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DOOM THREAD / RETRO FPS THREAD - Last thread >>3199802
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DOOM THREAD / RETRO FPS THREAD - Last thread >>3199802

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===
[05-08] Ancient Aliens: new megawad by Skillsaw et al.
https://www.doomworld.com/vb/post/1604948

[05-08] Colourful Hell v0.85
http://forum.zdoom.org/viewtopic.php?t=47980
- Dakka compatibility patches
http://jinotra.in/downloads/mods/doom/dakka/dakka-0.06alpha-2016.05.08.pk3
http://jinotra.in/downloads/mods/doom/dakka/colorful_dakka_85.pk3

[05-07] Quake 3 Revolution stuff:
- Doomguy's taunts
https://clyp.it/fgajeyq1 https://www.sendspace.com/file/t8c7jo
- Voices
https://www.sendspace.com/file/fhbms4

[05-07] The /newstuff Chronicles #496
https://www.doomworld.com/php/topstory.php?id=4579

[05-06] Anon map release: zimmercanyon / codoka
>>3191789 >>3194026
https://drive.google.com/file/d/0B4mwJRa7e5VpNG1lRHZWWXU5Y28/view

[05-06] Anon mod release: Impatience
>>3191379 >>3193741
http://www.mediafire.com/download/a9mgp8lt3lc1av5/Impatience_3.wad

[05-05] Anon map release: TheGrind.wad
>>3192945
http://s000.tinyupload.com/index.php?file_id=64773528746981611554

[05-05] Anon map release: Olde1.BSP (Quake 2)
>>3192765
http://quakeulf.suxos.org/3d/olde1.bsp

[05-05] Doom'16 weapon sprite rips for G/ZDoom
http://forum.zdoom.org/viewtopic.php?t=51919

[05-05] Arch-ville v0.98
>>3191871 (Cross-thread)
https://www.dropbox.com/s/cj8z70sxe3f6cqm/Archville%20revised.wad?dl=1

[05-05] Anon map release: ARSENAL REMADE (remake of a D!ZONE map)
>>3191553
https://www.sendspace.com/file/x1unrn

[05-05] ZQ (wip)
>>3190845 >>3190853
https://www.dropbox.com/s/b1sdu4lx7zefyrv/zq.7z?dl=1

[05-05] Anon map release: Mars One (wip)
>>3190757
http://www.mediafire.com/download/3ddrzg82v2tk00d/Mars_one_27.wad

[05-04] Anon map release: ToxStream.wad
>>3190450
http://s000.tinyupload.com/index.php?file_id=87667114705175576066

[05-03] Quake3 unused costumes, found by an anon
>>3187738 >>3188754 >>3188802
>>3188876 >>3188895 >>3189250

[05-02] A Brief History Of @doom_txt
https://www.doomworld.com/vb/post/1600786
===
To submit news, please reply to this post.
>>
37 for eggs
>>
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>Making a font
>Put a cool-ass gradient on it
>Shitty visibility
Fragged by my own hubris...
>>
>>3204331
Put less contrast on it.
>>
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>>3204331
Maybe if the gradient were a lighter color? Like orange? A Surge can font?
>>
>>3204331
Make it more subtle. The surrounding dark color in the frame will accentuate it.
>>
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>>3204340
>>3204348
>>3204349
The contrast made it cool... but yeah, bit useless if it's invisible.
>>
>Make new thread
>Doesn't even update the news post even though someone actually fucking replied to the news post last thread
What is this faggotry fake shit
>>
>>3204376
Only reply I see is https://www.technologyreview.com/s/601258/artificial-intelligence-can-now-design-realistic-video-and-game-imagery/

Quite frankly it's shit; looks like content-aware gone wrong.
>>
>>3204357
What you can do is to put the higher contrast on the bigger text, like at the tally screen after levels, or in the menu.
Perhaps add an outline to provide additional contrast to make the text more discernible.
>>
central processing a shit
>>
>>3204386
This website looks like a fucking Cards Against Humanity deck
>>
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So I made this little map to test dialogs and test a bunch of ACS stuff in zdoom and I tough it was good enough to release it here.

https://www.dropbox.com/s/o81xl8t3p5m4ylm/UACBaseTest.wad?dl=0

Includes:
-Marine NPCs whose dialog could be reduced to "The UAC sucks"
>>
>>3204434
>Thanks, bye!
>>
>>3204434
Thanks. Bye!
>>
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What the fuck did I just find

https://www.youtube.com/watch?v=Q9D9QdFPJ3k
>>
>>3204447
you found doomguy's helmet from old school doom of course
>>
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>>3204447
>Doomguy sitting in his back yard talking to the audience
>That uncomfortable whispering the whole way through the tutorial
>>
>>3204434
Thanks, Bye!
>>
>>3204434
Thanks, bye!
>>
>>3204447
I've got to admit that this is a really good tutorial. I miss the times when people on youtube had really low quality cameras and audio but they made videos because they enjoyed it,
>>
s doomguy a twunk / gym twink, a bear, an otter, or a cub

he doesn't strike me as full on bear, but he's not a bear in the making

maybe he's an otter?
>>
>>3204504
Doomguy is a French otter.
>>
>>3204357
What >>3204396 said. Isn't that like one of the golden rules to make text eligible? Make the text a colour and outline it with a contrasting colour.

