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/xcg/ - XCOM General
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Set Lasers to Slay edition

Previous mission >>147635319

News:
1)Long War Studios have just released their Laser Weapons Pack and Perk Pack.
>https://steamcommunity.com/sharedfiles/filedetails/?id=712967878
>https://steamcommunity.com/sharedfiles/filedetails/?id=719109968


2)Shen's Last Gift DLC Released!

3)XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>https://twitter.com/XCOM/status/740181548419272705

4) Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/


The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

Piratez mod for OpenXCom: http://openxcom.org/forum/index.php/topic,3626.0.html

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

Music for slaying the ayy away:
>https://www.youtube.com/watch?v=SeLC55FOUCI
>https://www.youtube.com/watch?v=BJ0xBCwkg3E
>https://www.youtube.com/watch?v=P0TzUNti3rY
>>
Laser pistols are useful
>>
>snek removal in the OP pic

Good thread
>>
>>147845798
>1 point more damage than Tier 2
>Just as much research as any other weapon tier

Why even fucking bother
>>
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>>147845798
third for OP a shit, sneks are for hugging

jk, love you bb <3
>>
>>147845968
>How do I edit the .ini
>what are modded campaigns
>>
>>147846058
I can edit the .ini to do anything. That still doesn't change that the intended release is basically pointless in game outside of having a fancy new weapon model that shoots lasers. The LW is notorious for doing their best to make things not useful or able to fill any tactic.
>>
Do you change your psionics to have their original hair colour or do you keep them as animes?
>>
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Do any mod authors have plans to release the XCOM EU Tier 1 armors? I miss the original armor design and the Resistance Warrior looks fucked up and ultimately dumb.
>>
>>147846346
anime
>>
>>147846280
>That still doesn't change that the intended release is basically pointless in game outside
Yeah and? Vanilla XCOM2 wasn't made with more then 3 weapon tiers in mind. These aren't made to mesh perfectly in the vanilla game, why would they?

The point of this is to release LASER WEAPONS. What people want to do with them is up to them. I don't really know what your talking about, its a weapons cosmetic mod, not a balance mod.

>>147846346
About a coinflip. Just depends on what I want for that soldier.

>>147846483
I'm sure the same guy is working on it, they just priotized T2 and T3, since X2 T1 has the strongest cosmetics and most choices.
>>
Anyone else have their uniform manager mod break with the new LW mods?
>>
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PAY RESPECTS TO SNIPER KILLING SHIV FROM DOWNTOWN DALLAS
>>
>use the combine voice pack
>every line feels sensible, yet I can't understand it

This must be what English sounds like to non-English speakers.
>>
>>147846939
RIP hero shiv

you will ride eternal, shiny and chrome.
>>
>>147846939
They had it carry an explosive in. Why not put a remote-controlled gun on them instead so they don't have to waste the robot by exploding it?
>>
>>147847316
Probably time constraints. If it wasn't set up that way from the start they weren't going to waste time setting it up while there's an active shooter. That's just a guess.
>>
>>147847316
>Risking shooting him when a explosive is guaranteed to kill him
Do you play in easy modo?
>>
>>147846346
They're not anime enough. I usually change them to bright blue or purple.
>>
>>147846346
I use the SSJ hair mod for them
>>
>>147847501
And then spend exorbitant amounts to fix it/make a new one.
>>147847490
I mean, just as a general design. A shooty robot seems like a generally good idea for single-suspect situations.
>>
>>147847316
To destroy the explosives on the guy, it was going to have to be done either way. They do that a lot with those bots.
>>
>>147847841
>shooty robot
I don't think police forces really have those. They probably sent in something like an EOD bot a bomb squad would have (Heh, the potential irony).
>>
>>147847316
So they could name it FRAG-E posthumously.
>>
>>147845562
I don't see what how battlescanner change was a fiasco, clearing half the pods without having to engage them is broken.

Only change I disliked was the infinite drone repairs, that was a minor neat trick that felt like it got removed just to spite beagle.
>>
>>147848574
The "solution" was ridiculous. You also hardly cleared half the pods, it was a good tactic, not a foolproof way to break the game.
>>
Post more imaginary arguments between JL and Jake
>>
Reposting unless that one anons right about it being bust with SLG
Think I'm gonna do a LWS playthrough now they got a decent bit out.

