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File: skeletons.png (979 KB, 1422x618) Image search: [Google]
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DOOM THREAD / RETRO FPS THREAD, NEXT EXIT HELL EDITION - Last thread >>3350436

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872
http://www.mediafire.com/download/t200a5j4tnpmy45/MaiS.wad

[07-11] Anon map update: Leaden Skies >>>>3351941
https://a.pomf.cat/bewzzk.zip

[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874
http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad

[07-11] Anon map release: Windows 98 Maze >>3351061
http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3

[07-10] Anon mod release: Doom 64 HUD >>3351004
http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3

[07-10] Anon mod release: Barless Classic HUD >>3350952
https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE

[07-10] DUMP 3 weapons test build >>3350482
https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1

[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso

[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad

[07-10] Anon mod WIP: particlepuff.pk3 >>3348874
http://s000.tinyupload.com/index.php?file_id=01956548787165876658

[07-09] New DUMP 3 map test build >>3348385
https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1

[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115
https://www.mediafire.com/?5d7jv4dllfj5aj3

[07-06] Anon map release: Shitty Slaughter Wad >>3340934
https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0

[07-06] Anon map WIP: Spaceport >>3340832
http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad

[07-05] Anon mod release, map re-release: Crossbow, Generic UAC Outpost >>3339205
https://www.dropbox.com/sh/3sfqf3lxwx8a15f/AADsinODAayk8HgUBr5wPY3ha?dl=0

[07-04] Anon mod update: Dual Cannon >>3337665
https://www.dropbox.com/s/k0fxa1stmej2k1o/DualCannonv2.wad?dl=0

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
DUMP 3!
>>
doom sux
>>
Project Brutality > Brutal Doom
>>
>>3353623
Vanilla > any of those clusterfucks
>>
>>3353579
>Anon map release: Shitty Slaughter Wad

this is pretty bad because

- not enough ammo for maxkills

- even if there were, there's a monster spawner, so you're left with just ending the map as soon as possible

- but in that case, there is only 30 seconds or less of gameplay, you need more than just "shoot 4 keens and a romero surrounded by nazis stuck together"

- if by some insanity you decide to do your job as doomguy and clear the monsters before leaving, the huge crowd of floaters from high up the map sides constantly block movement. very poorly thought out gameplay.

also why is it that 1 in 2 /vr/ map releases prominently feature hitler?
>>
What's the best Wolfenstein 3D sourceport?
>>
>>3353623

this is mostly true but I REALLY don't like the different weapon sounds in PB
normal BD ones sound much better

wish there was a way to change this
>>
>>3353629
>also why is it that 1 in 2 /vr/ map releases prominently feature hitler?
Where do you think we are?
>>
>>3353665
ECWolf is the only one that matters, but there's also the Wolfenstein ZDoom TC which just recreates the game in ZDoom.
>>
>>3353629
they probably have a hard time feeling empathy for the victims of the third reich so hitler is just a joke

they either never really thought about it, or they're just awful people. you can say it's the latter because of where we are but i don't think that's fair.
>>
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>>3353714
nigger have you ever heard of black humor?
>black humor: A subgenre of comedy and satire that deals with subjects that are believed to be serious or volatile, such as death, divorce, drug abuse, etc.

The whole joke is how shocking and edgy it is. It has nothing to do with empathy because normally humans are able to understand what is meant as a joke and what is meant seriously.
>>
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Blargh. Decided that instead of 10 maps I am gonna do 12, since I got some ideas for more, plus I wanna use these midis I got.

Gotta finish this one, though. Hopefully I can restrain myself and not over-elaborate.
>>
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how do i make levels like john romero
>>
>>3353865
Romero had a couple of his own guidelines when designing maps
>>
Vote for your best megawad!

http://www.strawpoll.me/10426064
>>
>>3353903
congestion 64
>>
>>
>>3353903
This has to be the 50th time you've posted that in this thread.
>>
>>3353865
https://twitter.com/search?q=%23leveldesign%20from%3Aromero&src=typd

You'll have to open some Tweets in new tabs to see the questions he's answering for context.
>>
>>3353960
first, technically, since this is a new thread
>>
>>3353623
>new shit for brutal doom came out
>"ok, cool"
>d44m weapons
>"the more, the meri-"
>dual heavy assault rifles

FOR WHAT PURPOSE? NOT EVEN THE LAST DOOM FOUR WEAPONS FOR BD ROYALLY FUCKED SHIT LIKE THIS UP.
>>
>>3353865
https://www.youtube.com/watch?v=YUU7_BthBWM
https://www.youtube.com/watch?v=rV6HlBa88js
these are pretty long but quite informative
this page also has his rules laid out simply
http://doomwiki.org/wiki/John_Romero
>>
>>3353964
>Check out Doom 4 weapons in Brutal Doom
>Shotgun has a triple pump when you shoot an explosive round
>Minimissiles for the HAR are just normal sized rockets instead of small ones that stick then explode
>No remote rockets
>Gauss Cannon is nice as always

Not the biggest fan of Brutal Doom but the heavy assault rifle felt nice in it along with the super shotgun.
>>
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PC port of this?
>>
>>3353993
sorry man, you'll have to just emulate on pcsx2
>>
>>3353993
>google "black game"
>???
>>
>>3353964
speaking of which i found a problem with the mini missile for the heavy machine gun. Every time i fire the missiles they just float there until they hit the ground
>>
>>3354000
>black game strong
>>
>>3353964
BD's Doom 4 mod is ironically the most lackluster of the Doom 4 weapon mods so far. It feels more like a reskin of the standard BD weapons than anything, even with the upgrades. I'm more hyped for the one dbthanatos is making. Xaser's is also pretty good and way better than Mark's version.
>>
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feels so good to finally scratch something off your bucket list after so many hours worth of work put into it!

