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/egg/ - Engineering Games General
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/brexit/ edition

Previous jej: >>146237532

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:
Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Garry's mod:
>garrysmod.com

Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

GearBlocks:
>http://www.moddb.com/games/gearblocks

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
gfgd2gdsgfedsthgeowwtfhsgkspsmtgtgbnsgktosgfggdbgmcgdfogxivgtesglolg
>>
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>>146500939
First for REM
>>
>>146499609
Starmade can do this with rails, and generally clang-free too.
>>
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>>146499779
well I had an image but I forgot it
the top left would be the proper setup where the blue shaft is what the purple round piece would be rotating around
the bottom left is makeshift thing you can do where you have a "stationary" piece on each end but then you have to artificially synchronize them since you can't put the shaft through the rotating section

I want to make the stationary part go through the center of the rotating part
>>
>Be humans
>Get attacked by aliens
>attempt desperate counterattack with dinky fighter jets
>get ass kicked
>somehow still win
>20 years later
>aliens attack again
>try the tiny fighter jet plan again
>it fails miserably

It's not like nobody saw this coming
at least the end of the movie confirmed that next time we'll have space battleships. The human plane designs were cool tho
>>
>>146501196
Yeah, Besiege and FtD can do that no problems.
>>
>>146501451
Spoilers go on >>>/tv/
>>
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Homebrew is pretty comfy desu. Kinda sad it gets so overlooked here.
>>
>>146501918
oh fuck off it showed them getting reamed in the trailer
>>
>>146501983
worth 7 bucks?
its overall on steam is mixed with only 400 reviews
>>
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>>146502964
I couldn't go far past
>I SHAT MY ASS OUT MY ASS
>>
>>146502964
This suddenly reminded me there's a >>>/qst/ board.
And now I'm afraid to pass gas
>>
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Guys, I finally got my pc streaming to my fancy new headset + phone, what games should I try? Gmod works well (and presumably all other source engine games).

It even does proper stereoscopic 3d.
>>
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>>146502353
I'd say so if you have a lot of autism and time you can make some pretty awesome things.
>>
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>>146502964
Why the fuck did I read that?
>>
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[ ] Not happening
[X] Happening

The texture is a placeholder (i hope)


I'll go take a look if there's anything else
>>
>>146502353
just as a heads up its terrible at explaining shit to you and its tutorials are long ass youtube videos that take ages to get to the important shit
>>
>>146505872
Can't wait to see the min max bullshit the forummites will do now.
>>
>>146505872
Dudes, there's hover jets now, the texture is the same as normal jet engines, unfortunately, there's no text description on them, nor can be placed.
>>
>>146506115
And now there's another kind of ammo ejector that shoots the bullet backwards instead of upwards. I'll have to try it on the ejector guns to see if it still works
>>
>>146503724
just pirate tridef 3d to make a side to side 3d into almost every game.
>>
Is the new Mad Max game any good?
>>
>>146506414
That's what I'm doing.
>>
I'm gonna run the test with the new ejector guns. N3XUS, if you're there, tell Nick that the Ammo Clips for 3m still take the same space as the ones of 4m
>>
>>146506502
>crysis 1
>fear
>doom 3
>arma 2 or 3
I dont know if it works, but if "the darkest of days" work would be awesome
>desu ex no pissfilter
>spengos
>>
>>146506476
For $15 or less yes.
>>
>>146506610
Alright, the CLANG ejector gun still works, even when using the new backwards ejector.

Great news

Now i only need to find a way to make them smaller
>>
>Heavy armour beams
>6000 health
>40 armour
>2400 weigh
>Costs 2000 scrap

Dude, i have vehicles with less health, armour and weigh for much more resources, this is a very good deal :^)
>>
>>146502147
Your post isn't relevant to the discussion to the thread. Keep the hostilities to yourself or I will have to ask you to leave, friend.
>>
>>146500939
STOP SPAMMING TAGS IN THE OP, YOU SHITTER
>>
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Space Engineer still fun?
>>
>>146507096
mmm, getting a CLANG shotgun full blast at point range destroys them anyways...


>>146507190
Welcome to /CLANG/ m8
>>
>>146507096
Dr. Eggman, this could be useful, all the stuff in skull island could be made with this heavy armour. Sure, they'd be slow as fuck, but nearly undestroyable.

