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DOOM THREAD / RETRO FPS THREAD - Last thread >>3181372

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[05-02] The /newstuff Chronicles #495
https://www.doomworld.com/php/topstory.php?id=4577

[05-01] Quakepasta v7.1
http://pastebin.com/cpjZmazY

[05-01] Double Barrelled Pistol sprites
https://www.dropbox.com/s/e2ojqiyi1x5xu9m/single.zip?dl=1

[05-01] Smooth Doom (Weapons only)
>>3180067
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[04-30] Anon mod release: gold invulnerability colormap
https://my.mixtape.moe/zavjrm.pk3

[04-30] Anon map release: Deathzones.wad
>>3179616
http://wikisend.com/download/372728/Deathzones.wad

[04-30] Anon map release: techarena.wad
>>3179360
https://drive.google.com/file/d/0B4mwJRa7e5VpVmR0TzAyTV9UNFE/view

[04-30] Anon mod release: DoomShock beta
>>3178268
http://s000.tinyupload.com/index.php?file_id=03025523708954851274

[04-30] PC Collector magazine CD-ROM wad sets
>>3178204 >>3178212 >>3178234 >>3178273 >>3178280 >>3178307 >>3178331
http://pastebin.com/c9Xmj4rH

[04-30] Anon map release: the Castlevania map
>>3178151
http://www.mediafire.com/download/b2lo9n9b8h61qms/CastleVania_Test_59.wad

[04-30] Anon mod release: Blastmaster
https://dl.dropboxusercontent.com/u/8380892/DOOM%20MODS/CK_Blastmaster(v1.1).pk3

[04-29] The Doom Movement Bible
https://www.doomworld.com/vb/post/1586811

[04-29] Anon map release: Arch-ville
>>3176270
https://www.dropbox.com/s/ekv7fpigsu9ovs3/Archville.wad?dl=1

[04-28] JPCP v1.1
https://www.doomworld.com/vb/post/1597166

[04-26] Graceful Doom v1.0
http://forum.zdoom.org/viewtopic.php?t=50643

[04-26] Anon mod release: FrankenGun.pk3
https://www.dropbox.com/s/40h6z9z8gdbtbnu/Frankengun.pk3?dl=1

[04-26] 3D Maze Screensaver Textures and Sprites
https://www.sendspace.com/file/aaw1w1

[04-26] E1M4b, another new map by Romero
https://www.doomworld.com/vb/post/1596639

[04-26] Showdown in Suzhou: a map for Shadow Warrior, by NESFag
http://www.moddb.com/games/shadow-warrior/addons/showdown-in-suzhou

===

To submit news, please reply to this post.
>>
>>3185618
it's two threads out of 150, who gives a fuck
>>
>>3185623
at this rate it'll be 300 out of 450
and that's terrible
>>
>>3185614
why was that tsp video taken out of the news post?
>>
>>3185623
everyone gives a fuck, we're not the only general

wait til page 9 or 10 next time
>>
>>3185645
ok? the doom stuff's still just two threads, one of which will never rise in the catalog again

in two years of seeing people mad about doom threads, I still don't understand how this is a big deal
>>
https://www.youtube.com/watch?v=s2MiGPQleXw
>>
>>3185613
>Lost Souls

Every fucking time you little fucking shits
>>
>>3185651
Or as that one picture called them, Fucketts. Good name to be honest. If there's one other thing besides the music I like about PS1 Doom, is that they made them die in one shotgun blast instead of two.
>>
>>3185623
100, isn't it?
>>
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>>3185174
http://d00m3d-d00d.deviantart.com/art/Beretta-96D-Sprite-Set-153651879
Right here.
>>
>>3185703
Thanks, yeah I found it, and have since added proper Beretta 96D reloading sounds. I tried out the real firing sounds too, but they sounded too limp and weak compared to the DSPISTOL sound.

The mars map is coming along pretty well. It feels gritty and realistic and the enemies are scary as fuck
>>
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>It's an "I'll teleport you to somewhere surrounded by millions of chaingunners map"
>>
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lunar boxfort
also learned how to draw the horizon over lower ceilings with stacked sectors
>>
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>>3185708
Fucking OBLIGE
>>
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>>
>>3185727
>also learned how to draw the horizon over lower ceilings with stacked sectors
Uh... what do you mean by this?
>>
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>>3185741
>>
>>3185528
Yeah it's got that issue with jump pads and lights as well, I'm considering making a texture pack to size them up a bit since it relied on texture smoothing to get the right look.

But I can just as easily tell myself it's retro and then I can keep smiling with little additional effort.
>>
>>3185727
Teach me, this is my main gripe with outside maps and why I stay away from them.
>>
>>3185708
>Pick up an item.
>Chaingunner closet opens behind you.

>Find a secret.
>Chaingunner closet opens behind you.

