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DOOM THREAD / RETRO FPS THREAD, EARLY WARNING EDITION - Last thread >>3345527

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso

[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad

[07-10] Anon mod WIP: particlepuff.pk3 >>3348874
http://s000.tinyupload.com/index.php?file_id=01956548787165876658

[07-09] New DUMP 3 map test build >>3348385
https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1

[07-08] Anon map release: Leaden Skies >>3345717
https://my.mixtape.moe/emcurz.zip

[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115
https://www.mediafire.com/?5d7jv4dllfj5aj3

[07-06] Anon map release: Shitty Slaughter Wad >>3340934
https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0

[07-06] Anon map WIP: Spaceport >>3340832
http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad

[07-05] Anon mod release, map re-release: Crossbow, Generic UAC Outpost >>3339205
https://www.dropbox.com/sh/3sfqf3lxwx8a15f/AADsinODAayk8HgUBr5wPY3ha?dl=0

[07-04] Anon mod update: Dual Cannon >>3337665
https://www.dropbox.com/s/k0fxa1stmej2k1o/DualCannonv2.wad?dl=0

[07-04] Anon map WIP: Relentless Reactor >>3337615
https://drive.google.com/file/d/0B4mwJRa7e5VpWVZhMHZqWlNoVlE/view?usp=sharing

[07-02] QuakeSpasm 0.92.0
https://quakespasm.sourceforge.net/download.htm

[07-02] Anon mod update: Smooth Doom Weapons Only >>3330847
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[07-01] Anon's 6 y/o nephew map release: Christopher Map >>3329938
http://www.mediafire.com/download/mj9fyjus35u60gl/Christopher_Map.wad

[06-30] Anon map release: Alice >>3327318
https://dl.dropboxusercontent.com/u/60585504/Alicev1.0.wad

[06-30] Anon map release: Boneduster Desert >>3326169
http://forum.zdoom.org/viewtopic.php?f=19&t=52695

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
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bones
>>
>>3350449
Why is he always so agitated?
>>
DUMP 3 weapons when?
>>
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>>3350451
agitating, not agitated
>>
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>>3350451
no one truly knows why the skeleton is agitated, but thats one of the beautiful things of life, so lets just let the skeleton agitate in peace...
>>
>>3350451

Bones can easily get unhinged.
>>
>>3350463
agitating is when you agitate something though. the skeleton is agitated, you agitate it into punching and whiffing.
>>
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>>3350460

Right now.

https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1
>>
>>3350463
So it's the skeleton who agitates you?
>>
>>3350481
dont forget Yiffing
>>
>>3350482
OH FUCK
>>
>>3350481
No, the skeleton agitates the player due to their overuse in monster closets and highly randomized behavior. They are an agitating enemy to fight.
>>
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>>3350482
ITS #LIT
>>
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>>3350482
>>
>>3350482

LOOKS LIKE IT'S TIME TO OIL UP
>>
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>>3350482
It is time..........
>>
>>3350491
i need pordontae to weigh in on this
>>
Speaking of weapons, what are some good weapon mods for Quake?
>>
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>>3350503
none
>>
Hey, Kegan. I wanna put Blaz in my mod as an easter egg/joke. That okay? If you say no I'm going to do it out of spite anyway.
>>
>>3350482
Oh shiiit
>>
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Agitated because of the Agitating Skellington
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>>3350507
Well that explains why I can't find any
>>
>>3350513
doing things with quake is a lot harder than doing things with doom

mapping means working with CADCAM-esque 3d spatial tools, not just floors/ceilings/walls and telling the game what texture goes where, and things involving new entities or weapons generally involves digging into quakeC (quake's version of C) which is less than most people are willing to do
>>
>>3350518
+1 You're either good at making fun mods or you're good at coding, there's no middle ground, hence Quake.
>>
>>3350518
Outside of GZdoom room-over-room features you're right about mapping, but if you're taking it to that extent Quake is easier/more intuitive.

