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/egg/ - Engineering Games General - Formerly /svgg/
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Comfy factories edition.

Previous ded: >>146979047

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:
Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
[YouTube] Official Starmade Trailer (embed) [Embed]
Server: NASSzone
IP: nasszone.com:4242

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2 (embed)

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: [YouTube] Machinecraft Basic Intro Tutorial [152] (embed) [Embed]

Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>[YouTube] Besiege Alpha Trailer (embed) [Embed]


Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
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>>147289639
first for keen
>>
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meow
>>
machinecraft is best /egg/ prove me wrong

>has joints, rotors and hinges
>has multiplayer
>can have lots of people multiplayer easily
>can have custom maps in multiplayer
>can design a ton of stuff and have realistic features
>can control the properties of your machine with invisible junk to fine-tune it even more
>can add lots of detail by cramming shit in

>has gas
>>
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>>147289779
Second for REM
>>
when will a perfect /egg/ game appear? Will it be in our time?
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Pls buy my car goyim :^).


I need a new playericon, thinking of making a Driftmaster Motorworks logo. But I'm shit at art AND lazy.
>>
>>147289975
>multiplayer easily
Sempai, do you even fucking play machinecuck? The amount of laggy sub-CLANG is near spengies. Only reason that doesn't break the game is the total lack of collision mechanics.
>>
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>>147289151
>>
>>147290012
leak when?
>>
>>147289975
>Dev is so stubborn person, obsessed with making the game which he always wanted and he takes other players opinion as 'The difference of taste'.

>In the past, we gave many ideas to make game more exciting but failed. Since then it seems Dev just gave up and decided to complete the development of Machinecraft as he planned.
>>
>>147290270
Try to build everything in such a way that you can trivially expand production. You're gonna need way more than 1 assembler for red/green science, or 2 labs. But you have nowhere to put them.

Also never put copper cable on belts.
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>>147290291
NOW
>>
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Quit gettin' mad at cucks!
>>
>>147290489
good
so many games die because devs listen to players
>>
>>147290125
Just draw one in MSPaint.
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>>147290558
>Also never put copper cable on belts.
Why?
>>
>>147290708
Ah, a robocuck, I'm sorry your devs refuse to listen to feedback about the meme crates and all that.
>>
>>147290604
what the hell are you coding ?
>>
>>147290825
>Ah, a robocuck
More like CLANGgineer
planets were mistake

>>14729078
It's made in batches of 3 it's a bitch to move. If you use chests and inserters only they benefit from the stack size upgrades so it moves it all at once.
>>
>>147290829
Right now, since Sterik is working on other things to get the game into REMO ASAP, I've been dicking with cameras and basic code. Attempting to get a chrome-hounds style boresight camera that doesn't look like shit or reduce performance.
>>
>>147290992
meant for
>>147290780
why do i keep deleting the last number
>>
>>147291117
Reflexive hitting of backspace, I do it all the time and have to go back to replace it.
>>
>>147290012
shit game that's not an /egg/ or even about engineering
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>>147291496
Why isn't REM an /egg/ game when Robocuck is then?
>>
>>147290708
>REMdev

more games die because they don't listen to players

unsurprisingly it's the big games that don't listen to players that fuck up
>>
>>147291601
frankly it depends on your playerbase and who you're listening to.
For example, tons of people ask for utility features in MMOs, but this is ultimately what kills them.
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>>147290604
is that a tv/4k monitor and a 1080p on it's side, or do you actually have 5 monitors?
>>
>>147291764
HOLY FUCK STOP FUCKING POSTING THIS!!
>>
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>>147291571
robocuk really is more like minecraft deadmatch instead of actual engineering.
Rem has structural integrity, and that is something that robocuck dosent have, and by that alone is enough /egg/
Explain the engineering on buying premade stuff with no contraptions to play on a game from a dev who hate what people do with its game.
>>
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>>147291601
At Mountainous Development, we have the vision of a perfected multiplayer dueling game with complex physics and structure building that matters.

Everything else is flexible based on player input.

