT FAN STOP

>I PRAY THAT THIS POSTAL TELEGRAM FINDS YOU WELL STOP

>LIKE LITERALLY EVERY OTHER ANON THAT HAS EVER CONTACTED YOU I WANT SOMETHING STOP

>PLEASE SEND AID WITH UTMOST HASTE STOP
>>
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>>6914715
I haven't been to bed yet and you've made my day. +1
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>>6914338
>>6914347
True, it's been a while and I'd forgotten about those characters. CoC does allow you to change some unique characters. I was under the impression that these hackers we were talking about were random, generic, enemies though. I think you could mindbreak some enemies in CoC, but it had no lasting effect; you never encountered them again, and that special sex scene was all that you got in return.
>>6914341
I have no idea what you're talking about in regards to "completely uninformed", and I do not appreciate your offhand dismissal because "you've got to be trollin' man".

If it helps, my knowledge of cyberpunk comes from reading Neuromancer, and a few stories on /tg/ about Shadowrun (and arguably, some planets of WH40K). I don't know what that means to you, but it's what I know.
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>>6914789
I would have zero fucking clue who either of these girls were if not for that vest and that just seems wrong.
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>>6914806
There was an enemy in CoC that became an ally after enough fights.
There's an enemy in TiTs that after a few fights won't attack you during the night time because it just wants to cuddle/fuck.
It's not impossible to code in special enemies that you can manipulate in some way, but it would be harder to code in generic enemies that change over time based on things you've done to them.
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>>6914816
>but it would be harder to code in generic enemies that change over time based on things you've done to them
Exactly what I am working on. Markov chains are a pretty nice tool.
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>>6914816
i wouldn´t say it´s particulary hard at least if i don´t misunderstand you
you´d just have to keep variables that represent the change and apply it to the generic enemy kinda like
you make friends with the generic enemy
which then increases the percentage of the friendly to appear by 1%

this would sound more like a bit of busy work but not particular hard
at least if i got the jist of what you meant
>>
>>6914816
>>There was an enemy in CoC that became an ally after enough fights.
I thought there were ~4 (the salamander girl, the fakedragon-girl, the shark-"girl", and the ghost-girl), but they were all unique.
>There's an enemy in TiTs that after a few fights won't attack you during the night time because it just wants to cuddle/fuck.
I've never played TiTS so I'll take your word for it here too.
>It's not impossible to code in special enemies that you can manipulate in some way, but it would be harder to code in generic enemies that change over time based on things you've done to them.
It's probably harder than not doing it, but I don't think it's terribly difficult: it's been done before. In Slablands, for the Harpies, at least, how you treat them after the battle effects how they treat you before the battle, and how they react to losing. If you rape them, they start to go for the kill (when previously they just wanted your money) without even talking to you. If you kill them, it's much the same, excepting what they're scared of when they lose. If you leave them alone, nothing changes, and if you use foreplay instead of going right to penetration, they start to get into it, and anticipate it after the battle. IIRC, they'd even begin to encounter you purely for the sex.

That's the kind of agency I'm hoping for.
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>>6914806
>If it helps, my knowledge of cyberpunk comes from reading[...]

Then you should be well aware that cybernetic (and to a lesser extent biological) augmentation is endemic to cyberpunk and a not-uncommon theme is how such augmentations can be perverted and hijacked.
I mean, shit, one of the suggestions is basically porn Johnny Mnemonic.

Your blanket statements show a lack of knowledge of computer security (notably the philosophies thereof), particularly that end users can be invariably trusted to do stupid shit and compromise their own security in various ways as well as the common hubris of security professionals in that their shit is uncrackable.

You admitted that you forgot about multiple examples of permanent changes in CoC style games and a basic knowledge of computer science would let you know how easily (in a relative sense) such permanent changes can be to create. Even something as simple as a massively bloated array allows you to keep track of a plethora of easily modifiable and tracked variables .

Finally your refusal to even tender your own ideas and spend a minute off your high horse on constructive criticism instead of talking shit about other people's ideas means that you're an idiot, no matter how much you don't appreciate it.
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>>6914844
Checked.

>Finally your refusal to even tender your own ideas and spend a minute off your high horse on constructive criticism instead of talking shit about other people's ideas means that you're an idiot, no matter how much you don't appreciate it.

