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THE FOOD CHAIN
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You are currently reading a thread in /vr/ - Retro Games

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DOOM THREAD / RETRO FPS THREAD - Last thread >>3190457

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[05-06] Anon map release: zimmercanyon / codoka
>>3191789 >>3194026
https://drive.google.com/file/d/0B4mwJRa7e5VpNG1lRHZWWXU5Y28/view

[05-06] Anon mod release: Impatience
>>3191379 >>3193741
http://www.mediafire.com/download/a9mgp8lt3lc1av5/Impatience_3.wad

[05-05] Anon map release: TheGrind.wad
>>3192945
http://s000.tinyupload.com/index.php?file_id=64773528746981611554

[05-05] Anon map release: Olde1.BSP (Quake)
>>3192765
http://quakeulf.suxos.org/3d/olde1.bsp

[05-05] doom'16 weapon sprite rips for g/zdoom
http://forum.zdoom.org/viewtopic.php?t=51919

[05-05] Arch-ville v0.98
>>3191871
https://www.dropbox.com/s/cj8z70sxe3f6cqm/Archville%20revised.wad?dl=1

[05-05] Anon map release: ARSENAL REMADE (remake of a D!ZONE map)
>>3191553
https://www.sendspace.com/file/x1unrn

[05-05] ZQ {full title unknown} (wip)
>>3190845 >>3190853
https://www.dropbox.com/s/b1sdu4lx7zefyrv/zq.7z?dl=1

[05-05] Anon map release: Mars One (wip)
>>3190757
http://www.mediafire.com/download/3ddrzg82v2tk00d/Mars_one_27.wad

[05-04] Anon map release: ToxStream.wad
>>3190450
http://s000.tinyupload.com/index.php?file_id=87667114705175576066

[05-03] Quake3 unused costumes, found by an anon
>>3187738 >>3188754 >>3188802
>>3188876 >>3188895 >>3189250
>>3189327 >>3189454 >>3190319

[05-02] A Brief History Of @doom_txt
https://www.doomworld.com/vb/post/1600786

[05-02] The /newstuff Chronicles #495
https://www.doomworld.com/php/topstory.php?id=4577

[05-01] Quakepasta v7.1
http://pastebin.com/cpjZmazY

[05-01] Double Barrelled Pistol sprites
https://www.dropbox.com/s/e2ojqiyi1x5xu9m/single.zip?dl=1

[05-01] Smooth Doom (Weapons only)
>>3180067
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[04-30] Anon mod release: gold invulnerability colormap
https://my.mixtape.moe/zavjrm.pk3

[04-30] Anon map release: Deathzones.wad
>>3179616
http://wikisend.com/download/372728/Deathzones.wad

===

To submit news, please reply to this post.
>>
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>Slaughtermaps
>>
2nd for tips and tricks is shti
>>
>>3194247
But what could be more fun than 134 pinkies hidden behind a collapsing wall?
>>
>>3194258
134 stealth chaingunners behind a fake wall.
>>
>>3194258
134 chaingunners? 134 revenents? 134 archviles?
>>
>>3194262
134 cyberdemons
>>
>>3194269
134 Romero heads.
>>
>>3194262
100 revenents and 34 archviles?
>>
>>3194276
In 134 icons of sin.
>>
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>>3194241
TID 0 is DoomPlayer... right now i have a script that prints the name of the target, but the target is always DoomPlayer because (counter-intuitively) projectiles always identify their "target" as the actor that fired them

so step 1 is figuring out how to switch "target" to the actor actually being hit, which is the point that i'm still at 3 days later

the zdoom wiki can be really helpful but in my experience there's a lot of functions that are barely (if at all) explained, lacking examples or explanation of how and where to use them, or the syntax required to make them work properly... i'm starting to feel like ouroboros because i'm just looping over and over through the same 7 wiki pages hoping i might see a piece of information i missed or waiting for something to fall into place so this all makes sense
>>
>>3194304
Try the zdoom IRC, or zdoom forums. Or doomworld forums. I dunno.
>>
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>decide to replay UT singleplayer campaign on godlike
>see how many teeth, keyboards, and monitors I lose in the process
>oh hey DM-training
>looks like this
>every other map looks like a grey lego set with 2 textures
>spend my time getting spawn camped by godlike bots cause all the weapons are on respawn timer
>barely remember any maps
>am I supposed to be this slow
>why can't I walldodge
Yeah, I'll go reinstall Q3A and give that a shot, at least scenery is nice and bots are retarded
>>
>>3194304
>projectiles always identify their "target" as the actor that fired them
this is so a monster struck by a projectile can tell who it came from to chase after. it's been like that since vanilla. surprised zdoom didn't change it.
>>
>>3194304
Try using SetPointer().

http://zdoom.org/wiki/SetPointer
>>
>>3194327
Interesting, will check it out, thanks
>>
Oh hey, glad you liked my hungry shambler pic OP
>>
>>3194323
Well you did choose to play on Godlike.
>>
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I had some free time, apologies to the guy who drew this revenant

