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This is the storyboard of a person who applied to work on Adventure
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This is the storyboard of a person who applied to work on Adventure Time and was rejected.
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This is the storyboard of someone who works on Adventure Time.
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This is the thread of someone who thinks he has a point.
You've already done all of this, before.
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>>83108250
One of them, he was trying to impress to get a job.
The other, they're already hired and just doing quick boards because they probably only have a week to do the first pass of 200+ panels.
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>>83108407
This is post of someone who is angry his work on Adventure Time is being criticized.
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Isn't the purpose of storyboards to show basic motion and action that can be easily changed, scribbled on or otherwise altered?

So isn't the second one technically better? Or at least more appropriate?
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>>83108250
no one cares
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>>83108435
>>83108590
^^^
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>>83108250
>This is the storyboard of a person who applied to work on Adventure Time and was rejected.+ 0 post omitted.
Storyboard artist for AT pretty much have to write the story as well right?
As long as the storyboard is readable it drawing ability is probably a secondary concern.
I'm pretty sure Sugar is on record saying they prioritize storytelling ability because its easier to teach how to draw than how to tell a story.
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This is a storyboard for Samurai Jack.
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>>83108250
uh, it's GLOB. do you even watch the show?
come to think of it, does jake do all the laundry? finn doesnt seem the type.
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This is a storyboard for The Grim Adventures of Billy and Mandy.
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This is a storyboard for Ed Edd n Eddy.
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>>83108661
>my name is rebecca sugar and i hire storyboard artists that can't draw
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>>83109065
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>>83108590
No, they're also used to show scale and even style can seep through in shows like AT which are produced from storyboards and not scripts unlike other shows.
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This is a storyboard of a Chinese cartoon
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I'll just leave this here.
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>>83109333
These look more like beat boards than story boards.
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>>83109409
>Storyboards of "Gundam F91"
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>>83108661
>its easier to teach how to draw than how to tell a story
False.
Animation is a visual medium, and it's more important to know how to compose a visually compelling scene, since THAT is how you tell a story in a visual medium. And it's very difficult to teach visual composition.
But if you are not concerned with visual composition in your visual medium, I guess "storytelling" might be more important. You know, disregard the language of the medium, it's fine.
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>>83109333

Gundam is cool.
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>>83109521
Except the OP is clearly talking about stuff like linework and form, not compostion.
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>>83109497
The label doesn't negate my sentence. These are structured more like beat boards than storyboards. They don't show motion or action, they just seem to be a summary of each shot and overall scene.
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>>83108661
You make it sound writing for a children's program is hard. It's as easy as going to the tv tropes plot page and picking a funny plot and then add a few twists if you want to seem brave and creative.
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>>83109587
That's part of it.

A storyboard is supposed to convey everything from the body language of the characters, to their emotions, the tone of that particular scene, composition, movement, everything. It's literally how the scene looks, in every meaning of that word you can think of. It encompasses every single aspect of visual art, which means you HAVE to be skilled at drawing to make good storyboards.

But since AT has a very simplistic visual style where characters are simple blobs of shapes with barely any articulation, and their faces have the detail of internet emoticons, a storyboard artist for AT wouldn't need to concern himself with being able to draw a character in motion or make it emote. Coming up with "stories" is all that it takes.
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>>83109700
That face type has nothing to do with calarts you double nigger
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>>83109770
>A storyboard is supposed to convey everything from the body language of the characters, to their emotions, the tone of that particular scene, composition, movement, everything. It's literally how the scene looks, in every meaning of that word you can think of. It encompasses every single aspect of visual art, which means you HAVE to be skilled at drawing to make good storyboards.

No offense but your describing an ideal. If people with a focus on technical ability dedicated it towards storytelling you wouldn't see animation that look amazing and are well composed but have no fucking plot. Last time I saw this was LWA2 and it was fucking infuriating after the first one was so good.
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>>83109931
>it's either one or the other
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>>83108250
It's a storyboard it doesent need that much detail
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>>83109031
This is really cool
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>>83109931
I'd prefer that in a visual medium, the visuals are good.
It just seems like a waste that some shows could be newspaper comics with how simplistic they are visually, yet are presented through the medium of animation.
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>>83108407
>behead those who insult godventure time!
you need help
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>>83108250
>>83108275
And yet, somehow, the people making Adventure Time have created the most successful, critically beloved kids show of their generation... It's almost as if they know what they're doing.
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>>83109065
>>83109123
I will never forget the terror of THE ASIAN.