Until i manage to create kamikaze CLANG shotguns anyways
>>
So, about the new laser wavefront coder blocks...
They use a variable percentage (from 0 to 50, default 25) of laser energy so that 0%->25% of that laser can negate defenses (it's a logaritmic function, just going from 24% to 25% uses as much energy as going from 0% to 7%.
All the energy left (ranging from 100% to 25% is left as standard damage)
>>
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>>146509572
tfw no tank tracks.
>>
>>146510001
I'm waiting for them too, wheels are not useful for the abrupt random generated grounds the maps usually have
>>
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>>146510076
>>
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>>146510923
>>
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>>146511228
you could shape a hind front into that.
>>
>>146510001
Is that what I think it is?
>>
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>>146511373
>>146511228
>>
>>146510001
large rotors with holes in the center of varying size when?

I used to use these
http://steamcommunity.com/sharedfiles/filedetails/?id=331756575

but they don't work anymore.
>>
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>>146511373
The thing is that originally it didn't had that shape, but the vehicle started clanging itself when i was building it, to the point it ended up floating in mid-air without knowing how. So i ended up leaving like that until i fixed it.

To be honest, i like this design much more. It doesnt' have the same autonomy, but it can climb almost anything. It climbs 60 degree slopes at 13 m/s like there was nothing there.

Anyways, good night /egg/ :^3
>>
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>>146511485
yes, im using the e100 as a multipurpose platform for various stuff, this one is for carry a miner and some containers, but can also carry fighters and serve as a reloading and recharging station.
It started as a copy of the obj 416, the top right is the 1st model of the idea.
>>
>>146511790
you can just go a manually load it in this.
the text panels works very good as flat slabs.
>>
is there a game that lets you build a usable space elevator? I don't mean a 1-click building like in, I don't know, Civ or Stardrive 2 or something but where you actually have to design it and shit. I irregularly ask /ksp/ about it, but they always say the engine wouldn't be able to manage that. so how about here?
>>
>>146511836
how is that suspension working?
Looks like you can rise it 1 more block if the contact part (that rusted plate before the wheels) is one block down.
>>
>>146512282
lol... spengos?
People did elevators, even space elevators, but the idea it self is not good.is over engineering the idea of transport, no matter if people of stuff.
>>
>>146512282
Any structure with enough block height to reach from a planet to space would lag any game I can think of to unplayability
>>
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>>146512529
>is over engineering the idea of transport, no matter if people of stuff.
>>
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>>146512783
except you go on full on energy saving without solar panels.
an autopilot and a ship is more cheap, faster and more reliable than collision working on the background.
>>
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>>146512729
>>146513318
>>
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>>146513816
Never look back.
>>
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>>146512729
There is one game
>>
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>>146514287
no planets my dadman
also not anything really in the way of physics
>>
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Is it worth it?

I know /egg/'s general opinion of it was bad before but I've been away for awhile so not sure if it's changed at all.

Why are all these summer sales so shit, even stuff that was 75% off last sale are now only 50%
>>
>>146514287
https://www.youtube.com/watch?v=td-e4i2BL_Q
>>
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>>146515648
just pirate it...
>>
>>146511948
So are you like...going to link us for blueprints of your marvelous creations?
>>
http://i.4cdn.org/wsg/1466578504504.webm
>>
>>146516068
http://steamcommunity.com/sharedfiles/filedetails/?id=710067967

here is the wtf
>>
>>146501983
I'm waiting for a better discount.
>>
>>146503724
What method did you use?
>>
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>>146518773
not him, but ive talked to him.
>regular android or apple phone
>google cardboard or any phone mount
>use "apps" to stream the main monitor to a phone
>use tridef 3d to do a stereo 3d wich put the screens side to side
>put headset
>use more "apps" to transfer the movement of the phone as mouse imputs to look arround
>use a hat with IR lights to use with a regular webcam to have also postional tracking, and decrease the imput lag by far
>????
>vr for cheap if you have a good phone
>>
Does Subnautica go here?

If so, how big can bases be?
>>
I picked up infinifactory and I'm at meat product 57, only it won't end! I've ran it for several thousand cycle, but no matter how much I output it keeps going!