I fucking love you guys. The vast majority of frequent posters here seem to be genetically incapable of not sounding like massive twats all the time. Where do you guys come from? Regardless, never change, /dgg/.
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>>6914844
>cybernetic (and to a lesser extent biological) augmentation is endemic to cyberpunk and a not-uncommon theme is how such augmentations can be perverted and hijacked
As I recall, Neuromancer's augmentation was not only rare and expensive, it tended toward physical improvements, not mental. Even those physical improvements were along the lines of implanted adapter-ports for easier [whatever the term for hacking was]-jockeying, improved reflexes, Wolverine-style claws, and enhanced senses (IE: implanted nightvision). Nothing that would reasonably allow for bodyjacking and mindcontrol, which is what the suggestions amounted to.

If you're drawing from WH40K and Shadowrun, it's totally different, yes, but I don't recall the security of implants being questioned or overridden in-universe: the Eldar never hack a tech-priest via superior technology, Necrons are never destroyed by hitting them with a "kill-virus", and Dreadnoughts are never turned to Chaos through poor security systems. For Shadowrun it might be different, but I've never played it.
>Your blanket statements show a lack of knowledge of computer security (notably the philosophies thereof)
I legitimately do not understand why this is important. Are you expecting that I must know about real life cyber-security if I'm going to say that a scenario in which the PC is so heavily augmented that controlling them is as easy as having a few quiet minutes alone with their hardware, but so technologically inept that they can't do anything to prevent this, or mitigate the damage after the fact is unrealistic?
>a basic knowledge of computer science would let you know how easily (in a relative sense) such permanent changes can be to create
I don't know why you expect me to know this either. The closest I've ever come to programming is a "Hello World" in C#. I would even say that this is average.
>spend a minute off your high horse on constructive criticism
I have already given my reasons for this.
>>
>>6914843
The harpy thing you described is changes to the AI.
What I mean is, it would be harder to code random encounter enemies where, for example, you've filled up a defeated enemy with a tit growth drug, and later that enemy can be encountered again now with huge tits.

It would have to be a system where each random enemy encounter gets added to a special enemy list with a full stat list of things you can effect.
That in turn would overcomplicate all possible scenes you can write about them, because their appearance could be in constant flux.
Imagine for example, the goblins from CoC are tiny and they have scenes to reflect that. What if you feed one of them tons of growth drugs and you end up with a 7foot tall goblin.
Now all the shortstack specific scenes would be silly.

This then makes it obvious that all stat manipulation of these encounter npcs would have to be limited in ways so as not to break major themes of the possible scenes, at least to start with, with possible special scenes written for extreme cases coming far down the line.

One of the cool benefits I could see from implimenting such a system is that you could generate a list of NPC enemies, and then they could gain experiance and level up naturally as the game progresses, keeping them a constant reasonable threat.
If you don't want to do it for every enemy, imagine CoC but you're not the only sacrifice that gets sent through, and there's infact 10 sent every month. Each of these characters can be used as guinea pigs for any TF item you find.

Still, I can't be arsed to code it ¦ 3
>>
You autists need some retrofuturism inside you. Caves of Qud, but with dicks.
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>>6914862
>Caves of Qud
The dicks would be half-finished and the game would automatically kill your character once you reach 17% arousal.
>>
>>6914865
But even then, they would be the most sublime dicks you have ever sampled.
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>>6914868
That they would.
>>
In girl life i'm trying to date the jock guy
First we had a close encounter in the showers, then he said he wanted to focus on his career and then he asked me to meet in him in the showers after school
Which showers is he talking about? he doesn't show up in the community center
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>>6914905
It's the community center, but the event is randomized. Keep at it and he'll show up eventually.
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>>6914861
>game uses an encounter list like pokemon
really isn't that hard to code if you know what you're doing.
>>
Is here a past profession for slave girl that boost their efficiency as concubine or personal sextoy?
>>
>>6914861
Easy mode: instead of long, purple prose, have detailed, fap-worthy combat messages.

Hard mode: rantlang

NIGHTMARE MODE: full on NLP
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>>6914858
>implanted adapter-ports for easier [whatever the term for hacking was]-jockeying
>Nothing that would reasonably allow for bodyjacking and mindcontrol
Do you even read your own posts?

>the PC is so heavily augmented that controlling them is as easy as having a few quiet minutes alone with their hardware, but so technologically inept that they can't do anything to prevent this, or mitigate the damage after the fact is unrealistic?
Because you need to know hardware to use it? You are using your computer right now, but I bet you are so "inept" that you can't do anything to actually prevent someone from hacking your system or hijacking your machine. The vast majority of all users is and relies solely on security systems a third party produced.
Hacking and malware wouldn't exist if your premise were true.

