DOOM THREAD / RETRO FPS THREAD - Last thread >>3123756
DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~
FAQ/PASTEBIN
http://pastebin.com/vPbiw4NR
SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg
== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/
WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent
TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0
== /VR/DOOM COMMUNITY ==
IRC
irc.zandronum.com #vr (key in faq)
THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/
IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list
OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
===NEWS===
[04-08] Durex Waste Disposal updated
>>3122797
https://www.dropbox.com/s/u1ja3syodz63t7n/CLOSETV3.wad
[04-07] 3DO Doom overclocked
https://youtu.be/dfNBQU2xjAI
[04-07] Anon mod release: gachigasms.wad
>>3121301
http://www.mediafire.com/download/fqbpf73xt3sprl5/gachigasms.wad
[04-06] DUMP 2 Test Build 2
>>3119065
https://www.dropbox.com/s/io1py7ymv6kd9vr/DUMP-2-test2.pk3
[04-05] Anon mod release: Liebenberg Arms Bushland Pistol
http://www.mediafire.com/download/6s0f6m8757as1my/LiebenbergArmsBushlandPistol.wad
[04-04] Anon map release: wheresmyshotgun.wad (updated)
>>3115529
https://drive.google.com/file/d/0B4mwJRa7e5VpM1RKWlNTTVRyUDQ/view
[04-04] DTWID Lost Episodes (E1-E6) released
https://www.doomworld.com/vb/post/1130238
[04-02] Japanese Doom Community Project v1.0 released
https://www.doomworld.com/vb/post/1583715
[04-01] Anon map release: Pyramid Complex (nyan.bsp, for Quake 2)
>>3108059
http://quakeulf.suxos.org/3d/nyan.zip
[04-01] John Carmack To Be Honoured With BAFTA Fellowship
http://www.bafta.org/press/press-releases/john-carmack-to-be-honoured-with-bafta-fellowship
[04-01] DooD (April Fool's mod)
https://youtu.be/tpeoS9TfRtI
https://www.doomworld.com/vb/post/1582841
[03-31] Anon map release: WAD COLLECTED map03
>>3105343
http://temp-host.com/download.php?file=lt02uz
[03-29] Nihility: Infinite Teeth
https://www.doomworld.com/vb/wads-mods/85591-
[03-28] Anon map release: rnfwip.wad
>>3096295
https://drive.google.com/file/d/0B4mwJRa7e5VpdXBxTVJZeUtCQ3c/view
[03-27] Anon map release: Cubed.wad
>>3094739
https://drive.google.com/file/d/0B4mwJRa7e5VpaTJXaWtJMzd5UFk/view
[03-26] Gun Godz 0.8
>>3092904
http://www.mediafire.com/download/68jk6od0sz16t0v/GunGodz_0.8.pk3
[03-26] Anon map release: bluebase.wad
>>3091128
https://drive.google.com/file/d/0B4mwJRa7e5VpSVZfcEQ3RUtObWs/view
[03-26] Guncaster update
http://forum.zdoom.org/viewtopic.php?p=895331#p895331
===
To submit news, please reply to this post.
Second for banning fun
>>3127252
Asking one more time for a spriters aid here.
https://www.youtube.com/watch?v=44lhqrsUTlo
>>3128742
>I don't like retro vidya discussion on the retro vidya board
Doom 2 was a mistake.
>>3128759
TAKE THAT BACK
What are the chances of Doom ever getting a multi-user (networked) editing tool?
>>3128742
Shut up, faggot.
>>3128759
Level design wise, I think it made some mistakes, but the new bestiary and other new assets are worth their bytes in gold from the standpoint of user-made content.
>>3128762
When you code it.
>>3128742
great isn't it? there's always more wads to talk about. mm2 and jpcp seem to be the flavours of the moment.
Fuck sleep, make bombs.
>>3128759
Doom solidified the image of Doom as a fast paced over the top action game with extreme enemies. Doom 1 is more low key. Episode 1 has some horror elements which were pretty much dropped.
As for maps, some are great, some are awful. I think there's too many bland ones though.
Enemies are a mixed bag. Chain gunners are like shotgun former humans on steroids and 10x as annoying. I don't think they should have been added to the series. Shotgun former humans occupy the same role, but are more balanced. Most of the rest of the new enemies are pretty good.