>>3204504
He's obviously a furfag with his bunny.
>>
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How would you improve pic related?

This will be one of two benis-based melee weapons. This one will work more like UT's airhammer. The other will be swung more like a sword.
>>
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>>3204504
From his sprite and the doom 1 cover art I've always imagined him to have a rugby player physique.
>>
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>>3204597
Making sure you got the one with a few more wrinkles.
>>
Jesus fuck, that "So you want to play DOOM" download is slow, I've been downloading it for hours and it's not even 1GB in.

Is there a better host? MEGA, Google Drive, even something shitty like 4Shared, etc?
>>
doom sucks

wheres my yous
>>
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>>3204645 (You)
>>
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>>3204645
>>
>>3204649
are ut4 maps intentionally low-poly, because I can dig it

I can't dig your jerky-ass webm though, the fuck is going on there
>>
>>3204658
>are ut4 maps intentionally low-poly, because I can dig it
WIP shells, I dig them too, but everyone wants to play fancy UE4 maps, of which there are about 6

>I can't dig your jerky-ass webm though, the fuck is going on there
Obviously it's 0.5 playback speed, so you can apreciate that guy's improbable flak dodging
>>
>>3204668
he blocked the flak with himself, thus he took no damage
>>
>>3204313
Has anyone been working on or talking about the E1 community project?

I've been starting to map and working with some ideas by myself and I want to know where I should direct myself if I want to play with this idea. Otherwise I'll just do my own thing.

I think a cool idea for a community project is to make Tyson themed levels.
>>
>>3204679
you see, ivan

when block bullet with body, you will take no damage because bullet is confused about what to hurt, and give up
>>
>>3204685
There was a E1 Boom community project last year, but I don't think it panned out.
>>
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>>3204597
mh.

it should get bigger when you pull on it.
>>
>>3204649
why do you keep posting webms of your increasingly inept ut4 plays?
>>
What's an aesthetic you'd like to see in a WAD that hasn't been explored yet?
>>
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>>3204697
>inept plays
you ain't seen nothing yet
>>
>>3204712
Miasma, the megawad, but not slaughtershit
>>
>>3204720
>slaughtershit

Can this term never become a thing, thanks.
>>
>>3204712
>that hasn't been explored yet?

Asian

No, a single level in Deus Vult 2 does not count as 'being explored already', suck my left nut.
>>
>>3204724
Why would I not call a turd a turd?
>>
>>3204727

>suck my left nut

Ok.
>>
>>3204313
My name is not "John Doomsman". It's John Stalvern.
>>
>put the subject in the name field
>didn't update news post
Fucking embarrassing. Why can't you just leave it to the guy who can actually make new threads worth a damn?
>>
((Note to moderators: I am exclusively discussing in this post the possibility of a modern, high-definition scan of the art of the original DOOM game released in 1993, NOT the new game to be released this week.))

So yeah, a very special bundle of the new game appeared at GAME, it includes the new game and a bunch of other stuff, but what really matters the most here (and what I want people to notice in this post) is the chance of obtaining a high quality print of the original box art of the original DOOM

> Hi-resolution artwork printed on top quality Fuji-film paper, and displayed in a lightweight wrapped MDF frame, with shatter-proof styrene. Wall hangers are also provided

http://www.game.co.uk/en/doom-uac-pack-bundle-only-at-game-1179240

It would be great if someone were to scan it and post it online *wink wink*
>>
>>3204764
You're the kinda autismo faggotry we were talking about last thread.
Seriously man.
Who gives three tits and a gravy if he put the title in the name field.
>>
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>>3204645 (Your Mom)
>>
>>3204724
>slaughtershit
But that sounds so melodic and catchy.
>>
>>3204724
It's too late, already the unwashed masses are turning up their nose at something with more monster counts than they're comfortable with.
The bar is lowering further and further, to the point where people are calling Scythe "slaughtershit". Of all fucking things.

Soon, the screaming will be no different than that of the shmup generals and their wailing about danmaku.
>>
https://www.youtube.com/watch?v=1hZnS45rEdE

Oooh shit!
>>
>>3204809
does marty voice every non-female protagonist OC in doom?
>>
>>3204724
It's not the term that's the problem, it's the sentiment.
>>
>>3204645
https://www.youtube.com/watch?v=E1wcuoxs4mU
>>
>>3204808
There are a couple of maps in Scythe that are pretty slaughtery. Not exactly "slaughtershit", though except maybe the final map.

