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/dbdg/ - Dead by Daylight General #24
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Previous Ritual >>147230039

The Dwight memes are real edition

>What is Dead by Daylight?
Asymmetrical Online multiplayer. 4 survivors scramble to fix 5 generators, while 1 killer wants to sacrifice all of them

>Sounds like evolve
It's not. Survivors have to avoid the killer at all costs, whereas the killer has to hunt for them. Everyone has their own objective.

>General info
Pastebin with most questions asked: http://pastebin.com/DDddy4uE
Pastebin with peek at what's in the full release in terms of levels: http://pastebin.com/FE58REXD
Pastebin with all of the values (perks/items/whatnot): http://pastebin.com/vCh6gxR6
Saved game with everything unlocked or whatever: http://www.mediafire.com/download/3qmzt3ok3p47xqw/TakeTHATsociety.profje

>Official site
http://www.deadbydaylight.com/

>Video of the thread
https://www.youtube.com/watch?v=Pk7IbACQVcI [Embed]

>Latest Patch Notes (June 29 / v1.0.2)
http://steamcommunity.com/games/381210/announcements/detail/951765661114719944

>Latest Hot Fix Notes (June 30 / v1.0.2d)
http://steamcommunity.com/app/381210/discussions/0/358415738213931163/

>Report hackers
http://steamcommunity.com/app/381210/discussions/0/358415206087328621/
>>
How do you get more burtality points
>>
>>147369507
>The killer will never know you are inside

If the killer is deaf.
>>
>>147369886
Brutality = Hit things, break pallets, cause direct physical damage (bleed counts as devious).
Direct kills also increase brutality
>>
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>Swing at a survivor
>Fall through world
Quality game.
>>
I love that feel when you save someone from a hook after the exit gates are open, or when someone saves you

That should give you slightly more points than a normal rescue
>>
>>147369886
>>147370256
Break pallets and don't camp by the hook, let them unhook and continue chasing them wich will result in more hits etc.
Play with your food basically.
>>
Saboteur nerf/rework when? Game went from everyone being Sanic with Wolverine healing to everyone having saboteur within a few days.
>>
>>147370543
That's what happens when you save scum
>>
>>147370687
The only thing I see them doing with it is preventing people from breaking traps
>>
>>147370732
But I don't do that.
>>
>>147370732
>commonly found bugs are the result of savescumming

I smell a new meme
>>
>>147369507
Stop hating on Dwight, I see just as many if not more Sanics and Clodettes blowing up gens and hiding in closet.

Jakes are generally just sabotaging shit and not being team players by hoarding all the chests and not helping the hooked guys.
>>
>>147370774
Traps can't be sabotaged anymore? Glad to hear it.
>>
>>147371147
No, he's speculating on future changes. Saboteur is just as broken as ever.
>>
i cant fucking play this game without being the trapper, i just got a game with 3 people that were level 7 and lower, and they jsut fucking juked around me the entire game, i couldn't hit anyone. i got 3 hits the entire game, and 2 of them were at the exit.

not being able to put trap around the fucking juke spots makes this game fucking terrible.

i dont know how the fuck they expect killers to ever win if they let groups party up, its so much fucking easier for survivors to win when a single person can just occupy the killer forever.
>>
>>147371726
If you're Wraith or Hillbilly you have to let them get the jukespot generators first so they have to cross the map to get the rest.
>>
>>147371147
Yeah I'm just speculating but the thing is if they nerf it any harder than that they'll make the perk completely useless, which combined with the other character-specific perk nerfs will turn every survivor into a Dwight reskin
>>
>>147371837
those killers are fucking useless now with the meta of meg and jake survivors
>>
>>147371942
Sprint Burst was nerfed into the ground. Jake counters everything, but Trapper most of all.
>>
Looks like you can still do the disconnect trick if you can get the game to think you d/c but not steam itself. You can even keep all the bloodpoints you gained and items you brought.
>>
>>147371726
>i dont know how the fuck they expect killers to ever win if they let groups party up, its so much fucking easier for survivors to win when a single person can just occupy the killer forever.

Don't forget the fact that even if you do catch that person juking you, you'd possibly have to hook them up to 5 times for them to actually die unless you bodycamp, and if you bodycamp rip generators.
>>
>>147372037
You mean three times, right?
>>
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>>147369507
>playing against four claudettes with medpacks and healing perks
>autohaven wreckers
>every generator is around the infinite jukehouse
>hit them once, they run to the jukehouse
>they finally fix every generator while I haven't even downed anyone
>NO ONE ESCAPES DEATH TIME
>kill 3 of them cuz they were cheeky
>get 20k points
>>
>>147372037
no anon 5 times.
2 times + anti-hemorrhage + another 3 times,
>>
>>147372037
Playing together isn't going to make survivors any stronger than they are now.
People will get cocky and it will burn them. Mark my words
>>
>>147370732
>those perks
>savescumming
are u retarded?
>>
>>147372337
Nonsense. The ability to communicate removes at least half the difficulty.