>>3128769
Neat
>>3128769
weaponbro I think you peaked at that huge suicidal plasma grenade.
>>3128771
>Episode 1 has some horror elements
I guess you mean E1M3 where the lights go out when you pick the key up. I can't think of any others
>>3128774
I know, but I wanted a cool BFG replacement, so have a suit of armor that grants a regenerating shield and remote control bombs.
>>3128771
Has anyone tested chain gunner battles with other monsters? I think a similar sized army of chain gunners could take on a monster army of a similar size for most races. Exceptions being top tier enemies like Spider Master Mind and Cyber Demon.
>>3128789
Yes. At least in vanilla they all infight with each other almost immediately, and die off rapidly.
>>3128789
It's probably true regarding revenants and arch viles since the constant hitscan spam would fuck with their ability to attack.
>>3128759
Level design wise? Yes, very much yes. It goes to shit after Dead Simple.
But on the flipside, it's a better IWAD then Doom 1 is for making megawads etc. and introduced a whole bunch of new enemies and the SSG.
>>3128759
Ep 4 was literally a mistake. It looks like a bunch of unrelated WADs.
>>3128771
>I don't think they should have been added to the series
i don't agree but i think they're too robust. i think they should almost always die to a single shotgun blast. they're only possessed human bodies after all.
lost souls have the same problem, too sturdy. pain elementals could be used much more freely if their spawns didn't take as much ammo to dispose of.
>>3128797
>SSG
ie rocket launcher with plentiful ammo, hitscan, and none of the draw backs. Kind of breaks the game. Enemies melt after 2-4 hits with it.
>>3128803
>lost souls have the same problem, too sturdy.
PSX version fixes this. They die to one shotgun blast.
>>3128804
The spread is huge though. Also reload time.
>>3128807
I love that change. Makes them so much less of a hassle to deal with.
>>3128797
What do you guys think about the level design in Final Doom?
>>3128809
Some of the other changes, not so much. they slowed enemies down a bit. I think it's to compensate for using a clunkier gamepad to play with. The Revnants get half-speed and turn into a total joke. They were probably a bit too fast in the original. But with their new found arthritis they sease to be a threat.
>>3128801
It was a slapdash episode with maps made by like 5-6 different mappers made as an incentive for people to buy the boxed version of Doom 1 back when.
Why the difficulty spike in TFC?
WHY
>>3128817
It was made after Doom 2 as a bonus episode for the retail release. You should play through 2 first, then go back to Thy Flesh Consumed, and it won't be so bad.
>>3128812
TNT is basically "we want to make something as good as Doom2 but bigger and grander" You can see the seeds of pwads like Eternal Doom in it.
Plutonia is more like "Okay Doom2 was far too easy so I and my brother are going to make a bunch of levels and if we find them too easy we will make them harder" Its focus was entirely on challenge.
>>3128817
Chronologically it comes after Doom2 and was advertised as making both previous games "seem like a walk in the park" (Ever since its release Doom had received much criticism about how easy it was even on the hardest skill - hence Nightmare being added)
>>3128824
Really? More memorable than Knee Deep in Dead? E1M1 alone is meme material.
>>3128824
best is debatable, most memorable is knee deep in the dead
>>3128824
Nah, Knee Deep in the Dead is the king.
I know it sounds weird, but I feel that certain parts of the commercially-released stuff play like RPG. Ep 3 in the first game for example. The vast gothic designs, the lengthy roaming and exploration, the puzzles and the relative scarcity of monsters, all give this vibe.
What's the worst Doom map?
>inb4 wow.wad
>inb4 the level me and my cousin did at grammar school
Only non-obscure stuff.
>>3128836
The team got most of their ideas from their DnD sessions, so you aren't far off.
>>3128840
wow.wad isn't obscure though, it's actually quite famous. It's just really really shitty.
>>3128847
It's a room with a hole that doesn't have textures on it's walls and one cybie. It's barely even a map.
>>3128840
the one where you're in a love hotel and there's a cyberdemon stuck in the ceiling on a heart-shaped bed and the berserk pack is replaced with "lube" and the sound effects are obviously a man trying to imitate a woman having an orgasm
>>3128860
What the fuck
>>3128860
I vaguely remember that map I think, but I remember the cyberdemon sounding like an anime girl. It was in some collection.
