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/xcg/ - XCOM General
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Operatan Edition

Previous mission >>147845798

News:
1)Long War Studios have just released their Laser Weapons Pack and Perk Pack.
>https://steamcommunity.com/sharedfiles/filedetails/?id=712967878
>https://steamcommunity.com/sharedfiles/filedetails/?id=719109968


2)Shen's Last Gift DLC Released!

3)XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>https://twitter.com/XCOM/status/740181548419272705

4) Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/


The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

Piratez mod for OpenXCom: http://openxcom.org/forum/index.php/topic,3626.0.html

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

Music for slaying the ayy away:
>https://www.youtube.com/watch?v=SeLC55FOUCI
>https://www.youtube.com/watch?v=BJ0xBCwkg3E
>https://www.youtube.com/watch?v=P0TzUNti3rY
>>
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first for ayy
>>
COMMANDER
PEOPLE ARE DYING OUT THERE
DO SOMETHING FAST
>>
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>>148048039
We operating?
>>
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>can't decide between faceless legion and robots
>why_not_both.rtf
>>
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So I used Mods{spoiler] Otherwise Known as cheats[/spoiler] To give my SPARKS PCS, Items and weapon attachments.

I gave mine a skulljack and renamed it appropriately.
>>
>>148048408
How is the animation with them?
>>
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>>148048039
Fuck I wanted to have the first post with my Cheeki Breeki, but I'm late as usual... Anyway how hard is the Archon King? Heard he totally trashes your squad like ragdolls. The Viper King was medium hard, the Berserker Queen is so easy it's asinine. She managed to damage my Ranger 3HP and stun him. That's all. Then I got her HP down to half and she escaped. Anybody else think she's EZ?
>>
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>>148048408

(Fuck, I fucked up that spoiler tag)

Unfortunately, the skulljack/skullmine animation doesn't work for SPARK's - but I should be able to use the hack bonus to eventually raise my score high enough not to need the 'jack any more.

And then all will fear the robots trained to fuck mouths.
>>
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remove organic
>>
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>>148049167
>no enforcer
>>
>>148048408
>not naming it Trained "Mouth-fucking" Robot
>>
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>>148049809

I tried mang, I don't see anyone else doing it.
>>
I dont remember gatecrashing being this big
>>
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>it's an advent stun lancer can hit your guy in cover on higher terrain while disoriented episode
Fucking hilarious thing is I literally aim to NOT flashbang snakes because of how retarded it functions - if you do not FB them they will either make a grab (and likely succeed) or shoot (mixed bag).

If you FB them then they will make a grab that fails and then poison you.

Starting to feel like I should do the same with stun lancers.
>>
>>148050808
I don't think I've ever seen Lancers not kamakazi.
>>
>>148050808
magnificent design
>>
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>That face when you'll never own a Viper vinyl figure
Feels real bad, men.
>>
>>148050808
Honestly my man, FBs are a godsend against pectoids and other psy units, but applying them to anything, specially Sneks and any ADVENT just sucks, because they always get exponentially dangerous. And I hope you're using the EU Rolls mod, otherwise, flashbangs are downright suicidal, since now, every ADVENT in the map will crit one of your soldiers.
>>
>>148044419

The only "rules" i follow is that i leave them as they are when i first get them, unless they have fancy gear, like halo or something like that, then i'll change it to either anarchy stuff or just kevlar stuff.

Then when i get to T3 i change it to cyberpunkish looking stuff for most and halo gear for the big guys like grenadiers and gunners, psi guys get their own fancy stuff, like skin tight shit or the vanilla tron armor, and fancy hats like either the avatar mask, the vanilla powered helmets or the andromedon hat from the alien rulers.
>>
Can I pirate DLC for xcom 2 and use it with the game which I own?
>>
>>148048512
Huge spike in difficulty

First time facing him, it was inside a building and I had full actions. Grabbed my sharpshooter and went up in the air to get ready to smack him down. The problem wasn't that(since any damage frees them), but that carrying them all the way up triggered the rest of the map that was outside of the building. Afterwards he used devastate, and when it came down, pretty much everyone in the squad who had actions were stunned/shutdown.
>>
>>148051280
Just pirate the whole thing
>>
>>148050914

Get dem ai mods bruh.
>>
Who would have thought I'm going to lose my first soldier on 6/6/16 on an operation called Devil's Hawk

Then again, what kind of scout dies to a (second) overwatch fire when dashing through dense smoke?
>>
>>148051280
Pay up so that Jake can afford to meme
>>
>>148051327
Holy moly! What does devastate do? Like an explosion that stuns your troops?
>>
>>148051226

Yeah I am using EU rolls, I'm just trying to play on legendary because commander is too easy but I end up facing a lot more straight up bullshit on it. So my guess is, given how frequent I'll get hit by a disoriented enemy in cover, the legendary aim bonus just mitigates any real meaningful impact of the FB. If I recall right the aim penalty is fucking stupid on Xcom2 too - in Xcom1 it was -50 while in Xcom2 it's a measly -20.

http://xcom.wikia.com/wiki/Disoriented
>and most specialized abilities.

http://xcom.wikia.com/wiki/Flashbang_Grenade_(XCOM:_Enemy_Within)
>Disorients enemies for a penalty of -50 Aim and -50% Movement for 2 turns.


