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/4xg/ - Stellaris, Civilization & 4X Strategy General
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Insane Russian qt Edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh (embed)

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9 (embed)

>Civilization VI trailer with release date:
[YouTube] Civilization 6 - Official Announcement Trailer

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/index.html

Hit by a Tachyon Lance: >>146939840
>>
>>147148516
>no megumin empire
>>
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Second(?) for civ husbando
>>
>>147151218
You think we'll have Brynhildr as a Viking civ leader
I mean it's legendary but whatever they put fucking Dido in so...
>>
Why would you take any military ethos/government when taking power is far more important?

>-20% army upkeep or -5% ship upkeep or -10% ship cost
>military ethos is only 10% damage

You can get +35% power if you take the right traits/ethos/government which is far more useful for any military faction. By the time you hit 1,000 power thats 350 more power you can pump right back into your ships to ensure you can can sustain more without going into a power debt.

Apart from roleplaying everything military based is weak as fuck.
>>
I remember Kinetics being pretty shit in Stellaris, did the patch fix that? Do I still gimp myself if I just glue huge guns to my spaceships?
>>
>>147151442
They are still objectively shit in comparison to lasers

But are better than they were before, so you can 'sort of' justify using them. They now actually deal bonus damage to shields.
>>
If I kill the Nomads do they give any rare techs?
>>
>>147151272
Isn't Dido supposed to be the founder of Carthage though? They didn't put jut one random legend
>>
>>147151483
>a fuckmassive rod of something moving at a significant fraction the speed of light doesn't instantly disintegrate both the thing that fired it and the ship it hits

>>147151606
Yeah but Bryn isn't a nobody lineage wise either
She's Aslaug's mommy which makes her Ragnar Lodbrok's mother-in-law.
>>
>I get a relationship penalty for having close borders instead of getting a reward for open
WHAT KEKERY IS THIS
>>
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Is stellaris finaly finished? Is it finaly fun?
Should I buy it now?
>>
>>147151785
>Is stellaris finaly finished? Is it finaly fun?
Yes buy buy buy give the shekles
no
>>
>>147151785
>Finally finished
That will still take at least a year, knowing Paradox.
>>
>>147151218
Longships are so much fun to play with in NQ Mod!
>>
>>147151691
There's no friction in space and it's fired with magnets according to the tech description
>>
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thread theme: https://www.youtube.com/watch?v=lDv8_gKSosU
>>
>>147151950
>no friction in space
You mean air resistance or something
That's not the problem here, it's the recoil and shock from something that massive getting fired that fast., by all rights the gun should essentially disappear.
>>
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>>147151785
no; no; no
>>
>>147151950
>>147152056
Just because there's no friction due to lack of air doesn't mean there's no counterforce. Action=reaction. See also: https://en.wikipedia.org/wiki/Railgun#Materials_used

That being said, if you consider the railgun as being part of the entire ship and sufficiently integrated, you can consider the entire ship as part of the reaction mass. (Instead of the gun slamming back into the ship). If this is the case, you have a very large mass to "counter" the recoil. m*a has high a and relatively low m for the projectiles in the railgun, whereas the ship will experience m*a with relatively high m and thus lower a.
>>
>>147152358
I guess it's a matter of how you imagine it, I'm more thinking that the railgun itself would experience such a high acceleration that it would be unable to transfer it to the ship fast enough to avoid being blown apart
I guess lmao future materials is enough for that though
>>
>>147152568
Its vibranium lined with elements from a neutron star and dark matter :^)
>>
>>147153565
>elements from a neutron star
>neutron star
>elements
>>
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>>147154302
>>
>>147154565
Not like Parashit knows any better
>>
>download 1.2 in the middle of Tyranid invasion
>every sector has a slave revolt
>purge 400+ pops in a single pause
>build synth pops in their place because I know they'll never revolt
IS THIS WHAT YOU FUCKING WANTED PARADOX YOU FUCKING CLOWNS
WHAT IF I WANT TO ROLEPLAY A FANATIC SPIRITUALIST COLLECTIVIST GOD KING

Jesus fucking christ. Muh multiplayer "balance".
>>
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>Let's double weapon range! That will make things more balanced!

Pic related enemy losing all his fleet despite me getting FTL snared and still winning a battle against a similar fleet power with exactly 0 losses.
>>
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>>147154668
Honestly, I care more about sound game mechanics.

But we don't have those either, so yeah.
>>
>>147154302
Technically speaking there are probably still protons in the outer layer, meaning there are "elements". Then again, a neutron star is not exactly ordinary matter anyway.
>>
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>>147154856
And this happens without getting FTL snared and playing chess against the AI so he can't fucking run away, 0 damage, that was a 20k fleet.