>>147291794
I used to have seven, but decided I wasn't using the smallest two enough. At one point I had eight, but I had nowhere to put the fucking thing without buying a whole new mount and screwing a 2x4 into the ceiling. It was more for giggles.
>>
>>147291947
>Everything else
Except rotors :^)
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>>147290780
copper cable can be produced very quickly and in general any time you try to move copper cable one by one to a belt you are bottlenecking your production
it's best to make cable in such a way that you can take advantage of the inserter stack size bonus since you can easily make five copper cables in the time it takes an inserter to move one of them

generally its best to either move the cable directly to another assembler or a crate
>>
>>147290125
ayy
if i make your car in crap mechanics which suspension should it have?
basic independent or solid axle?
>>
>>147291947
>all those polys for fucking cylinders
Please tell me those aren't finalized meshes.
>>
>>147292264
have you seen crap mechanic round objects? they have barely more than 7 sides, if your computer can't handle the quality REManon is putting then just end yourself, don't limit others on your shittines
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>>147291942
>Explain the engineering on buying premade stuff with no contraptions to play on a game from a dev who hate what people do with its game.

Has anyone decided what it should be more look like?

If you're memeing about the market thing, which the majority of people seem to not like very much, we'll remove it if it doesn't work very well.

>>147292097
Rotors are a thing we could technically do, but it would require a LOT of corners be cut in the physics in order to make it even slightly playable. At some point we'll make a tech demo to demonstrate this, but for now you're just going to have to actually play the game before making a call like that.

>>147292264
>Please tell me those aren't finalized meshes.
God no. Most of these textures are also 4k, hilariously enough. The punchline is that a netbook from 2008 has been confirmed to run REM reasonably well at default settings. We're going to cut back drastically on a lot of small overhead things like polycount in the future, but that's not whats killing the FPS currently. The best optimisation right now is going to be the merging of smaller struts into larger struts to reduce physics actor counts. This will allow much larger vessels that have the same technical structural integrity of a smaller vessel with everything simulated. The 'weld' strength of all the smaller parts is going to be added up and applied to the larger part.


Right now though, it kinda looks like one of those animations from the 90's that involves vehicles.
>>
>>147292731
>memein meme le meme meme
Just answer the question.
Where is the engineering in robocuck?
>>
>>147291942
>that warm fuzzy feeling when your shit is still posted as a reaction image
>that cold dark feeling when you remember that you gave money to KeenSWH
>>
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>>147293073
I gave them 12 burgers.
How much did he stole from you?
>>
>>147292817
Beats the fuck out of me, but its in the OP and has been for a long ass time. Personally, I think the combat is more valuable than any amount of hinges or rotors or what the fuck ever, its just the way Robocuc is balancing that shit is unacceptable. Building for a purpose will always be a better game than building for some imaginary concept.

In any case, REM is going to involve some fancy shit like explosive bolts and retracting panels and possibly, depending on the physics behaving themselves, some manner of piston and merge block analogue.

Why is the line being drawn so vehemently at rotors? Does spengies suddenly lose its status as an /egg/ game if the rotors are removed? Does machine craft become unplayable if the hingejoints and other nonsense was never implemented?
>>
>>147293352
>its in the op
Thats because retarded op used and old pasta.
It was removed like a month ago, when all that shit from modded minecraf came about, and i argue about changing the name to
build your shit general, wich could include those games, and leave games more rts oriented like factorio outside of this.
This was space voxels whatever general...
Make your ship, and do shit in space.
Now look what has become to survive.
Both robocucks and factoriofags tried to leave, but they were not even an entire skeleton to walk, just a bare bone, so they came back.

This will never end untill someone change the OP entirelly and keep doing it.
>>
What is the comfiest factorio LP?
>>
>>147293818
your own
>>
>>147293198
$20 Clapistanian Burgerbucks.

I can't say I didn't get my money's worth, with just under 900 hours, but fuck if I still don't feel cheated.
>>
>>147293759
>>Now look what has become to survive.
/egg/ is basically the same though, if anything robocuck posting is down a lot.
So is ftdposting, which is somewhat worrying.
>>
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>>147293897
We all gonna die, who knew.

Games either become popular and divas are forced to crater to them, eliminating the engineering autism in it. or they become an obscure title played by a few.

