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/egg/ - Engineering Games General - Formerly /svgg/
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You are currently reading a thread in /vg/ - Video Game Generals

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Arstotzkan Edition because nobody wanted to make a new thread

Previous beb: >>146720650

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:
Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo [Embed]
Server: NASSzone
IP: nasszone.com:4242

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q [Embed]

Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI [Embed]


Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
>>
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time for starmade again
>>
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First for star-made is deddest of them all
>>
>>146973447
>>146973315
Proper endgame when?
>>
Is Scraps: Modular Vehicle Combat an /egg/ game and is it actually fun?
>>
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>>146979047
7th for flamethrowers are fucking RAD
>>
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It's simple, you just _____!
>>
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>>146980206
>no webm
>>
nice server :^^^^)
>>
>>146980958
i DONT HAVE TIME TO WEBM I HAVE TREES TO BURN
>>
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>>
>>146979047
>DYASTYUZKDEE F-EH-D-EH-YADTIYUEE EE-EH-EH-DS SYUMDT PILYUTS
Why do people make fake cyrillic posters like this? It makes you look like a genuine retard to anybody who can even partially read the letters and it's nigh-unreadable for people who can't

Seriously, what the fuck.
>>
>>146982441
It says "arstotzkan federation needs combat pilots".
>>
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>>146982441
its not actually that hard to read you may just be retarded
>>
>>146982592
>>146982863
Neither of you can read Cyrillic, can you?
>>
>>146983025
I don't read communist pig.
>>
>>146983025
it's a stylization

don't be so offended that we're using kyrillic letters wrong, vladislav
>>
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>>146983025
I don't have to if it's a fake cryllic poster do i????
>>
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Have you made your daily sacrifice to the machine god today?
>>
NEED MORE WAKY IDEAS FOR CRAP MECHANICS
>>
>>146984052
gigantic benis :------DDD
>>
How to make automated power switch in Factorio, now that they added power switch to it, kinda between solar/accumulators and steam engines
>>
>>146984145
combinators and comparators.

make an algorithm to read accumulator level, and if it falls below quota switch turns the steam engines on

if you feel like being funny you can create triggering mechanism based on how fast your accumulators are being drained.
>>
>>146984052
Tatra suspension
>>
>want to play spessgineers
>boot it, just go to quick start in creative
>i just wanna make a ship
>fuck around for about 15 minutes, try to make some atmo to orbit ship to start making a spess station
>making the fucker on the pad, forgot to make a scaffolding to hold it, the atmo engines i put on it make it float away until it crashes into the ground and destroys the cockpit
>don't feel like dicking with it anymore, quit and don't play for 2 more months

I just wanna have fun like I did back when Starmade was free and I salvaged pirate ships and conquered space stations, and when I was met with a big pirate station I couldn't kill with a ship I made a gigantic mobile beam array to completely annihilate it. Am I just getting too impatient? What's a good way to start fucking around with spessgineers?
>>
https://www.youtube.com/watch?v=A2fknqVk2yk [Embed] [Embed]
>>
>>146985054
heavily mod it or uninstall
>>
Nu FtD patch

Include new stuff in designer mode such as:
>New representation of CoM, visible from anywhere
>The same as above, but with center of drag
>Ditto, but with center of buoyancy

>Includes heat detection range,
>>
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>>146985412
>[Embed][Embed] [Embed]

Anon...
>>
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>>146985597
Forgot to mention that they also added a stealth cloak and that i forgot to turn it off :^)
>>
>>146985490
Ah ok. I kinda wanna get the Star Trek beam array mod, I like beams.
>>
>>146985839
Heat view also works like this outside of the designer mode though
>>
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>>146985839
I'm hot as fuck right now :^)
>>
>>146985054
wait for avorion

wait for starmade to get content

wait for the AI singularity to drop and use the world simulation to go back in time to when marek was born and gas his mother
>>
How long until some good mods of Factorio are ported to 0.13? Are any of the big overhauls any good?
>>
>>146987936
Well Bobs overhaul is already ported so you could say there will be new things every day.