1.3 when?
>>
>>147154856
Another fun thing
"Admiral, the enemy fleet FTL jumped to a neighbouring system, fleet is prepping for jump to follow"
>NO, GET THOSE TWO SCIENCE VESSELS, THE CONSTRUCTOR SHIP AND THE THREE MINING STATIONS FIRST
>>
>>147154906
Well Neutron stars have gotten to the point where they're THIS close to breaking physics in half with their gravity so yeah
>>
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WOULD YOU BE INTERESTED IN A TRADE AGREEMENT WITH ENGLAND?
>>
Is Endless Legend a good game for a 4X Newfag like myself?
>>
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>>147155486
Are backgrounds just paintings now? I liked Civ V style more
>>
>>147154302
There is neutronium in the game and dark matter
>>
>>147156607
Yeah they're just watercolor-ish paintings
Civ V did a lot of things wrong but the graphics style was spot-on.

>>147156793
I know, it's all memes.
>>
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>tfw still no empire borders for mac
>>
>>147157648
>Using Mac
You deserve this.
>>
>>147155026
Well now top tier weapons worth efforts to get them. Isn't this good?
>>
>>147156607
Too expensive.
>>
>>147158498
So, what are they using their income for? Civ games sell a lot and I don't think I saw a feature in Civ VI where they put a lot of money to it, graphics look like it's a mobile game for fucks sake
>>
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>>147158215
Lances were good even with 60 range and you couldn't go just full range against fast ships.
Now dodge rate has been nerfed hard and AI ships hardly ever dodge my kinetic accelerator shots meaning I can or more like I have to make pure builds which is boring as fuck.
>>
>>147158863
recouping dev costs of beyond earth
>>
>>147158215
Also anything smaller than a battleship is now useless since they don't have the HP/Armor to withstand the barrage. Shields are a joke after cruisers.
>>
>>147151691
>>a fuckmassive rod of something moving at a significant fraction the speed of light doesn't instantly disintegrate both the thing that fired it and the ship it hits
It would float in the barrel of a mass accelerator. It can't destroy what it doesn't even touch. The problem with terrestrial railguns destroying themselves is due to the air in the gun, even if the projectile proper never seat itself on the barrel it's moving through air creating significant delta pressure and heat. That problem doesn't exist in space.
>>
>>147160706
>It can't destroy what it doesn't even touch.
Counterforce lad, that's what I was thinking of. The actual magnets would pull themselves apart as far as I care, but then again I don't actually know how big these ships are. Railguns aren't comparable to mass drivers, as far as energies involved.
>>
>>147158863
>what are they using their income for
Did you think the money earned would be uised to make a BETTER game?

The concept is to make a barely viable one to maximize shekel gains.
>>
>>147161224
https://www.youtube.com/watch?v=F6ioLh7boMc

It's the heat and pressure that fucks with railguns.

>counterforce
Worked around by having long barrels and an acceleration period exponentially longer than solid fuel projectiles.
>>
>>147160706
Lad.. Every action has an equal and opposite reaction. Magnets are no exemption to this.
>>
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>>147161224
What does it do if I give them 200 credits?
>>
>>147161823
>Worked around by having long barrels and an acceleration period exponentially longer than solid fuel projectiles
DOES it have a long acceleration period, because fuck I don't think so unless you got a gun literally tens to hundreds of kilometers long.
>>
>>147162675
Just ignore the lib. arts "physicist"
>>
>>147162502
It becomes habitable. I mean, at 4k credits and +55, what have you to lose.
>>
>>147159178
Destroyers are userfull for interceptor and raider squadrons. BBs are fucking sloooooooow.
>>
>>147165528
You mean cruisers?
The answer is no. Battleships have 120 range, speed has no relevance.
Fighter/bombers take too long to reach their destination and deal laughable damage.
Also get countered hard by 1-2 flak.
>>
>>147166438
He means actually catching and tying down the enemy
>>
>>147162675
>>147163710
There are two theoretical ways to make railguns not rip themselves apart:
1.) Long barrels with much more gradual acceleration
2.) Developing tougher materials for the gun
That's it. Nothing I'm saying is controversial.
>>
>>147166438
>Fighter/bombers take too long to reach their destination and deal laughable damage.
Just adapt phams
Fill a cruiser with fighter wings and PDs and throw it on the front line with the Corvs
>>
>>147155486
wtb sexual favors
>>
>>147166997
Yeah and the thing is, mass drivers are supposed to be at an exceptional fraction of the speed of light. How long is the damn barrel?
>>
I don't understand how to get anywhere in this game without being a massive space douche.
I'm doing my first peaceful playthrough but no one likes me enough for me to make any deals

how2peace?
>>
>>147167681
>Sacrifice the same amount of fleet points and maintenance for 90% less damage.

