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Will anime be in 60 fps in the future?
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https://www.youtube.com/watch?v=kHPVDXwMxiA

60 fps looking so smooth, why arent they doing this like in every other media movie or tv show.
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Anime has no purpose being at 60fps.

For a game I can understand the complaint of FPS since it can perhaps affects ones gameplay performance but 60 fps is stupid.
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>>135397483
no, its not even in 24 fps
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>>135397549
It looks pretty good
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>>135397549
are you retarded or something? the left looks so much smoother and better in quality
also check this testufo com
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>>135397549
it looks better
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Anime looks like shit in 60fps.
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>>135397630
how does it look good, its just speed up or something, our eyes cant even see more than 24 fps why do you think most games are cap at 30fps and anime is in 24?
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If it's 2D then no.
3D maybe later.
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Anime looks like garbage in 60 fps
Keep it at 24 fps unless its full CG
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>>135397549
60fps matters when a frame is being scrolled quickly. You don't see that much in anime or TV in general because directors know it looks like shit at 24fps and so they avoid it.
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Yes and no.

Not in the "immediate future" wherein "60fps" has any meaning. Because there's absolutely no need.

And by the time "60fps" is the minimum framerate in production, it will be relatively low to the possible maximum.
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>>135397483
It'll always look strange when the thing wasn't animated/filmed at 60fps to begin with. Check those faster action shots, that's the kind of scene where a high framerate could be cool, but they barely look any different thanks to the way SVP works.
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Why does 60 FPS have better colors? Biased comparison.
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>>135397549
Just look at how choppy the camera pans are in the 24fps version compared to the 60 fps.
I know you are just being the devil's advocate for the sake of discussion, but this is a visual medium and the newer technology is objectively superior. The consumers have no reason not to welcome this.
The real question is whether studios will want to adopt to it or not, because I imagine it takes more effort to make more detailed animations than simpler ones. A lot of them are pretty fucking lazy already (like Toei) and I don't see them developing just becaue of this. Or even worse this might give a rise to CG scenes in drawn animation or 100% CG "animes", because higher framerates are easier to do with those. The consumers will have to get their shit together to support this, so there will be a motivation for the studios to go with it and produce quality products.
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Frame interpolation is not true 60FPS, you fucktards.

Would be nice to see an anime in 60 true frame per seconds with each extra frame being drawn manually, but there is literally no reason for that to happen, it would only be extra cost for the animation studio with little visual gain.
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>>135397483
Go back to >>>/v/ if you want to continue shit posting

Lurk >>>/g/ if you want to maybe learn a thing or two.
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The CG in KanColle was okay.
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Video games are the only things that need 60fps. Anime and films are disgusting in 60fps and anybody thinking otherwise is a bandwagon'd goy who doesn't understand the art of film.
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wait so is all anime secretly 60fps?
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>>135398053
It does not have to be any more work than it already is. They can still keep the same number of in-between frames for animation and just let the 60fps improve the scrolling/panning shots and anime is full of those.
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>>135397483
It looks nice in panning shots, but other than that it's useless. Animating at 60 would be too expensive.
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I'm sure the animators would be glad to do five times the amount of drawings per episode
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>>135398212
At how many frames does it reach peak art? 10, 5?
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ITT: people don't sakuga.
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>>135397483

60 FPS looks really nice. The jerkiness when panning has always irritated me. That shit gives me a headache.
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No, and for the same fucking reasons regular TV isn't going 60fps anytime soon.
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>>135397708
>>135397773
>not wanting QUALITY
>thinking that 24fps is okay in 2016 -3days

When do you think did the anime production start? Back then they didnt have the resources to make 60fps anime. Now they do and its just a question of money. Its the jews I tell you.

>>135397961
Its not better colors, its more frames per second.
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>>135398212
Lower fps in film just make motion shots blurry, aka motion blur. Arguing it is a good thing is like trying to argue lower resolution is better.
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>>135397483
It looks bad and wrong.
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>>135398165
>>135398176
>>135398212
Its not interpolated you fucking samefag faggot.
Do you even know what svp is?
>le go back to /v/ meme
Maybe you should first go seek help at leddit on how to troll
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>>135397483
DISGUSTING
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Only shit like Sidonia needs 60fps because otherwise its almost unwatchable.
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If its full 3d cg then yes it needs at least 60fps to make it watchable.
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Fucking PLEBS any real anime fan just stares at a screenshot for 30 minutes straight rather than actually watching a whole episode of an anime. That is the most cinematic way to consume the content.
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>>135398461
Jesus Christ way to be a fucking retarded faggot.
https://www.svp-team.com/wiki/Main_Page
Read the first paragraph.
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>>135398262
It works like that?
I don't understand how animation softwares work, but I imagined that even if they don't draw the extra individual in between frames one by one, they'd still needed to spend some time with them to make them look right. So they literally only have to turn some settings higher and let it render more? I didn't know that. Thanks.
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>>135398461
>SVP allows you to watch any video on your PC using frame interpolation (as it is available on high-end TVs and projectors).
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>2016-2 days
>not watching manga in 420 fps
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Interpolated 60 fps shit can look OK with some stuff but generally it is cancer.
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>>135398461
>He's an anon
>He embarrasses himself on the internet
>He does it for free
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>>135397483
I know the left is better but I'm just used to the right.