I don't like it, or any other big overhauls. I think the game is really good as is and a few quality of life/vanilla+ mods make it shine. The "biggest" mod I use is VanillaEx.
>>
I can't figure out how to make automated power switch <.< There is no way to read power/accumulator levels?
>>
>>146988336
Have you tried using wires?
>>
>>146988336
>.>
>>
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Man I love this game.
>>
>>146982441
calm down
>>
>>146982441
They saw someone else do something similar, but don't have the skill or time to make something good.
>>
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>>146990486
the mobile infantry needs your help to eradicate the bug menace on klendathu
would you like to know more?
>>
Is there a mod for autismorio that lets you cross water like a bridge or a bote?
>>
>>146991282
why is your great wall of "Go fuck yourself" not scanned?
Place radars son, the Turks won't pass such chance
>>
>>146991515
Yes.
It's called 13.1.
>>
>>146991515
there is bridge mod, but it's expensive as fuck to build one?
>>
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>>146991549
I have radars near every section of track, and small radar clusters on the edges of the island. The entire southern part of the island is actually secure, it's just hard to see. I haven't dismantled the wall there yet.
>>
>>146991282
>the mobile infantry needs your help to eradicate the bug menace on klendathu
>would you like to know more?
I love you anon
>>
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>>>146935860
But the MBT osorio did beat the bong, french and american tank on tests run by the saudis in the 80s. It was ligther, faster and more accurate than both. But well, engesa was a small company and the osorio was their last breath and they had no means of delivering large quantities to the saudis so they lost the contract.
>http://www.globalsecurity.org/military/world/brazil/osorio.htm
Engesa was retarded because they sold weapons to iraq and iraq didn't pay denbts.
>arabs
>winning wars post otoman colapse
>>
>>146991282
Can't wait for sea biters
>>
>>146991282
>>146992983
>>
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>>146993281
>>
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This is going to be a huge pain in the ass.
>>
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>>
>>146996414
ugh... so tasteless
>>
>>146993281
What the fuck is going on in that image
>>
>>146997726
>>
>>146994218
Isn't it always.
>>
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That'll teach that forest to grow on top of oil deposits.
>>
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>>146998606
>burn away forest
>ignite oil
>>
ok guys, my crap mechanis savegame got corrupted just now, so i just lost the truck from yesterday and all my other cars and prototypes, i was working on a vehicle with actual rotating free axles, how do i kill myself now?

captcha has me select trucks, thanks i guess
>>
>>146999182
That'd be fuckin sweet.
>>
>>147000043
>>146999182
I'd love if I could make the centralia mine fire in an egg game
>>
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R8 the vehicle that corrupted my save
>>
https://www.youtube.com/watch?v=IzUoe-9bKa0
>>
>>147004250
This kid is going places.
Not college, but places
>>
>>147004250

Holy shit, this guy should have gone blind 1000x times over
>>
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we are making progress
>>
https://www.youtube.com/watch?v=jMWMJ1wv9w4
>>
>>147007289
Clang made manifest.
>>147007040
>do EE 2nd semester
>basic electricity class/lab. (Electronics 101, I didn't knew anything)
>lets make a "crystal" radio for the final exam/project
>teacher says I can't make one because I can't match impedance, don't know complex impedance nor know how to handle parasite capacitance without using expensive litz wire
>try making a heart beat sensor ( IR pletysmography)
>need to amplify a shit signal coming from my cold finger 2000 times and filter the shit out of it
>filter works, amplificator doesn't. Amplificator does, fiter doesn't.
>end up making a black line sensor that beeps when a black strip of paper passes by
College sucks. Even though I was/am retard my little radio would've worked ;_;. And I'm starting to believe there is a god of electronics that embue your circuits with life. Maybe it's clang, maybe it's not. It seems some stuff simply don't want to work.
>>147007594
http://www.openworm.org/
>>
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Today I've found three brown spoders ina rotten log, they weren't dead. They were paralized. I took them on my hand, all loose and sleepy. My entomologist friend was with me told me they were captured by a wasp that laid eggs on them so they would be eaten alive. Later we found a grasshopper killed by Cordyceps fungus. Nature is spoopy.
>>
>>147008254
poor spoders.
>>
I want to make the nautilus in FTD.
On a scale of 1 to 10 how hard would this be?
>>
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this proved to be a really fun "buggy" to drive
>>
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>>147008254
Bio clang attempt it spore.
>>
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>>147004250
thats pretty fucking noice
>>
hey /egg/ how do i get gud at factorio? and what are some good mods to pick up?
>>
>>147010689
>hey /egg/ how do i get gud at factorio?
autism.
how else?