>>3194413
Yeah but adept's easy, masterful feels like chickening out and if you go inhuman might as well bump it up to godlike
>>
>>3194427

I like it !
>>
>>3194238
after doing the map Arsenal_remade, i've decided to remake another D!Zone map.
this time a deathmatch map called CWWAD
it's still WIP, but i'm doing pretty well at remaking it.
http://imgur.com/a/LzIYi (old map)
http://imgur.com/a/xRq9Z (remake)
>>
>>3194440
also, here's a video of the original map:
https://youtu.be/BmGGyh6Z_Uc?list=PLQvY23Sy6MM80Tpc7lmXuWWjOK1Z5703g
>>
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Been reading Masters of Doom. Great book, but then I got to the part where Romero leaves, and Carmack (or somebody else in id, don't remember in details) suggested him to split id in two companies: the Carmack part where the game engines are being done and a game based on this technology, and a Romero part, where the team would utilize the new game engine to make innovative game without the pressure of making a new game engine, and Romero refused. The worst part is that I thought of the exact same thing before reading the book.
>mfw Romero could've stayed at id doing what he wants if he didn't succumbed to Doom's success if he stuck to that plan
>mfw every new id engine could've used a brand new Doom game as their first game to showcase the new tech, thus clearing the pressure of making a brand new, huge innovative game on top of making a new engine
>mfw Daikatana could've been a good game if that plan went through
>mfw we live in the bad end timeline
Damnit Romero. I hope you can clear your name with BlackRoom because your level design and approach to games now are excellent
>>
>>3194240
>[05-05] Anon map release: Olde1.BSP (Quake)

The map is for Quake 2 btw.

I'm currently working on the other two maps that make of the unit right about now, though. Also did some tweaks based on the feedback I have got.
>>
>>3194323
>godlike bots

That's basically pro-level play (on some maps at least)

I would wager adept or masterful are probably good enough to wreck roughly two thirds of all human players.

Steve Polge's bot AI is a beast.
>>
>>3194517
>Steve Polge's bot AI is a beast.
They've improved on it since, though high skill bots still have improbable aim, which is a shame
>>
How do you feel about maps that are (obviously) inspired by maps from other games. I'm currently going through the classic HL multiplayer maps to get some inspiration.
>>
>>3194323
have you tried new UT?
>>
Guys where can I find a wad of No Rest For The Living, the xbla exclusive maps? I'm not gonna cuck myself by buying doom 3 bfg btw

also is it any good?
>>
>>3194548
>cuck

This is an 18+ board, newfriend.
>>
>>3194549
What would you call buying bfg edition then friend?
>>
>>3194531
If you play UT2004, this is the mod for you

https://forums.epicgames.com/threads/990964-Smarter-Bots
>>
>>3194550
nhb "wasting money"
>>
>>3194545
Yeah, played it a lot. Got used to movement and firing arcs and whatnot, so old UT is proving difficult.

>>3194553
>If you play UT2004, this is the mod for you
I don't cause it sucks :^)
>>
>>3194548

http://www.mediafire.com/download/y8f0x6jkb6y90j4/NERVE.WAD
>>
>>3194548
>also is it any good?
its extremely good. justified its cacoward
>>
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How many of these can you name, anons?

And how many of them have you played?
>>
>>3194564
Let's see, I can identify:

Half Life, Doom, Quake, ???, Serious Sam TFE, Hexen, Rise of the Triad, ???, ???
Turok, Quake 3, Duke Nukem 3D, ???, Wolfenstein 3D, ???, ???, ???, Blood 2
???, ???, Blood, Counter Strike, ???, Unreal, Redneck Rampage, Return to Castle Wolfenstein, Heretic
Shadow Warrior, ???, GoldenEye, Painkiller, Quake 2, ???, ???, Dark Forces, Halo (?)
Crysis, ???, Serious Sam TSE, ???, ???, Turok 2, South Park(?), XIII, Strife
???, ???, Deus Ex, ???, ???, ???, ???, Metroid Prime(?), Doom 2
>>
>>3194564
That SS1 screenshot looks janky as fuck, I don't remember those robots looking like that. It's like someone tacked on a badly made high resolution sprite mod.
>>
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>>3194543
Actually, since HL was released in '98, it's retro.
tfw hl is retro :/
Anyone else loved this map? Better than even crossbow camping that hill like a faggot was just spamming rockets from there.
>>
>>3194564
WTF Halo screenshot is doing among the rest?
>>
>>3194584
Which one is Halo?
>>
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>>3194589
Rightmost column, third from the bottom

>>3194579
And longjump is so much more fun than doublejump
>>
>>3194593
Isn't that Tribes?
>>
>>3194564
>willful exclusion of multiple FPS games that are actually different in the current era
>listing Doom twice for Then
>listing Far Cry in then, while excluding it for Now

I'm not the biggest fan of modern 'realistic' shooters, but man, that's some indication of cherrypicking right there.