Thankfully, they made a great decision by hiring Zuke, who pulls off the impossible task of making Amethyst attractive.
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>>83110532
You mean used too mate.
Simpsons and Spongebob were also considered modern classics at one point but that don't mean they know what they're doing now.
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>>83109409
The fucks a beat board
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>>83110824
http://roshnikakad.blogspot.com/2012/02/ss2-discovering-beat-boards.html

if only you knew how to find the answer to a question, millennial
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>>83108250
>This is the storyboard of OP who is still salty about getting passed over
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>>83111567
>millennial

Tell me, how old are you Anon?
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>>83111581
If I was the person that made that storyboard I would be the Art Director on the new Mickey Mouse shorts.
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>>83108275
God, this is the storyboarder who keeps doing the chubby cheeks thing arent they?
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>>83108876
that episode was the shit
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Adventure Time is a fucking great show and I love it. I don't give a quarter of a shit what dumb point you're trying to make, OP.
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>>83112527
You gave enough of a shit to comment.
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>>83112527
What's it like with los standards?
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>>83112639
>los standards

muy bueno
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Maybe the first storyboader couldn't transcibe to the their modus operandi.

I don't know what lies behind the scenes, yet maybe the veterans have their own guidelines for a more lax environment and conditions. And not to say the first storyboader is pretentious with their art, maybe they were used to their own methods. In a new environment and all, one of the main thing is adaptability, it could've been a simple case of them not adapting.
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>>83110532
you mean they created a passing fad
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>>83108957
That's a panel of a storyboard
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>>83109335
I wonder why they ended up going for a more frontal view in that second panel or was the screencap just taken at the wrong momeent
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>>83109335
Not that bad compared to similar comparisons.
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>>83113086
6 years and counting.
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>>83110532
>most successful, critically beloved kids show of their generation
I don't mean to start something, but I'm fairly certain MLP is above it.
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>>83114331
I think you missed the part where I said "critically beloved".
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>>83114642
Anyone who isn't a 4chan-tier "anti-fad" autist either likes it or is apathetic to it's existence.
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>>83108250
Did you make this, OP?
While I don't see anything wrong with it (other than using god instead of glob - shows you're not that aware of what's going on in the show), I know it's not the whole testm which also features character design and stuff like that. And anyway scribbling over your boards with a soft brush doesn't make it any better than >>83108275.
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>>83115370
>>83111634
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>>83111634
>>83115423
This guy? jholtanimationart.blogspot.com
I don't see OP's image anywhere here. Can't find anything with image search either.
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>>83109700
>talking kids
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>>83115725
Stephen DeStefano. He's actually a character designer.
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>>83113980
>Simpsons has 25 years, so fuck off
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http://jeffliujeffliu.tumblr.com/post/144479318296/some-fusion-dancing-from-super-watermelon-island

These are storyboards from SU
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>>83109700
>Gumball is british and created by a french guy
>SU is by SVA alumni (plus the calartists on the show are the crew members that fans like, like Joe Johnston and Jeff Liu)
>Undertale is a video game
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>>83117422
They're pretty good
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KC Green's stuff looked good
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>>83109333
I bet you'll use any of Miyazaki's image boards as another general example of "Japanese storyboarding" right? That said, it still looks nice.

>>83109409
So that was the more general term for those types of boards. Thanks anon
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>>83117483
Anon you should know by now that everything involving 'le calarts faec' is bait.
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neo-rama.tumblr.com/tagged/storyboards

Here are recent storyboards from the guy who's become the fandom whipping boy since hellen left

Also here's the first episode he storyboarded (not counting the stuff that's been redone by storyboard revisionists, his boards are 117-232, 413-453, and 615-the end)

http://stevencrewniverse.tumblr.com/post/77718473801/the-full-storyboard-to-steven-universe-arcade
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>>83108602
It's dumb bait, OP is basically guaranteed 30 replies.
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>>83109913
somebody is mad because they spent too much going to a shit art school instead of getting a real job
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>>83112348
That was from season 1 and that artist has likely not worked on the show in half a decade.
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>>83120020
technically Elizabeth Ito returned to the show during season 5 but as a Supervising Director, not as a storyboard artist
so your point still stands
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>>83122865
Ito did Ricardio the Heart Guy? Huh.
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>>83109031
Ed, Edd, n Eddy was a high quality cartoon that we won't get again for a long time, and I honestly think this storyboard shows why.
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>>83117511
>reminds me to the first seasons
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>>83123018
oh fuck I get it mixed up with Slumber Party Panic out of context

