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previous thread: >>6904499

Forgot The Subject Line Edition

Discuss lewd games, share your projects, and have others critique them.
Post pictures (/d/ related preferably) to keep the thread alive.

Lose hope of making games here, and collaborate with others to not make games:
https://groups.google.com/forum/?pli=1#!forum/hentai-game-dev-group

>IRC:
https://qchat.rizon.net/?channels=#/d/evs

>/d/ Game Catalog:
http://pastebin.com/Su7gb2iq
>>
Well, this /dgg/ has the proper title so I guess I'll post here.

No Haven 0.611 Cheat Mode. In addition to upgrading from 0.601 to 0.611, this adds the following options:

Add Random Clothing Item
Add Random Armor Item
Add One of each potion
Add 750 gold and supply
Add a slaver
Change the Player's Gender

Also, it removes the limit on traits that can be taken at character creation, allowing you to select all of the positive traits if you so desire.
>>
Village of Nightmare 2 isn't as bad as I had feared.
>>
>>6907443
Thanks.
And the download link?
>>
>>6907533
Fuck me I'm too tired for this shit, here you go.
http://www.mediafire.com/download/ndh5b25nzckjiqa/No+Haven+0.611+Cheat+Mode.rag
>>
>>6906873
There's a train station in the northern part of the city
>>
>>6907535
mega:#!WwsB2RIB!65AbDFk82uy4djvXOwU1JjpbtQCnnn63osUmS44XfZ0
and an extra mirror
>>
>>6907535
Thank you.

I personally think I will later do/dontinue a legit run but I wanted to check out what some crits and disasters do.
>>
Anyone got the backer version of TrapQuest?
>>
Should there be an FC update today?
>>
>>6907942
yeah later tonight, although it prolly won't be much
hasn't been for a while now.
>>
Hi I was wondering if someone could seed the slavemaker 3.5 torrent or knew another place to download it.
>>
Is there a changelog for NoHaven? The last version I had was 0.54a, have slaves become less useless and boring?
>>
So I played a lot of No Haven and enjoyed it, but is there an endgame? I'm at max slaves and slavers.
>>
So, there was a new hotfix for No Haven, and I know the dev posts here, so I'll just leave a bug I've found here.

When I pick Lamia, it has given me almost entirely elf or human slavers at the start. Five times in a row now.
Last version I'd get Lamia/Lizardmen/Rare races and, rarely, something else. Now I've not seen any.
I assume this is not intended?
>>
>>6908009
there's a trait that picks slavers of your race, are you picking that trait?
>>
>>6908026
Normally not necessary to get the rarer races when I pick Lamia, but I did it on your suggestion.
Didn't work, I just got 5 City Elves. I assume the game thinks I picked Elf. It still counts me as Lamia for things like Investigate Coastal Cave, but for the purposes of my starting slavers, I'm an elf.

It still does this if I pick Succubus/Lamia.
>>
>>6908031
>>6908026
Since Lamia is borked, I tested a few others.

Draenei seems fine, Shun the others gave me a full Draenei squad.
Orc StO gave me 3 Night Goblins and 3 Trolls.
Dwarf StO gave me 5 Goblins.
Human StO gave me 2 Orcs and 5 City Elves.

I'll keep poking it.
>>
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>get a "mismatched pair" event (sissy being whored out by sister) in FC
>sissy is often rather masculine due to being born male
>sister will also end up being masculine due to being based off the sissy, statwise
Guess they're both getting the intensive female hormones.

At least the "matched pair" generally starts off better, though I've only encountered that one when messing around with cheat start.
>>
>>6908056
All with Shun the Others:

Elf got me 2 Neko and 4 Humans.
Goblin got me 4 City Elves, a Human and 3 Goblins.
Neko got me 4 Human Commoners and 2 City Elves.
Troll seems fine.
Ogre seems fine, got a single City Elf slipping through the cracks though.
Felborn Succcc gave me 5 Human Commoners and a City Elf.
Fallen Demi-Angel gave me 3 Human Commoners, a City Elf, a Goblin and Troll.

Basically, only the Blueskins are pure. Peasant Humans and Elves are becoming a blight on almost everything else.
R E M O V E P E A S A N T
>>
Anyone know of any /d/ VR games? Rape, futa, piss, size, vore, feet etc etc?
>>
>>6908094
Also, another bug:
Take a slave request from the Ensnared Rose.
When you next visit it, say you'll turn in a slave, then hit Cancel when prompted to chose which slave to turn in.
You lose nothing, and gain the gold reward. Can be repeated as well.
>>
>>6908107
Don't think there are any yet
>>
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Free Cities 0.7.7, "Independence Day," up at freecitiesblog dot blogspot dot com. Send obedient slaves to the Spa, newly remodeled for their mental health and enjoyment. Send unhealthy slaves to the Clinic, where the Nurse in charge of their health may or may not molest them. Upgrade your new Clinic to filter impurities out of your slaves. Manipulate new asset expansion mechanics that improve growth if a slave is being overfed. Apply chastity cages to slaves with dicks. Deal with a slave willing to beg for a radical solution to the discomfort of wearing a chastity cage. Have fun with a slave who fills unexpected free time by penetrating her peers. Upgrade your Master Suite to support use as a private breeding harem, content contributed by Anon1888. Celebrate your Free City's Independence Day.

>>6907942
>Should there be an FC update today?
Probably.