In the end it's not really needed to do this since there is a program who do it anyway. Also, you don't need to download a bigger file.
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>>135397483
>People think Motion Interpolation count as real 60 FPS.
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>>135398461
>calling others samefag
>overally defensive
>leddit
>meme

>>>/v/
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>>135398369
This has to be the most idiotic post I've seen in years.

Well done.
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>>135398461
Now this was a dumb post
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It would probably look cool for action scenes.
That's about the only plus.
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>>135397717
>our eyes cant even see more than 24 fps
b8
>why do you think most games are cap at 30fps and anime is in 24?
24 fps became the standard, because it was the lowest frame-rate that still looked ok. Now we use 24/30 fps, because it's what we've been using all this time and higher frame-rates "look weird".
>>
Now it is only 24 FPS? kek
Also increasing the number of frame probably means the decreasing in art, as well as budget spent per frame, so I think the change is not really good
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Yeah increase the frames and so make the show cost 10 times more to produce
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>>135398853
>24 fps became the standard, because it was the lowest frame-rate that still looked ok
Most anime is on twos or even threes, so it's actually only 12 or 8 FPS
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>>135397961
>Biased comparison.
Yes, left was MPC with addons, right was VLC
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>>135398874
No the cost won't increase, they willl lower the art quality, and having all anime with that new Dragon Ball's art
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>>135398680
Why is it bad? Does it make the video look worse when it's not needed? I'm just getting into this topic, so I don't know what it means for this to be bad. So far I can only see the benefits of it being good at the right times.
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>>135398912
I was talking about playback and not animation itself.
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>>135397483
Humans can only see up to 30 fps. If everything is 60 fps every episode will be twice as long.
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That's not even real 60 fps, also it will cost way too much
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ITT: People has no fucking idea how anime is produced, and how it would literally be counter intuitive to make animators draw at 60 fucking frames per second

>j-just do it digitally then!
you're fucking retarded
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>>135397483
It would be nice if studios animated pans and the like at true 60fps, no interpolation garbage. As for the animation itself, never gonna happen, it’s already not using what 24fps has to offer.
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>>135398369
>60 fps is objectively better than 24 fps for animation because it's more frames and because it's a bigger number!!!

my little anon can't be this stupid
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>>135399244
>>135397483

this whole thread is stupid, most japanese studios don't even animate at true 24 fps, anime's typical fps is actually somewhere around 12-16 to cut down on costs while still maintaining some animation.

If anything, people should be pushing for true 24 fps on anime shows, but to achieve that studios need to be reformed into a better working environment with better pay and bigger staff, which is ultimately the true problem.

and good luck making studios animate at 60 frames, unless you want them to kill themselves for no good reason. There's a reason why animators chose 24 frames and stuck with it.
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>>135399244
Technically you can animate it in 12-8fps, but then make all the camera pans and CG in 48 FPS.
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>>135397483
When you will start buying anime for Japanese prices so that they could afford drawing 2.5 times more frames.
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>>135397483
Retardeds might decide to encode anime at 60fps, but it will still only be animated at 12 most of the time.
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>>135398973
Interpolation adds extra, artificial picture frames into the video stream. You'll notice artifacts, ghosting and the "smooth" movement feels fake compared to true 60 fps.
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>>135397549
i don't notice past 50fps anyway, therefore i don't care if it's 60fps or not.
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>>135398332
You only need 1.
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>>135397483
>WAAAAAAAAANKERRRRRRRRRRRRRRRR
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>animation
>more than 24 frames is better!

when will this meme end?
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>>135399582
never because there will always be new people coming into 4chan thinking the same thing and being stupid enough to make a post about it
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>>135398461
Yes, it magically draws new frames and adds them to anime. How come animators are so stupid and not thought of that.
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>>135397483
Fuck off, reddit.
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>>135397483
Way too much effort. Most anime isn't even 24 fps, it's around 12-18. Making 60fps anime means either pandering harder or having everything look like shit.
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>>135399068
So adding more repeated frames in? It'll do nothing
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>>135399634
sssh youll give shaft ideas
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>>135397483
WANKERRRRRRRRRRRRRRRRR
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>>135399411
>12-16
More like 8-12 for relatively static scenes which are 80% of all episodes of most series.
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>>135399180
But look on the plus side, episodes will be twice as long.
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Anime doesn't have a constant framerate like filmed material does. Some scenes have a higher framerate than other, while some are even stills. Anime with a high framerate could look pretty good, but most shows are already pushing QUALITY every season, which would just increase with a higher amount of frames. And I'd honestly rather have more on-model- than fluid animations.
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>>135397483
>BUT IT LOOKS GOOD
Gosh anon, why are you so retarded?
Anime can barely survive being done at 13~fps and you want 60? Who is going to pay for that?
Who is going to DRAW all of that? The koreans? China slaves?
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Proper 60fps anime would be fucking amazing but will never happen outside of novelty projects because the cost would be ridiculous. We have enough QUALITY as it is.
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I've been using SVP for way too long that I actually cannot go back to watching regular framerate anymore. Normal anime pan scenes look way too choppy for me now. I pretty much consider "ghosting" as normal now. I know this sounds strangely retarded, but really, I got too used to it for my own good.