Gimme some Toolbox options to use
>>
Has anyone gotten anything useful from the Daiz name generator? I remember one or two people in the thread used it last year, but when I tried it on long war all my soldiers got the same name (even though I typed in multiple).

How is it supposed to work exactly? Assuming I do get it working I'll still only come up with 100 names or so, on an 80-soldier barracks that will create a lot of dupes.
>>
>>147849016
It worked for me, so honestly not sure what is wrong on your end. I was playing B15 at the time though, but really it should work fine for 1.0.
>>
>>147848574
It was a good tactic, yes, but clearing maps? The only way you can achieve that is with the vast majority of your squad being snipers, which will present a whole new plethora of problems. JLs reaction was overblown and would completely fuck things over. The change that was eventually settled on(missed shots trigger pods), should have been the first thing on the table.
>>
Who do you equip the bolt caster on? On the specialist is tempting, but the reloads get in the way of the spec's abilities that only cost a single action, they're the go to guy for a stock and guardian obviously needs more than one shot.
>>
>>147849257
Didn't they also reduce how many battle-scanners you could carry?
>>
>Install Xpiratez
>Only go on missions when you feel like it.
>Sit back and chill, micro managing everything.
>Huge tech tree ranging from stone age weapons and muskets all the way to plasma.

I didn't realize Xcom could be so comfy.
>>
>>147849225
What's the end effect? You input 50 names, all your will have one of those 50 names, correct? And you probably need to do some manual renaming after to remove dupes?
>>
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>>147849716
Yes. It is the comfiest.

>>147849764
Yep. It just replaces the file with the default xcom namelist with your own.
>>
Oh man that perk pack looks fucking sick

Too bad I can't play the fucking game thanks to pure virtual crash. Fucking Jake. I just want to make cool looking units and murder ayys
>>
If I disable SLG it just disables the story mission? All I need is to build the PG and have the resources? Seems easier than slogging through that mission pre-mag'n'plate.
>>
>>147850308
Uh, to build a Spark I mean.
>>
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Meme
>>
>>147850759
Jake?
>>
>>147849945
Thanks, guess I'll try it again later then. I'm on a fresh install so it may work.
>>
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This can only end well.
>>
>>147851385
>Trying to stealth Blacksite
ITS A TRAP AHHHHHHHHHHHHH
I would know.
>>
>>147851385
>AHHH FRANKIE SINATRA
>>
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>>147851637
>tfw you successfully stealth a Blacksite with a 6-man squad
>>
>Install Laser weapons mod
>Play on a current campaign
>Can only build the laser shotgun and sniper rifle, when I just wanted the laser rifle and lmg
Damn it.
>>
>>147851918
Was it legendary?
>>
>>147851385
But the patrols know where you're going and will target your ass as they move around. Stealthing that shit is borderline suicide

rip anon
>>
ATTENTION EVERYONE

LWS' Alien Pack should be released within a week or two, so if you're thinking of starting new playthroughs it would make sense to wait for that to come out as well.

By the way, LWS' own game is currently on hiatus while they work on X2 stuff, and remember that they have one more big magnificent mod coming after the Alien Pack. It won't be soon, so you shouldn't wait for it right now, but it should be a lot of fun when it eventually does.
>>
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>>147851637
I tried. I failed.
>>147852150
An attempt was made.
>>147851385
This went well.
>>
>>147851637
>>147851918
>Stealth blacksite
>Not going in with 6 grenadiers, exploding your way thorough the walls.

It's even better on avatar facility missions, when you can drop an evac zone in the middle of the facility if you blow the roof off first.
>>
>>147852332
Source? Proof? Are you Long War?
>>
>>147852332
>one more big magnificent mod
LW2 please

Thank you hidden LW member
>>
>>147852453
Source is LWS dev from X2 modding chat

And the final mod I mentioned was announced at the same time as the three current ones (Laser Pack, Perk Pack, Alien Pack): http://www.longwarstudios.com/news.htm
>>
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>>147852363
>2 panicked
>1 stabilized
This was a good idea.
>>
>>147852928
Yeah, knew about the Alien Pack , was more of the timing I was curious about. Thanks for the info.
>>
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>>147852952
And so now I have two half-dead soldiers being carried to EVAC.