Anyway, of the games there I've played

>Half-Life
>Doom
>Quake
>Hexen (though I don't think it's very good)
>Rise Of The Triad
>HacX (not very good either)
>Quake 3 Arena
>Duke Nukem 3D
>Wolfenstein 3D
>Red Faction
>Blood
>Counter Strike
>Return To Castle Wolfenstein
>Heretic (boring)
>Shadow Warrior (never particularly liked this game)
>Goldeneye 64
>Quake 2
>Strife
>Final Doom (which is practically cheating to list, since Doom is already listed)
>>
>>3194564

Not sure…

? / Killzone 2 / Crysis 2 / MW2 / Arma?
? / BF3 / Black Ops / Crysis / ?

Half-Life / Doom / Quake / Unreal Tournament / Serious Sam? / Hexen / Rise of the Triad / Marathon?

Turok / Quake 3 / Duke 3D / Perfect Dark / Wolfenstein / ? / ? / Red Faction / Blood 2

? / Timesplitters / Blood / Counter-Strike / ? / Unreal? / ? / RTCW / Heretic

Shadow Warrior / ? / GoldenEye / Painkiller / Quake 2 / Soldier of Fortune? / AVP2 / ? / Gaylo

Far Cry / Tribes / Serious Sam? / ? / ? / Turok 2 / South Park / XIII / ?

? / ? / Deus Ex / ? / ? / ? / The World is Not Enough / Metroid Prime / Doom again

eh, p shit. I recognize some but I don’t know their names.
>>
>>3194559
thank you kind anon
>>
>>3194564
>How many of these can you name, anons?
90%

>And how many of them have you played?
~60%

Both retro, obviously, modern ones I'd struggle to name even
>>
>>3194601
>>3194564
While not excelent, Syndicate is a solid modern shooter with an interesting gimmick, also Serious Sam 3, Rage, Singularity, Bulletstorm, Borderlands, Shadow Warrior 2013, Juarez series, Bioshock, Hard Reset...

Well that's all non-military themed modern shooters that I played and enjoyed. If I missed any good game, please tell me.
>>
In Quake 2, are enemies actually appearing out of thin-air in the first level in hallways?

Also, how do I handle the stroggdogs? Just circle strafe and hope for the best?
>>
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any other maps where this shit gets pulled?
>>
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>>3194601
>I'm not the biggest fan of modern 'realistic' shooters, but man, that's some indication of cherrypicking right there.
neo /v/ pls

FPS is homogenised af now. It seems to be getting a little better this gen but last gen was an abortion. You couldn't find three different FPS's from three different developers looking this similar (and playing exactly the same) back in '98
>>
>>3194636
Well, low res and low poly graphics forced designers to be creative to get their point across.
>>
>>3194636
>This gen
Yeah Overwatch and the new Unreal Tournament look cool.
>>
>>3194643
I think that the more important thing to draw from this, is that the designers had a more creative point to get across to begin with.

They could just as easily all make low-poly Modern Shooter a la Counter Strike.

Though it is true that limitations can foster creativity and I'm sure it's led to a lot of great stuff with the FPS genre.
>>
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>>3194594
>>3194593
He means fourth, anon can't count.

>>3194620
Syndicate had no reason to be called Syndicate, it has nothing to do with Syndicate or Syndicate Wars

>>3194636
I'm not saying it's not homogenized, merely that it's cherrypicked and willfully excludes FPS that actually do stand out from current times.

>Neo-/v/
Why don't you go and fuck yourself?
>>
>>3194669
>syndicate
I know, still a decent game.
>>
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wheee
I managed to write a GLSL shader (or well I built upon a simple rotation one)
>>
>>3194678
I can still see repeating sprites but it does look nice. Maybe a bit modern for the Doom level in the background but I bet that's just the sprite choice and not your new shader.
>>
>>3194678
420 man
>>
>>3194623
No, they are always there. You can download the source .map-file for base1 to check their positions.

I recommend using GTKRadiant to open it up.

As for the Parasites, just keep your distance and use the minigun/RG/RL/GL/hyperblaster. Their "tentacles" will track you even if you strafe.
>>
>>3194636
that is cherry picking

you know most of those games at the time were called doom clones? all of those games could easily be confused to someone not familiar with them. like for example, my friend saw me playing blood. he thought this was a doom game. same with all build/monolith games at the time including cyclones, system shock very well may be doom, all these games look so similar and you don't even notice it because you are too busy shitting on the next generation just as every generation before us have shit on the next generation. humble yourself you dumb nigger, you are THAT KID to everyone you know
>>
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>>3194678
looks like you're trying to make a hot boner
>>
>>3194705
cyclones is raven software, i mixed it up haha probably because they all look THE SAME
>>
>>3194564
The "what FPS is like today" is verrrry cherry picked of just modern military shooters, while not including the ridiculous amounts of WW2 shooters in the "used to be like" section.