I guess Advent officer marking and snake grabbing and snake poison and if I recall right disoriented Andros are still able to plasma bomb too aren't most'.
>>148050914

If they are FB'd they lose the ability to kamakazi, so they can only shoot.
>>
>>148051481
It's pinions but renamed

The reason why it's called devastate is well, pinions take a turn to launch and hit. This guy is a ruler, so when he uses it? The very next action point you spent will have them crash down on you, with each one having a chance to stun soldiers or shutdown SPARKs. In the worst case scenario, you're usually only getting one guy out of the blast
>>
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>>148048512

Archon king is the biggest nigger in the universe, he has a blazing pinions kinda thing called Devastate, except it's ten times worse and hits like sixty american football niggers.

If you fuck up against him, someone(or everyone) dies.
>>
>>148048512

This picture should explain everything you need to know.
>>
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I like these new mods.
>>
>>148052438
Ah I missed CCS so much(except when you started seeing them on fucking floaters jesus christ what the fuck)

I can't wait for the long dong team to finish their alien leader pack and the other unknown pack to experience it all over again
>>
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>>148052438
>EXALT Elite Operative using CCS

It all comes full circle, doesn't it?
>>
>>148051620

Decided to grab a cheat to up disorient to -40. Since that applies to sectoid mindspin attacks as well I figure it'll be more fair and actually make flashbangs..well, a fucking flashbang.

>>148052438

Jesus christ, that's just Nasty as fuck. In a good way.

>>148052665

I was disappoint to see no In the zone in their perk pack. That was always my favorite.
>>
>>148052775
>Elite Operative
>No cuirass
>No dress pants

Not Exalt/10
>>
>>148053180
He's got the tats, the hair, and the bandanna.

If anything he's probably an old war vet that reluctantly joined up with XCOM.
>>
>>148053496
that's what I was going for. Are there mods to add exalt clothing?
>>
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Am i 90's yet?
>>
>>148053665
Nigga how do you not know?

http://steamcommunity.com/sharedfiles/filedetails/?id=696566464&searchtext=port
>>
>>148053845
>swords and guns floating 4 inches off their backs
I'll pass senpai
>>
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>>148051327
>>148051751
>>148052012
Well that sure was some pithy coaxing of you guise. This is like prepping the bull. I'd better flounce & fetch my fucking lube after I'm finished with Berserker Queen. Never felt so despondent in my life...
>>
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>rookie gets flanked and killed
>sharpshooter panics
>runs into the range of 2 sentry turrets and takes cover behind a car
>first turret misses and sets fire to the car's engine
>second turret...
>...
Yeah.
>>
>>148055821

All you need to do is kill him before he kills you. That said, unlike the Berserker queen and the viper king, he WILL kill you.
>>
Another question for you senpaitachi: Can you mind control Alien Hunter Units (Viper King etc). Has anyone had a psi-bro to test it? Can you mindspin them to panic so they won't attack you?
>>
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>it's a all the pods are placed on the opposite end of the map and don't trigger until 2 turns left of the objective episode
>>
>>148057680
they are immune to mind controll
>>
>>148058127
>playing with the pod system
You deserve it
>>
>>148058417
But not repeaters. THANKS JAKE
>>
>>148058542
>cheating
>>
>>148058542
>Playing on rookie mode (AKA mods)
>>
>>148058647
>>148059857
>not knowing 94com
Plebs
>>
i need help xcg
i installed increased squad size because i want to be able to field one of each class, but also i want custom classes that improves on the vanilla ones
so minus the spark and psi there are 6 slots to fill
what classes do you recommend me?

>inb4 long dong perk pack
i know about it but i am not interested in it until they release their alien pack to complement it
>>
>>148060192

Escalation classes and Lucobration classes are pretty good, except for the rocketeer.
>>
Let me show you our future /xcg/
>LW studios releases their final mod
>it collects all their modules into one pack and rebalances the game around it alongside plenty of new tacticool customization options by Capnbubs
>X2 enters a golden age with Long Dong 2: Lube Within
>3 months later Jake releases his expansion
>LWS have all moved onto their new game and all official LW2 support is dropped
>modders spend months trying to update LW2 for the expansion
>many give up and quit during this time
>the few that stick around are mostly newbies and instead of working together to accommodate the changes they are all 2/3 man teams with almost no experience
>their reactive balance is even worse than JL
>/xcg/ descends into a CW arguing which LW2 edition is better but many are adamant that they're all shit
>/xcg/ dies another slow, painful death
>LWS' game flops
>XCOM 3 rolls around and people yearn for LW2s Golden Age
Oh yeah and
>Phoenix Point comes out but no one gives a shit
>>
>>148061370

None of those things will happen, Long dong wont release a full mod, and even if they do someone else will make something better, or it will be outright better to just use multiple mods instead of just using the long dong one, which is already the case.