What the hell is going on?
>>
>>146519378
Ah. I know there's an android Gamestream client for nvidia users that has a GearVR fork.
>>
>>146507535
I'm fine with whatever, I just want super hard designs and a good outlet for eggineers to make the cheesiest, most over the top vehicles they can.
>>
>>146519994
RE Skull Island: Exploits, yea or nay?
>>
>>146519994
Also, any luck on getting the MP mission to work now that we are on a new version? I'd try now but I have to go to work for 12 hours.
>>
>>146519638
Forgot about that, but there is also that one.
From what ive saw, the only one who gives solid 60fps is a wired apple app, if novidya do it, better.
>>
>>146520110
Like, exploiting bugs and glitches and shit? Yeah go for it I want the hardest most ass frustrating shit you guys can come up with.
>>
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hinges and winches a best for tracks

fuck that square surrounding shit

Also now using gears to power, gears grip the space between the hinges perfectly so why not.

Those big gears are for looks and to keep the track from falling off.
>>
Where in the hell does the Workshop for FtD store Blueprints?

none of my subscribed shit has shown up in game.
>>
>>146520692
Whe nyou open FtD, hit Planet/Vehicle/Whatever Workshop. Then hit Vehicle workshop then click the one you subscribed to and download it. Havew a good night /egg/
>>
Thanks to welding I can make functional solid axle suspension. This microvan is solid rear, indy front.

It also has a hing on one side and the whole back half swings open for access to the seat.
>>
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>>146520625
>>
>>146520625
Now THAT looks proper.
>>
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Clang waifu bump
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>>146525474
But can it make more than one?
>>
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bump
>>
TEAR MY PISTONS INTO PIECES
>>
>>146527120
THIS IS MY LAST ROTOR
>>
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What's /egg/s general opinion on FTD in its current state? Worth a buy on sale?
>>
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>>146527908
Pirate, try out - decide for yourself whether to buy or not.
Dev's alright. Updates are frequent and substantial.
I'm a pirate, but even I think you should buy it if you can. If only to keep based Nick's interested in development.
If you intend to support the dev(s) - buy the game at full price you fucking hebrew.
>>
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>>146515971
>Drills
>land vehicle
>on TOP of the land vehicle
>on a turret
>>
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>>146530175
The miner can go on its own.
Also, you can put a fighter or whatever for land transport, maybe 2.
>>
>>146530496
Ooh, okay. That makes sense.

Now that that's cleared up, all of the stuff in that and the previous screencap is pretty cool.
>>
will REM have wheels/land shit? not just space shit?

>implying anyone cares about airshit when spaceshit is literally better in everyway
>>
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>>146531125
REM anon here.

We intend to have wheels in space for the purpose of clinging to the environment/walls.
>>
>>
>>146532165
Context on that pic? I feel I'm missing something.
>>
>>146532507
I'm stealing this for machinecuck btw.
>>
Let /kspg/ be /egg/ forever
>>
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>>146532760
>>
>>146532760
>>146532842
Sadly it would do well here. No shitheads that hate the game circlejerking about how much they hate the game instead of moving on with their lives.

But kspg isn't dead.
>>
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>>146532760
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>>146532691
>>
/egg/xit when?

we must reclaim our generals

the /egg/ union will not last
>>
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>>146534504
/egg/xit is true death, for everyone.
Cucktorio tried.
Robocucks tried.
Even Spergineers tried.

Like an excitations in the field of Clang, they left us.
Venturing through the board like a photon travels through a nebula that was once a star.
Annihilated back into nothingness, they have returned. And we became one again.
>>
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>>146534504
>Butchering a corpse and cutting it into pieces will make it more alive
>>
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Now with a rolling cage.
>>
>>146534504
REManon, save us from /ded/
>>
>>146532507
I really like your little van and the suspension is dank, my little vehicles always made me angry because getting out of the seat would make my character jam into the ceiling or some other stupidity.
>>
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>No REM-o to make the weekend fun
>>
>>146537398
REManon here.

REM-o soon
>>
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>decide to add a few mods for the first time
>good factory going about to start on mass green research production
>skimp on defenses at my power boilers because they never get attacked
>biters attack my power and completely destroy it
>while i'm rebuilding they attack a hole between two turret lines and destroy my smelting
>while I'm defending against this they attack my power again

okay
STOP
>>
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>>146538479
pls

this is my main issue with Factorio. Until you build a hardcore defense system like pic related, defending your base is incredibly repetitive and requires annoying micromanagement. It's an excellent game nonetheless - and building such a turret system is fun, but dealing with the early-game bug raids is just annoying.
>>
SATURN RINGS AROUND MY HEAD ON A ROAD THAT'S MARTIAN RED
>>
Factorio: 0.13 Early Steam Build
https://www.youtube.com/watch?v=Kry8lbrHjeY
>>
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>>146539793
>hardcore
>gatling turrets

>all that infraestructure
>no lasers

lmao
>>
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Is starmade still allowed
>>
>>146541316
You motherfucker.

