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yo /3/ how do i rig a simple rope like skeleton with physics

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yo /3/ how do i rig a simple rope like skeleton with physics in 3ds max where i can just pull the controller around and have it wiggle naturally?
tried to find a tutorial but couldn't find what i was looking for (maybe it has a specific name that i don't know)
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>>505594
I need a rig that can morph with gravity and movement, for exaple so i can put it in a rope or wire hanging from a character ad have it wave around as the character moves. anyone know how or where i can find a tutorial?
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Idk why you would do this in Max when Maya does it so easily and gives you so much control.
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>>505705
This....

If you really want to do it in max you can fuck around with the stupid fucking physics system using a shitload of constrains for each bone.
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