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/egg/ - Engineering Games General - Formerly /svgg/
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Special Jej to Reduce Thread Downtime

Previous jej: >>146500939

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:
Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Garry's mod:
>garrysmod.com

Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI


Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

GearBlocks:
>http://www.moddb.com/games/gearblocks

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
Corneroids
>>
>>146719780
hey. at least it's not win10.
>>146720147
I don't know why i didn't think of the antivirus, but yes, it was it. But now it only displays a black screen and music. We've got some progress.
>>
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THIRD FOR BIG BROADSIDES
>>
>>146720889
Ooh, I can't lie, I do like them.
>>
>>146720843
Oh! Then I think I know how to fix it at this point. Run the executable, right-click on the top bar of the window, and select "Properties."

From there, take a look at the font size options for the console. Try selecting a smaller font size, press OK, then exit and restart the executable. You may need to mess around with it a bit to find the largest font size that works.

What I believe is happening is that the window might be slightly too big for your resolution (you'll know this is the case if when you run it, there are either vertical or horizontal scroll bars). When this happens, Windows doesn't display any of the text.
>>
>>146720650
Fuck's up with these Kraut magic bolts?
>>
>>146658236
I'm glad you're enjoying it! Just keep trying, and seeing what makes you money. I do think there might be different overall strategies that can yield good results.
>>
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>>146721856
Efficiency/laziness at all costs
>>
>>146721515
Yeah. I'm calibrating this. But now i see the main screen. Thanks for the help!
>>
>>146722243
Of course, no problem. I'm glad you got it to work.
>>
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>>146722156
>>146720650
Too bait to be true.
>>
>>146721856
BMW.

Now you know why not to buy a new BMW.
>>
>>146722632
>BMW
Source? Never seen anything even close to that on any I've seen.
>>
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>>146722625
You think?
>>
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>>146722887
Some might be possible if you know that they are more like anchor points rather than bolts.
But some are.. just plain retarded.
>>
>>146722887
>for holes countersunk on wrong side
That doesn't even make any fucking sense. If it's on the wrong side, then it'd be where the threads are, not where the head is.
>special bolt to reduce assembly time
This is just bullshit.

Either this is VERY specialized, or a very drunk German had a little too much fun with SolidWorks one night.
>>
>>146722802
It's where their nickname comes from.
>Bolt Manufacturing Wankers
>>
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>>146723943
you need to stop
>>
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>>146723943
Stop posting that, i want to eat one everytime i see it.
>>
>>146723943
I hate cheese
>>
>>146723943
>it's almost lunchtime here already
please stop i'm going to get even hungrier
>>
is warbros server still up? When are we going to get another spengies server?
>>
>>146725329
>Is Warbros
No.
>another
No.
>>
>>146720521
>>146717941
I'm having a heck of a time trying to graph this since apparently I can't do it the easy way with google (through a gui I mean, I'd have to learn the backend to making them) but if you wanna drop a way to communicate easily I'm happy to share the document with you. Steam perhaps?
>>
>>146725329
>spengies
No.
>>
>>146722345
Btw are you the dev? Because, i don't want to be nitpicky but, when the accounting screen popups or i open it some part of it doesn't refresh and stays in the screen after i close it. It's just a little thing.
>>
>>146725329
Warbros serb is kill due to frustration with patches going live despite protests from keen's internal QA.
New serbian never. Maybe after we get a stable branch but most likely never.
>>
FtD, anybody know a way to force LMDs to fire? I'm trying to test if I have enough power output.
>>
>>146726506
All I need is the "money before fees." You can just paste those 24 points of data here, if you want.

>>146727725
Yes, I am the dev. That's not nitpicky; that's pointing out something I haven't seen yet, which is useful. So, to get it straight, after you press F1, some artifacts of it are still left on the screen? What happens if you move the cursor over those artifacts?
>>
>>146728069
>a way to force LMDs to fire
I usually spawn Dusters for this purpose.
You could also build a test platform to launch dummy missiles and put AI with enemy simulator on it.
>>
>>146728684
They go away, except the border where i can't put the cursor obviously.
Well, I'm glad i'm helping then.
>>
>>146728863
could you post a screenshot? The accounting window should actually be drawn in the center, so it shouldn't intersect the outer boundary at all. I hope it's not being cut off.
>>
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>>146729185
I was about to do that. The strange thing is that if i minimize the screen it goes away.
>>
>>146730042
That's really strange. Maybe further messing with the font settings in the console properties might help this, but I'm really not sure at the moment (haven't yet been able to reproduce it, nor have I heard of anyone else seeing this).