>>3128860
that sounds like a beautiful mod, I don't know what you're talking about
>>3128870
i think it was hidden in 1994tu as well
>>3128870
Just the idea of punching a cyberdemon in the butt while it makes hentai noises makes me chuckle.
>>3128874
>>3128880
this is a blue board mister
>>3128870
The music of this level is such a fucking earworm.
>>3128880
literally 1 second later
>>3128880
>tfw almost every demon enemy in Doom have nicely sculpted butts
>>3128840
icon of sin
>>3128774
I think he peaked with the summon brick wall
Did you watch this Combined Arms guy?
https://www.youtube.com/watch?v=aGcyocW1wEE
He loved the brick wall. we all do.
I've been hiding underneath a rock
How far behind is Zandronum now compared to GZDoom?
>>3128906
Zandronum 3 is at ZDoom 2.7.1
ZDoom is at 2.8
>>3128914
What will Z& 3 allow us to play that we couldn't before?
>>3128916
reelism yes
doomrl arsenal maybe (it might need 2.8 stuff)
doomrpg no (it needs THE LATEST AND GREATEST ZDOOM ALL THE TIME)
>>3128927
>Multiplayer Reelism
FUCKING SOLD
Anyone have a download of Duke Nukem 3D with the expansions bundled with EDuke32?
>>3128824
It's memorable for how shit it is.
>>3128795
Yeah, I did.
>>3128791
The infighting is like the number one reason I don't see why people are so salty about hitscannners, the chaingunners are volatile as FUCK, when out in the open, they're liable to start infighting at any moment
>>3128968
Seriously. It's full of traps and tricks you just have to memorize to survive. It's not fun at all regardless of how good of a player you are. It also has zero atmosphere, cramped enviroment, completely linear progression and no creativity whatsoever.
Fuck
That
>>3128970
The problem is usually not the chaingunners themselves but the locations they are often positioned, like in monster closets, top of elevators and so on. It's just a cheap way to reduce your health by 10-20% before you have a chance to react.
>>3128836
AFAIK Sandy Petersen designed dungeon crawlers before joining id.
>>3128728
Does anyone else prefer the creepy atmospheric songs of Doom over the metal covers?
>>3128824
E4M1, E4M2 and E4M6 are the only good maps in that episode. E4M3 and E4M7 were decent, E4M4, E4M5 and E4M9 were straight-up garbage.
>>3128987
I really like the dark ambience of the PSX/N64 ports, but the original PC music is too classic.
>>3128992
What about 8
>>3128987
What's your favorite tune?
>inb4 The Healer Stalks
>>3128986
He's back to boardgames, he recently released a huge ass strategy board game named "Cthulhu Wars" seems pretty good.
>>3128986
yeah. also remember that basically no one had ever made FPS maps at that point. sandy's method was to go with what he already knew, which was basically "make a pen-and-paper RPG dungeon and then stick doomy stuff in it"
>>3128996
Forgot about E4M8, that map was actually pretty good.
They could've, like, not made it piss easy and another mastermind map though
>have a dream where I was playing blood on extra crispy
>it was partially roguelike arsenal too
>every enemy was OoT/NiY levels of creepy
>armed with a HP firestorm/power modded minigun
>some enemies would randomly freeze in place, while others would bum rush at me at 55 mph all of a sudden
>>3129015
Did you die in the game and die for real then wake up?
>>3129015
Sounds breddy gud but then againBlood is overrated :^)
>>3129021
>Blood source port never ever
>>3128840
jow.wad is a megawad full of shitty maps.
>>3128870
>tfw CYBIE3 is unrionically one of your favorite WADs
The visuals and music are pretty memorable compared to all the other shitty jokewads I've played.
>>3129032
>>3129038
The thumbnail made it look like naked girls for a second
HEY, RON! CAN WE SAY
'FUCK' IN THE GAME?
Well we certainly seem to have a thread theme going.
What was the first, or some of the first Doom memes? Which is your favorite?
This is my fav.
has it ever been confirmed or leaked that there will be different ammo pickup types in d44m? or will it just be generic ammo boxes for all weaps?