I'd define "slaughtershit" as something that has atleast one of the following.
>copious amounts of cyberdemons
>releasing/teleing in copious amounts of archviles you have to damage race before they raise wan million troobs
>massive homogenous stacks of barons, mancubi or spiders, basically because you need to hump them with a bfg to kill them in a timely manner
>"ration the megaspheres or invulnerabilities to live through the clusterfuck" -memeing
>expects you to actually use the too many shells and bullets they give you against the army consisting of nothing but barons or some shit, instead of just giving you even more rockets and cells since we're already going full retard
>keeps teleporting in so many big guys that getting caught in collision detection and dying because of that is the main danger
>>
>>3204865
>There are a couple of maps in Scythe that are pretty slaughtery.

Even the final maps of Scythe are so low-tier slaughter that it's very difficult to actually consider them real slaughtermaps.
>>
>>3204865
>"ration the megaspheres or invulnerabilities to live through the clusterfuck" -memeing
noted, rationing health is shit
>>
Since people was ripping Quake 3 Revolution stuff, could they try and rip the skins?

Some of them are pretty cool
>>
>>3204809
> minigun/ heavy machinegun combo wielding

oh goodness me
>>
Is there a good doom podcast out there? I tried googling it and came up with doom radio but they dont seem to be very active.
>>
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>>3204874

>Rip the skins
>>
>>3204869
That's considerably different from just normal health rationing, in that you need the megaspheres/invuls to tank damage because you're going to be taking a lot of it and there's not a whole lot you can do about it.
>>
>>3204809
>Looking at video game midis for map inspiration
>Realize this is the menu theme for Scythe2.wad

https://www.youtube.com/watch?v=DjEGTapQ9b8
>>
>>3204896
Woops I hit reply on a post to open up the quick reply and I'm too lazy to get rid of the number lol.
>>
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>>3204889
FUCK YOU LEATHER MAN
YOU GOT THE WRONG DOOR

GET OUT OF THAT JABRONI OUTFIT
SHOW YOU WHO'S BOSS OF THIS GYM

I'm upset this doesn't exist
>>
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hardcore doom wars is the best worst mod ever
>>
>>3204917
Nah m8, ain't got shit on our lord and savior grezzo 2
>>
HCDW is a clusterfuck
Grezzo2 is an insane clusterfuck
>>
>>3204917
Nigga where the fuck did you get that?
Upload that shit right now, no one can find it anymore.
>>
>>3203557
>>3203560
>>3203561
>>3203562
>>3203565
>>3203571

i unironically think this would be fun
>>
>>3204951
I'm pretty sure it's been done before.
>>
>>3204940
correction, HCDW is a brilliant clusterfuck, Grezzo2 is an italian made super clusterfuck
>>
>>3204961
correction, Grezzo2 is the logical culmination for human culture as a whole, the big bang to end it on

HCDW is "literally who" tier
>>
>>3204965
what sort of babby doesn't know hardcore doom wars
>>
>>3204356
Doomguy should pull out one of those hand-on-a-stick things and try to reach for items with one of those
>>
>>3204942
See >>3198332
>>
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>>3204865
>>expects you to actually use the too many shells and bullets they give you against the army consisting of nothing but barons or some shit, instead of just giving you even more rockets and cells since we're already going full retard
This is one of my bigger gripes with full-on slaughtershit, like, fuck me, if you have to put me up against a horde of barons, have the decency to give me something high powered and the fuel to put it to use, it's already a parade of excess by the point you rolled out the Great HP Wall Of China

>>3204712
Cyberpunk.

>>3204869
Health rationing is fine, but in cases where you're dealing with excess monsters, rationing that shit with a limited number of soulspheres/megaspheres is kind of fucking annoying and inflexible.
>>
>>3204649
>Flak meatshots enemy then reappears behind him
>webm is jerky as heck
>12 HP
>Somehow didn't get shot or hit yourself in all the lag
What is happening
>>
>>3204712
Hotline Meme styled Neo 80's
>>
>>3205115
Ancient Aliens has a little of that aesthetic, you should check it out.
>>
>Hoarding cells because you never know when you might need them.
I'm getting better about it, but it's been a long road.
>>
Everytime I die in 50mon.wad /50mod.deh my Zdoom crashes. I have the latest SVN. Does anyone have an idea what is going wrong?
>>
Would hearing shock rock followed by eurobeat followed by death metal followed by jazz make you shut off a stream? I've been thinking about streaming Sunlust on Ultra Violence played by a man who is not good enough to play Sunlust on Ultra Violence and I've been really into blues and jazz recently.
>>
Is there only one maintainer for the idgames archive? Why is the submission proccess so slow?
>>
>>3205280

Nope.
Though if you're going to be playing non-wad music, consider an audience song request system.
>>
>>3205301

Two, who manually go through every single file to make sure it's playable and not weird shit or malware.
>>
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>>3205280
Eurobeat is always allowed, just make sure it's Super Eurobeat, it's a lot more fast-paced
>>
>>3205315
>tfw i have to slow my super eurobeat down
>>
>>3205175
It's tough to figure out when you should actually use your plasma gun. I always end up just using the chaingun instead.
>>
How would I go about using the textures/hud/color variation from Ancient Aliens on any mod I load up? Would I have to rip it all out with SLADE or something and create a dehacked file? I'm basically just looking to make a mod that turns every wad into an 80's themed neon fuckfest.
>>
>>3205320
Plasma Gun sucks against hitscan like Chainguys and fast things but it's usually my go-to for a heavy duty automatic if SSG or rocket use isn't fitting. 600 cells after a backpack is pretty fucking huge.