Look at double universe.
Look at the flying physics, they are worse than no man sky.
Before i saw the flying i was amazed, but after that, you know is another shit game with physics from 1994 like tie fighter vs x wing or cyberia.
>>147293849
I payed 12 in the space discounts, played for 500 hours, but i feel cheated, because most of the time was about see shit exploding or just not working because how the physics and weigh works.
>>
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Paging Dr Eggman, are you in attendance?
>>
>>147295430
Go to sleep.
>>
>>147293759
Are bridge building games /egg/?
>>
> Playing spengies
> Fix resolutions
> Fuck around for a bit
> Game freezes, although animations and shit still work
> Alt-tab out, move to Process Explorer to kill it
> CALL NOW AND YOU'LL GET TWO PROCESSES FOR THE PRICE OF ONE
> Both have quite literally sucked up all of my 16GB of RAM
> Both are fully-functional running spengies instances (although one's frozen)
> The other still has the resolution settings open
Holy shit keen
>>
>>147294464
>double universe

https://www.youtube.com/watch?v=dp2X5_HrH-U

This is all I found.
>>
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uhh

g-guys
>>
>>147292125
As of .13 all inserters can grab/place more than one item off of belts if you have the research.

But your point about not belting copper wires due to the huge amount they're needed in for greens still stands. Works fine for red circuits though IMO.
>>
>>147293897
>So is ftdposting, which is somewhat worrying.
Waiting for weapons and shields to be actually balanced
Also waiting for a shield rebalance so that spamming them everywhere in tediously large numbers isn't as effective.
>>
>>147298589
dafuq is this
>>
>>147292125
>inserter stack size bonus
Isn't it old and busted now?
>>
>>147298680
Nick tried, by increasing costs and making it harder to stack them. All he managed was to make proper shielding take longer to set up and cost more RP.

What the retard needs to do is tweak the math so a single strong shield is better than multiple weak shields, but that'll never happen so long as impact angle is the main determinant of shield effectiveness.
>>
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rate please, based on>>147290125
>>
>>147298731
>>147298589

THE MACHINE

IT BLEEDS
>>
>>147298792
Not actually sure if the nerf went through in the end, but there's still a specific inserter that benefits from it.
>>
>>147298943
bad machinecraft/10
>>
>>147298656
>>147298792
oh yeah, that's true. still it probably takes less time to stow it directly where it's needed rather than belting it
>>
rotten egg
>>
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>>147304119
Black CLANG spider.
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>>147309420
>tfw /egg/ is ded at the wee hours of the morning
>these are also the /comfy/ hours
>>
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How many decades until a decent multiplayer /egg/ game is finished?
>>
>>147310359
all of them
the heat death of the universe will happen before then
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>>147294464
>those legs/feet
>>
>>147310359
within one if my gmodremake goes to plan
>>
MACHINECRAFT BEST /EGG/

GAS THE NON-BELIEVERS
>>
witnesss meeeee
>>
>>147298254
sorry, dual, not double.
https://www.youtube.com/watch?v=B7QF0QsjkY8
>>
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>>147289639
>>
>>147317028
>another one
GOD DAMNIT
>>
>>147317028
looks like scripted garbage
>>
>>147317028
Easily gonna take a super computer to render all them shadows.
>>
>>147318130
No trailer has ever misrepresented a game, goyim. Now make sure to preorder the 4 pack so you can play with your friends on day one :^))))))

https://www.youtube.com/watch?v=NVo-f9jvZqs
>>
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>>147289639
>tfw you were once the only guy posting Factorio in the thread and now it's in the OP
is this what it's like to be a hipster?
>>
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>>147318794
shalom, anon
0.05 USD has been deposited to your account for this post
keep up the good work :^)
>>
>>147318969
Yes. I posted the first ever FtD multiplayer video. Feels good, man.

https://www.youtube.com/watch?v=MZBIy-Q9hz0

>that fucking editing
Kill me and then delete me.
>>
>>147319046
Also what the fuck was my FOV
Quake?
>>
>that sexy new train
>stack upgrades don't apply to normal inserters anymore
>alerts don't seem to have as much noise to them anymore
This is going to be painful
>>
>>147319046
>>147319107
it's beautiful anon don't you worry now
>>
>>147319375
I actually made another. The gimmick we were riding on was we had to follow brackets of technology, so there was no missiles, shields, lasers, ect.

https://www.youtube.com/watch?v=blevJ-6zBdU

For some god awful reason this video got 6k views. No idea why.
>>
>Calculating radar cross sections for the radar detection equipment now. it is based on the different components that make up the six different faces of your vehicle. blocks, slopes and corners have low numbers and all other components will have varying degrees of high numbers. I think I will give light weight alloy a buff to radar cross section in comparison to the other building materials.
>>
>>147320238
>I think I will give light weight alloy a buff to radar cross section in comparison to the other building materials.
Can someone please translate it? The fuck is that supposed to mean?
>>
>>147320302
i guess alloy would be stealthier?
>>
>>147320302
Some materials are easier to see in real life on radar, and the game is going to reflect it.

