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Hey /biz/, I have no idea if I should ask this question here
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Hey /biz/,
I have no idea if I should ask this question here or at /g/ but here it goes.

How would I go about designing, producing, and selling a computer mouse? I have no business or hardware experience so I am a bit lost as to what path to take, what resources I need, and who I would need to know. My mouse design has unique features that would be useful from people with arthritis to hardcore gamers. As someone who plays twitch-reaction games like Counter-Strike and also designs stuff in Blender I'm personally interested in this mouse existing simply for my own conveniences. Since this would be convenient for me I can easily imagine a market of people who meet similar requirements.
Please forgive me if I come off as completely retarded.

Pic more-or-less related.
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>>1034025
For prototyping, you might consult >>/diy/ as they have some CAD and electronic guys over there.

For mass production, you are probably better off pitching your final prototype design to a bigger gaming electronics company like Logitech or Razer. You have almost no hope of successfully launching something like this on your own.
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>>1034083
Yeah, I considered pitching the final design to Kikestarter, but all of the logistics involved in setting up production on my own seem pretty unrealistic from a monetary/time standpoint.

If I got the product picked up by Logitech for example, in what way would I ultimately profit? (i.e. Do they buy the design and leave it at that? Do I get a cut of the sales? etc.)
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>>1034087
You sell them the design. That's it. They're not going to give a cut of anything, so don't expect it. Also, expect that if they don't negotiate something with you that they will rip your idea off and make something similar off-market.
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>>1034093
Well if you say shit like that the Kickstarter path suddenly looks a lot more appealing.

Can't I copyright my design or something?
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