Anywayy I'll just list those I've played to save space.
Half-Life, Doom, Quake, Unreal Tournament, Hexen, Rise of the Triad, Aliens vs Predator
Turok: Dinosaur Hunter, Quake 3 (Team) Arena, Wolfenstein 3D, Red Faction
Unreal Tournament 2004, TimeSplitters 2, Timesplitters, Unreal, Heretic
Shadow Warrior, Quake 2, Aliens vs Predator 2, Halo
Carnivores (though the picture is of the sequel), Turok 2: Seeds of Evil, Strife: Quest for the Sigil
Turok: Rage Wars, Deus Ex, TimeSplitters: Future Perfect, 007: The World is Not Enough, Metroid Prime, Final Doom(?)

>No Command and Conquer: Renegade
>>
>>3194685
Yeah the decorate side isn't exactly perfect. Anyway on the technical side there are two sprites where one is mirrored and spins counter-clockwise, and both have shading applied so they appear to be lit from above at all times which gives them the volumetric effect. Ignoring performance, even filling a room with the things should look pretty well.

Crackdown explosions anyone?
>>
>>3194705
Well something that actually has changed is that modern fps games have a monstrously higher budget than old ones (generally), which leads to design by commitee and "playing it safe".
>>
>>3194705
>>3194712
It's pretty clear by now that post is bait.

Let's stop replying to it.

Thanks.
>>
>>3194712
>No Command and Conquer: Renegade
It's a pretty bad game. Enjoyable for a single playthrough, but it feels like an ambitious but ultimately not very good TC rather than a real game.
>>
>>3194723
Yeah, a lot of it isn't Retro anyway.
>>
>>3194713
Is the shader spinning them, or is it a sprite animation? Did you try twisting it with a shader?
>>
>>3194712
>verrrry cherry picked of just modern military shooters
This, of course the weapons and environments are going to be similar if they're patterned after current conflicts.

"FPS Now" doesn't list

>Far Cry
>Borderlands
>Bulletstorm
>Wolfenstein
>Bioshock

To name a few series that stand out visually from the Call Of Battlefield style of games.
>>
>>3194734
Yes, the shader is what's applying the spin as well as the shading. The sprite/actor only grows in size and fades out in a loop.
>>
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>>3194564
>>
>>3194749
What's next? :O
>>
>>3194753
>thief
>fps
lmao
>>
>>3194753
Also missing from the list of good FPS: Firestarter, Venom: Codename Outbreak and Vivisector: Beast Within.
>>
>>3194759
Well, IDK screenshot is definitely from Thief tho. Author of the pic is to blame
>>
>>3194756
Applying better physics to the decorate side, so smoke can trail across level geometry. Better shading/highlighting and possibly some warping in the shader?
>>
>>3194760
> Vivisector: Beast Within.
wat
I have never heard of this.

I'd add Giants: Citizen Kabuto myself.
>>
And now he's fully outed himself.

Report, filter etc.
>>
>>3194796

Yes, mom.
>>
>>3194753
>Doom2
That's Map32 of Plutonia senpai
>>
https://www.youtube.com/watch?v=f8aU4MYDsOQ

>d44m_on_doom_3_engine.avi
>>
>>3194427
without the shoulder cannons it just looks like a regular skeleton
>>
>>3194859
>tears skeleton jaw off
>red jelly comes pouring out
>>
>>3194753
>XIII
man, remember when ubisoft was good?
the fuck happened?
>>
>>3194898
i am skeleton jelly
>>
>>3194898
>>3194912
bone marrow?
>>
>>3194912
I am eating jelly?
>>
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>>3194912
>>3194925
>>3194928
>>
>>3194934
that was bloody beautiful
>>
>>3194934
From "Multiforce" by Mat Brinkman
>>
>>3194934
what

i thought that ended when he got eaten

is this all of it, or is there more?
>>
>>3194952
There's more in the full comic book but I'm not going to dump a whole comic in /Doom/. Google Multiforce by Mat Brinkman for the whole thing.
>>
>>3194956
noice, thanks anon
>>
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Are you here, DoomShock anon? I desperately need your guidance and experience.
>>
>>3194969
Yeah?
>>
>>3194910
Ass Ass in Greed happened.

Experimental game that was not even that good suddenly caught on then got milked to death and then further into undeath of an uncool rotten sort.
>>
>>3194971
do you have a steam id or something i can reach you at? i'd rather not clutter the thread up

or add me if you have one, http://steamcommunity.com/id/Harbltron/
>>
>>3194323
>>spend my time getting spawn camped by godlike bots cause all the weapons are on respawn timer
This is why arena shooters are terrible
I don't know why anyone likes them
>>
>>3194859
Looks better than doom 4 2bh. I actually wanna play that.
>>
>>3194986
>You're supposed to play them against actual ppl m8.
My post was about being spawnkilled while you randomly spawn wherever the fuck with no garaunteed weapon, not the bots
>>
>>3194983
Well, they figured out the "weapons stay" thing for free for all and TDM after year 1999, this is a quirk unique to UT99 and Q3A

Plus UT has its mutators to modify pretty much any aspect of the game, but you obviously can't run them in campaign mode
>>
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What are your thoughts on the ghoul forest series?