>Hit a switch.
>Chaingunner closet opens behind you.

>Get the key.
>Chaingunner closet opens behind you.

>Turn a corner.
>Chaingunner closet opens behind you.
>>
>>3185758
>Kill a chaingunner
>2 Chaingunners spawns from its corpse
>>
Similar to an alternate universe where a coin always lands on tails, just by chance, we're in a universe where avoiding hitscan is considered a skill.
>>
>>3185758
>go to toxic waste
>pick up a secret keycard
>open a hidden door
>it's a megasphere
>pick up megasphere
>3 monster closets open revealing 100 chaingunners

>>3185760
>pick up a box of bullets
>chaingunner teleports behind you
>>
>>3185758
>trapped secrets
man i hate that
>>
Is just compiling all of your previously made maps into a single wad a valid way of making a megawad?
>>
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>>
>>3185769
Do they share a theme/can it feel like a logical progression somewhat if played in a certain order?
>>
>>3185769
why not

doom 2 turned out fine
>>
>>3185770
>Hunter_bootymag.jpg
/vr/ teen erections thread?
>>
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>>3185749
>>3185757
you just make the upper sector extend outwards slightly, lower the outer area to the floor and horizon that shit up
>>
>>3185760

>get a chaingun
>pull trigger
>chaingunner comes out of barrel
>fires lost souls from his chaingun
>distant archvile flames.
>your textures are suddenly filtered
>>
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>>3185784
>>
>>3185781
Mind uploading that wad for me just so I can get a closer/personal look?

>>3185784
Oh god you made me laugh way too hard
>Lost souls miss you by an inch
>Every wall it hits has its texture replaced by STARTAN2
>You manage to kill the lost soul
>It explodes like usual, but then suddenly implodes
>A Pain Elemental appears
>>
>>3185771
it's all over the place
>>
>>3185760
So Fractal Doom?
>>
>>3185792
I'd upload them as "compilation of my levels", rather than "SHORES OF HELL AND BACK, THE MEGAWAD"
>>
>>3185795
anon if you ever have a chance to ham it up

beef it
>>
>>3183775
I personally thought it was among the few react videos that wasn't cringeworthy. Most of them were new to the game, so I didn't mind them playing a bit slowly. And they generally liked what they played, outside of the one girl who doesn't like shooters anyway. Really don't know whats up Doomworld's arse about it.
>>
In Quake 3, Anarki has a Lost Soul on his hoverboard.
>>
>>3185758
Requesting the Hardcore Doomwars screencap.
>>
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>>3185803

GOTCHU COVERED BRO
>>
>>3185781
I-I don't know what/how stacked sectors work, but if it's a solution that works for you then that's good.
>>
>>3185796
I know what your first sentence means but your last two words are lost on me
>>
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>>3185613
If this is the same person who always makes these threads, thanks!
>>
>>3185770
It looks like there are addition skins for Hunter in Quake 3 Revolution's piece of shit arcane archive "LINKFILE.LNK", but Hunter isn't a character that you can use in the campaign so I have no idea how to get them.

http://pastebin.com/2EvkcUBR Here's the filenames I see with some spaces added so it's not as bad to check out.

The SSH files are textures and the pattern I picked up on with Doomguy is that the levelled up skins' textures are appended with 00, 01, 02, 03, and 04 for Slave, Freeman, Warrior, Warlord, and Lord of Battle skins / stats.

I really want to see them.
>>
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Any other good texture packs that fit with vanilla doom like CC4-tex?
>>
>>3185787
here you go, also demonstrates a complication i found out just now: you can't see any of the playable area across the main structure
> https://www.dropbox.com/s/i91yt092gziecfe/skyex.wad?dl=1
>>
>>3185827
The gothic something-something pack.
>>
>>3185798
Yeah, honestly it looked a lot like how I played doom back in 1993. Granted, I was a *six year old*, not a teenager, but yeah. That's about what I expect from a first time player with the default controls.

They all thought it was pretty cool and the black kid was aware of how crazy it looked for a 1993 game.

The only thing I'm mad about is that we all gave the pricks who tried to copyright the word 'react' a pile of views.
>>
>>3185837
that should be fine as long as your adblocker is on, no?
also i'm not sure if it was by them or not, but i remember a pretty amusing vids witd elders playing gta5
>>
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I've made a goat.
>>
>Opening over 1000 files at once in Notepad++

hackinginprogress.gif
>>
>>3185849
That sure is a goat. Does it bleet when it goes into finding the player mode?
>>
>>3185849
NEAT
what did you use?
>>
>>3185845
>that should be fine as long as your adblocker is on, no?
Views, likes (or dislikes) and comments boost a video's search ranking, and then it becomes more visible to people who might not have adblock (~49% of YT userbase)

Probably a non-issue with a big channel like this one
>>
>>3185849
RIP goat, died of sprite rotations.
>>
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>>3185849
>ywn have diablo 2 3D models to convert into non-isometric sprites
why even live
>>
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>>3185851
Eventually it'll do something along those lines, yes.