The nerfs made survivors less powerful on an individual level, but as a group they still have a large advantage over the killer and that will only become more extreme once they can communicate or even pre-plan strategies.
>>
When you fill the red circle, do you stop getting points for that specific category?
>>
>>147372469
If they completely fix the window cheese spots like the school bus etc.
If you don't camp and expect them to save, as they would when they tell their friends you're not around.
Then i don't think them communicating will change a whole lot.
Might make it easier if they get into a loop of saving their friends.
>>
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:)
>>
>>147373325
>toolkit Jake

He chose his own fate. I sometimes let the qt Megs go and farm points with them, but Jakes get hooked and camped.
>>
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>playing against annoying fucking assholes all game
>can't find anyone
>doors open
>mother fucker is tea bagging in the gateway
>tries to take a hit for those sweet 250 points
>NO ONE ESCAPES DEATH MOTHER FUCKER
>laugh as he tries to call to freedom
>pick his ass up
>he doens't even struggle

thank you based perk, my rage boner couldn't be harder.
>>
>Montreal, Canada

I just realized why the grammar is so fucked on their website
>>
>>147373325
>not trapping that slide
everytime i do it, cause sure enough if you come to that generator, they go up there to hide.
>>
>>147371931
Change it so you can they disarm almost instant or make it so you can struggle free after two attempts if you sabotage it
>>
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time for my ebony mori
>>
>>147373745
How are you only rank 13 when you cheat?
>>
Faggot survivor got me bugged on purpose, i would rather lose pips by dcing then play that.
>>
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>>147373745
thanks korbin
>>
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>>147373745
result of this game.
im about to just fucking jerk off over how good this felt.

>>147373875
becuase i get 1 pip a game, assuming i win every game that is still around 80 games i have to win for rank one, each game lasts at least 15 minutes, that means it takes 20 hours of JUST gameplay to hit 1 if you never lose, thats excluding bloodweb and lobby time. it takes a really fucking long time to level up.


>>147373969
np senpai.
>>
>>147370556
there's a perk that gives you more points for those particular rescues
>>
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>>147374937
i love when faggot survivors like you try to help their gay little friends.
in fact, i use them as bait. no one expect the best perk in the game.
>>
>>147375070
Nearly everyone expects it. When everyone is level 50 or so literally everyone will expect it.
>>
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>Could farm someone for points and 2 pips in one game
>Nah, I'd rather none of them get a mercy pip
>>
>three hill billy rituals. KILL ME
>>
>>147375070
>Best perk
>when any smart player will stand on the edge of the zone so if/when they get downed they can just crawl out before you can pick them up
Its a waste of a perk tbqh
>>
>>147375070
like me he says. I never said I do those last minute rescues.
I play it smart and see if the killer hits someone in the time it takes me to open the gate first. If it's an insta-down then I exit. I expect that shit every time.
>>
Why the fuck is Coldwind so fucking small
>>
>>147376687
Its not really. Shelter woods is small and all coldwind maps are larger than that.
>>
>>147376616
you are a fucking idiot, i use it with bitter murmur so that i always get a down as soon as the doors come online, people try to tank hits for someone they pulling off hooks and they get downed, i had a game where some faggot rank 3 that was tea bagging outside the gate, i downed him and drug his ass back into the level and onto a hook because he wasn't standing on the edge.

if you actually thing insta-downs, increased speed, and reduced CD on swings is a waste of a perk, kill yourself.
>>
>>147376676
Why do you care what he thinks? He plays the game on babby mode lmao
>>
>>147376854
Its is.
Sorry, but it is.
>>
>killers still don't understand the importance of map control
>killers still waste time chasing people when they don't have to
>killers still whining about sabotage when iron grip makes it irrelevant
>killers still don't understand that even if they don't get any kills they can still rack up a lot of points
>>
>>147377183
17 CHAINSAW SURVIOUR'S RITUAL MEME.
>>
>>147377183
>Survivors who don't realize I've herded them into one small area full of chokes for traps and easily patrolled.
9/10 games it works to get full sacs.
>>
>>147377183
yeah no, if you dont sacrifice anyone you would have to get 10K points from chase brutatily and deviousness, and you only get deviousness from trap hits, chainsaw downs, and surprise hits. you might as well sacrifice them if you hit a trap or chainsaw.
brutality is impossible to max, you would literally have to boost with people, you would have to have someone hide in a closet and pull them out 5 times to max that bullshit, you will never get full brutality from chasing and hitting. chase is also completely fucking retarded, i had a game were i was chasing some juking piece of shit for a good like 8 minutes and it only leveld up chase half way.

literally impossible to level up without kills if you aren't boosting.
>>
>>147377017
It's not a waste because it allows you to down people in that phase where they're trying to get the doors open/making a run for the doors.