>and what are some good mods to pick up?
didn't .13 make them all ded for the time being?
>>
>>147009863
please stop posting this

>>147010689
play factorio
>>
Machinecraft is the only good /egg/
>>
>>147010689
Constantly scale up production instead of waiting for things to happen.

0.13 has outdated almost all mods, wait a few weeks and ask again.
>>
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>>
can someone post this .zip of RSO mod factorio elsewhere like dropbox?
I'm a non-paying user and can't download from there :(

https://mods.factorio.com/mods/orzelek/rso-mod
>>
factorio .13.1 is on kat dot cr
>>
TFW you lift your truck but don't have your new wheels and tires yet.
>>
>>147010830
>didn't .13 make them all ded for the time being?

this anon says otherwise >>146988178

maybe some are already ported, too lazy to check it out now
>>
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AW SHIT
>>
>>147013897
I already pointed out where to get the rso update in
>>147012632

but please share a link of the same .zip package elsewhere like your dropbox.
>>
>>147007997
I did a course on the electric area on my teen days, loved electronics class, we had to make a power supply once, but my group was a piece of a shit and we paid for someone else to build it for us, it was only downhill from there, now I am on a completely different area.

Maybe everyone here had potential be be great amazing inventors and engineers, to achieve things, to be so much more, if only we actually worked on something instead of wasting our time on video games........ fuck that, video games are more fun.
>>
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>>147013075
i know right?
>>
Is there a way to modify meteor storm frequency? I have it set to the lowest setting that still allows storms to happen, and I still see them way too frequently. I was hoping for like once an hour, but I get them maybe every 15 minutes.
>>
REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO REMOVE XENO
>>
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>>147015845
>>
>>147015845
but anon
we're the xeno
>>
>>147015845
what game?
>>
>>147016452
factorio
>>
>>147016452
Factorio. /egg/s most /egg/ game, except maybe Machinecraft
>>
>>147015417
I've discovered the solution.
>>
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>>147017967
any way to do some sort of bike?
>>
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>>146983243
>>146983160
>>146983142

>not being able to read Cyrillic with the EU's collapse around the corner

ok
>>
I took a break from this general about two days after scrap mechanic was released, is it worth the shekels now?
>>
>>147018376
nah, pirate it

wont be worth it until they add good multiplayer
>>
>No Era Penal is now a trending hashtag because of some divegrass shit
maymay juju es real
>>
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>>147017967
:( i lost my savegame with all my cars, i have nothing else to show but
>>147015417
ill have to start making them again

IN MEMORIAL
>>
I could use some tips on meteor defense in Spengos. At the moment I have four gatling turrets set to max range (800m) and it seems like they blow through ammo trying to hit meteors that will never actually come near the base, and they lead the shot but miss anyway due to their cone of fire issues, so it seems like they blow through their ammo on irrelevant targets then just never hit them anyway.

I tried putting them at ranges between 100-300m and they don't even seem to fire at incoming meteors soon enough.

Is there any trick to placement that may make them more effective? I am thinking of maybe building them in a cone so they hopefully ignore targets they can't see and focus on meteors coming in at a specific direction.
>>
>>147021317
>playing with meteors in spergies

lmao
>>
>>147021317
no. spengies shit

turn off the meteors, they are nothing but a forced meme intended to fuck up gameplay.

you might be able to get results with interior turrets
>>
>>147021495
>turn off the meteors

How?
>>
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>>146983934
Man clang Machine
Machine clang Man
>>
>REM complaining about rotors in multiplayer when Machinecraft has rotors

UUUUHHHHH?
>>
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>>147024170
Oh yes, because a game that simulates litterally no structural physics in a totally different engine is a good analogue.