It does help that I have a GTX 970 and an i7 though. Really, SVP isn't worth it even the slightest unless you can put it at maximum settings.
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>>135399823
Like some anons said, the only scenario where a studio would produce something at 60 is when they are planning on committing suicide afterwards.

Even in CGI 60 FPS wouldn't be easy because they'd have to go up with the keyframing as well, otherwise we would get a contrast of fluid 60FPS transitions with stop motion crap animations.
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MEMEME in 60 was sum good shit

?page=view&tid=626786
@nyaa
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Please kill yourselves. I have never seen a thread with more people posting about something they have less understanding of.
>b-but it's the future!
>no reason for consumers to deny it!
>more is better!
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My God, I remeber watching the 60fps version of the Oregairu opening. Everything was so smooth.
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>60 fps of talking still images
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Here's another OP in 60fps
http://www.youtube.com/watch?v=F620o04858A
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>anime
>where cost cutting measures(same frame for nore than 1 minutes, looped movement, shunpo tier movement, unmatched lips movement, even going as far as making the dialogue outside the frame) are the norm
>60fps
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>>135400420
Looks like shit.
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idiotic - limited animation doesn't work that way.
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>interpolating frames
FUCK OFF
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>>135400614
>>>/v/
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>>135397483

I would like it, it looks nicer, but artificial conversion to 60fps i.e. frame interpolation will always look like shit, I don't even need to install anything on my pc fo 60fps video, I already have it embedded as a feature in my smart tv, but I still never use it.
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>>135398461

nigga you stupid

https://www.youtube.com/watch?v=lfQPzzQBDKk
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>>135397483
Try and make 1 solid minute of 2d animation yourself at 12fps and then tell me what you think of the 60fps idea
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https://www.youtube.com/watch?v=VLrt313lNBE
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>>135397483
They already can't manage 24 fps, so I wouldn't hold my breath for 60.
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>Make anime twice as expensive to produce when most shows already operate on a shoestring budget
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>>135401559
For those bad with maths that is 720 frames.
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AMVs in 60fps are pretty cool

https://www.youtube.com/watch?v=jUy7OCnhD94
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>>135397801
This is wrong. Panning shots look bad when the display and playback device are not in sync. You can get totally smooth panning shots with the right hardware even in 24 or 30 FPS.
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>>135397483
I doubt it, for video games and film it's understandable, but in order to get 60 fps anime someone is going to have to animate another 36 frames for just single second.
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>there are retards who genuinely believe that the human eye can see more than 24 FPS
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>>135397773
>>135397708
Interpolated 60fps looks like shit when there's lots of shit going on. Very minimal shit like the panning shots in the OP look pretty nice but at 0:56 everything looks like mud.
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>>135405312
shit shit shit shit shit shit
I should proofread or be less retarded
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>>135399931
That's why if we get 60fps it will be drawn at 24 and interpolated to be at 60.
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>>135397483
You don't need 60 fps for that
most shows still use less than 24 fps and render it to 30 fps, which is why CGI still sucks and look like they still can't even render it to proper 30 fps.

the only exception as far as I know is surprisingly all 3 ARIA shows.
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>>135397483
Panning in 60fps looks glorious, silky smooth, this to me is the most noticeable benefit of having 60fps.
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>>135404985
>mfw dumb niggers think the human eye can see past 320x240 10fps
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>>135405616
i have dell ultrasharp eyes so i can go upto 1080p
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>>135397483
Unless the characters are animated with 60 frames per second, then I couldn't give less of a shit.
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fuck off back to /v/ rugga
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>>135405456
If interpolated animation was so good, every studio would use it for artificial quality.
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>>135405312

https://www.svp-team.com/wiki/Watching_anime

Set it so it only works on panning scenes then.
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>>135405312

Depends on, it only looks crappy when the stuff going on is rich in patterns as they get a bit distorted, but aside from that it looks great on good settings.
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>>135398461
I'm 4 hours later but I had to say it: holy shit you are dumb.
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>>135405312
SVP 60FPS interpolation with the highest settings
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>>135406278
Now the disgusting artifacts it generates
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>>135406278
gives it a cgi look
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>>135405312
>interpolation is fine when there isn’t anything to interpolate
Who would have thought
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>>135406404
i.e gives it a shit look
And people still defend this
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>>135400206
>choppy pans
Maybe you're just watching HS releases.
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>>135397549
>Anime has no purpose being at 60fps.
24fps has motion judder.