It is useless for baiting altruists.
>>
>>147377183
>killers still whining about sabotage when iron grip makes it irrelevant

>Procedurally generated blood web
>ha ha just have iron grip 2 or 3 bro :)
>>
>>147377443
Once you've got them in that chokepoint though, all they need to do is rush one generator while you chase one of them. If you don't chase them, then you can't ever kill them.
>>
>>147372708
A category fills your rank up bar until the circle is full, at 5000 bloodpoints
But you can earn more bloodpoints in the category until 8000, it's just not going to help you rank up

Ex: If you get 8000 objective and 2000 altruism, you still won't rank up, because only 5000 from each category counts, and you need 10'000 to rank up
>>
>>147377514
>i had a game were i was chasing some juking piece of shit for a good like 8 minutes
What happened during that game?
>>
>>147373506
But the entire team speaks English
I know Ash, the creative director, and he's 100% an English speaker
Montreal is filled with people who can't speak French, so usually the whole team has to learn and speak English all the time

But maybe they got one of the French guys to do the website, who knows
>>
>>147377437
I take back what I said about hill billy, his fucking addons are insanly OP >50% decrease in repair skill FOR THE ENTIRE GAME>75% decrease in healing for the ENTIRE GAME
>>
>>147378449
but you have to hit someone with the chainsaw, if you hit someone with the chainsaw they are down, if they are down, they get hooked, if they get hooked why would they ever been healed or working on generators instead of being dead?

hillbilly is shit.
>>
>>147378586
Because it means you can actually fuck off and hunt other people while not giving a shit if they unhook the person or not if he does everything 75% fucking slower then a normal person with no chance of recovering
>>
>>147378389
>I know Ash, the creative director

Tell him we are still waiting for that dog killer.
>>
>>147378586
If you are playing against a good team you can expect hooked survivors to be saved unless you camp. I like the chainsaw. Once you know the map it becomes much easier to use and going from one side of the map to the other so quickly is fun especially when you have nobody escapes death.
>>
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>tfw get Perfect Escape as an unleveled, unperked Jake
>>
>>147378909
>>147378762
>either let someone off the hook
or
>be a trapper, and trap that shit, while staying in the area so if anyone unhook them you get at least 1 down again, probably both.
>>
>>147377936
>If you don't chase them, then you can't ever kill them.
False.
They can't win if why can't get the gens. I'm not dumb enough to chase them. Just wait until the fuck you and let them bleed out until all threats are taken care of.
>>
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>Triple prestiged level 50 Dwight
>never see him for the entire match
>every single hook is disabled
>every single trap is disabled, including ones i haven't even set yet
>12.2 hours on record

I wish ESP shitlords would at least be a little subtle.
>>
>>147378858
What does it do?
Please no blood mechanics, you don't want a killer who can't do shit unless they've already done something
>>
>>147379658
>can't do shit unless they've already done something
you mean like trying to get your first job but they want you to have prior experience
>>
>>147379842
A bit like that, except in DbD you can play against rank 20s and still do well without using your killer's gimmick
>>
>>147379298
You can kinda do the same thing with billy. Wait and rush in with the chainsaw and down the person doing the unhooking then down the other guy with one hit. Wraith is the only one that lacks a way to down two people quickly.
>>
>>147379658
Secondary perk sniffs the air and pings nearby survivors and blood trails, but it suffers from its camera being lower to the ground so it can't see very well.
>>
>>147380106
>play a dog killer
>all 4 survivors stack fog offerings
>walk into a wall for the whole game
>>
>>147379609
go back to Wakfu.
>>
>>147378449
Isn't it still bugged, in a good way for billy?
Survivors weren't be able to heal entirely, they were were permanently stuck at injured and 50% health
>>
>>147380289
god wakfu is amazing. a new waifu every fucking episode, every single girl is so fucking sexy. the pandas and furry cat girls are the fucking best.

and the two main girls are loli jailbait. best porn from a cartoon by far. eva best girl
>>
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>>147380106
>get the "smear myself with shit" addon
>dog can't smell me that well anymore
>shit everywhere for good measure
>take shits in all closets, dog will take time opening those doors without decent thumbs
>leave one final turd in front of the escape gate so it can remember me
>>
>>147380715
>instead of opening closets, Dog slams into it, forcing the doors open
>it whines when there's no survivor inside
>>
What are some perks that you should never take?
>>
>Want to practice billy
>But rank 5 and don't want to lose while learning
Shit.
Wish it was linked to character instead of role.
>>
>>147380973
Lightborn
Some perks are kinda useless but still help a bit, but a perk that decreases your FoV is utter dogshit
>>
They should really fix closets lmao. Poor dwights keep hiding in them forgetting they breath loud as fuck, remove the breathing when you're NOT injured and it should be good.
>>
is iron will a good perk?
>>
>>147381434
Yes.
Helps you scooby doo killers while injured
>>
>>147381051
don't let your rank stop you from having fun anon.
>>
>>147381360
You only start to huff and puff if you've been in there too long.
>>
>>147381434
It's great at lv3
>>
>>147381620
No you do it all the time regardless of how long you've been in there, crows start to gather around the closet if your being in there to long. closets are pretty fucking useless unless you are vsing a killer who has no audio
>>
>>147381360
They should just stop hiding in closets when the killer is taking a casual stroll

I only hide in closets when the other survivors are already swarming in other directions and the killer is trying to choose which one to run after.
Usually they won't be listening much
I also hide in closets when a survivor gets killed near the basement and I'm already in it
>>
>>147381051
Ranks will be "reset" (one pip given for each rank level up you had) on the 13th of every month anyway, go wild
>>
>>147381773
>that feel when wageslave and can barely get to rank 15 in a month
>>
No One Escapes Death is so fucking broken. Even more broken than Saboteur.
>>
>>147382035
So much this. I always try to camp by the exit to get an extra 250 points but this perk makes me die pointless deaths
Just remove killer perks desu, they're already OP
>>
>>147381229
Lightborn doesn't decrease your FoV, it dims it.
>>
>>147382121
there are better ways to get 250 points but you really don't need to get hit to get that shit. Just get him close and then exit if that's what you want to do.
>>
>>147382121
>not standing at the exact edge of the map for 0 risk