so here it is, a new version of SD-weaponsonly.pk3. I'm still all in for adding in new features to add or whatever people ask for I guess, but that's probably gonna have to take the backseat for a while as I'm busy with work on Shadow of the Woolball 2. Huge, HUGE guts to gifty for helping me out with the ACS code for the 64 plasma and bfg and supporting this mod all along the ride.

http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

a quick changelog or somesuch just for the sake of it!
>added doom 64 plasma rifle and BFG. yep.
>minor/ever so hardly noticeable (?) sprite touchups
>added simple offsets for the 64 chaingun upon firing so that it doesn't feel like a stillborn piece of floating blue metal that spins on itself
>readded the 64 pickups (...why did I even take them out in the first place?? I DUNNO)
>other shit I can't be arsed to remember and probably won't up until the next update changelog because that's how stuff and my brain works for me

anywho, take care guys, hope you enjoy this cute little thing.
>>
>>3354079
stay tight pooper
>>
>>3353865
Doom wiki has some guidelines that Romero posted. IIRC

>add windows
>if you can see a place, you can go there
>change the floor height before changing the floor texture
>add 'breaker textures' when changing the main wall textures within the same room
>make player revisit some areas so they memorize / understand more of the level
>force yourself to plan for secrets, and add some simple secrets and some more complex secrets
>add contrasting areas - small/big dark/light
>don't be a faggot when placing monsters & power ups
>>
>>3354018
Still I plan on trying it blended with mersers sprites, though I have to say PB has the best presentation with the demon runes
>>
>>3353865
>>3353874
>>3354080

http://doomwiki.org/wiki/John_Romero#Design_rules

greentexted because i hate your eyes


>always changing floor height when I wanted to change floor textures
>using special border textures between different wall segments and doorways
>being strict about texture alignment
>conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas
>making sure that if a player could see outside that they should be able to somehow get there>being strict about designing several secret areas on every level
>making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level
>creating easily recognizable landmarks in several places for easier navigation
>>
>>3354080
>>3354092

oops I was trying to quote >>3354082 sorry
>>
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God it looks so bad outside of first-person.

The lights are just to make it show up better from this angle.
>>
>>3354109
>ahahahahahahahahah
>I'm empty and there's nothing you can do about it >NOTHING
>>
>>3354079
Thanks a lot

Smooth weapons is really nice.
>>
>>3353629
Hey, I named it SHITTY slaughter wad for a reason
>>
>have an ebin idea to add WW2 guns to Hideous Destructor
>take a look at the code for it

why is there so fucking much
>>
>>3354138
just in case you'd forgotten, hideous destructor is really intricate
>>
>>3354138
because fug u
>>
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I took a look at this demon gate iso >>3550482 and these are some of the worst maps I have ever played in my life.
>>
>>3354138
it's the only way we can protect our code
>>
>>3354115
kek
>>
>>3354154

Is that the whole map, and are they all around that quality?
>>
anyone got a download for all doom/hexen/heretic iwads?
>>
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Checking it out in context before I bother cutting down the frame count and making the sprites look good.

Can probably use the first bit of the reload animation as the recoil, it'd be less jerky.

Gun could be bigger in idle.
>>
>>3354165
No it isn't. there is tons of straight corridors and sometimes rooms like this and so far I played the first three and yes. There is no clear path. Everything seems to be meaningless and without orientation.
>>
>>3354182
>There is no clear path. Everything seems to be meaningless and without orientation.
This connects with me deeply my guy.
>>
>>3354189
You should maybe check it out then.
One map that really connected with me was MAZE.wad which is just a huge undetailed maze and you either turn the correct way or there is a cyberdemon waiting.
It reminds me of my morning jogging runs.
>>
>>3353957
magnificent Maz "thicc as a bricc" mon
>>
>>3354192
do you do morning jogs with a minigun on your back
>>
>>3354175
looks pretty good!
>>
>play an fps
>Thompson SMG (a .50 cal weapon) has tiny damage compared to a 9mm pistol
>>
>>3354216
As long as the Tommy Gun has a round drum, I can forgive it.
>>
Are there any wads with cool WW2 guns?
Are there any wads with a Barrett .50 cal?
>>
>>3353957
i don't much care for this guy, his mods or his art
>>
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Has anyone ever beaten Plutonia level 30?
>>
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>>3354216
>Thompson SMG (a .50 cal weapon)
>>
>>3354228
Yes. But only once and I didn't record it.
>>
>>3354228

Yes.
Next question.
>>
>>3354236

Has anyone ever beaten The Eye on Ultra Violence with no saves while recording a demo of it?
>>
>>3354236

Has anyone ever beaten the original Doom? I hear that the absence of the super shotgun made it unbeatable without hacking.
>>
>>3354248
is this some kind of hot meme
>>
>>3354238
https://www.youtube.com/watch?v=Q53tWUAxB-I
>>
>>3354259

>using GZDoom
>smooth doom

enough shit for demo purists to trigger them into attempting to break this record
>>
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>>3354228
I have a bug when playing GZDoom where this sprite and all rotations of it are in the revenant's walk cycle.
Is there a fix to this?
>>
>>3354208
no a BFG
>>
I'm doing a survey:

> Favorite Doom game
> Favorite Source port
> Favorite mod
> Favorite retro fps
> Left handed or right handed
> How much you weigh
>>
>>3354259
Why are all the Doom videos I'm seeing on YT using this shit sound pack?
>>
>>3354286
is it all the same guy
>>
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>>3354280
> Favorite Doom game
Ultimate Doom
> Favorite Source port
GZdoom
> Favorite mod
Smooth Doom. I like simple stuff
> Favorite retro fps
Tie between the first Doom and Duke Nukem
> Left handed or right handed
Ambidextrous
> How much you weigh
like 75 kilos
>>
>>3354280
>> Favorite Doom game
Doom 1
>> Favorite Source port
Gzdoom
>> Favorite mod
Ultimate Doom Visor Hud, especially if combined with PB
>> Favorite retro fps
Alien vs Predator 2
>> Left handed or right handed
Right
>> How much you weigh
I'm a fat fuck ;.;
>>
>>3354280
> Favorite Doom game
Doom 1

> Favorite Source port
ZDoom

> Favorite mod
Scythe & Scythe II

> Favorite retro fps
Unreal

> Left handed or right handed
Left-handed

> How much you weigh
145lbs
>>
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>>3354280
> Favorite Doom game
Doom 1
> Favorite Source port
zdoom
> Favorite mod
Smooth Doom
> Favorite retro fps
Blood
> Left handed or right handed
Right
> How much you weigh
130 lbs or so
>>
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>>3354280
>Favorite Doom Game
Ultimate Doom, simply for the levels. Doom 2 for the mods.
>Favorite Source Port
GZDoom for Single Player, Zandronum for Multiplayer
>Favorite Mod
DoomRPG + DoomRLA + DoomRL Monsters + 12in1Survival. 12 megawads in one, Hell Yes.
>Favorite Retro fps
Other than Doom? Blake Stone at the moment
>Left handed or Right Handed
Right Handed for most things
>How much you weigh
139.5kgs, its all in my asscheeks though. From the waist up, I'm not too bad looking.
>>
>>3354280
>> Favorite Doom game
Doom2
>> Favorite Source port
Gzdoom
>> Favorite mod
Probably accessories to murder
>> Favorite retro fps
Doom2
>> Left handed or right handed
Right
>> How much you weigh
lol
>>
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>>3354280
what are you using the results for, anon?

> Favorite Doom game
The Ultimate Doom
> Favorite Source port
GZdoom
> Favorite mod
Demonsteele and Dakka
> Favorite retro fps
System Shock 2
> Left handed or right handed
Right
> How much you weigh
60kg
>>
>>3354280
>>Favorite Doom game
doom 2
> Favorite Source port
gzdoom
> Favorite mod
project brutality
> Favorite retro fps
realms of the haunting/nam
> Left handed or right handed
right handed master race
> How much you weigh
classified
>>
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>>3354216
1) The Thompson has never been in a .50 caliber cartridge, only .45ACP
2) The actual difference in terminal ballistics between .45ACP and 9mm Luger is not noteworthy if they're fired from a similarly long barrel
3) The Thompson would probably come out on top due to the longer barrel, but the difference isn't phenomenal at any rate.
>>
>>3354280
>Favorite Doom game
Ultimate Doom
>Favorite Source port
ZDoom
>Favorite mod
Legendoom
>Favorite retro fps
Doom
>Left handed or right handed
Right
>How much you weigh
150lbs
>>
>>3354280

> Favorite Doom game
DOOM

> Favorite Source port
Doom Retro

> Favorite mod
Brutal Doom

> Favorite retro fps
Brutal Doom

> Left handed or right handed
Right

> How much you weigh
1337 Kilos.
>>
>>3354319
I'm forming a database with all of this information then printing it out and sending it to my brother in Glasgow with no context.
>>
>>3354329
In all serousness,

> Favorite Doom game
Doom 2, I have the best memories with this one

> Favorite Source port
Zdoom and Gzdoom

> Favorite mod
Trailblazer and maybe Demonsteele

> Favorite retro fps
Doom and Duker Nukem 3D

> Left handed or right handed
Right

> How much you weigh
Around 70 kg
>>
>>3354280
>> Favorite Doom game
Doom 2
>> Favorite Source port
ZDoom
>> Favorite mod
Probably Demonsteele
>> Favorite retro fps
(Besides Doom) Quake
>> Left handed or right handed
Left
>> How much you weigh
160lbs
>>
>>3354280
> Favorite Doom game
TNT evilution. Doom 2 monsters and items and ALSO good map design.... Or at least better than Doom 2's map design.

> Favorite Source port
Zandronum because I like playing with people.

> Favorite mod
Aaaaagh can't decide! I guess I'll go with Samsara for now.

> Favorite retro fps
Either TNT, Quake or Unreal.

> Left handed or right handed
Right-handed

> How much you weigh
I don't remember, around 100 lbs I think.
>>
revenant does survey and exposes thread to be full of mancubi
>>
>>3354280
>Favorite Doom game
Hexen
> Favorite Source port
GZDoom
> Favorite mod
Necrosis
> Favorite retro fps
System Shock 2
> Left handed or right handed
Left
> How much you weigh
about 70kg / 154 lbs
>>
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>>3354280
>> Favorite Doom game
Doom 1

>> Favorite Source port
gzdoom

>> Favorite mod
Depends, right now it's Combined Arms

>> Favorite retro fps
Other than Doom, Quake and Blood

>> Left handed or right handed
Righty

>> How much you weigh
60 kg, I'm fucking anemic, I swear to god
>>
>>3354280

> Favorite Doom game
Doom 2 for the mods and the new monsters, Doom 1 had better maps though