Do any of you know where i could get the 3d version of ghoul forest 3?
>>
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>>3194564
>>
>>3194993
Weapon stay is off by default on later UT's and Quake's TDM

UT does have weapon lockers and shit, or just spawning beside a pack of weapons in general, since the first one

So what's the fucking point
>>
>>3195002
>Weapon stay is off by default on later UT's
Only for duel mode though? Now you've got me all confused.

>UT does have weapon lockers and shit, or just spawning beside a pack of weapons in general
Unique to vehicle modes, if you mean a pack of 3-4 weapons right near team spawn.
>>
>>3195008
>Only for duel mode though?
Duel too, yes. But TDM as well.
>Unique to vehicle modes
Assault on '99 didn't have vehicles.
Also I don't just mean a pack of weapons. In 2k4 and later, you start besides this locker thing that gives you a loadout.
>>
>>3194998
Interesting novelty I guess. It's most fun in LMS Coop.

I have no idea if there is a 3D version of any of them.
>>
>>3194859

>doom 3 engine

i chuckl'd
>>
Is anyone hosting anything?
I wanna play with /doomg/
>>
>>3195090
https://www.youtube.com/watch?v=5hsxYBuT6jU

just played a bit of this, host went to bed.
>>
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>>3195090
suggestions for a server?

i usually just throw up Fisticuffs or Rifle Instagib, but variety is the spice of life as they say
>>
>>3195129
Down for anything, really.
>>
>>3195159
instawew it is
>>
>>3194753
Tribes 2 isn't there. both are just Tribes
>>
Want to learn how to make maps but I'm on Lunix, so I'm trying to decide if I should go for Slade or start booting into Windows every time I want to make maps.

What makes Slade shit for editing maps?
>>
>>3195171
People have created excellent maps using vastly inferior editors. Only a bad craftsman blames his tools.
>>
>>3195090
>>3195159
>>3195162

:: [BE] Montreal :: The Speed of Death

pass: iddqd
>>
>>3195176
I'll go for it then, no reason not to try it at least.
>>
>>3195171
Its UDMF support is lacking last I tried, but for Hexen format and anything simpler, it's not a bad editor at all. It's just simple and doesn't have the 50 billion little gadgets GZDB has.
>>
>>3195187
And to add onto my own post - you might actually be better off with SLADE 3 as your first editor - I'm noticing a lot of maps using GZDB's features without getting the fundamentals down, resulting in maps with like 5000 lines when they could get away with, say, 800-900 easily.

It's easier to start with something simple, after all. Let's you concentrate on what's important.
>>
>>3195190
Do those GZDB features allow you to do things you simply cannot do with SLADE, or do they just make the process easier?
>>
>>3195129
Zandronum 3 runs Accessories to Murder (last stable version anyway) without any errors.

https://dl.dropboxusercontent.com/u/76650/project%20files/ww-doomnukem.7z

Wonder if it works online.
>>
>>3195197
They make things easier. GZDB also has prefabs, which, being someone who prefers 2000 to 2002 style maps, just seems like a bad idea to use extensively.
>>
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>>3195198
ZANDRO 3.0 STABLE RELEASE W H E N
>>
is the classification for stable with regard to zandronum anything other than arbitrary?

the dev build works well enough.
>>
>You will never have an offline skirmish in a mod with reloading

Just pwn my shit
>>
>>3195214
I just assume 'stable' means 'we finally got you fuckers to test it enough for us to call it stable'
>>
>>3195002

I have the Weapons Stay option turned on right now in 2004 but I can't remember if it was like by default.

It's definitely default in UT3 though. You have to use the Weapons Respawn mutator to make it behave like UT99 again.
>>
>>3195215
>offline skirmish

In Doom? Do the source ports that offer the option even have decent bot AI?
>>
Anyone see a great implementation of a FPS penis, as in a replacement for the weapon sprites?
>>
>>3195253
Yes, no. :(
>>
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>>3195256
never seen anything like that but now that i think of it i'd be more surprised if it didn't exist
>>
>>3195261

I figured there's some general thread on 4chan that features HQ source cocks. Would you source your pics from /soc/, /hm/ or /gif/?
>>
>>3195263

>rabbit feet
>not Gaia's gift to sapient cocks
>>
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>>3195265
>Would you source your pics from /soc/, /hm/ or /gif/?

I'd put together a folder over the course of a day from all of them

It's all about the perspective at the end of the day, that's the most important criteria
>>
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>>3195265
>>
>>3195293
>legit thought that was a dick at first
>>
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>>3195183
>>3195183
>>3195183

get in here and play some doom
>>
>>3195256
http://brianpeppersgame.ytmnd.com/
>>
>>3195301
kek

http://ripandtearanddance.ytmnd.com/
>>
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>>3195256
I don't know if you actually need it, but I busted this out in Sculptris for you.