>>3185852
Blender. As you can see he's a pretty shitty model with blurry shit textures, bad topology and messy rigging, but that doesn't really matter when you're gonna render him less than 100 pixels tall.
>>
>>3185870
It's cute.
>>
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>>3185865
That icon for "A Toe into Madness" though
>>
>>3185870
i think a simple model might even convert better as a sprite as it's less confusing to clean
>>
>>3185861
These are the kind of thoughts that keep me awake at night.
>>
>>3185767
This is the whole reason I ragequit TNT. It was the point where I got to a wall that you could walk through and there was a Megasphere, and I was more surprised that picking it up and triggering the secret DIDN'T lead to me getting ambushed and left in worse shape than I entered.
>>
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>The last levels of UAC Ultra

What a ride, what a beautiful ride
>>
>>3185936
Having to state that "we could have gotten something worse" or making comparisons to a lesser title such as Doom 3 to elevate the game's status really doesn't inspire a lot of confidence
>>
>>3185865
>Reach Level 5 in Multiplayer

Why?
I hated that shit in Duke Nukem 3D Megaton Edition.

I know, I know, cheevos are worthless, but still.
>>
>>3185886
Is there even a single map-making sin that TNT manages to avoid?
>>
>>3185943
I fucking love the color scheme of that map pack.
>>
>>3185613
i just finished quake 1 and i had a shitton of fun, also loved the aesthetics. am i gonna like q2? or its too much different?
>>
Anyone know of any good wide open city map wads out there? I need one to test a mod I'm making.
>>
>>3185962
Too different.

Play the Quake mission packs instead. Also, try Arcane Dimensions.
>>
>>3185962
Quake 2 is completely different. Like, it's another game entirely from the first but it's called Quake 2.
>>
>>3185964
MAP06 of Valiant, maybe?
>>
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>>3185968
> Arcane Dimensions
this looks very promising, thanks mate
>>3185970
thats sad, thanks for info
>>
>>3185960
Yeah, it was pretty damn cool.
>>
>>3185958
I don't entirely hate the single player footage that we've seen, I just kinda don't like the Serious Sam style arena fighting. The guns look like they feel great though and the new demon designs are pretty good.

>>3185964
Doxylamine Moon? The big city map so nice the author remade it twice.
>>
>>3185975
Arcane Dimensions is one of the best Quake level packs out there. Enjoy it.
>>
>>3185974
>>3185980

I've gone with Valiant, thanks. Doxylamine Moon is a little dark for me.
>>
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Is there a Ranger version of Sweating Towel Guy?
>>
>>3185964
Memento Mori map28
NDCP map15
COD1-11 map02 (amongst others)
Bakers Dozen map13
Hellcore2 map02 (if you don't need monsters)
Newgothic1 map13 (if you need thousands of monsters)
>>
Is there any better gun mod than Trailblazer? Accessories of Murder and Weapon - X are fucking boring.
>>
>>3186067
Combined Arms is pretty good.
>>
>>3185994
i'm sure i've seen one but it might be a false memory
>>
>>3186069
It's not.
>>
>>3186074
Why don't you like it? Do you not like the SSG replacement as well?
>>
>>3186071
>>3185994
I can maybe hack out a quick shitty job of it if you really want one, later though
>>
>>3186076
Oh the replacement is all right the problem is it uses fucking plasma ammo.
>>
>>3186083

Just use the nailgun's altfire, that gives you plasma ammo.

At this point I think I need to start adding tooltips to everything I make because people don't bother playing around with the weapons to see what all they can do.
>>
>>3186067
Just tried Weapon-X and yeah, it's kinda meh. Trailblazer is one of the only weapon sets I've used through a whole megawad.
>>
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>>3186102

Gonna reply real quick before this gets inevitably deleted, talk to me a little more calmly and tell me what you'd want in a super powers themed mod.
>>
>>3186109
I guess it would kinda feel like the magic spells of Hexen and Heretic, but more punchy?
>>
>>3186097
what's going on there, have all the chocolates melted and stuck together?
>>
Haven't had the time to try any of the entries in the 64k contest. For those of you who have, which would you suggest trying out? No matter whether they're levels, mods, or utilities.
>>
>>3186109
FUCKIN

SUPER POWERS
>>
>>3186109
something like Russian Overkill
>>
>>3186109
don't waste your time, farm.
>>
>>3186117

Punchy I'm good with, and superpowers are kinda neato, I got some other plans on what I wanna do between working with GMOTA, but throw me some ideas that you think would be cool in a super powered mod and I'll write that shit down.