It's likely something to do with how the console is drawing the border of the Accounting window. I'll definitely look into this further; thanks for pointing it out.
>>
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>>146728684
But yeah, after ~5 learning games that I lost very quickly in my lack of knowledge I don't lose too often, since these are my last 3(4 since I did lose one nearly instantly, not really worth keeping the data for it) games.

I got you, I'll post the points of data from 3 of my last 4 games (one ended in about two months after 3 lightning strikes)
Game 1: This is the one you've seen, ongoing
9085
5960
3263
1521
634
408
192
659
1277
2934
1359
4190
5136
7431
12038
16724
22534
29620
36537
44754
52902
53088
75029
89019

Game 2: This one ended after catastrophic lightning
5255
4646
3410
1805
1979
2033
1117
1362
97
470
25
172
-29
15
340
606
68
-189

Game 3: Ongoing, already turning into the same thing as game 1, I'll attach a screenshot.
7110
5598
5342
4031
2993
802
655
132
336
2262
3709
4100
6375
6765
6267
11178
16037
>>
>>146731614
you got memed on hard that second game
>>
>>146722887
I fucking lost it at 883
>>
>>146731835
You have no idea, you can even see me cannibalizing my infrastructure in an attempt to set up something profitable. Not even joking when I say that every time I ate something, my power plant would get struck by lightning. I had bought ~15 replacement transformers by the end of that game.
>>
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>>146734454
thats some nice infraestructure, is that a resort :^)?
>>
I'm new to spengies, trying to do a big drillship. Some old posts say even solid array of drills is unsafe and requires rotation/vibration, is that still true?
>>
>>146735125
No. It just requires a supercomputer.
>>
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>>146735125
>new to spengies
>trying to do anything
>>
>>146731614
Dev here, thank you so much. I see the houses upgraded quite quickly in the game in your screenshot. Do you find this generally happens? It's supposed to be very unlikely.

Yes, lightning strikes can be unlucky. One tradeoff is that with a high-frequency grid (lots of charges on screen), lightning is less likely to hit - but of course, this will cost more in maintenance.
>>
>>146735424
I know. My friend with 24GB ram is hosting.
>>146735447
Well building a small ship with drills was easy, as well as adding four drills to yellow starting ship, including piping to refinery.
Either I did not drill enough to encounter issues or large drills now cover >2x2 large blocks area.
>>
>>146735125
Mine small and only what you need, or use a giga drill mod if you are into that.
>>
>>146736385
But where's the fun in that? I want a giant mothership with like 25x25 mining surface and multiple refineries/assemblers.
>>
>>146735816
Uh, well, it usually goes like that yeah, not so much upgraded, I'm not sure I've ever seen a house actually upgrade. I'm just completely willing to move my entire grid to higher value houses as they appear. I originally started in the low center to tend to a couple 1 houses before migrating north to that 5 and then the 6, then down to the lower right stuff. You can see when it started appearing, around the 6th month or so I'd say. The dip in my money mid way is when I was in the process of axing all my infrastructure for anything less than a 4 and rebuilding.
>>
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>>146736287
moar drills.
>>
benis
>>
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Factorio update today, anons!
Finally trains and railway logic that make sense!
Finally able to put wires on everything and power switches, goodbye smart chests!
>>
>>146738821
>there is no /egg/ game where you can build bioships in shapes that would make even Freud blush
>>
>>146723943
don't post that shit without a code you cunt
>>
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>another flak gun is being added to robocucks