Dunno shit about coding though, so I'll take you're word for it.
>>
Mapping newfag here. Is using dummy sectors the only way to make bridges, etc? I know I shouldn't be trying to use this for my first maps but I still want to know.
>>
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>>3350525
>if you're taking it to that extent Quake is easier/more intuitive.
only since trenchbroom came out

johnny wants to make a quake map, opens up an editor, sees this, realizes how unintuitive it is to even make a box, then quits

then there's the various features that come with bsp mapping and brushes- making sure there's no leaks, making your own curves and no concave brushes, lighting (fullbright is for fucking shitters), figuring out entities (target and targetname fucks with a lot of people), etc
>>
>>3350539
i will admit though quake/id tech is easier to map for in the sense of "I want to make this thing" once you learn your editor of choice, it's just big 3d stuff with lighting that emits light and doors that open as doors, no sector nonsense to worry about.

Of course as you go further down the Quake engine family tree into GoldSrc and Source you start getting shit out of water as the engine gets more complex, the editor becomes a garbled mess and all the documentation disappears.
>>
>>3350539
I might be bias, since I've been using various 2D and 3D editors my whole life, but that doesn't look any more difficult than WADED or EdMap.

I haven't done much mapping in Quake (and it's been over 10 years since I've done any at all), but I don't remember it being any harder to pick up than Doom was...
>>
>>3350508

What's your mod?
>>
>>3350537
If you're doing 3D bridges, then yes.
>>
>>3350559
Brutal Murderhate Killfuck Niggotron VS Humans: All Out Whore Edition.
>>
>>3350559
HDoom SE
>>
>>3350559

Shoot Heatseekingmissiles On Their Ass
>>
>>3350559
Chilli Pepper Madness: Bogo Boggles' Revenge
>>
>>3350564
>>3350565
>>3350567
>>3350569

Don't ever change, you faggots
>>
>>3350559
Doom Hard with a Revengeance
>>
>>3350507
don't think it counts as a quake weapon mod, but there's a skin mod around for it that replaces the standard shotgun models and animations for 3D versions of the ones in doom

it breaks monsters for some dang reason though, makes them invisible
>>
>>3350559
brutal doom
>>
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>>3350482
>Term asks that people keep damage values similar to vanilla level

>Yholl makes a chaingun replacement rifle that does 200 damage per shot (which is actually made up of ten 20 damage shots) and only uses 5 fucking bullet ammo
>>
>>3350572

You too, you indecisive cockbite.
Looking forward to Kustam.
>>
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>>3350559
Actual answer:
REKKR
They're not at all related, aside from both being medieval-ish and both being born on /vr/. I thought it would be fun to have a blaz corpse with an axe sticking out of him to grab. Kinda like Duke 3D's "that's one doomed space marine hu hu hu" joke.

Either that or just being in a painting on the wall. But that's not as fun imo.
>>
>>3350589
>grab the axe
>"killing this guy must've taken some skill"
>>
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>>3350589

>REKKR

no fucking way. I'd be b honored if you put Blaz in your project. It's amazing and I'm flattered you want to put my manlet Knight in there
>>
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>>3350482
>>
>>3350584
what a shame
>>
>>3350594
Well like I said he'd be pretty dead. Like... That guy on the right in my screenshot, but with more green and helmet. But yeah. I thought it'd be fun. Might do other little easter eggs if anyone lets me, but it seemed like your guy fit the best with the environment.

I don't think red overalls and a katana would look as fitting.
>>
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>>3350602
Also I like GMOTA. I haven't played it in a bit, but I always thought it could be a fun coop game with some custom levels and shit.
>>
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sup /vr/, here's a Doom parody I found in a Cracked magazine from September '96. Sorry for potato quality, I don't own a scanner but will post HQ in the coming days.

5 pages long
>>
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2/5
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3/5
>>
>>3350602
probably would be fine, considering easter eggs in blood had things like sci fi star wars armor
>>
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4/5
>>
>>3350601
It's pretty much an SSG tier weapon that's somehow even more ammo efficient.
>>
>>3350602

I'd hate to see him dead though. How about stuck in something or like frozen? I don't mind if you beat him up but I don't wanna see him all dead
>>
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5/5
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>>3350608
>Gimps
FUCKING BRAVO.
>>
>>3350482
how the dick do i drop my weapon to grab a new one?
>>
>>3350619
zoom key, looks like
>>
>>3350610
Maybe hanging in a closet. I think Duke Nukem... Time to kill(?) did that with Lara Crofts clothes in his closet. Was actually a solid game. Shame planet of the babes kinda sucked.