Alas, poor Smokey. His last words were, "Holy fuck, they're fuckin' us over!"

How very astute.
>>
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MEMES COMMANDER
>>
>>147854086
don't leave us hanging nigga
do they make it?
>>
>>147854416
Are you asking the Commander about memes, are you declaring yourself the Memes Commander, or are you asking for the Memes Commander to reply to you?
>>
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>>147854686
At least there will be someone to remember them.
>>
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Meme until your hearts content commander.
>>
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Post brave advent peacekeepers
>>
Reminder that Garth is a faggot
>>
>>147856040
no u
>>
>>147856156
Jake > Garth
>>
How does A Better Advent interact with Improved AI? Does Improved AI fuck with some ABA units?

If they do, then I'd rather just get one instead of just causing conflicts. ABA is the better one here, right?
>>
>>147856246
But why are they competing?
>>
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>>147855629
>>
>>147856441
There can only be one memes commander
>>
>>147854921
;_;7
Don't stealth
>>
>>147856853
muck femes
>>
>>147849945
>eurofighter
>>
>>147857195
Hi Garth
>>
>>147855629
>>
>>147857437
>tfw you get the runs while on patrol
>>
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>>147857119
If only I had known. Gone but not forgotten.
At least I saved the axes.
>>
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>>147857437
Fuck off xscum
>>
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>>147857904
Say that to my face you god damn ayy
>>
Is Jake going to strip on camera again?
>>
>>147858243
Hopefully
>>
What was that russian (I think) steam workshop mirror site?
>>
Fuk this game. 4 88% chances to hit miss and now they are all fukkin dead. Fuk
>>
/xcg/ modders, I have a question for you.

How hard would it be to add a new enemy using a completely new set of animations? Or, failing that, a new enemy that uses gremlin animations?
>>
>>147859994
I haven't seen a single custom animation/animation replacer yet. Even the combat knife just uses the Advent Stun Trooper stab. Enemy that uses Gremlin animations is plausible though.
>>
>>147860478
Sassy Snake though.
>>
>>147846939
>>147847194

Uh? What happened?
>>
>>147860689
kek, was about to say the same thing. I'm glad modders have their priorities in order
>>
>>147860689
The SDK is completely shit, so either he lucked out and got his to import or he used some other unreal editor. I've tried to import animations myself and they all just crash the SDK.
>>
>>147860734
5 police killed, 11 injured by a jackass trying to snipe with an AR at a police brutality rally. Was killed by a robot with an explosive.
>>
>>147860734
some shitter was shooting cops in Dallas and the police blew the sniper up with a bomb rigged to a robot
>>
>>147860734
gunman on a rooftop fired on police at a black lives matter protest and the police cornered one and blew them up with a robit
>>
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>>147860858
>>147860879
>>147860916

I was really living under a rock this entire morning.
>>
>>147861730
it happens
>>
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>I can make a decent recreation of my favorite robot design
10/10

I wish there was more SPARK customization.
>>
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>>
>>147863048
dont we all
>>
>>147863048
We just need to bring back the old mec minigun
>>
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>>
>>147865237
I'd take bald guy over the choices we have now anyday
>>
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>>147865237
>>
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post operatan
Or just general action shots.
>>
>>147867043
Is that the SCAR H
>>
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>>147867043
k
>>
>>147867191
HK417 or something like that
>>
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>>147867191
No because I haven't actually gotten it to work yet. I think there's a mod confliction. Kraut Space AR instead.
>>
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>>
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This was a good squad. RIP that save game.
>>
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>>147867043
>>
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Beagle's are live
>>
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>>147869824

Good.

>>147868101
>>Losing good men and woman to a corrupt save.

Life is Harsh.