I wanna do a Doom 4 inspired weaponset later, mainly cus I like the machinegun that shoots mini rockets and I have some other arcadey bullshit ideas to inject into it.

I also wanna eventually do a mod where you always pistol start and the big gimmick would be killing monsters and they drop parts for to you use, so like an imp claw for fireballs, mancubi flamethrowers, etc.

>>3186126

YEAH MAN BUT WHAT KINDA SUPERPOWERS. LIKE FUCKIN CYBERNETIC ARM CANNONS AND HEAT VISION N SHIT? DETAILS MAN DETAILS.

>>3186129

Iunno if I could ever top Russian Overkill, honestly.

>>3186134

I can still be nice and try to settle this shit civilly, can't I?
>>
I liked Russian Overkill most in its early versions, before most of the weapons had their self-damage removed. The thousands of points of health and armor were there to shield you from your own ridiculously powerful weapons, which were the real threat.
>>
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Are there any mods that do walljump/doublejump/mantling aside from xa-parko?
Tempted to try to adapt my mapset to a mod with extra movement options.
>>
>>3186092
how about a custom F1 menu?
>>
List your never evers

>Cold Hard Cash 2
>UAC Ultra 2
>Curse of Darkness
>OpenArena 3
>>
>>3186167

I should probably do that but graphic design has never been my strong point.
>>
>>3186170
sex
>>
>>3186170
>oa3
I really really dislike it.

Anything like UAC Ultra bearing the name or not would be fucking sweet though. Such a great wad.
>>
>>3186141
punch
dashpunch
energywavepunch
explosivepunch
>>
>>3186174
Hey, I'm not too keen on weebshit but anything is better than what OA currently has. Plus the new weapon models are nice looking.

Also, I forgot to add HacX 2.0 to the list.
>>
>>3186141
Chainsaw should be replaced with something like Wolverine claws.
>>
>>3186167
I know I appreciate a good F1 menu.

Hell, I appreciate a bad one.
>>
>>3186193
It's not just that, it's als that I'd rather just play normal q3 or any of the original free arena shooters than it.

Weebshit can look cool by the way if the art direction is good, but in OA3 it's decidedly not. Like from a shitty p2w online rpg or something.
>>
>>3186170
32bpp truecolor software mode in zdoom
>>
>>3185769
not really
>>
Zoom, zoom, we're going to the moon...
Or we WOULD be, if there were any maps with a significant height!

I tried to make it turn into the mech and back but that didn't work, consecutive morphs are a pain in the ass and don't work.Macross wad not yet.
>>
>>3186271
That kind of mod looks like map sets need to be actually made for it.
>>
>>3186274
That's the plan(e), eventually. or maybe I should ditch arial units altogether, but that takes away from the "Combined Arms Warfare" aspect a bit...
>>
>>3186271
some kind of rocket jumping map might be suitable?
>>
Since everyone's talking about new Doom what's the difference between Doom 3 and BFG edition? Which one's more recommended for someone who hasn't played either?
>>
i think you should play it yourself before you can render judgement, but to be able to render judgement should not cost you sixty dollars.
>>
>>3186297
i think the BFG edition supports widescreen and you get the flashlight mod built-in

there is a more comprehensive comparison here
http://doomwiki.org/wiki/Doom_3:_BFG_Edition
>>
>>3186290
Can I decide to not have the weapon loadout system and change weapons back into pickups that have hierarchy rather than being homogenized for the sake of accommodating said system
>>
>>3186297
Original Doom 3 with Sikkmod is the best way to play it. BFG Edition casualizes it a bit with more ammo, less enemy spawns and a duct tape mod for the light built right into the game.
>>
can we talk about arena shooters instead

like how unreal is the halo to quake's quake
>>
>>3186307
Quake never had a release in the Greeble Era so that's not a fair comparison.
>>
>>3186303
>The view position changes position based on view pitch (and roll if that input is enabled), with a primitive head/neck model. This was originally intended to make the planned Occulus Rift support feel more natural in use, but was nevertheless kept despite the removal of Rift support.
Carmack a shit for shilling for the walled garden that is Occulus Rift but VR Doom 3 would actually be pretty fun. Played the Doom port on the Gear and had a blast.
>>
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>>3186306
>BFG Edition casualizes it a bit with more ammo
Wasn't Doom 3 Marine drowning in shotgun shells in the first place?
>>
>>3186319
They dumbed it down even more.
>>
>>3186324
Thank God, Doom 3 was too smart of a game for me.