How about fucking no? The game is broken and the only use of fighter/bombers is to harass space stations. And they even suck at that.
>>
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>>147168178
It's impossible to make friends with everyone, because some are just xenophobic assholes.

Your best bet is to pick the biggest xenophobic asshole disliked by the most people, declare rivalry against him, and then everyone will go enemy-of-my-enemy-is-my-friend on you.

Also just give them money and credits.
>>
>play long lived turtle people with fanatic collectivism and xenophobia using hyperlanes
>enslaving all of the alien pops and scrounging tech from their ships
>get a cozy star empire going in my corner of the galaxy with a couple of vassals
>the next empire I find is a fallen empire that is a xenophile
>Not long after get a popup demanding I stop enslaving and purging aliums
Goddamn xenosympathizers ruining my slave empire
>>
>>147167885
The ships look like they're similar in size to small planets, or at least moons. The guns are probably colossal.

>>147168443
How do you manage to run a slave empire? I guess collectivism helps, but with xenophobia alone it's basically impossible. One pop will randomly switch from xenophobe to xenophile or individualist despite having negative ethics divergence and then he'll agitate even your docile slaves non-stop.
>>
>>147167885
He is right tho
Twice the barrel means half the accelaration RATIO
This means you get the 1/3 of the force because differential equations that I am not going to bother explaining since I am just done with semester exams
Thats 66% Force less for each time you double the length of the barrel nigger
So if say you quadruppel the barrel you get 1/10th of the force
This of course means x4 the firing time and the time that the force is applied so you decrease your fire rate and you probably need some stabilization systems or you will be spinning around
>>
>>147166438
I mean destroyers. They can mount 120 range too.

>speed has no relevance.
Did you ever see how how BBs raid system? You could fall asleep waiting till they crawl into shooting range of enemy station after combat starts. Destroyers zip around system and kill enemy stations like 3 times faster.
>>
>>147168326
>The game is broken and the only use of fighter/bombers is to harass space stations.
Some fighters in fleet are ok as PD weapons.
>>
>>147168696
No wait I am a bit drunk
It is 1/4 for every time you double the barrel
>>
>>147168675
Honestly I'm still trying to sort out how to deal with a slave empire, I'm tempted to purge diverging pops while having information quarantine policy up
I also have decent defending armies so any slave revolts are promptly crushed. It is my first time running a game using slavery so I'm pretty clueless honestly
>>
>>147168696
>>147168990
Yeah but still
I mean I'm assuming that destroyers being the size of Titan or battleships being the size of Neptune is just exaggeration or something, I doubt the crew even be able to really operate that ship without getting severely affected by its own gravitational field.
>>
>>147168358

Thank you anon, It didn't take long before empires started sending non-aggression pacts my way

What's the next step? Guarantee independence?
>>
>>147169256
Non-aggression pacts drive up trust. Guaranteeing independence will make that a little faster, but it costs influence. I think defensive pacts don't cost influence.
Get trust high and it will drive up your relations. Add more mutual enemies and you can get alliances with personality types that are predisposed to personality types. Hell, I once got a hivemind to ally with me by having two mutual rivals.
>>
>>147169205
Gravitational force has to do nothing with the size
It has to do with mass and a judging from our experience a vessel would be at least 70% thin air
>>
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>>147169205
I don't think you should base the ship scale on game graphics. Otherwise planets are on the same order of magnitude in size as stars.
>>
>>147169938
Plus if they're making "tachyon lances" they've probably figured out how to control gravity in such an artificial environment.
>>
>barbarians will use horses if their encampment is near horses
This will make it a lot more immersive. I wonder if iron will have a similar effect.
>>
>>147170323
Yeah, that's a good point. Paradox games have always had pretty abstract game pieces, and it's not like that's unusual in 4x games.
>>
>Random some empire because who even cares I got rid of influence problems
>Fanatic Xenophobe, Collectivist
>First empire I come across is Enigmatic Observers
>Every single other neighbor is fanatic xenophile
>Even that little blobbing shit putting a frontier outpost LITERALLY inside the observers' space
I guess it's another genocide crusade, ain't it?
I don't think I'll ever be able to use diplomacy in an effective way
>>
>>147169938
I'm not an idiot, but presumably you're making this thing out of of what, iron? Steel? Crystal? And it's armored too, so it isn't just a tiny as fuck shell. If you had something that was 30% "full" the size of Neptune made of pure normal non-condensed iron at room temperature it'd be like twice as massive as Neptune.