F
>>
>>147869824
>beagle is just ignoring the two dlcs

Why even bother?
>>
>>147870583
>dlc
I didn't think anyone cared to be honest.
>>
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>>147845798
>typo finally fixed
>LW news added
strange taste in the 3rd song, but praise OP.

>>147856040
Rude.
>>147856246
Though I agree.

>>147857904
Is this OC?

>>147849945
The absolute comfiest.
>>
I feel like experiencing some long dong in this game. Namely engagements, dread, magnificence, and the combat generally scaled up by 10.

So far, this is what I'm eyeing for the modlist.

>A Better Advent + ABA: Better Pods
The core of the magnificence.

>Long War Lasers and Perk Pack
For a complete class overhaul and new tier of shit.

>Grenade Damage Falloff
Giving explosives a much needed nerf

>Configurable Mission Timers
Probably set to something really high. I have no idea how long battles will be but I imagine damn long.

>Grimy's Loot Mod
Extra customization and shit to work with, why not?

>Larger Starting Squad
Starts at 6, upgradable to 8. Seems fine.

Besides just various quality of life mods, what other gameplay changing mods could be thrown into the mix?
>>
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>>That XCOM Salute in the LZ

Sides.

Destroyed.
>>
>>147870884
>>147852332
You might want to wait. Up to you though.
>>
EW Mec weapons when?
>>
>>147871226
I suppose, oh well.

I'd still appreciate suggestions so I don't have to fiddle around in the future
>>
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>>147867043
>>
>>147871704
You can always check out Guerilla War (in alpha, but still very functional). It gets rid of mission timers for all missions, but instead more and more ADVENT reinforcements drop in as the mission progresses.
>>
>>147870792
>Is this OC?
Nope, but its old. I think this was saved before XCOM 2 was even released
>>
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Just want to commend Mercenary weapons anon. They look excellent in action. Love the electrical at startup.
>>
>>147860916
damn what a time to be alive
i for one look forward to our robot overlords
>>
>>147867043
>>147867365
>>147867672
>>147868101
You know, as much as the action cam (and the camera work in general) might mess up on occasions by pointing at a wall or whatever, it really does add a ton of impact and value into the XCOM experience.

And for all its faults the work Firaxis has done to support modding in X2 is also a beautiful thing, because man, I really couldn't imagine running the game without a large chunk of customization mods (or other mods for that matter) anymore.

Things are pretty good these days.
>>
>>147873424
Sometimes I wonder if people don't realize Firaxis partnered with Long War Studios to bring us free DLC. Literally free content.
>>
>start up a campaign using new long war shit
>loads of classes and perks are fun as fuck
>realize I only want long dong in the X2 engine
help.
>>
>>147873846
Patience is the only thing that can help you now.
>>
>>147873424

I fucking hate the action cam. It's the first thing I turn off.

It wastes so much time.
>>
>>147873590
It's a pretty nice thing all in all for sure. LWS is getting to work relatively close to Firaxis itself and being paid for it, which they certainly deserve after Long War and the incredible long tail EU/EW got out of their efforts, and us users get what is indeed pretty much free DLC as a result, and they also provide sources and allow other modders to reuse their stuff with attribution.

Pretty much the only downside is that because they're working officially with 2K/Firaxis, all their development is pretty much under NDA until release which means they can't really collaborate and coordinate with other modders, leading to overlapping work (like how LWS built their own custom mod menu stuff whereas modders otherwise had been doing the same as well). But really, the same issues go for modders working together with Firaxis itself, so it's not actually that much different. And ultimately LWS' work benefits modders anyway because they are in the best position to get Firaxis to make the game itself more and more modding-friendly.
>>
So, terror from the deep/apocalypse when

also i can't be the only one who is suffering from LWTB fucking up and disappearing, even when it loaded just fine before, whenever i try to increase the squad size and go on a mission, right?
>>
>>147874239
>LWTB
Many anons a numbers of time have reported its broken. It hasn't been updated for the latest DLC.
>>
>>147874402
then why the hell would longdong studios make their latest mod contingent on it if it's fucking busted?
>>
>>147874239
>terror from the deep
What do you mean? It's already out for openxcom.
>>
To the mercenary anon I was talking to earlier, another question:

How did you choose where to have the emissive lights go? Did you do it on the material or on one of the actual textures?
>>
>>147874580
You don't actually need the Long War toolbox to for either of the mods.
>>
>>147874693
yes and now how about updating it for those of us who don't want to put up with an ancient UI and atari graphics

besides the end clearly pointed towards that anyway

>>147874805
The release said the toolbox had stuff related to them for them to work at their most optimal, so LWS is tripping shit
>>
Hey lads, curious of your guy's opinions

What's better, XCOM EW with the Long War mod, or XCOM 2 along with the workshop mods?
>>
>>147875235
>XCOM EW with the Long War mod
You're gonna get a complete experience from the get go. XCOM 1 is a finished product, XCOM2 is a work in progress by comparison.
>>
Coming back to XCOM2 after all the DLC released

Is Impossible(?) Ironman fun to play with the DLC?
Completed two Classic Ironman playthroughs already but have been warned the DLC fucks the flow up a bit.
>>
>>147875596
Well technically you can do the dlc missions whenever you want, its up to you.
>>
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>>147875596
yeah it's fun, you just need to actually have some skill with the game now

some people whine about the rulers, which is just evidence they need to git gud
>>
>>147857239
Thats a Rafale you dolt.
>>
>>147840819

Just linking to >>147874703
>>
>>147870884
Activate all Pods, makes it so that once you start engaging your always fighting until the last enemy is dead
>>
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>It's a you must sweep and clear every building terror mission
ugghhhhhhhhh
>>
>>147876681
My second least favorite part of Piratez, first being the weird ass twists and turns of the tech tree.
>>
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lol he ded RIP bagu haha
>>
>>147877083
>My second least favorite part of Piratez
Is just a problem with any modded x-com or even terror from the deep map. TUs have their strenghts, but searching large areas certianly isn't one of them.

I actually enjoy the tech tree alot in PirateZ though.

>>147877110
RIP Beag. He died as he lived, on overwatch.
>>
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>>147877110
>>147877346
>>RIP Beag. He died as he lived, on overwatch.
>>
>>147877110
Wow, that doesn't even look like him. Is it?

>>147877346
You enjoy being held back for months just because a certain enemy or weapon doesn't appear? RNG, lol?
>>
>>147877346
>>147877459
Ok to be fair, the tech tree is deep and interesting and far superior to vanilla, but there are flaws. I wish there were multiple paths to gaining the most important techs, for example.
>>
>>147877459
It's a late-teens (probably) Beagle. I'm pretty sure there's a picture of an adolescent Beagle somewhere, where he's wearing a baggy burgundy suit and accompanying fedora
>>
>>147877459
>Wow, that doesn't even look like him. Is it?
It looks like him (and it is him), you're just confused by the presence of hair on top of his head.


>You enjoy being held back for months just because a certain enemy or weapon doesn't appear? RNG, lol?
It can be frustrating at times, but I still enjoy it as a net positive. I think it could use a little more in-game direction so that you had a better idea of what your missing, but an out of game resource like the tech tree viewer is a good solution. When you know what you need, hunting it down and targeting certain factions is fun, it feels like a mini in-game objective. It breaks down though when you don't know what's wrong, that's a real issue.
>>
>>147876681
>>147877083
Every time this happens and I just save the game, ctrl+d for debug mode and hit next turn to reveal all movements, then load game and sweep up.

Not going to waste half an hour chasing down enemies that can't even penetrate my armor. I really wish they didn't take inspiration from apocalypse maps.
>>
>>147877913
In apocalypse you can just level everything
>>
>>147877913
>cheating
>>
>>147878389
>In apocalypse you can just level everything
>Level everything
>Marsec is now hostile

Yeah no.
>>
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>>147845798
>Merc2Uniform
>>
ALLAHU SECTOID
>>
>>147877864
The only issues with the tech tree that I ran into was getting an Industrial Scanner, a damaged defender armor and the superhero arc.