Just let me shoot the gun, let me see the demon, I don't understand PDAs
>>
Are there any games with doom-style gunplay and level design but zelda-esque world design? I think it'd be cool to have a big world and item-based progression in a doom-style shooter, but I'm not familiar with any shooters that are both expansive worlds dotted with dungeons but also have fast-paced, high action gameplay that stuff like doom provides.
>>
>>3186325
>I don't understand PDAs
They're not particularly hard, but you can find a list of locker and door codes online, so you don't really need to sift through email or audiologs to progress if you don't want to.

If you're stuck, you could just check the last PDA you found for hints or directions, it's simply that easy.

Also you should try using the chainsaw on almost everything, even the cacodemons.
>>
>>3186341
Hexen kinda sounds like what you want.
>>
>>3186341
Borderlands
>>
.nottartS ytraM em llik tsum uoy emag eht niw oT
>>
>>3186349

Only the first one though. Before ol burchy boy came along and forever tainted the IP
>>
>>3186341
Metroid Prime Trilogy is the closest you're going to get.
>>
>>3186358 (me)
I mean, if you want item-based progression in there.
>>
>>3186345
>Hexen
>Doom style gunplay
>>
>>3186373
>Doom Engine
>Not Doom style Gunplay
>>
>>3186376
But there are no GUNS in hexen

t. not that guy
>>
>>3186376
The 'guns' feel weak and the monsters are annoying.
It's not as good.
>>
Some questions about Combined Arms

Brick tome replaces invisibility couldn't it replace something more common instead? A lot of wads don't even have this garbage.

Why rocket launcher's secondary doesn't damage the player? I use it as shotgun all the time.

Isn't new plasma rifle overloaded? Once you have it there is no reason to use anything else.

Will there be any updates?
>>
>>3186304
actually you can
in snapmap that has 4 player max limit
>>
>>3186401
I feel the rocket launcher actually feels way too weak.
And yeah, basically after you get the plasma shotgun you don't need any other weapon except the nailgun for rapidfire and to get more cells for the aforementioned shotgun.
>>
>>3186403
Isn't it also only restricted to private matches?
>>
>>3186408
dunno about that. I thought you upload your map and who ever dls it can host it
>>
>>3186407
I meant plasma rifle replacement that serves as regular plasma rifle, railgun AND has rocket like projectile that doesn't damage you. Bullshit weapon.
>>
>>3186414
none of them seem as powerful as the particle smasher up close, though. not even the third mode. the third mode didn't seem all that powerful for the amount of cells it used.
>>
>>3186418
i mean, i think the particle smasher could oneshot barons at one point, although i think it mightve been toned down by the v1.0 release
>>
>>3186401

I'm not sure what else the crates could replace, and I'm still not happy with the rocket launcher, but I asked pillowblaster what he would replace the rocket launcher with, and he told me "rapid fire rocket launcher" so I just rolled with it

I should probably tweak the buster rifle's rocket mode.

The particle smasher is crazy OP for sure, but I don't think I can do anything to THAT to balance it
>>
>>3186428
Maybe let it replace Computer Map? It's more common than Invisibility despite being even shittier.
>>
>>3186447

Why not both? That's a good idea anon
>>
>>3186447
you don't care about finding all secrets, i take it
>>
>>3186467
What's the point of secrets if they aren't secret anymore?
>>
Out of curiosity, is there a Warhammer 40k WAD?
>>
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What can I say, I really like menu design.
>>
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>>3186471
Some secrets have the setting "doesn't show up on automap". At least, some of mine do.

Also, colosseum taking shape. This map is taking longer than I thought it would take to finish, but I'm slowly getting there
>>
>>3186471
maybe they're designed to be almost impossible to discover until you find the computer map.
>>
>>3186484
Needs a bit more line spacing senpai
>>
>>3186485
going down already did it
>>
>>3186484
-needs a bit more spacing

-censorship, really?
is that an inside joke or something?
>>
Any recommended gameplay mods for UAC Ultra? I opened it up and it seems pretty good as is
>>
>>3186482
I was thinking this the other day.
>>
>>3186482
>>3186515

there isn't one because

-all projects end up not being made
-games workshop are cunts

it wouldn't surprise me if there is, in fact, a wh40k mod being developed as we speak but is being kept on the low on purpose because of gw
>>
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Anyone know why this doesn't work? It teleports in the two demons, then it teleports something like 4-6 former humans, but then stops. (The array formhum contains 48 former humans)

All the teleport destinations in the arena have TID 200, which as far as I know means that it should just choose a random available teleport with that ID, as long as I teleport something to TID 200, right?
>>
>>3186526
>All the teleport destinations in the arena have TID 200, which as far as I know means that it should just choose a random available teleport with that ID, as long as I teleport something to TID 200, right?

