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Mtg thread- post favourite card and reason why. Remember opening a this beauty in


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Thread replies: 22
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Mtg thread- post favourite card and reason why. Remember opening a this beauty in my first ever pack. Still have it somewhere.
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How many tokens can I get?
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>>683100514
Forgot to post deck list http://tappedout.net/mtg-decks/in-a-dragons-garden/
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>>683100214
Lately it's been this godly creation. I built an EDH deck around it that wins by turn 4 or 5 pretty consistently. I realize this is antithetical to the spirit of EDH but I have a lot of much less douchey decks for that format as well.

My all time favorites are probably Necropotence and Yawgmoth's Will. I'm an oldfag, as you can tell. Casting spells since Weatherlight.
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>>683100920
Cool deck. I'm a big fan of token themes in general in EDH. But it could use a few more wrath effects. People seem to be reluctant to include them in token decks since they think "Hey, I don't want to nuke my own army." But when you're winning, you're winning anyway. Wraths are also good when you spend your first six turns building up non-creature permanents (which your deck looks like it does a fair bit).

Also, needs Elesh Norn.
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>>683100514 depends on how many permanents you have of that color you chose. So let's say for example you pick green and you have 7 green lands, a green enchantment, and 2 green creatures, and I guess Rith, the Awakener counts as green but I'm not sure you'd have to look that up. Anyways you'd get 11 tokens.
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>>683103651
>how many permanents you have of that color you chose
Actually, its the total number of permanents in play of that color, including your opponents'.

>you have 7 green lands
Lands are colorless unless there's an effect giving them a color (like Lifelace) or they're a green creature like Dryad Arbor.

Yeah, I know, I'm a nerd wearing a fedora.

>I guess Rith, the Awakener counts as green but I'm not sure you'd have to look that up
Any permanent with a green mana symbol in its casting cost is green in addition to its other colors.
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>>683104171
Thats a Trilby, not a fedora, fuckwit
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>>683102544
What the fuck? I stopped playing magic competitively back in urzas block. Every once in a while I play with my friends and check out the new cards and I always see some overpowered card. That card just shouldn't exist, for any amount of mana. You can just cheat it out super quick and win
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>>683104785
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>>683104171
>Yeah, I know, I'm a nerd wearing a fedora.

No you're having a basic understanding of a card game you special snowflake faggot
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This bad mamajamma right here. Can't wait to finish the deck
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>>683104742
>You can just cheat it out super quick and win
No kidding.

https://www.youtube.com/watch?v=EKj5Hi5rz6I

Even in a deck with 100 cards and limited tutors, I find it pretty easy to cheat into play consistently.

But the thinking of Wizards R & D (who are supposed to test cards and prevent broken stuff from slipping out) was that they have printed enough sphere effects--Sphere of Resistance, Thorn of Amethyst, Thalia, Guardian of Thraben, etc.--that cards like Omniscience should no longer be insanely broken.
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>>683102544
Ridiculous card, but how are you getting 10 mana out by turn 4 or 5?
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>>683104742
I remember when people were complaining about Tolarian Academy and Time Spiral during the "combo winter" era. Now those cards are still broken but we wouldn't really think of them as being insane if they were printed now since there are more pitch counters, spheres, wasteland effects and cheap targeted discard.
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>>683105964
See the video tutorial above >>683105384
, or just glimpse 1:02 for the Cliffs. You cheat it into play with Flash + Academy Rector or Show and Tell if you already have it in your hand. Eureka could also work.

The rest of your deck is just counters, tutors, draw spells and Time Walk effects. Easy game, anon.
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>>683102544
Start playing competitive multiplayer edh. You'll have more fun.

Pretty much every single deck can win by turn 5 in our league. It makes you tune your deck better and it weeds out ignorant fragile combos that can only win in a certain way.

The games feel much better and you'll have a lot more fun playing. Only problem is the games take forever.
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>>683105384
The cards in this thread are not "broken". The R&D does a pretty good job these days tbh (they mostly focus on standard)/modern).

But the things that end up being truly broken are the unexpected. Look at Sidisi. That card is horribly broken. 5 casting cost creature that can sacrifice itself or anything else to demonic tutor?

It's things like Corpse Dance and Prophet of Cruphix that end up being the most disruptive. If you put a high enough casting cost of something it still makes it difficult to use or not worth playing. The old stuff that was like 2 to tutor or 3 to play something from your graveyard and sacrifice a creature at instant speed that is really borked.
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Fucking YuGiOh! ripoff, you are never gonna beat the original.
Thread replies: 22
Thread images: 14
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