Everything I make in there looks like genitals anyway.
>>
>>3195272
>>3195265
>not putting your own cock as the new rawkit lawnchair sprite
>shooting HQ sprites taken from your hotglue folder
God, you nerds are so depressing sometimes
>>
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>>3195309
Preview with aspect ratio.
>>
>>3195313

Would semen be more like a flame sprite or more like fog? Or something in between?
>>
>>3195309

This is great. Interesting choice with the caucasoid flesh.
>>
>>3195314
That's just some ugly blender doll, you need real nice fat cock. If you can't find one down your pants, then doom modding just isn't for you.

>>3195318
The penis RL will fire chinese cartoon figurines covered in a thick layer of semen. Really flexing those creativity muscles now.
>>
>>3195324
I can recolour it pretty easily if you want, it's just two gradient maps on a greyscale penis.
>>
>>3195326
It's too big for Doom. :y
>>
>>3195298
I'd join, but Zandronum is wigging out and not recognizing my wads
>>
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>>3195337
one of them must be conflicting with an existing wad of a different version

look at the load order, delete all of them, then re-download
>>
>wading through wads
>>
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>>3195339

this is literally my life in my free time right now, poring over code from other wads in slade as i attempt to understand how to do what i want in my own wad
>>
>>3195338
I should've worded it better. When Zandronum tries to open, it opens up a dialog to point towards the iwads like it does for the first time setup, but after I do that and run it, the same thing happens again in a loop.

I'll have a webm of it up in a sec
>>
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>>3195356
>>3195338
>>
>>3195360
honestly i don't know

maybe i'm running an older version of zandro? or maybe you are?
>>
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>>3195309
>>3195324
Added some more foreskin folds to the right. It was bugging me.
>>
>>3195364
You using the 3.0 test build? I'm using 151228-1140
>>
>>3195272

I'm excited for what this collaboration might bring. We don't have teleportation or plasma rifles but we could probably warp the legions of hell's Minda with the geological scale of dick picks our moment in history is uniquely suited to muster, the perfect convergence of culture, economics and technology.
>>
>>3195360
Is your Zandronum installation placed in Program Files or somewhere else where it wouldn't be able to write to the .ini without administrator privileges? That's all I can think of.
>>
>>3195370
I don't see why it wouldn't be able to write to the ini, I can use the .exe through ZDL with no problems
>>
>>3195370
I got it working by pasting the wads directly into the Zandro folder
>>
>>3195373
If Zandronum is placed in Program Files, it won't be able to write to the .ini unless you run it as administrator. Using ZDL wouldn't change anything because Zandronum would still be in the same location. Unless you specify another .ini, it'll only look for and try to write to one in the same folder as the .exe.
>>
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>Try playing through Doom 2 on I'm Too Young To Die out of curiosity.

I didn't know these levels could be so empty.
>>
>>3195412
Well it is literal baby mode, anon. Anyone can get to the end of Doom 2 on that mode.
>>
>>3195412
>Bizzaro_Maple_Leafs_game.png
>>
>>3195445
>Anyone can get to the end of Doom 2 on that mode.

Not really, no. ITYTD doesn't remove MAP09 and MAP13
>>
So how does having more than 100% health work?

Let's say Doomguy is at 100% health. He gets shot in the chest and is now at 50% health with a gaping bullet wound.

But if he's at 200% health and is shot down to 150% health, does he still have a bullet wound? Does it just not bother him?
>>
>>3195464
The soulsphere is like a forcefield around his body. Same with the blue bottles, just little amounts of soulsphere energy in liquid form.
>>
>>3195464
>videogame logic
Just don't think about it. It's numbers, man.
>>
>>3195183
Server is now rip, it was fun shooting y'all with guns.
>>
>>3195412
That makes me wonder, where there any custom wads that made UV the easiest difficulty and ITYTD the hardest?
>>
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>>3195479

it was good times
>>
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Term's brought up a good point regarding the POW-less subweapons that will be spawned from the perma chests

How the fuck -AM- I gonna communicate to the player that you can't get POW from these subweapons? I was thinking of a ghostly transparent pickup but that's probably not enough,

and yes this shit is gonna hang me up for awhile because GMOTA is enough of an obtuse garbage mess that doesn't communicate very well to the player.
>>
>>3195524
>How the fuck -AM- I gonna communicate to the player that you can't get POW from these subweapons?

that is a very good point

i can't think of anything short of big text that says "THIS DOESN'T GIVE POW"
>>
>>3195524
make weapons that can give POW sparkle
>>
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>>3194247
>casuals
>>
>>3195524
make the pow unique instead of the non-pow unique
>>
>>3195527

Hmmm... More visual effects on standard subweapons? That's not a bad idea. But how's that explain that it's a POW thing?

>>3195534

Whaddya mean? Because right now, POW status is attained by picking up two of the same subweapon or just finding a POW-up.