Better rev up those flyers.
>>
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Witness me!
>>
CLANG
>>
Someone design a machine to harvest the massive amounts of salt building up from the remain voters.
>>
>>146742549
quick someone get the zyklon
>>
>>146742073
Someone design a rifle to help Americans kill each other faster.
Fuck off burger.
>>
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>>146742736
What did they mean by this?
>>
>>146742736
Why would an American be talking about the UK referendum???
>>
>>146743128
Even worse, fuck off to /pol/.
>>
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>>146743148
What is even worse than what? Do you even fucking know what the vote was about or by who?
>>
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>>146743345
>>
I just picked up Space Engineers and I am a big fan of the concept of survival, but a big issue I am having is that I constantly run out of fuel because of the two dozen asteroids I've checked out, not a single one has had any uranium. It's tough to even get more than just ice, iron, and one other ore in a single asteroid.

Is this just bad luck or par for the course?
>>
>>146695619
To: Anon
From: Dr Eggman
REEEEEEEEEEEEEEEEEEEEEEEEEEEEE

No but in all seriousness does anything about eggheim look finished to you? Do you really think that that's the full, finished campaign? If you burn yourself out on constantly starting a new campaign on an unfinished map that currently has very little to do in it, then that is your own damn problem and I'd ask that you please find the nearest bottle of bleach and drink it.

Obviously I am going to fill things out in the campaign. I mean shit look at the abandoned mine that isn't showing up in campagin for whatever reason. That was mentioned in that thread. That should tell you right there what you're in for: an unfinished pile of shit.

Like for fucks sake did you not even notice that only one faction even has an HQ? Let alone that there are multiple factions with 0 designs? Do you eat raw food and complain when it makes you sick?

TL;DR You're retarded. Thanks for testing aspects of the campaign and giving your input though.

>>146702374
Subrosa a best.

>>146701647
Looks THICC but nice. That's the carrier right?
>>
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>>146743998
>Looks THICC but nice. That's the carrier right?
No, the carrier is this, that's another anon's vessel

You can tell them apart by The screen resolution of my pics :^)
>>
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What kind of machine could be capable of pushing the UK further out to sea?
>>
>>146744628
a really big lesbote
>>
>>146744628
Farage's smiling mug is really quite memetic, innit?
>>
If I have multiple cockpits are controls relative to the one I currently use?

What determines rotation center? Center mass, gyro, cockpit?
>>
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>>146744885
You said cock
>>
>>146744885
CoM.
>>
>>146744926
And not just once!
>>
>>
>>146745479
Not a game.
>>
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>>146742549
Does Thick aeros work?
>>
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>>146720889
Does that thing move at all?
>>
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>>146748893
DELETE THIS, TURRISTS MIGHT COPY
>>
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>>146748893
So thats what they were making you build.
>>
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>>146749405
Thats clever.
>>
オパビニア
>>
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>>146750243
>>
Anyone got any recommendations for player made planets

I can't deal with those resource points on /egg/heim for too long.

something with deep waters preferably. Gotta have dat DAS BOOT.
>>
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>>146744759
innit m8
>>
>>146744628
>>146744628


Why would Obama be in this?

Brexit doesn't concern him.

Am I missing something
I voted Obama. Twice, and I couldn't fucking care less about Brexit.

They were getting the short stick along with Germany & France.
>>
>>146751362
>I voted Obama. Twice
You monster.
>>
>>146751362
barry went to bongland personally to threaten them to stay in the eu m8
>>
>>146751403
>>146751403

I don't like Big Pharma, or For Profit - At All Costs health care.

And I loved the salt coming off honkies.

I won't be voting for Trump, Hillary or Sanders.
I doubt I'll have any reason to vote again honestly. Unless it's a vote on retooling our Defense Budget for Space Exploration.

>>146751421
Hmm. That's some cunt shit.
Even I saw why that shit was happening. The fuck was he thinking.
>>
>>146751475
>Defense Budget for Space Exploration.
Don't you want fusion reactors anon?
That's what they're doing with that money, apparently.
And we'll get them before those fucking frogs at ITER
>>
>>146751475
>Big Pharma
Corpocracy backed and legitimized by gobberment

>For Profit
Why not?
>>
>>146751538
>>146751538


Last thing I heard about it were the Tokomak generator being made by Germany.