And even if the long dong team made long dong 2, Jake would release the expansion long before the mod is finished.
>>
>>148061370
>LWS have all moved onto their new game and all official LW2 support is dropped

Except that right now they've been hired to work on developing those mods, and have put a pause on developing their game. No doubt if things get really screwed over, they'd be hired back
>>
>>148061370
LW is overrated because it was the only big mod for EU/EW,
>>
>>148061634
>None of those things will happen
I dunno, LWS' game and Phoenix Point flopping sound like they could happen
>>
>>148060078
>Referring to Enemy Unknown
>Acting like the few people who visit this thread don't already know about it
Pfffft.
>>
>>148061705

This. It's not like back then, there's competition now, even if there's a long dong 2 i'd be surprised if it's the be all end all of mods for Xcom2. I wouldn't be surprised if there's better options.
>>
Did you guys move on to Xcom 2 then?
>>
>>148062659
Most of us have
Some still play LW
Some are playing piratez mod for og xcom
>>
>>148062659
I like changing between some extremely modded X2,LW to some comfy FMP
>>
>>148062659

I have, i like trying new mods.
>>
Why don't we make an /xcg/ mod collection instead of linking them in the pastebin?
>>
>>148063596
prett sure we have one
>>
>>148063596
https://steamcommunity.com/sharedfiles/filedetails/?id=689085703
>>
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>>148063000
Some of us are playing FMP too with its based railguns of penetrating UFO outer hull
>>
>>148063774
Go back to your nurse home, grandpa!
>>
>>148061370

Point Phoenix actually looks dope as fuck. I'm not even some 1994 Gollop original purist, it just seems like a real cool and spooky setting and Gollop seems like he's not going to just try and make 1994 Xcom with new graphics.
>>
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infinite chryssalid works guys, I'm fucking warning you
>>
>First time doing the DLC's
>Alium hunters
>Meet the berserker Queen
>First unit have the Freeze thing, try it
>Freeze the queen
>Shoot
>EXECUTED!!!

KEK
E
K
>>
Good EW mods that are compatible with Long Dong?
>>
>>148063718
>>148063647
Oh right, thanks
>>
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>>148064016
It's a great feeling when you just BTFO the ruler
>>
>capture mission
>trooper panics
>shoots the VIP
why
>>
>>148064250
Not too impressed with the DLC in general though, I like the armory part but the rulers themselves are just tedious so far.
>>
>>148063774
I need to try FMP once i have time to play UFO defense
>>
I'm playing Xpiratez, how come my pirates don't ever seem to rank up once they reach Gal (except for the one boss gal)

Also, is it a good idea to put a single pirate on a jetbike and try to have her solo small civilian craft? Right now I end up missing a lot of them because my gals are healing from more important raids.
>>
>>148064502
That's xcom babby
>>
>"No respite for the dead. The aliens have found a way to mind control them."

Do you think they realized how fucking silly this line is?
>>
>>148064806
Why are you attacking civilian crafts?
>>
>>148064016
Moon, is that you?
>>
>>148064806
pretty sure attacking civilians gives you a negative score
>>
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Anybody knows what mod gives you the ability to equip Exalt suits as armour? I can swear I saw it in a /xcg/ thread a couple of weeks ago... Is it the civilian armour thing?
>>
>>148065003
Oh, it does? Shit.
>>
>>148065139
>>148053845
>>
>>148065139
http://steamcommunity.com/sharedfiles/filedetails/?id=696566464
>>
I do enjoy the new mission types mod, but the capture missions are ridiculous. Hold out 6 turns with two waves of reinforcements every turns is fucktarded, especially mid-to-late game.

>>148065139
XCOM EU/EW Ports: Extras.
>>
>>148064901
most of the lines in the game are retarded, fambalam
>>
>>148065278
>>148065308
>>148065394
Can't find them in the NEW MEGA MOD LIBRARY... Can somebody pls upload that mod there, if you have the time? I'm going to buy the game in 2 month time, until then I can't download from Steam.
>>
>>148048039

Roight lads, its getting down to the wire for my campaign in LW.