Yeah Sean Jimenez hasn't worked on the show since season 1 while bert youn (outside of season 6's fiona and cake episode) hasn't been on the show since season 4
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>>83109031
This is a storyboard for Steven Universe done by someone who used to work on ed, edd, n eddy

and so are these
>>83122372
>>83123702
>>83124272
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>>83114946
2d puss looks awesome.
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>>83109700
to be fair of this criticism, i dont really mind it when the cheek part goes into the eyes. its only distracting/annoying when the eyes are set inside the character's head (gumball, smellven, le tumblr skellie, sort of clarence). it just makes it look like they have some hideous tumor growing out of their face. on characters like dipper, star, or some of the loud sisters, it just looks like a natural progression of the face and makes them look bulbous and cartoony, and thus isnt as hideous and lazy.
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>>83124975
see also >>83124568 that character from SU, which might be one of the shittiest character designs ive ever laid eyes upon. its like someone took that funny edit of the goldeneye 64 coverart and made a character of it.
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Can't tell how the story flows from 2 panels, so it's not great for judgement.
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>>83126268
It's just changing the angle the camera's looking at Finn from dude.
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>>83108250
Is there a particular reason you chose these two boards and not any of the other ones by this person? The second boards are a lot clearer and funnier as a byproduct. I don't watch AT, though.
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>>83124975
Nah they're all shit. You just like those cause you like those shows.
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>>83108250
Why does this storyboard need shading at all? Its a mess. Harder to understand than the second one. A lot of unnecessary detail. And shittier, less confident lines. Plus it looks that it takes double the time to create.

Its like the author got everything backwards.
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>>83126829
I think the shading is to convey a contrasting color pallet in these couple shots compared to the rest of whatever episode it was meant to be
So as to jar or surprise the viewer and contribute to the overall atmosphere of the episode

Just a guess
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>>83108250
This is a storyboard for Gumball season 1
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>>83130154
This is a storyboard for Gumball season 2
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>>83108275
That someone who works on Adventure Time is an ant?
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>>83114946
2D > 3D
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>>83130154
>>83130219
The second one seems to be faster to do and gets to the point as good as the first one. I guess they improved.
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>>83108250
This is a Steven Universe storyboard.
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>>83130985
>being lazy is an improve
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>>83131197

>being efficient is a bad thing
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>>83131197
It's cheaper, faster and since they don't have to rely on gooks for the animation the quality doesn't suffer.
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>>83109333
kickass
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>>83131197
Have you ever watched old Disney or Pixar storyboards? They have to change them up so often that they HAVE to draw quickly. Some of them were drawn on sticky notes and index cards. Efficiency really is key.

It's like thumbnails for comics. Often drawn very small, they don't have to be super detailed; they just need to be the barest possible outline for the finished product.
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>>83114946
The storyboard looks better
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Here's a shit ton of storyboards for the first part of STAKES

http://kingofooo.tumblr.com/post/144774165274/stakes-pt1-marceline-the-vampire-queen-final

I'm hoping to do this for a job. I wouldn't even care if I started drawing storyboards for some shitty cartoon.
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>>83133153
really sketchy storyboards are the funnest.
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Someone overestimates how many extras they're willing to render.
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>>83133800
Isn't it less about "willing" and more about processing power? Can't be that hard to copy/paste a bunch of renders. but the hardware they're using for TV animation probably isn't good enough to do it without turning into a choppy mess.
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>>83117356
>Simpson has been shit for well over 10 years
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Why do action shows lose most of their gestures and body language when fully animated?
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>>83134217
why does bottom left shredder have tits?
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>>83134314
If you could get tits you'd have them too, Anon
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>>83134217
It's rendered unnecessary by being either too needlessly complicated or expensive to animate.
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>>83108250
OP, from my personal experience (not in animation so I might be wrong about all this), I can tell you that storyboards don't need to be very detailed. They just need to get to the point and tell you how your shot is going to look. If your storyboard looks good then ok no one cares because it's not going to be the final product. If you take too long storyboarding then you're just wasting time. However, it can't look like total garbage either, in >>83108275 I can tell exactly what's going on. There's no need for a super detailed storyboard.
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>>83136498
Pretty much this, especially if your production is on a tight schedule. It varies by studio/productio though
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Out of curiosity how many of you guys actually storyboard or know how TV animation production works?

I'm not trying to be condescending, I'm actually legitimately curious because I feel like a lot of people are expecting a bit too much when it comes to storyboards for television animation.
Like, yeah there are some boards and board artists that are garbage, but the reason for that is either the artist having to put out some 200+ panels in a week and most of the shows that have sloppy boards are comedies and are generally really stiff. What good would it be to make your job more complicated by going overboard with your boards when it's unnecessary?

>>83131197
Being lazy is different from having to make a deadline. They're still clear boards at the end of the day.
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>>83136498
This.
The story board is about telling a story, not about the art.
Everyone who can draw, can match the art of any storyboarder alive, what the fuck is your point OP?