>>6907965
>yeah later tonight, although it prolly won't be much
>hasn't been for a while now.
It's not surprising you'd get that impression. However, the time I spend on the game and the expansion of code in pure character count terms has been fairly steady for a long time now. The relative rate of expansion is dropping as the total amount of content increases, that's all.

>FC does not belong in Twine
No, no it doesn't. I'm aware of the issues. If you know what you're talking about and would like to discuss the matter further, email me. /dgg/ isn't the place.
>I found a bug
Not surprising. Post a comment on the blog or send me an email (freecitiesdev at gmail). Don't post it here, you'll clog up the thread, force me to wade through drama if I need to refer back to your report, and possibly attract janitor attention.
>I caught a slave in a chastity cage dicking someone
Not surprising, either. I've tried to catch these, but I'm sure it'll take a couple of versions to hunt them all down. Report as above. Anons who were requesting this, I'm partially relying on you to help me with this one.
>>
>>6908199
>Apply chastity cages to slaves with dicks
Praise the lord!
>>
>>6908199
>Upgrade your Master Suite to support use as a private breeding harem
>> use as a private breeding harem
>> private breeding harem
...I have to go to work tomorrow
>>
Is TiTs worth playing yet?
>>
>>6908199
I'LL NEVER BE INDEPENDENT FROM YOU, DIRTBAG
>>
>>6908252
Do you like theme park experiences where each fetish has a few self contained events / scenes with little impact on the rest of the game?

Then kinda. Even if it caters to your fetishes and you don't care about the depth of the content then the content that exists is very easy to burn through in a few hours if you know what you're doing.

Each public release seems to be good for a wank or two (the backer releases generally just don't have enough content to make it worthwhile) until the new content is exhausted and it's back to fucking random furry aliens for more currency and experience with nothing to spend it on.
>>
>>6908199
this will add "the Cheater" to the PC's titles.
Thats hilarious
>>
>>6907443
How does fixing the die outcomes? It doesn't seem to do much.
>>
>>6908199
Just curious if twine isn't good for an FC like game what is?
>>
What program do I use to run QSP files? I want to try out Albedo.
>>
>>6909070
I'd guess something coded from the ground up with the systems in mind.
>>
>>6909091
Never mind got it. Quest Soft Player.
>>
>>6908199
FC Dev, you're my hero. Free Cities is a great game so far, actually some of the most fun i've had playing a game in a long time. I hope you continue doing what you're doing! It's great.
>>
>>6908252
for supposedly having an equal amount of writing as CoC, they really did fail at making a comparatively good game.
four or five pages for simple encounters is not uncommon, it gets funny after awhile.
>>
>>6907994
Bedlamgames tumblr com
>>
>>6908006
There are only bad ends, there is no positive game over
>>
>>6909070
the backend for FC needs to be in a language that isn't interpreted, otherwise it takes too long to process anything significant.
FC dev has done a tremendous amount of work in regards to the computer science behind FC though, it could be a lot worse than present.
>>
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>>6908199
>private breeding harem
I guess its time to start up a newgame+
>>
>>6907685
I'm so glad I uploaded this a long time ago. I haven't reinstated my $20 subscription and don't plan on it until I'm forced to (more content locked behind another id)
https://mega.nz/#!hR1XVSIS!y5UEBF1vDx-YYSOdlwc76HBZuhz080wr-fBZuElWQdk
>>
Hey guys, I tried this "Trials of Tainted Space" game and wanted to try out some transformation options, how do I quickly get money in this game? Drops from monsters either dont sell at all or are worth 1-2 credits each.
>>
>>6909248
cheat engine or go to a more lucrative planet
>>
>>6909260

But Im just at begining, with only this jungle or New Texas planets. Second have too powerful enemies for me, first dont have valuable drops.
>>
>>6909264
New Texas is worthless for monster farming, the jungle has a random event that drops an item worth 10k.
Grinding in TiTs is nothing compared to CoC, you should just focus on getting a better weapon and a level, then moving onto another planet.
>>
>This week, a guy with a huge cock insisted on fucking her in her tight ass all night, improving her health
???
>>
>>6909268
Nothing better than cock for your health desu senpai
>>
>>6909268
there are only so many stats that can be improved, what do you suppose that event should do instead?
>>
>>6909017
It makes it so that all your assignments come out as whatever you pick.

If you choose it and select "crit" all assignments will be critical successes.
>>
>>6909274
>what do you suppose that event should do instead?
Nothing. It's just a vignette.
>>
>>6909281
If anything it should give you more money, instead of effecting the stats.
>>
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>favorite slave is broken
>>
>Using the money cheat will give the PC the cheater tittle
Jokes on you, I'll just fuck with the code and make myself a billionaire
>>
>>6909286
That's of course information you didn't know about, but that happened with a public servant, so more money wouldn't make sense.
>>
>>6909393
Since not all the vignettes are positive, it could easily leave a slave a little worse for wear.
>>
>>6909369
What game is this?
>>
>>6909411
>being this new
>>
>>6909411
https://vndb.org/v5035
>>
>>6909411
Darude sandstorm
>>
>>6909411
It's nice to see there are new anons who come on /d/
(Spoiler: I love corrupting them)
>>
>>6909411
free cities
>>
>>6909411
Trials in Tainted space, patron version.
>>
>>6909462
TiTS only wished it was that good and has that much replayability.
>>
>>6909453
nice meme
>>
What are games you wish had better interfaces? TrapQuest and Flexible Survival come to mind, not sure why the devs haven't ported them to something less text-adventure-y yet
>>
>>6909920
Every single one of them. Except for maybe My Slave Brothel, that one's adequate.
>>
>>6909920
FS doesn't have great art, and relatively few images. Most of what TrapQuest has is ripped off the internet. Those 2 games that don't really require a ton of UI management are games I would say don't really need it.
RAGS games definitely need a new ui.
Of course I'd love every game to have the best possible, I'm just giving you a sort of list.
>>
Asking again from last thread, if I wanted to start a new game, playable in a web browser, and I have fairly decent coding skills, which language would be preferable?