It's 2016. FUCK YOU.
>>
>>146541346
As good as laser turrets are sometimes you just want a multiverse worth of DAKKA to deal with xeno scum
>>
>>146541731
dude gatlings are worthless because of the tiny range and tiny damage
>>
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>>146536984
>>
>>146541785
On the other hand you can make enough to overcome this and DAKKA
>>
TANK TRACKS
>>
>>146542520
dude, gatlings cant shoot spitters
>>
>>146542935
Don't tread on me
>>
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With how I setup my treads I can also cover them in iron plating :^)
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tiny assist rollers are possible as well
>>
>>146541528
>exposed systems
Might as well paint a big red bullseye.
>>
Will spengos work with tridef 3d?
You could make theme park rides with clang.
>>
>>146542984
You are unfortunately correct.
>>
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>>146542004

Scrap Jew would be amazing if it had a good multiplayer, objectives/gamemodes, damage, and custom servers/maps/settings

Imagine a server thats a custom map thats a huge as fuck area with all sorts of different terrains and enviroments, and like 10+ people just hanging out building shit.

And then somebody starts a fight and it becomes a mad scientists FUCK YOU beat down.
>>
>>146544978
>Imagine a server thats a custom map thats a huge as fuck area with all sorts of different terrains and enviroments, and like 10+ people just hanging out building shit.

literally fucking garrys fucking mod
>>
Freshly uploaded the new state of the game, hopefully it saves us from ded.

https://www.youtube.com/watch?v=IHuZiO1k1wk
>>146531125
It will, we even have gravity functioning and everything. The level we delve into parts to support it will entirely revolve around player support for the notion.

>>146532165
This REManon is a spy, but he has a good idea so I'm stealing it.

>>146536779
Working on it.

>>146537398
REM-o SOON

>>146538228
This REManon is a spy, but correct.

>>146541528
Doesn't look like engineering to me, boss.
>>
>>146545085
>good damage
Anon, you need to read. Gmod's damage was always fucking awful.
>>
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>>146543669
>implying square tracks cannot

good job though
>>
>wondering why my powers always fucked up
>mistakenly made 10 boilers and 14 engines
oh factorio you so silly

New engines in vanilla fuckin when
>>
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>>146545779
Not that guy, but there's at least 3 "enable damage to props" addons that I know of. The most popular one, back when I used to play, was called GCombat. People made some pretty crazy shit with it.
>>
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>>146546487
All of the damage mods are awful. Especially ACF.

Gcombat was awfully fun
I remember making fighters with fintool2 and having massive furball dogfights with 12+ people at once.

Good times.

I think this is the only creation I took pictures of. Kinda sad I thought the good days would last forever.
>>
REM anon killed my dog and stole my clothes.
>>
>>146547020
Awe. Have you seen the latest state of the game? Might make you feel better.
>>
>>146547020
He did?
>>
>>146547092
No, but are we going to wait until he does?!

Also REM anon dog-killer clothes-stealer make that flight test button bigger or even seperate from that drop-down menu. Don't want to accidentally click and load into it or load something else when you want to test.
>>
>>146547183
We don't think players are going to accidentally press it, given you have to unlock your mouse to interact with the menu via the mouse, and you save with a keybind anyway.

But sure, why the hell not.
>>
>>146545085
>>146545779
>>146546487

Gmod looks like shit though. Its outdated as fuck. Also building things in Gmod is shit and annoying.

Basically i want machine crafts large maps that function as a lobby for people to hang out, but I want people to be building shit too and fucking around on the map doing things.
>>
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>>146547367
All good points. All of them apply to every game made before 2010, basically.
>>
heh

REM reminds me of Robot Arena 2

turreted guns are a turn off though when you can control your orientation for me, less space-fighter and more weird janky tank gun in space.

it's not like the turret guns are even like side sponsons, they aim towards your cursor like robocraft by the looks of it
>>
last message from REM anon here

I thought I killed a dog LOL
>>
>>146547556
The turrets are optional, and weaker weapons. They're in the game first because they were the hardest to implement. You'll have access to hard-mounted weapons, gimballed weapons (that you can build custom sponsons for with the panel system) and so on.
>>
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>>146547020
Who else do we know that dogs hate and steals clothes?

