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A SOAK IN THE TUB
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DOOM THREAD / RETRO FPS THREAD - Last thread >>3128728

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/vPbiw4NR

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[04-11] kLazer - 3d laser beam
http://forum.zdoom.org/viewtopic.php?p=896568#p896568

[04-10] The /newstuff Chronicles #491 and #492
https://www.doomworld.com/php/topstory.php?id=4565
https://www.doomworld.com/php/topstory.php?id=4567

[04-10] Gun Godz v1.0 released
>>3129623
http://www.mediafire.com/download/u5j7esu7q56xz7f/GunGodz1.0.zip

[04-08] Durex Waste Disposal updated
>>3122797
https://www.dropbox.com/s/u1ja3syodz63t7n/CLOSETV3.wad

[04-07] 3DO Doom overclocked
https://youtu.be/dfNBQU2xjAI

[04-07] Anon mod release: gachigasms.wad
>>3121301
http://www.mediafire.com/download/fqbpf73xt3sprl5/gachigasms.wad

[04-06] DUMP 2 Test Build 2
>>3119065
https://www.dropbox.com/s/io1py7ymv6kd9vr/DUMP-2-test2.pk3

[04-05] Anon mod release: Liebenberg Arms Bushland Pistol
http://www.mediafire.com/download/6s0f6m8757as1my/LiebenbergArmsBushlandPistol.wad

[04-04] Anon map release: wheresmyshotgun.wad (updated)
>>3115529
https://drive.google.com/file/d/0B4mwJRa7e5VpM1RKWlNTTVRyUDQ/view

[04-04] DTWID Lost Episodes (E1-E6) released
https://www.doomworld.com/vb/post/1130238

[04-02] Japanese Doom Community Project v1.0 released
https://www.doomworld.com/vb/post/1583715

[04-01] Anon map release: Pyramid Complex (nyan.bsp, for Quake 2)
>>3108059
http://quakeulf.suxos.org/3d/nyan.zip

[04-01] John Carmack To Be Honoured With BAFTA Fellowship
http://www.bafta.org/press/press-releases/john-carmack-to-be-honoured-with-bafta-fellowship

[04-01] DooD (April Fool's mod)
https://youtu.be/tpeoS9TfRtI
https://www.doomworld.com/vb/post/1582841

[03-31] Anon map release: WAD COLLECTED map03
>>3105343
http://temp-host.com/download.php?file=lt02uz

[03-29] Nihility: Infinite Teeth
https://www.doomworld.com/vb/wads-mods/85591-

[03-28] Anon map release: rnfwip.wad
>>3096295
https://drive.google.com/file/d/0B4mwJRa7e5VpdXBxTVJZeUtCQ3c/view

===

To submit news, please reply to this post.
>>
Reposting my last Dark Arena (GBA) post because I feel compelled to put some work into the sprites since they're a bit small for PC. And I want other people to know about the game so maybe a computer person can see it and actually get all of the graphics out.

>>3134050
>>3134096
Well there's a link to a WAD with textures and sprites in the thread http://www.mediafire.com/download/uv9bqx5ixunq9c4/DARNATEX.wad

I don't know if it's everything though and the lack of a custom palette tells me that these were converting to Doom's palette. They're slightly different.

https://www.sendspace.com/file/frk027 Here's a dump of the sounds in one big wav and the palette in two formats. There's some cheesy explosions, a bad robolady announcer, guns, powerup sounds, and reverberated monsters.
>>
This is probably a long shot, but oh well:

I remember playing a wad back in the day shortly after Doom was released (yeah I'm that old) that modded two things:

>Pick up sound is Ash's "Groovy"
>Shotgun sounded much more brutal, especially the cocking sound

Does anyone know a wad like this? I really want that shotgun sound.
>>
>>3134268
mordeth.wad?
>>
>>3134253
oh god what the fuck
>>
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Why the fuck isn't there any ammo?
Why the fuck do I move so slow?
Why the fuck does sprinting last for one second and requires half a minute to recharge?
Why the FUCK were hidden explosive mines considered a good idea?
>>
>>3134293
How are you supposed to know to press the left mouse button to fire?
>>
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>>3134293
Who thought it was a good idea to have the voice acting done in a fucking text-to-speech program?

No, seriously. I need to sock 'em in the throat.
>>
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>>3134302
Hmmmmmmmmmmmm.
>>
>>3134307
hmmmm
>>
Does anyone know where that mod Dakka is located on the web? I thought there was a git repository, but could not find it.