Not twine, obviously, but what better options?
>>
>>6909931
https://html5gameengine.com/
like, something from this?
>>
>>6908199
hows nz treating ya
>>
>>6909920
No Haven is number one, easily.
If No Haven wasn't made in RAGS, Bedlam wouldn't get half of the shit he deals with every time he steps into the thread.
>>
>>6909936
No, something text/choice based.

While there aren't necessarily enough action oriented games, they also don't have as long a lasting power.
>>
>>6909931
Just go with JavaScript. All other potential suggestions are either frameworks built upon JavaScript or languages that compile to it. If you learn JS it would still be a valuable experience regardless of which approach you take later on.
>>
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>>6909941
Quest, I guess. Or make one yourself!
>>
>>6909941
>No, something text/choice based.
Nothing says those can't be used for that. If anything, they might easier for you to fiddle with the UI and such than if you just used JS like >>6909942 suggested.
>>
>>6909941
If you were serious you would just steal everything you needed from existing engines and build your own engine.
or alternatively build it all from scratch, but that isn't going to happen.
>>
>>6908199
>Upgrade your Master Suite to support use as a private breeding harem, content contributed by Anon1888

Have you left out that stupid "forced to sell your kids into sex slavery" flavour text shit out this time?

Also, you went and added foreskins so we could circumcise men, and still left us unable to circumcise the women. D:
>>
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>>6909960
>>
>>6909927

I know FS/TrapQuest is mostly text, but I'd still prefer easier commands than having to type "go north" or what have you every time I wanted to take an action. Unless there are peeps out there who actively prefer the old school text input to, let's say, clicking a button
>>
>>6909968
Buttons are nice, that's why you get a macro editor to do stuff for you.
"Pulover's Macro Creator"
you can make it do anything you want it to :)
>>
>>6909968
How would you implement all the myriad commands available in TQ at any given time as clickables?
>>
>>6909972
key bindings
>>
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>>6909972
>>6909968

My bad, the latest version of FS actually does have hyperlinks, which makes playing it much easier. Still no excuse for TrapQuest tho
>>
>>6909980
>>6909968
>being such a fucking scrub that you can't enjoy classic input
>>
>>6909974
...is that even possible in Inform 7?

Regardless, considering that TQ is effectively turn-based, how would you even implement key bindings without risking the player skipping over a turn (or more)?
>>
>>6909987
Tell them to use a macro editor. I think AHK is self-contained.
>>
>>6909987

Actually, that's one of Inform's most annoying features... that lack of backscrolling or game log.

It means that if you accidentally hit a key, dialogue can be lost forever on that playthrough. It's also really bad for long prose, since you can't scroll up or down in text, meaning it really limits what you can show at once.

I strongly recommend avoiding Inform if you expect your game to have any decently long written parts in it.
>>
What exactly is included in the Extreme Content option in FC? Is it just amputation?
>>
>>6909990
>that lack of backscrolling or game log.
Both Gargoyle and WinGit have that, though (Gargoyle just lets you scroll back and forth directly, WinGit requires you to open a specific window for it).
>>
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For those that have worked in rpgmaker before, do you have any good resource packs you can recommend? I'm tempted to use just the base stuff, but I kind of want a little variety especially for characters so I don't only have to rely on words and descriptions.
>>
>>6909999
Amputation, the sharktooth surgery, gelding I think.

It's possible mindbreak is also included in there, but I don't really come across it very often normally, nor do I go out of my to induce it, so I can't say for sure.
>>
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>>6910009
I should mention I'm using VX Ace.
>>
>>6909248
Just use Minerva to edit your save files. It is a much easier route.
>>
FC: how to make hateful slaves that just wont change devotional? no luck with either personal attention or cellblock
>>
>>6909931
Look up Emscripten, it translates C++ into Javascript, so you can code in C++ and deploy in Javascript.
If you want to make a web/browser based game, Javascript is pretty much the go to choice.

>>6910009
>>6910012
Just browse the various forums of RPG Maker communities, as well as the official resource packs and check them out yourself.
Nobody here knows what you want to make and what you need.
>>
>>6910015
just leave them on confinement until their fear goes up
also, don't give them nice things
>>
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>>6910025
Thanks for showing me in the right direction, at least. I'm completely new to using RPGMaker, so any help is appreciated even if it's just telling me where I can find resource packs.
>>
>>6909999
nice quads-
>>
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Any progress new /d/evs?
>>
I saw some dude who didn't like the old RAGS version because it depended on WMP or some shit.