See 14:05
https://www.twitc
h.tv/epius2003/v/74198311
>>
>>147381757
There is no better feeling than springing out of a closet and rescuing a survivor while the killer is setting up his trap right below the hook desu famiry

But guys how do you kill survivors when they are downed? It's happened to me a few times by the wraith and trapper, but I can't figure out how to do it myself. Is it something you can only do to the last survivor or what?
>>
>>147382681
Offering.
>>
>>147382681
Memento mori offerings, in order of rarity there's one that let's you kill the last guy, any guy, and everyone
>>
>>147382681
It's an offering. The crap ones let you kill the last survivor, basically just a "fuck you", the better ones let you kill one survivor of your choice and the best let you kill anyone.
>>
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Hillbilly GOAT

First time I've ever got my full 2 pips
>>
>hang a survivor in my basement
>2 generators ping, gotta go find out what they're doing
>hear some dumbass dash into a closet, yank him out
>basement guy got unhooked while I'm walking that way with my new buddy
>all of the other survivors are down there, scurrying around like roaches
>kill 3 of them because they were stupid enough to try to unhook the new guy and didn't know that I can just instant-down them while the last guy leaves for the trapdoor
>>
>>147383107
Hillbilly is pure skill.
>>
trapper's really good. I can catch people while doing mostly nothing
>>
>>147383261
Skillbilly*
>>
What's the trick to instant downing people who are rescuing survivors from hooks
>>
>>147384067
Press m1 when they're rescuing them, not before they even reach the hook
>>
>>147384067
there's a grab you can do if you're close enough. or use a chainsaw.
>>
>>147384148
During the animation? Because thats what I do, and it always swings instead of grabs
>>
>>147384205
Are you sure they were hugging them?
Try getting closer, like the other guy said
>>
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>join twitch rooms
>talk about how i just save scum and have all characters level 50 with all perks and unlimited add ons
>steamer gets triggered as fuck
>bans me
lel.
>>
>>147384363
>being non-white
>>
This game needs voice chat.
>>
Reminder that Ojomo did nothing wrong.
>>
>>147384745
Needs guns too
>>
>>147384745
Survivors need a minimap that always highlights where the killer is too
>>
>>147384820
https://www.google.com/search?q=ojomo&tbm=isch
>>
>>147384915
A Predator style version of this would be pretty fun.
>>
>>147384745

We need additional levels for different class along with warcraft 3 skills. Human invis aura and instant teleport would make it so much better. Fucking 155 level hillbilly with snare... oh god...
>>
>>147385801
>Human invis aura and instant teleport would make it so much better.
>trapper with traps that catch teleports
>>
>>147385801
Seriously though, more items for killers would be nice.
No idea what exactly they might be for them, but it'd be nice

Like having trapper give up his traps for a dog for example
>>
>>147386003
>>147386236

I'm just memeing, although I have a better idea mode idea, like : random. Regular setup but everything is random, your role, character, perks, addons, items and offerings. You just gotta work with what you've got ( probably could expand on this idea ), but at least it would bring some fun balance to the ENDGAME where everyone has the same op perks.
>>
>>147386618
I think they may as well go full scooby doo and have things like killers/survivors pushing barrels down stairs or at least add more things to make chases more interesting.
>>
>>147386907
Imagine if trapper traps couldn't be destroyed but could be picked up by survivors and used. Who ever placed it gets sight of it so trappers can juked into them.
>>
>>147386907
when party play comes out, there better be some motherfuckers queuing up together as Shaggy, Scooby, Velma, and Daphne.
Nobody cares about Fred, his taste in fashion is shit.
>>
So when are they going to add cosmetics?
>>
>>147386236
Before they add more items I'd like for them to refine the addons already present. For example, the speed limiter (removes instant-down ability from chainsaw) could offer a pretty unique playstyle, but the only bonus is... more points. Whoop-dee-fucking-do.
>>
A CLOSET?
I'LL HIDE IN IT!

THE KILLER WILL NEVER KNOW!
>>
>>147388136
I love it when survivors run into them from a full sprint and injured.
They can work if you like blow a gen, casually walk into them and hide.
You won't be breathing heavy and most killers don't check them.
>>
getting really sick of the hurr durr I can hit you from 50 meters away after you've vaulted through a window shit
>>
>can't play punish infinijuking cheese on hillbilly
>get one hit on them and they just run away and self-heal or get healed
>they can just sabotage your traps on trapper or dodge your trap or just never walk near it
>stand there in the juke spot waiting to see me commit to a chase before deciding to cheese
>will stand at the opposite end of a pallet and wait to try and milk you for stun points

high rank survivors are such fucking cocksuckers, this shit isn't fun
>>
>>147389216
Stop getting caught then.
>>
>>147389580
there should be a perk that makes you bowl through pallets (or make windows into doors) at maybe sustained speed
>>
>>147389856
Not really possible. If the killer is coming and you're on a generator, even with premonition/spine chill you don't have time to get away and hide far away. All you can do is hide with what you're given, and if they want to check it all you're done for.
>>
>Game starts off with some idiot sprint vaulting into the basement to open a chest and the killer downs and hooks him and someone stupidly thinking a wraith wouldn't be camping him down there and getting hooked, 2 hooks in under a minute.
>Me and the other guy get a gen
>The killer finds me and I juke him for what feels like forever while the other guy just hides and doesn't work on a gen
>Finally he gets caught, I save and heal him and then out juke the killer for another eon while he again does nothing
>Finally he gets caught and the killer just relentlessly chases me and I can't get a gen
>After I finally slip up and get hooked he BM hits me like the edgy 12 year old he is play wraith until the entity takes me