I currently have dakka_z3.0-test3.pk3 which I got from Best-Ever.
>>
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>>3134307
And crash on the second level. Why the fuck was it using nearly a gigabyte of data?
>>
>>3134320
I seem to have the git in my browser history

http://git.jinotra.in/ijon/dakka
>>
>>3134329
hey man, the last wolfenstein game was 60 gigabytes, they're damn geniuses for fitting a wolfenstein mod in under a gigabyte
>>
>>3134268
that actually could be quite a lot of old wads. first thing i thought of was dickwad2 but that only uses groovy for the chainsaw. you could also try heroes for a louder shotgun sound. i know there are lots of others, but i cannot recall their names off the top of my head. it was a thing in the mid nineties to replace sound effects just because you could.

https://www.doomworld.com/idgames/levels/doom2/d-f/dickwad2
https://www.doomworld.com/idgames/levels/doom/megawads/heroes
>>
>>3134268

I think that Army of Darkness TC wad had this. The SSG reload did sound really super meaty.
>>
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>>3134259
The Dark Arena weapons from DARNATEX.WAD scaled up a bit, had to cut the edges out again so it's not perfect but to be honest they didn't seem all that perfect to begin with.

That's what makes them great.
>>
>>3134332
Thanks anon.

>>3134329
If you got it from the git repository, there is a lot of data in a hidden directory labeled ".git" which contains records of all of the revisions made to the repository, which takes up a bit of space.

All of the actual game data that would go into a .pk3 file is about 250MB.

And I just ran git pull a couple minutes ago, so this is current info.

If you're just appending the directory to the gzdoom -file switch, don't. Make a pk3 instead. That's what the _zip.bat file is for.

Protip for linux users:
mv _zip.bat zip.sh
chmod +x zip.sh
sed -i 's|@echo off|#!/bin/bash|g' zip.sh
sed -i 's/tools\\7z//g' zip.sh

Now you can run ./zip.sh and it will make the pk3 for you. As long as you have 7zip installed. Old ass versions of Debian/Ubuntu may need 7z in that last line to be p7zip
>>
>>3134387
fucked up the last line of that script.
7za is symlinked to 7z (or it should be, if distro maintainers make good packages), so this works
sed -i 's/tools\\//g'
>>
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I saw a potions thread on /x/ last night, maybe someone can help me get good at art.
>>
>>3134387
I'm not talking filesizes.
I'm talking the mod was using 1gb of data and memory.
>>
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I'm curious about something.

Without using GIS, can you identify this mod?
>>
>>3134274
>>3134361
Thanks anons, but these weren't it.

>>3134343
Heroes had the sound I was looking for! Thank you man!!
>>
>>3134436
too-much-hud.pk3
>>
>>3134436
No Fingerless Glove Meter?
>>
>>3134436
The HUD looks like the one Combined_Arms uses
It's obviously not C_A though. I shouldn't need to have to say that.
>>
>>3134436
I'm seeing Freedoom assets, CA's hud, a bunch of new weapons on the ammo display, and a money counter.I have no idea, but it's probably something very generic.
>>
>>3134436
Hardcore Doom Wars
>>
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>>3134436
What the christ?
>>
>>3134436

I'm fairly sure I've played that recently but I can't seem to put my finger on it.

Wasnt great.
>>
>>3134436
demonsteele 2
>>
>>3134436

Alright, I just went through the MESS that is my GZDooM folder and I've found it. "HXRTC Project"
>>
>>3134524
>check thread
>realistic aiming inertia
i too move my hands like lubed ice

anyone else get a compulsion to explode mass from their skull after reading bad features
>>
>"hi i'm a dumbass"

best mod edits ever?
>>
>>3134417
>I'm talking the mod was using 1gb of data and memory.
That's an engine problem. There's no "level of detail" adjustment at all, it goes MAXIMUM FUCK and renders every single texture and model at full fidelity. And because BoA has open levels and 3d models (notoriously inefficient in GZDoom) it's a small fucking wonder the thing even runs at all.

The ZDoom devs actually implemented a maximum render distance property for objects like yesterday or something specifically for WD:BoA
>>
>>3134537
sounds more like an engine limitation than an engine problem, and that the real problem is that the mod wasn't designed with the engine's limits in mind. semantics, sure, but i think it's important to clearly put the blame on the person that made a doom mod that uses 1gb of ram.
>>
>>3134551
elaborated, yes the engine is shit at 3d but everyone with a bit of experience knows this, and who decided to fill it with 3d anyway.
>>
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wish this was the face of the icon of sin cuz goddamn it's intimidating.
>>
>>3134565
>intimidating