>>3350615
I could do something like ^that. Put his clothes and helmet hanging in a closet with a pickup of some sort next to it. Like he just stepped out for a bit. Probably a soul launcher (kinda acts like your gauntlet, but more vanilla-y)
>>
>>3350605

Man, people were cuhrayyyzeeee in the '90s. This is some pretty funny stuff.
>>
>>3350605
>>3350607
>>3350608
>>3350613
>>3350616
who knew cracked had some edge before they started pandering to millennials who's feelings are always hurt
>>
>>3350623
>>3350610
>>3350602

I'd be fine with that. Like Kegan, I'd be incredibly flattered to get a little nod in as ambitious a project as REKKR.
>>
>>3350623
>>3350615
Actually frozen works okay. I got enough snow in my game... He'd be in the jack nicholson "shining" pose with the axe...

Hammered out.
>>
>>3350436
I am running around the castle at the beginning dump 3. Where do I go from here?
>>
>>3350616
>this predates BOTH the doom comic and brutal doom
hahaha oh god
>>
>>3350634
map mapwhatever
>>
>>3350629
Noice. I can do that. That way I can make it a texture too and use less "things"
>>
>>3350636
So all these portals are meaningless?
>>
>>3350642
for now
if it's like dump 2's test release, they'll be put in later
>>
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>>3350620
still doesn't work for me
>>
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soon(TM)

:3
>>
>>3350634
>>3350636
>>3350642
>>3350645

Yeah, the portals aren't actually put in yet, that's Shivers' thing and he'll have it done by next test release.
In the meantime, just MAP MAPXX in the console and be on your merry way.

>>3350649

Looks like it's set up to where you have to hold Zoom for a bit, like DoomRLA.
>>
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Got a cool model, though it doesn't have a texture. It'll probably be fine.

It might not be fine.
>>
>>3350656
Looks kinda high res for something without a texture.
>>
>>3350651
it's very high res for a doom mod and those thin lines aren't going to scale down well. looks good otherwise.
>>
>>3350589
>>3350594
just so you know, i ship you guys now
>>
>>3350623

That's just fine. Sorry I just love my dumb little Knight too much to want to see him dead
>>
Hey Ijon. How's it going? Will we ever see anything further from Dakka? Will you ever hook us up with a .86 patch for CH? Still my favorite mod. Thanks dude.
>>
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>>3350651
that's fucking ace.

can't wait. almonds, ain't it? you working with MSPR now?
>>
>>3350662

current doom ships:

yholl x kyle
terminus x kurashiki
kegan x rekkrguy
>>
>>3350659
I'm finding that it's not uncommon at all for modellers to not be texture artists.

I mean it's got normal maps and ambient occlusion but it's all just baked from the high res model, no diffusion.

Maybe it's UV mapped sanely enough for me to just paste some Doom gradient mapped wood on it.
>>
>deleted large section of my map because I wasn't satisfied with it
>still staring at black section, several hours later
Thank you for forcing me to rethink a career in video game development, DUMP 3 dev guys
>>
>>3350661
>it's very high res for a doom mod
that's my main trouble, I shouldn't have made it so big ;v; don't think a resizing program or anything along those lines would help me out on that?

>>3350667
yep c: reporting in. just sent her some stuff I've been working on and I hope she likes it enough, otherwise I can easily touch some up and whatnot. progress as a whole is coming along pretty swiftly though!
>>
>>3350676
ganbatte
>>
>>3350676

Just fucking do it, dude. Slap squares in it. Carve out raw hunks. Put random shapes down. Do something.
If you don't like it, you can redo it later.
>>
>>3350678
nothing will keep those lines and details when you go from 1992x1100 to 320x200

better off removing the fine details, scaling it down, and redrawing them at the final resolution.
>>
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>>3350663
I CAN'T BELIEVE LORD BLAZKOWICZ IS FUCKING DEAD

PRESS F TO PAY RESPECTS
>>
>>3350682

F
>>
>>3350682
F
>>
>>3350682
F ;_;7
>>
>>3350682
i can't believe he's fucking dead
F
>>
>>3350682
>F
>>
>>3350682
F
>>
>>3350681
>>3350678
i take it back. i cropped it to 4:3, scaled to 320x200 with bilinear, the important stuff is there. still have to redraw some parts but it's not too awful.
>>
>>3350682

D

https://www.youtube.com/watch?v=c5fts7bj-so
>>
>>3350682
F
>>
>>3350690
oh really? awesome. been trying it out with photoshop and i got the same amount of detailing but i'm not sure how good it'll look compared to your version. care to post it somewhere please?
>>
>>3350652
I may just wait for the full release.