So god damn angry that so many players are so dumb.
Thanks for reading my blog, here are some anime titties.
>>
>>147389856
A killer hitting the air 50 meters behind me after I've already escaped but still downing me isn't really getting caught now is it?
>>
>>147390062
Lunge attacks go through windows.
Too bad there's no reason to never not do a lunge attack.
>>
>>147389996
You should get extra blood points for playing with rank 20s.
>>
>>147389996

>check the closest two generators at the start of the match
>chainsaw sprint towards the third closest generator
>jake jumps off the generator just in time to catch a chainsaw to the face
>claudette thinks she's sneaky as she runs up behind me while I hook jake
>chainsaw her down right after hooking jake
>two people hooked and it's only been 20 seconds

every time. the snowball potential of Hillbilly is ludicrous.
>>
>>147370932
>>147372394

that's just wiggums being wiggums
>>
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>>147391031
If the did that people would just D/C all the time to stay rank 20 so they get the most most, especially when "survive with friends comes out", if it ever comes out
>>
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Alright then.
>>
I'm having a ton of fun playing as the killer
it certainly beats having to run around in fear as a survivor.
>>
>>147392635
It helps that the ranking/experience system is broken. I just had a high rank run as a level 1 hillbilly on coal tower, THE anti-Hillbilly map, and I only hooked and killed one guy at the very end who felt cheeky. I still ranked up.

Meanwhile, as a survivor you have to be the most valuable member on the team or survive to rank up, and those are often mutually exclusive.
>>
>>147393218
I'm especially having fun as the trapper
for some reason I catch a good amount of people.
>>
>>147393301
Unfortunately I don't. People generally don't step in my traps unless they're in juke locations and I managed to chase them there before they could disarm them.
>>
>>147393445
I'm not good at chasing people at all, most of the time, they get away and I give up on them easily.

the only times I actually catch people is with traps.
>>
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Dwight I told you to fuck off.
>>
>>147393551
Oh, I agree, that's why I play Trapper.
>>
when do you ever use Insidious? it would probably work as a Wraith? you stand near someone, cloaked for 6 seconds, and then they don't sense you at all?
>>
>>147393903
No terror alert but they can still hear you breathing.
>>
Is the only way to play Survivor just by being a sociopath and waiting for everyone else to die so you can use the trapdoor? I have never, not even once, encountered a survivor that was remotely competent.
>>
>>147393903
Camping hooks when you are not wraith. And you shouldn't ever camp hooks, so just don't ever use it no matter what.
>>
>>147394069
That's what you should do if your team appears to be incredibly stupid.
>>
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>>147394069
Generally speaking always try to get 2 gens yourself, so if it goes tits up, you can get out.
>>
>>147394069
That is a last resort type strategy. Try to "test" out your team first.
>>
>>147394729
>tfw no thique anime gf to rim

why do i continue living
>>
>>147394761
>>147394207
What does a good team look like? The best I've ever seen is getting two gens while I drag the killer on a fifteen minute infinijuke carousel and then leaving me to die.
>>
>>147395278
Are you playing with rank 20s?
>>
I wish they'd just fucking focused on fixing the infinijukes and finally nerfed shit like Iron Grasp while buffing Agitation a bit.
>>
>>147395278
>What does a good team look like?
Do they all have items?
How many of them are level 1 dwights?
How many of them are rank 20?

If your answers were
No
Any
Any

Odds are you're going to have to rely on you and only you
>>
>take small game
>every game is wraith

>take premonition
>get trapped in a trap that was literally impossible to see without small game because it got placed below the ground

5th perk slot dlc when?
>>
>>147395603
Or just nuke saboteur.
>>
>>147395413
>>147395670
That's a good point. Frequently I'm the only one over rank 15. That said, what can I do to survive the killer while the rest of the team is doing nothing? Usually I get hyper focused by the killer and chased for 15-20 minutes until I make a mistake because I have the highest rank.

Do I just leave whenever I'm the highest rank?
>>
>>147395686
there is nothing wrong with saboteur
Iron Grasp should never be so strong alone that you can carry someone to the basement hooks from across the map
>>
>>147395850
I should mention; I main killer, but all of my daily rituals are completely full of survivor shit, so I've really just been trying to complete them.
>>
>>147395945
Saboteur is the single most broken perk in the game. Not only is it bad from a balance perspective, but people use it mainly just to farm points without having to actually be good or contribute, just like maps are used purely for points.
>>
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My boss is a real pain in the ass.
>>
>>147395945
>>147396019
>Nerf Iron Grasp
>Make Saboteur break gens at 50% across every rank
>Can only disable 1 / 2 / 3 hooks depending on rank without toolbox

There
Maybe a little fixed
>>
>>147396019
Nobody escapes death has to disagree with you friend. Don't have to have hooks when you can down all four in three seconds.
>>
The only people who cry about iron grasp never play a killer.
>>
>>147396497
>Make Saboteur break gens at 50% across every rank
What does this even mean?
>Can only disable 1 / 2 / 3 hooks depending on rank without toolbox
Everyone will have saboteur within a few weeks so this fixes nothing. Literally everyone.