Dude, he looks sad.
Like "aw man now this guy's gonna shoot at me".
>>
>>3134259
What WAS Dark Arena? I played it once and I swear I feel like I played those maps before in doom

Also wasn't there some other GBA FPS about a space station and people in cryo pods you had to save? Made me think of corridor 7
>>
>>3134652
A pretty shitty GBA fps that played like a ROTT clone with some occasional cool weapons. Forced pistol start every level. I had it but didn't play it much.
>>
>>3134652
Dark Arena was an FPS that was either speculated or confirmed to be based on Jaguar Doom, had DoomWorld members map the levels.
>>
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>>3134652
Oh it was Backtrack
>>
>>3134660
wikipedia and ign say this came out on pc as well as gba but i've never seen anything of it on pc
>>
>>3134478
>>3134503

C_A's HUD is an edit of HXRTC's, used with permission of course
>>
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>>3134259
>Go on youtube to check this out
Wow this looks awesome. Strange for such a small amount of FPS games the GBA had, three of them have female leads. Ecks vs Sever, Medal of honor underground, and this.
>>
>>3134436
That's lterally HXRTC.
>>
>>3134524
How is it?
>>
>>3134665
>>3134660
https://web.archive.org/web/20000303100800/http://telegames.com/btrack.htm

Never seen this game before, and I haven't found a download for it yet.

/doom/, please help me.
>>
>>3134686
Did you check Emuparadise?
>>
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BUT WHAT DOES IT MEAN?
>>
>>3134690
They have the GBA ROM and an unrelated Atari game.
>>
>>3134701
Oh, I thought you were talking about the GBA version. In that case I don't know.
>>
>>3134691
It's not the DOOM you know anymore.
>>
>>3134691
.wad?
>>
>>3134268
I think you might be looking for this
https://www.doomworld.com/idgames/combos/dmn2_15a

This was made in 1996, so you will have to run the deh file with the wad file.

Also, have a retro Doom Website that was probably one of my favorites back then

http://www.sonic.net/~mortlgrn/doom.html
>>
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Reminder that Romero-senpai loves Brutal Doom
>>
>>3134962
The one I'm working on.
>>
>>3134994
Nah, he just thinks it's amusing as a pretty obvious most-extreme version of the game.

What's sad is he actually prefers fucking Doomsday of all things
>>
>>3135007
Doomsday is just graphically updated Vanilla - iirc it supports the the most graphic features of all ports, while not touching the core gameplay.
>>
>>3135009
Also wall brightmaps and glowmaps. I want them in GZDoom so much -_-.
>>
>>3135007
He said that he moved to Zandronum on Twitter, and that it's a much nicer engine.
>>
>>3135025
what do you mean by that?
>>
>>3135027
I was mainly joking but an emoticon like that isn't used seriously as much these days like back in 2007 when it was. Also, 4chan has a thing against outdated emoticons/emoticons in general.
>>
>>3135034
4chan hated them back then too, because they were anime faces.
>>
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>>3135047
>>
>>3135034
we should cast aside our hatred and embrace emoticons because they're faster than maintaining a 1,000+ reaction image folder :P

that took two keyboard presses, it's nuts
>>
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>>3135054
>>
>>3135056
you might call it... queer

it's okay, i've masturbated to penises on purpose multiple times, so i can say that
>>
>>3135054
If everyone still had 56k modems, I'd agree with you considering how long it would take to upload and view images, but that's not the case.
>>
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Where in the name of fuck is this thread going.
>>
>>3135065
an /a/spie got butthurt
>>
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>>3135070
>>3135073
>>
You know what to do.
>>
pull the trigger doomguy
>>
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But it was too late
>>
>>3135102
>that first panel
every time
>>
>>3135034
I think hating on emoticons is outdated in itself..
Like.. since 2012

Back on topic
>>3135102
The Walkie Talkie has eyebrows
>>
reposting on this thread because I'm bad and didn't notice this thread:

>>3133904
believe me, I've noticed that.

I mean when I took my year break from doom it wasn't exactly all that great when I left but holy crap, it feels like there's maybe two actually somewhat decent zandronum modders anymore

and excluding weeaboo simulator since that has 90% of its presence on zdoom and /vr/, has there been a single decent mod released on the zandronum forums in the past year? even *one*?

how has the zandronum community gotten so terrible?
>>
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Is this a convincing enough jetpack?
>>
>>3135173
can't unsee metal penises on the bottom

but i suppose it's fine
>>
>>3135174
you'd like that, wouldn't you.
>>
Is there a comprehensive explanation of how COLORMAP works anywhere? How it's sectioned, and how the palette cycles through, and all that?
>>
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>>3135174

There, no dicks
>>
>>3135193
looks really good!
>>
>>3134994
he looks almost like a chick

a very manly, based chick
>>
>>3135193

: - I
>>
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So, a while ago i thoguht about making a Borderland-esque weapon mod with BDL2 resources, but after trying my hand at it I realised that ripping out all the parts with any respectable frame count (16-20 per part for Fire+reload+aim+aimfire animations) would be way more than I could handle.