>>3129064
There must be a small group of Usenet group "memes" that were famous enough back then, before they were even called memes.
>>3129116
Oh yeah, I remember that. Was there anymore aside from SPISPOPD?
>>3129096
there was a meme about a made up game called Smashing Pumpkins Into Small Piles Of Putrid Debris, you may have heard of the acronym
>>3128840
nuts.wad
>>3129096
You mean like a proto-4chan with no registration ?
>>3129142
Well parts of Usenet, probably more the alt feeds, were basically proto-4chan.
Doom rule 34 is surprisingly decent
>>3128952
seconded
>>3129054
ain't that Discworld?
>>3129157
that's just a generic moe blob
>>3129064
https://www.youtube.com/watch?v=KSZ4tSoumNk
Am I the only one who's afraid this is exactly what the singleplayer will be? FIght guys, walk through a corridor, fight guys, walk through corridor, fight guys, drop into pit with bossfight.
>>3129220
Nice to see Refused are getting airtime in commercials. Well not really nice, more like ironic and sad.
>>3129220
>le slowpoke mamy
add in exploration, keycards, secrets here and there, and you're done. that's doom.
don't see your point, really.
>>3129246No, in Doom you also fight the guys in the corridors! ;_;
>>3129192
Do you want to fuck a literal skeleton?
>>3129256
do you not?
https://www.youtube.com/watch?v=C_k7jLMCbhQ&
Seems like Quake II has muzzle flashes after all!
Atleast in the N64 version, wich is fucking stupid considering the fact that the pc version doesn't have muzzle flashes.
>>3129246
>le slowpoke mamy
People are so upset when this is brought up.
If only the game was faster, they wouldn't be upset. :(
>>3129257
I like slim girls, but this is ridiculous!
>>3129276
I meant you, honey. you're kinda slow, aren't you?
Heretic: a good game.
A hell knight walks into a bar. The bartender looks over and says "sorry, we don't serve kids."
>>3129316
Heh.
>>3129307
Yes. Only bad things are the weird damage randomization and the relatively subpar sound design.
>>3129316
Can't believe I saved it
>>3129327
Turns out you didn't after all.
>>3129327
Nice thumbnail laddie.
>>3129327
>>3129331
>>3129338
>>3129362
>>3129338
>>3129331
>>3129327
>>3129064
I just really like the story behind how NEDM got started, it makes it so much funnier.
http://nedminvestigation.ytmnd.com/
>>3129484
I actually remember this.
Christ I'm old.
>>3129316
what?
>>3129484
God I hate YTMND format.
So, let me get this right, it all started because some kid filmed himself burning a cat while playing DOOM music?
What the fuck kind of a meme is this?
>>3129032
>>3129038
It's pretty bad
>>3129514
i tried pressing the switch in the water from above, but you can't reach far enough past the fence, so there are no interesting shortcuts either
http://temp-host.com/download.php?file=rh95vl
>>3129505
I'm going through some of these and laughing my ass off. This is such a stupid meme, I have no idea why it's so fucking funny to me.
http://goldenaxecat.ytmnd.com/
>>3129512
He apparently arranged it in such a way as to reference the ending of episode 3. It devolved into memery because of autism.
Meh, you had to be there.
Does anyone know where to find the .ini in GZDoom?
>>3128823
This. I don't see how people like Plutonia at all; the level design is fucking horrific and basically just difficult for the sake of being difficult without actually feeling rewarding or interesting.
What's the first FPS or FPSish game to have mouselook as a default method of control?
I'm guessing it was Magic Carpet.
>>3129539
I thought I made it pretty clear -- it was made by, and for, those who found the original games too easy, and wanted more of a challenge.
>>3129552
Yeah, but since they surgically excised the fun of the game the potential for FUN in Plutonia evaporated.
>>3129539
>just difficult for the sake of being difficult
I never understood this complaint.
Why the fuck else would anyone make something difficult?
>>3129534
Should be in the root folder.
>>3129565
My complaint is that they didn't bother to make it good as well as hard. There's no joy to the maps, just technical challenge, and that's not a good game.
>>3129157
Source please. Reverse image search gave me nothing.
>>3129525
The NEDM meme was a way of sort of giving the middle finger to that guy and animal cruelty in general. It also sort of celebrates the absurdity of the implication that Doom music could make sharing animal cruelty content online okay.