>>147396549
Yeah, but you're not downing all four in three seconds unless they're idiots who choose to save the one fallen guy when the exits are ready.
>>
>>147396048
kek
>>
>>147396019
>Saboteur is the single most broken perk in the game.
How?
>>
>>147396994
It allows you to destroy every single hook on the map except for the basement hooks. This cannot be countered except for a perk. You need to use a perk to counter a perk that half the playerbase uses, and that everyone will be using within two weeks unless there's a nerf.

You can permanently destroy bear traps of which there are only around 5 or 6 per map.

You can max your boldness at minimal risk instead of having to do things actually bold.
>>
>maps allow you to mark the location of killer's traps

Neat. Trapper totally needed to be more emasculated by bullshit, yeah.
>>
>>147397323
Where are my perks dedicated to disabling the Hillbilly's chainsaw and the Wraith's cloak? How about a perk that makes the heartbeat happen even when the Wraith is cloaked?
>>
>>147397183
>tfw lvl 32 trapper rank 9 and STILL haven't found any levels of Iron Grip in my Bloodweb and only found one level of Agitation

i am agitated
>>
>>147397428
They're already weaker than Trapper in most scenarios.
>>
>>147397428
>disabling the Hillbilly's chainsaw
Hillbilly is pure skill though. You have to git gud with the chainsaw or he comes off as shitty. Wraith's cloak is sorta countered by the flashlight and he is the only one whom it is even worth using on.
>>
>>147397669
What does that have to do with anything? And that's another good point - the flashlight shouldn't be more useful against specific killers. They need to up its effectiveness so it can actually be used to blind.
>>
if you're playing killer just torrent some movies for easy wins guys
>>
>>147395080
Because one day technology will catch up.
>>
>>147397736
>What does that have to do with anything?
With trapper you just lay a trap and receive profit. Little thought is required.
>>
>>147392562
I recognize that guy
>>
>>147398107
Yeah that 115 deviousness points when you place it in a retarded spot is worth so much
>>
>ritual to sabotage twelve hooks
>i never leveled Kyle

I quit.
>>
>>147398283
I hit him once and he d/ced
>>
>>147398107
You have to:

Consider if the survivors will come into contact with the trap

Place the trap in a way where it's not obvious

Deal with people disarming traps

Deal with people sabotaging traps

Deal with people escaping from traps

Search for other traps throughout the map and leave your generators vulnerable or forge on with less

Yeah man, little thought required at all!
>>
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Looks like you have a pile of Daily Rituals piling up /dbdg/. Need a hand?

You did remember to do your Daily Rituals, right /dbdg/?
>>
>>147398302
You mean those 1000 free points when you place it right under a survivor you just hooked and have someone hit it when they try to unhook them? Or even better place it in your favorite juke spot and chase them towards it.
>>
>>147392562
>>147398283

if you haven't reported these guys then you are doing it wrong
>>
>>147398515
I'm waiting until fuckin tomorrow so I can reload this clownbaby Mors Ambitio ritual and if that's wrong I don't want to be right
>>
>>147398326
.. who the fuck is Kyle?
>>
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>>147398515
could be worse
>>
>>147398645
>Thinking the devs will ban anyone
>>
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>host a lobby as Trapper
>players keep cycling out until it's a group of rank one toolbox holding survivors
herewego.jpg
>game starts and survivors pop a mystery offering
>within fifteen seconds of the round starting a generator pops
>by the time I get across the map two more pop
>another two pop
>Game ends in two minutes because ebin new part gank
>>
>>147398454
>Yeah man, little thought required at all!
There are only a few places where it is even a good idea to put them. Its generally not worth searching for traps as you should find a decent amount of bit of them as you stroll through the map.
>>
>>147398645
He was publicly reported like a week ago
>>
>>147398795
I guess he's saying that Jake reminds him of Kyle; which Kyle, I do not know.
>>
>>147399456
Since there are only a few places that are ever really worth placing them (aside from placing it somewhat randomly/scattered around a gen) that only further attests to the handicap a trapper has to deal with against high level survivors. Said survivors are aware of all the best juke spots and whatnot and will even venture to those places so long as they're near gens and dismantle.
>>
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>Perfect killing
>As a killer, complete a match with at least 5000 blood points in each score category.