I implemented the POW system because it sucks ass finding the same subweapon twice. But unfortunately I've hit a whole new problem. I regret implementing this system
>>
>>3195537
if it gives pow make it look unique
>>
>>3195538

Well that's the problem, any subweapon can potentially give POW if you pick it up twice. So any two daggers will grant POW status
>>
>>3195537
sparkly shit = special cool powerful, everyone knows that

I'd say fuck the upgrade system, just have the POW pickups be their own thing, and have picking up the same weapon refill your mana bar for it
>>
>>3195543

Well I mean subweapons don't use mana, they just use stamina which regens pretty quickly, though subweapons for the Blazter use mana.

I definitely could make the POW more rare, an upgrade item that can only be found from killing boss tier monsters or very rare pickups found in levels, if I did it that way I'd make POW carry over from subweapon to subweapon though.

Christ this mod is a mess.
>>
>>3195539
well then make the non-chest ones that can potentially give pow sparkle, and the non-pow chest ones not sparkle i suppose, unless you can change how something looks for only one player

but then you'll have to make everything look sparkly and glowy so that the non-pow items look really bland
>>
>>3195549

That's why I'm kinda leaning towards >>3195543
>>3195547

Making POW far more rare and valuable and just picking up two subweapons just gives you blue or red mana respectively. The only potential downside to this would be players could patiently swat at chests and keep picking up dupes to get extra mana.

Or they could just beat up monsters and get energy so I guess that's not too much of a problem
>>
>>3195531
s-source?
>>
>>3195570

http://maniacpaint.deviantart.com/art/Rarity-H-319810560

Took me a decent amount of searching.
>>
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LOVE PSX Doom TC.

Dislike the limitations of the game, such as removal ofArch-vile and other enemies.

Changing the Geography is not a huge priority.

Would like to also keep things KISS, and to have full compatibility with the PSX Doom TC releases.

I'm going to go through the game and edit the maps and restore the enemies. Anyone want to help out?
>>
>>3195615
I wouldn't mind a WAD that just changes the music in the Dooms to the PSX music.
>>
>>3195171
a third alternative is eureka

http://eureka-editor.sourceforge.net/

'apt install eureka' if you are using debian
>>
http://aubreyhodges.bandcamp.com/music

Notice that Hodges has the scores for his games on his bandcamp and is selling them. So does he own the rights to the soundtracks? I would have thought that such work would be for commission and he'd forego any right to them.
>>
>>3195649
https://github.com/cecekpawon/Bandcamp-Yo-Ben

Bandcamp downloader Greasemonkey script
>>
>>3195657
That's weird, I'm getting an error trying to download it.
>>
>>3195662
Here's an older version I have installed that works fine.

http://pastebin.com/1U53PyPZ

If it's still an issue, maybe you should delete your bandcamp cookies.
>>
>>3195662

You have installed greasemonkey right?

>>3195657

I was more curious about rights ownerships. Since typically when you do work for a game, the rights for your work go to the company not you. But here we see him selling his scores, so presumably he had a better contract than most and he owns his own scores.
>>
>>3195669
That worked.
How do I download stuff from Bandcamp with this? What's the difference between WGET and M3U?
>>
>>3195682
WGET makes a .bat file to download it all with the program WGET, M3U is a playlist of links to the MP3 files, the # links are normal links to the MP3 files.
>>
>>3195689
Well I clicked download WGET and used the bat file and nothing happened but a quick command promt. Do I actually need WGET installed on my computer beforehand?
>>
>>3195495
the Impatience wad in the OP news works like this. The harder the difficulty you select, the more monsters are on your side. The lower the difficulty, the more you'll have to kill doomguy yourself.

>>3195674
Depends on the specific contract. Many composers like to retain their IP, but they can charge more if they straight up sell their music and retain no ownership.
>>
>>3195691
ye
>>
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>>3195616
look man, if you want to post about streaming Doom, then do it here

if you want to post about streaming D44M, go to /v/
>>
Do I have to use a .pk3 to use voxels? or can I use them in a wad file?

Do i need a VOXELDEF or something or can I just throw them between SS_Start and SS_end?
>>
>>3195802
http://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement

>voxels/ - contains voxel objects normally found between VX_START and VX_END
>>
>>3195803
Thanks buddy, friendo ole pal.

I just discovered the voxel vehicle pack and Ooooo boy that VTOL is going into my mars map
>>
>>3195649
>So does he own the rights to the soundtracks?

Correct me if I'm wrong, but Williams Entertainment pretty much doesn't exist anymore.