The BFG is merely for moments where you don't want to put up with bullshit
>>
>>3205339
pretty sure they're all new and don't replace anything in doom, and they use a custom palette, so you'd have to export them all as PNGs and then rename them in a new wad / pk3 to replace doom textures

it won't work out well
>>
>>3205353

Thanks for the heads up. I'll just give up now.
>>
>>3205348
>The BFG is merely for moments where you don't want to put up with bullshit

"Ugh I just can't even all these demons." ZZTZZTKABOOM
>>
>>3205383
Also killing Archviles in one shit.
>>
twitch /torridgristle

Watch me juke and jive into projectiles with Sunlust + Accessories to Murder.

Bitrate should be 800-900kb/s
>>
>>3205383
>Reach end of OBLIGE map
>There's a fucking large mess of Chainguys, Revenants, Hell Knights, Mancubi, Arachnotrons, perhaps an Archvile, and maybe a Cyberdemon or Spiderdemon

Something HAS to deal with that kind of crap
>>
Fuck yeah, Doom thread. I love this game man. I never cared about how long I wandered endless corridors of evil so long as I got to blast some baddies. Confusing as fuck but shit, I know I was never bored.
Everyone enjoy Doom or whatever other /vr/ game you love, have a fucking cool day.
>>
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>>3205430
Love you too, namefag.
>>
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>>3205430
What a nice thing to say! Thank you!
>>
Has anyone built a self contained roguelike with the likes of Oblige yet? I've messed with a few mods to add roguelike elements, but they never felt quite right.
>>
I just got done with E4M2.

I'm at a loss for words. Is this the worst-ever designed map in Doom history?
>>
>>3205450
It's very quick if you know exactly what to do. But yeah, I never really liked Slough of Despair too much.
>>
>>3205448
I tried that too, didn't work out, but I got a giggle from it.
>>3205450
Honestly, can't stand Doom 1 after chapter 2. Chapter 1 feels like heaven and memorable but then you catch on to the... 'formula' is the only word I can think of. It becomes a routine of finding the ends of pathways, getting keys and backtracking to the red door the game pointed out to you.
>>
>>3205454
>Slough of Despair
He's talking about Perfect Hatred.
>>
>>3205454
I mean Perfect Hatred, the clusterfuck with 1000 cacodemons and barons of hell and spectres and a fucking cyberdemon turret.
>>
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>>3205458
>>3205459
Oh shit, misread.
Yeah, Perfect Hatred is shit too. John really dropped the ball with it.

I still stand by Slough of Despair being kinda crap though.
>>
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>>3205456
Doom IS just a key hunt with monsters in the way. It's just that it's also really good fun.
>>
>>3205450
I was playing the PSX Doom TC last night, and it's really surprising what swapping out all the Barons for Hell Knights did for that level.
>>
>>3205467
This is true. I guess what I mean is I remember more about the first chapter because it's I dunno... there are more landmarks? Areas that stand out and give me a sense of positioning. Or maybe I suck, oh well. It's good fun.
>>
>>3205392
Map 4 is a good point to stop and unclench.
>>
>>3205470

PSX Doom TC is so well done as that. That and the 64 TC feel are a great alternative to classic doom. They fit well thematically as well as they share the same composer.
>>
>>3205471
It was the episode that was shareware back in the day, so it was the most polished to make people wanna buy Shores of Hell and Inferno as well.
>>
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When is Quake getting this kind of attention? All I have are custom prints, meanwhile Meme Topic has these.
>>
>>3205439
HOLD ON ANON WHAT IF HE'S BEING IRONIC????
>>
>>3205486
pls never

quake is the only game left that i can see irl and know i'm looking at a gamer
>>
>>3205494
What the hell are you even trying to say?
>>
>>3205497
when i see a person with quake imagery on their person i know that they're a gamer

no other franchise is as reliable
>>
>>3205486
Hey Quake is rad, the thread mentions Quake in the top, why not talk about Quake? I think of it as Doom (key collection, door opening, enemy blasting, secret finding) but now with verticality.
>>
>>3205492
I-I don't want you to take this away from me...
>>
>>3205503
I'd argue in favor of Duke 3D. Quakecon has probably diluted your pool.
>>
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>>3205503
>>
>>3205486
>When is Quake getting this kind of attention?

