I've just baked a normal map using Xnormal, and I'm seeing artefacts along the corners of this room.
It's like a triangular shadow that doesn't go away, even when light touches it. Help please?
Flipped polygon normals? Realigning might help
>>511490
Nah, the normals are facing the right way. Here's the normal map itself.
Please someone help me. This is holding my project up completely.
Still doing it with fresh baked normal maps.
I re-did the whole thing, and it worked this time. Fuck knows why. Pls delete thread
>>511484
What kind of material are you using? Some materials require a specular map if you use a normal map