I don't think anyone would object him about the songs he did for both Doom 64 and PSX Doom
>>
>HacX (not very good either)
i'm playing it during these days.
yeah, it's a bit mediocre in some points, but a pretty nice TC in my honest opinion.
the problem is that in some points the level design it's a bit amateurish, or even abysmal, especially "the cyber circus" level, which really look like some clusterfuck similar to amateur 1994 maps, or even Terry wads.

is there a way to make maps for Hacx?
>>
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we /doomphysics/ now
>>
>>3195847

looks cool
>>
>>3195847
I can feel the framerate drops from here!
>>
>>3195926
You use AMD too?
>>
>>3195928
N-No, it just looks like a ton of rendering passes in a big area.
>>
>>3195847
cock smoke
>>
>>3195841
I can appreciate what HacX tried to do, but it doesn't really feel like a professional game/Doom TC that was sold for money. Doesn't help that it was a idtech 1 engine game made during the times of idtech 2 and BUILD. It was DoA.
>>
>>3195946
yeah true, also the guys behind Hacx were going to make also Hacx 2, too bad the project was abandoned during the creation, here's a full story:
http://drnostromo.com/hacxOld/Hacx2.html
>>
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Let's try that again.

Hello there.
>>
>>3195926
It's actually not that bad, even in the 1.x renderer with my gtx210. Standing in the stream and looking through it causes some drops, but in an open area I can spawn like 3 emitters without issue.
>>
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>>3195990

I LOVE THE CHAINSAW
>>
>>3195991
now use it on software

yes I know software doesn't do shaders but software *hates* drawing a lot of translucent sprites at once
>>
>>3194442
i'm the same guy that is making cwwad map.
i have a problem! this map is a DM map, but i've created it using Zdoom in Hexen format (and using gzdoom to test it), but it doesn't work since gzdoom it's only made for single player, so i tested it using zandronum, and it works, but only in testing mode, also it still behaves like single player map (no weapons respawn, when dying restarts level instead of spawning)

how can i set it for a server? or is it a problem that i did it with Zdoom, so i need to remake the map with Skulltag in doom/hexen format?
>>
>>3196000
you didn't actually set deathmatch on didja

use these commands:

deathmatch 1
skill 4
sv_weaponstay 1
sv_doubleammo 1
sv_itemrespawn 1
sv_respawnsuper 1

skill 4 is nightmare, weapons do full damage there
the super items are just the blursphere and invulnerability if going by vanilla
>>
>>3196007
oh and then "map <map_name>" afterwards
>>
>>3196009
where do i set it? is the MAPINFO file?
>>
>>3195926
>I can feel the framerate drops from here!

I can't believe GZDoom is completely abandoned aside from those who keep it on par with zdoom.
>>
>>3196010
you put it in the console
>>
>>3196015
is there a way to put all of this trough script?
>>
>>3196024
yes, shove it into a file and either put "+exec path/to/config.cfg" on the command line, or run "exec path/to/config.cfg" in the console

first one's better for server hosting, for fairly obvious reasons
>>
>>3196024
>>3196027
alternately if you're willing to use zandronum-only stuff there's this

http://wiki.zandronum.com/CMPGNINF
>>
>>3196014
That's not really true since we got the 2.0 renderer at least
>>
>>3196029
ok, i'm testing now with zandronum, and yeah it works, basically for now i will set all manually.
also, another thing, i've installed zandronum, but there are some old skins and mods i've put in the past, and they still remain even if i uninstalled it various times and the file are not there anymore... how is it possible?
>>
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>>3194238
Posting concept art of new Doom.
>>
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>>3196043
The dead Baron really makes this one.
>>
>>3196043
>those original textures
they look so out of place
>>
>>3196046
Dead Barons making me think this is neo Tower of Babel.
>>
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>watching Dansgaming stream Doom in GZdoom on twitch
>it seems he and many in chat thinks source port means it's running in the Source Engine
>>
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>>3196053
Well of course right? Duh!
>>
>>3196053
I don't think should be laughing.
>>
>>3196046
I can hear the music already
>>
>>3196046
Personally I think the baron breaks it, he looks like an out of place doll.
>>
>>3196043
Cool that they included some textures from the original, I remember the stream also showed that one that looked like a wall with a spine sticking out.
>>
>>3194240
newstuff 496
https://www.doomworld.com/php/topstory.php?id=4579
>>
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>>3196046
>dead baron
wait....
>>
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I spent too long making this

I spent 15 minutes making this
>>
>>3196114

I love you.
>>
>>3196114
Revenant enters a strange place.
https://www.youtube.com/watch?v=4v3zGllz15g
>>
I tried Archville. Pretty tricky. I didn't last very long on any of my attempts ( <5 minutes). Guess I'm not the only sadist making maps in these threads.
>>
>>3196160
after dying a couple of times I started playing very cautiously, seemed to work out for me.
>>
>>3195252
For TDM?
>>
>>3196114
>See if you can keep up with my afterimage!
>>
>>3196114
this is hilarious but
it would be horrifying with spiders
>>
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>There are people that texture properly during mapping
>>
>>3196201
I put down at least some different flats and walls to better keep track of what certain places are going to look like
>>
>>3196212
There's a difference between basic things (I put a sky in the outside area, I put a door texture somewhere where I might put a hallwayer later, the platform is textured). But besides that, I pretty much use only a handful of textures during mapping. One for switches, one for doors, default wall, the bars and liquid.
>>
>>3196201
At what resolution are you playing this?
Status bar is tiny
Thread replies: 255
Thread images: 155

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