ROLL:
>Evens = fap to women
>Odds = fap to men
>Dubs = fap to both
>Trips = go to bed
>Quads = leave 4chan 4ever
>Quints = summon m00t
roll :(
I hope its something gay
>>678016088
Roll faggots
Fluffy Abuse pls
Inb4 "what is this"
Fluffy Booru is down wtf
Which stage are you Anon? /b/e honest
Normalfag. I have a thing for ball play.
>>678004345
No scalie?
>>678004345
weird with a touch of creep
You are part of a young, small, but established civilization, ruled by an autocratic leader.
Lately, the first dynasty of that archaic realm have been weakened by claimants, and society is plunging into chaos. A civil war has broken out.
You seize this opportunity to escape the tyranical grip of your masters, and decide to lead a tribe of your own into the unknown.
Let a new order be born out of your rule, and may your legacy live beyond the threads.
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
General Rules:
- Pick a name for your tribe, and a preferred colour and send it into a direction to explore until you decide to settle.
- Once settled, give directions to your people to explore and extend your territory.
- Make a peace deal, or attack another tribe if its territory is bordering yours. Last two digits are your attack/defense power for the next round (01-98), 00 is a critical failure, 99 is a critical success.
- Trips and quads triggers an event, either good or bad.
World:
- Mountains obstruct vision and are impassable. Mountains are brown so don't ask for the colour brown.
- Rivers and small bodies of water are crossable with Boats*.
- Oceans and/or large bodies of water are crossable with Ships*.
*Construction of Boats takes 1 turn.
*Construction of Ships takes 2 turns and you require atleast 6 regions.
*Boats are presented by a dot on the world map, Ships are presented by a larger dot.
*Boats cannot cross oceans however they can follow the shoreline.
*OP decides what a large or small body of water is.
Turns:
- Per turn you can decide to do 1 out of 3 things.
1. Claim a region.
2. Start construction on a Boat or Ship.
3. Scout* the area around you.
- Your Roll gets counted uptil 7 minutes after OP's update. After the 7 minutes OP finishes the next update.
*Depending on the mood of OP and your Roll a scouting session can be succesful or a failure. Succesfull scouting missions grant large vision of the area it was performed.
Have fun!
Empire:
- The first 'moving' region you begin with has to settle, then it can expand. Your moving region can also construct a Boat.
This Boat has only 1 ''charge'' instead of the normal 2. With the Boat you can decide to instantly settle a coastal region, or just to disembark and continue on foot.
- You can claim up to 4 regions per turn.
Rolling 00 grants 0 regions.
Rolling 01-33 grants maximum 1 region.
Rolling 34-66 grants maximum 2 regions.
Rolling 67-98 grants maximum 3 regions.
Rolling 99 grants maximum 4 regions.
- When you have 8 regions you can set 1 region as your Capitol*.
- Boats can colonize 2 regions, after that the Boat is depleted.
- Ships can colonize 3 regions, after that the Ship is depleted.
- If you attack another tribes territory whoever gets the highest Roll wins.
If the defender wins he keeps the territory. Attacking or defending is decided by who declares the first.
If the defender wins the roll by more than 30 extra (att. rolls 40, def. rolls 70) the defender gets a Counterattack Bonus*.
If the defender with the Counterattack Bonus attacks the tribe which attacked him in the last turn, his roll can be 10 lower than the attacker and still be succesfull.
If a defender gets attacked by more than one faction, he rolls a seperate defence-Roll for that attack.
Thus per turn a tribe can attack once per turn, and defend as much as he gets attacked.
*The Counterattack Bonus also applies to any Allies of the attacker which the defender wishes to counterattack.
*A Capitol takes atleast a roll of 70 to take, nomatter the roll of the defender.
All adjecent regions take atleast a roll of 50 to take.
- If you are part of an Alliance you can trade/give Boats/Ships and regions with/to eachother.
You can not trade your Capitol Region nor its adjacent regions.
- Setting a new Capitol is possible after 8 turns. Your old Capitol Region will return into a normal region and its adjecent regions aswell.
Tips:
- Read the rules.
Bump
The cucks of cuckland is our name, and we are blue! Go north and find a clue!
Most beautiful girlfriend you ever had.
Lets see if anyone from /b has some game
Here is mine.
>>678005726
you lost
Mine
lol I've never even flirted with a girl
h/fur
Keeping an eye on it
WHERE ARE THE TITS?
New thread Boxxy/Catie
Forever Queen
>>678018748
Boxy dads represent.
Celeb thread
>no traps, so no Taylor or Cara
>>678005471
Fuck you
Hardcore roll
God?
eh
lk
Well /b/, after a good amount of paperwork, It's official! I am the richest anon on this board. I received $47,000,000 from my dad who molested me as a kid.
I will give $5,000 to the first anon to roll 87.
I will include a BONUS $10,000 if you include a picture of your face with timestamp!!
Good luck!
Rolling!
hee hee hordilzons
Why not..
87 GET
If you are bisexual, you must reply to this thread.
yo
Okay
give me your best cringe /b/
>>678004008
jesus, is ms skeltal having a stroke?
someone post the screencap of her vagina please
I'd still fuck
What does /b/ drive? I'll start.
>2010 Lancer GTS
>Pic related
2007 Saturn Sky Redline
>1997 Honda civic
> same as picture but at least 60% shittier.
>>678003630
>pic is garbage
>same as picture but at least 60% shittier
Congrats driving a piece of shit car, fucking uneducated chav
your last 2digits are the age of your next sex partner
>implying ever again
>>678020072
It's OK if we marry, right?
alright here we go
Do you even roll bro?
Fate roll
III
rull