I made you this version where I just ripped out all the WMP shit, it doesn't play sounds and it doesn't play video (if RAGS did that before, i have no idea). It's pretty untested, but it seems to run No Haven fine. I hope you get to enjoy the games with the rest of us.

mega: https://mega.nz/#!RYR1jJaQ!7EZXoFZrNzzpLYyoQRelGFt7maTrj94JDp9yUgidxfM

PS. It's compiled against .NET 4.0
>>
>>6909248
Scan the rock in the level 2 jungle area for 10000, talk with the scientist for capturing the myrs for I think 3000. The next planet, not the ranch shit, but the one with the grey goos has some mission areas worth cash.

Don't farm mobs for drops, they're worthless. Just train lust, and defense skills, and you roll almost every mob. Missions make you the money.
>>
>>6910061
Isn't it better not to talk about stuff you're working on if you haven't completed a good amount of it yet? Someone should post that picture with Rin that tells all the do's and do not's of making (/d/) games.
>>
Does strive for power dev still lurk? if so, how's development been going?

>>6910067
neat
>>
>>6909931
You could also look into a couple game engines, is it text based? Do you have sprites? Do you want a gui for the user.

Personally I'm using Java with the libgdx library which helps a lot with the gui shit. It's pretty documented, but if your doing something simple gamemaker has a lot documentation, See what AGDG would suggest.
>>
>>6910076
I do. It depends on how much content you expect.
>>
>>6910072
I'm just shaming anons into working on their game.
I posted my ideaguy stuff a couple months back but I'm not posting details again until I have a playable demo. (with lewd)
>>
>>6910091
>shame
>in an anonymous environment

A noble cause, but a futile one.
>>
>>6910089
It's good to see your still alive, I was worried you might have been struck by the mysterious h-gam dev illness.
>>
>>6910091
>shame
You realize you're on /d/, right?
>>
>>6910091
>(with lewd)
What kind of person would put lewd in a computer game?

These things go on the internet, you know, anyone could accidentally download your filth.
>>
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>>6910084

i was messing with c# and gtk+... it does nothing to help make a gui lol (ok it does but the design method is not intuitive and pretty sure it was first made for macs)
>>
>>6910094
Nah, my life is already terrible enough, so I keep it to my blogspot for the most of it.
>>
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DAMMIT FC I WANA IMPLANT MULTIPLE PENISES!!!
>>
>>6910098

How does that make any sense? GTKsharp is C# bindings for GTK+, which was primarily a linux gui toolkit.

It shouldn't even matter, since it's basically like winforms, except cross platform.

If you are comfortable with programming and using design patterns you might want to look at the MVP pattern, it's a great help with doing winforms work.
>>
>>6910102
never going to happen but maybe someone could mod it...somewhere
>>
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>>6910103

i was having trouble (using xamarin) getting the gtk objects to be findable by the IDE, i would drop a textbox and xamarin would not find that textbox, I got it working. no idea what caused it to finally see the objects, i really wish I could get VS to install correctly on my computer but for the life of me it always runs into an error installing. probably gonna have to wipe my drives and 'upgrade' to win10
>>
Do you prefer a browser based game similar to FC, or separate client similar to No Haven (assuming it doesn't rely on RAGS)?
>>
>>6910129
Separate client.
>>
Tentacle sim Dev-chan, are you still alive?
>>
>>6910129
Browser, as long as it's appropriate.
>>
Never enough inflation games.
>>
>>6910129
Anything I don't need to download to play.
>>
>>6910144
: )
>>
>>6910102
If we can't get cat-eared or cow-themed girls, you can't have multi-dicks.
>>
>>6910172
Multi-dicks are less gay tho.
>>
>>6910172

cows kinda are implemented, they use cow as a name like milf dickgirl or futa, (in the first sentence of the description)
>>
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>>6910175
>>
>>6910172

Doesn't TiTS have ALL of those things, though?
>>
>>6910194
Too bad TiTS doesn't have good scenes
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>>6910199

and i am so used to coc that the tits interface just doesn;t flow with me
>>
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>Start working on game
>Get rough idea going for setting
>Get a basic layout for UI and basic functionality
>Realize I have no idea how to make it lewd without just copying FC, CoC, or No Haven in gameplay

whoops. back to the drawing board.
>>
>>6910278
Make a variation of those but with your own spin. It's fine to take inspiration from other stuff. It's not like people with cocks in hand/ stuff in their vaginas can't get off to something if it isn't purely original content.
>>
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>>6909986
Or you'd rather fap with one hand and click with the other instead of fapping with one hand for 20 minutes while you type out "rest on furniture". Aika has said that hyperlinks is something he'd love to do once the game is fully completed.
>>
>>6910278

Give us some adventure games meet/fight/fuck games that DON'T circle around every single item/counter/liquid being a transformative/corruptive.
>>
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Someone explain Slablands to me. I checked up on it like 3 years back and found a CoC clone. Re-downloaded it earlier out of curiosity and it still looks unfinished. How much content does it actually have?
>>
>>6910536
It doesn't. Also, go ask their general on /vg/.
>>
>>6910536
I think they scrapped what they had because it was "too furry" even though it was turning out pretty decently. Now there's nothing.
>>
Are there any games out there with the theme of cum swallowed/taken directly causing breast growth?