So some time later I got a few ideas regarding gameplay mechanics I want to implement (I think I got how to make a weapon with variable firerate for instance), and here's what I thoguht: What if I rip only 2-3 frames per part (fire animation), amke it a bit more fluid via offsets, and make reloading look like it was done in Deus Ex (just lowering weapon, playing reload sound, then rising it back up), or would that look way too cheap?

If I use GLOOME engine, which can have multiple flash-like states for weapon sprite composition (actually that feature was requested by me), I'd be able to compose guns within DECORATE, which will make them truly differ in appearance.
>>
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They look like such dorks here
>>
>>3134686
I found a demo on a Russian website and I'm waiting on an email back from the dev team regarding a full iso.

http://www.ag.ru/games/backtrack/demos/31981
>>
>>3135226
That's because they *are* dorks
>>
>>3135226

Dorks that helped change the fucking world of video games and pop culture.
>>
>>3135226
They are dorks.
>>
>>3135193
Kek, you actually made it better. Good job, in all honesty.
>>
>>3135226
I've always wondered if that's the same BATTLE AXE they smashed down the door with.
>>
>>3135226
>Cunt destroyers
>>
>>3135226
This picture makes me think of Wayne's World
>>
>>3135291
there used to be some shitty wad in 1996 or something that had the "party on wayne, party on garth" clip... It also had the "game over man, game over!" clip from aliens when some monster died... It was obnoxious as hell and really stands out in my memory.

Can't find it now though.
>>
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>>3135228
>>3134660
So I know what format the graphics are in, it's 16 bits per pixel RGB 5 6 5, but for some reason TiledGGD's 16bit version doesn't display the graphics right. I suspect it has something to do with not being able to pick 5 6 5. Tile Molester brings up the graphics with the right colours, but I don't know how to change the tile size or remove the tile function all together to just display it like a normal bitmap.

This one I did using Irfanview but I have to enter the dimensions on raw import each time, I can't just scroll through raw data with it.

Any suggestions?
>>
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>>3135351
lmao I loaded the whole thing into Irfanview and saved it again as raw bitmap data and now I can go through it with TiledGGD because Irfanview saved it as 24 bits per pixel and TiledGGD can view that fine.

It can't skip / offset per pixel with that though.
>>
Are there any decent exploration/adventure WADs?
>>
>>3135371
phocas island
>>
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>>3135351
Alright, got the weapons from the PC version of Backtrack or sometimes Back Track ripped.

There's monsters and stuff as well and I'm not looking forward to ripping those manually, but I have found that everything has a little blue pixel at the start and end of a graphic. If I'm lucky then someone can use that to automate this.
>>
>>3135429

That's a nice sword
>>
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>>3135430
>>
Right now I'm mixing Brutal Doom with the Goldeneye levels for the ultimate edgelord experience. What are some other good .wads where I can mostly kill people instead of demons and shit.

I really hope someone makes more 007 mods, Tommorow Never Dies and TWINE would be awesome Doom mods.
>>
>>3135492

fuck right off.
>>
>>3135492
Jump up your mom's asshole.
>>
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>>3135218
I know the pain of animation frames all too well. ALL too well. I've seen people do some nifty tricks in decorate to make animations more fluid without actually adding any more sprites to their wad. They use offsets and some other shit I haven't quite gotten to work yet, but I'm determined. They work great for weapon sprites just for that extra oomf of fluidity of motion. Take for example this webm. I never made any new sprites for a reloading animation, nor any extra punching sprites, offsets did all the extra work.
>>
>>3135226
>tfw they'll never ever ever get back together.
>>
>>3135526
FIX YOUR FRAMERATE
>>
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>>3135429
Backtrack or sometimes Back Track items.

In case anyone wonders why I repeatedly included Backtrack and Back Track, it's for searching on the archive.
>>
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>>3135531
gimme a break, it's an old webm and the only example I could pull up.
>>
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>>3135540
Remove some frames from the kickback and it'll look less jittery as well as add some momentum.

Also I adjusted the back of the gun in the apex of the kickback so that it shrinks vertically in the sprite which gives the impression of it tilting, as well as kept it centred, as well as removed a little tag (not a price tag sort of tag, but tag as in an outcropping, like a skin tag) that was on the glove that seemed to jitter around a lot.