Step it up senpai, that wasn't even complicated.
>>
>>147320238
>stealth botes
Cool
now maybe next radar will take bote shape into design so I can make tacticool botes that are stealth
>>
FACTORIO FORTRESS MODE SERVER WHEN
>>
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>>147321154
>fortress' chokepoints with new flamethrower turrets
DO
YOUR
PART
>>
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>>147321417
>>
What's the deal with stack inserters? They're so expensive.
>>
>>147322554
The word "stack" should give you a clue.
>>
>>147293759
>blames OP for old pasta
>doesn't post the new fucking link

T-thank you for being such contributor to nothing and for shitting everywhere in this thread senpai.
>>
whats all this shit about REM? since when /egg/ devs aren't welcome here ? It looks fine imho.
>>
>>147323537
You're welcome senpai.
>>
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>>147310359
>autistic games
>multiplayer
pick one
>>
>>147323796
machinecraft anons salty that the dev is sticking to his vision, and shitting on REM devs for sticking to their vision
>>
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>>147323796
No idea, they seem really determined to stawman the fuck out of me.

>>147323927
muh vision
Hopefully I actually make a fun game as opposed to a fancy vehicle builder and autistic moving 3d art gallery.
>>
>>147323927
>machinecraft anons salty that the dev is sticking to his vision, and shitting on REM devs for sticking to their vision
I think he's just going more and more neurotic.
Maybe he'll develop nip autism and we can use him as a translator and bridge the gap between the two worlds.
>>
>>147324093
built-in game engine ? that physics looks tasty.
>>
>>147324343
Just fixed bodies in unity. We're using the basic ideas behind bridge building games, but in 3d along the frame that the player builds. Instead of cars driving over a bridge, you have to worry about AP rounds and walls slamming into your face.
>>
REM anon here

white pride world wide
>>
>>147324895
Born to shitpost.
>>
>>147293897
I'm sorry, anon, I'd be posting more but I've been working overtime to pay off these medical bills. Hopefully soon I'll be able to breathe some more life into /egg/
>>
>>147295475
Sort of kind of, what's up. I'm on mobile
>>
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Setting up green circuit production...Each one of those saturates one blue belt.
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>try playing starmade for the first time in months
>almost falling asleep while I play
>close game

I really wish it was more exciting to play.
>>
>>147326468
https://www.youtube.com/watch?v=ARfgqD0C43U
I did my best, at one point.
>>
>>147326242
>8 incoming belts
>4 outgoing belts
isn't this what trains are for
>no red belts for compression
anon pls
>>
>>147324445

Sounds cool mate. So vanilla Unity is not suitable for this kind of game, is that what you imply

Also what kind of fixing job does it require in a Unity environnement to implement the idea behind bridge games ?
>>
>>147326896
trens are for raw ores sent to your main facility to be put through your centralized processing area then put on your main bus to other autism zones
>>
>>147327386
>fixed bodies
Seriously fuck my ability to type with something long, hard and obscene.

Needs to be punished.

I meant 'rigid bodies', and that's just the name for physically affected objects in unity. We use some calculatory nonsense in scripts to figure out how hard a thing needs to be smacked in order for it to be broken off from another rigid body. We call this 'welding', in honor of of the late Gmod. This calculation is done against the rest of the attached bodies, giving the effect of spreading out the force of impact. Technically we could use any plug and play physics engine, but this one was conveniently in place already and is very well documented. We might need to switch to something else in the future if it becomes a problem.

By bridge building games, I'm referring to stuff like Poly Bridge. I'd give you a video to illustrate what I mean, but all poly bridge videos on youtube are done by incredibly annoying lets players rather than anyone worth watching.


