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I've just baked a normal map using Xnormal, and I'm
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I've just baked a normal map using Xnormal, and I'm seeing artefacts along the corners of this room.
It's like a triangular shadow that doesn't go away, even when light touches it. Help please?
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Flipped polygon normals? Realigning might help
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File: nrml_normals.png (34 KB, 2048x2048) Image search: [Google]
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>>511490
Nah, the normals are facing the right way. Here's the normal map itself.
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Please someone help me. This is holding my project up completely.
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File: nrml_normals.png (34 KB, 2048x2048) Image search: [Google]
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Still doing it with fresh baked normal maps.
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I re-did the whole thing, and it worked this time. Fuck knows why. Pls delete thread
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>>511484
What kind of material are you using? Some materials require a specular map if you use a normal map
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