I need to know what squad composition I need to be preparing for the Temple ship assault.
>>
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>>148064250
Is it ever
>>
>>148064806
>I'm playing Xpiratez, how come my pirates don't ever seem to rank up once they reach Gal (except for the one boss gal)
How many hands do you have total? In OG-xcom, ranks are distributed based on the total number of troops you have. Certain ranks have a limit on how many there are, the most extreme being the final ranks.

Stats are more important than ranks anyway.

Also, soloing missions is always a bad idea imo. The damage system of x-com encourages massed fire since you can roll 0-200% damage, except for explosives which are 50-150%. This means that with armor, many times you can fail to kill or hurt targets even if you hit. One bad roll and someone can end up dead if they don't have backup.
>>
>turning my infantry into valks made me realise that overwatch builds without covering fire are super unreliable
>only mec that gets covering fire overwatch is a guardian
Well fuck me, this was basically a wash.

I kinda want to build a guardian now with:
Field Medic > Covering Fire > Sentinel > Savior/RFS > LNL > RFA/DC

Restorative mist seems worth a try because on large maps I often get chipped by a grenade and want my squad back in top notch form before pushing forward but wasting full medkits on small HP wounds is a pain. One restorative mist should last me a whole mission.

Would basically act as an infantry that doesn't need cover and makes up for the lack of light em up with either RFS or RFA. I've never actually used a unit with either of those before but have had to fight mectoids with them, would be a nice change of pace to have these skills on my side for once.

Does anyone use guardians? Or should I just stick with infantry for this? Or maybe try an overwatch gunner?

Technically goliath gets covering fire too but only has AFC instead of opportunist and its aim progression is so much worse, doesn't seem overall worth it.
>>
>>148066552
I just managed to solo a small UFO full of military police and some guys in black armor. My Gal took a wound though and would have died if she hadn't killed the last guy right away.

As for ranks, I have 5 gals, one swabby, and one boss gal. Up till now I've just been using the 6 seats in the Airbuss, using parrots to fill in if anyone is injured. Only now I've been experimenting with putting people in the single seater jetbike.
>>
>>148066850
I can't really speak to much on this topic, other then most people agree that overwatch falls off as the game progresses. I don't really see anyone using Guardians, I can only think of one anon who ever used him, and even then, I don't remember him actively encouraging others to use them.
>>
>>148067028
>I just managed to solo a small UFO full of military police and some guys in black armor
You better hope those weren't government forces. You know, the ones that pay you each month not to attack them and bother other people instead? Are you checking the end game score screens, because they have lot's of valuable information.

With 6 gals you can't get very high up on the rank hierarchy. Like I said, I don't recommend solo missions, though I guess that's up to you. You'll also lose the jetbike if they die.
>>
>>148067430
How do you know who to attack then?
>>
>>148053679
Are you using Re-Shade?
>>
>>148067730
You can check the ship type in the interception screen. If you want to be sure, send out a ship to check out the craft before it land, you don't need to fight it. The UFO looking bottom in the bottome right will display an image of the UFO. Government ships should literally have red and blue lights, like police. Also, factions have very distinct units and looks. If you want to, you can check the PirateZ wiki, or if you want a more organic (and in some ways more fun), just learn as you play the game. You can research the people/stuff you take and that will tell you who they are.

Or take screenshots (F12) and post them here and people will be glad to help you out. Government and Civilians are the only people you don't want to attack without considering the consequences. Everyone else is fair-game, though you will want to know what their strengths and weaknesses are.
>>
>>148068209
whats the point of attacking the govermment?
>>
It was a UFO, but there were no lights. However it was crewed by military police and guys in black armor. I just bagged another one of them. IDK who the guys in black are because I never get them alive.
>>
>>148068546
They have information and tech and guns. Stuff you want. They also have ships with good loot as well. Its not that you should never attack government ships, but you need to do it with more purpose. Also, you generate less score for capturing them alive, and they are also more valuable that way.

So basically you're weighing tech, info, and loot with the repercussions of having you're funding lowered. Definitely don't bother shooting down their ships. More negative score and less of the positives.
>>
>>148068881
Take a screenshot and post it.
>>
>lets have a fun and comfy campaing on veteran
>almost wiped at gate crasher, 80%+ shoots missed, getting hit on full cover

>lets have a serious campaign on commander
>all hits have been for 4 damage, rookies wiping the floor with advent

sometimes i dont understand this game
>>
>>148063774
Why no one is playing Area 51?

That shit is great
>>
>>148069720
Not enough booty.
>>
>>148069720
Its the newest overhaul to join PirateZ and FMP which have both recieved more coverage and attention.

I will probably try it once I finish my PirateZ campaing.
>>
>>148069613
that's xcom baby
>>
>>148067974
Ye i like it
>>
>>148069820
Man i really want to give PirateZ a try but i want it to hit 1.0 so i can play it.

How stable is the mod right now? Does it has an ending?