>I have already given my reasons for this.
And plenty of people have told you how that behaviour is still bullshit.
You are basically just whining because you don't get your way but refuse to do anything you could to fix it. I bet you are the same guy who cried out "subs are cancer" last thread.
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>>6914987
>>implanted adapter-ports for easier [whatever the term for hacking was]-jockeying
>>Nothing that would reasonably allow for bodyjacking and mindcontrol
>Do you even read your own posts?

You have an ethernet card, of some manufacture, therefore I magically control your computer over the Internet right this very second.
>>
>>6914989
Nice strawman.
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>>6914990
Can "all doms are fucking autists" be the new thread slogan
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>>6914383
the dairy code is split into multiple passages but the bulk of the dairy is in the "Dairy" passage, the passages to the right of it are related. do a search for dairy and you'll find it somewhere to the right of the Long Slave Description passage.
do a search for livingrules to find the rules assistant code three rows above the dairy code in the "Rules Assistant" passage. it's called from the "Slave Interact" passage via the "Default Rules" passage. the passages between the RA and default rules are all related.
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>>6913972
Anyone?
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>>6914987
>Do you even read your own posts?
If that would allow bodyjacking/mindcontrol, the AI would've just stolen a body to help get it out instead of relying on mere humans.
>I bet you are so "inept" that you can't do anything to actually prevent someone from hacking your system or hijacking your machine
I couldn't do anything programming-wise, but I could pull out the battery, unplug it, or something similar, then turn it on in safe mode and do a reset from that.

I sure as hell wouldn't put anything in my body that has such power over me without having an escape/manual off-switch of some kind, and even then I'd still get a reputable, effective security system.

And, before you say something like "hackers can get through normal civilian security anyways" or "everyone in cyberpunk has implants because if you don't you'll find it hard to function in daily life": if normal civilian security was useless, nobody would use it. If implants are functionally mandatory, then there would certainly be some kind of counter-movement that insists against them, either making up for them with genetic engineering, drugs/nootropics, or not using them at all and trying to make that the norm again. If most implants are expensive, that might prevent a class of people from getting them at all.
>And plenty of people have told you how that behaviour is still bullshit.
No they didn't. To the comment that stated my reasons, you said something to the effect of "you best be trollin' bro" (without quoting that text, so I can only assume that was aimed at the whole comment), and another anon quoted my words but only offered insults as argument. The other two replies said nothing about it, so I assumed they found it reasonable.
You yourself have yet to offer specific criticism about it, simply stating that I'm wrong and dumb for refraining from offering ideas.
>>
>>6914994
I'll see what I can do this week end
>>
I think it would be prety obvious that trying to remove any heavy or deep software from your skull-disk would be like preforming surgery on yourself only inside your head. Not something that is realy worth risking fucking up, especially if you are on your own. Double especially if its something new that they wouldnt even begin to know how to safely remove.

Maybe it even locks out direct administrative access from within so you can even try or redirects you so you cant access it.
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>>6915053
>Maybe it even locks out direct administrative access from within so you can even try or redirects you so you cant access it.
At which point the question results: why did you even put that in your skull?
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>>6915079
Bad guy put that in your skull to fuck with you. I'm talking about bad stuff getting put into your head that you didnt want in the first place. Think like how randsomeware locks you out of your computer. Besides, who isn't going to have a brainbox in Cyber City Future Punk?
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>>6913270
>My theory on this is that gameplay naturally happens from an active and therefore dom perspective. It's very hard for a sub game to offer interesting mechanical choices.
FCDev gets it
This is why he's our guy and all of you faggots are just bootlicking bitches
>>
>>6913927
>Since Violated Heroine hasn't gotten any noteworthy updates in the past 2 months I'm looking for something similar, anyone got anything like that?
Personally I would just enjoy if more people recommended Japanese games (translated or not).

I personally prefer RyonaRPG to Violated Heroine but that's mostly down to fetishes.

Ironically, RyonaRPG almost has surprisingly little Ryona content compared to other fetishes (mind control, monstergirl, several BDSM subfetishes, a full-fledged slave mode/slave "job class", etc).
>>
Hey FC dev, I remember you saying that you intend to add more mouth customization options, like braces and crooked teeth.

Would you consider something challenging (from a programming perspective) like facepussy surgery?

It could double as muting surgery.
>>
>>6915233
What the fuck man
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>>6915233
>facepussy surgery
Fuck off.
>>
>>6915233
Best you'll probably get is an option to take a pair of pillars and pull all of her teeth so she's just gums.
both are equally sadistic.
>>
I have literally no problem with "sub" games. There's something very appealingly sandboxy about a game where you can explore a world offering plenty of opportunities to get railed in exotic and imaginative ways.