>>147170323
Right makes sense.
>black holes with EH's the size of Rigel
>"""stellar black hole""""
Wew
>>
>>147170615
Doesn't fanatic xenophile help overcome the diplo penalty for being xenophobic?
It's like +40
>>
>>147170837
Yes, it's a +40 to my -40, and then -30 for the purge politics
>>
>>147170787
Why the fuck would you make a scifi spaceship out of iron?
It's probably a mythical steel alloy that's lighter than real steel, or maybe an imaginary space metal.
>>
>>147170787
Lots of assumptions but still not important
Even so most of the gravitational forces for an object inside the ship would nullify each other due to cyllindrical symmetry
>>
>>147171496
>>147171526
I guess...
I mean this is probably my issue for trying to take scifi that doesn't specify anything seriously but yeah
>>
>>147170787
>>147171496
>>147171526
How about this reason to not make them that big:
It would take forever to build and you'd need an imperial shittonne of resources to build one that size too.
>>
>>147171847
I still don't get the obsession with resources in the spess age, especially "terraforming gases". What the fuck is a terraforming gas supposed to be and why can't we just siphon it out of Jupiter?
>>
I plugged the numbers into wolfram alpha and a ship with the volume of Neptune and 70% empty space, made of iron or steel, would have almost 1.5x the mass of Neptune. That's without accounting for the mass of the air inside.
If you made it out of aluminum instead it would be 0.49x the mass of Neptune.

So let's just assume the sizes we see in-game are abstractions.
>>
So how do I deal with conquered planets if I'm not some kind of genocidal bastard? The unhappines never ever stops. Do I just give up and only liberate/vassalize enemies?
>>
>>147172213
>needing to plug it into wolfram alpha
Just multiply the density of iron by .3 then compare it to the mean density of Neptune.
>>
>>147172047
>I still don't get the obsession with resources in the spess age
What's not to get? The only way to make resources unimportant is to achieve a post-scarcity society, which requires both infinite free energy and some way to safely transform that energy into matter of any kind.
Terraforming gases are probably a gameplay conceit, though. You can only terraform planets that already have breathable nitrogen-oxygen atmospheres.

>>147172369
Huh, I didn't think of that. Good to know for the future.
>>
>>147170447
>encampment near uranium
>barbarian giant death robots
that actually brings something up, I hope that they dont have some super future crap like that and xcom troopers in there. I'd love for a bit of semi-future stuff obtainable in the next few years, like exo-suit troops, but not some sci-fi stuff.
>>
>>147172267
>The unhappines never ever stops.
It does, it just takes a while.
>>
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>>147170323
If you watched the dev diaries from a year ago they mentioned that the sizes of ships and planets aren't on a 1:1 scale obviously. Also destroyed ships "sinking" were a development choice.

It's a real pity though they gave so little shit about the aesthetic of space battles.
I still remember how I shat my pants in Homeworld 2 when I heard metal screaming every time a capital ship got destroyed.
Small stuff like this is what I want from spess games. And I get this.
>>
>>147172612
I actually have no opinion on this because the late game is too fucking boring for me to ever reach those techs.
>>
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>>147172823
And stuff like this this.
>>
>>147172902
totally understandable, I cant think of a single person that enjoys the late game of civ, especially when you get future tech+. theres no real siege breakers outside of nukes, but even then it barely matters. I would love if they did something to the endgame, for domination especially.
>>
>>147173212
Isn't domination the most fun? At least you're doing something.
I was doing a one-city game as Poland and having a ton of fun until I hit the Modern era. I don't have any choices left to make, it's just a matter of rushing the techs I need to boost tourism while keeping my military strong enough to ward off the Aztecs. In the Renaissance and Industrial eras I was tracking my GPP for artists and writers and keeping an eye out for good trades to get my theming bonuses while collecting artifacts, but now it's literally just waiting for techs and trying to figure out if I can get a culture victory before France wins a score victory.
>>
>>147172612
I hope they do have such future unis. Games rarely get to that point, but it's good to know that in the rare instance that they did technology doesn't simply become pointless. There is almost always something powerful to research.
>>
Why the fuck is /vg/ so fast now? We go from page 1 to nearly 10 in literally 20 minutes.
>>
>Let dead aliens lie.
What did they mean by this?
>>
>>147177692
americans
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>>147178935
Fuck 'em
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>>147178812
>>
>>147179525
I actually don't fucking know what that means
What, you leave those fuckers where they are and somehow you get MORE research points by doing nothing rather than actively downloading their brain scans?