>>3129575
clitorally the top post tagged "revenant" on paheal
>>3128759
The biggest problem devs made with Doom 2 was not splitting it into episodes like the original game. Having 30 (well, 32, but yknowwadimean) levels straight means you have to ramp up challenge level gradually and progressively, while scaling it with respect to the different game difficulty levels. This proved to be very messy and resulted in the notoriously dragging and monotonous levels of the later game.
>>3129595
>clitorally
anon
>>3129567
Where is the root folder?
this fucking game manages to make me angrier than it does making me enjoy myself while playing.
>>3129609
The one gzdoom.exe is in.
GUN GODZ MAIN GAME HAS BEEN FINISHED. Only thing left now to do is a new HUD and a skin.
http://www.mediafire.com/download/u5j7esu7q56xz7f/GunGodz1.0.zip
Important changes include:
+Rewrote the code for compatibility. It SHOULD work with anything changing weapons, monsters and playerclasses.
+Added the Loop mechanic. You can spare the life of the Gun God for more power, at the expense of an increasingly tougher new start.
>WARNING: BE EXTREMELY CAREFUL OF THIS IF YOU LOAD IT WITH MODS CONTAINING OVERPOWERED MONSTERS.
+Added the playerclass Gun God Successor. A native venusian and god candidate faster and resistant to all damage at the expense of inventory resets.
>>3129574
have to say i feel quite sorry for you! i found plenty of joy in the process of maxing every plutonia level from a pistol start on UV. i found it very satisfying to finally conquer each one and cross it off the list. i do this with pretty much all maps, there are very few that i give up trying to play outright (usually because i find them impossibly hard, even on hntr). i can find joy in almost any doom map. this is also why i will never run out of wads, because i tend to play maps several times until i know them inside out.
>>3129623
Congratulations!
>>3128759
Doom is unplayable without the SSG. Do you even realize how UNsatisfying it is when you can take out max two imps with one shot.
>>3129616
That castle looks cool, what wad is that?
>>3129484
>http://nedminvestigation.ytmnd.com/
SONGNAME!?!?!?
>>3129664
>>3129671
>mfw adorable newfags
>>3129641
>Doom is unplayable without the SSG
>>3129674
yeah I never really followed the memes throughout earlier internet.
>>3129618
Are you sure? I downloaded it again and still couldn't find it. Is it in the application itself?
>>3129703
It might be autogeneratet when you run the game once.
>>3129705
Would it be in the configuration settings file?
I am so fucking lost right now, can anyone help? I have the red and blue cards but I have no idea where I'm supposed to go
Map is Memento Mori II - Map 22 R.R.F. Refinary
>>3129121
Smashing Pumpkins actually sampled the Doom rocket launcher in one of their songs for this reason.
>>3129724
i think the next thing to do is go back to the start and go through the blue door there. then you go up through some wood, green bricks, jump down a ledge, find a sewer, (go to one end to raise stairs where you just jumped down), go to the other end to find some more machinery and computers, keep following your nose until you find a wood lift, the yellow key is then on the central of three platforms, jump off the lift to reach it
it's a complicated level, but i love it
>>3129779
Yeah that worked, thanks.
>>3129759
which one?
>>3129786
i see you don't need this, but after posting i went and did a -nomonsters demo.
http://temp-host.com/download.php?file=xk09yv
>>3128902
I have seen it, and it made me feel all kinds of warm and fuzzy. Even moreso when he continued to use C_A with colorful hell.
My only gripe is he never EVER uses melee in his videos, if only he knew the potential of the fists in C_A
>>3129838
Meleeing enemies in CH is suicide once you reach the tiers that are actually a challenge.
>>3129870
I was referring to when he was playing C_A alone.
>>3128728
Just dropping buy to mention that I made that "poor little doomguy" pic back in 2014. It's nice to see it still around. Carry on.
So did any y'all play the Nihility shareware or do I have to get the bayonet out?
Nth for Shamblers are adorable.