No seriously, it sounds odd but its actually really important to make that distinction. We could have rotors, but we need to lose the structural integrity to make that work. No physics system could support that.

https://www.youtube.com/watch?v=z7M_Z80HNek

Here's a visual representation of what could go wrong. Now imagine that, but every clang makes you really explode. Also, it would make the server become kill.
>>
>>147024170
So does SE, but doesn't clang like to happen?
>>
>>147024989
Did you recieve the second and third REM fanarts?
It's an historical milestone.
>>
>>147024989
FIXED POINT
I
X
E
D

P
O
I
N
T
>>
>>147025586
I got the generator fist, but I might have lost the third along the way. Who the fuck is making these? I want to hug them and hire them to make more to illustrate the REMcast.
>>
>>147025673
different people
>>146927582
>>146967425
>>
>>147025654
What the fuck are you even talking about?

Are you talking about double-precision floating point numbers? If so, Unity doesn't support them in the physics engine. He'd have to integrate something like Bullet, which is a job of it's own.
>>
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>>147025654
>yfw unity uses double precision for literally fucking everything, even what can entirely go without it
>>
>>147025870
FUCK FLOATS
FIXED POINT
>>
>>147025931
That would make the problem WORSE.
>>
>>146927582
More. I don't know what the fuck is happening, but I'm happy it exists. I'm sorry I missed it in the last thread.
>>
>>147021990
look in world settings
>>
>>147026017
THEY AIN'T DOING GPGPU AND INT OPS ARE FASTER THAN FLOAT

https://u.pomf.is/xidbem.pdf
>>
>>147026319
Yes we are
>>
>>147026319
They're faster than floats because they're less complex, and you need the precision of floats for physics calcs.

In other words, stop talking out of your ass.
>>
>>147026527
FIXED
POINT

>>147026430
CARRY ON THEN
>>
>>147026587
Nah
>>
>>
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WITNESS ME
>>
>>147027407
you need to step up your aesthetics

form>function:^)
>>
>watching 2h rocket factorio speedrun
Jesus tap-dancing Christ the autism. I'd rather enjoy my fucking run.
>>
>>147029479
The far left truck is one of the most recent creations. Most of these are just experimenting with different suspension models.
>>
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We have to go back
>>
>>147030973
never again
>>
>>147030973
Gladly

>>147031109
Learn E2, it is genuinely not hard if all you want to use is a lot of gates and shit to make your contraptions smaller.
>>
i-is it safe to post se ._.
https://youtu.be/6OuseIPhV4c
>>
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>>147032346
I did learn E2, sempai. That was for the turret on top. I just know how to use the physical gate system way better.
>>
>>147032404
Literally can't understand what the fuck is being said.
>>
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>>147032534
>tfw spent 6 months making this shit
>tfw its gibberish and will never cover all possible words in the english language
>tfw .NET projects are so based so IDGAF and i can put this in my portfolio
feels kind of ok man
>>
>>147032431
Ah, okay. Same as me, then. E2 is fine and dandy for stuff that needs to be the same every time but you just sometimes need to use gates.

Wish I still had a reason to use either, build servers have all but died out and it's mostly TTT, Prophunt, and YoutubeMemeGamemodeOfTheMonth these days. Sucks.
>>
>>147031109
>>147032346
>>147032431
https://www.youtube.com/watch?v=MDJGpufkpow
>>
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>>147032404
>[hello SAYSSE engineers]
>>
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>>147033435
We could rent our own servers, code our own gamemodes
>>
https://www.youtube.com/watch?v=zs9Fay4mgsY
>>
>>147035672
>se will never be this cheeky
good
>>
does any engineering game actually do aerodynamics at all or is simpleplanes the closest thing we have

I kinda wanna design helicopters and shit
>>
>>147036635
KSP is the closest you'll get
>>
>>147034808
I could HOST the damn server, just nobody plays on it as I've mentioned

It's two weeks of "cool things you made! I'm going to run around them and make jeeps with thrusters then never come back."
>>
>>147036635
MACHINECRAFT
>>
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>>147036710
We must build our own gamemode out of the most autistic tools we can find
>>
>>147036695

>Killme Suicide Painless

pls no

besides, can't do helicopters in that
rotary wing aviation truly is the most Patrician of aviation arts.
>>
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>>147036902
What sorcery is this?
>>
>>147036902
>>147039280
Seconded, I've only seen this very rarely and in maps themselves, not player created contraptions

Also, if you all really really want a server I could try hosting again around end of August or so. maybe sooner. Compile a list of addons, seriously.
>>
>>147039517
>>147039280
https://www.youtube.com/watch?v=JKXrfofsadA
http://steamcommunity.com/sharedfiles/filedetails/?id=210294043

We need to get creative with the gamemode, if we just do full creative survival everyone will get bored.
>>
>>147039747


Would it be feasible to do one of those neato dark survival kind of things?