Same shit happens with Guerrilla Warfare
>>
>>148069613
>tfw lost a commander camp on gatecrasher because the rookies missed all but 2 shots
>>
>>148068209
You can also dick on civilians to help train your gals. Give them pea-shooters, and set up for reaction fire as the poor saps wander around. And it's not like the score hit is that high.
>>
>>148069998
I'm actually playing on version .98a currently and refuse to upgrade because its complicated and so much is added in .99 I don't feel like changing my entire game.

It's extremely stable, I've been playing my campaign for nearly 4 in-game years now. I believe it has an ending, never heard that it doesn't, but I can tell where its going from the in-game research/lore (The lore/world building is surprisingly excellent by the way). People are enjoying .99 right now so its up to you.
>>
>>148051074
Pretty sure that's a black lego helm cut into that shape.
>>
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>>148071163
I don't think so
>>
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These Hoppers are what i've been shooting down in Leu of civilians. No lights, but they are often crewed by military police and guys in black armor with assault rifles and even light cannons.

I'll take pictures next time i bag one. This one I shot down but I might not get to because all my guys are injured. How long do crash sites last? I'm going to wait three days for half my guys to be healed.
>>
Is A Better Advent compatible with Improved AI?

Some anons reported running both together, but both make ai changes, so won't they conflict?
>>
>>148048237
R A R E S N E K
>>
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I was just there thinking about ayys, and i think i just had an epiphany about why that commisar perk exists, the LW alien pack will bring back the Sectoid Commander as a ruler and instead of mind control he'll have a possession ability.
>>
>>148071529
Just take a screenshot when you're fighting them. The sprites will be enough. I think the crash site might expire by then. I know they can last two days, not sure past that.

>>148071970
Domination? That would be interesting. Though I don't know why killing them wouldn't solve the problem still.
>>
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>>148072078

>the sectoid commander abandons it's body to fully take over your soldier commander, i suggest you panic asap
-Tygan

Or maybe they'll bring back an Ethereal and have him do it, like they do with Avatars, would make more sense, sort of, maybe.

>they finally get a body
>it's your ranger's body
>with ruler reactions
>>
>>148072235
>the sectoid commander abandons it's body to fully take over your soldier commander, i suggest you panic asap
Sounds cool, except it would be the most unfun/unfair abiltiy in the game. Guarantees at lest one dead soldier.

Maybe make it take multiple turns to complete?
>>
>>148072235
>tfw I just realised what framework jack gave to lump.

At least one alien with ruler reactions will be on every mission in LW2
>>
>>148072447

>except it would be the most unfun/unfair abiltiy in the game

MAGNIFICENT DESIGN
>>
>>148072447
>it would be the most unfun/unfair abiltiy in the game
Anon, have you not seen Lump's game design in action?
>>
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>>148072235
>>148072447
>Rookies stuck in sectoid bodies and fully playable
I actually want this
>>
>>148072503
>every pod leader has ruler reactions
>>
>>148071970
>>148072235
>the commissar perk was more than just a cute, jokey reference to IG/40K
>it was to prep players for their Ayy pack
PANIC
>>
>>148072557
>You should've brought a mindshield commander
>Oh wait you're not supposed to win
>>
>>148072629
I have, but even then, no alien had an instant kill button with no counter along with a billion health guaranteeing them not dying in a single turn

That moves well beyond Magnificent Design.
>>
>>148072235
>unit that gets possessed instantly becomes a fully decked out psionic on top of whatever else it had
>if a psionic gets possessed they instantly become an avatar with ruler reactions and no psi cooldowns
>>
>>148072994
>they become genuine ruler class ayys, being able to retreat from battle
>the recurring nemesis of your campaign is one of your own troops
>final mission is your squad of 12 soldiers vs 12 of the best soldiers turned rulers the ayys managed to brainwash across all xcom2 games
>>
BUTTS
>>
>>148073240
GREAT TITS AHOY
>>
>>148071819
>R A R E S N E K
smuganimeface.jpg
>>
>>148073386
HUG THAT SHIT
>>
>>148063942
What did he mean by this?

>>148064250
Stop posting the same masturbatory screenshot every other thread.
>>
>Lose my legendary campaign at plate armor and plasma shotguns
HELP. I THOUGH I GOT GUD BUT I WAS SO WRONG
>>
>>148075093
>What did he mean by this?
There's a Dark Event out of a mod (I think) that adds Chryssalids to almost every mission for the duration of the entire campaign. I suspect he's saying that said Dark Event actually does in fact do that.
>>
>>148072235
>>148072994
>>148073179
i don't think this is great game design, but holy shit is the masochist in me aroused by this idea
>>
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I wish I could fire base to base nuclear missiles.
>>
>>148075305
it's not great, it's magnificent
>>
Is there a fix to crashing at the end of SLG?
>>
>>148075670
What the hell. Do you have that base there just to farm the other bases supply ships?
>>
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Thread needs more SWORDS
>>
Swords are fun.
>>
>>148076993
Yes, and pistols are useful
>>
>>148076993
>>148077291
Pirate class when?
>armed with both a sword and pistol
>best of both worlds; so bladestorm-faceoff
>>
>>148077457
>Pirate
>Not Commissar

Fucking loved Berne in Retribution, especially after upgrading Execute enough such that he executes enemy troops instead of your own troops
>>
>>148075985
It's my secret storage base, it was there for a few years. Recently I demolished all enemy hideouts and they decided to plop a new one next to mine.