The T-1000. That's who.
>>
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>>146547849
Yep, hardcore fans of REM are now REManons. What a lovely day and time to be alive.
>>
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>>146546742
>All of the damage mods are awful.
HOL. UP.

http://steamcommunity.com/sharedfiles/filedetails/?id=346585225
>>
>>146548180
Didn't know about this. Thank you.
>>
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AWAKEN MY DYKES
>>
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>>146541528
>starmade
it's gonna die out completely soon
>>
>>146551083
n-no
>>
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>>146551202
>>
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bump
>>
>>146551551
tonk
>>
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Dr.Eggman, i know what can we build on skeleton island, is gif related.

It's gonna be a fortress over the best resource spot on the map (it makes sense because it's the toughest area, so if you beat it before time, you get that extra bonus).
For those nuke spikes we could use these, but with the last versions of the weapon (the laser activated one)
https://www.youtube.com/watch?v=CAv1lX-eTGo
And it won't matter if it hits itself because it's gonna have those new heavy armour blocks as armor, and i'm pretty sure they can withstand that damage easilly.

So, thoughts, Y/N ?
>>
I wish there was a mini oil refinery so I could make smaller resourcing vessels damnit.
>>
>>146552745
Looks really good. I'd prefer to cooperatively make something like that though so maybe Sunday or Monday we can try doing mp basic designer. I think I sent you a friend request if not send me one.
>>
>>146553683
Done
>>
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>>
>summer sale
>don't have anything I really want
I can't tell if this is good or bad.
>>
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>>146551083
You can't make me.
>>
https://www.youtube.com/watch?v=m59vc77hp6Y
Has Fallout become /egg/?
>>
>>146555190
No, Contraption is a clunky sack of shit DLC that needs [drumroll] mods to be useful
>>
>>146555190
What accent is that?
I'm struggling to place it.
>>
>Next nep game is right after steam sales
>that means it'll have poor sales
Hold me, /egg/
>>
>>146555390
>it's swedish
I thought so
>>
>>146555463
Good.
>>
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>>146555463
>it's having a 40% week long sale at release
nah senpai it'll be fine
>>
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>>146555463
I'll be fine.
>>
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>>
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>>146556001
>All those goodies
>mfw

We NSA now
>>
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AWAKEN Mk.II
>>
>>146556001
>Acoustic sensor
>Passive Sonar
>Sonar
HYPE
https://www.youtube.com/watch?v=aKXi7f7AFmU
MORE SUMARINE ACTION WHEN?
>>
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>>146558164
>>
>>146558164
Clothes CLANG when?
>>
Is TIS-100 game allowed to be talked about here?
>>
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>>146558547
>>MORE SUMARINE ACTION WHEN?
>my first bote in FTD was a sub
>mfw there isn't more submarine warfare stuff
get on it now
>>
Also, new armor tier is heavier than lead and 4x as tough as metal. Will probably make a decent sub. That sinks when air leaks
>>
>>146558863
>torpedoes and missiles are weaker than ever with all the defences and armor buffs
>CRAM is even more useless when engaging surface targets, also need to be huge for any considerable damage
>APS cannons are either too weak or too big

>>146559251
>That sinks when air leaks
mein schwanz
>>
>>146558848
Why not.
>>
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>dealing with biters mid game before tanks and power armor
i hate this
>>
>Make a Lavos prototype gun
>Try to start recording
>Game crashes
Jokes on you, i saved just before i started recording :^)
>>
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>>146545852
>>146543669
>>146542935
Why are there no native treads in engineering games?
Why do devs hate tonks so much?
>>
>>146556001
>>146558547
>>146558863
>all this sub talk made me download a bunch of sub movies
I regret nothing.
>>
>>146562192
They're rather hard to make?
Physics simulation is convoluted prhaps?
Treads are not that good unless they're procedural, I think.
I wonder if based nipdev gonna somehow add procedural treads.
Machinecraft could use some proper tonks.
>>
>>146561830
It works and the rods make ammo block sized explosions.
The only trouble is going to be how the fuck are we gonna to keep this shit up, because when it's finished it will need massive ammounts of oil. I'll try to think something...
>>
>>146547996
Oh no I've said too much
https://www.youtube.com/watch?v=FQ2yXWi0ppw
>>
Don't fear the Reaper~
>>
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warp drive achieved
inb4 trying to weaponize this
inb4 placing nukes in the front
>>
>>146564107
You're using custom jets or actual warp drives?
>>
>>146564227
just custom jets
i wanted to get into planes and find out how fast i could go