I dunno if other people did it, but there was this massive map back in GM11 that was pitch black, basically just flatgrass but without any light, and me and my friend group at the time would make bases and vehicles to attack the other guys, with the understanding that being in darkness for more than a couple of seconds meant death. It was pretty fun, but for a large group you'd have to actually have some way to enforce the dark = ded thing.
>>
https://public.etherpad-mozilla.org/p/Gayray's_mod

lets make a MODLIST
>>
What if we had darkRP but made it so you had to harvest props to build with
>>
>>147040160
Jesus fucking christ no
>>
http://postnukerp.com/

I got it
>>
>>147040259

Needs more emphasis on actual building

RP gamemodes in Gmod are cancer
>>
>>147043305
RP gamemodes in any game are cancer.
>>
>>147044284

The only place RP in a game setting is acceptable is pen and paper RPGs, and maybe singleplayer RPGs if you're into that kind of shit.

Seriously if you don't put at least a little effort into acting in character in a pen and paper game you're a fucklord.
>>
>>147015845
another SpinToWin.webm?
saved
>>
>>147044432
>there are morons that care only about "muh stat gainz" and "muh legendary loot" in a fucking D&D
Is there an activity in this universe/multiverse/plane that is NOT populated by retards?
Also, SS13 is good with moderate, only slightly enforced, RP.
Honk. Glory to Atmosia. Hail Cargonia. Blessed be Farmer's Union. Greytide stationwide.
>>
>>147045376
>Also, SS13 is good with moderate, only slightly enforced, RP.
All opinions immediately discarded.
Fuck off back to your circlejerking general.
>>
>>147045431
But if there's no order, what's the fun in chaos?
>>
>>147045376

>tfw played pathfinder with some fa/tg/uys I'd never met before one time a year or two ago
>DM had a really elaborate world set up with pages and pages of interesting lore that made characterbuilding fun and easy
>there's even a brief description of languages in the world (based on some other fantasy languages) with idioms and stuff
>manipulate that information to make my character's name a double entendre for Horse Cock
>first session
>I am literally the only person who knows how to roleplay without being a sperg at all
>Everyone else just coughs and blandly says "I do this" or "I tell the guy to fuck off"
>DM gives up and scraps the campaign he obviously spent a lot of time on
>>
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Man this new sandbox is fucking beautiful

Shame my old mods likely won't work on the new update so I can't fly my planes here
>>
reminder that egg games are still gaymes and therefore degeneracy
>>
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>>147046527
Well I guess they can still sort of glide around
>>
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>>147047327
Tell me what is not.
Think it for a second.
>>
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>>147047347
This would make a nice test track to break the Mach 3 record in but of course water guns were nerfed long ago so the dream is dead
>>
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uh I was fighting biters and this happened. weird.
>>
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Meanwhile on /egg/
>>
>>147048890
What? Can't see anything strange.
>>
>>147048890
shift space, you paused it negro
>>
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>>147049072
>>147049658
I thought I broke something.
>>
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i made a thing
>>
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>>147050587
>no swastica
Shit.
>>
Is it possible to tweak terrain generation parameters after I start a world? Is there any mod that lets me more easily access the contents of saves?
>>
what mods for factorio
>>
Rogue system is the ultimate autism.
Play it you cunts.
>>
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Hullo /FtD/.

I can't seem to find a way to control this thing precisely: when I'm using an Air Controller I can control pitch and yaw and I can set up my upwards propeller to decrease or increase spin depending on how high I am. However, I can't find a way to set my forwards thrust with ACBs and using the "control received to go forwards/back", although weirdly enough I can use roll and pitch to trigger it. On the other hand using a complex controller I can control thrust upwards and forwards, but my ailerons and tail planes do not work.