I also agree that there is some truth to the argument that these kinds of events are passive in themselves (you act and make choices in order to get into them, but you have at best cosmetic choices when in them). I'm not sure the top-based events aren't similar in this respect, at least in most cases. Sure you choose to perform surgery on your slavegirl or fuck her, but isn't that also passive from a gameplay perspective? You still choose how to get into a scene, but only passively experience that scene.

I feel that management mechanics (and spreadsheet simulation in general) are the only genuinely active components I've seen in the h-games I've tried. So I don't think that it's the top content which is active, but a subset of top content.

At any rate, I don't think all of these are mutually exclusive. I think that merging all of the perspectives together would make for a better sandbox than purely sub-based h-games (purely top-based h-games don't seem to work as sandboxes).
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>>6915233
>facepussy surgery?
Nigga you gay
>>
>>6915239
>>6915242
Why anons? What's so bad about facepussy? I don't recall /d/ ever having a problem with it.

>>6915243
That sounds disgusting desu. Facial reconstruction appears to be significantly more appealing to me.
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>>6915245
You need some original idea when even the modern AAA """"games"""" can't do gameplay for shit
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>>6915245
>(purely top-based h-games don't seem to work as sandboxes).
Sure they do, simply put a guy in world which isn't completely oversexed but the guy is, so you want to fuck everything but the world doesn't want to fuck you
So even if you lose, you do not get fucked
Seriously that's not even that complicated
>>
>>6915249
Just use the real pussy man, mouth is good as it is. Why would you want that?
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>>6915233
>Would you consider something challenging (from a programming perspective) like facepussy surgery?

I think this is the first time I've seen someone here disguise 'pls add my fucked up fetish to ur game' as a test to someone's ability.
Well, played, freak anon.
>>
>>6915245
>I think that merging all of the perspectives together would make for a better sandbox than purely sub-based h-games (purely top-based h-games don't seem to work as sandboxes).
Nah, I like the idea of playing a school bully and threatening/bullying/blackmailing/beating people into being my bitches, there's no reason not to make that a sandbox game or to put sub content into it
>>
>>6915252
But that would be passive in exactly the way people complain sub-based games are passive (not that I have a problem with that). You'd make choices in order to start different scenes, but within the scenes you would at best have cosmetic choices exactly like what the ones you could have if you were the one getting fucked in that scene (what to do with your partner while fucking).
>>
>>6915258
Define active then.
>>
>>6915254
>Why would you want that?

Because it's sadistic and humiliating to the girl? I don't know anon, why did you chop off that girls' limbs and fry her on aphrodisiacs? What did she do to deserve that?

>>6915255
You're being uncharitable. I don't think the fetish is challenging to write about. But anything that would add sensitive tissue to a slave's mouth would require FC dev to add branches to all scenes where you might be using her mouth. Hence it is a hassle to add something like that. That's what I meant to acknowledge, nothing more.
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>>6915263
>why did you chop off that girls' limbs and fry her on aphrodisiacs? What did she do to deserve that?
I don't use amputee content desu but you have a point
>>
>>6915262
Pure gameplay mechanics, like management or world-building or strategy elements. If choosing what to do with the NPC you're fucking is what you consider an active element, then you'd have to acknowledge that sub-games can be pretty active. Newlife doesn't give you a dominant role, but it has the most options you can choose from, while getting fucked, that I've seen in any of the games I've played.

>>6915256
> there's no reason not to make that a sandbox game or to put sub content into it

I think that this is exactly what I'm saying.
>>
>>6915249
I don't think you understand what a biological nightmare mouth-pussy would be in a relatively scientific setting. I'd say it is to be kept in a decently fucked up scientific settings.
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>>6915263
I'm just giving you a hard time cause it struck me as funny, anon. Something like that won't appeal to most people, so it was an easy target.
It's not my bag, but I honestly wouldn't mind if it was in the game. Unlike a lot of folks here, I don't have a problem ignoring content that I'm not into as long as it's not forced on me.
>>
>>6915270
>Pure gameplay mechanics
That's a retarded definition of active, it makes your entire point moot and you look like an idiot
>>
>>6915270
>I think that this is exactly what I'm saying.
What I mean is
>there is no reason to put sub content into it
You said
>(purely top-based h-games don't seem to work as sandboxes).
Which makes you seem kinda dumb
>>
>>6915271
>decently fucked up scientific settings.
Pardon, meant fantasy settings.
>>
>>6915271
I mean, we can construct basically functional vaginas where dicks used to be, right now. I don't think it'd really be impossible to place one where a mouth used to be in a mild-scifi-setting. Of course it's fucked up. But you can choose to disqualify this kind of content in FC.