> Favorite Source port
GZdoom

> Favorite mod
Project MSX or Zero Tolerance

> Favorite retro fps
Probably Duke Nukem 3D, if we're not picking Doom

> Left handed or right handed
Right

> How much you weigh
170 I think
>>
>play a megawad shilled by Cacowards
>hey looks good so far
>it would be a shame if
>someone threw 40 Revenants, 3 Archies, and 50 Barons of Hell at me once I flip that switch
>>
>>3354329
you could've said bfg edition doom instead.
>>
>>3354280
>doom 1
>prboom+
>butsex
>blood
>left-handed
>136lbs
>>
>>3354280
> Favorite Doom game
Ultimate Doom
> Favorite Source port
Gzdoom
> Favorite mod
Scythe
> Favorite retro fps
Duke Nukem 3D for something other than Doom
> Left handed or right handed
Right
> How much you weigh
130. You can mistake me for a revenant at a distance
>>
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Anyone have photos of the rooms the guns were photographed in? Any guesses as to the environment? I don't think it was right in their offices, Adrian would surely demand controlled lighting, like the other sprites.

The reflection on this frame isn't like the rest, it has individual spots of light. Adrian hasn't drawn that on the other frames.
>>
>>3354414

If memory serves right, the SSG was hand drawn
>>
>>3354280

> Favorite Doom game
TNT Evilution, Ultimate Doom if that doesn't count
> Favorite Source port
Zandronum just because the HUD scales like shit for me in Zdoom
> Favorite mod
404 I don't play mods, unless MM8BDM counts since I'm a big Megaman fan
> Favorite retro fps
Deus Ex but I don't think it's retro by the board's standards is it
> Left handed or right handed
Right
> How much you weigh
62kgs, I think that's 130ish pounds ? 140 ?
>>
>>3354280

> Favorite Doom game
Doom64
> Favorite Source port
GZdoom
> Favorite mod
Demonsteele
> Favorite retro fps
Quake
> Left handed or right handed
Right
> How much you weigh
155 lbs
>>
>>3354280
> Favorite Doom game
Plutonia

> Favorite Source port
PrBoom+

> Favorite mod
Speed of Doom

> Favorite retro fps
Blood

> Left handed or right handed
Right

> How much you weigh
Why?
>>
>>3354280

> Favorite Doom game
TNT: Evilution
> Favorite Source port
Zdoom
> Favorite mod
DRLA or LegenDoom
> Favorite retro fps
Perfect Dark
> Left handed or right handed
Right
> How much you weigh
53 kgs
>>
>>3354280
>> Favorite Doom game
Including mods/fan expansions, Doom II, if not, Final Doom
>> Favorite Source port
ZDoom
>> Favorite mod
Scythe 2
>> Favorite retro fps
Three way tie between Final Doom, Quake and Blood (again, not including fan expansions. Including fan expansions Doom II wins)
>> Left handed or right handed
Right handed
>> How much you weigh
78kg (muscle not fat you faggots)
>>
>>3354463
Why do you consider Doom II a fan expansion?
>>
>>3354463
78kg is pretty healthy, depending on your height.
>>
>>3354473
methinks he's referring to Doom II as the main building base set for fan expansions, not that Doom II itself is a fan expansion.

Had to read his post twice so it made some sense.
>>
>>3354280

> Favorite Doom game
Ultimate Doom
> Favorite Source port
Zdoom
> Favorite mod
Smooth doom or samsara
> Favorite retro fps
Ultimate Doom
> Left handed or right handed
Right
> How much you weigh
~180 lbs
>>
>>3354481
yeah this
>>
>>3354351
Looks like were in dead simple
>>
>>3354351
>>3354520
>>
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>>3354280
I'm doing a survey:

> Favorite Doom game
Doom 1 by far
> Favorite Source port
Zandronum
> Favorite mod
Samsara
> Favorite retro fps
Doom/Quake
> Left handed or right handed
Right
> How much you weigh
46-47kg (too skinny)
>>
>>3354537
shit gif, he should've exploded after the 3rd rocket
>>
>Favorite Doom game
Doom 2
> Favorite Source port
GZDoom
> Favorite mod
Not sure
> Favorite retro fps
Quake
> Left handed or right handed
Right
> How much you weigh
155 lbs
>>
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So you're in the club and this guy gibs your gf's ass. What do you do? Oh yeah, he's 15'8" and 3,5 tons, all rockets.
>>
>>3354280
>> Favorite Doom game
I can't decide but Ultimate Doom would be perfect if it had Doom 2's monsters and the SSG.
>> Favorite Source port
GZDoom
>> Favorite mod
Smooth Doom
>> Favorite retro fps
Doom or Perfect Dark
>> Left handed or right handed
Right
>> How much you weigh
140 lbs
>>
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Developing some arcane techniques my dudes.