I think it's snappier this way.
>>
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>>3135558
I began to fixate on the shape of the right wrist as well. Animation is hard.
>>
>>3135226
Carmack literally took up rocket science as a hobby after getting bored with making money hand over fist at id and then when OR came around he got interested and singlehandedly skipped ahead VR about a generation and a half out of his garage just because how much it sucked bothered him. He's a total dork.

https://www.youtube.com/watch?v=GVDXXfbz3QE
>>
>>3135558
>>3135582
>>3135592

It already kinda looks like that ingame. Man I need to stop posting old gifs. I could probably use your help on some future weaponry. Plus I keep feeling tempted to start from scratch and do angled weapons instead of centered.
>>
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>>3135582
I'm going to be working on this all night if I don't arbitrarily stop myself here.

Also forgot that I can go faster than 0.1 second frames. 1 tic should be 0.0285 so speeding up the apex so that it has more of a bounce and then a slow re-alignment should be within the confines of the engine.

>>3135597
Please keep it centred. Your sprites are really cool and a breath of fresh air.
>>
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>>3135595
>>
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>>3135598
Alright you've convinced me, centered stays! Seriously, add me on steam shorty1k or friend me on zdoom forums, you give perfect and prompt advice.
>>
>>3135604
I don't use Steam, but I friended you on the ZDoom forum. I'm not actually sure what that does.

It's not going to email me every time you post, right?
>>
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>>3135598
The animation looks good, but the slide isn't recoiling.
>>
>>3135601
That's easy to understand, though. I just can't rephrase it without spending a paragraph doing so.
>>
>>3135609
No, no, I already closed Photoshop. I refuse.
>>
>>3135613
It's easy to understand, bunt who even says things like 'pleasantly recursive?'

Carmack is the biggest dork.
>>
>>3135616
Fractal enthusiasts? Linguists? ...Doom modders? Help me out here anon, who would say this more than once in their life? I have to know.
>>
>>3135616
He said exactly what he meant and meant exactly what he said; the fact that he managed to fit such complete ideas into 140 characters should be a tribute to the English language.
>>
>>3135613
"Heh, my vision code's tracking its own data from last run."

same message communicated
>>
>>3135618
He kind of cheated the 140 character limit by removing some vowels we wouldn't notice. He tweets like he programs.
>>
>>3135620
That skimps on the meaning of "recursive", though.
>>
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>>3135614
Just saying, makes it look like a toy or prop.
>>
>>3135609
I might do this later. I haven't touched the Brenten pistol sprite in like 2 years. Sped it up in my decorate for fun though. I like using it more than the chaingun, which is long overdue for a replacement.

>>3135608
No. Fuck, I didn't get anything and it's probably because my zdoom forums account is Sprite Noob
>>
>>3135193
There's something I can't unsee but I won't tell you what it is because that looks good.
>>
>>3135634

is it the : - | face?
>>
>>3135634
A skull?
>>
>>3135628
That's the one I friended.

>>3135635
No, it's the penis.
>>
>>3135637
I'm trying to see a penis in that and I can't

only the robotic face of fear
>>
>>3135637
Oh ok, shoot me a message quickly then. I guess it doesn't say jack shit otherwise.
>>
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This color remap tool in slade is pretty fucking nice. Wish I'd known about it earlier.

He's not going to be red, but it makes fixing up screwy color ranges a breeze.
>>
>>3135751
What's this tool and where can I get it?
>>
>>3135763

it's in SLADE
>>
>>3135751
Put.. Put your dick in it
>>
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>>3135763
Shift+Select the meshes you want and right click, go to graphics, then color remap.
It's pretty dope. SLADE in general is pretty dope.

Also for my birthday I got SNES Doom, and a preorder of new doom. Comes with a spooky skeleton figure. Completely unrelated, but I'm a bit hyped, and it was one of the few SNES games I wanted that I didn't have.
>>
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>>3135775
Like a hotdog down a hallway with teeth.
>>
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>>3134668
Dark Arena Girl is super rad.