Nooooooooooooooooooooooooope.
>>
>>3186527
Reeeeeeeeeeeeeeeeeeeeeeeeeeeee

Any way I can do this then, without having to do the following?
for (int i = 0; i < 13; i++) {
do{
TeleportOther(formhum[i], Random(200,232), 1);
Delay(10);
} while thingcountsector(T_NONE, formhum[i], 201) == 0;
}

I mean, I guess ultimately not too much extra, but still.
>>
>>3186526
>All the teleport destinations in the arena have TID 200, which as far as I know means that it should just choose a random available teleport with that ID, as long as I teleport something to TID 200, right?

That seems like a big assumption.

Try printing i to the console or whatever to see whether your loop is actually looping and iterating correctly.

If it is, give all your teles different tids and them then choose them via random numbers.
>>
>>3186527
reading the source suggests otherwise.

// If tid is non-zero, select a destination from a matching actor at random.
// If tag is also non-zero, the selection is restricted to actors in sectors
// with a matching tag. If tid is zero and tag is non-zero, then the old Doom
// behavior is used instead (return the first teleport dest found in a tagged
// sector).
>>
>>3186514
Ended up using SmooTh Doom which brings me to my next point.
Does Smooth Doom fuck with any of the new enemies in it?
>>
EV_TeleportOther calls EV_Teleport which calls SelectTeleDest which contains that comment. it is also mentioned on http://zdoom.org/wiki/Teleport .
>>
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>>3186520
SURELY GW wouldn't actually slap a C&D on an obscure WAD for an old video game

right?
>>
gg
>>
>>3186560
>>3186520

i could totally see a space hulk map working, if done by a good mapper. And didn't space hulk have some first-person game back in the day? good source for ripping I guess.
>>
>>3186560
they did issue a c&d against a (free) space hulk videogame years before they released their own
>>
>>3186565

gg
>>
>>3186565
HUNH
>>
>>3186549

The source is wrong most of the time, as they were written much earlier before their current function.
>>
>>3186596
>The source is wrong most of the time
that's not helpful, then.
>>
>>3186596
MECHA
E
C
H
A
>>
>>3186614
I DIDN'T EVEN SWITCHED TABS WTF
>>
>>3186565

HUNH
>>
>>3186596
nevertheless the SelectTeleDest does appear to implement random choice.

count = 1 + (pr_teleport() % count);
>>
>Playing Dump 2
>Having fun
>Green and purple pops up
>Hitscanners everywhere and no cover
>Turns into wave based challenges
>Pain elementals being used and infighting because everything starts shit with each other shortly after they are spawned
What a lazy fucking level
>>
an interesting post about @doom_txt. mentions /vr/ a few times
https://www.doomworld.com/vb/post/1600786
>>
>>3186550
Might be some decorate conflicts if UAC ultra uses dehacked. But there's a weapons-only smooth doom in such a case.
>>
>>3186392
>Hexen
>weapons feel weak
u wot m8?

Also Centaurs are only one enemy type in the entire game. I wouldn't say Doom's enemies are annoying just because the pain elemental exists.
>>
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I think I might've found the problem with the teleporting problem. The array that I store my monster TIDs has empty elements. I don't know why though
http://hastebin.com/dehevifera.avrasm
In the first step, I make an empty integer array of 48 elements. Then, I assign the values 320 to 367 to them in order. In the second step, I shuffle it with Fisher-Yates. No clue why there would be any zeroes remaining.
>>
>>3186830
Weapons that feel strong in Hexen
>Fighter's Fists(Fuck yeah)
>Timon's Axe(Fuck yeah)
>Hammer of Retribution
>Quietus
>Bloodscourge
>Wraithverge

The rest are pretty lackluster(Firestorm) to complete shit(Sapphire wand)

Pain elementals existing in Doom is not an issue because they aren't THAT common and even though they spawn Lost Souls all the time there is no point where they aren't vulnerable.

Meanwhile Centaurs on pain chance will put their shield up and be almost completely immune to everything for a few seconds.
Making a lot of the weak weapons feel even worse(Especially the Sapphire Wand)

Then it's made worse by the fact that Centaurs are the most common enemy outside of Ettins
>>
Have there been any good megawads this year?
>>
>>3186849
Firestorm and Arc of Death are amazing m8, what are you on about?
>>
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>>3186565
That reminds me, here's that quick and dirty sweaty towel ranger

I've little talent and even less standarts
>>
>>3186841
i don't think your shuffling algorithm is correct, you're just exchanging each element with a randomly selected one. you're not swapping each element exactly once.
>>
>>3186849
You need to use the right weapons against Centaurs, and it turns out there's a lot of them.

>Fighter
Axe/Hammer/Quietus rip through them like paper.

>Cleric
Odd man out unless you want to use Wraithverge, which clears room of Centaurs. Firestorm is really random I find when it comes to Centaurs, ranging anywhere from 1 to 4 hits to kill. Otherwise your best bet are Flechettes or Discs if you can push them off cliffs.