Reflection textures based on the reflections of the guns. It's so obvious, right?
>>
>>3354280
Ultimate Doom
GZDoom
Hideous Destructor
System Shock
Right
~190 pounds, 6'8
>>
>>3354578
Shoot at it until it dies
>>
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>Insects here aren't bowing down to the one and only true god SHODAN and backing her stretch goals
>mfw

https://www.kickstarter.com/projects/1598858095/system-shock/posts/1627477
>>
>>3354578
> mdk
> summonfriend girl
>>
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>>3354578

Die and unleash my skeleton, leave no survivors
>>
>>3354280

>Doom 2
>Zdoom
>Dakka or Demonsteele
>Blood
>Right
>200lbs
>>
>>3354280

>Doom 64
>Zdoom
>Argent
>System Shock 1
>Right Handed
>135 lbs
>>
>>3354325
>>3354230
Well then someone lied to me

actually I think I meant .45 and then mixed it up with .50
>>
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>Have trillion wips
Damn, hard time to keep myself focused.

https://my.mixtape.moe/jvyztj.webm

Dunno, dunno. First is sorta shortie involving lighting, shotgun/chaingun and some tysoning. I kinda wanna do it to just use the midi and kinda bridge the library I made for Dump and the previous water-themed map where you die at the end. 2nd is kinda idea of map03 slot ( despite the music if anyone recognizes it ). I really do need some fresh vegetation for it, and I am awful with props. No idea how to use Dehacked or Decorate. 3rd is uh, the idea I had for IoS map, but it's probably gonna be a proper map - although keeping the themes. ( also, if anyone knows the midi playing, sauce )
4th is the castle which I had, which is about half-way done... Layout wise. Christ, it is rather large, but I liked how exploratory it ended up.

>3354578
Get jealous.

>>3354280
> Favourite Doom game
Ultimate Doom
> Favorite Source port
GZDoom, just for mods.
> Favorite mod
Hard pick. Demonsteele, Trailblazer and Smooth Doom are strong picks.
Map-wise? Scythe 2 and Sunlust.
> Favorite retro fps
Other than Doom, Duke Nukem.
> Leftie or rightie?
Rightie
> Weigh
80kg, I got fat during my period of anxiety and depression.
>>
>>3354280
DOOM
Doom95
Hideous Destructor
DOOM or halo ce
right handed
too afraid to scale
>>
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>>3354707

>Doom95

but why anon
>>
I'm playing through TNT with Hideous Destructor.

Why am I playing through TNT with Hideous Destructor?

it's fair game to vault the shit out of anything and everything for an advantage, right?
>>
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>>3354707
>Doom 95
>>
>>3354724
Anything is fair game in Hideous Destructor. We're talking about the mod where even the barrels are out to get you. You need every possible advantage you can get.
>>
>>3354712
>>3354725

Maybe he played DOOM that way as a kid, and has nostalgia for it.

I mean, he isn't defending it.
>>
>>3354712
>>3354725
It's because that's what I used the first time I played doom.

I played through Doom and Doom II on UV, with only the keyboard.

For some reason, even now, Vanilla doom isn't fun unless I play with only the keyboard on a 35fps lock.
Vanilla also refers to maps created back then/easier/made in the classic way.

PRBoom+ is good for vanilla + mouselook
GZDoom for mods
Zan for multiplayer
Eternity for portals
>>
>punch a lost soul with berserk

>it doesn't instagib

Fucking RNG. This applies to any weaker monster but lost souls are the most god damn annoying fuckers in the entire fucking game.
>>
>>3354752
>implying Z/GZDoom can't do portals
>>
>>3354569
i'll be nice to you

search 'breakfast with mancubus' in youtube's search bar
>>
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>>3354280
Doom shareware
GZDoom
The one I haven't made yet. If serious, shotguns.pk7
I didn't played a lot of them, sadly
Mostly right handed
Last time I checked it as 'bout fiddy. It was years ago, probably.
>>
>>3354772
it's still not on par with eternity
>>
>>3354018
>BD's Doom 4 mod is ironically the most lackluster of the Doom 4 weapon mods so far.

>BD's Doom 4 mod
>most lackluster
>ironically

>It feels more like a reskin of the standard BD weapons than anything, even with the upgrades.

It probably is, codewise.
MarkIV puts on a lot of bravado about being some awesome coder but he really isn't. His headshot code is a fucking joke. Unless he drastically changed it since the last time I looked, he's still spawning a new head actor every few tics instead of spawning one head actor, setting the monster as its master, and reorienting its xyz position every few tics via A_Warp. Heck you don't even need to do that. More than one person has shown off a way to do it actorless by using ACS to mathematically determine how high up on a monster a shot impacted.
>>
>>3354768
Lost souls are insufferable fuckers in general. They have waaay to much health for the type of enemy that they are(ie. Swarm type of enemy, like the medusas from Castlevania, or bats in any retro game), and they're the least fun enemy to fight against. People like to shit on the Revenants and Archviles, but I say we should direct our collective hatred towards the Lost Souls.
>>
>>3354791

I agree, at least when you kill an archville or revenant you're satisfied because it probably doesn't have a fucking spawner right behind it, and it wasn't just screaming and charging you. At least they can infight I guess.
>>
Haven't been visiting these threads for a couple of months, what is everyone's oppinion on new doom ?
>>
>>3354804
most of us stopped playing it after a month

it was okay
>>
>>3354804

It was fun
>>
>>3354804

Kinda polarizing. Some people like it, some people hate it. Most agree that it's a shortlived experience and that the multiplayer is shit, though.
>>
>>3354791
>shoot a rocket
>lost soul charges, intersects, and detonates it at close range, killing you

>try to shoot hitscan enemies
>vertical autoaim causes you to hit the lost souls swarming the place instead
>hitscan enemies have no trouble shooting past the lost souls

>try to run away from them
>you can't nudge a flying skull out of your way
>you also can't run under them because actor collision has no 3rd dimension

>stare at one, waiting to time your dodge
>get killed by the one who was flanking you
>or get shot by shotgunguy

>when hit by another enemy, lost souls, rather than targeting that enemy until death, will attack once and then switch back to attacking you

are lost souls literally the worst?
>>
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>>3354804
It alright.
>>
>>3354810
sucks that it has no long term community since every game released on PC now has that denuvo shit preventing any modding
>>
>>3354816
waaaaaaait
what you mean, "it alright?"
>>
>>3354816
What did he mean by this
>>
>play Hideous Destructor
>spend 20 minutes running around, emptying ammo from vulcanettes, gathering supplies, dragging them to the door to the next area, getting all set up
>enter next area, get rekked
>repeat it all again

love it
>>
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>>3354819
It alright. It not subtle or nuanced. It slower paced and unmoddable. But, it alright. It reminds me of old Doom, which I like better. But same Doom, more or less.
>>
>>3354829
same doom?