Unity is actually really well suited for this kind of game. Just look at KSP, for example. You just need a dev that isn't a shitter to make it work bretty gud. Fun fact: we actually restarted the whole project only 2 months ago. All progress you see has been done in 60 days or less, including down time when we're out not developing, which is the majority of the time.
>>
>>147327821
Sips did a playthrough of polybridge, he's /comfy/
>>
>>147327864
show me the best episode. It will only take one annoying scream to turn me off forever. Also, I only posted that like two seconds ago what the fuck is your WPM reading speed?
>>
>>147327864
really really fucking high m8, one of my very few talents. got bullied for it in school though, got called the librarian.
As for the best episode, I don't really know, he streamed most of it but the first episode, but the vids are on youtube.
It's still comfy.
https://www.youtube.com/watch?v=edB-Vxm2Trs
>>
>>147328024
whoops
>>147327910
I'm also dead tired.
>>
>>147328024
>mentions yogscast
Almost immediately dropped it. Running on the promise its comfy now.
>>
>>147328156
I agree that they're cancer for underaged kids, but Sips is tolerable, he's good for background noise especially.
>>
>>147328192
Quite nasally. Something like KurtJmac, but less HELLOoo~, and a bit too energetic for background noise. Seems alright if turned down quite a bit.
>>
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And this is the red production template...
>>
>>147329328
>tfw 6 hours into 1st playthough of furrymods and still don't have any proper facilities set up, but do have a few modular design pieces spaghetti'd out which supply everything for now
i love the autism
>>
>not taking the obviously superior LPer
https://www.youtube.com/watch?v=C6QkicWvg4g&list=PL62BFB2CF1373F60B
>>
>>147329550
>no waffling or lego talk
>>
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>>147329615
>waffling
>>
>>147329848
https://www.youtube.com/watch?v=RxeDpXKDkKk
good taste
>>
>http://steamcommunity.com/sharedfiles/filedetails/?id=709636204
>>
missile gauges when
i want to make the itano circus
>>
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>>147327821
>those Poly Bridge videos on youtube
Y-you were right. I think I'm done with Let's play.
>>
>>147332584
https://www.youtube.com/watch?v=mQnqa3aqgBY&spfreload=5#t=212.830469

Its okay if they are actually talented people who do it on the side for giggles. These fucking webcam memers need to die off quickly.
>>
>>147332720
Precisely. It's their hysterical giggles that make me cringe.

https://youtu.be/ziTrHsp3XFI?t=1m16s
>>
>>147333513
>giggles

I meant as a way to waste time while doing something to create passably meaningful content what the fuck is this forced shit
>>
>>147333582
>what the fuck is this forced shit
litteraly the first thing i've stumbled across after I typed "poly bridge" on my french youtube. french youtubers are the worst kind of camwhores. zero content, zero tips, and forced giggles.
>>
Anyone here having problems with Spengies? I haven't played the game in months because everytime I load or create a new world my computer freezes.

Do you think I can refund the game even if I got over 100 hours of playtime? It just straight out doesn't work anymore.
>>
>>147333982
You could raise legal action, but good like with that.
>>
>>147325674
Notonipono weaponry:
Do fastjap weapons need to move fast as well, or can I slap CRAMs and torpedoes on?
>>
>>147334692
Japan without torpedoes is Britain without ships.
>>
http://youtu.be/ycyWqMVHpxc
>>
>>147335173
>yogsshit
get the fuck out
>>
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Should I be worried?
I'm only starting to set up the green science shit now, got all the red only upgrades.
>>
I never could get into let's plays, it's the same as watching sport, why watch something fun when you can just do that fun thing instead?

The only time let's plays are tolerable is something like Lets Drown Out, where it's just a couple of interesting guys having an interesting conversation loosely based on a game that I could never possibly want to play. Either that or watching the shenanigans that a group of friends are getting up to.