There's some more art on https://web.archive.org/web/20030414030616/http://graphic-state.com/press/n_da.htm
>>
>>3135751

That thing is like a cross between a fiend and a vore
>>
>>3135804
you like that don't you
>>
>>3135804
And a Shambler, with the head-mouth.
>>
>>3135193
cant unsee metal vaginas on the bottom
>>
There's a racing game on the GBA that uses a modified Doom engine.

https://en.wikipedia.org/wiki/Cruis'n_Velocity

Here's a screenshot of the Mars level.
>>
>>3135828
https://www.youtube.com/watch?v=ZiP4CF0GNus

nyoom.wad
>>
>>3135828
It's funny because Doom 1 and 2 on GBA do not use idTech 1, rather than a custom made(different for each game) engines.
>>
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>>3135828
>>3135831
I kinda wish the doom cart mod was still in production or finished
>>
>>3135832
SNES Doom doesn't either. I was pretty sure that the GBA ones did, but I guess I was wrong.
>>
>>3135831
I was kinda expecting a random "No more visplanes", don't ask me why
>>
Does anyone have those webms of the SS13 mod? Like where the guy pushes the person out of the airlock?
>>
>>3135832
Maybe Wikipedia is wrong, wouldn't be surprising.
>>
>>3134293
>>3134302
>>3134307
so... you're not liking blade of agony?
>>
>>3135171
"weeaboo simulator"?
>>
>>3135842
look through old doom threads here on /vr/
>>
>>3135856

I forgot how many threads it goes back.
>>
>>3135851
demonsteele

and as much as i love it, it's very difficult to justify its compatibility with zandronum
>>
>>3135859
easier to spam taunts with 20 other people on zandronum
>>
>>3135846
Doom 1 GBA is a port of Jaguar version, while still written by Carmack, the engine is significantly different.
Doom 2 GBA port runs on Southpaw Engine
>>
>>3135862
Meant about Dark Arena and Cruis'n Velocity.
>>
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>>
Why'd they release Doom 1/2 on GBA of all consoles? NDS would make much more sense and you'd get pretty decent accuracy to the PC origiginal. Touch controls might even be interesting.
>>
>>3135887

Thanks famalam
>>
>>3135887
add in a honking noise and this is perfect
>>
>>3135891
Because there was no NDS in 2002
>>
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>>3135803
There are hands in here somewhere...
>>
>>3135894
seriously you need to learn to use the search function, a reply to the video was the second post that came up, the first was your post >>3135842
>>
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>>3135904
Okay this part looks a lot more manageable, but wow now isn't a good hour even though I'm more awake than any other time in the last 12 hours.
>>
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>>3135803
These renders almost look like something from Daz3d. Not a bad thing, shit it means we could remake it from scratch if need be. Correct me if I'm wrong, but wasn't Cyberrunner made this way?
>>
>>3135376
Played it, and really liked it. Any others? Also anything else similar to Monster Hunter Ltd? I liked exploring the map in that one.
>>
>>3135924
all i know without spending time going through archives is that it's 3d
>>
Are there any good platforming wads? Doesn't need to be just platforming, but ya know, I'd like a bit.
>>
>>3135963
http://forum.zdoom.org/viewtopic.php?f=19&t=35135
>>
>>3135980
This is fucking incredible. Any others?
>>
>>3136024
Adventures of Square is pretty great. I like it even more than Golden Souls.
http://adventuresofsquare.com/downloads.php

There's also an early version of Golden Souls 2 which has way better level design than the first.
https://www.doomworld.com/vb/wads-mods/71479-doom-the-golden-souls-2-gs2-portable/

And I guess Hocus Pocus is worth a mention too.
http://forum.zdoom.org/viewtopic.php?t=45804
>>
>>3135980
Oh my god this is adorable. Thanks for linking it.
>>
https://www.youtube.com/watch?v=Oddo7p12ZjY

Why do so many people want to add smg and assault rifles to Doom? The Chaingun already fills that roll.
>>
>>3136134
What a horrible mishmash of a mod that is.
>>
>>3135887
>Chubbs
>200 / 0
>Help -

Poor guy.
>>
>>3136134
Dem conflicting graphic styles/audio
>>
>>3136134
Because they're CoD and Halo kiddies who weren't even born when Doom was released, and all they can think to do is make everything in doom more like CoD and Halo.

Also, whoever made that just did not give the slightest fuck about cohesive design, did they? What a fucking mess.
>>
>>3136134

Isn't that pump action shotgun from STALKER?
>>
>>3136198
looks like it.

don't know if it's the fau-3d effect pushing it into uncanny valley but do the animations look terrible to anyone else? i know they're not easy to do really well but you can tell real fast when they look wrong.
>>
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>>3135919
Got a bit of sleep, here's Dark Arena's textures. It uses a Doom-ish palette for textures which you can find here as well as a big WAV of all the sounds cut out from the ROM. https://www.sendspace.com/file/frk027
>>
>>3135009
>Doomsday is just graphically updated Vanilla - iirc it supports the the most graphic features of all ports, while not touching the core gameplay.