What am I doing wrong?
>>
>>147399816
>Randomly/scattered around a gen

I'm telling you man, cornfield near the generator. Fucking 100% success rate.
>>
>>147400118
There's no funnel or choke point for survivors to walk through. If they waltz over a trap, it's probably due to luck more than anything. They can run any which way as you try to shepherd them.
>>
>>147400075
trusting a buggy game/achievement system to work properly
>>
>>147399816
I agree but I don't know what could be done about it other then reducing sap time? If there is no way to disarm traps and the trapper always places them in the juiciest spots even if everybody knows about it survivors are screwed because you are going to have to use that juke spot or get caught when unhooking someone.
>>
>Quit a game as survivor because I had an emergency
>lose 1 pip
>Power flickers because of a thunder storm as killer and I d/c
>lose 3 pips
Okay.
>>
>>147400404
Permanently dismantling traps to no limit is stupid. Permanently dismantling hooks to no limit is also stupid. Saboteur is a load of shit, as are infinijuke spots which is usually where traps can be most effective. Other spots that might have a juke but aren't necessarily cheese, tough shit if you walk into that trap. There are other pathways to take if you aren't in a jukehouse and if you took the trapped one, oh well.

The problem is people abusing infinijukes and the only killer who can punish it, Trapper, can be countered anyway.
>>
>>147400716
The devs seem more interested in nerfing regular window hopping than they are in fixing infinijuke spots.
>>
>>147400716
>There are other pathways to take if you aren't in a jukehouse
If you can force everybody to take the worst paths all the time because of traps playing trapper becomes super easy. It just becomes a game of "I hope the killer is really incompetent".
>>
>>147401079
There are only a handful of traps and you have to cross the entire map several times to get them all in one section of the map. And on top of that you have saboteur.
>>
>>147401079
You can't control where the survivors go 100% of the time. Even if you're herding one around a bit, they can still veer off away from your trap or intended route, or just juke you normally and branch off that way. They're akin to a panicked animal and not wholly predictable.

>>147401001
Pains me, as the latter is the biggest problem in this game. I think that repeatedly hopping through the same window, and not necessarily just using an infinijuke, ought to be punishable in the form of slower vaults as a result of repeated action. Infinijuking is a bit different but definitely needs changing.
>>
>>147401382
>I think that repeatedly hopping through the same window, and not necessarily just using an infinijuke, ought to be punishable in the form of slower vaults as a result of repeated action.
It's punishable by the fact that doing it gets you hit within 3 or 4 jumps.
>>
Are there any good youtube channels that upload decent solo queue play regularly?
>>
>>147400716
What limit would you put on saboteur? One trap per person so if there are four people they can't take all your traps or just increase the time to disarm?

>>147401382
Normal window hopping is easily punishable with lunges.
>>
>>147401839
Saboteur shouldn't let you destroy traps, period. Merely disarm them faster.

Breaking a hook should spawn another one somewhere else, so you can clear one area of hooks but not destroy them all. And it shouldn't give boldness points.
>>
>>147402046
i dont know why you are upset about the hooks. killer always have iron grip anyway so youre going down to the playhouse no matter what
>>
>>147402046
>All this butthurt
>>
>>147402046
>Saboteur shouldn't let you destroy traps, period. Merely disarm them faster.
That seems reasonable enough. Don't quite agree about the hooks.
>>
>>147400075
>not max deviousness
how
>>
>>147402120
I shouldn't need to use a perk slot on Iron Grasp to counter a perk that literally everyone uses or will be using. Perks shouldn't be essential. I can assure you that Iron Grasp was supposed to enable basement transport for reasons that don't have to do with every single hook being destroyed.

>>147402159
>All this parasitism

You think I don't know that you spawn in with a map, go around breaking 3 or 4 hooks, and then wait for the hatch to open? I lead the killer to you Jakes and then bodyblock you.
>>
>>147401647
I was watching one I thought was good, and he technically kinda is good at the basic, core elements of the game, but he's gotten real whiny about Survivor perks, infinijuking, the hatch...
>>
>>147402298
>I can assure you that Iron Grasp was supposed to enable basement transport for reasons that don't have to do with every single hook being destroyed.

Obviously not since its a direct counter to sabotage
>>
>>147402298
>I shouldn't need to use a perk slot on Iron Grasp to counter a perk that literally everyone uses or will be using.
Yes you should, its called countering and balance.
You know what every asshole will be running so you SHOULD be running it or you're going to lose.
Stop being a retard.
>>
>>147402430
I can assure you that the devs, being idiots, did not foresee that every single player would have saboteur and every hook would get broken in minutes, forcing killers to need to use the basement.

The skill was created to allow basement transfer over ordinary hooks. The devs never planned for every survivor to have saboteur and every killer to have iron grasp on at all times.
>>
>>147402512
Of course I should be running Iron Grasp to counter Saboteur - but Saboteur shouldn't be so overpowered and desirable that everyone uses it always. This is bad balance and bad game design.

You desire a future for the game where every single survivor and killer uses the same build, built to counter the opposing team's meta.
>>
>>147402630
>but Saboteur shouldn't be so overpowered and desirable that everyone uses it always.
Its not overpowered and they don't.
Iron Grasp is stronger than saboteur, the fact that you don't realize this discredits every argument you make because you're a fucking retard.
>>
>>147402630
saboteur is a counter to iron grip. not the other way around. and its a shitty counter at that.
>>
>>147402885
Saboteur is objectively overpowered. It can break every hook on the map, forcing every single killer to use Iron Grasp (forcing anyone to use a specific perk at all times is bad game design) and it can permanently destroy bear traps. Pair it with Small Game and it's game over for Trappers.