Never. Apparently a month ago or so imx-doomer discovered that not even Bethesda was selling Quake stuff in their online store.
>>
>>3205492
No. I'm genuinely sick of there being so much spam and shitposting on /vr/. I used to chill here and have fun and talk about retro gaming as a whole. I don't care what game you love, or how you have fun. I just want you to talk about it all day long as long as you aren't trying to ruin someone else's fun.
>>
>>3205510
Check it.
>>3205525
I got yo' back.
>>
>>3204712
moe anime
h doom doesn't count
>>
>>3205507
Because it is basically Doom with more verticality, jumping and a gothic horror makeover.
>>
>>3204712
A theme of glowing textures akin to FIREBLU
>>
>doom the way id did
this is way too fucking good
>>
>>3205561
That sounds about right. It's a pretty cool game too.
>>
>>3205569
Those maps really do capture the feel of the original games quite well.
>>
Hoo boy, here we fuckin go again.

Thankfully the item crashes don't need TOO much extra work to be scaled back a little, and on the plus side I'm gonna make most of the item crashes generate sword mana on hit too, so if you just want to stay in powered mode, you got that option now.
>>
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>>3204712
Photorealism @ 1080p

Would probably work better with Body Count though, not sure, my imagination won't let me see the demons in photorealism.
>>
>>3205579
Those subweapons and the kind of flashy cartoonish aesthetic would go great in a castlevania mod. Especially the throwing daggers and axes. Also the whole idea of a subweapon replacing the old subweapon is castlevania as fuck.
Looking really good by the way, keep it up!
Make a whip
>>
>>3205579
>and_let's_pray_I_never_have_to_work_on_these_attacks_ever_again.webm
wait about three months until you change your mind
>>
>>3205601

GMOTA's been around years, anon, and while there's some castlevania influence, it's mainly focused around fantasy Capcom brawlers.

I had a whip in as a usable item but it wasn't great.

>>3205603

You missed this don't you lie to me.
>>
>>3205605
i did

welcome back, you indecisive oaf, i missed ya
>>
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Anyone interested in some REKKR mapping? It's getting close to that time. There is enough done that people could feasibly play through finished maps. Balance will need to be done as we map/test, I figure. I'm on the IRC Revae if you're interested.

Also need music if anyone knows a guy. No idea where to begin there.

>>3205616
At this point the game is done. Very little can/will change and if anything does it'll likely be imperceptible to players.
>>
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2016

still the most skilled
>>
>>3205643
Noice
>>
>>3205503
>>3205515
Ran into a guy at the convenience store not to long ago and he had a Quakecon shirt on, never meeting anyone from my state that goes I said "Wow nice quakecon shirt" or something and he was like "huh... oh yeah this is my moms idk what that is"
>>
>>3205678
"Say hi to your mother for me, all right?"
>>
>>3205681
Haha. I said something like "Damn your moms cool then"
>>
>>3205581
How cool it would be if DOOM got a re-release with the sprites and textures replaced with hi-res hand-drawn assets, With everything having extra animation frames for extra fluidity.
>>
>>3205678
>>3205681

what if his dad was quakeguy
>>
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You could've stopped this
>>
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>mfw Erkattäññe

The author basically did accomplish what he set out to do, but it doesn't help that it's TOO good at it. Feels exactly like a trash 90s map replacement, including the trashy pop music midis. I don't understand how it got a Cacoward.
>>
>>3205643
Wait
If item crash items are gone, what the hell I am going to spam on slaughtermaps?
Powered cluster missiles?
>>
>>3205779

They're not gone, they're just gonna be toned back and given essentially infinite use.

Spam power sword strikes instead, those do crazy damage, hit multiple enemies, and heal on hit.
>>
>>3205638
No swimmable water? Looks amazing though. love the blues and that sky.

I could be keen for mapping or music, but I already have 3 projects on the go so probably shouldn't... definitely keen to play around in the world though, I might become inspired... scripting a viking boat voyage through Scandinavian-esque geographical sounds would be dope as fuck
>>
>>3205803
it's on chocodoom
>>
>>3205638
I am interested and have just arranged music that is fitting for an intermission. And I can create more MIDIs if need be.
>>
>>3205853
reply involving a billion skeletons
>>
any wads without enemies or fighting? just, like, puzzles and exploration?
>>
>>3205858
a wad that was removed from idgames sort of has exploration, it's called "shipfact.wad"
>>
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>>3205853
>>3205857
>>
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>>3205857

A BILLION SKELETONS YOU SAY
>>
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>>3205871

I GOT YOUR SKELETONS RIGHT HERE
>>
>>3205871
>>3205874

at least you got a handle on the situation
>>
>>3205853

can't wait for your inevitable meltdown when people don't like it again
>>
>>3205882
so because it's different to the norm you assume that guy's wad is mine
>>
>>3205884

sure, we'll go with that
>>
Where can I get a download of Doom 1 & 2's soundtrack in FLAC?
>>
>>3205890
Hell if I know, just download it in MP3 format. It sounds pretty much identical.
>>
>>3204951
>>3204956
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dparody