>Mage
Frost Shards two shorts them in melee range, Arc almost always one shots, and Bloodscourge one shots.
>>
>>3186857
Firestorm sounds good but it's pretty weak.
I personally hate all of Cleric's weapons outside of Wraithverge

Arc of death looks great and statistically is great but it doesn't feel too good
>>
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>>3186861
Pretty good, anon.
>>
>>3186861
heh, nice.
>>
>>3186864
That's true, but if I were swapping each element exactly once I'd have to write a somewhat more complicated thing. Also it doesn't explain why there's still 0 elements
>>
>>3186868
Ah, I guess it's a matter of opinion then, because I found both of those great to use and very useful. Different strokes on different yolks I guess
>>
>>3186868
I simply don't agree with Ace not feeling good. I love the unique visually design, the sound effect, the strength, and how the monsters whimper as they're being electrocuted.
>>
>>3186861
Do you have a good template for the sweating guy? I wanted to give it a go myself
>>
>>3186883
>Arc
>>
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>>3186884
No sir, just stenciled shit right on top of the original pic
>>
>>3186865
The thing about Centaurs is the right weapon will still take awhile due to their shield and random time spent in it.

They just bring everything to a standstill each time outside of Cleric's Flechettes, Wraithverge or Arc of Death.

It's just a terrible design
>>
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>>3186897
Only if you're using the Axe/Frost Shards and occasionally the Hammer, which often one shots, then they'll pull up their shield for 1sec, after which you process to kill them the next hit.

I'm not exactly trying to defend Centaurs here and I'd agree that they could be toned down a bit but they're not half as bad as people make them out to be.
>>
>>3186912
>proceed
I can't fucking type today.
>>
>>3186861
it's too bright

needs more GRUNGE
>>
>>3186917
Next you'll be asking me to do actual brushwork, lol
>>
>>3186892
Uh ... I suck at photoshop, can you help me out?
>>
>>3186345
Kind of, not really what I'm looking for though.

>>3186349
Didn't like the exploration, and the whole of actual going around, fighting, and enemies themselves was garbage for me.
>>
>>3186485
That looks like a fuckfest

Also on my tiny phone screen, squinting at the far right appeared to present a monster with a pinky's head, a mancubus's body, and red, chaingunner-shaped legs.

I want to see this now, a monster with a pinky head on a mancubus body and red mechalegs with chainguns mounted on the sides. And it would look something like abobo from double dragon proportions-wise.
>>
>>3186923
Well what I did was taken various ranger textures I found in google, turned them to monochrome (first black and white, then fucked with levels til only black and white colors remained), arranged them into a vague shape and very haphazardly colored them in

I'm not very good with it either, completely self taught
>>
>>3186917
>implying that doesn't adhere to Quake's palette perfect

The towel is a fullbright color, obviously.
>>
>>3186912
Honestly all they have to do is make them the ones that shoot instead and remove the blocking or make it not happen every time they flinch.

I feel they are as bad as people make it out to be because there's so many.
Then later levels just sort of spam them.
They aren't difficult, just tedious. And it adds up after awhile.

Doesn't help that the levels kind of suck too, and finding where to go is also a bitch
>>
>>3186954
>Doesn't help that the levels kind of suck too
Now you've completely lost me.
>>
Playing Alien Vendetta and my eyes are bleeding cos its so fucking dark
>>
>>3186962
Turn Sector Lighting to DooM, fog to Radial and ambient lighting to 22 - makes it much more bearable in dark maps without ruining the atmosphere.
>>
>>3186972
oh cheers I will try that out
>>
>>3186962
You could always use a flashlight mod.
>>
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>>3186942
Screw it, I'm doing it the hard way by hand
>>
>>3186871
>>3186864
>>3186841
Are you sure that the issue is that there ate zeros in your array, or could the same number coming up twice cause it to fail?
I can't see where you'd end up with zeros otherwise.
If all else fails, start spamming log and dissect it from the console.
>>
What the fuck is up with grognards posting wall of text word salad descriptions of inane/nonexistent projects on ZDF lately?
http://forum.zdoom.org/viewtopic.php?f=19&t=51887
http://forum.zdoom.org/viewtopic.php?f=19&t=51820
http://forum.zdoom.org/viewtopic.php?f=19&t=51842
>>
What wads have the best nude sprites? Has anyone ever made notably good ones?
>>
>>3187034
Hdoom.
>>
>>3187015
heh well the first two i recognise as having been crossposted at doomworld and i guess are trolls

the third is scroton being scroton. probably parodying something
>>
>>3187040
>the third is scroton being scroton. probably parodying something
no wait it seems to be scroton doing something with old code he wrote for TSP. not much to show but he wants to register the name before someone else uses it, i guess
>>
>>3187003
I finally managed to fix it with log spamming yeah. Turns out the error was somewhere inbetween shuffling and the later actually using the array.

