What happened to animation?
You grew up
>>83617838
The animators stopped putting much effort into their work.
calarts
animation is fine
character design is stagnating because cartoons dont have the attraction of being new
i wonder of the refreshment of widespread drug use will change that
Lardasses like you making shitty posts on the internet about the calarts menace.
>>83617838
Nothing in particular.
Times change, peope change, opinions change, etc etc
There was never a direct catalyst as is there something to blame
It just happens with everything
nothing
It costs too much money for little return.
>>83617899
>>83617963
>>83617838
Animation is expensive
Contracts are tight
Delivery dates are absurd
Money comes from merch and not reception
Target audience is easy
Technology made cheaper a quicker way
If calarts is doing something, is keeping it from dying
>>83617899
But CN shows are outsourced.
Capitalism.
You can call me a commie all you want, you know I'm right.
Enjoy the Disney cock.
>>83617899
How /co/ fags can't get any basic concept of animation production? It's like fags that never read comics and still try to talk about it
How come Loud House, animated in Flash have better animation than Adventure Time which is traditionally animated?
>>83618438
It doesnt though. Early seasons of adventure time are well animated and expressive.
>>83618438
Easier to work with, the characters move with premade effects and make the work of autofilling frames
again:
>>83618337
>>83617838
It started costing a lot of money to have it animated at a certain level of quality overseas. So they they have settled for low tier low effort "Cal-arts" styles.
>>83618438
The people working on AT have been doing it for 6 years and got tired and lazy while Loud House began like a month ago.
>>83617838
the conversion to digital production made it a tenth as difficult and a fifth as expensive as it was before
yet animation continued to act as if it was unbearably difficult and expensive to do, with razor-thin profit margins and ratings requirements (and ratings then started going down like mad) with huge costcutting measures that shouldnt have been necessary but whatever.
soooo we can probably blame executives
>>83617838
Adventure Time had a cute minimalist artstyle that was unique at the time. It led to a bunch of mimics that just looked terrible.
>>83619319
This. Adventure time ruined animation by being too popular
Koreans.
Too expensive to make.
People who grew up using Flash's motion and shape tweening are now working at cartoon studios, thus encouraging all the other art students to follow in their footsteps.
the mickey shorts are pretty good
>>83622852
>>83617891
Right in the feels man.
>>83617891
I don't think this is it. There used to be better shows. Where are the shows on par with the DCAU?
>>83617838
It's expensive and the economy is in the shitter.
>>83617838
The Last Airbender ended
>>83618263
this
Simple. The corporate execs have finally found a perfect formula.
>Simple character design
>Outsourcing to the lowest bidders
>Oversaturation of short 10 minute shows
>Long hiatus' between the more expensive and longer shows
>The show can be shit, so long as the toys sell well
The perfect formula for maximum profit.
>>83621897
What is shape tweening?
>>83618438
well the autotweening makes animation cheaper so you can attempt stuff that would be too expensive the old fashioned way.
however I believe Adventure Time COULD have better animation than it does today. all the Koreans do is trace the storyboards they get, and the storyboards are lazy garbage now. I don't think somebody's standing over the american boarders going "these drawings are too complicated, be lazier".
>>83624791
instead of reanimating a shape, it is stretched and rotated and stuff
it looks really weird
Artists are all lazy bums that never reach higher and the ones that do get shot down by the system.
Producing traditional animation is very expensive and time consuming.