This is along the same lines of humor, though this wad has done nothing that you've mentioned
>>
>>3205904
and while we're at /idgames..
how about we have a roulette.
https://www.doomworld.com/idgames/?random
>>
Your favorite wad is shit
>>
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>>3205932
>>
>>3205853
Why is this screenshot brighter when I open it?
>>
>>3205772
I just assumed that the author was mentally retarded and got a sympathy award.
Erkattäññe still fucking sucks btw
>>
>>3205890
http://sc55.duke4.net/games.php#doom
>>
So, who else has just about given up on checking for updates on The Wolfenstein 3D Dome?
http://www.wolfenstein3d.co.uk/news.htm
>>
>>3205962
The only Wolf3D related things I'm interested in at this point are Executor's ECWolf projects
>>
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>>3205932
>>3205935
I don't have a counterargument
>>
>>3205967
ECWolf stuff, eh?
You should look up AstroCreep, he's been making some ECWolf stuff
>>
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I'm working on a one handed pocket SSG
>>
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>>3205924
ACID ASSAULT (https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/aslt)

gameplay demo: http://jinotra.in/downloads/demos/ASLT-full.lmp
video of demo: https://www.youtube.com/watch?v=5NHxIBDxfxs

COPYPASTED MINI-REVIEW:

had to run through twice - my first run involved me getting pinned down and murdered by a hell knight because I didn't notice the area with the rocket launcher

all the gray and green made bullets blend in too well - I probably missed a lot of clips, and watching the demo I know I missed at least one box of bullets entirely

I'm surprised I didn't get lost all that much - then again, the map is fairly linear, and the light level changes do help

I dunno, despite largely being like four textures, I had fun with it
>>
you fuckers better do idgames roulette

or I'll come to your house and filter your textures
>>
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>>3206019
This is gonna be fun.
>>
>>3206019
>idgames roulette
Bro, it's busy times
>Ancient Aliens got released
>Stellaris got released
>(MEM)E-sports going on
>Own WADs to make
>Real life going on
But agreed, idgames roulette is fun and underappreciated
>>
>>3206026
don't make me do it

I'll get the HQ4X out and everything
>>
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>>3206025
Well, it's just a shitty reskin.
>>
>>3206037
amazing.
>>
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>>3206037
>Attack of the Sentiant Flying Egg with Red Stubby Dicks for Hands

Aww, bless.
>>
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http://www.mediafire.com/download/48g7gs7jo5a4wvj/Impatience_22.wad

Latest version of IMPatience. 10 maps completed, doomguy is tough as nails. be prepared to use that little imp brain to its full capacity!

forum link for more info:
http://forum.zdoom.org/viewtopic.php?f=19&t=51988&p=906513#p906513
>>
>>3204920
>>3204940
>>3204961
>>3204965

I still don't understand how do you non Italian guys manage to appreciate Grezzo 2 without understanding all the references about the shitty Italian culture. I think they're kinda half of the potential enjoyment of the game (aside from blasphemy and blood).

t. Doomitalianfag
>>
>>3206134
I think there's an english translation out there, but I imagine it doesn't do the dank italiano memes justice because there's no explanation
>>
Have there been any one handed break action weapon sprites made for Doom? I could use a few frames for a reload animation.
>>
>>3206037
Nice concept
the execution however needs a little work
>>
>>3206019
You can't enter my house because an infinitely tall flower pot is in the way
>>
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>>3206183
pic related

>>3206180
I think Arsenal.wad has a Cop Deringer pistol in it
>>
>>3206190

Just checked, no luck sadly.

Thanks for the suggestion at least, this is gonna be difficult
>>
>>3205938
That's fuckin weird
>>
I don't know why but I can't download aoddoom2.wad from Wadseeker. Does anyone know why?
>>
Would there be any interest in recreating the hit HBO show, "Girls?" In Doom?
>>
>>3206214
How the fuck is that show still on the air when it stars and is written by a self-admitted child molester?
>>
>>3206214
Will it be compatible with Brutal Doom?
>>
>>3205979
You better make us hold two of them at once
>>
>>3206225
This.
>>
>>3206228

The other hand will have your pistol with the altfire.
>>
Any of you guys play the weapon mod Guncaster? It's like if you were playing Trailblazer but you were also a dragon that can shoot flocks of birds at people. It's really good.
>>
>>3206237
The only thing Guncaster lacks IMO is a good BFG replacement. What it has now doesent feel satisfying at all.
>>
>>3206239
Yeah I agree. The BFG is kinda shitty.
Bird powers make up for it though, those birds RIP through shit. Killed the Spider Mastermind in one flock of birds.
>>
>>3206218

>ywn be Hannah
I know it hurts, anon
>>
>try out Ancient Aliens
>Immediately get Cyberdemon

What the fuck am I even supposed to do?
>>
>>3206258

Run around, use the cyberdemon to kill other dudes and watch the fuck out because pretty much every dead end you go into is booby trapped with some monster spawners
>>
>>3206258
It's basically a puzzle map. Use the other monsters as cover and get to every corner of the map to unlock the other parts, get the key, and get out of the level. Ancient Aliens is basically a whole bunch of slaughtery gimmick levels like that, specially the Skillsaw levels.
>>
>>3206263
Ah, so I'm not really gonna like it then. Shame, it looked pretty
>>
>>3206270
The maps themselves are fucking beautiful. Gameplay style ain't for me as well.
>>
>>3205803
Vanilla mapping only, so no in game boat voyages or anything.