SAME GAME!!!!!!!
>>
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>>3354831
>>
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Are we gonna play some co-op today?
>>
>>3354838
delete that webm
>>
>>3354804
from what little i've played the gunplay seems tight as fuck. i'd love to get my hands on the full PC version because i personally find console controls for any FPS title to be utter shit. Glory kills are for casual console faggots who can't aim for shit imhpo and serve no use unless you have fast glory kill/speed boost runes equipped

i have noticed an increasing amount of deadbeat jabroni latino faggots shitting on it probably because mark told them to, and /v/ermin are starting to come out of the woodwork now that the hype has reached a minimum to join them in their retarded crusade against it, regurging the same cancerous shitposts they spouted way back when the beta was just released
>>
>>3354804
good not great
>>
>>3354842
Eh, it happens with any game that people like. People, especially /v/, like to be contrarians.
>>
>>3354838

I would like to.
>>
Remake Doom 4 to your own specifications, or have sex.

Choose one.
>>
>>3354859

Remake Doom 4
>>
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>>3354809
>>3354816
>>3354829
>le slower pace meme
>writes the exact same thing three times with worse grammar each passing post
>with the exact same picture too
>>
>>3354859
c-can i choose who to have sex with?
>>
I like newDoom but probably would like it more if my CPU wasn't a aging Athlon II, it really chugs at times.
>>
>>3354859
make it more fast paced, give it proper modding tools along with snapmap, better mp and a packed in peripheral that creates real life sluts that only want to fuck 24/7 and are std free
>>
>>3354859
Sex
>>
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>>3354859
Sex is only gonna make me feel good for a few minutes, maybe a few hours. A new Doom tailor made for me will make me feel good for a life time. I choose Doom.
>>
>>3354865

Not him but it does have a slower pacing compared to classic doom seeing as it relies on the arena fights.
>>
>>3354838
>play stupid games, win stupid prizes
>>
>>3354879
same
>>
Who else /Ammo Jew/ here?
>hone your tyson skills to the max
>never have to waste ammo on lone baron/knights, cacos or even mancumbi ever again

or
>play gameplay mod
>find ranged weapon with unlimited ammo and low/acceptable damage
>or melee weapon with excellent damage
>never use any other weapon again, unless fighting a boss or cornered
>>
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>>3354897

>find ranged weapon with unlimited ammo and low/acceptable damage

Brother
>>
On the same topic, is it just me or is nudoomguy as fast or slightly faster than ranger, forward running speed-wise?

>>3354842
>Glory kills are for casual console faggots who can't aim for shit imhpo and serve no use unless you have fast glory kill/speed boost runes equipped
fucking this.

more people should play with those two equipped, shame most PC footage uploaded to youtube features terrible players making excessive use of fatalities and running for cover behind nearly every single corner they find, or people who play so terribly bad it almost seems as though they had never played an FPS game in their lives before.
>>
>>3354804
People expected it to be mediocre at best based on the multiplayer beta, and many thought it would be irredeemably shit.

Turns out it was actually good, not perfect, but absolutely worth playing.
>>
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Someone get this man a tissue
>>
>>3354914
>'man these optional sequences that I could very well not use at all are screwing with muh pace'
so don't use them then? what's keeping you from just shooting down your monsters with your, you know, guns?
>>
>>3354915

I'd argue against that, in classic doom games if the player wants to run straight for the exit, 90% of the time he has that option and can just skirt around conflict. Whereas in Doom 4, you're often forced to fight, and while I prefer beating up every monster for that satisfying 100% kill count, some people prefer just making a break for it, they don't have that option in Doom 4.

Though on the flipside not even the toughest of monsters in Doom 4 can withstand much firepower before keeling over, removing that slog that the original Doom can suffer from at times depending on map layout. Fucking barons.
>>
so are we getting to the point again where all criticism is being shot down and mods need to delete all doom 4 discussion again or
>>
>>3354948

People are discussing pretty calmly right now though?
>>
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>>3354948

Probably. How about we talk about something else.

Hi how're you doing?
>>
>>3354953
He's probably butthurt that he's hearing things that aren't *exactly* what he wants to hear
>>
>>3354940
ah, you're referring to overall level flow. my mistake, then.

I personally thought that, if there was one thing they nailed thorough, that would be the fluidity of the fights themselves. moving through the environments while switching guns/mods depending on what you're going to go for feels pretty fucking slick. That coupled by the monsters' mobility and the platformer-esque design of some of the arenas makes for some pretty good fights. general movement could do being a lot fucking faster though (why is there even a haste sphere as a working mechanic? why not just make the base player speed as fast as that, or turn it into a dexterity upgrade?)
>>
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>>3354954
>How about we talk about something else.

Okay, what's in your autoload folder?