What the fuck?
>>
>>147179642
:^)
>>
Can someone explain the mechanics of Civ IV to me. I am getting my ass whipped.

I am playing Noble difficulty, Earth18 with England and built 5 cities, and yet somehow the likes of Spain, with 1 city at population 1, are somehow more technologically advanced than me. Even though my research has been at 100% the whole time.
>>
I can't tell if psi-jump drives are worth it.

They use more power and chasing people is a major pain in the ass.
I'm playing a hyper lanes only game btw.
>>
>>147182274
They are purely worth it for the event.
>>
>>147181420
Are you building cottages? Commerce is everything in Civ 4
>>
Should I go for civ V or stellaris? I never played this kind of game.
>>
>>147184780
Civ 5 is much more newbie friendly than Stellaris.
>>
>>147185403
I would have never thought that I would encounter the words "civ" and "noob friendly" in the same sentence 5 years ago
>>
>>147185713
Really? Civ has almost always been the gateway into 4X and GSG. They even made casualized versions of Civ like 8 years ago.
>>
>>147185713
Civ is casual as fuck
>>
>>147185713
I played Civ 3 when I was 12 and barely knew English. And we didn't have wikis and shit back in the day.
>>
>>147185713
Civ is pretty easy to pick up.
>>
>>147185713
Civ is extremely easy to start playing.
Below Noble/Prince you can play and have fun without actually understanding the game. After that you just have to look up some basic strategies. Civ 5 in particular is very streamlined, encourages you to build tall instead of wide, and has very little micromanagement.
And Civilization Revolution is a console/mobile game that's extremely casual. Actually, come to think of it, that was doing the "army" thing years before Civ 6.
>>
I can't believe it! Paradox taught AI to offer some war goals for potential allies. Genius!

Now protectorates of the vassalized remain marked red, but they fixed war goals!
>>
>>147189143
>I can't believe it! Paradox taught AI to offer some war goals for potential allies. Genius!
When? Last night I was still getting requests to go to war with a powerful enemy across the galaxy with no gains.
>>
>>147189448
There are people that got invited to go to war against themselves
>>
>>147190115
Yeah, that happened to me a few days ago.
At least the plots to assassinate yourself in CK2 only seemed to happen with certain mods. I'm playing vanilla and getting this shit.
>>
>>147189143
It confused the fuck out of me the way it was presented. It was like they were asking me to vote to go to war with these guys like I was part of some federation that I wasn't.
>>
Any must have mods for Stellaris 1.21 right now?
>>
>>147191387
>the plots to assassinate yourself
Devious
>>
>>147191442
You are voting. If you vote no, the war won't happen.
>>
>>147191970
Yeah, there are screenshots floating around where the player gets assassinated but the plotter was exposed during the act, and we find out it's... also the player, somehow. And there's one where the player's spymaster reports that he discovered himself plotting to kill himself.
But I'm pretty sure these only happen in mods that make heavy changes.

Also, Victoria 2 has a cabal of shadow jews who lend money from an infinite pool to the AI because Paradix couldn't program it to balance a budget in a closed system.
>>
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>>147192403
>Victoria 2 has a cabal of shadow jews who lend money from an infinite pool to the AI because Paradix couldn't program it to balance a budget in a closed system

Sounds pretty close to the real world to me.
>>
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>>147192901
>>
Is PD shit now or am I just not using enough of it? Was fighting an enemy fleet which was firing torps at me and even though I had a fair amount of PD they didn't seem to be shooting any of the torpedoes down. My destroyers ended up munching through their vette swarm but it wasn't as clean a victory as I had expected.
>>
>>147191902
Most of the ones that have been updated from 1.1
>>
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The fanatic xenophobes to the south had been expanding gradually, eating up their neighbours and being a general pain in the ass by expanding right up to my borders before going south-west. Despite that they still asked for a Non-Aggression Pact with me earlier on and had kept it going since then, turning the relationship into a kind of hate-love relationship.

They then invited me to go to war with their now 'new' neighbours to the southwest, who is quite strong despite their small size. though the war demands weren't that good for me I decided to go for it anyway, wanting to lose my corvettes and get my admiral experience.

Seeing this, maybe I'll let the fanatic xenophobes lose by not providing support at all, even though I said I would. After all, the only one to lose anything are the Jakyl, and hopefully they'll both lose enough fleets that I can finally push south.
>>
>playing community balance patch for the first time
How the fuck is this even remotely balanced?