Currently contemplating how to get a KIA greenlighter, since those fuckers blow up when they die along with their corpse. I'm thinking stun and execute with a knife should work.

The entire concept of purposefully losing units to progress is retarded, even if it's just a relatively meaningless progression arc.
>>
>147878737
haha,you are so funny anon xD!
>>
>>147878485
>mods
:^)

Original UFO games taught me how to hex edit as a kid.
>>
>>147878556
>Level Fuckbois of Sirius and various criminals
>Sell their shit

You just gotta how to level the right people.
>>
>>147878904
>I just save the game, ctrl+d for debug mode and hit next turn to reveal all movements, then load game and sweep up.
>mods
>>
>>147878987
The joke was that mods are cheating Anon.
>>
>>147878756
>The entire concept of purposefully losing units to progress is retarded
The entire concept is hilarious and perfectly fits the entire game, I loved it. I don't know what your worrying about with the greenlighter. Did they fix it where going unconscious counts as KIA? Because in my version when the went unconscious it counted.

>>147878953
Well yeah, I'm just saying you can't level every map. That was my point. Most of the time when responding to alien incursions you don't have that option.
>>
>firaxis DLC is so shit it makes me enjoy the game less
>modders make better content
How did Firaxis fuck up XCOM2 so royally?
>>
>>147879191
>firaxis DLC is so shit it makes me enjoy the game less
I think your the issue
>>
>>147879079
I didn't actually try to leave the greenlighter to get stunned over time.

Finished the mission really quick and then just shot the guy. Going to stun him next time.
>>
>>147879191
>How did Firaxis fuck up XCOM2 so royally?
Consolization.

Remove as many choices as possible, streamline everything and railroad the player into a singular playstyle, minimize resources and workload required, maximize profit.
>>
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>>147870583

He is eventually going for the Rulers.
>>
>>147879354
I discovered it by accident, they were just chilling in the smoke in my ship and the smoke inhalation quickly overwhelmed their small health bars.
>>
>>147879931
I think they get stun damage regardless of smoke, or do they make the smoke? I noticed mine had stun damage without doing anything.
>>
>>147880026
Some of the slaves just take stun damage overtime. Some literally just die because your scientists suck so their insides melt.
>>
>>147880131
I'm sad there's a very low limit for aux units, I wanted to spam them with just a few hands as backup.
>>
>>147880457
Yeah, even the 22 hand ship only give you space for 4 aux units. Can you hire Mercenaries yet?
>>
>>147880595
I never bought the mercs, is there research behind it? They seemed crap for the price at the time and waste of space when I already had the money to spare.
>>
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Rulers Time.
>>
>>147878756
>The entire concept of purposefully losing units to progress is retarded
>implying you didnt go into every mission expecting to lose multiple rookies or a MWP at minimum
>>
>>147880830
There's a difference though, you don't actively try to get your rookies killed.

Unless they carry primed explosives.
>>
What are your tips for success in LW?
>>
>>147880728
I really like them. 120 HP, 40 armor, 60% resistance to piercing damage, they can fly, have Night Vision, and their secondary attack is very good for stunning (deals a small amount of concussive damage, and lot's of stun damage). On routine missions on smaller ships I just send them out to stun and kill everything. They also can't ever be put in the infirmary for wounds, so as long as they aren't dead, you can take them to every mission.

Excellent scouts and they can hold their own.
>>
>>147881010
.ini editing.
>>
>>147881052
I'm using 4 converted cyclops now, they are extremely slow though. How many TU do mercs have?
>>
>>147877434
wait what

beag is dead? what? why? how?
>>
>>147881197
75 TU, 120 energy, 100 melee accuracy as it turns out. 110 bravery. Also 125 hp.

Obviously not as tough as cyclopsi since they don't have plasma or laser resistance, so I woudn't take them to the toughest mission.
>>
>>147881070
b-but that's cheating!
>>
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>>147876681
Its finally over. There were barely any enemies. Not only could I not find the enemies, the enemies couldn't find the civies.
>>
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>>147881291

He appeared in a mission as a rookie but then, just as he was about to make it out a Heavy MEC managed to bombard his position with rockets and he went down in that.