And then there was the Laser Facility YEARS ago.
>>
>>146751585
http://www.defensenews.com/story/defense/innovation/2016/05/03/lockheed-nuclear-fusion-generator-investment/83870398/
>>
>>146751617
>lockheed martin
I heard from a friend once that they were testing some sort of electromagnetic defensive field that fries deer or something.
>>
>>146751846

Only thing I heard of was that Hummer mounted area-denial weapon.

That they figured out was too fucking strong on even the lowest settings and was actually microwaving peoples innards. FOR REAL

Instead of "Simulating" the sensations like they thought it would.
>>
>>146751118
I can feel the bong overtaking me.
It is a good pain.
>>
>>146751954

Oh and Boeing was developing an EM Field for the new Aircraft Carriers in order to disrupt explosive formed penetrator missiles, rockets, hull charges etc.
>>
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>all this cool shit in the works
>there wont be civilian versions for years
>>
>>146752159
Why would you need an electromagnetic deer fryer?
>>
Where is the Factorio patch you czech fucks ?!
>>
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>>146752228
Why wouldn't you need an electromagnetic deer fryer?
>>
>>146752228
>>146752228
I'd love me some fusion for deep space exploration and FTL travel research.
>>
>>146737230
>I'm just completely willing to move my entire grid to higher value houses as they appear.
Ahh, yes. This is an interesting strategy.

>I'm not sure I've ever seen a house actually upgrade
Powered houses will upgrade with a chance of 1 / 32767 each turn, and will even change from house to business if there's room.
>>
>>146752284
I can't wait.

Fresh venison every day. Fried Mormons every other day.
>>
>>146751475
>The fuck was he thinking.
I think it's safe to say the ruling class is so disconnected that they can only understand the motivations of the plebs as pejoratives and then get upset when said plebs refuse their marching orders.
>>
Factorio when
>>
>>146754217
when we get civilian versions of electromagnetic Humvee mounted em distributor deer fryers.
>>
too tired to autism
what do
>>
>>146754272
>implying you can't do it yourself
Just take a magnetron, add a few kilowatt, make a dish and you're frying brains within seconds.
Radar operators in the second world war recounted that they felt more than heard a "popping" in their heads when they walked around the dish as it rotated.
>>
>>146754464
coffee
meth
ritalin
>>
>>146754464
factoryidle.com
set it up and go to sleep
>>
>>146754495
but do they fry deer?
>>
>>146754573
If you've got a powerful enough one.
Or if you just got a dish good enough to concentrate it.
>>
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what am I in for, f/egg/its?
>>
>>146755067
Your application form for the nearest all-girls catholic school should be arriving soon.
>>
>>146755067
>>146755067


Fun.
>Discovering AP Pen Depth fuses on CRAM turrets for the first time.

HNNNG.
>>
>>146755197
I'm already in it.
>>
what up /egg/
Who the fuck is hype for the factorio release
>>
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>>146754217
Any minute now.
>>
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>>146755067
>>
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>>146755197
>mfw I ERP as a catholic schoolgirl
>>
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>>146755254
>any minute
>0.13
>>
>>146755424
It's not happning today is it ?
>>
>>146757073
UPDATE DELAYED, WE WERE TOO BUSY PLAYING SLITHER.IO
>>
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Dr.Eggman, i have two nu additions for /egg/heim

There's the Cyd Bolter for the autobots
http://steamcommunity.com/sharedfiles/filedetails/?id=711929544

And then there's the captured version of the Naneux, the Kaspersky
http://steamcommunity.com/sharedfiles/filedetails/?id=711936179

>Pic of the latter
>>
>>146757384
http://steamcommunity.com/sharedfiles/filedetails/?id=711164757
Anchor post for eggboy, just in case you missed this one for the nipland.
>>
>>146757073
it is, but they said evening/night
>>
requesting a .13 torrent
>>
There's an FTD update instead.
>>
>Heavy armour reduced from 6 mass to 4 mass. Scrap cost reduced from 500 to 100.
Jesus fucking Christ.
>I know what I'll do! I'll make this stupid fucking completely retarded new block even MORE OVERPOWERED!
And for good measure, he made exhaust pipes require an opening at the end.
>>
>>146757950
>FTD update
Huh?
>[dev test only]
Shitfuck dickwhistles.
Stable update fucking when?
>Detection stuff coming along well but will be releasing a stable build before finishing and activating the new detection mechanics.
>will be releasing a stable build before activating the new detection mechanics
Nevermind.
>>
>>146757950
What >>146758041 says
Also, hover jets are still unplaceable