>>3128730
seems i missed not one but two newstuffs
#491
https://www.doomworld.com/php/topstory.php?id=4565
#492
https://www.doomworld.com/php/topstory.php?id=4567
>>3128840
more people need to, well, not play exactly, but at least experience Darkwave17. it's very educational, especially if you are a map designer.
http://doomedsda.us/wad1869.html
>>3130017
god damn that's shitty
Does anyone know where I could find Sgt Mark's Motorcycle test WAD? I have the tank and helicopter WAD, but there was one he made before that with the Duke Nukem Forever-style bike.
Would appreciate it.
I've tried looking on Best-Ever, ZDoom forums, idgames (not that it would be there), etc., but cannot find it.
>>3130074
Nevermind, found the link on Youtube of all places,
>>3128840
http://games.moria.org.uk/doom/du/reviews/21ratmaz.html
Do you guys think I could get trench digging done in Doom? has destructible environments ever been a thing in doom modding?
>>3130149
Dammit, you just made me miss AoS with /v//
Right, so, I was playing DemonSteele, and Shihong's punches were reaching super far for a while. Like, ludicrously far, and they were stunlocking most things. It felt a little strong, but then suddenly, I'm not sure exactly when or why, they stopped reaching super far.
The only thing I can potentially attribute this to was some kind of red icon with numbers under it that used to be at the top left of my screen but isn't anymore.
Was that some kind of item to buff her punch range or something? I didn't think to check under what circumstances it went down, since I felt like it was probably the back protector like Hae-lin had.
>>3130161
Oh, that shit was fun.
>>3130174
That would be the butt shield giving you sniper punches.
It's... not very clear at all.
>>3130180
Wait so it was both a butt shield and a sniper punch buff at the same time?
>>3130184
yep
>>3130185
Well that's silly. Then again I suppose it does count as incentive to not let it run out.
http://www.pcgamer.com/modder-delivers-the-original-doom-in-vr/
>>3130221
creepypasta/10
>>3130221
What's the behind the door?
>>3130221
?
>>3130193
Nice.
Just from a archetecture perspective, E2M7 might be the best level in Doom
https://www.youtube.com/watch?v=9a2bOXHzIAw
What other shit could be done with 32XDoom?
>>3130149
Someone made a Minecraft/Digdug kind of thing a while back.
>>3129623
Must say, im unimpressed.
Mobs without rotations, made in "pretentious pseudo-retro" style
Rectangular grid map design.
Highly repetitive music.
>>3130269
GunGodz was made by people who hated shooters, and it shows.
It's technically proficient, but the soul is missing.
Still, hopefully this TC will give it a little more love and act as inspiration for other people.
Probably gonna need better animation.
Pardon the placeholder sprites.
>>3130310
I'm digging this
>>3130310
i'm 18, mr. bouncer, i swear
>>3130310
Did someone say PUSHKA?
>>3130236
feed a family of four
>>3130310
Is it me, or there is a tilt when you strafe?
>>3130338
I saw it too. Could have sworn it was just me
>>3130343
What mod is this anyway?
Also is tilt done via shader, because I dont remeber GZDoom being capable of rolling
>>3130348
http://zdoom.org/wiki/SetActorRoll
http://zdoom.org/wiki/ChangeActorRoll
>>3130348
A work in progress about being a space pirate that goes from planet to planet to grab cash, shooting aliens and demons.
GZDoom is definitely capable of rolling, but it's a relatively new feature that's woefully underutilized.
http://zdoom.org/wiki/ChangeActorRoll
>>3130353
It's Nash's gztilt, but this RealAim looks interesting. Thanks.
>>3130348
It's strong Metroid IV: the booty project
>>3130371
Dreadnought anyoune?
Incidentally, i am now replaying Prime series on a Dolphin emulator.
DOOM is slowly assimilating everything we hold near and dear.
>>3130383
>marty is that you?
No, but he was extremely amused by the similar scope.
>>3130251
Got sauce on that?
>>3130394
good. advertisement for the game so far has been downright fucking shameful.
>>3130394
That's some impressive Halo advertising.
>>3130394
damn shame they stuck with the cover that looks like every single other goddamn AAA video game cover in existence
>>3130424
True, but at least the reversible cover is really good, so those with taste can easily amend their situation.
>>3130425
oh god I totally forgot we're getting the classic doom-inspired cover in the back. damn if that's a pleasant reminder.
>>3130149
Easily. I have destroyable walls in my mod.