As for the weapons, Are they going to implement carrying multiple of the same class? I like the bolt action rifles but do not want to give up the chain gun and shot gun for them.
>>
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>>3350695
a lot of it needs to be recoloured for the palette as well. export the palette from the wad as a raw .pal, rename it to .act, now you can use it in the Indexed Colour dialogue.

i'd just go ahead and desaturate a duplicate layer and repaint it all with masked gradient maps sampled from the palette.
>>
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>>3350663
Is >>3350632 cool so I can do hanging clothes for hae-lin?
>>
>>3350482
I noticed that monster dropped weapons (shotguns and chainguns) don't take account of if they were dropped or not and give you with full pickup ammo, might want to fix that.
>>
>Check out Dump 3's weapons

Some kinda neat guns in there.

I especially like the dual plasma pistols(Both kinds) and that alt fire that shoots a ripping projectile that leaves the light balls that explode. That's a real nice touch.
>>
>>3350730
i expected wrw.wad quality, but some of these weapons are actually genuinely neat
>>
>>3350482

Doom 3 Chaingun has an issue where if you have the altfire active and pick up a new weapon the sound will hang until a new weapon sound plays
>>
>>3350682
F
dicks out for lord blaz
>>
>>3350730
i dug the lever action rifle with the burst fire mode
>>
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>>3350482
>that Kurdd S30 altfire
>>
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>>3350701
>>3350695
it took me a while to realize he wasn't missing an arm. make his right arm a bit more apparent, away from his body so it can cast a shadow. i thought you drew an armpit and just stopped.

when you redraw some of it go over the lines twice with a slightly wider curve to give them a dynamic thickness, it'll help it stand out more. i picked that up from andrew hussie. stroking paths made with the pen tool with the pencil tool will get you good results that should match the sprites' style.
>>
>tfw your wad is going on newstuff chronicles
>it'll get shit on beyond belief
>>
>>3350764
i'm shitting on it right now and loving it
>>
>>3350768
:(
>>
>>3350770
nah i'm just foolin man i'm just kiddin
>>
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>>3350770
rlx
>>
>>3350768
Doesn't matter. Already has two stars on idgames.
>>
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>Romero senpai will never make another Doom map
>>
>>3350703

Frozen is fine for me.
>>
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>>3350760
how's this for changed up?
>>
>>3350791
good movie, desu
>>
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>>3350798
aww yiss
>>
>>3350798
hand looks too big, too far forward, and with inconsistent finger thickness

general pose of raised hand with closed fingers is good though.
>>
>>3350798
>>3350651

shieet, that's fucking adorable

Hands seem to be outlined with higher contrast than the rest though, and
>>
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>>3350825
yeah you're right, the dark outline doesn't exist on the body. extending the shape's colour to the edge may work better. the sprites do that too.
>>
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>>3350813
well, his hand as a whole is supposed to be slowly approaching camera view, as if about to grab something he's looking at inside the ship, or slowly backing his hand away in shock, retracting fingers in second thought. I do think it looks kinda awkward now since you've pointed that out though. There's no excusing that.

Thanks a lot for the help anon! I'll see about giving the rest of my stuff a more stylish look from now on following your advice.

as for the thicker lines/curves, yeah, those were (if only slighly noticeable) present in the first pic I posted, it's just that both the resolution and the image as a whole were too large for them to really stand out. That's a lesson learned for the long run, though!

May I ask what program/process did you use to scale down the image? Also, is automatically applying the palette in SLADE3 recommended, or should I go about doing so myself?
>>
>>3350482

>fuck around with weapons for a bit
>exit game
>get pfhor sight sound
>bust a fucking gut

God damn it I forgot Yholl added that
>>
>>3350828
photoshop, same as you. just set the scaling to bilinear. i find it gives me sharp edges when used for small resolutions.