It's jarring as fuck with pan shots.
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>>135406278
>>135406312
>>135406581

See >>135405947
>>
So what the fuck? The last time I tried to use SVP is just fucking worked. Now for whatever fucking reason FFDSHOW refuses to come up in the filters yet some how LAV filters are still being used when I disabled them.
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>>135406581
No matter how many time i look i can never see these frames. Maybe my eyes are just shit cause i never understood all the hate for interpolation in anime and that would explain it
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>>135406949
Did you install any codec pack or new player?
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>>135407018
If you can't see the artifacts that means you can't see 60FPS either, you dumb nigger.
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Anime isn't even at 24 fps most of the time. It's not like buy a camera once and then using that to make lots of films, someone has to animate all those frames.
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>>135407068
I meant shit is going way too fast for me to notice the artifact no matter how many times i look at it
and be more polite
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>>135406854
Alright, apparently the wavy borders decreased a bit, even in extremely agitated scenes
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>>135397483
It's worthless if they're using threes to animate still (movement in every three frames).

The only difference between 60 fps and 24 fps on that OP is the panning. Otherwise, the 2D characters are all moving at the same rate.

You'd have more use of 60 FPS on 3D models that actually use motion capture and full "realistic" movement.

It's something that's absolutely not necessary for anime.
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>>135398369
You're confusing video and animation framerate. The video in anime is almost always 24 fps (some shows in the early digital era were 30 FPS), and the framerate of the animation--that is, how many different frames of animation are shown per second--varies wildly. Anime rarely goes above 12 FPS in its animation, and even that's done sparingly outside of movies.
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>60fps meme shit

>>/v/
>>
>60 fps
>for a medium that is often animated in twos and threes
>>
>>135399068
60 FPS is worthless on anime because anime was specifically designed to halve the amount of frames needed to make a 30-minute show compared to western cartoons (that eventually used held cells, delayed episodes, and other shortcuts to make TV animation viable).

It's like feathers on a snake. Completely useless.
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60 shakes and looks exactly the same
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The most annoying thing is that there are actually peopel out there that do not notice the horrible artifacts that SVP creates even at the best settings.

They literally do not see the 1-2 frames every 5-10 seconds that have corruption from bad interpolation that ruins it. Holy fuck. If only I had shitty eyes. Just like the people that can't hear the difference between 128kbs and 320kbps MP3
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>>135407034
I figured it out. I didn't have it on prefer.


Is there a link to their older version of SVP their new SVP4 is fucking cancer.
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>>135406802
And mind you, I'm not even talking about SVP/frame interpolation to artificially increase frame rate. That shit always fucks up on quick-moving objects, this thread has many examples of that (the infamous one is Avatar's hair, but I can't find the webm).

I'm talking about every 5th frame of a 60fps monitor being off because of the 3:2 pulldown. Granted, madVR's Smooth Motion uses frame blending to fix this, and it introduces a lot less artifacting than frame interpolation. But this shit still fucks up when pausing, the frame skips forward or back if you pause on a blended frame.
>>
Actually anime could release 60fps anime with miminimal cost. However it wouldn't be exactly 60fps.

What you could easily do though is render digital effects and CGI in 60fps (as well as scene panning) and keep actual character animation at 8-12. This would still make a big difference and not really impact cost much. Some anime already renders digital effects at 24+fps (easy to tell since you can frame skip and the effects have the frames but the normal character animations do not).
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>>135406802
Get a 120hz monitor senpai and you won't have judder anymore.
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>>135407379
>>>/v/
>>
>>135407467
CGI is at a lower frame rate to keep up with the character animation.

CGI looks pasted on when compared to 2D animation if it runs full speed and frame rate.
>>
Don't you guys agree that moeshit is the equivalent of consoles in the anime industry? Since both of them are slowing down their respectives industries.
>>
>>135407564
It would make more sense if you said /g/ since I wasn't actually being sarcastic and can easily notice the 1-2 frames of corruption SVP creates.

>>135407606
Well, CGI for characters probably should be set at a lower frame rate to match character animations that makes sense. But CGI for stuff like spaceships, enviroments, etc I think would be fine at least 2x more than normal animation (and good studios like Silver Link and Shaft already do this).
>>
>>135397483
>Interpolated 60fps
Interpolated looks like shit on everything except panning shots, I wish interpolated 60fps meme would die.

Even worse on anime, which is hardly animated at 24fps. Unless we got some Waifu-2x-esque DNN to draw in between frames, its not going to happen.
>>
>>135407467
3DCG usually limits its framerate so it doesn't look too out of place compared to the hand-drawn animation. 3DCG looks best when it makes very liberal use of frame skipping and is animated as if it were hand-drawn.

Does modern TV even support 60 FPS broadcasting?

>>135407642
I think you should actually watch anime instead of spouting buzzwords and pretending to know what you're talking about.
>>
>>135407685
>Does modern TV even support 60 FPS broadcasting?

Probably 720p60 for most stations but most broadcast at 1080i60 or some weird 1600xwhatever resolution at whatever frame rate (24/30).

It would work for BluRays or >Steaming services though.