it only costs 200 000 rp to build so holy wow
>>
>Download a nice AESTHETIC sub off Workshop
>Takes some damage to aft ballast tanks
>Ends up permanently reorienting itself in the belly up position
>No way of righting itself. Puttering around while shore batteries just gut the thing.


FFS. I just wanted to bombard DWG with a cruise missile sub.

Is /egg/heim DAS BOOT friendly? Fucking shallow waters on Netter.
>>
>>146566050
Last time i built something in /egg/heim's deep waters, it was at -700m
>>
>>146566050
Is the problem that you need more water to keep safe?
Or is it that you need terrain avoidance to maintain any sort of depth?

In the case of the later, I had set up depth control and terrain avoidance using ACBs and I'm sure it would be even easier with LUA.
>>
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Anyway to use sorters to pump more materials into my left side labs? I could do it if the top and bottom of the vertical sorter and sides of the horizontal sorter accepted input, but unfortunately the stupid things only allow input on the middle section (seriously though, what's up with that?)
>>
>>146566709
>146566709
>>146566709


I was more pissed that there seemed to be no way to fucking roll the damn thing over.

I'm pretty sure modern subs can right themselves in the event they go belly up.

Also I think it used ACBs connected to PIDs to maintain depth and such. Is that also why it would feel like the fucking thing is fighiting me while I'm driving it?

I was trying to surface at speed, but I think the Depth Maintain functions were stopping me?
>>
>>146566943
im fucking dumb as a brick, but i dont think they can, how would they even?
i just think they dont belly up in the first place with a very low centre of mass
>>
>>146567128
Pretty sure they can roll I don't think anything could prevent it from doing a rolling over other than good sense on the part of the crew.
>>
>>146562250
Cavern world where you cant surface when.
>>
>>146567359
>typing while distracted
pretend that post contained proper grammar
>>
>>146567613
Just have deadly atmosphere/acid rain/massive storm with lots of lightnings.
It'd be emergency maneuver like crash dive, only in opposite direction.
>>
>>146566853
>reverse image search
>read description
>looks like the game I've been looking for
>it's a browser game
end my life senpai
>>
>>146555190
> this is so very wrong
> i can feel it in my soul
> but i don't have a soul [hngm]
kek'd

> that corpse cannon at the end
lost my shit
>>
Are subs viable yet
>>
>>146568782
>>146568782


Something looks off about this little booger.
>>
>>146500939
next OP better include "- Formerly /svgg/" or i'm slapping a bitch
>>
>>146569189
Formerly Formerly /svgg/
desu
>>
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Make this the OP image :^)
>>
>>146569987
this is good
>>
I just got like 20 Errors involving player blueprints when switching to Eggheim

The fuck should I do?
>>
>>146570687
download the botes in the pastebin
>>
>>146570687
>>146570746
No that's actually normal for now until I completely remove the Neter factions. I get those too. At least, If you're getting the same error I am.

Also fuuuuuuuuck is that pastebin out of date... I'll try to update that soon (tm)
>>
>>146570971
For that matter, what happened to dwarf anon and atlantasia anon?
>>
Does spengies MP require steam?
>>
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>>146571453
>spengies
>MP
surely you jest
>>
>>146571321
>atlantasia anon
I'm the one who made the turrets, but i also want to know about that guy who was making stuff