i'd apply the palette within photoshop to a copy of the image. i'd ctrl+shift+e to merge everything to a new layer, right click duplicate to a new document, and palette it there. then copy it back over to the original document so you can compare the paletted to the original and see what was lost and make changes. also you can't edit the image beyond tint effects in slade so another reason to do it in photoshop.
>>
Anyone else ever play through Chex Quest when they're feeling kinda low? It always makes me feel comfy and just... mindful of youth.
>>
>>3350837
wasn't at all satisfied with hand size, so I redid it from the ground up. don't wanna keep on eating more towards the image limit any quicker so I'll just post a link to it and hope the reply system doesn't detect it as spam haha

https://s31.postimg org/h0byjd6ob/14682100549893.png
>>
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>>3350854
I play through it with Samsara for extra satisfaction because the flemoids blow into chunks on death if you're not using Fred

Must say that the bosses though do give the cast a run for their money. Without a BFG-like weapon they're spongy as fuck.
>>
What are some obscure fps games that I can throw on a cd and try out? Anything within the build/idtech1/etc style of roaming... Even down for SOME things like powerslave on playstation which I thought was pretty cool.
>>
>>3350864

Never even thought about doing that. Does it fuck with the flemoids?
>>
>>3350867
how big are adventures of square and nocturne in yellow? cause that could work out i guess.

try out shadow of the wool ball, too if you like cutesy shooters ala chex quest.
>>
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Colours aren't final, just want to see if I can a cool tempered metal / coloured reflection look. Turns out it looks great in Wool Ball's palette, which has about the same blues as the palette I autoload in ZDoom anyway. Doom's palette looks like chunky shit with the blue though, of course.

>>3350859
Still looks too big, pinky looks too big. Unless the new hand is supposed to be closer, then it's fine, but then the other hand should be smaller, or some other form of emphasis.

Maybe the hand reaching forward could have light on it coming in from around the obstruction causing the shadow, and the other hand can have a bit of shadow, or just drawn darker.
>>
>>3350870

I can't believe I have never seen Shadow of the wool ball... That was awesome. I'm a huge fan of Chex. One of my favorite games ever. So Thank you- checking it out now
>>
>>3350869
Every flemoid is given a new death animation when shot with a non-zorcher weapon, and most turn into a pile of green goop particles that will make retarded people think you're playing a Brutal Chex Quest or something.

They can get frozen and shattered with Parias and Douk, though. Some bosses I've noticed still get zorched away on death.

Whatever conventional weapons the Chex universe was stuck with before Zorchers were probably really shitty if they couldn't take them out.
>>
>>3350874

I believe there was an actual explanation as to why they couldn't use regular weapons against the Flemoids, but the details elude me.

I think it had something to do with how their goo gets everywhere.
>>
>>3350884
the bullets entering their bodies made too lewd of a sound for our hero john chex, space marine
>>
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>>3350884
Cerealfags can't use proper guns, more at 11
>>
>>3350874
>>3350884

Thanks man. Holy fuck i love chex quest. I think it's like a coping mechanism for some god knows reason.
>>
>>3350884
the explanation is what happens when you shoot a pile of goo

it does nothing
>>
>>3350874
>>3350884
>>3350889
>>3350891

Okay I looked it up, they were apparently outright immune to bullets and lasers in the rich Chex Quest lore.

>>3350901

fuck dammit you posted that while i was writing this
>>
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What would you want to see drawn in Doom's cover art style?

What about Doom 2's cover art style?

http://neural-styled.tumblr.com/submit

If you want him to do it you'll have to follow the http://neural-styled.tumblr.com/faq submission guidelines so he knows what goes where and what to put in the post.

Here's a scan of the original oil painting of the Doom II box art by Gerald Brom
>>
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>>3350871
something like so?

I admit I feel a little ashamed as of now. I have little to no idea of how to follow instructions from others, and that oftentimes makes people take the main hint themselves on what I was formally supposed to do and it can be kinda exasperating for them in a way. I really have no idea on what I'm doing and how I'm doing until I get someone breathing in right next to me and pointing things out.
>>
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>>3350908
I meant to describe it as full bright, no shadows at all on it except maybe the wrist section so it blends into the arm. Right now the shadows are too detailed for the rest of the image.