Send help pls.
>>
>>147050587
what's it do
>>
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>>147052760
i-it senses player approaching and sends a signal
l-like that dance g-game

>>147050725
>swastica
Jawohl mein Führer!
Ist zis better?
Zorry for zie .gif, mein recorder ist kaputt.
>>
>>147054001
Whos awesome?

(You)
>>
>>147054148
D-danke senpai.
>>
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>>147054001
Ausgezeichnet.
Its a good way to save space and keep symetry in most of /egg/ games because the block based building, 2d or 3d.
>>
>>147054281
>2d or 3d
>swastica in 3d
that's gonna be weir-
>swastica in 4d and higher
my brain sometimes doesn't know when to stop
>>
>>147054467
Not a pure swastica, but folding solar panels in that way saves alot of space.
>>
>>147051804
RSO and
Bobs pack
>>
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The wiki is no help. I've got train issues. This stop which should be 4th in its line is coming up as 1st, right after it unloads its barrels. That's dumb, the 4th stop is way out of the way.

Is there anything I can do to re-order this?
>>
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>>147056982
A picture of the map.

So its going from oil unload then ALL THE WAY DOWN to the furthest south outpost, then loops back TO the oil unload and heads to the furthest east outpost, then loops back and back and back and

Do I need to like, completely overhaul the design and make it a large single loop? Or have a separate train? This is silly stuff here.
>>
>>147056982
>>147057096
havent played the update yet but what if you change that switch from automatic to manual
>>
>>147057224
It stops the train from automatically running.
>>
>>147056982
Remove the schedule and put it in correct order.
Duh.
>>
memes
>>
RSO and landfill mod were both incorporated into 0.13.1, don't bother trying to get them.
>>
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r8 my new battleship main turret.

T R I P L E T H R E A T
>>
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>>147060183
Just needs a missile rack on the top, methinks.
>>
>>147051804
For .12
RSO
Uranium/Atomic power
Landfill
Modular armor
Ion Cannon
Robocharge
Fat Controller

For .13
everything's fucked.
>>
>>147057224
Manual means you are driving it by hand
>>
Now that serbs are listed is there a dedicated /egg/ serb on the .13 list?
>>
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>>147060183
>>147060301
LOCKED
AND
LOADED
>>
>>147061453
how to into turrent designs
>>
>>147057704
do you think i did not try that
>>
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>>147061797
Exactly as you see, anon.

For advanced cannons you make an ammo swastika. For CRAM just a rectangle of pure autoloaders. Every firing piece has to be totally separate from the others. Six way connectors from the left barrel cannot touch any of the other barrels. Same with gauge connectors. The only blocks they can share are when autoloaders share pellet blocks between firing pieces.

I don't claim this to be the most efficient way, but it works for me and it's not as confusing as making a fucking maze of connectors and autoloaders.
>>
>>147062817
much appreciated.
>>
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>>147062893
Those ammo intakes are in the wrong place, sorry. They should be on the ends of the clips, not the loaders.
>>
>>147063169
you can put inputs on the autoloaders too, can't you?

in fact you can put the inputs on the firing piece too
>>
>>147063169
I can smell the recoil already.
>>
>>147063238
Yeah, but they load at half the speed I think.
>>
>factorio uses the steam beta feature to let you download individual versions
smart
>>
>>147063496
Is it because update is actually unstable or just to let people finish their old modded games?
>>
>>147063678
I don't know but more games should do it until steam includes the feature itself
>>
>>147063678
Its not super unstable but there were some bugs that were fixed patch day + 1
>>
i miss space engineers :(
>>
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>>147062893
This is a bottom-looking-up view of a CRAM cannon loading cross section. You just make big columns of these, and repeat the columns as much as you want until your cannon is sufficiently deadly. The three firing pieces can share the ammo pellets, but not the loaders or connectors.

Like I said, you could do it more efficiently because in theory it should perfectly tessellate (I think), but that's way too confusing for me to build.
>>
>>147064052
Are CRAM cannons good on subs or am I going to have to do a different thing if I want to go 20k leagues under the sea?
>>
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Don't ever talk to me or my wife's gun ever again.

The bigger gun actually fires faster, too, because the small gun has so few autoloaders because it's entirely inside the turret housing.