In Piratez it's not really worth farming supply ships because they all have several meme nuke launchers which they either shoot at you or the ground after they inevitably panic and destroy anything valuable. Not to mention the self destruct that occurs after 20 turns because timers were such a fucking great idea so lets fuck up a perfectly good old game with them.
>>
>>148077826
I raid them all the time, no problem to be honest.
>>
https://www.youtube.com/watch?v=99wXNMJ7qUo

Panic
>>
>>148077771
No.

>XCOM Cavalryman/Officer
>Lacks shotgun of Ranger
>Can ride shit down, able to yellow-move after using a sword attack
>Can't take cover
>Useless if mount is killed
>>
>>148078164
I hope this one doesn't get scrapped, because that is sick.
>>
>>148078309

Honestly i'm more interested on the animation than the predator itself. Put shoulder guns on advent, make it so that they're always on overwatch, try not to cry, cry a lot.
>>
Does A Better Advent not affect Gatecrasher?

I have it enabled along with the enemy and pods+ addition, but I see no new enemies and pods are the same size
>>
>>148078241
>Rides a reaper mount.
>>
>>148079139
Nice
>>
>>148079202
It does but it doesn't always generate. Also gatecrasher is generally shit.
>>
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>>148078241
>Officer branch functions somewhat like LWS leader subclass

>Cavalryman branch allows for the trampling and charging of ayys
Also, lances
>>
>>148078241
>Can't take cover
So immediately dead
>>
It's been 5 YEARS and The Academy is still trying to sway government in asia, repeating the same mission without ever finishing it.

How do I fix this?
>>
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>>148048039
Operatan
>>
>>148080206
Alpha strike and then break los because of yellow move after chargingor give them dodge because SPARKs already have the tanking
>>
So I "finished" Alium hunters.

I seem to be missing weapon upgrades in the trophy room aswell as the Archon leader thing, is there a way to make them show up?

I skipped the 2nd upgrade of the weapons and the Archon corpse was on a rescue mission.
>>
>>148032193
1) LW came out after EW, which itself came out after EW, with significant time between them. X2 has only been out for 6 months.

2) Personally I don't feel like X2 is lacking in terms of actual tactical gameplay right now. For people complaining about "no engagements, alpha strike simulator"... well, I don't know what to tell you, because I routinely get into huge running firefights. If you're going to use mods, then A Better Advent, Better Pods Plus, some new enemy mods, and anything else you want to add should get you what you want. Additionally, the timers mean that you can't faff about blue moving and overwatch camping forever, which i think is a step up. I know a lot of people can't git gud and handle the pressure though.

3) Where I feel X2 is most lacking is the strategic game. If there were some kind of air game (although not LW style, fuck that noise), if you could interact with different resistance factions, if you could be more proactive in taking the war to the Ayys...there's a lot that could be done there. This is what I would really like to see an overhaul mod focus on. As >>148032809 says, pretty much every game feels the same, and it feels too short. You can easily skip most of the research and proving grounds projects etc.
>>
>look up Tactical Horse

Not bad
>>
>>148080864
>LW came out after EW
Not true actually. You can check right now, there's still a EU version of Long War on their nexus mods page.
>>
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>>148081071
Weak
>>
>>148065394
>I do enjoy the new mission types mod, but the capture missions are ridiculous. Hold out 6 turns with two waves of reinforcements every turns is fucktarded, especially mid-to-late game.

What's the matter, too much ENGAGEMENT? Alpha strike babbies pls go
>>
We need some more archaic armor customizations in XCOM
>>
>Suddenly the government decides to attack.
>Don't even get to fight, they just tell me I'm already dead.