>>3350906
Doom box art with the words hastily cut away so the program doesn't try to style things like Doom's logo.
>>
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>>3350482
>pick up bio eraditacator
>primary fire animation is broken for some reason
>>
>>3350908

any idea if shadow of the wool ball 2 is gonna have new weapons?
>>
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Have a lewd
>>
>>3350929
MODS

MOOODS
>>
>>3350929
REPORTED
>>
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>>3350929
enjoy your ban
>>
>>3350927
yeah he's working on some concepts right now. the only thing confirmed right now are spiked knuckles called "& Knuckles"
>>
>>3350929
>his right hipbone even resembles a boner
my sides flew right into the demon portal and ended up in episode 3 of the ultimate doom
>>
>>3350929

that gave me a boner
>>
>>3350482
this gun has some fairly serious sprite-clipping issues when firing, the bottom of it extends too far up

same with one frame of the magic nagant
>>
Am I the only one who plays with the classic HUD?
>>
>>3350945

...As in the status bar with the face and everything? Of course not, why would you even think that?
>>
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>>3350936

More melee is nice, the fists in the original were pretty good.
>>
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>>3350945
>>3350946
>>
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>>3350916
aight! hope this looks clear enough, not overly-detailed or anything. I can always come back to change it, and we've got a looong deadline to go ahead so I'm hopefully still on time for the rest to come up. Right now it's like one and a quarter of hour in the morning over here and I gotta get my bf some proper sleep. Oh, and probably get some myself while I'm at it, too.

>>3350936
damn, I always fall for these.

>>3350927
not that I'm aware, as far as info I got from talking with MSPR it comes to. I do have some neat spritework done for some weapons, though, buuuuut a) I want to keep that a surprise and b) who knows if it'll actually make it into the game or not, since that's entirely up to her. We'll see though!
>>
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>>3350945
>>3350946
>>3350949
Nope, in fact I have a barless version of it

https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE
>>
>>3350952

...I never knew how much I wanted this until now, thank you.
>>
>>3350945
>>3350946
>>3350949
>>3350952
I dunno bout y'all but I like this one
http://forum.zdoom.org/viewtopic.php?f=19&t=52417&hilit=undeadHUD
>>
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Damn, I know some of these DUMP levels are hard but having to figure out how each weapon works along with it is throwing me for a loop. Once I got a Holy Water Pistol that replaced the shotgun that I really didn't get to use because shells didn't replenish ammo for it. Having infinite ammo pistol and a fairly strong altfire knife right from the start helps a lot though.
>>
>>3350951
I apologize for the potentially stalker-tier question, but

are you both grills
>>
>>3350929
>Is that your iliac crest or are you just happy to see me?
>>
>>3350958

What makes you suspicious?
>>
>>3350945
I personally prefer having the alternate HUD where the HP, ammo, and kill/secret counts are in the corners, but I'd like to have Doomguy's face in the bottom center still just cause it's so fun and classic to have.
>>
>>3350963
because almonds herself pointed it out twice in both ZD and DW and MSPR has drawn herself a couple times in her DA gallery

... just realized I kinda answered my own question there but I guess I wanted some sort of confirmation to go with it
>>
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>>3350951
maybe one shade lower. use a shadow one or two shades darker than the lit area to outline fingers because the thin dark lines aren't fitting. nice solid shapes.
>>
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>>3350963
>doomgrill content creators

good work senpai, keep it up
>>
>>3350607

>type in MOMDAD
>a blueprint of your house will appear so you can kill your parents

oh man, speaking of "things you could get away with before 1999"

>>3350613
>>3350616

and then there's these pages. goddamn
>>
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alright you know what screw it i'm staying up for a couple more minutes because I grew fond of you guys so much so quickly

>>3350972
I think it may have more to do with the fact that my use of thin outlines is more clashing with SOWB's style as a whole as it doesn't employ them.

you absolutely nailed it, though.

>>3350958
>>3350963
>>3350970
um well we ain't precisely dudes sooo

there's that??
>>
>>3350954
shit mane that looks ace as fuck

>>3350979
almondsxmspaintrocks is my new OTP and there's nothing you can do about it
>>
Bug report: gzdoom version g2.1.1 the Anti-Material Rifle does nothing (alt fire or mouse1)