Also reminder that more and more anime on CR and co are actually at or close to 1080p and those versions have more detail than 720p rips, only way to find out is watch them yourself or check threads on /a/.
>>
>>135407529
>120Hz laptop screen
Screen will consume 4 times the power. Which is terrible, since LCD monitors take up around half of a laptop's battery to start with.

http://windowsitpro.com/hardware/q-what-uses-most-battery-power-my-laptop
>LCD: 43%
>Chipset: 21%
>Processor: 9%
>Graphics: 8%
>Hard Drive: 5%
>Network: 4%
>Other bits: 10%

This is one of the reasons why it's hard to find 17" laptops larger than 1080p these days.
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>>135408107
>laptop
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>>135408227
I like being able to lie in my bed and watch anime on my laptop. Also fap.
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>>135408344
I bet you also like being a faggot
>>
High framerate does nothing but impress plebs.

Animation is about use of empty space to spark imagination.
>>
>>135408430
I tried having a desktop for a while.

It's just too heavy and too much of a pain to keep around every time I move.

Also being snuggled under the bed covers on a cold winter day while watching comfy anime is god-tier.
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>>135408627
I feel ya
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>>135397483
Anime only needs 60fps if it's mainly CGI. Hand drawn anime is more dependent on style.
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>>135398369
>when did you think the anime production start
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>60fps anime is bad
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>>135409421
I use SVP for shits and giggles, and even I know this is not true 60fps. You only think it is because the background elements pan/scroll smoother. But those are the easiest for SIP-inteporlation to reframe.

If it was really true 60fps, LEE's fighting moves would be a hell of a lot smoother than what you're seeing. Literally every frame step would have a different drawn LEE (albeit with very small differences between them).

Really, go to your video player right now, and press "Step by frame" one-by-one. LEE will stand still a good 30-40% of the time because, really, it's still only 12-24 FPS.
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>>135409607
>I use SVP for shits and giggles
>I know this is not true 60fps
>If it was really true 60fps, LEE's fighting moves would be a hell of a lot smoother than what you're seeing
This
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>>135409607
There's no such thing as "true" 60fps. If it displays 60 frames per second, it's 60fps. Heck, you can flash 60 pictures in a video that's 1 second long and it'll be 60fps
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>>135410623
What they're meaning is that the shows aren't animated at 60fps, meaning things like SVP don't really make it equal to what a show would be that was animated by a studio at 60fps.
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>>135410623
>He thinks SVP magically draws new frames
You don't really know what frame interpolation is do you
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>>135410623
There is no such thing as "true" 1080p. If your monitor displays at 4k resolutions, it's 4k. Heck, you can upscale a single pixel, have it cover your entire screen and it'll be 4k.

>captcha: 1080
>>
I'm really tired of this shitty "we can't see more than 24-30 FPS" meme. If that were true, then why can we tell the difference between non-interpolated 60 FPS and 30 FPS at a glance? Someone post that webm of the squares moving across the screen under different FPS conditions.
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>>135414288
The human eye's can't see past 20fps
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>>135416186
I am an eye scientist and I can confirm this. We've done a lot of FPS tests and most clients can't even see the difference between 15 and 30 FPS. You guys have to realize that you're all the cream of the crop in regards to FPS seeing. Anime will never be more than 15 FPS because almost no one can even see past that.
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>>135397483
SVP anime looks so fucking shit. I wish people would stop sucking their dicks over this, all we really need is anime to be animated in 1s instead of 2s.
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>>135398053
Camera pans look choppy in 24fps because they animate in 2s instead of 1s but the camera moves every frame, which means that characters in motion move every second frame while the viewport moves every frame.

The first hurdle is animation in 1s, true 24fps anime. 60fps is a pipe dream when they aren't even managing more than 12fps currently.
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>>135397679
go back to /v/ faggot, go masturbate with your PC or ''muh imaginary 60 fps'' PS4.
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>>135397483
You do realize they have to fill in those extra FPS.
This isn't all CGI yet.
You're pretty much asking them to up their workload for no extra pay or or
>wanting to double the cost of anime for the consumer
For the most part you can't tell the difference.
>>
Before higher framerates they would have to actually draw more frames of animation. anime is often barely animated
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>>135399931
I'd assume both
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>>135398262
Ah, finally someone who understands the animation process. Thank you.
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>>135418622
Clearly you both don't.
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>spend many times more on animation to make it look worse

Fuck off, /v/.
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60 fps anime is way to expensive, and doubles the time hand animating. And besides allot of frames in anime are the same. Not even one punch man had the animate quality of korra.
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TV animation will never be good enough to justify 60fps.
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>>135397483
>interpolation
Yeah, no.

Actually ANIMATING at 60fps would be incredible. Lovely. I would want to see that. But sadly, with 2D animation, it's entirely impossible simply because it takes so much effort even disney can't be arsed to try.

With Live-action, all you need to achieve 60 fps is a camera. With 3D, it's built in, since rendering is a virtual process. With 2D animation, the difference between 24 fps and 60 fps is LITERALLY THREE TIMES THE WORK. That's why you'll never see 60 fps animation.