>dwarf anon
He posted in the /egg/heim steam group.
>>
>>146571576
I know it's shit but it seems to be least shitty to make giant combining/docking walking mechs.
>>
>>146571775
>mechs
>spengies
jittery spessbotes on sticks count as mechs now?
>>
>>146567638
>pretend that post contained proper grammar
I have an 'orrible 'ead 'cold, so doing that is going to be rather difficult.
>>
>>146572063
Wait, are you implying the walking mechs there are just flailing sticks around while some sort of hover engine does its job?
>>
Do AI PIDs work for anyone on the latest devtest? Because they sure as fuck don't for me.
>>
>>146572246
> there are just flailing sticks around while some sort of CLANG does its job?
FTFY
>>
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>>146547367
>Gmod looks like shit though
And a lot of /egg/ games don't? Use props and materials creatively and you get the best Mad Max vehicle builder there is
>>
>>146572373
CLANG is fine, CLANG is what powered my giant walking constructions in scrapmechs
>>
>>146572665
CLANG powered vehicles aren't mechs though, they're holy vessels for His power.
>>
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What's a style, anyway?
>>
>>146559532
CRAMs fired from moderate depth and directly underneath a ship are absurdly deadly because most people don't shield their keels. APSes are similarly deadly. And for a short-range shot you don't need supercavitation.

>>146568782
Subs have been viable for a long time.

>>146571321
Atlantisub anon here. I've been furious at the recent changes and Nick being dumb about balance, and haven't been touching the thing until balance settles back down to something at least stable.
>>
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factorio update out
the game is now known as factoriout 4
>>
>>146574256
They look good, but i don't know what's the purpose of the walrus' tank balloons. The idea is that it was so heavy that it crawled the sea floor

But anyways, they look good. I'll upload another boat i have for them later.
>>
>>146547367
it might be annoying, but I don't think I've seen a physics sandbox with anywhere near as many options as it has.

but I have been enjoying Scram Mechanic.
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=710559716
Git some jet action.
>>
>>146575707
>>146575707

Got anything qualifying as an inexpensive combat scout vessel?

I need something to get started in heim, none of the blueprints I've curated so far are cheap enough and player pilot-able

>None of my LUA VTOLs work for some reason.
>>
>>146575951
Do you mind helicopters?
>>
>factorio
>got so distracted setting up blue research production that when I finished it I noticed power was low and had just enough time to watch the very last of my coal mine out
>>
>>146575951
https://files.catbox.moe/awp6pd.blueprint
This thing is a pretty good, zippy, cheap-o general attack plane.
>>
>>146576354
The only downside is that it's mostly out of metal alloy, so you'll have to replace it with metal to make it truly cheap.
>>
>>146576110
>>146576110

Hell no, I love helicopters.
>>
>>146575090
iirc if I was the on who slapped those on it was because it was actually too heavy to move or it kept getting stuck on things and if its speed is lower than x it balloons and if faster than y it severs. The balloons had like an 80% fix rate at whatever the problem was though.
>>
>>146575951
And The Needle https://files.catbox.moe/uen396.blueprint
Slap some missiles on it and you're good.
>>
>>146576496
There's these

Small
http://steamcommunity.com/sharedfiles/filedetails/?id=665208119
Medium
http://steamcommunity.com/sharedfiles/filedetails/?id=665425920
They have the perk that they barely use fuel. On /egg/heim these are AI controlled, but that was an addition Dr.Eggman did

>>146576726
That's actually a neat way of crossing terrain, I hope Nick implements tonk threads soon
>>
Why is the flight ceiling so low on /egg/heim again?
>>
>>146577252
u wot?? The air ceiling was increased by like 3x vanilla???
>>
>>146577252
Flight ceiling in /egg/heim is 200m above Neter's orbit
>>
>>146577363
It's 1200m
>>
>>146577434
1000 is space on Neter mang.

What planet are you playing on with a higher ceiling?

Literally the only reason it isn't higher is to let people play on toasters
>>
>>146577570
How does increasing the ceiling in any way hamper performance?
>>
>>146577629
CLANG
>>
>>146577629
Idk man, I just figured if I did too much it would.

Again, where are you playing with a higher ceiling? Because afaik /egg/heim has the largest of all the planets out atm.
>>
>>146577734
Appeal to history doesn't work here. It should be at least 2000m for them high speed dogfights.
>>
>>146523181
What the fuck?
>>
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>>146523181
>>146523181

Goddamnit. Really?
>>
>>146578037
I don't really know. All I do know is that agents of CLANG look like sentient chunks of non-euclidean anatomy.
>>
>>146577819
>Why is the flight ceiling so low on /egg/heim again?

Welp I know what I'm NOT changing now :^)
Thread replies: 255
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