The Holy Water Gun's infinite ammo with altfire is neat and all but with the highly limited range and arcing projectile, I think it could use a damage boost to give it a boost; I'd rather use the small shotgun that comes with the Uzi, I think.
>>
what is the best Doom 64 hud mod

love that Doom 64 hud
>>
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>>3350615
>>3350632
>>3350791
>>
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>>3350976
>>3350970
>>3350958
>>
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>>3350986
>>
>>3350986
why is blue man so salty

put some icicles on there, some noise for snow texture
>>
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>>3350979
>>
>>3350983
>the small shotgun that comes with the Uzi

i understand that the slow firing speed is an intentional balance for that weapon(s) but it still seems a bit odd
>>
>>3350986
daaaaaaaaamn this looks nice
>>
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>>3350986
>that quality
>that speed
are you the demons?
>>
>>3350985
cobbled this up from d64_wmi long ago back when I was still all about smooth doom HUD compatibility hahaha jk im still a smoothaholic someone help me

it's probably compatible with vanilla. probably. nothing you wouldn't be able to easily comment out in slade though

http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3

>>3350994
jolly, that's cute
>>
>>3350996
There are more than a few stupidly hard levels where the holy water gun is a huge problem because the chaingunners are up on a platform and you are on the ground and gravity pulls down on your shots and I think you can see where I am going with this. I'd take a shot that is less efficient but has the range and chance to stunlock over a finicky thing that is hard to land a shot with in the first place. Unless said weapon was super strong, I'd take the heart hammer over the water gun any day.
>>
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>>3350993
I meant to icicle him but then I didn't. Beefed up the snow noise.
>>3350997
Thx
>>3351000
no john
>>
>>3351008
i still can't unsee salt. maybe some sparkle would make it more snowy unless that exits the style of the game. maybe blue shadows.
>>
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>>3351008
if you frosted up some of the slits in the helmet, maybe around the mouth area, it would look gnarly
>>
>>3351008

https://www.youtube.com/watch?v=4AAmVdw_EFU
>>
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>>3351016
It should look okay (or more obvious) with the texture of the snow on the ground. But I tried anyway.
>>3351018
Not sure what you meant, but I did de-black it and add some more highlights about.
>>
>>3351028

I'd like to think he's fine, he just needs to get dethawed.
>>
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>>3351029

>dethawed

I meant defrosted.
>>
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Should I play Strife in chocolate doom?
>>
>>3351042

If you want to play it just like it was in the 90's, sure. If not, I'd recommend Veteran Edition instead (or GZDoom if you don't want to cough up the money).
>>
>>3351028
Frozen to a crisp
>>
So I did an attempt to make a Windows 98 Maze in Doom 2, complete with crystals and rats.

http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3
>>
>>3351061
Should be played in GZDoom or any OpenGL based sourceport btw, due to the crystals.
>>
so what's the story with ZDL? It's been down for a couple of days.
>>
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>>3350482
>BFG replacement
>uses cells
>fires bullets
>>
>>3351061
it spooped me
>>
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Imma sing the DooM song


https://www.youtube.com/watch?v=Vk2NWNX6P_o
>>
>>3351065
I was wondering the same thing.
>>
>>3351071

>The pistol is based on a toy based on the Beretta 92FS, which fires 9×19mm Parabellum
>The chaingun is a minigun of made-up model
>They use the same bullets

>The super shotgun does roughly 1.5x as much damage per shell compared to the regular shotgun
>They use the same shells

Just roll with it, man. Pretend that it's a weapon that requires a power source and uses the cells as batteries, or something.
>>
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>>3351080
Hold on bro let me try

https://www.youtube.com/watch?v=XelJ4rCmBeQ
>>
>>3351090
https://www.youtube.com/watch?v=S6y-Wy-NqU8
>>
>>3350467
It is because they are reanimated. You'd be agitated as well if you were brought out of your eternal slumber.
>>
>>3351082
I guess the world will never know man
>>
>>3351106
IIRC, aren't revenants from medieval European lore? I think they were reanimated corpses and acted as raging spirits of vengeance, stopping at nothing until they killed those who betrayed or murdered them.
Really fucking fitting that our agitating skeletons share a name with raging corpses that hunt down those that did them wrong.
>>
>remember that fractal doom had a vacuum cleaner weapon at some point
>digging through all my copies of fractal doom
>none have the vacuum cleaner

fuuuugggggggg
>>
>>3350676
Deleting and rebuilding large chunks of your map is a time-honored tradition. It sucks now, but you'll do a much better job the second time around since you now know what works and what doesn't!
>>
>you create a beatiful room with a fun fight on accident
>doombuilder crashes
>can never recreate it just how it was again
is there a plugin that saves it for me every minute
>>
>>3351123

Sure you aren't thinking of a different mod? Though I can't think of many mods that have a vacuum cleaner.