I'm aware of the popular bimbofication games that have BE but none touch on this in particular.
>>
>>6908031
I did find it confusing myself when I started as a neko succubus and got a camp filled with humans.
>>
>>6910067
Cool, now I'll be able to play RAGS games on Linux.
>>
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>>6910072
>Someone should post that picture with Rin that tells all the do's and do not's of making (/d/) games
Technically it's talking about /vg/'s /hgg/, but they're primarily /a/ outcasts, so they have a significantly different culture to this board. Image still fits, though.
>>
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Can somebody explain to me how to make the corporation profitable in FreeCities? I've never managed it.
>>
>>6910094
"this was a triumph"
>>
>>6910695
In TrapQuest, one of the events that can trigger when you digest cum is BE.
>>
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Free Cities hotfix 0.7.7.1 is up. Switch over if you're playing, 0.7.7.0 is fuuuucked.

>>6910781
>Can somebody explain to me how to make the corporation profitable in FreeCities? I've never managed it.
The real money is not in the disbursements you'll get from holding stock, but in stock price manipulations and other indirect stuff. Try this: build up ¤ until you have enough to buy stock from the corporation repeatedly, week after week. Do that until you're broke. All your purchasing will have driven the stock price up. Now, sell you stock for more than you paid for it. Another trick is to pump the corporation full of money and then use it to rig the slave market - buying a bunch of slaves with the corp will jack up the market price, which is useful if you have several good slaves you intend to sell.
>>
>>6910760
>Unable to load the native components of SQL Server Compact corresponding to the ADO.NET provider of version 8080.
Nevermind.
>>
>>6907443
>>6907535
>>6907601
You don't need to post anymore, Bedlam has said he's never coming back to /d/.
Good job all round I say.
>>
>>6910844
>Bedlam has said he's never coming back to /d/
Are you fucking kidding me? Bedlam makes it incredibly difficult to like him, considering how often he behaves like a fucking child.
>>
Wondering if someone can help me with a Twine issue. I'm using Twine 2 and the latest version of Sugarcube.

I have a clickable link that I want to do two things:

1: Set a variable state
2: Either remove itself or replace the link with plaintext

I can get the link to change the variable, but I cannot get it to remove itself or convert to plaintext. Is this even possible? Looking through the documentation it looks like I have to set a span id and use a replace or remove command but I've tried a few different things with any luck.

<<click "Take Sword">><<set $has.sword to "yes">><</click>>

This successfully sets the $var but if the player already has the sword, I don't want them to be able to keep clicking the link.
>>
>>6910844
What made him go away this time exactly? Did he not like people cheating in his game? I can understand not coming here due to getting upset at some of the community, but having someone mod or cheat in your game doesn't seem like such a big deal especially if it's a free game anyways.
>>
>>6910854
IIRC he said he was upset that people went out of the way to break his game and then post it here.
Which means this guy is posting it here at the start of every /d/ thread now.
tl;dr, /dgg/ acts like a cunt to a dev, calls the dev a cunt when he doesn't want to come here anymore because people keep calling him a cunt.

Hey FCDev, you said a thing I don't like, so I'm going to constantly make fun of you in every thread untill you stop posting.
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>>6910011
>sharktooth surgery
Whats the point in having this?
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>>6910854
Did you not notice literally the entire previous thread? Bedlam feels like it's a personal attack against him unless you're repeatedly failing missions with a 99% success rate because of RNG. He dislikes it so much that the thought of someone playing a game how they want to, rather than how he demands that they do, kills his motivation to even make games in the first place.

TL;DR: Bedlam is a narcissistic twat and is (probably) highly autistic.
>>
>>6910863
>/dgg/ acts like a cunt to a dev
Unlocking the devs cheats is now being a cunt?
Get over yourself buddy.
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>>6910875
I don't think they were referring to unlocking cheats and sharing, but more the backlash that happened.
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>>6910864
Besides the minor intimidation bonus it provides for your bodyguard?

Some people just like sawtoothed girls, man. I usually give all my leaders sharp teeth, honestly.
>>
>>6910878
The backlash happened because bedlam massively overreacted.
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>>6910882
The fact remains that a few people got just as childish as he did and overreacted as well.
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>>6910850
Pure guesswork here but I bet I'm right.

Twine doesn't update a page unless its reloaded.
This is why oft times you click a thing and it takes you to another page to describe the action you just did, with a contine or back button.

So how I see this working is, you have a variable check on the line "Take Sword" to check for the sword, the button itself has a link to a discription of taking the sword, and when it comes back to the page with the "Take Sword" button it checks the variable again and says you have the sword.

There should also be a way to make the web page auto refresh when you click things, but refreshes are not always the best idea.

>>6910875
Posts like this is being a cunt, if you can't tell that then you've been on 4chan too long.
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>>6910863
You forgot your trip, Bedlam.
Someone posted cheats because fucking everyone wants to use cheats that way they can actually enjoy the porn game. Bedlam proceeded to sperg out and demand that everyone stop cheating at his game. People said no, because why the fuck would they? Bedlam proceeded to throw a hissy fit because he's not a mod and this isn't his echo chamber tumblr, so people mocked him for being incredibly childish.
Remind me how any part of that is "/dgg/ being a cunt to a dev"
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>>6910885
>Posts like this is being a cunt
Elaborate. Not him, but in what way is playing a game how I want to play it being a cunt? You're accusing everyone of being evil just because we don't metaphorically genuflect every time a dev graces us with their presence.
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>>6910888
>You forgot your trip
I'm pretty sure beldam never had a trip.
>>6910885
>Posts like this is being a cunt
Oh fuck off with this shit.
If you can't be bothered to actually come up with a response don't go all passive aggressive on me.
>>
>>6910888
>>6910897
>>6910902
See all of this?
This is being a cunt.

All you have to do is not be an angry insulting person.

