I've got this 'lovely' little piece of geometry that I'm not sure how to smooth for sculpting. It's a smaller piece of a larger model, but it's the last bit I need before I take it into Mudbox. Any suggestions for smoothing, or rebuilding what geometry is there?
WE HAVE A STICKY
>>524914
I'm well aware of this. I'd looked through it. It's all general tutorial sites, and I did try googling this matter. I hoped to get a suggestion or two on this very specific and small problem rather than spend hours through the sites, find nothing on this issue, and inevitably post a request for assistance anyhow, here or somewhere else.
>>524913
Just add edgeloops before smoothing.
>>524913
>inb4 triforce
>>524918
This, or use tesselation instead of turbosmooth.
>>524918
My intent is to minimize the number of tris in the overall model, hence the edge atop this geometry. I had already attempted edge loops, which resulted in the loops along the top flowing along the topmost edge, creating a strange result. If it truly wouldn't matter, then I can simply smooth with tris.
>>524919
Oh shit, didn't see this thread.
>>524951
It's not.