>>3351128

Save early and save often, man.
>>
>>3351128
Ctrl+S Anon
>>
>>3351129

Not him but I'm pretty sure Fractal Doom had a vacuum

It was an edited rocket launcher
>>
>>3351129
not that anon but I am certain fractal doom had a weapon that allowed you to suck up many small enemies the mod adds, you can then fire them as well. very much like ratchet and clanks suck cannon.
>>
>>3350604
Ey Rekkr anon, I have another MIDI track for you:

http://www.mediafire.com/download/2brm9xrcddfr7mh/rekkr_trak2.rar

Not sure if you found it a few threads ago when I posted it.
>>
>>3350463
It can work both ways.
>>
>>3350972
Are these suppose to be for some kind of extended level pack for the Woolball mod?
>>
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>>3350608
>the brady bill
>>
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>>3350906
>>
>>3351261

...is that a legion of alien or demon hitlers
>>
>>3351291
No, it's a legion of alien and/or demon Hitlers and the Punisher.
>>
Should point out that the weapons made with the textures lump (EG the Bio Eradicator and Flechette Gun) don't appear properly in BTSX.
>>
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Here's a techy chest, just a recoloured treasure chest model from 7th Dragon III Code VFD.
>>
>>3351421
is this still you torridgristle?
are you doing these just for practice or are you going to actually do something with them?
>>
>>3351426
Yeah and practice. I'm thinking about making a mod since I have the ability to make content, but I'm not too interested in it.
>>
Anyone have the Hexen 2 models, or at least just the weapon models? I think I can smooth them out a bit and make something happen. I can't download the whole game and just rip it until like 12 hours from now.
>>
What's the best editor to learn with and which has some sort of documentation and written tutorials so I don't have to listen to som kid on youtube teaching me everything.
>>
>>3351496
GZDoom Builder

the zdoom wiki has everything documented
>>
>>3351496
slade, but it's not the best thing for mapping if that's what you meant.
>>
>>3351509
just learning for now.
>>
>>3351517
if you're learning mapping then gzdoom builder

if modding slade
>>
https://my.mixtape.moe/qlgwgi.webm
The revenant-box is silly.

>>3351517
It's good to have both, anyway, since Slade allows you to manipulate whatever. Mapdata, music, textures...
>>
>>3351496
UnrealEd

:^)
>>
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>>3351531
[HE HEEEEH intensifies]
>>
>>3351531
>https://my.mixtape.moe/qlgwgi.webm
Sorry but I'm too distracted by the awesome tune that is Jazcast.s3m .
>>
http://www.mediafire.com/download/y8dfpm6l3chp34h/neowormres.ZIP

Most of Neoworm's sprites for Heretic / Hexen.
>>
>>3350491
That might be true but that wasn't the point of the video. Occam's razor guy, the video literally features >>3350481

But at this point, Doomguy basically imbues himself with agitating spirit of the Revenant to agitate him so it all evens him out.

That gives me an idea, much like the megasphere is a Mancubus looking thing where you imbue mancubus tier health, the Berserk power-up should be a floating Revenant skull, symbolizing your gained ability to beat him to the punch.
>>
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>it's an "hidden Arch-Viles endlessly respawning Chaingunners" level
>>
>>3351531
>HEH HEEEEEEEEEEEEEEH

What did he mean by this?
>>
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GEE GUYS I WONDER WHY THIS SOULSPHERE IS HERE
>>
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>>3351649

FUCK
>>
>>3351061
Maybe it would have been smart to say that it replaces Map32...
>>
>>3350908
What is this thing and what is it going to be?
>>
>>3351737
play Shadow of The Wool Ball right this second
>>
>>3351769
>Square grid map design with no height variation

No thanks.
>>
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>>3351061
jesus fuck
>>
>>3351103
https://youtu.be/UN_1rZ3GmNo
>>
>>3351776
It's a Wolfenstein clone dude, give it a chance.

It's got puzzles with fans pushing you and escape sequences on each level and secrets for gaining super strong ammo to help with bosses and good art it's really neat
>>
>>3351795
I really liked the spiderbot boss fight.
>>
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I think I should move it down a bit.
>>
>>3351819
You and Spritenoob should get together and make a kickass game man
Thread replies: 255
Thread images: 150

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