>Bedlam proceeded to sperg out
>Bedlam proceeded to throw a hissy fit
>this isn't his echo chamber tumblr, so people mocked him for being incredibly childish
>You're accusing everyone of being evil just because we don't metaphorically genuflect every time a dev graces us with their presence
>If you can't be bothered to actually come up with a response don't go all passive aggressive on me

All you have to do, is Not.
>>
>>6910912
Nah
Go back to tumblr
>>
>>6910885
So how would that code work then?
I have:

<<if $has.sword is "yes">>
<<display "You already have the sword">>
<</display>>
<<elseif $has.sword is "no">>
<<click "Take Sword">>->[[Sword Get]]
<<set $has.sword to "yes">>
<</click>>
<</if>>

Doing this shows me the link in Twine (little arrow to the passage talking about getting the sword) but will not take me to that new passage. It is however still setting the $var properly, so at least that
>>
>>6910888
He was fine with people cheating, he just didn't want the game modified and distributed with cheats.

Having people play a cheat version makes it harder for him to actually make the game more enjoyable/balanced, since no one who plays it will be able to give him any feedback.
>>
>>6910918
>no one who plays it will be able to give him any feedback.
How to you figure?
Weren't the cheats just bedlams debug tools unlocked?
Seems like they'd help find bugs if that were the case.
>>
>>6910923
Not about finding Bugs, its about FEEDBACK.
If no one is actually playing the game you put out because everyone is using a cheat version, you won't be able to get any feedback on ballancing issues and difficulty tweeks.
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>>6910926
Isn't the fact that everyone would rather use a cheat version instead of playing legitimately feedback in and of itself?
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>>6910912
>How is that being a cunt?
>THAT'S EXACTLY WHAT A CUNT WOULD SAY!!! CHECKMATE!
10/10 rhetoric right there, mate.
Also, how is any of that being "an angry insulting person"? Are you one of those idiots who thinks "I disagree with them, therefore they are angry, therefore they are wrong, therefore I am correct by default"? All of what you quoted was correct; Bedlam acted like a toddler, and was mocked because of it.
How would you, oh master of rhetoric, describe the events that transpired?
>>6910918
Don't you think that maybe Bedlam should take that to mean something about the current state of his game and fix it, then? If it's so unplayable that people refuse to touch it unless there's cheats on, you need to fix the fundamental flaws behind your game before you micromanage the feedback.
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>>6910931
Possibly, but its not accurate feedback.
It doesn't tell you want specific things people find wrong with the game, or want changed.

>>6910934
>Bedlam acted like a toddler
Can you form an argument without an insult?
And how can you fix fundamental flaws if NO ONE WILL TELL YOU WANT THEY ARE.
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>>6910937
>Can you form an argument without an insult?
I'm not him but the problem isn't he can't stop insulting bedlam but that there really no way to surmise the situation without sounding like your insulting bedlam.
To put it simply it doesn't reflect well upon his character.
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>>6910912
>>>/tumblr/
>>
>>6910937
>Can you form an argument without an insult?
That isn't an insult, it's an accurate description of how he acted. Things didn't go exactly how he wanted, so he started throwing a fit. That kind of behaviour is usually reserved for toddlers, so I am saying that he behaved like a toddler.
>And how can you fix fundamental flaws if NO ONE WILL TELL YOU WANT THEY ARE.
I CAN TYPE IN CAPS TOO, BUT THAT DOESN'T MAGICALLY MAKE A STUPID ARGUMENT INTO AN INTELLIGENT ONE.
You're saying that people playing the cheat version is the cause of Bedlam not knowing about fundamental flaws behind his game. He has been developing this game for years and /d/ is a very, very small portion of his overall audience, but sure. The cheat version that has only ever been posted in this general is the cause of him not knowing that his game is fucked up.
>>
>>6910931
>>6910934
That is mostly because it takes a bit to understand how the game works and some people don't want to deal with that.

It really isn't a difficult game, you just have to understand the systems and know how to get supplies.
>>
>>6910912
>asking people on 4chan to not act like juvenile assholes
lol
>>
>>6910947
Was it Bedlam or Aika that said that they can't even win at their own game the majority of the time? Either way, getting accustomed to the game mechanics isn't the only problem.
>>
>>6910951
He'd probably be more convincing if he wasn't acting like one himself.
>>
>>6910864
Shark teeth are awesome
>>
>>6910954
>Aika
What game does this person develop?
>>
>>6910951
>asking bedlam to not act like a juvenile asshole
>>
>>6910956
I can't really blame him, I'm a bit miffed that you guys chased off another dev myself. But I know not to expect any better.
>>
>>6910917
>>6910885
Nevermind, I got it figured out. Thanks just the same. I'll post what ended up working in case someone needs future reference with the same problem:

<<if $has.sword is "yes">>
You already have a sword
<<elseif $has.sword is "no">>
<<click [[Take Sword|Get Sword]]>>
<<set $has.sword to "yes">>
<</click>>
<</if>>

Something to keep in mind, make sure to use the <<return>> command instead of <<back>>.