But the new hexapanel look of the heavy armour will look great on the mecha Lavos i'm building
>>
>>146758261
Don't get used to it.
>New texture added but will be changed in next patch for a slightly more exciting variation
>>
>Only other Player Map worth a damn is Estra
>900m Deep oceans

>No AI Factions yet tho.

>Just a boring wasteland

Fuck me.
Maybe I should go torrent Starmade.
>>
>>146758480
>>Maybe I should go torrent Starmade.
the demo is the full game until it gets out of early access
>>
>>146758480
>I don't like boring wastelands.
>I know, I'll go play Starmade!
>>
>>146758529
>>146758529

Starmade has AI Pirates and shit

And I'm a Sci-Fi Whore.
>>
>>146758579
No, you're just a whore.
>>
>>146758629
Am I a whore?
>>
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>>146758676
Yes.
>>
where the fuck is 0.13

4 weeks late and they still can't get it out on time. And it's not like they're adding a lot of features, either.

Lazy fucks.
>>
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>>146758529
kek

>>146758480
>900m Deep oceans
>Starmade

Meanwhile in my brain:
>sub action
>in SPACE

>spess botes that dive into subspace
>spacetime anomaly detectors instead of sonars
>active space "sonars"
>normal space sensors to track targets
>only visible things in subspace are sensors' output
>energy torpedoes
>energy nukes
>space subs launching nukes and torpedoes that emerge right before hitting it's target
SOMEBODY FUND IT ASAP
>>
>>146759283
Sounds almost like pre-E2 spacecombat.
>>
>>146744068
>No but in all seriousness does anything about eggheim look finished to you?
No, but I have no idea what parts are "needs designs" and what parts are "pretty much done now". Since there's no design notes or anything floating around I figured I should make sure you're not tarding your way into a shitty start.

>I mean shit look at the abandoned mine that isn't showing up in campagin for whatever reason.
Works on my machine (TM).

>TL;DR You're retarded. Thanks for testing aspects of the campaign and giving your input though.
You too tard-sempai! And you're welcome.

>Looks THICC but nice. That's the carrier right?
This was planned to be a CotE warship.

>>146749356
10m/s! Although that's going to go down a bit once I add the keel.
>>
At what point in AP useless on a CRAM cannon?

I've got this Starting fortress Alternative, and I'm thinking I could do a lot better with a helluva lot less AP filler & maybe some Pen Depth Fusing.
>>
>>146759637
E2 wasn't so bad.
It only really needed it's functionality limited or made admins able to limit it.
Most important thing about it made things more compact for aesthetical purpose and made the installation of all this hardware way easier. If you believe that spending minutes to wire together all the chips, constants, inputs and outputs is fun and exciting, you should check yourself into a mental institution.
>>
>>146761017
>At what point in AP useless on a CRAM cannon?
When it can bore right through few dozen OW ships.
Get enough AP to get to the juicy internals, little margin for unexpected bulkhead, rest is up to your personal preferences.
>>
>>146761017
Depends on what you're shooting. HEAP cannon, right? Then you want a pendepth fuse and enough AP and KE to burrow to the desired depth through expected enemy armor.
For example, if you expect two layers of metal beams in the way followed by an air gap you want to blow up in then you want 36AP and >3360 kinetic damage.
>>
>>146761017
With addition of 40 ap heavy armor, never.
>>
>>146761324
>>146761324


Has anyone gotten an opportunity to build anything using the heavy armor

It sounded like it'd be cripplingly heavy
>>
Does Space Engineers run on W10 32 bit?
>>
>>146761734
>Does Space Engineers run
No.
>>
>>146761557
>>146761557


I really wish there was a small yield equivalent of the fuel refinery still

I fucking hate the current implementation of fuel in game.
>>
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>>146761734
I can't even begin to name all the things wrong with this post
>>
>>146761780
Oh damn!
>>
>>146761557
>Has anyone gotten an opportunity to build anything using the heavy armor
I have. In the last update heavy armor used the same textures as metal blocks.
See those rods i'm launching? it took three of them and the blocks only got a bit darker.
>>
>>146761557
Nick cut weight and cost last patch.
It's absurdly heavy still.