>>6915275
It's not really my fetish. I mean, I don't scour the internet for pictures with that theme. It's one of those things that attract me because they are strange.
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>>6915270
>like management or world-building or strategy elements.
Choosing what happens is also active though, silly boy, anything which requires power is active, but power isn't exactly a submissive thing
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>>6915289
>I don't think it'd really be impossible to place one where a mouth used to be in a mild-scifi-setting. Of course it's fucked up. But you can choose to disqualify this kind of content in FC.
Just consider for a moment nutrition and sanitary problems it raises. Only those alone would repel me from approaching such idea.
Plus you turn dicks into vaginas, not placing vaginas where dicks once was, thats not exactly how such surgery works.
>>
>>6915276
It's not my definition, though. The people complaining that sub content is passive are working with it. I think I'm right in saying that there is a kind of passivity in just watching a scene you initiated through gameplay, which is shared by games putting you in a dominant role without giving you the kinds of gameplay mechanics I mentioned. If we granted that this is active gameplay, then I don't see in what sense sub content isn't active in the same way.

>>6915282
I read your comment as saying there is also no reason not to put sub content in it.

>>6915292
>Choosing what happens is also active though

Then a lot of what we call sub content is active, since you make choices in order to initiate the scenes and to the extent that you can have some degree of control over the progression of the scene.
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>>6915305
>Just consider for a moment nutrition

Not even that guy, but thank god we have the penis dispensers for that purpose.
>>
>>6915289
A vagina is disgusting as fuck on its own, but two vaginas? come on man
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>>6915313
>A vagina is disgusting as fuck on its own, but two vaginas? come on man

/d/, where girls have dicks, and vaginas are gay.
>>
>>6915316
vaginas are just kind of delt with in the same way that "straight" people cant avoid having dicks in "straight" porn.
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>>6915308
>I think I'm right in saying that there is a kind of passivity in just watching a scene you initiated through gameplay
If you chose that scene it's not exactly passive, but the passive role remains if you play a sub
>Then a lot of what we call sub content is active, since you make choices in order to initiate the scenes and to the extent that you can have some degree of control over the progression of the scene.
The start tends to be, but since you're under the power of somebody else as a sub who then chooses what to do with you the rest usually isn't, so no
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>>6915317
I have literally no idea what you're trying to convey here.
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>>6915316
Nah I'm straight but a vagina is pretty disgusting when you look at it
Dicks, on the other hand, are elegant
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>>6915328
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>>6915322
>If you chose that scene it's not exactly passive, but the passive role remains if you play a sub

Sure, but I'm talking from a gameplay perspective, not from a thematic point of view. Obviously sub content is sub content.

>The start tends to be, but since you're under the power of somebody else as a sub who then chooses what to do with you the rest usually isn't, so no

Ok, so I agree with this, but I think that what you have in mind is not just initiating a scene where your character is narrated as being in a dominant position, but one where you actually have control and can make choices during the scene about what to do with your partner. This is why I'm saying that dominant content as such isn't inherently any less passive than sub content, from a gameplay standpoint. I assume you agree with me that if you get a CoC-like scene where you are simply described as doing the fucking rather than being fucked, this is still a passive experience, more passive than if you were playing a sub scene which allowed you to actively react to what is being done to you.
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>>6915245
>I have literally no problem with "sub" games. There's something very appealingly sandboxy about a game where you can explore a world offering plenty of opportunities to get railed in exotic and imaginative ways.
Provided you know how to run Japanese games RyonaRPG allows you to play as a slave character.

>I also agree that there is some truth to the argument that these kinds of events are passive in themselves
Not really, a game implies a fail-state and I think most people dismissing the concept of a sub game are envisioning a "dom RNG simulator" or something like that where you randomly get different outcomes you cannot really interact with.

You can however do a sub game without taking away the player's agency.
Several people have posted concepts of how this could be done but not only that, we have had games do this already, even commercially released ones. This is just willfully ignored or examples are dismissed as outliers.