>Jungle starts are 20 times worse since you need 5 techs to even remove jungle and they aren't techs that help you
>Can't move from initial settler location since you don't have any information other than luxuries
>Liberty is even worse since than in vanilla
>If your luxuries don't generate gold you're fucked since all of the buildings have a ton of maintenance and markets are out of the way
>>
why are my fortress slowing losing fleet power as I get more tech? Has anyone else noticed this? They were 10k+ last night now they are down to 7.8k. Is this a bug or what?
>>
>>147197831
I'm looking at their wiki and it's not a balance patch, it's a gameplay overhaul.
The wiki isn't very useful for someone interested in finding what features it adds, but there seem to be a ton, plus major changes to civ abilities.
>>
>>147192403
They COULD, it's just that AI takes up a lot of processor time. Better just to give them bonuses that are equivalent to the AI difficulty level the player wants.
>>
>>147199629
Considering Paradox doesn't know how the game's market works, I think it's safe to say they actually couldn't program the AI to balance its budget.

And let me just quote Sid Meier on this one:
>If you've got a feature that makes the AI look stupid, take it out. It's more important not to have stupid AI than to have good AI
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>>147199629
>it's just that AI takes up a lot of processor time
guys
what if
wait, guys
imagine this
guys
what if we used the three or five or seven cores that are literally idling
to run the AI

Yeah, I know. Multiple threads are hard. It's like we're stuck in 2006.
>>
Does the Europeans mod on the workshop disable achievements?
>>
>>147199892
Sid is wiser than others give him credit for.
>>
>>147202209
I think the current version of Clausewitz supports multiple cores.
>>
>>147202575
This is the same guy that thought video games were for momma-boy shut-ins who had no lot in life.
>>
is stellaris good yet
>>
>>147203442
Sounds like you're agreeing with anon.

>>147203567
It's alright.
I doubt it will be good before the first major DLC.
>>
>>147203567
no, its playable but far from good
>>
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I think I'm already off to a good start
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Dammit, I knew it was too good to be true. There goes my entire navy right at the start of the game
>>
>no mods enabled
>ironman on
>still no achievements
This is really fucking stupid.

I should really stop giving Paradox money if they can't get shit to work right.
>>
I've been playing a shit ton of Civ 5 and Sins of a Solar Empire lately. Does Stellaris share any aspects with Sins? Been thinking about picking it up but have been put off from people saying the late game is horrid.
>>
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At least the first empire I meet after that attack are friendly enough to consider the northern border safe
>>
>>147208003
it's in space

there are spaceships

that's about it
>>
>>147208584

starting next to "friendly" fallen empires is always nice

my start has 4 xenophobe isolationists
>>
>>147208003
Stellaris has the same resources as sins
>>
>>147168675
>How do you manage to run a slave empire? I guess collectivism helps, but with xenophobia alone it's basically impossible.

Colonize zero planets and start enslaving people as early as possible.
>>
0-2 - Elliptical galaxy
3-5 - 2 Arm Spiral
6-8 - 4 Arm Spiral
9 - You guys decide

Why the hell aren't there more galaxy map mods? I've seen some meme paradox logo map mod so clearly people can do it.
>>
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>>147192403
It's fun when stuff like that happens.
Pic related.
>>
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Because of fucking /tv/ I can only think of one thing when I see the Archeologist icon.
God damn it.
>>
My citizens modified themselves to be deviants. Why did they do it? They didn't even change adaptation.

Also fucking hell, my protectorate I got from vassalizing his previous overlord is still somehow hostile to me. It does not attack me on purpose, but will fight me.
>>
>>147155159
Oh god this is the literal worst sometimes.
>>
Goals with this mod?
>>
>Captured synths from another empire
>Can't free them because I don't have synth tech
>>
So uh... What does Slavery tolerance even do now that slave uprisings are a thing? The slaves keep rebelling in my collectivist empires.
>>
>>147222941
>Wilhelm
>Uboat
>Stormtrooper
UU's should be restricted to the ruler's time period desu
>>
>>147223709
You just can't enslave literally everyone. You have to keep them down to a certain % of your population otherwise they gain influence fast. They pretty much use EU4 unrest mechanics. Slavery tolerance just makes your other pops not throw a fit over slaves.
>>
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>chilling out in my empire
>suddenly an empire declares war on me
>lets go then
>defend myself by wiping them out
>somehow I'M the bad guy
>>
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>>147226889
>>defend myself by wiping them out
>>
>>147226889
theres no way to play the game well and not be the galactic villian. Virtually every single game I've played has been entirely defensive wars where i cede a planet or 2 when i win and I'm space hitler somehow with every single civilization at -200 or more.
>>
>>147224674
You realize that the original stormtroopers were WWI shock troops for assaulting Allied trenches, right?
>>
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>>147198370
what the fuck is up with this shit? These just keep dropping, surely this is a visually bug right? Has anyone else seen this at all?
>>
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>>147227628
>spend the game shitting on aggressive cocksuckers that attack me and their neighbors
>the only people who like me are my vassals, a fallen empire I border, and the Unbidden
>>
>Rebellions now actually happen more often but do not actually produce armies and instantly implode