Not quite true. It has plenty of its own quirks that are different to vanilla, has a mapping format, and IIRC, uses its own demo format. The main reason it doesn't have support for common mapping formats like boom is because they refuse to use any code from other ports.
>>
>>3134980
>http://www.sonic.net/~mortlgrn/doom.html
Hey, I remember that website. It was the very first place on the internet that I discovered doom wads and mods back in the late 90's.
>>
>>3136270

The animations are stiff. I won't fault them for that though. Animations are really hard, and this is just some fan mod.

>>3136134

Interesting how if you add 3D models Doom looks a lot like Quake.

Speaking of, has anyone added quake monsters to doom?
>>
Gonna replay doom.

what are some nice mods that don't change the core game? just spiff it up a bit.
>>
>>3136353
Smooth Doom
>>
>>3136357
Im gonna make a mod named
Smooth Broom
Just you wait.
>>
>>3136360
Smooth Broom: Another One Bites the Dust

The Bewitching Gameplay Mod of the Decade
>>
>>3136353
SD like the guy above said, and perhaps some music mod.
>>
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>>3136339
>Speaking of, has anyone added quake monsters to doom?
"HorrorMovieGuy" has made a complete rip of the entire Quake (plus expansion) for gzdoom. It's very good.

There are at least two Q2 mods around too, one of which is shown here on BTSX E1
>>
>>3136039
Holy shit Hocus Pocus Doom is great. I loved Hocus Pocus as a kid and this is just the best thing. I hope he finishes the other two episodes at some point.
>>
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>>3136362
No, it'll make you clean up the gibs left behind by your fellow spess marines.
look up Viscera Cleanup Detail

Actually I was thinking of taking all of the extra death anims from Brootal Dum, and then reimplementing them from scratch without the spaghetti code, so they would depend on weapons rather than where you hit enemies. Maybe make headshots detectable through Nash's ACS script, but without any extra damage - just so it would trigger a special animation., then make it into a "framework"-kind of mod, when you can just attach special damage types to weapons so they could invoke apropriate death scenes. That would've been named "BrooM".

Then make a few compatibility patches like Colorful Broom and Smooth Broom.
>>
>>3136385
I hope he just drops the damn thing and goes back to working on Curse of Darkness.
>>
>>3136389
That looks cool too. He might continue work on it after Hocus Pocus Doom? His last post about HPD was only about a month ago.
>>
>>3136294
Dark Arena textures split into individual PNGs to the best of my ability. Mappers may want to split or merge one or two.

I included the textures with the original "bright for unlit GBA screen" palette and the textures with a contrast-adjusted palette, as well as each palette in ACT / raw bitmap.

https://www.sendspace.com/file/vf82gq
>>
>>3136407
Those textures sure look nice. Hope someone decides to use them.
>>
>>3136414
I hope so too, because after all the posts I've remade with slightly different archives I think I finally have everything included that someone would need.
>>
Is there anything similar to an horde mode .wad?
>>
>>3136430
stronghold?
>>
>>3136430
stronghold or boss battle
>>
>>3136449
>>3136450
Thanks
>>
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>>3136134
>Why do so many people want to add smg and assault rifles to Doom?
Because guns are cool? Not speaking for the video you posted by the way.
Also when modding Doom, you can make weapons do various things and fit various niches and purposes. Assault rifles are just very useful.

The alpha of Doom had an SMG, which looked kind of old fashioned, and it fit in with the shotgun and rifle, which is kind of old fashioned looking too, hell, it still fits in the finished version, aesthetically. It looked like some old Cold War era subgun made from stamped steel, firing from an open bolt, it has a rugged old military look that I think fits well.
Also it makes more sense for it to share ammo with the pistol that way.
>>
>>3136134
>complete mishmash of visual design
>complete mishmash of audio design
>lots of bad choices for both
The sound where he loads shells into the shotguns is REALLY grating and misplaced.
>>
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The same gun
>>
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Hello, I am the DOOM 4 Arch-vile.
>>
>>3136498
Also the assault gun in Doom 3 was one of the most useful weapons, even if it did sound like a playing card hitting a bike wheel.
>>
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I have a weird head, but I think it's kinda cool.
>>
>>3136517
>>3136524

Put...put your dick in it.
>>
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>>3136524
?
>>
>>3136524
Looks like they're trying to turn Archviles into demonic priests or something.
>>
>>3136531

Almost looks like a fallen angel too going by the half halo around its head and the wings. I dig it.
>>
>>3136517
>>3136524
pretty sure that's the summoner
>>
>>3136517
>>3136524
Is that you, mighty lord Tzeentch?