That doesnt mean they can also tell a story right as well
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Too detailed a storyboard means you wasted time trying to impress people.
And if you waste time you waste money.
And if the storyboard is late you wasted everyone else's time too since they need that board to work.
You wasted a fuckload of money.
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>>83131197
>wasting time painstakingly making story boards that don't usefully convey anything more than a much quicker one.
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>>83114946
>That spanish goate beard is actually visible in 2d
>2d is more expressive.
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>>83131197
A storyboard don't have to be much detailed, you fucktard.
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>>83136498
I understand that completely anon. But, does this apply "shitty" storyboard art from Ed Edd n Eddy and Animaniacs who have which have more detailed art?
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>>83137457
Just look at the modern Spongebob animatics, they're so terrible looking and its no wonder the animation looks bad.
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>>83134429
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no rugrats storyboard?
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>>83137055
I did a bit for TV production. Mostly Nickelodeon pilots that didn't get greenlit to the animation phase. The creators were able to be much more hands-on compared to a full TV production because they didn't have to juggle 5 episodes at once so it is slightly different.

The creator writes the script, does the initial pass storyboards, then gets people like me to make them more presentable storyboards for the sake of pitching to the higher ups, who would LIKE to see good drawings. They meet with the TV people at least once a week or once every two weeks, get story notes, then give them back to me and I become one of the main board artists.

I do very fast scribbles for an entire sequence, pitch it to the creators who tell me "Change this camera angle, add more drawings, push this pose", etc. These scribbles are barely recognizable from the characters and I usually just do basic shapes with limbs and dots for eyes.

Once approved, I clean them up then pitch it again. They'll give me more notes, I make more changes. Once that is done, I am assigned the next scene, rinse and repeat. Then two days before the creators go and pitch it to the TV people, we'll quickly go back and shade some panels or do even more clean up to make it look even more presentable. Reason people try so hard to make something presentable is:

A. They want their show to get picked up
B. They don't want ANY confusion when pitching.

Sometimes shading the entire background grey and keeping the character white is good to differentiate the two, so lines are less likely to blend in or be confusing. Just black and white sketches with no tone can be hard on the eyes sometimes. Plus, dashes of color can make boards pop, like only coloring fire or water, etc.

Adventure Time is going to keep getting renewed, so nobody needs to impress the execs at CN. Plus, the overseas studio has been animating those characters for awhile, they don't NEED to see PB on model every time.
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>>83140953
Oh, forgot to mention. When I do my scribble boards, they often need to be VERY fast. If they give me a scene that is 2 - 3 pages long, I need to have all those boards scribbled out by the end of the hour. If they give me like, 10 pages, I'll scribble out boards in a couple of hours. But I'm usually doing cleaning work within the same day as my really fast boards.
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>>83140953
>>83140985
These are good posts, thanks anon.
Any advice on taking board tests? How to get one's foot in as a revisionist?
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>>83109700
I'll just point out that Toby Fox lives in Massachusetts and didn't go to college.
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>story boarder
>doesn't know the first thing about cinematography besides really basic readability

It's just disappointing because you rately, if ever, get interesting shots. You can't rely on an editor since with animation there's kind of nothin extra to edit, so it falls on the storyboarders to do that stuff and it's always the same school of thought as far as cinematography goes. Especially movies.

Like shit, go watch stuff like tremors or John carpenters the thing, or just watch fucking Star wars to see what I mean. I don't think any animation aside from like, really obscure indie stuff even has a modicum of that.
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>>83114946

2D looks a bit like Wakfu. Its very expressive in its simple character designs. Both styles have a sense of appeal.
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>>83141046
>How to get one's foot in as a revisionist?
It usually boils down to connections and luck. I went to School of Visual Arts and did a couple of internships while there. During one of them, one of the artists was pitching a show and asked me to help (Benefit of being the intern, you get thrown on any project at all because you're typically not doing a lot).

I've been on his contact list since and he's passed my name off to a couple of other people who needed storyboards.

I'm not far enough in my career to be just randomly recognized by studio talent scouts, so I am just hinging on connections, word of mouth, and applications at the moment. The fastest way to get your foot in the door is to make an animated short and submit it to a lot of festivals. It basically shoves your work into people's faces and a lot of the time, people who have hiring power at Disney, CartoonNetwork, etc go to those festivals (Like Ottawa, NYC Animation Block).

Web comics also help but the internet is so oversatured with web comics, it's become the art version of "Let's Plays". It's hard to get big with those unless you started years ago during the boom. Otherwise, just keep posting your work online, there's no real trick besides the festival bit. If I was interning a year earlier or a year later, I wouldn't have gotten any work, so yeah, luck really plays a big part.

>Any advice on taking board tests?
If you're being hired for a show already in-production, just study what they've already done or produced, see how often they use dynamic angles vs flat angles, then incorporate with what you THINK is right.

If it's a new pilot, just go with what you know. I had two different comedy shorts, one of them loved to change the camera up so I kept getting into that mindset, but when I applied it to the other test, they said I was being too dynamic. So it's a shit ton of trial and error, there's rarely a one-path answer for the industry.
>>
I hate repeat threads. Find something new to talk about.
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