Bonus points because he was in overwatch.
>>
>>147882375
oh.

i thought irl beag died, which made me go WAIT WTF
>>
>>147880830
You really don't, in Piratez. People tend to collapse wounded or survive a shot or two rather than dying outright. It's a big change from vanilla.

>>147877913
I do that on the mansion maps. Fuck those. I can fluff it as having the blueprints for the house or whatever. But yeah, if it goes 5+ turns without me finding an enemy I'm looking for and I feel like it's bullshit, I will ctrl+d. One time I found a ratman hidden in a shed with a door that couldn't be open due to a plant outside it. wew lad.

>>147878904
Impressive.

>>147879191
Jake & co. trying for original game design and sucking at it rather than mimicing the original. Don't get me wrong, I love them, but I've been really disappointed lately. The new game design is way too simplified.

>>147882113
Sounds annoying.
>>
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>>147882696

Nah he is OK.

He is currently EXTERMINATING some snek nest right now.
>>
why does in beags game the enemies activate one at the time?
>>
>>147883295
What do you mean? I haven't noticed that.
>>
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Werewolf Murder Zone imminent /xcg/
>>
>>147883359
@HePlaysGames please stay in your twitch chat containment zone
>>
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>>147883359
>>DIE!DIE!DIE! with a dash of WE ARE ALL SOLDIERS NOW

Is the Stream right now.
>>
>>147883484
no
>>
>>147883848
edgy
>>
>>147876308
>even worse
>>
>>147883349
when i play and activate a pod, they all run for cover at the same time
when beags plays and does it, they run one at the time
>>
>>147884460
That's probably just an interaction with the fact that Beagle can overwatch from concealment, and, enemies freeze/ don't move all the way if the game calculates overwatch is going to kill them.

Since Beagle's squad has ridiculous overwatch capabilities and often wipes entire pods on contact, they don't even all get run.
>>
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hi
>>
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VIPER KING DOWN
>>
>>147885735
Beagle's squad is too OP
>>
>>147885735
Stop posting.
>>
>>147886229
no u
>>
"Psychic technology is for idiots" - Beaglerush confirmed for human shitter, 2016
>>
God damn it why won't my X2 editor work anymore? I tried everything I could find and it still just closes after the normal popup.
>>
>>147852332
What do the aliums look like?
>>
Drift King?
>>
>>147886875
1. Find SteamApps\common\XCOM 2 SDK\XComGame\Config

2. Open "XcomEditorUserSettings.ini"

3. Change

[SourceControl]
Disabled=False

to

[SourceControl]
Disabled=True

https://forums.nexusmods.com/index.php?/topic/4620970-problems-with-launching-xcom-2-editor/page-2
>>
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I WANT TO DOWNLOAD STEAM WORKSHOP MODS I JUST CAN'T AFFORD 60 DOLLARS AHHHHHH
>>
>>147886126

Beagle is hitting them so hard the ADVENT reinforcements don't even pop out of their drop ship...
>>
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>try out the Area 51 mod
>first thing i notice is the lack of research of laser technology
>research some shit and get some flavor text of news
>Get a council mission 3 days into the game, dont even know what the fuck that is
>It shouldnt be too hard, i guess i am going to see sectoids and maybe snekman
>Only ballistic rifles and 1 magazine for each soldier
>First thing i see when i go out of the skyranger is a fucking Reaper
>take out 6 soldiers out of the Skyranger to take down the fucking thing on the first turn
>Second turn hell breaks lose with cyberdisks gunning down friendly soldiers, sectoids mind-raping my soldiers and other soldier going beserk and killing a soldier inside the skyranger.
>All of this shit going on 3 days into the fucking game in the second turn.


This is beyond long war type of magnificent design, i was not ready for this type of rape.
>>
>>147889903
>first thing i notice is the lack of research of laser technology
No suprise there

>Get a council mission 3 days into the game, dont even know what the fuck that is
Why did you accept it if its 3 days into the game?