>>147064189
CRAM guns are literally only good for bombs or for a capital ship's anti-capital ship armament. This is because they have a very slow fire rate (the main gun in my pic fires at 4 rounds per minute. Each round does tens of thousands of damage, but that's only because I have so many pellet blocks. If you don't have as much space you can expect your gun to fire at 1 RPM or less, and do pathetic damage as well. The rounds also move extremely slowly (muzzle velocity under 200m/s unless you use fuckoff huge barrels).

If you used it as a spinal gun like in the Marauder and came up from below like a shark, maybe yes. That would also be fucking rad. But otherwise, no.

Advanced cannons > CRAMs at everything other than shooting at large, slow targets.
>>
>>147064523
>>If you used it as a spinal gun like in the Marauder and came up from below like a shark, maybe yes. That would also be fucking rad.
>That would also be fucking rad.
Yes it would and I am probably planning on doing something like this.
I love spinal-style guns, like the wave-motion gun on the yamato.
>>
Is new Factorio patch out?
Are there any mods that make late game science independent from alien drops? Having to grind those fucking artifacts just to research things kinda sucks
>>
>>147064878
>Is new Factorio patch out?
Yea, you have to select it through the steam beta interface because the devs are using it to let you pick which version you have.
>Are there any mods that make late game science independent from alien drops? Having to grind those fucking artifacts just to research things kinda sucks
broke all the mods
:^)
>>
>>147064996
Any mods that do the thing and are alive, then? So I'd know what to check for updates.
>>
>>147065271
Don't know actually.
>>
Does From the Depths have some other than creative game modes? something with progress stuff like research/material extraction etc
>>
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Rate my bote.

I'm going for a smaller battleship this time. More like a cruiser.

A battlecruiser with 12 78-inch guns.
>>
>>147065389
Yes it has a campaign, the editor is just designing your lesbotes for it.
>>
>>147065417
bote out of bote
>>
>>147064996
Supreme warfare does that sort of,

when an alien dies it drops a miniball, and you can turn 10 miniballs into a regular ball, so instead of grinding for hives you can just sit in your polluting base and let the ayyballs come to you.
>>
>>147065389
When did it ever not
the fuck do you think /egg/heim is
>>
>>147065389
campaign mode and adventure mode.
In Neter, campaign is meh tier and adventure is shit.
>>
Any tips for making spessgineers not run like ass? I can't seem to get my FPS above 40 (consistently) and it fairly frequently stutters or hangs.

This is on planets btw, performance isn't usually that big deal in space.
>>
>fish
>damage -20 physical
can you shoot things with fish to heal them?
>>
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Not my most inspired hull, but I think it actually looks pretty good for being so simple.
>>
>>147066652
SLI two 1080Ti's and dual Skylake Xeons @5.5GHz.
>>
>>147052303
The simple way is to put in just enough jets/ions that turning them to full kicks you up over your maximum vertical speed without them, and set the props to turn on/off based on speed.
>>
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The scaffolding for my first big base. I've gone with 4 lanes in each direction, gonna be used 3-6 trains...probably overkill but I like the train system.
>>
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>>147067134
She floats!
>>
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gib compact steam power setups for earlygaem
>>
>>147068390
Any reason you're mounting the guns to some wood and not the keel?
>>
>>147067731

>all those train lines

Are you planning on launching 1 rocket per minute or something?
>>
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Can you lads recommend me a good multiplayer engineering game?
>>
>>147068979
Something like that. I'm not sure if I'll manage 1rpm, but 1 every 2 minutes for sure.
>>
>>147070019
factorio
>>
How long before all the mods are fixed and Factorio is playable again? Can't live without upgrade planner and filtered deconstruction planner.
>>
>>147071276
There were relatively few changes, so if you know a bit of lua you could try fixing them yourself.
>>
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Anyone want to play some multi player vanilla Factorio?
>>
>>147071589
>if you know a bit of lua you could try fixing them yourself.

What, do you think I am some kind of Rennaisance man who can speak seven languages and play the lute? I'm incapable of such feats.
>>
>>147068916
Because I can't be arsed making custom turrets for each position. The wood they're mounted on will become a middle deck, so sniping the cannons off with a lucky shot is still impractically hard.
>>
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>>147071276
It's perfectly playable already.
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