Besides a few gems, let's plays may be the least enjoyable thing I have ever been subjected to.
>>
>>147335761
automate ammo asap
>>
>>147335863
I literally just made that, now I just have to finish the walls, more turrets and set up the belt and its done.
>>
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>hating on sips
you faggots really have shit taste
>>
>>147335482
>>147335173
watch the video faggot it's good
>>
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>>147335916
>liking sips
He's just another generic motherfucker.
>>
>>147336003
fuck off yogsbabby
>>
>>147336087
https://www.youtube.com/watch?v=PWZylTw6RGY
>>
>>147336234
I appreciate the fact the song is shitting on fat women, which is good, but this isn't the way to make me respect them as a person or content creator.
>>
>>147336443
Well then fuck you.
>>
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please stop posting shitty youtubers and post space voxel games instead
>>
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>>147337000
https://www.youtube.com/watch?v=Pc8cmm6XmXs
>>
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MACHINECRAFT GET THE FUCK OUT
>>
Factorio 0.13.4 is out: https://forums.factorio.com/viewtopic.php?f=3&t=28071
>>
>>147338419
damn. kat only has 0.13.3
>>
>>147338419
Do 0.13.3 saves work with new versions?
>>
>>147340894
Yes. Even 0.12 saves do.
>>
It funny to see how quasi-harmonic oscilations to appear in factorio. Even nicer is to notice how the slight diference in phase causes beats to bear in power consumption.
>>
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>>147344025
Yeah, totally.
>>
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>>147344231
Happens with planets, ice ages, your home power supply, guitar, flutes, earth quakes..
>https://www.youtube.com/watch?v=DovunOxlY1k
>>
>>147344491
>>147344025
>diference in phase
Fuck. Meant frequency.
>>
Does REMdev realize you guys are memeing on him with the whole rotors thing? He seems to take it really seriously and dedicated a large portion of his mixtape to discussing it.

stop bullying REMdev ;_;
>>
>>147344025
>>147344597
/egg/ game with alternating current when? Needing to tune the phase shift in a three-phase system when?
>>
>>147344693
But anon, we need rotors, pistons, and hinges to make qt robots
>>
>>147344693
i do now ;~;
>>
>>147344693
All we need are basic rotors.
It allows so much creativity.
>>
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How do I advanced circuits?

I feel like my approach is fundamentally wrong somehow.
>>
>>147345185
not all of us are memeing you
moving parts make for much more engineering
muh robotics
>>
>>147345720
Looks fine, but where is all plastic?
>>
>>147345960

I ran out of oil so hard I had to quit for the day.
>>
>>147346126
>ran out
>factorio
Yall niggas need trains
>>
>>147344693
>>147345069
>>147345382
It doesn't seem like REM would have rotors.
Either they will be 2x2, which WILL trigger some autists, or 1x1, which means no structural integrity.
Best way to have both qt robits and not having pieces of ship breaking during maneuvers is to use hinges. So turning a strut into a hinge would allow more than one "node" for connection which increases durability of that section. To actuate them you'd need pistons though. Which, in turn, adds more gameplay as you can cripple a ship by blasting the pistons that move it's armor.
>>
>>147346661
didn't remdevs say that they'd make default gimbal/turret mounts that you'd be able to stick fixed guns on
>>
Ya boi waddup
>>
Factorio achievements not working for anyone else?

I don't particularly care but they don't seem to be unlocking or showing up in my profile, and yet they did at first.
>>
>>147346661
Pistons and hinges are much more likely than rotors, even from a conceptual standpoint. I still have no idea what rotors could feasibly be used for in a 1v1 6dof dueling game. I can understand having a bit of the armor that you could move on command to reveal a gun, or perhaps make the angling much harsher on a given piece of armor if you're in a certain orientation around a piece of cover. Perhaps something like airbrakes for atmospheric arenas.

Rotors? Eh...

Best answer I got so far was "You could make a contraption to turn the tide of battle :))))"

>>147347237

Gimballing turret bases that you can swap guns out of is a thing we're planning to do, yes. You'll also be able to add any sort of sponson armor onto the mount so it moves as the gun does.
>>
https://www.youtube.com/watch?v=uyEyppnE9c4

remember when the game was fun?
>>
>>147348240
Have you used mods/console commands?
>>
>>147348567
>angling much harsher on a given piece of armor if you're in a certain orientation around a piece of cover
my tired brain interpreted it as
>angling much harsher on a given piece of armor to provide cover
>armor shield that acts as deployable cover for allies
add some kind of reflecting/reinforcing energy field to it and you're golden
actually
maybe something like projecting said force field in the same way you lay down the armor
with like projector nodes at vertices or as struts, maybe creating field inside the enclosed area
like gungan portable shields
>>
>>147338756
>kat

not all modders use github, is there any other way to pirate factorio with mods?
>>
>>147348567
>I still have no idea what rotors could feasibly be used for in a 1v1 6dof dueling game
gun on rotor
spray bullet everywhere
>>
>>147350343
Ask those who bought the game to upload the mods.
>>
>>147350413
>what's a turret
>>
>>147347274
this seems more work than its worth, now every time you need to expand borders, you will have not just to relocate walls and turrets but also belts

And after you get automated production of solar panels and accumulators for infinite energy you can replace everything for superior laser anyway.
>>
>>147350663
turret on rotor
good idea
>>
>>147350808
I know it's ineffective but I need fast, good defenses for the time being since I'm already getting attacked from 3 sides
>>
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HELLO YES WHERE ARE THE ROCKS AND THE OIL PLEASE?