>Forgot to change an instance of formhum to formser when I copypasted it for all various enemy types

Oh well, that was fun debugging. Could've been worse I guess.
>>
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I'll throw in the colors tomorrow, too tired now. But what do you guys think?
>>
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>>3185801
that hoverboard at the bottom looks like a robot's cock
>>
>>3187135
Fucking nice, way better than the MS Paint abomination I was gonna make if no one made one.

Face needs to be angrier, though. Because Ranger has no neutral face.
>>
>>3187000
Удaчи

>>3187135
looks great
>>
>>3187135
Pretty neat.
>>
>>3187135
Make one where he's invisible too
>>
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>>3187135

I agree with >>3187142 in that ranger needs to be FUCKING PISSED
>>
>>3186171

write it all out on a piece of paper, crumple it up, uncrumple it, photograph on a desk or something, convert the photo, insert into wad

functional, artsy-fartsy, and easy
>>
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>>3187135
Are you any good at faces? Potato man with an angry scowl would be nice, pic related
>>
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Voidship
dmvoid.zip (139 KB, 1994-12-08) - Kevin McGrail (HevKev)
https://www.doomworld.com/idgames/?id=1117

you have been long-range teleported into a spaceship full of demons to destroy it before it can cross the galactic void and spread chaos throughout the universe! i love the justifications old wads have. this map looks the part, with lots of flashing lights, tech textures, and impressive views of a galactic sky. it probably wowed a lot of people when it was made, if they'd never seen skyboxes before anyway. there is a rather nice floating eye texture used in a few places, and i did like the effect of the ride up a lift under the ship's front wings.

gameplay on the other hand is not great, at least, only for those who enjoy puzzles and clambering around in cramped, dark spaces. the first room has you waiting interminably for slow lifts, four in total for symmetry. then there is this knife-edge thin S-shaped curvy staircase which despite being a feat of map-making of its time is annoying to ascend. we go on through cramped corridors and invisible doors through an especially irksome maze not of walls but of platforms whose height difference is sometimes slightly below and sometimes slightly above 24 units (so the automap is no help). later on there is the observation deck, the aforementioned lift up to the bridge, and a boss showdown. the map then has you return to the start where the exit has lowered.

in summary this strikes me as a map which those with the nostalgia for it would love, and defend to the ends of the earth, but without that, is a bit too much of an awkward puzzle wad to be enjoyable.
>>
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>>3186560
As much as I love GW, they are a pack of fucking cunts

How the fuck can you claim to be concerned about the integrity of your IP when you lease it out to every hack game studio on the face of the earth, pushing out terrible game after terrible game as fans pull their hair out in clumps and beat-off with their tears
>>
>>3187165
>ranger's fucking pissed
That's because his feet hurt from all the bunny hopping and rocket jumping

that's another idea,
>this party sucks
>I wish I was in slipgate killing shoggoths
>>
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>>3187135
>>
>>3187190
>Doomguy can't jump
>Ranger does nothing BUT jump

It's like pottery.
>>
>>3187190
>shoggoths

Shamblers. Ranger would not stand a goddamn chance against an actual shoggoth.
>>
>>3187202
I don't know anything about Lovecraft. Why not?
>>
>>3187202
i think you underestimate just how angry he is
>>
>>3187208
that's my secret, shub niggurath; i'm always fucking pissed
>>
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>>3187202
>>3187198
I can't believe I spent almost 20 minutes on this
>>
SPOILER: at the end of Doom 4 Marine takes of helmet, reveals that you were the demons all along and you only wanted to dethrone current ruler of Hell and take his place
>>
>>3187281
No John, you are the demons!
And then John was a zombie.
>>
>>3187208

Doomguy killed hell itself because how pissed off he was.

The ranger beat up Eldritch abominations because of how fucking pissed off he was. But at least Doomguy had a reason to be mad. So I think the Ranger is capable of being WAY angrier than Doomguy. The guy probably worked himself up into a frenzy over some mundane shit like being stuck in medieval castles with no working toilets
>>
>>3187281

Makes sense with my friend's theory of the icon of sin being a title, a position of power and not just one single demon
>>
>>3187273
>>
>>3187295
the "i wish" part needs to go lower in the pic
>>
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>>3187273
kek

so how was your first photoshop experience
>>
>>3187301
>so how was your first photoshop experience
puppet warp for the win
>>
>>3187273
>>3187295
HUNH HUNH HUNH
>>
>>3187293
If Final Doom is canon then there were multiple IoS.
>>
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Hi, sorry, I'm a newbie to Doom.
I know how to use IWADs, but how do I run PWADs? (in ZDoom)

Like, for instance, a friend gave me pol.wad, and I have the doom2.wad it requires to run, but past that I'm lost.
Thread replies: 255
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