It's durable, but not good enough. A layer won't stop a big CRAM turret.
It's great against explosions, sucks against lasers, and iffy against a good KEP gun. But shields now shit on KEP guns so I guess it might work out? Either way, lasers and PACs are the meta right now and it's shit against lasers. Haven't PACtested it yet, but I can't imagine it making a difference against piercings.

>>146761867
Those are giant HE sticks, right?
>>
>>146762084
Yes, 500mm 8block HE, 8 block flak.
>>
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>>146762084


When the hell is he gonna add damned missile gauge increasing?


I want my cruise missiles
>>
>>146762296
Then yeah, that's exactly what heavy armor is best against.

Also, you'd get better results if you added some frag segments. HE and flak get hit badly by diminishing returns.
>>
>>146762503

Isn't frag immune to dim returns even?
>>
>>146762903
Only if there's too many bullets/fragments flying around
>>
>>146762903
Frag is immune to diminishing returns right until it hits the fragment cap and becomes subject to no returns.
>>
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further R&D has comfirmed that solid axle is best suspension prove me wrong

protip: you can't
>>
>>146762084
>lasers
What's so good about lasers? They look weak, need shitload of energy and the beam wobbles around like shit in ice-hole.
>>
>>146752228

Their original intention was to make something that looked like a fucking Maser Cannon from Godzila, and mount it to the top of a humvee.

When pointed at a crowd of people it was supposed to create an intense burning sensation all over their skin, and drop the whole crowd to their knees writhing in pain. And then when you turn it off the pain stops and they are totally fine.

>lol, we only want it to handle dangerous riots and stuff, really, nothing else at all :^)
>>
>>146764802
The electromagnetic deer fryer was them testing force field/defensive field/grid tech, it's separate from the humvee microwave gun.
My friend only found out about it because he was there when a deer crossed the perimeter and exploded.
>>
>>146764742
Absolutely nothing can mitigate their damage.
They don't give a shit what the target's doing or how fast it is.
You can get absurd precision.
Energy is cheap.
>>
>>146765338
On top of that, there was smoke and laser absorption shields, but now there's a component than makes laser defenses useless

>But-but... those defense crossing lasers do less damage!
Build more lasers and get on with it
>>
>>146759283
>sub-space subs
yes please
>>
>>146765338
>nothing can mitigate their damage
Water used to render lasers harmless.
>You can get absurd precision.
Right. With absurdly or impractically long optics "barrel".
>Energy is cheap.
Not really. Even large RTG is both costly, big, hot and weights a ton. Still better than PAC though.
Also needs engine power instead of drawing directly from batteries fixed when?
>>146765459
>now there's a component
What component?
>>
>>146766040
There's a laser wavelength coder (bullshit name IMO), that you add to the laser as if was a laser colorer. By default, that block makes 19% of the laser damage unblockable, and then the laser does 25% normal laser damage.
But those percentages can be changed.
>>
>>146766301
>>146766301


Oh wtf

Nick's trolling.
>>
>>146766730
>lasers
>not naturally OP as fuck
>>
>>146764723
>no back seat to fuck in

shit car
>>
how the fuck do steam sales work

if it's not on the front page, it means it's not getting a daily discount, right
>>
>>146767742
There are daily discounts, specials, and other shit, on top of regular sales.
>>
>>146767038
>>146767038


Until I see war footage of a Laser Turret mincing 100 Jihadists I'll won't believe otherwise.

Most I've seen it do is spend 20 seconds staring at a missile it's superheating.