I had to cheat in my walls because fuck restarting after 3 hours because LOL FUCK YOU and I got bored of spending 45 minutes of repairing and rebuilding and reloading for every 15 minutes of playing.
>>
>>147351891
Just restart, I had the same thing, no stone anywhere
>>
>>147352162
NEVER.

Three hours on this shit map. There must be rocks somewhere.
>>
>>147352238
I was 2 hours in with 6 radars scanning most of that time, literally 0 rocks. I put in more in the generator and suddenly rocks at spawn and in normal locations like they should be.
>>
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>>147352368
Hmmmmmm.

I'm not giving up. It's not even so much the rocks because I'll just cheat in walls and manually mine for the rest of the stone I need. It's the fugging oil.

But that's okay because it gives me an excuse to build a YUGE tanker rail line.
>>
>>147352829
>all those radars
>>
>>147352829
Godspeed
>>
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>>147353172
>>147353220
Maximum scanning achieved. I need a new outpost.

Don't know if I'll make through the aliens.
>>
Jesus, the Factorio autism. Quick, someone post Space Engineers
>>
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Oh god, they're talking about Space Engineers, post more Factorio
>>
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>>147354354
Here you go, anon.
>>
>>147354676
the fuck is this.
>>
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>>
>>147355062
ITS
GROWING
>>
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>>147355413
>>
>>147356105
fitting
>>
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Wall was fun to build.
>>
>>147290780
The primary reason you don't want to transport copper cables at all (whether by belt, train or logibot), is that each copper plate is equal to at least 2 copper wires.
Let's say you have a green chip assembly line that consumes 40 copper wire per second. If you were to transport the wire by belt, you'd need a blue belt or double belt of at least yellow+red.
If you were to instead produce the copper wire in-situ, the required copper plates could be transported off a single red belt.
For reference, yellow, red and blue belts have a maximum throughput of 13, 26 and 40 units/s respectively.

Wires are nearly the only item that suffer from this "item expansion" when refined.
It can also happen when using productivity modules. For example, with T1 pink in each step of the oil process, 10 crude oil turns into 10.07 petroleum gas (11.784 gas with T3).
>>
>>147354354
Spengies are just too little problem solving and too much aesthetics. Am I just too autistic?

>>147357895
That a mod or what?
>>
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>>147353387
>it's taken me over an hour to fight through to start setting up my new scanning outpost

I made a bed of ayys, now I lie in it.
>>
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Blue circuit production...gonna start pumping out mass amounts of modules soon, I have hundreds of assemblers and beacons to fill...
>>
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>>147292731
>bloo bloo market bad
There's a pseudo-egg game around called Gimbal.
What's interesting about this game is that each vessel is saved as an image file which can be dumped into the game directory, which effectively allows players to transfer designs as they please.
Further, each player kill results in an automatic ingame transfer of the victim design. You keep what you kill.
Exchange of ideas and designs is an inevitable process (see: flier designs from /rcg/), and obstructing it by not letting players cooperate is quite frankly annoying.
While the idea of an open market might be unattractive to some, a game like REM needs (at minimum) a means of transferring designs between friends.
>>
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...and here's a shot of the map. Things are starting to take shape.
>>
>>147359217
Spore did something similar, as does BYOND (DMIs are just PNGs).