<<back>> undoes all of the last commands, where <<return>> just sends you back to the previous passage
>>
>>6910960
Trap Quest.
>>
>>6910960
Trap Quest
>>
You guys are too harsh on Bedlam desu
>>
>>6910962
This ain't the first time it happened.
He'll be back in a couple months time don't you worry.
>>
>>6910970
Only on bedlam somehow. Not all those other devs which are in the thread with far more regularity, just bedlam.
Doesn't that raise a few flags?
>>
>>6909248
In Tarkus, get the mission to analyze sexbots. If you're smart enough to convince skynet not to fuck humanity or strong enough to defeat it, selling it's data is lodesofmone(and loading skynet on your ship isn't implemented anyway).
>>
>>6910962
>chased off another dev
Another?
I thought the only dev that got chased off was bedlam.
Twice.
Unless you count fen but lets not even get into that.
>>
Bedlam just didn't want hackers spoonfeeding non-hackers. He said he was perfectly ok with people figuring out how to cheat themselves, but didn't want anybody helping anybody else. He's probably just the kind of person that thinks that hackers rule, and normies drool, and doesn't like treason.

And thank goodness that there are some kind anons that don't feel that way, because I was trying to cheat at NoHaven, with no success. Just lots of wasted time.

I like to cheat against the AI. I don't see what's wrong with cheating against an AI, it's not like it has feelings. I hate being beat by something artificial.

The ad hominem attacks are a little uncalled for, but if I didn't see any, I'd have to check the address bar because I'd think I was on the wrong site.
>>
>>6910979
But that's not true at all. We have given FC Dev shit since day one, but he's not an autistic child so he lets it roll right off of him. Bedlam starts thousand-post shitstorms every time we give him shit, so you notice it far more than anyone else.
If Bedlam acted like a fucking adult (or a mentally healthy child) for once, there wouldn't be any problems.
>>
>>6910983
>ad hominem
Why is it that the only people who use that term are the ones who have no idea what it means?
>>
>>6910984
That's what I'm trying to say, faygo.
>>
>>6910982
Fen was /vg/. /dgg/ didn't exist then.
>>
>>6910986
When you call someone naughty names to get them to stop doing what they're doing, you're using ad hominem, as far as I'm concerned. You're trying to get them to not trust their own judgement because of the source of that judgement by attacking their self-esteem, trying to get them to discredit themselves. Does the definition of ad hominem really rule that out?
>>
>>6910982
Don't forget that time that we killed Seismic's crab.
>>
>>6910998
It's just shitting on someone, dood.
Ad hominem is purely used in context of an argument: ignoring the main issue and attacking your opponent's character instead.
When someone's character is the main issue, it's not exactly a formal debate.
>>
>>6910998
But that's not what was happening at all.

And even if it was, that's not what ad hominem means. Ad hominem is when you are attacking the character of the person to (fallaciously) rebut their point. Calling someone names isn't ad hominem unless it's the only thing that your argument is composed of, you idiot.
>>
>>6910962
>Chased off
They simply failed to assimilate. There are places with strict moderation and comment control, this place is not it.
>>
>>6910998
Yes you moron.
Thats why we have definitions.
So people can't just make up whatever meaning they want.
Seriously if you want to do that go back to tumblr.
>>6911000
>Seismic
The guy who made the liru game?
His crab?
Am I just thinking of the wrong person?
>>
>>6910813
so i just had 2 slaves fight to the death and a third slave that wasn't part of the fight died...
>>
>>6911008
Yeah, you're thinking of the right Seismic. I don't remember the context, but we were insulting his crab and he tweeted out the next day that 4chan bullied his pet crab to death.
It's okay, though. A lot of anons sent him drawings of crabs so he said that he forgave us.
>>
>>6911014
lol
>>
>>6911014
See now thats just plain funny.
>>
>>6911008
Oh, I see, so you all are just trolling. Well I didn't really expect any different, which is why I was trying to dissect his reasoning, not yours.
>>
>>6911014
Do you think Bedlam will forgive us if we mail him pictures of crabs?
>>
>>6911023
>so you all are just trolling
Are you fucking kidding me? Several different people explain in no uncertain terms why you're wrong and you take from that that we're just trolling?
How fucking deluded are you?
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>>6911023
I don't think you know what 'trolling' means either, since I am having a really hard time trying to reconcile your use of it in this context.
>>
>>6911023
>you all are just trolling
Ah the last refuge of someone who knows they lost the argument but still won't concede.
Well good night my friend.
>>
>>6911026
Do you think he'd forgive us if we sucked his dick and tongued his asshole?
>>
>Impregnate a slave in FC
>Forget about
>Remove her vagina later for reasons
>She can't give birth and has been pregnant for a year
What have I done
>>
>>6911023
>Oh, I see, so you all are just trolling.
If I'm not entirely mistaken, this would be a good example of an ad hominem.
>>
Oh neat, so this would be the place to post about a gender bender twine game?
>>
>>6911078
Is it a good game?
>>
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>>6911052
You Bastard

>>6907397
I've been messing around with Twine a bit, does someone have an idea for a game they'd like a novice to bring to life? Like ideas for plots and such
>>
>>6909453
>>6909411
>>6909411
It's Free Cities
>>6909369
She was fucked almost 1000 times a week. Is that even possible?
>>
>>6911106
More like 100 times a week, or ~14 times a day. The fact that all the orifices are roughly equal makes me think they were probably mostly gangbangs with some titfucks sprinkled around, which would be closer to ~28 per week, or ~4 per day.
>>
>>6911104
Something simple?
How about a CYOA about being stuck in a Tabico-esque hive situation?
>>
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>>6911109
What is a tabico-esque hive situation?
I can write a story about Japanese fish eggs if you want, but idk what that would even look like
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>>6911112
I guess it's where MC is threatened with or gets partially assimilated into a hive-mind as you struggle to remain an individual and find a way to break off.
>>
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>>6910850