This thread is just filled with retards who know jack shit about animation and /v/ crossboarders pushing their 60 fps shit. And while I enjoy 60 FPS for my PC games, it wouldn't work for animation.

Animation, and animation techniques, were designed to be used at 24 fps, and even lower. Smears and S&S simply wouldn't function with higher FPS, because they were designed to compensate for lower framerate. It'd be like giving Van Gogh a full palette - Kinda defeats the purpose.

Interpolation looks cool at first, but since it's computer generated it creates weird effects and butchers the original subtlety.

In conclusion, shut up when you don't know what you're talking about, plebs.


>>135418779
>>135418622
>>135398262
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>>135419651
That’s not entirely true, there actually are some interpolation techniques that are several times more elaborate than shit like SVP, and I can see more experimental directors (and animators) trying them out some day.

Until then we’ll have to make do with Oonuma’s low budget Ufotable impressions.
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>>135397483
your eyes can't even process information beyond 30FPS so there's literally no benefit for 60FPS anything you fucking mong
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>>135397549
>60fps
>Not 120hz masterrace

I'm not even joking, it fixes all the problems of the animation looking 'glossy' and just looks natural. I hate that society has fallen for the 60hz meme, let alone the 30fps one.
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>>135419997
The problem isn't the technique. It's the concept of interpolation. Look at something like https://www.youtube.com/watch?v=5uJWDdNEirg
Where it's literally shapes jumping from one to another, with no transition. One minute she's a blob, the next she's a person. How can anyone interpolate that? Ruins the original intent.

The thing is, interpolation works without taking into account the pacing of the animation, which ruins it.

Look at that prisma illya clip you posted. The hair grows unnaturally at the end.
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>>135420062
>I'm not even joking, it fixes all the problems of the animation looking 'glossy' and just looks natural. I hate that society has fallen for the 60hz meme, let alone the 30fps one.
I've played plenty of games at 120fps on a 144hz. No it doesn't. Until we develop robots that can actually draw, interpolation will be trash.

>>135420011
Weak bait, man.
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>>135420242
>How can anyone interpolate that?
Simple: You don’t. That’s why interpolation shouldn’t be used across a whole video file in your player and rather selectively by the animation studio on scenes where it looks good.

And yeah, it’s pretty bad in Ilya, it’s both used on a suboptimal scene and just not a very good interpolation algorithm. (Might even be SVP/MVTools itself) This scene is better, I still wish they’d have taken the time to manually correct the occasional garbage frames this produces.
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This is probably the worst one, interpolation artifacts in full force.
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>>135420360
>Simple: You don’t. That’s why interpolation shouldn’t be used across a whole video file in your player and rather selectively by the animation studio on scenes where it looks good.

But there's no reason to. No studio is going to go in with interpolation in mind. They design anime to look good at 24 fps or even 12 fps. NOT 60
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I think people hate interpolation because it's done by the video player that tries to apply one set of rules on any type of animation.
Perhaps the studio could cheat and use interpolation, and they can adjust when and how it should be done on different scenes.
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>>135420392
>But there's no reason to.
Yes there is. It can look better.
>design
This isn’t about design, you idiot, it’s simply about movements simple enough that algorithms don’t throw up on them.
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>>135398874
>>135399411
Thank god I saw your posts when I clicked into this thread. I agree. It already costs lots of money to draw nice anime and they get paid minimum wage.

>>135400206
That's nice anon. I also think it looks choppy.

>>135406802
>motion judder
I hate motion judder. You know that To Love-Ru Darkness 2nd OP with the panning shot showing motion judder? I can make it go real smooth using SVP 60fps but you know that scene before the panning shot at my pic related. It's this scene with SVP installed made all Yami's yellow hair look blurred and glitched interpolated mess. I don't have SVP installed right now to show you it.

I do prefer 60fps. And I wish 60fps is not expensive to do. But I prefer to have the normal and native framerate displayed. I'll even try to use enabled smooth motion with MadVR in MPC-HC and high reduced debanding strength to make sure there's no glitchy lines wherever I see. But I still love to see 60fps anime. I can't even fucking use my HD800 headphones. It makes watching anime lag. I still use my HD600, CD900ST, ER-4PT -s, SR-207 headphones instead. I just watch whatever is normal. Why would I use soundcards with software and enhance my audio? That's why I use normal f'ing amp without coloring the audio. Same thing with video. I would just keep it normal. I really would like to see 60fps anime but using SVP just makes me so fussy. I'd hate to become a fucking videophile or audiophile.
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>>135420436
Pretty much, it looks insconsistent as fuck. One scene will look like smooth A production Disney movie then the next looks like morphing jello made in flash and the one after that goes back to being 8fps.
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>>135397483
In The Big O, Dorothy is animated at 24fps to make her look mechanical.