Well that happened. What now?
>>
>>148081763
well if you're already dead then they can't kill you
sounds like an easy win
>>
>>148081763
You mean a base assault?
>>
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Post your B-team
>>
>>148081868
No, it was an end of the month report, my score was too low. Probably from attacking those civies.
>>
>>148082202
Yeah, got to pay attention to those end of battle score screens.
>>
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human cyclops mod when
>>
Time for a poll /xcg/
I've noticed a lot of talk of the LW and modders handle classes recently which brings me to this question

Do you prefer
>small amount of classes with all unique perks for each class
or
>large amount of classes/subclasses with a couple unique perks for each class but a lot of shared perks as well
>>
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post your zhang
>>
>>148083048
soon
>>
>>148083060
shared perks
extra con locked to a single class? no thanks
>>
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>tfw this happens
>>
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>>148081575
>Alpha strike
Someone is going to have to explain this term to me. When I was in, it was when the planes took off from the carrier in force. Ain't no fucking planes in XCOM.
>>148082185
An entirely random assortment.
>>
>>148083060
I prefer each class to do something unique. I wouldn't mind one skill finding its way between one class and another, but no more than that.
>>
Piratez question: What the fuck is an Academy Provost and where do I find one?

>>148083756
An alpha strike is where you reveal your team and deal a shitload of damage to the enemy (ideally, destroying them) before they can retaliate.
>>
>>148083756
An attack that kills off the enemies before they have a chance to respond.
>>
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>>148083901
>>148083905
Oh, something like an overwatch ambush? I didn't know the term changed.
>>
Wondering if anyone can help me with timers and shit

I shoved a whole bunch of gameplay modifications in XCOM 2, with one of the goals being to prolong firefights. This causes a problem with timers, and I wanted to more or less get rid of them because balancing it would be ludicrous. I did just that by installing customizable timers and setting them all to 99. However, I also installed additional mission types, and that timer mod also affects those as I found out when firebrand was set to return in 99 turns.

Is there any way to extend timers for regular missions, while leaving those in the additional mission types untouched?
>>
>>148084152

Pretty sure Alpha strikes and Overwatch Ambush are not the same thing.
>>
>>148084219

I just use true concealment.
>>
>>148084152
thats a pretty fuckin sweet screen. i wish there was a screenshot mode
>>
>>148084152
Holy shit that's a good action shot
>>
>>148084219
I know using guerrilla war doesnt effect the additional mission timers id ask the mod maker
>>
>>148082185
t. alberto barbosa
>>
>>148084845
Found out the solution without that

Digging through the timer customization ini in more detail, a method was listed to modify specific timers, and a list of all the default timer objectives was given. All I have to do is to modify every one of them to 99, which will make the additional timers added through the mod untouched.

Read the documentation folks!
>>
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>>148083756
>Fish
>>148084152
that's a real fuckin nito screen
>>
>>148085840
Good find glad you found what you were looking for
>>
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welp
>>
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>>148086261
Fuck Brazil and the ayyys shitty overwatch/oportunist rolls
>>
>>148063718
>Even More Maps isn't included
Thank fucking God.
>>
>>148086460
>that map

Don't blame you for that evac, going through the center can be suicide. Try to clear out the sides.

And put some goddamn armor on your troops. 5 hp troops are going to last about 2 minutes when it comes time for serious combat, tac armor will at least give you some kind of an advantage
>>
>>148063718
>doesn't list Rogue in the /xcg/ classes
Pleb, please. Rogue's perfectly fine.
>>
>>148086713
giving them steadfast with alien artifacts has worked until now with the only deaths being in half cover
>>
>>148086527
Did something happen to that mod or is it just not well made?
>>
>>148087001
>Implying i made that list and am not just linking it
>>
>>148087006
Granting troops steadfast won't prevent lucky hits from slaughtering your troops

At the very least, you need to plan on either a: minimizing being hit(smokes, flashbangs, etc), or b: planning on being able to take hits. A good commander will do both, as this is XCOM, and no amount of flashbangs will stop a 1% critshot against your favorite troop
>>
>>148083184
Zhang mod for xcom 2 when
>>
>>148083901
Larger ships. I think certain medium classes can work, but probably you want a large or bigger. Alternatively an Academy base.
>>
>>148080864
>Where I feel X2 is most lacking is the strategic game.
Is the whole "doing nothing but watch the time past till baldman gives you a mission shit"
You should be able to actually do stuff, like send some of your elite soldiers to train the rebels in exchange for supplies, or set up the ambush against ADVENT convoys, more like Jagged Alliance 2 seriously, in JA2 you are a mercenary group, but the freedom make me feel more like a freedom fighter, meanwhile Xcom2 is the opposite, i am suppose to be the leader of the freedom fighters yet all i do is wait for new contracts like some sort of mercenary group
Or make it like the King of Dragon Past and make the events have multiple steps with player input
basically: GIVE THE PLAYER SOMETHING TO DO

>>148081695
>No crossbow with different types of ammunition
>No WW1/WW2 rifles with bayonets
>No flammenwerfer
>No MG42/Bar/Bren with gives you extra accurancy if you are on cover
>>
>>148087120
Nah, just saying that for whatever anon *did* make the list. They obviously read /xcg/, after all.
>>
So LW perk pack, Gunner and Ranger are berttty gud ;DDDDD
>>
>>148087902
Fill me in f a m I have yet to try them
>>
>>148088051

Lots of daka.
>>
>>148088180
Dakka you consider me interested
>>
>>148088051
Ranger starts out with the perk "Commissar," which gives you +50 to hit with a pistol against mind-controlled allies.