What you do is you shove a bunch of data into the zTxt description field of the PNG. Since it's metadata, it doesn't fuck with anything, but your game can still get massive amounts of data through it.
>>
>>147358872
>That a mod or what?
Vanilla 13.3.0+
>>
>>147359626
I think something like AA2 stores grills from png cards.
>>
>>147346526
>implying a train magically makes your oil wells more productive
>inb4 some retard butts in about how oil is lost in long pipes
>>
>>147359217
>>147359779
Also, I forgot to mention: 4chan strips metadata, so you wouldn't be able to share the content attached to the image here, not without Hiro adding some sort of exception, which would only serve to make 4chan slower.
>>
1 hour later, still trying to figure out how to automate green science
>>
>>147359948
I'm pretty sure AA2 cards still work fine, so unless the game stores it somewhere else something's up.
>>
>>147359093
>>147329328
>>147326242
Why all the beacons?
>>
>>147360315
Partly for space reasons. But also because the faster an assembler goes, the faster the productivity module in it will pay for itself.
>>
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>>147360143
Might be using steganography. http://regex.info/exif.cgi Drag the file that 4chan attaches here.

This is what a DMI looks like after being renamed to PNG and fed through it. After it goes to 4chan, though, the PNG description field is empty.
>>
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>>147359217
Sterik here: We currently already have a easy way of sharing blueprints through a single file, Basicly just like KSP. But I never though of putting it into a image file, I like the idea. Oh and btw; there will always be a way to share blueprints without the market system, but if the market was implemented and works as intended, players could sell "licences" of their blueprints, which means you could have their ship file, but if you don't have the licences you cant open it, but if a blueprint doesn't have a licence or its a free licence, then its free game. Or that's the hope...
>>
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>>147359091
IS THAT...
COULD IT BE...

STONE?

IS THAT STONE AT THE BOTTOM LEFT UNDER THE HUGE ALIEN NEST?

I THINK IT IS BOYS
I THINK IT FUCKING IS

NOW ALL I NEED IS SOME FUCKING OIL.
>>
>>147362451
I'd worry less about the stone than I would about the oil.
>>
>>147362451
What kind of retarded mapgen settings are you using?
>>
>>147363169
Frequency low, size big, richness good for everything, except the ayys are more frequent.

The mapgen is just shafting me on stone and oil.
>>
give me the tldr

how does last leviathan hold up to FTD?
>>
>>147363536
everything in FtD is miles more customizable
>>
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Fresh press release from Driftmaster Motorworks.

The ReSpec B+ is a great success. Both our test pilots managed to secure 11 kills in TDM. Buy yours now.
>>
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>>147363953
>>
>>147349836

RSO and long reach, do mods disable achievements?
>>
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Fucking finally holy shit I can progress
>>
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>>147359948
>4chan strips metadata
Why would anyone do that?
>>
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>tfw power cut

Supplying your base with coal trains, what could possibly go wrong?
>>
>>147364321
because of e/b/in
>>
>>147364505
Coal should only be used for plastic production once you have even basic oil processing.

Also the new flame turret is god like.
>>
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Okay, so I've tried driving to the stone in my car and blowing the shit out of the ayys, but there's too many.

So I'm going to turret creep the entire fucking way.

With bullet turrets that are belt fed.

And the turrets have to remain in place to guard the eventual railroad and also because the ayy nests will send never-ending hordes.

It begins.
>>
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Can't wait to do this bullshit 2 more time
>>
>>147364746

As in, you should run furnaces off solid fuel? I thought electric furnaces were less efficient than using the coal directly to smelt ore?
>>
>>147365660
Or use long inserters to have two belts run the length of the labs and provide them with all 4 science juices
>>
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>>147365420
Operayytion GET FUKT AYYS begins.
>>
>>147365660
Oh dear god what are you doing with those science packs?
>>
>>147317437
>>147318130
yea, how the ship enter the planet a little sideways among other shit, looks more like a total cgi, but they said some of that shit was made by people and its a ingame record.
>>147319035
Victim complex perk: you can use the 6m card to win every persuation chek, and reduce the barther price to 0.
>>
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>>147366237
This machine kills ayys.
>>
>>147366421
I'm clogging the belt
>>
>>147367728
Why have the loop? Just end the belt at the end of the lab line.
>>
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>>147323537
I did what i could, trying to keep this alive, and try to talk about the games, Not only the one i play.
And all i get is
>he plays spengos
>still trying to make a mech
dont give a fuck anymore if i see the thread dies, and it already happened.
>new link
what link?
>>
>>147368007
Loops are hip and cool
>>
>>147350334
We like it. The difficult part is making it not invincible without being useless. Power consumption and weakness to small, slow rounds, but near invulnerable to large canons and heavy lasers, provided your power holds out might be a start.
>>
So, why was /fcg/ merged back together with /egg/ ?
Thread replies: 255
Thread images: 251

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