Everyone else is at 12fps.
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>>135420436
It can work, but it needs tools as elaborate as this one and acceptance that even digital work doesn’t come for free.

https://www.youtube.com/watch?v=j8VNQTuBCtc
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>>135397483
>>135397630
>>135397691
In animation a single frame contains 2-4 pictures, so in 24 frames that's 72 pictures which can be hard enough. Good luck convincing animations to make 180 pictures for one second.
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>>135398262
This
Just smooth out the scrolling/panning shots and it will already look way better
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The only anime I ever watched in 60 FPS was Samurai Flamenco

I wanted off that ride but I couldn't, I just couldn't
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>>135397483
It would only work for shows with less than or equal action to a slice of life anime.

Anything with even slightly more action would look like utter shit because of inbetweens.

The other issue is being able to animate 2D into 60fps requires double the amount of frames.

Let's dumb it down for /v/ a bit since /v/ is having trouble understanding. The reason simple video games can be in 60fps is because that only relies on your pc being able to run the game's code that makes pretty colors on your monitor@60fps. Think of anime like a flipbook. You can make a pretty neat one at 30 pieces of paper that flips through in about one second. Now you need about 1800 pieces of paper for a moving scene that is 1 minute long, and around 36000 for a full episode of a chinese cartoon. Double that at any point for what you would need for 60fps.

Art can't be coded, that's why the story scenes in your vidya are cutscenes that are predominately animated by artists.
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>>135421330
The fuck are you saying, are you high?

Who let MAL in here?

>>135421459
Pretty much, though I'd argue that interpolation can't really work for anything. Even SoL anime can be pretty intense, look at GJ-Bu

>>135421251
That's not interpolation, more like computer assisted traditional animation a la Flash.
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>>135422298
Interpolation is just plain awful, agreed. The main problem is doing it postproduction so that the ratio needed to have all the scenes look the same can vary wildly and you can't actually do that on the fly with just a video player. Even encoding it would be a trial and error deal. Will never work for more than an OP's worth minus a few seconds for fast moving scene.
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The tweening from SVP is worse than any stutter from 24fps@60hz could ever cause
Literally flash tier shit
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>>135422411
>The main problem is doing it postproduction so that the ratio needed to have all the scenes look the same can vary wildly and you can't actually do that on the fly with just a video player.

The problem is that animation isn't designed for that shit, so it's just tacking something on where it isn't necessary.

Anime designed for 60fps interpolation would be so different it can hardly be called anime.
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>>135420011
>saying shit that has already been disproven
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>>135421330
The fuck am I reading?
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You guys always defend inbetween frames looking like shit because they are "just part of the animation" but somehow that argument doesnt count for interpolation?
Hypocrisy much?
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>>135398356
It's not the same reason. Regular TV could actually be shot at 60fps no problem. Anime, meanwhile, is generally drawn by hand. Spending that much more money on inbetweens is just not an option for studios that are already having a hard time as is.
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>>135420360
>selectively by the animation studio on scenes where it looks good.
Fucking this. It can be used as an extra tool on the palette, but applying it indiscriminately is going to result in bad shit happening. If someone designs a scene to be interpolated because he wants to achieve smoother, but limited motion, he should be able to do so. With current broadcasting networks he probably can't, though, which is a shame.
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>>135422819
No, you're just retarded.

They look like shit when separated, but in animation and moving they look fine. Interpolation might have better looking frames, but worse animation

>>135423222
That's not Interpolation, again. That's artifical tweening - which is quite common in american cartoons.

And doesn't really look that great.
https://www.youtube.com/watch?v=wKfnCLr7rFk
I can't believe you made me click on horsefucker shit. I feel so unclean
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>>135397483
>60 fps
The illusion of movement is fine at 30/24 fps.

Anime isn't a video game
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>>135397483
>why arent they doing this like in every other media movie or tv show

but they're not, retard. well, maybe for sports like amerifat football, but that's about it. name one 60fps feature length film. you can't. casual viewers couldn't even stand watching the hobbit in 48fps, as they were claiming it was like watching a tv show on opening weekend. first true 4k film, first 48fps film & iirc first 5d film. and all it got were complaints.
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>>135397483
It's not even in 24 fps most of the time.
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>>135397483
It needs to reach 24 first
Right now it's mostly 8-12 fps with slight increase for action scenes
>>
>nearly every broadcast not even 1080p
>thinks they're broadcasting in 60fps
op is a retard a fucking retard
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>>135422298
It’s the same, really. This kind of "computer assisted traditional animation" lets the computer interpolate things and makes the user input additional information to make the interpolation more elaborate and accurate.

With computers getting better and better, this is certainly the future, the question is really more when rather than if.
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>>135397483
>> all this /v/-tier bait filled with nonsense that can easily be disproven

It has been said several times but some people just don't seem to get it. Let me give you kiddos a TL;DR and explain it like you are five (yes that is a reddit thing, no need to redirect me):

Videogames work differently than movies and animated series. Games generate FPS depending on how they are programmed and on what they are played. Movies are shot in real action which only need to be recorded. Depending on what setting you record it, you can film it on a higher framerate but to movies, TV series etc. it is not necessary usually.