There are however valid points on both sides of the fence:
- Making an interesting sub game probably requires a lot more coding than coding a dom game. Mostly because you need for the game to react to the player for it to be interesting. By comparison, you can make skinner box like FC (which has expanded beyond it but the original concept was basically a skinner box) and build from there while a sub game probably requires a lot more "investment" from the dev for an interesting prototype
- We have a lot of people asking for sub content here yet almost no devs willing to take the risk of making such games. Yet it seems none of them are willing to try and make one themselves (FC also started from scratch without knowing how to code). This, sadly, is reinforced by the previous point but these people could make some attempts on their own in the meantime
>>
>>6915338
>This is why I'm saying that dominant content as such isn't inherently any less passive than sub content, from a gameplay standpoint.
Yes it is, because you're not truly submissive when you can choose whatever the fuck you want to do
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>>6915353
No, apparently according to that guy you can choose whatever you want but if you're taking dicks you're submissive, just like how femdom doesn't exist
>>
>>6915357
You're a retard who can't read, friendo
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>>6915353
>Yes it is, because you're not truly submissive when you can choose whatever the fuck you want to do
Oh man. You have never heard of a top sub and bottom dom, have you?
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>>6915367
>Oh man. You have never heard of a top sub and bottom dom, have you?
How does that fucking change anything?
Even if you get fucked, as long as you're in charge you're not fucking submissive
And doing whatever the fuck you want to do generally means you're in charge, so why the fuck do you even bring topping or bottoming into it, are you really that fucking dumb?
>>
>>6915353
I feel you're not trying to understand what I'm trying to explain. I can write a scene where the PC is in a dominant position but you actually have the power to do nothing at all except read a pre-written scene about how your dominant character dominates someone else. This is not sub content, but you get zero choices within the scene, no player input on its progression. You just read the pre-canned narration. There is nothing active about this even though it's dominant content.

>>6915357
>No, apparently according to that guy you can choose whatever you want but if you're taking dicks you're submissive

I don't know what you're trying to say here, but it seems like we're agreeing? Let's think of an example. Let's say you're getting circled by bandits intending to fuck you vigorously regardless of your perspective on the matter. This appears to me to be sub-content. But let's also assume that you can control what your character does within the scene. You may choose to give in and act accordingly, perhaps choosing how to interact with them in a newlife-like fashion, or you may choose to try to fight, or escape and so on. These appear to me to be active elements in a sub-themed scene. So you can get active sub-scenes, and if what I said above is also correct, you can get passive dom-scenes.

Do you agree or disagree with my argument here?
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Could one of you shitbirds please tell me what the point of having the same fucking argument over and over almost every thread is? Clearly, you're not going to convince the opposite party at this point.
>>
>first the subs came for the visual novels
>i did not cry out
>then the subs came for the RPGmaker games
>i did not cry out
>then the subs came for the shitty flash games
>i did not cry out
>then the subs came for FC
>i shit post in the thread for two days straight
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>>6915372
It keeps the thread alive I guess
All generals are kept alive by cancer at this point though
>>
>>6915372
I want to understand the other anons' perspective. No joke. There's clearly something wrong with me.
>>
>>6915375
bedlam left so the general has to find someone else to bully
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>>6915380
>bedlam left so the general has to find someone else to bully
Bedlam bullies himself.

This is more like arguing between two political parties.
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>>6915370
>I can write a scene where the PC is in a dominant position but you actually have the power to do nothing at all except read a pre-written scene about how your dominant character dominates someone else. This is not sub content, but you get zero choices within the scene, no player input on its progression. You just read the pre-canned narration. There is nothing active about this even though it's dominant content.
Everything that surrounds it is active and dominant though
Example:
You're in a sub game, your master wants to do something to you, so he does, he follows it up with something else or a change of you, so that happens.
Meanwhile in a dom game the roles are reversed

You can do whatever the fuck you want with a slave in FC, but you can also do nothing with them
Now imagine you being a slave in FC
>>
This kind of shitfest is really strange. I can't be the only person that equally enjoys controlling a PC that is being a slut, or is getting raped, or is. the one. who rapes.

It's just so peculiar getting invested in this discussion.
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>>6915384
>week one
>you work in the brothel for a week
>your anus is now stretched
>your fear is increased from constant assrape
>week two
>you work in a glory hole for a week
>your anus is now gaping
>your fear has increased from constant assrape
>week three
>you whore for a week
>customers with small members complain you are too loose
>you no longer bring in enough money to whore
>week four
>thrown into an arcade
>game over
compelling gameplay.
>>
>>6915390
i can understand people not wanting shoehorned sub/dom content in their favorite games, but they're complimenting each other and hating every sub/dom thing is dumb
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>>6915393
Isn't that basically everyone's favourite sissy tf game that's been around for ages?
Forgot the name though
the text based one where you walk around
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>>6915390
As a switch I find these discussions fascinating.

Personally I don't care as long as the game is well coded and in fact in the best scenario it should explore both sides.

But I guess this is akin to how "independents" feel.
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>>6915275
is there sauce on that comic? I want to see a woman fucking an alligator.
>>
>>6915384
>Everything that surrounds it is active and dominant though

Not necessarilly, consider CoC again. You can rape your defeated opponents. You can't seriously say that the h in CoC is not passsive. You just click once and read a wall of text describing you as being hella dominant. You don't really control anything. Are you going to claim that a VN, for instance, where you are held by the hand and transfered from scene to scene which you just read, but can't influence, but which describes you as raping people, is in some way not as passive as the worst sub games? I mean, do you think there is no difference between lilith games and SLGs?