I have the minor sprite fixing wad, and a few skins I downloaded off of these threads.
>>
>>3354914
here's some shocking facts 4u

fatalities in doom 4 oftentimes take as long as it takes a door in classic doom to fully open
>>
>>3354958
ooh i should get that again
>>
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>>3354931
oh you
>>
>>3354958
lots of skins.
>>
>>3354962
i

never thought about that
>>
>>3354958

I just use the minor sprite fixes, some widescreen stuff, the SC-55 music packs and some mods I made myself to change the default "secret found" messages and sounds that ZDoom uses.
>>
>>3354958
I have a the sprite fix mod, Per Kristian's sound pack and a randomized DSSECRET replacement.
>>
>>3354958
nothing
for maximum compatibility
>>
>>3354962
huh.
>>
>>3354958
>>3354979
>>3354982

Are you guys talking about this?

https://www.doomworld.com/vb/wads-mods/62403-doom-2-minor-sprite-fixing-project-v1-6-release-updated-8-30-15/

Never heard about it before.
>>
>>3354997
That's the one.
>>
>>3354997
Yep, that's the one. It even adds the extra missing rotations for the humanoid enemies.
>>
>>3354997

Yep, that's it.
>>
>>3354953
things like >>3354865 and >>3354842 are what i'm worried about

>>3354956
but you can take a chill pill, too
>>
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>>3354958
flashlight.pk3
Vert handy for some mapsets.
>>
>>3355036
but i called Chuck Norris
u gon get rekt m8
>>
>>3355036
so you just want to shitpost, gotcha
>>
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>hear the Archvile wake sound
>no idea where it came from
>>
>>3355068
>shoot at monsters
>[non-muffled cyberdemon and mastermind activation noises in the distance]
>>
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>>3355068
>walking around looking for it
>can't find it
>constantly hear it's laugh
>>
I originally posted the update to the Dual Cannons in the dump3 thread at the zdoom forums and I decided to post the update here because why the fuck not.

-Changed the sounds, hopefully theyre better now
-Main fire almost completely changed, the cannon ball it fires now isnt affected by gravity and explodes on impact, but the explosion is not as powerful as the explosion of the other cannonball.
-Alt fire has also changed, just a bit, speed of the cannonball increased and now it takes 17 ticks to detonate (almost half a second)

Link: https://www.dropbox.com/s/amgi5ru879nrv ... 3.wad?dl=0
>>
>>3355076
>still looking for it
>sundently your vision is obscured by flames
>>
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So I'm playing Brutal Doom for the first time. I know, I'm late to the party, but it's an amazingly fun mod.

However, one thing kinda irks me about it. Is it just me, or does the BFG feel really underpowered compared to its vanilla counterpart? The damage it deals with a direct hit seems appropriate, but the splash damage to surrounding enemies is incredibly underwhelming. It feels more efficient to take out high priority targets with charged plasma rifle shots instead.

Am I doing something wrong?
>>
>>3355083
Oh shit link fucked up: https://www.dropbox.com/s/amgi5ru879nrvbg/DualCannonv3.wad?dl=0
>>
>>3355076

I always interpreted its idle sound as a purr or something, rather than a laugh.
>>
>>3355087
it's not you dude
>>
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>>3355076
>hurrhrahraahr
>hurrhrahraahr
>hurrhrahraahr
>>
>>3355087
why is the BFG in brubble boob so small
>>
>>3354897
>Project MSX
>Use level 3 punches and grenades on EVERYTHING to the point I barely use ammo
The fact that it is satisfying as fuck doesn't help, either
>>
>>3355103
you're doing it right now
>>
>>3355109
Because it sucks. Every other weapon is better than it. It's basically just a glorified rocket launcher that eats way too much ammo.
>>
>>3355087

Does it do that vanilla BFG thing where it's best to point-blank the shot? Does it keep the ray behavior or move to AOE explosions?
>>
>>3355120
Nah, vanilla BFG is elder god-tier if you use it correctly. The splash damage it deals is manifested through a cone-shaped field of invisible rays. The efficiency of this field is determined by the player's position and direction.

It is potentially the most ammo-efficient weapon in the game, capable of taking out a spider mastermind in a single shot.
>>
>>3355154
It's been a long while since I played BD, but I think it does splash damage, so using it at close range sounds like a bad idea.
>>
>>3355160

He's referring to the Brutal BFG though, which is significantly worse.
>>
>>3355160
I know, I love the vanilla BFG. Arguably the most powerful weapon in any FPS game. I was talking about the Brutal BFG, which is really not that good to use. You can dispose of monsters with any other weapons just as fast without wasting precious cell ammo.
>>
>>3355161
>It's been a long while since I played BD, but I think it does splash damage

Didn't he undo that change because people told him not to do it because a bunch of maps expect you to use the BFG like a melee weapon, making a self-damaging BFG unusable?
>>
>>3355169
Ah, alright. My bad.

It's heartbreaking how lackluster the Brutal BFG is. It's such a visceral experience to fire that thing, but it's just not worth it. Five charged plasma rifle shots are just so much better than one Brutal BFG round.

Would be nice if SGtMarkIV buffed it. Has anyone ever directed a complaint towards him about the BFG?
>>
I'm making the rabbit from Monty Python and the Holy Grail right now, it's a lot harder to get decent rabbit sounds than I would have thought

Was planning on have him use A_SkullAttack, but don't I need +NOGRAVITY to make him vault through the air, but i have a feeling that will really screw with behaviour
>>
>>3355208

Consult how GMOTA does lunging attacks for the Brood slimes, Broodlings, or the Skuttles, they constantly fire a very short range projectile that acts as a hitbox and use thrustthingz and thrustthing for movement
>>
>>3353628
>not Smooth Doom
Git Gud
>>
>>3354958
DoomRLA, GMOTA, or Demonsteele with the music for replays.