And I can live with it, especially since arcvhile seems to have gone the route of summoner instead of resurrectioner.
>>
>>3136517
>>3136524
seen this yesterday, looks gigeresque as fuck.

not sure that's the archvile, though.
>>
>>3136504
I always knew my fist was a gun
>>
>>3136560
*takes the demons to the gun show*
>>
>>3136519
I like it, but it was too similar to the chaingun, similar rate of fire, same magazine capacity.

I'd have made the chaingun work on one continuous belt, without reloading, because it's belt-fed and you can do that. I'd have the reload animation play exactly once, when you first pick it up. Also it should have fired twice as fast to justify the gatling design, and to make it further distinct from the SMG and cooler.

The SMG, I would have made it fire in three round bursts, purely to make it more distinct from the chaingun. And given it a beefier sound. It has a cool reload.
>>
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>>3136563
I'd BI some tickets to that

TRI to stop me
>>
>>3136568
I think if they went back to Doom 3 again they'd probably wanna change a bunch of stuff. I remember hearing the expansion by the guys that did the No Rest for the Living Doom 2 episode was apparently better then Doom 3 itself.
>>
>>3136573
>I remember hearing the expansion by the guys that did the No Rest for the Living Doom 2 episode was apparently better then Doom 3 itself.
If you mean Resurrection of Evil then no, it's definitely worse than the base game.
No Rest for the Living however is excellent.
>>
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I've just finished prey and goddamn i'm so sad we are not getting a sequel. Honestly that "guardians of the galaxy" theme was not bad at all. Hopefully we will get the sequel in our lifetime.

I also like how it got cancelled because it did not pass quality standards and Fallout 4/Brink somehow did.
>>
>>3136601
Really? It was terrible? I heard it was great.
Guess who I heard it from was an idiot.
>>
>>3136603
not retro, but I absolutely love this fucking game.
>>
>>3136604
It's not terrible, but it does nothing new and has some annoying sequences. It's still very much Doom 3, just not quite as polished.
>>
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>>3136609
It's the only thread on 4chan where people discuss classic shooters without bullshit like 2 weapons limit, hitscan only weapons, health regen and qte cutscenes.

Although Prey had some kind of regenerating health and stupid death system, it's way too good to hate it for it.
>>
>>3136619
You could ignore the death minigame and just use quicksave/quickload if you wanted.
>>
>>3136603
>>3136619
never played this but holy SHIT it looks exactly like Doom 3.
>>
>>3136657
are you a genuine fucking imbecile in real life as well?
>>
>>3136665
I see mods delete GBA threads all the time. It doesn't matter if it's a port or remake or not, they get deleted for not being retro.
>>
>>3136665
>>3136683
Stop responding.
>>
Dunno if anyone saw this but I thought it's pretty cool: https://www.youtube.com/watch?v=V8Q16Jwb3zY

>inb4 not retro
>>
>>3136517
>>3136524
Woah, that's cool.
Matches up with the Arch-vile's description of him being a higher rank of the Imp.
Wonder how he's changed since then though, since most enemies have gotten slightly revamped since then.
Especially if he's been changed to suit the updated Imp design more.
Probably just gave him lighter/paler skin, maybe even more orange, like the Imps, and gave him glowing eyes.
>>
>>3136692
Pretty cool
>>
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I have found the perfect use for the hitler painting textures
>>
>>3136628
Same engine. It plays way, way better. I'd recommend at least one playthrough.
>>
>>3136553
Where did you see this?
I'm struggling to find any sites that still offer really good DOOM leaks.
Even that Russian site is pretty much ded in terms of new content, too.
>>
>>3136704
fucking lol
>>
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>>3136704
Now that's my cyanide
>>
>>3135526
Which wad is this from/
>>
>>3136704
fucking lol
>>
>>3136729
It's a mod an anon here is working on. Called NEVEREVER.wad
>>
>>3136729
NEVEREVER.wad

That map is a 1:1 port of a Perfect Dark multiplayer map which is a main influence for Lydia.
>>
>>3136365
Have you got a download link perchance?
>>
>>3136704
I am unable to see how you got from the hitler textures to there. Good job.
>>
>>3136601
I wouldn't say that Resurrection Of Evil was outright terrible, but it certainly had some deficiencies.
For one, there's NO chainsaw, and that's unforgivable, the Doom 3 chainsaw was olev
>>
`Just finished TNT map08: Metal. Jesus Christ what a bullshit final room. All those hitscanners and all that open space. Fuck that shit.
>>
>>3136704
You cheeky cunt.
Thread replies: 255
Thread images: 125

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