>>3205841
Rad. Send me a link on irc. I had to sleep last night but I can check during and after work. (Got a message from someone, dunno if it was you)
>>
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Thought these lights and wall were interesting. Going to make the bulbs into an animation.
>>
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>>3205348
>>3205320
>>3205175
I always kind of felt like it fits the role of the big machinegun of the game, it has high damage output, a high rate of fire, and high capacity, it's excellent for if you're cornered by big bad motherfuckers, if you don't have the BFG
It isn't hitscan, but the 'slower' projectiles also allow you to put up a wall of firepower for incoming airborne enemies.

It's like letting loose with a GPMG, loaded with one long linked belt:
https://youtu.be/laqGgPWyp4k?t=4m20s
>>
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What do critics of certain maps on idgames mean when they say a map's gameplay is too old-fashioned? Isn't Doom Doom? What exactly, in terms of vanilla Doom, does gameplay mean? Just amount of ammo and health you're given and monsters thrown at you?
>>
>>3206275
yo man, do you think you could squeeze in a hitscan emitter actor that constantly shoots straight ahead in it's spawn state? pretty sure those activate trigger lines, which means one could hack in rudimentary scripting by raising doors in front of such an emitter situated off-map. If you're into the whole bending vanilla to its limits with insane tricks thing
>>
Quick question: is every monster assigned a TID when the map is entered?
I need to know because need to make every monster execute an ACS script.
>>
>>3206353
hahahaha no

use A_RadiusGive("scriptrunningitem", 16383, RGF_MONSTERS | RGF_CUBE | RGF_NOSIGHT)

adjust 16383 to as high as you can before it stops working
>>
I was watching the 2013 Quakecon tournament, and I was wondering: why did they turn off item respawns?
>>
>>3206372
Thanks, that seems to work!
>>
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Rate my UAC. Symbol is the closest I could find to either doom 1 or 3 logo. I have no clue what weapons they use, but mass drivers seemed the most applicable out of those, missiles and energy. Other travel forms are hyperspace and warp, which rely on hyperlanes or just being slow. Wormholes are closest to teleporters imo. They're obviously military, xenophobe/spiritualist based on heavy troops and the slaughter of hell. Slow learners because they kept fucking with hell, despite previous fuckups.
>>
>>3206414
>BFG
>Not an energy weapon

Also what game is that? Alpha Centauri? Galactic Civilizations?
>>
>>3206421
Game is the newly released Stellaris which is eh if you're into the genry, alright if not and you happen to like the play I guess.

BFG and plasma I considered expirmental, especially because of doom 3 and the leaks from doom 4, which refer to part of the levels as "BFG labs", which means very much in development.
>>
>>3206414
>Human
>slow learners

wtf is this
>>
>>3206353
>>3206372
>>3206405

Related question:

I'm trying to get said item given to all monsters to drop an item on death that seeks out whoever killed it (like DemonSteeles souls), and I cant for the life of me figure how I can access an actor pointer for the killer. I thought of using AAPTR_TARGET, but that would be wrong if the killer killed the monster while it was attacking something else. Any help please?
>>
>>3206447
no, a monster's target is *always* its killer on death
>>
>>3206451
Oh, really? that makes thing so much easier! thanks.
>>
>>3206451
well actually, I'm the case of, say, a crusher doing the job, the target field isn't changed and the 'killer' is whoever it targeted last, but if you killed the dude, you're his target the moment he dies
>>
>>3206456
in the case*, I hate autocorrect sometimes all the time
>>
>>3205968
What is...this?
>>
>>3206447
>>3206456

Won't launching homing misiles on death with loads of range and 360% aiming angle achieve same result?
>>
>>3206237
Pillowblaster's mods are kind of same-y, and the lack of balance makes them really boring to play, imo.
>>
>>3206464
>launching homing misiles on death with loads of range and 360% aiming angle
don't let kegan read this
he might get ideas

skeleton ideas
>>
>>3206464
Possibly, but the solution those anons have suggested actually makes things easier - I can just use A_GiveInventory to cut out the projectile completely.
>>
>>3206474
kegan is a skeleton, dontcha know
>>
>>3206180
the old freedoom sawn-off, eriance's two super shotgun replacements from the old demon eclipse and the new demon eclipse, redneck rampage shotgun i think
>>
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>>3206489
>>
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>>3206494
Did someone say spook?
>>
>>3205860
thanks.
found it on wad-archive but it's causing gzdoom 2.1.1 to crash silently.
>>
Time for more pol.wad and RO
>>
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>>3206325
>What do critics of certain maps on idgames mean when they say a map's gameplay is too old-fashioned?
The way user made maps are designed can actually be sort of identifiable by the year, 1994 era maps were typically very simple and crude (most were simply not good), because mapping software was still new and people were still figuring out how to work it and what to do.
DeHacked was a thing, but few people had made extravagant use of it (with the exception of Aliens Total Conversion, which was rather ambitious and finished within a relatively short time after Doom's release)