<<nobr>>You <span id="getsword">see a sword in front of you.
<<click "Get Ye Sword">>
<<replace "#getsword">> pull a sword from its resting place.<</replace>>
<<set $hasSword = 1>></span><</click>><</nobr>>

Button can't be clicked twice, as it's just replaced with the text explaining that you have An Swored
>>
>>6911112
>not knowing one of the most prolific modern mc/tf authors online
Nigga c'mon
http://www.mcstories.com/Authors/Tabico.html
>>
>>6911124
>actually letting someone get ye sword
>>
>>6911124
Shouldn't the ending tags for click and span be the other way around?
>>
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>this sheer lack of images
Shit /dgg/. Get it together.
>>
>>6910816
I could try getting it to Work on Linux. The retard who made it decided that the save format should be SQL compact edition, instead of sqlite.
>>
>>6911148
>save format
The save format is the same as the game format - It literally saves a modified copy of the game.
>>
>>6911156
Holy shit who would inflict such evil on mankind?
>>
>>6911156
Nope, I misspoke. The game format is sqlce, while the save format is regular C# binaryformatter serialization, encrypted with a hard coded key.

I can tell you it's a real mess.
>>
>>6911160
Just to continue on, there's also some shit about XML serialization, but that's only used when sometimes he decides to store the data in the database as gzipped XML strings instead of whatever else he's doing.

Then there's some advstrings bullshit, and I have no idea what that's about.
>>
>>6911160
Huh. Wonder where I went so wrong. Still horrendous.
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>>6911139
Oh shit yes, so they should. May bad, I was just typing as I went so I didn't check it.

>>6911136
You see a sword in front of you.
<<nobr>>
<span id="swordattempt">
<<click "Get Ye Sword">><</nobr>>
<<replace "#swordattempt">>You cannot get ye sword.
<<click "Ponder Why Ye Cannot Get Ye Sword, Because The Narrator Sure Ain't Gonna Tell You">><</click>><</replace>><<nobr>>
<<set $sword = 1>>
<</click>>
</span>
<</nobr>>

Like most (old-school) text adventures, pondering does nothing. The button literally does nothing by design, you cannot comprehend game designer logic; you must eventually resort to buying a games magazine that has the walkthru.

>>6911140
All I have on this computer is toothbrushing stuff.
>>
>>6911162
>gzipped xml stings in a database
Jesus fuck
>>
>>6910321
I can type one handed without any issue
>>
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This latest patch to FC have me feeling like a moron. Maintaining bigger size of tits and ass on thin slaves without either pumping them with drugs and then constantly treating for them for sickness or implants that I usually only want to increase a a size or two are instead most of the mass now.
Am I impatient or missing something obvious?
>>
>>6910813
FC, since you can kill your slaves in the gloryhole, I demand that I parade the dead body to my slaves.

kek
>>
>>6910957
but how do you get oral sex from someone with shark teeth
>>
>>6911274
Carefully.
>>
>>6910067
Shit, i fucked up.

There were some references that I must have removed while i was playing with the WMP stuff, so examining stuff didn't work.

Here's a fixed version.

mega: https://mega.nz/#!gIwQ1aYS!iw5HsOmjy47JGa50ZRPuSgccO1x10jVtzZzlsiK1ZTQ
>>
>>6910536
Too many chefs in the kitchen. Too much circlejerking and not enough progress.
>>
>>6911164
>>6911124
Thanks anon. I figured it out up here >>6910964 which I think works better for my purposes anyway. It allows the game to check if a $var is set a specific way first which will be handy down the road when the game needs to see if you have certain items (or transformations) before giving you selection options. Only thing I messed up on is the set $has.sword should just be $hassword since Twine really doesn't like "." to separate words.
>>
>>6911224
once you get the upgrade that costs 500k, your slaves won't get sick from expansion drugs anymore. I wish there was a future society that made slaves with ONLY the Big T&A marker attractive, like DD cup breasts and a decent ass. Relatively realistic sizes.
>>
Anyone have a link to Breeding Season 0.7.7?
>>
>>6911359
They say it doesn't have any animations. They fucked them up and are going to put them back in in the middle of the month.
>>
>>6911164
i think i may have found a new fetish...
>>
>>6911412
welcome, brother
https://vimeo.com/45930726
>>
>>6911404
that's like the 18th time that's happened with breeding season.
>>
>>6911431
They gotta pad out that Patreon money somehow anon. You really think that project is going anywhere?
>>
>>6911434
i remember when the first version of it came out
but soon after i noticed the devs consistent ability to take steps backwards
that pushed me away from playing it.
>>
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It's weird. I hardly play the game and spend more time on the customization screen. I'm having a lot of fun for some reason, even if there are no lewds.
I think this is what modding feels like. You spend hours and hours trying to make and perfect a mod and hardly play the game.
>>
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>>6911472
>age: 100

damn son
>>
>>6911503
Minimum age is 18. I could change it and compile it myself but I don't want to download the code and the program, both of which are around 7gigs.

And the game displays 'Unknown' for anything higher than 100 so that's fine.
>>
what are some games that are as good as CoC or TiTS(and preferably in a playable state) ?
>>
Is there any way to change up some of the faggy ass portraits in No Haven without registering RAGS?
Thread replies: 255
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