Wow, paradox.
>>
>>147227921
>capture a few planets from a rival empire after they start a fight they couldn't finish
>have to dump a bunch of energy and influence to put down riots and strikes every few years
I should have gone with something that allows purging instead of xenophile.

Everyone hates you after midgame anyway thanks to the bullshit threat mechanics.
>>
>>147228134
Rome wasn't burnt in a single day either. They'll see the errors of their ways.
>>
>>147228134
Trying to play as a honorable conquerer that happily declares war but looks down on senseless slaughter of civilans was my worst run and I wished I could just purge these always unhappy alien cunts.
>>
>>147228975
I like playing as a collector of species. Conquer everyone and let them be citizens, happy or not.
>>
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>AI asking me to join him in war against myself
cool patch
>>
>>147215945
He doesn't even look like CIA tho
>>
>>147228134
collectivist/fanatic militarist everytime
>>
>>147229095
Can you even change your own war goals if you get invited into a war? I'm too stupid to do it.
>>
>>147224674
https://en.wikipedia.org/wiki/U-boat
https://en.wikipedia.org/wiki/Stormtrooper
>>
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>>147229095
Three thousand bucks the Drones are defending it though
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>>147229186
no but it allows me to humiliate myself
>>
>>147227828
Honestly I wish I could just sign a NAP with the Unbidden.

I go out of my way to destroy the portal and clear the Unbidden out of half the galaxy, with no help from anyone else, and when I'm finished everyone still hates me and the tiny pocket of Unbidden trapped behind a rival's territory is still friendly.

I would have been better off just joining forces with them to purge the shitters from the galaxy.
>>
>>147229332
you actually see the unbidden conquer half the galaxy? I've never seen any of the crisis survive more than a few years since 1.1, I don't even have to do anything because the AI always stops it on their own. All of the crisis need an enormous buff imo, if I don't have to do anything to stop it then its not much a galactic danger. Special mention to the machine consciousness which never does anything.
>>
>>147229680
They conquered half the galaxy before I was able to do anything about it, because I was on the opposite side and blocked by rivals.

I had to ick the shit out of my rivals to even get access, and then build up two hard cap fleets because the first fleet failed.
>>
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This game... Magnadine is pretty much this entire Civ, my friend on the other hand though Hippus was unplayable He kept trying to scout with him only for him to die to barb camps.

Also managed to fix the ai, for some strange reason it kept changing to profits and that basicly screwed the ai up.
-40 less production in cities 3 gold per culture level.
So lowered the ai weight on the civic and now they're doing so much better.
>>
>>147229824
did you actually get to see the other anti matter people show up? From what I understand if they conquer enough of the galaxy 2 more factions of them show up and fight each other. I can't even fathom how they would be able to conquer half the galaxy though, I've never seen them take more than maybe 1/10 before being pushed back and destroyed
>>
When Synths are trying to build ships and escape, that means I'm in for some crisis?
>>
>>147229962
Fuck is this shit
>>
Playing stellaris for the first time and started off as the commonwealth. How should I compose my ships?
>>
>>147230056
Three portals opened in my game.

The third opened in my territory and they got one system before I ended them.

What ever happened to the common threat diplomacy mod anyway? The entire time the Unbidden were shitstomping the galaxy, everyone was still going to war with each other. The dumbest part was that most of the wars were fought between empires actively getting eaten.
>>
Just had the weirdest dream.
>was playing Stellaris
>receives message saying that some pops with a huge ethic difference are planning to assassinate my leader
>check the Empire screen
>check how many inquisitors I can spare
>all my puritan inquisitors are busy
>only have a few radicals ones
>don't really want to send them because radicals inquisitors are walking time bomb that can possibly destroy an entire sector if I pick the wrong choices
>tell a puritan inquisitor to stop researching for traces of rebellions and investigate the assassination threat instead
>send the radical inquisitors back to training to turn them back into puritans
It was pretty neat. I like the idea of an inquisition in space with subfactions that have different bonuses.
>>
>>147230406
The game has glaring holes that just scream DLC at your face.
This is just another Crusader Kings 2, wait 2 years and it will be great.
>>
>>147230271
so you actually saw the 3 seperate factions of them? that's neat, I've never seen more than the 1 portal. All my games seem to be the complete opposite of that tb.h, when they arrive i always get invited into alliances immediately even when they all hate my guts just to join them to stop the unbidden.
>>
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>>147230497
>tfw we could have had a Vicky 2 + CK2 in spess
>tfw we got steaming garbage that even mods might not be able to fix
>>
>>147230497
I'm a bit scared to be honest.
I can do okay in Crusader Kings 2 without any DLC but when I activate them, I get slaughtered too quickly.