Map out the trenches, then place a whole lot of impassible mid textures along the trench. When the player hits the texture, it disappears, rocks and shit go everywhere, and a new section of trench is exposed. It would be much quicker than actually digging a trench, but hey, this is doom, we dont fuck around realistically digging a trench for 6 hours.
I can give you my ACS code for my breakable walls if you like
>>3130432
in what kind of nuclear shelter were you living for the past few months?
is it good to live in one of them?
Boy, I'd sure hate if I died in this map and had to do a shotgun start against a Shambler.
>>3130432
This, but with more branding
>>3130432
It's like the classic cover done in the style of the new game, I'm glad that it was actually made at all.
>>3130508
Welp, since we've already posted the original and the edit, might as well.
(the Doom 3 styled logo actually fits the aesthetics of 4 fairly good)
>>3130504
But dying in Quake just reloads the state you entered the map in
>>3130516
>mfw it does
Did it always do that
Has my memory been wrong for years?
>>3130507
>>3130508
>>3130514
GAH I fucking hate these monster designs. They look like they belong on MAGIC cards. That's not to speak ill of MAGIC, but they have a very distinct look and feel, a look that is definitely not Doom.
>>3130523
I don't mind that, inherently, Doom 3 had different aesthetics and designs from the originals, might as well try something new here.
I don't like ALL of the designs (the Cyberdemon is terrible now), but there's a bunch I think look really cool.
>>3130417
Still is.
>We gonna throw the cover art up everywhere
>What, you wanted more details on stuff that ISN'T the multiplayer?
>>3129641
>Doom is unplayable without the SSG
Doom 1 would have most of its challenge thrown out the window if it had an SSG. Most normal monsters have 150 health or less, with Cacodemons and Barons being the only exceptions.
It was added in 2, due to most of the new monsters having higher health, alongside larger fights in some maps.
>>3130451
Nice. And yeah I'd like the code thanks.
>>3130562
http://pastebin.com/UkWsgxKb
enjoy. pic is the set up in doom builder for this script. the green dots are the debris map spots
>>3130504
>mfw I finally learned how to deal with Shamblers if I didn't have any "heavy" weapons
>>3130562
>>3130613
Also if you're digging a trench, you're most likely going to be able to see above the trench, into the trench, so it might pay to have all the undug sections of trench with their floors raised, so it looks flat when you look down on it (instead of looking like a trench with a whole bunch of mid textures along it)
Then just add a Floor_lowerbyvalue command into your wall breaking script, so the floor lowers in the section of trench you just dug. make it fast and slap a sound sequence on that sector so it sounds like earth moving instead of a platform going down. This is real easy to do in Hexen (just use sound sequence 8 for earth), but I'm not sure about doom format...
Soon...probably
>>3130540
maybe advertisement wasn't the right word for that, but more along the lines of 'public awareness' of the game. say what you will about repeatedly slamming the design for the cover itself being everywhere but it helps with people being, you know, let aware that the game exists.
>>3130525
i actually really dig the white logo. contrasts a ton with the orange and green in the picture, the classic/BFG logo almost blend into the background by comparison so much I understand why'd they'd go with a plain colorless one instead of the usual blue/orange motif.
Running into an issue with Project Brutality where whenever I fire a shotgun or use the chainsaw and hit attack at above a 45 degree angle, it forces me to look at the ground. Anyone got this problem?
>>3130623
what the fuck?
Now with LAZORS!
http://forum.zdoom.org/viewtopic.php?f=37&t=51412
>>3130685
brainstorm some ideas for mods you could use lasers in!
>Superman mod
>"SNIPER!" mod where you're constantly being targeted by a sniper
>F-16 pilot mod, with laser targeting n shit
>Obviously any science fiction mod, i saw the guy making the star trek TC incorporate them to great effect.
>>3130523
theyre overdesigned af
>>3130703
Could always just have a straight laser weapon in a weapon replacement pack. Could be a alt to the plasma gun.
>>3130507
>Jetpack revenants
>>3130708
Graphic designers gotta justify their paychecks.
>>3130708
They're really not. Just partial exoskeletons and a few details.
>>3130708
love how there's a complaint for basically everything in the game at this point.
>tfw not imaginative enough to make maps
How do you do it?
>>3130685
LAZERED