Animated series like cartoons and anime are drawn, so if you want to generate more frames there are only two choices available. You either interpolate extra frames like in the OP, which looks terrible; or you manually draw more frames which costs A LOT of money. Think about it: even Disney movies have never been animated at 60 frames per second and those guys got enough money and people to do "smooth" animation.

Compare that to our chinese cartoons. Budgets are very small even for huge shows like Gundam. It already takes tons of effort to create anime with a stable framerate in a whole episode, let alone a full season or longer with that. Seeing as most anime is drawn at a lower framerate than 20 FPS and already very costly, it would be downright impossible to make quality animation in a regular time at a framerate that is over 3 times the most it could possibly get nowadays. Even the anime movie adaptation of Akira never had a such a high FPS, and that was a huge collaboration back in the time with SEVERAL studios, a thing that happened only once in the history of anime (kind of like Who Framed Roger Rabbit was a one time only thing for Warner Bros and Disney around the same time).

Also, anime has typically many stillshots for not only financial but also artistical reasons. No need to make it look more fluent if it is not supposed to be.
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>>135411157
kek'd
>>
I can't see any difference.
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>>135398728
Yeah It's not ACTUALLY 60 FPS, as it is interpolated, but it is the closest that people can get to 60 FPS without actually having 60 FPS native.
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>>135424908
Amen.
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>>135424908
I will agree that it is not practical at all, it is more of a novelty. It's just cool to see it in 60 fps. It's just a little different.
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>>135398461
>>135398369

Congrats. You two have been awarded the dumbest comments in the thread.
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is not 60 fps, just the transitions, don't have more frames.

Of course they can do more frames, but times are prolonged. i don't think they gonna paid for more animators or more work.
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You guys can just battle over 60 fps x artifacts while I'm watching my chinese cartoon in glorious 60 fps with no artifacts thanks to the glorious AMD Fluid Motion.
Thanks based gpu manufacturer.
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>>135397483
>60 fps
>still only 3 actual different frames of animation when running stretched out over multiple frames
So fucking what?
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>>135427497
Have you ever heard of interpolation?
Do you even understand what is being discussed in this thread?
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>>135397483
>'WE SHOULD MAKE A FILM.'
>Christopher Nolan
>Quentin Jerome Tarantino
>Wesley Anderson
>Paul Thomas Anderson
>Coen Bros.
>J.J. Abrams
Digitalfag and fpsfag are garbage.
>>
>>135397483

I installed SVP and I've been playing with it since last night. I fucking love it. Properly configured, it doesn't even attempt to make inbetween frames for character movement but makes panning smooth as silk.
>>
need this in my life
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>>135397717
>why do you think most games are cap at 30fps
Because console hardware is fucking OUTDATED SHIT that can barely handle even 30fps without massive framerate drops (look at fucking Bloodborne).

Next gen my ass.
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>>135397483
It only looks cool with the comparison, don't think it would be much of a diffrence
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>>135397483
Looks worse to me.
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>>135423264
Nigger you have no actual experience working with animation, do you? Just another pretentious kid with access to a search engine.
>>
https://www.youtube.com/watch?v=FXY5btVGPm8
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>>135428277

>muh internet credentials
>>
I would only watch it if the source material was in 60 fps. Interpolation creates "ripples" and generally produces unwanted effects in the picture,
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>>135428378
The text spazs like crazy when she falls.
>>
>>135428541

Confirmed for not reading the thread
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>>135399539
Underrated post
>>
>>135399539
Marry with me /a/non
>>
>>135397679
That's because the one on the right is made to look like trash
It's blatantly obvious when you see how it's shaking during panning, that isn't how it originally looks, it's tampered with.
The left is also brighter and more saturated
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>>135427893
How are you actually falling for his obvious bait? This really is a /v/ thread.
>>
Why would you want to triple the workload for the animators?
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>>135428378
At least with SHAFT you can pretend the interpolation fuckups are part of the art style
>>
Why do camera movements look so choppy in anime? Is it due to the lack of motion blur?
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>>135397483
Never watched that show but I guess the Battle of Midway was a tearjerker kind of episode.
>>
>>135411157
BTFO
T
F
O
>>
>>135397483
Nice try
>>
>>135429643

Lack of skill on the part of the animators. 24 FPS is not enough to smoothly display a panning sequence too quickly and the animators don't understand this or just don't give a fuck.
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>>135429643
>Is it due to the lack of motion blur?
Yes.
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>>135428277
Actually I have.
Anyways, why don't you actually refute my claims, rather than go on about your /v/ interpolation bullshit.
>>
Holy fuck /a/ eat shit, 60 fps is better, it looks way smoother and literally free software can generate the interframes, the animators don't have to do any extra work.
>Muh jerky "cinematic" 24 fps
Literally /v/ posters
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>>135429901
That's like saying "Monet would look SO much better if they filled in all the details"

You're retarded, go back to reddit.
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TL;DR

60fps chinese cartoons looks forced and unnatural. Enjoy your shitty artifacts and wavy interpolation.

it's shit.
>>
>open media player of choice
>select anime you wish to watch in 60fps
>set playback speed to 2.5x
>enjoy silky-smooth 60fps anime
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