Lah-De-Damn-Dah
>>
/egg/heim has a steam group, right? The hell is it?
>>
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>on cool, this program can make my pc think my phone is an actual hmd
>trying to get games to launch in sbs mode

Even if the hardware were free for proper vr headsets the software is so infuriatingly broken it is unreal.

Can REM have native sbs 3d support?
pls

and rotors
>>
>>146767954
'ere
http://steamcommunity.com/groups/eggheim
>>
>>146767932
I would pay to see that
>>
>>146767816
>>146767742
There are no dailies, prices are fixed until 4th
>>
>>146768010
Thanks.
>>
>>146766301
Do you add it to the cavity or to the combiner?

>>146767038
For a really powerful laser you need little more than just a lot of energy.

>>146768042
If you're americlap, you /are/ actually paying for that.
Just sayan. :^)
>>
>>146769541
combiner, like if it was a laser colorer block
>>
>37 tutorials
What a crock of shit.
>>
>>146770105
It needs it, it really does.
>>
>>146770105
37 x 500 exp if you do it right

And the tracer tutorial is bugged and you can get 500 exp everytime you enter the game :^)
>>
>>146768056
this deal is getting worse all the time
>>
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WEW
>>
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>open my back door
>can hear multiple neighbours bitching about brexit at all times
>all the signs for remain still in peoples windows

I need to design a machine to collect all this salt, I could make a business selling it.
>>
>>146770389
It's fair and balancedâ„¢
>>
>>146763419
I can see this working for something like a cassette bomb, although making it small enough would be a challenge; on the upside, it would actually look like a cassette weapon.

>>146763572
Don't individual fragments then take on higher damage values? I know that was discussed at some point, after someone pointed out the possibility of having a prox-activated missile of 1-degree frags pointing away from the ship as anti-frag "armor" due to despawn. Not sure if it was implemented or not.
>>
>>146771009
>irrelevant shitposting
>>
>>146771009
If you manage to create a power source using that salt, you'd solve humanity's power needs for the next two centuries

>>146771178
>I can see this working for something like a cassette bomb, although making it small enough would be a challenge; on the upside, it would actually look like a cassette weapon.
I had thought on using them to bombard areas with a plane, but that could work as well. I'll have to try it
>>
>>146771396
/egg/ is mostly shitposting, sometimes /egg/ related, sometimes not.
>>
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>>146771396
I ask about designing a machine therefore it is more on topic than you bitching.
>>
>>146771178
>Don't individual fragments then take on higher damage values?
Only for CRAMs.

The anti-frag missile would work, but the timing would be absurdly tight. You'd have a one or two frame window to detonate to prevent damage.
>>
>>146771582
>shitty legs
>not glorious tracks
>huge profile
>>>/trash/
>>
>>146771795
>Only for CRAMs.
When will this mechanic be enabled for missiles and APS?
The fuck our resident /egg/head in dev team is doing?
>>
>>146771178
>Don't individual fragments then take on higher damage values? I know that was discussed at some point, after someone pointed out the possibility of having a prox-activated missile of 1-degree frags pointing away from the ship as anti-frag "armor" due to despawn. Not sure if it was implemented or not.
This can be done with APS set on shotgun mode, which is frag + timed fuse set on minimum.

I have a video that shows it. As usual, it's shit.
If you set the speed to 0.25 you can appreciate the frag
https://www.youtube.com/watch?v=h0FJvRFAGN0
>>
20 minutes until factorio lads
soon
>>
>>146751475
>I voted Obama. Twice
>I don't like Big Pharma, or For Profit - At All Costs health care.
You were rused twice my friend.
>>
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>>
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>>
Factorio 0.13 just dropped, restart steam to get it faster.
>>
lost my autism
what do
>>
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>>146776876
It's fucking real.
>>
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>>146777349
You need to be on the "experimental" branch on Steam.
>>
.13 breaks so many mods it's basically pointless to play until they're fixed, and it doesn't seem like it's going to be easy.
>>
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What settings should I use for first 0.13 playthrough
>>
>>146778072
And now you know why I'm on the stable branch until the all-clear sounds.

There'sa also a bug that causes the game to CTD on startup. If you get that, add "skip-vram-detection = true" in config
>>
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I tracked down "farl-meta" to data-final-fixes.lua, where the recipe is created and added, but I have no idea why it's not working. There's nothing in the log.