By 1996, Doom had been out for a while as well as Doom 2, people have gotten more intimate with the game, learned more how to roll with the gameplay and how to make them.
By this time, some people have also gotten stronger computers or upgraded the ones they had, so they can now test the limits a bit more.

In the year 2000, people now had a pretty firm understanding of Doom's gameplay, and mapping, people now also had even stronger machines, Final Doom (which ended up becoming a commercial release), and Memento Mori had been out for a few years, setting grand standards for people to reach for, there were also sourceports which had began cropping up, such as Boom, which allowed for more flexible map making, and efficient rendering of level geometry.
People have also gotten pretty playful with DeHacked, making custom enemies and weapons with greater proficiency than what you would have seen even with Aliens TC.
>>
>>3206598
>People have also gotten pretty playful with DeHacked

But then everything changed when the DECORATE nation attacked...
apart jokes, what's the difference between Dehacked and Decorate?
>>
>>3204716
That last shock core was such a cocktease.
>>
>>3206639
>what's the difference between Dehacked and Decorate?
Decoarate is infinitely more powerful. Dehacked allows you to modify actors and switch code pointers to pre-existing functions (say, the shotgun fire function) but you can't add anything new. So you're stuck with 3 "slots" of projectile weapons for example, using the plasma, rocket and bfg fire states.

Decorate is a whole scripting language, it's just rather schizophrenic and retarded so you have to do a lot of ugly hacks and write messy, inefficient code to do really advanced stuff. But it's great for relatively ordinary guns and monsters.
>>
Man, the shock combos in UT99 are weak as fuck compared to 2004 and 3. I think its blast radius has damage fall-off the farther the target away is from the center of the blast. It's really frustrating to sometimes have to use two combos to kill.
>>
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>>3206647
Speaking of which, am I the only one who thinks that the time between shooting a shock core and a regular shot is way too long? Like, I'll shoot a core and I won't be able to fire again for another second/second and a half or so. It's a lot quicker in UT99 lMO, whereas in UT4 it feels a bit slow and takes too long to do.
>>
>>3206692
I don't remember radius and fallloffs and shit, but combos in 99 did more damage.
>>3206698
It's a pretty deliberate decision iirc. They did make the core slower I think, but don't expect it to change drastically in the near future.
>>
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>>3206639
DeHacked uses existing frames and actors.
If you get really creative, you can make some pretty spectacular things despite it's simplicity and limitations.
Batman TC is done with DeHacked, and it's full of clever shit, for instance, Killer Croc will actually pick up boulders in the environment and throw them at you. Inherently though, it can only do so much, you can never really do everything you want with DeHacked, something is always sacrificed in one way or another

Decorate however, lets you create an all new actor, and use whatever damn frames you want, be they existing frames, or all new ones which you just put in the .wad

Originally, Decorate was literally that, decorating, creating static objects and what not, as people wanted to be able to use more actors and frames to make monsters, weapons and effects, without having to sacrifice detailing.
However, as Decorate grew in power, capability and popularity, it could eventually do pretty much everything that DeHacked used to do, but just way better and way more capably. DeHacked had limits, Decorate eventually would see near zero limits.
>>
>>3206708
Well either way, it's a bit hard to get used to.

On a side note is it me or does it feel like this games been in prealpha for a fucking while now?
>>
>>3206716
>spoiler
Definitely. They have been adding content rather steadily, last couple months in particular. Chill, Bio Tower, Tuba coming up soon, the new gamemode in the works.

They want to enter beta this year. They said so on their stream.
>>
>>3206708
https://liandri.beyondunreal.com/Shock_Rifle

It says here that the damage the UT99 version does is "247 max" which implies there's damage fall off. The other UT games don't have a "max", just a flat damage number.

It definitely feels less of a sure thing in UT99, I'm seeing plenty of times where it fails to kill the target outright unlike in 2004 and 3.
>>
>>3206716
>or does it feel like this games been in prealpha for a fucking while now?
That's not really new. Games tend to be in pre-production and pre-alpha for a looooong time.
>>
>>3206725
Fair enough, I mean UT4 still is relatively new I think. That I haven't been following it too much to be honest.
>>
>>3206698
The shock combo has been powerful as fuck in previous UTs, if they made it harder to do then that's understandable.
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