Iron Grasp is incredibly powerful, but it isn't overpowered thanks to Saboteur necessitating it to even play. If Saboteur were nerfed into the ground I'd support nerfing Iron Grasp a bit too.
>>
Should I use unrelenting over iron grasp
>>
>>147403291
No. iron grasp is a must have
>>
>>147403181
You are incorrect. If the killer has Iron Grasp, you can still win by not getting captured, or by getting all the generators while the killer basement camps, or by pulling off a rescue when the killer isn't nearby because he isn't camping. It's harder than a standard hook but it's doable.

If the team has saboteur (and every single player will within two weeks) and you don't have Iron Grasp, it's game over. The most you can do is try to knock everyone down, hope they don't all get eachother up, and hope they leave to give you sacrifice points.

You can't function without Iron Grasp if Saboteur is in play (and it always is) which makes it the counter, not the other way around.
>>
>>147403338
Nice hyperbolic tinfoiling
>>
>>147403510
I don't think you even understand the words you use.
>>
>>147403539
I do, and you need to stop crying, stop playing, stop posting, and stop breathing.
>>
>>147403698
I hope you've at least provided everyone with a hearty laugh.
>>
>>147403742
Probably less than your pathetic whining about how unfair you think perks are because you're shit or retarded, or both.
>>
>>147403212
Iron grasp is powerful but its use is extremely limited. Saboteur is powerful and does much more overall. You don't need saboteur if they have iron grasp but you need iron grasp if they have saboteur.
>>
>>147403906
You are the only stupid one here. You stated that Saboteur is a counter to Iron Grasp, were proven wrong, and have now soiled yourself.

Saboteur does not counter Iron Grasp, because if you break all my hooks I'll just haul you to the basement. Iron Grasp does counter Saboteur, because if you break all my hooks I'll just haul you to the basement. Why can't your sub-80 IQ mind comprehend this?
>>
>>147404030
>General is one person
So retarded it is. Thanks for clearing that up.
>>
IRON GRASP IS OVERPOWERED AND YOU SHOULD ALWAYS HAVE IT NO MATTER IF SURVIVOR HAVE SABOTEUR OR NOT
>>
>>147404129
Someone stated that Saboteur is a counter to Iron Grasp. I explained otherwise. You responded with shitposting. If you aren't the person who made the claim, you still defended and supported it, so for all intents and purposes you are the same creature.
>>
>>147404205
This guy gets it.
Good killers would be running it 100% of the time even if saboteur never existed
>>
>>147404205
It's extremely useful, but unless Saboteur is in play, it is not essential. There are plenty of other perks you could swap it out for if hook destruction wasn't so rampant.

It's nice to drag everyone to the basement, but it's also nice to put them on a hook next to some generators so they can't work on them, allowing you to essentially camp a hook and generators at the same time without losing any time. Iron Grasp does help with this strategy but it isn't usually essential for it.

It's a top tier perk, but there are other top tier perks as well and it's only the most essential because of Saboteur, which again, is bad game design on the part of the devs. The game should never be balanced in such a way that certain perks are absolutely essential at all times. That creates a very bland meta where everyone has the same build, which violates the philosophy behind perk systems in games to begin with.
>>
>>147404129
Not him, but why are you even bothering trying to play the devil's advocate here?

You weren't even one of the two anons he was talking to about the state of Iron Grasp and Saboteur. He's right, Saboteur is overpowered and fucking stupid. It's bad game design and bad game balance in its current state.
>>
>>147404243
>you still defended and supported it,
No I didn't. I commented on your hyperbolic tinfoiling.
For someone who clearly thinks he's got a big ol' brain on him your pretty fucking dumb.
>>
>>147404520
Please explain how there is any hyperbole or "tinfoil" material in that post.
>>
>>147404443
>Bad game design
>Risk getting caught by delaying objectives so you can try and make the area harder to die in.
No, it has a clear risk and reward element.
That's not bad game design.
Why do retards who don't understand fundamentals always think they should comment on shit?
>>
>>147404383
There will always be 2-3 perks that everyone will run in this kind of system. You cant get away from it. Iron grasp is one of them. It brings to much to the table to not run it 100% of the time.
>>
>>147404546
Too dumb to understand what you type? Classic. It's there go reread it your idiot.
>>
>>147404692
It is bad game design. One perk being so powerful or overpowered such that it is one that everybody uses or strives to obtain is bad game design.

Further, it takes only one person to sabotage hooks. If there are more people sabotaging hooks, then eventually the game will reach the point where the killer has no hooks but the basement, which in many cases will be much too far to walk a victim to without Iron Grasp. I've been in these situations before, and it's total fucking bullshit.

There's not a thing you can do about it. They'll just struggle out of your grasp before you can even hope to get within sight of the fucking basement building. Moreover, the killer has no clue that you're sabotaging a hook unless you a) fuck the sabotage up or b) are near a generator and he happens upon you while he's scouting. Even still, not all hooks are near generators or even within a generator's field of view.

You clearly haven't thought this through at all, and you must not play killer much to be so fervently defending the bullshit that is Saboteur. I shouldn't be forced to run Iron Grasp on every killer in order to avoid being shit on by Saboteur. Even worse, I don't have Iron Grasp on my highest level killer because I haven't "found" it yet, while Saboteur is automatically learned at a set level no matter what. Fuck off.
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