Any ideas?
>>
>>146764723
Thats the mustang live axle i was talking about.
>>
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>>146776876
b-but my autism

>>146778072
What mods do you consider "essential" that you wouldn't play without?
>>
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>no fluid trains
Feels bad man
>>
>>146779515
this
fucking
when

I don't understand it would only take a hot minute to code.
>>
>>146779472
RSO, FARL, Squeak Through, Long Reach are absolutely necessary.
>>
>>146779673
God I don't use any of those what am I missing.
>>
>tfw wagecuck and can't really get into the new Factorio version until the weekend

Let me know how it is, I guess
>>
>Oil yield drains to 10% two times slower.
>Big and behemoth enemies spawn 50% slower.

thank christ I hate mid game-late game transition
>>
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>>146779673
>RSO
>Map generator algorithm changed, further resource field now have greater richness.
Not needed anymore.

>FARL
Not needed anymore.

>Squeak Through
Whatever this shit is. Probably not needed.

>Long Reach
Only if your a retard.
>>
>>146779809
RSO and FARL are pretty much built into the game now so you're not missing out on that anymore
Long reach is cheaty cheaty
>>
>Express underground belts require lubricant to match the express belts and express splitters.

fug

>The productivity module pollution addition was lowered (30%->5%, 40%->7.5%, 50%->10%), as the pollution generated by the machine is already increased by the additional energy production and time, it doesn't need to be so high as the modules are quite expensive already.

great
>>
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>>146780094
What IS long reach?
>Makes it so you can reach anything the viewport shows.

>essential

>>146779673
Anon!
>>
>>146780047
The .13 resource generation was made even worse, not better.

I don't see why FARL isn't needed any more?
>>
>Added the Blueprint Book item - an item to manage blueprints. The book can be renamed and only holds blueprints.

Our god is a merciful god
>>
>>146780438
So the redundant mods are now:

* FARL
* RSO
* Foreman
>>
>>146780609
Add landfill to the list.
>>
>>146780720
Wait why?
>>
>All types of chests can be connected to the circuit network. Smart Chest was removed from the game.

They snuck that one in there under Changes

Big QoL change imo.

>>146780779
>Added landfill, it can be used to replace water areas with grass.
>>
>>146780779
Added landfill, it can be used to replace water areas with grass.
Added yellow/black striped concrete tile that is rotatable.
>>
>>146780919
That change also makes Color Coding somewhat redundant.
>>
Latest devtest FtD server is online, password is clang
>>
>attempt to install a mod through the ingame modportals
>"Updated version has the same file name"
>CTD
u wot
>>
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http://steamcommunity.com/app/427520/discussions/0/358415738201897059/

Heads up, enable 0.13 in your Betas tab of your game in steam.
>>
https://twitter.com/elonmusk/status/739594006762393600?ref_src=twsrc^tfw

Somebody ask this nigga if he knows there's engineering video games now.
>>
>>146781778
nigga he got paid for that.
>>
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>>
Can't remember any ratios for factorio anymore
The only one I can remember is 3 coppercable -> 2 green circuit
>>
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ded
>>
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>>146786402
Tenk.
>>
>>146784881
1 gear -> 5 red science
5 red science/6 green /12 blue/2 purple
4 refineries /1 heavy cracking /7 light cracking (for 40 input oil/s)
Had this written down in a notepad hope this makes sense
>>
>>146779472
Atomic power/uranium power

Long reach

Anyone managed to get either to work in .13?

I'm messing around in the settings file now.
>>
I NEED A FUCKING SUPPLY DROP OF .13 RIGHT FUCKING NOW
PLEASE
>>
>>146784881
1 copper wire -> 8 reds
>>
>>146788904
see >>146781457
>>
>>146789014
what
>>
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>>146789620
>doesn't know what supply drop means here
>>
>>146789746
1 assembler making copper wire can supply 8 assemblers of an equivalent level making red circuits.
>>
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>Increased size of several green science and few blue science technologies.
What does this one mean?
Thread replies: 255
Thread images: 208

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