>You're in a sub game, your master wants to do something to you, so he does, he follows it up with something else or a change of you, so that happens.

You're right, but what you're describing is a VN where you just read scene after scene and that's clearly not what I'm describing. What if you can escape? What if you can react within each scene and choose to interact with other NPCs in different ways, causing them to treat you differently, perhaps opening different quests up. What if there is a route to adopt a dominant position? You're looking at this from the top down perspective of a management game like FC. Look at it from the slave's first person perspective. Consider exploring the arcology, finding exits, formulating a plan of escape, collecting and hiding items, while trying to get your master to like you and thus leave you more breathing space. Is this passive, even though you make choices within the scenes?

Also, FC is a management sim with strategy elements. It should be clear that I am absolutely not saying that FC is passive.
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>>6915382
>Bedlam bullies himself.
If only by willingly coming here.
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>>6915412
>Not necessarilly, consider CoC again
I never said that a game in which both is possible doesn't exist.

>You just click once and read a wall of text describing you as being hella dominant. You don't really control anything.
That my friend is just shitty game design and the reason why CoC is pretty boring

>Are you going to claim that a VN, for instance, where you are held by the hand and transfered from scene to scene which you just read, but can't influence, but which describes you as raping people, is in some way not as passive as the worst sub games?
I'm going to claim that every VN worth playing gives you options on what to do and how

> choose to interact with other NPCs in different ways, causing them to treat you differently, perhaps opening different quests up.
Social interaction has little to do with sexual submissiveness

>What if you can escape?
Where's the sex?

>What if there is a route to adopt a dominant position?
Then the game and options in it would have to change accordingly


>Consider exploring the arcology, finding exits, formulating a plan of escape, collecting and hiding items, while trying to get your master to like you and thus leave you more breathing space. Is this passive, even though you make choices within the scenes?
It's active, but not in any sexual way
Running around is just basic game shit man
>>
>>6915416
>If only by willingly coming here.
More like by being personally offended by criticism.
>>
>>6915423
>I never said that a game in which both is possible doesn't exist.

But this is what I'm claiming! I'm saying that whether the gameplay is active or passive has to do with the gameplay mechanics that are included and developed, themselves, not with the setting within which the mechanics are placed, or with the general themes of the game. The problem with serial narration is that it gives you no choices. What is being narrated (whether you are described as being the master or the slave) makes no difference if all you get is that narration.

>Social interaction has little to do with sexual submissiveness

I'm talking about sexual interaction, too. That's why I keep coming back to the newlife sex mechanics (which imo are the only valuable idea in that game).

>Then the game and options in it would have to change accordingly

What do you mean here? What I'm thinking of is an open-ended game where you can roll between submissive and dominant roles (based on your choices and abilities), rather than being placed in an original position in which you remain restricted throughout. I think I agree that a game where you play as a private slave and where you can only play as a private slave would be somewhat limited, even if there were sex mechanics rather than just narration.
>>
>alder creates a Patreon for Fall of Eden
>immediately stops all work on Fall of Eden

Is this the fate of every ero game?
>>
>>6915432
Constructive criticism here is as rare as virgin in brothel. Anonymity gives just too big of a leisure not to throw some dirt at something you don't like with no consequences.
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>>6915449
>Anonymity gives just too big of a leisure not to throw some dirt at something you don't like with no consequences.
Wrong. Anonymity leads to the unfiltered truth of things.
Bedlam make a mistake when he made the game in RAGS. He'll hear about that every time he posts here.
Simply compare the way Bedlam is treated here to the other developers who frequent.
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>>6914997
bump for alis cuz i need it
>>
>>6915449
That's not true at all. Many anons have good advice or feedback and devs have used such to improve their games. Sometimes it's wrapped up in actual insults, but just as often they're just being typical 4chan users. If you understand this place and aren't overly sensitive, you're treated similar(if slightly better for no reason other than you provide content) to everyone else.

Bedlam has repeatedly shown he doesn't understand the atmosphere here; he catches more flak than others because he continually draws attention to his faggotry. I'd feel sorry for him, but every time I try to cut him some slack, he turns around and acts like a huge tool. I hope he'll be able to fit in one day, but it doesn't seem likely.
>>
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>>6915451
>anonymity leads to truth
>>
>>6915451
>>6915449
You're both right and you're both idiots
>>
I'm making something and I want input.