If you hit them with that pistol shot it's an instant kill.
>>
>>148088051

Ranger is LW inf basically. Gunner is Xcom 2 grenadier gunner spec with more skills and more aim and no nade launcher,
>>
>>148088583
>>148088621
Thanks for the info sounds neat
>>
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>>148088784
DESTROY HIM
>>
>>148088784
really wish we had SHIVs in 2, and with an allah ayybar ability in light of recent events
>>
>>148087045
It was awful, it's been "fixed" now, but the author is borderline retarded.
>>
>>148088750

Old ranger got split into assault and some weeby sounding ninja class. Both start with Fleche, which is a sword attack that deals +1 damage for every 3 tiles you move to use it, and can basically 1 shot everything in the early game and carry your ass.

All the new classes are pretty good honestly.
>>
>>148088952
Well thats no good.
>>148088968
I'm just happy to try out new classes so this is all sounding pretty good.
>>
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>>148088784
Post some xcom WEBMs
>>
Do pogroms and other missions scale with squad size? The game has somehow gotten a lot harder since I "upgraded" from an airbus to a skyranger.
>>
>>148089630
I don't think so.
>>
is there a place where I can look up what the new perks in the Long War Perk Pack do or something

don't know why the devs insist on hiding these kind of info behind a leveling wall it's not fucking world of warcraft or some shit
>>
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>>148089201
>>
>>148089812

If you have it installed go into the options menu for the perk pack and turn on the reveal perk tree button, it unhides them.
>>
>>148066850
I used them in my last campaign. Their good for long missions or back up mec's on missions that are not to serious. The mist is an AOE so you can get people going again really fast. That and overwatch with a mec weapon hits really hard, especially with guardian. They really shine in base attacks since you don't have to bring more med kits. I usually kept them towards the middle or backline. They tend to take the hits instead of your backline troops. And the overwatch shots keep anything except the nastiest enemies from getting close to your line or sneaking up. I wouldn't suggest more than one or two. But their really nice when you need them and still hit really hard considering their "support".
>>
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>>148089883
>>
>>148089957

Pathfinders+archers is all you need MEC wise.

OW Infantry still have a place, because of deadeye and flak ammo can make short work of the millions of drones+floaters+seekers.
>>
>>148088917
I feel like a sort of Mini Walker would be a good build off from them, tier 3 could be little mini sectopods
>>
>>148090084
Personally I found use out of pretty much every MEC class save for Guardian and Goliath. Hell, I was even shitting hardcore on Jaegars until they got ITZ as their starting perk, at which point I experimented with them and found them to be mechanized gods of death
>>
>>148089938

I can't find this option in my option menu
>>
>>148090241

I fucking hate Jaegars. Mostly because LnL vs VpT
Prefer Marksmen rifle, ITZ with disabling shot, snipers also withdeadeye and flak ammo.

>>148090437

You might need the Long War Studio tool kit thing mod.
>>
>>148090463

i have the long war toolbox mod but i still can't find the reveal perk button X_X

it should be on by default why the need for secrecy
>>
>>148090463
To each their own. I never took ITZ on my sniper.
Mayhem on a crit build baby, the fuck you button
>>
>>148090660

I used to do the precision shot fuck you crit snipers as well. They were useful mid game vs shit like mectoids.

But one day I tried out the sniper build I outlined above and fell in love with it. Can basically solo take out entire pods of fliers, and then disabling shot the big threats so you can chip away at it or ignore it for a turn.

And then my crit Hit and Run rapid fire pathfinders take over the role of FUCK YOU, late mid game and onwards, with 3 100% crit shots against priority targets.
>>
>>148088784
The fuck was that thing?
>>
>>148088784
execute Execute.exe
>>
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1st for Alien Data Cache
>>
>>148091052
I mean, they don't have pockets. What else do you expect them to do?
>>
>>148091591
pull an elerium core out of his hand
>>
How exactly does the Spark's nova ability work? Can I just stand next to a sectopod and spam it until we both die?
>>
>>148093297
More or less
>>
>>148093297
the nove does not cost an action and doesnt have a cooldown
the first nova of the mission its 0 damage to the spark but any other one will deal 2 damage to the spark

so yes, you can spam it until you both die
>>
>>148083048
fuck off
>>
>>148093612
>>148093690
How much damage does it do to the enemies?
>>
>>148093967
6 I think

Sacrifice is a lot better honestly
>>
>>148093959
Just report, we got his shitposting deleted last thread, we can do it again.

Based moderation.
>>
>>148087493
You are not the leader, Bradford is
Thread replies: 255
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