Smooth Doom for about anything that doesn't use custom weapons/monsters.
>>
>>3355120
I don't have much of a problem with it admittedly since BD is a slugfest with its gore and blood splatters and firing the BFG just once slows my toaster down to a crawl

I pretty much always procure using less FPS killer guns such as the rifle and maybe the plasma to some extent

>>3355114
doing what? breathing manually? the stanky leg? the game? dreaming inside a dream?
>>
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>>3355265
looks neat
>>
Requesting Heretic monster ideas for my Trailblazer expanded compatibility/monster pack.

Unlike a lot of monster randomizers, this one will allow you to individually enable/disable new variants from replacing the standard monster, and even let you set the chance of enabled variants spawning. It also has some more features like enabling 'pistol start', choosing what weapon you want to spawn at a spawn point, enabling you to carry healing items, and I've ported over my Smart Scavenger mod to it as well.
>>
>>3355271
>>3353234
>>
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>>3355271

Would you at least use other screenshots? I keep seeing this one and it's driving me crazy
>>
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>>3355271
How about this guy?
>>
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>>3355272
>not Messiaen Terminator

This guy running around spouting modes of limited transposition, and hurling ink at you, I'd be shitting my pants
>>
>>3355271
(dire) crow murderswarms? duhallans? sexy demon chicks? golem variants? mimics? cursed flying swords? giant snek? spanish inquisition!
>>
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>>3355273
how's this
>>
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>>3355283

You're a fucking cheeky cunt I'll give you that
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>>3355271
>Requesting Heretic monster ideas for my Trailblazer expanded compatibility/monster pack.

How many times are you going to post this?
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>>3355273

Most of the other shots I have at the moment are from menu stuff.

>>3355274
>How about this guy?
I might. I want to avoid monsters that are too Doom-y, because it is a Heretic monster pack after all. I already use a few from Demon Eclipse that are, at least IMO a bit more ambiguous. Monsters like the Hellion, Hierophant, and the Guardian. You're definitely not going to see any Arachnotrons, for example. Not even Eriance's really cool DE redesigns that showed up in Ancient Aliens.
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>>3355307
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>>3355309
>>
>>3355313
>>3355309
>>3355307
Holy shit, that's a lot of customizable options and I love it. Mods that let you modify monster behavior are the best.
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>>3355304
>How many times are you going to post this?

It would help if I, y'know, actually got more ideas from people, like >>3355280

That dullahan idea is really interesting, and I already have some ideas on how to implement it. Body can be "killed" but head resurrects it. Kill the head, kill the body.

Pic is me screwing around with custom maparrows. These are not as hard to make as I initially thought. This one is too big though.
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Okay now that I'm being productive again, I got a new set of HP and armor bars.

Red is normal HP, green is normal armor, gold is overheal and blue is extra armor.

That good enough for you guys?

Fun fact: I took the color palettes for a lot of this stuff off of Arthur's ass in his different armors from Super Ghouls n Ghosts.
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>>3355324

>That dullahan idea is really interesting, and I already have some ideas on how to implement it. Body can be "killed" but head resurrects it. Kill the head, kill the body.

sounds more like a lich, if you replace the head by a soul jar

maybe you could have (as a boss) a buch of cultists messing around some altar/monolith that end up summoning more stuff if you don't bother them enough
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>wanted a mix of DPRG with LegenDoom weapons, and DRLA monsters only, or any other monsters mods for that matter
>they can't work together
FML
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>>3355337
can we see it in context

like pasted on a screenshot or something
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>>3355280
>(dire) crow murderswarms?
I already have an enemy type that has this sort of behavior.

>sexy demon chicks?
There's a succubus enemy on R667, but... the sprites just aren't that great. Lots of pillow-shading; it's really jarring when stuck in with Heretic's enemies.

>golem variants?
I have a few already:
-Ice golems can rapid fire ice shards for a short period, or do a shotgun-like burst of them
-Lava golems have fire resistance and hurl globs of lava.

>mimics
Not many things that could be used for mimics in Heretic. The hanging, wrapped-up corpses might be one. Maybe I could import some of the crucified corpses from Hexen and do something there.

>cursed flying swords?
There's one on R667, but it's so damned OP. That's a common problem with monsters there; if you want to actually use that stuff, you better spend a lot of time nerfing it. Like the Hellsmith. That thing has like 4008 damage potential per projectile. And it fires three projectiles per standard attack. And it can launch ground-hugging fire trails that are about 3/4 as damaging as a Cyberdemon rocket to the face, but leave behind trails that do way more damage to compensate. And it launches over a dozen of those in all directions during that attack.
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>>3355271
a werewolf

we got sprites for those somewhere i'm pretty sure
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>>3355361

Gimme a bit, and I'll throw it in
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>>3354578
Ask it to be your bf
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>>3355307
>>3355309
>>3355313
Bloody hell Trailblazer's menu font is awful.
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>>3355391
don't tell me you don't enjoy having the bottom pixels of each word nearly invisible with every letter pixel-thin

that's insane
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>>3355362

I've added more monsters since this screen was taken.
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>>3355271
splitting slimes? you can have many different kind (gunpowder, fire, arcane... hell, even a quartz slime that you can just pickup and nom when it's small enough)

goblins/gnomes rogues that jump you and steal something from your inventory (you get it back when you kill them) ?

angry dwarves that you can take as allies with whiskey somehow ?

demonic razorback boars?
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