>First thing i see when i go out of the skyranger is a fucking Reaper
>take out 6 soldiers out of the Skyranger to take down the fucking thing on the first turn
Your fault for not taking HE to every mission in 94com
>>
>>147889701
there was literally two sales

you have no one to blame but yourself
>>
>>147889701
Why don't you just specify what mods you want. There's a chance someone will upload it to the xcg Mega library.
>>
Stream is Over.
>>
>>147889701
how bout 36? because its 40% off at the humble store
>>
>>147890120
I was a bit rusty and totally forgot about HE that you can buy, i didnt even bought flares since i was fucking around with other shit.

Also i thought that they were like terror missions and are mandatory.

>>147889701
http://www.cdkeys.com/pc/games/xcom-2-pc-cd-key-steam
32$, i bought the game from there day 1
>>
>>147876681
This kinda shit right here is why my FMP playthrough has 4 people on permanent multi launcher duty purely to level terrain and everyone else is issued a block of HE
>>
>>147876339
>>147874703

That's on the texture, to be more specific, on the msk's alpha channel. The material controls how bright it is, and if you select "alpha to emissive" or something like that when you import the texture, it also controls the color of the emissive.
>>
>>147888367
Already done that, along with deleting all the mods and reinstalling both the SDK and game.
>>
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this fucking sniper i swear
>opportunist overwatch triggers on nothing, no squad members had vision of anything
>floater magically appears after he shoots, and is killed
hes my highest ranked op and after that bullshit i gave him every medal
>>
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watch out
>>
>>147895090

Based Advent, always thinking safety first.
>>
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Just something about the way X2 generates names for stuff.
>>
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Any word on getting the remaining Titanfall skins?
>>
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>>147897420
You just want those bums dont you
>>
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>>147897523
do you not?
>>
>>147898316
Of course I do im just gauging your motives
>>
Claus is based.

That is all.
>>
When I activate a pod in XCOM 2, the pod activation animation refuses to play. What happens is an bunch of frozen enemies that freeze for half a minute before suddenly moving to cover when being spotted.

Anyone know what mod may be causing this?
>>
>>147899130
Interesting, seems like "Larger Starting Squad Size" mod causes that error
>>
>>147899837
thats weird
i use that mod but i dont have that problem
>>
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>defend resistance haven
>literally 1 day away from plate armor

Th-thanks

Most of our troops look fancy now at least, and we have a killbot, i'm using the Geth prime voicepack on it for that added spookyness.
>>
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>>147900517

Oh my god. How do you want your fucking pods senpai
>>
>>147900717
ah relax you have a bruiser, it's all good

though survival instinct is a way better skill than the +10 aim. Free armor for two turns, man. Turns them into tanks.
>>
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>That head gear looks really weird with his current armor, let's take that off and see who's under the helmet
>>
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>>147900909
>>
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>>147901024
>>
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>>147900717
>>147900834

Yeah, on hindsight i should've gone for the armor one but oh well.

Advent dropped some guys right next to us, which in turn apparently caused literally everyone else to come and rush us.
>>
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>>147901024
I'm a big believer in running with what rng soldiers come with so I'm just gonna upgrade him to a tier 2 look and run with it. Some sort of Lime Green space ranger.
>>
>>147901223
there's always awc respec
>>
Muton Autopsy before plate armor?
>>
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>>147901223
>>147901779

Welp, there goes our killbot(and 2 rookies).
>>
>>147901024
I can't believe Nappa gained Broly's power.
>>
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>>147902378

Fuck it i'm running, there's 60 million advent and more come every turn, i already lost my brand new spark and the campaign will probably go kaput if i lose even one Lt.
>>
>>147902898
IT IS UNFORTUNATE THAT YOUR PROGRESS OVER THE PAST MONTH HAS BEEN SO... MEDIOCRE.
>>
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>>147902898

That was a catastrophe, and a stunlancer captured one of our guys.

>>147903083

Fuck you baldman.
>>
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>>147903141

Rest in fucking pieces
>>
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>>147901024

B-Brother?!
>>
>new campaign
>bad airgame rng, scouts getting away
>landed freighter
>assault it anyways
>going well until lol 8 outsiders

welp, I guess that's why I avoid those
Thread replies: 255
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