It concerns how stats should work in a game.

I'm between using stats that function as content gatekeepers (controlling what you can and can't do, which options in conversation trees are availlable and which choices, areas, acts etc are accessible) and stats that are used to control flavor text (for instance the description of what you're doing and of your emotional disposition towards what you're doing as you're doing it, and after you do it) and are used as flags to branch content.

I'll clarify the distinction with a random example: You find a hobo, you (the player) want to try to offer sex to him, but your PC is shy and inhibited. The first mechanism would disallow you from fucking him, until you raised or lowered the respective stats appropriately (by doing other things you can do in-game) to unlock that content. The second mechanism would allow you to do whatever you want, but the scene description would change to account for your feelings of disgust, guilt, shame or whatever sentiment might accompany your choice given your current stats, which variables would be modified according to what you did at the end.

I'm inclined towards the second, personally, but I want feedback. I'm thinking of having people with stats that would normally lock that content, think twice about it, for example (having the player engage in a small internal conversation tree, trying to persuade themselves. This probably seems weird, but I enjoy out of the ordinary mechanics in games that add a hint of realism to their RPG elements).

So, to restate the question: stats working as content walls, or stats working as flags for different flavor text and branching events.
>>
>>6915451
>>6915462
I partly agree with you, but I can't really overlook multiple occasions of pointless bullying/shitposting of many developers (including FC and 'DIRTBAG' anon, which is running joke by now, yet it shows exactly how some anons response to devs). Personally I don't bother post here either because of how demanding or unwelcome some of the responses, but you could probably call me too soft for this environment, which is true, I guess. But don't deny it, bullying here is epitome of communication more often than not.
>>
>>6915478
>including FC and 'DIRTBAG' anon
I thought the dirtbag anon liked FCDev and this was tongue-in-cheek shitposting.
>>
>>6915475
If you want artificial difficulty and more gameplay length go with first, if quality and love from player, second.
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>>6915478
>Personally I don't bother post here either because of how demanding or unwelcome some of the responses

/d/ has gotten incredibly worse in the past two years, in my opinion. It used to be very welcoming and there was a commitment to not being judgmental about other anon's fetishes insofar as they conformed to the rules. Shitposting was very limited, too. Then again it was a lot slower then, and there were no generals here. I think generals are bad for a board.
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>>6913270
Hey FC Dev, I've noticed a bug that's making the job of achieving excessive wealth (one of the big appeals of the game for me, personally. Watching the numbers get bigger is almost as erotic as the game itself.) However, when I reached the millions of dollars, my upkeep and total wealth were replaced with ($cost) and ($cash). I thought I might mention this bug, so that hopefully one day I can watch my numbers grow into the hundreds of millions.
>>
>>6915480
Tough love
>>
>>6915482
Nah, generals were around for a long time before that.

The bigger problem was the /aco/ split as suddenly the mods were actively saying "yeah, you know what, there are things that we see on /d/ we don't want to see here anymore".
>>
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>>6915478
Hmm. I guess you're not really wrong, but I don't see it as bullying and shitposting is just that, shitposting. It should really have no effect/concern. A good one can rustle anyone from time to time, but if you frequently get overly-upset by shitposting, it shows you either don't understand this place or it might not be suitable for you.

Honestly, if you're not called a stupid faggot or told to kill yourself at least a few times a day you're either not posting much or you're frequenting some incredibly kind threads. Different boards and generals have different cultures, but this one doesn't stray too far from the norm that you shouldn't expect normal 4chan treatment.

As for calling it bullying, c'mon, man...
>>
>>6915485
what money making method are you using that doesn't dramatically slow down the game?

50 slaves in the dairy is 100k a week easily, which stacks to the millions with supplementary income, but the game doesn't handle it too well.
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>>6914460
You have to email the dev apparently
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>>6915491
I don't get offended, but for sensitive people cyber bullying is no different than real life, they just can't take negativity
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>>6915506
>they just can't take negativity
Do you even know where you are?
This isn't a hugbox. No board is a hugbox.
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>>6915480
I guess sometimes they're technically shitposts since they might lack substance, but I think Dirtbag!anon comments about the changes and new features some times and that gets a pass from me. If they are shitposts, I'd still rather read them than pointless debates about how to properly define girls whats has a panis.

And I've always gotten a definite affection tone from them, for what it's worth.
>>
>>6915508
And where did I say it is you fucking retard?
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>>6915506
>they just can't take negativity
There should be benefit for taking negativity. I can take it with no problems, but if its only mostly negativity you take, what's the point of coming here besides shitposting?
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