So far I'm doing okay in Stellaris because the AI is stupid, but when they'll start improving it, I'm going to suck again.
>>
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>play cultural civ
>end up winning through domination

>play military civ
>end up with cultural victory

Augh
>>
>>147230551
Civilization is really popular isn't it
>>
>>147230653
Cultural victory really is piss-easy on Emperor and below
>>
>>147230551
Nice meme kiddo.
>>
>>147230665
ya, alot of people have really bad taste
>>
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>>147230653
>play military civ
>end up with science victory
>>
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Senpai noticed me but is too shy to make a move.

Also, does "In Limbo" event have a continuation?
>>
>>147230761
What's wrong with Civilization?

>>147230756
Explain yourself.
>>
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So many barbs coming in to pillage my land, not sure where two of them are.
Dealt with the more deadly undead ones early on.
>>
>>147230769
Ashurbanipal is so great on higher difficulties, you close the gap real quick.
>>
>>147230769
I really like Civ V's leader scenes they felt so full of life
>>
>>147230761
>having the edgy opinion
>>
>>147230653
Cultural victory is basically domination victory with less micro required.
>>147231049
Except the part where they don't change with era.
>>
>>147231404
>change with Era
You're in what amounts to their throne room, and most of them seem to be pretty possible to be 'throne rooms' just built in an ancient style.
>>
>>147231434
>Askia's throne room is forever pillaged villages
Come on, I know you are delusional, but leader screens look retarded both from in-game and UI perspectives.
>>
>>147231595
So what you liked Civ IV's better? Come on nigger the leader screens were one of the only things Civ V unironically did better than Civ IV BtS right at launch
And it's better than Civ VI's puke-worthy characters and watercolor backgrounds at least
>>
>>147231595
>>147231404
>leaders live forever and Bismarck is around in 4000 BCE
>complains about where they choose to talk to you
Why not complain that when they contact you it's not in your own throne room?
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>>147230886
I have no idea what the game looks like now but it was so insufferably bad on release that I uninstalled it after a week and never played it again. imo civ has been absolute shitfest since they removed unit stacking, although that's just the tip of the iceberg for everything wrong with their design philosophy at this point. civ 5 was the first game I actually went and wrote an angry review about, that's how offensive that trash heap of a game was.

>>147231198
if by edgy you mean correct then sure :^)
>>
>>147231679
>Come on nigger the leader screens were one of the only things Civ V unironically did better than Civ IV BtS right at launch
>fullscreen scenes which don't change in a course of the game, even though civ games are all about the passage of time
>can't access any crucial info during trade/diplomatic deals
>uneven quality between different screens
I presume you only know about civ4 leader screens from screenshots, otherwise you wouldn't embarrass yourself with writing this.
Civ5 screens are by far the most cancerous tumor of the game.
>>
>>147232134
>insufferably bad
It looked good on release too though...?
Unitstacking being removed was fucking retarded and I still don't know why they did it, at most I guess you could have some sort of attrition thing even discouting collateral damage
Also you still haven't said what's wrong with the game
>posts Ms. Shitposter
Are you that guy from /twg/
>>
>>147232134
>imo civ has been absolute shitfest since they removed unit stacking

shit taste confirmed

Doomstacks never again
>>
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>Goblins on a hill.
Poisoned units take forever to heal and with diseased that unit in Feiss Mabdon will be there forever.
Pretty much invested 8 scouts into attempting to kill them when there were just three.
Elephant also killed a unit and a settler over by the dragonbones a few turns ago.
>>
>>147232287
>I presume you only know about civ4 leader screens from screenshots, otherwise you wouldn't embarrass yourself with writing this.
>Civ5 screens are by far the most cancerous tumor of the game.
I meant what they looked like, not how the UI was faggot. I've played Civ IV, the actual diplomacy is far superior as is info accessibility and they're still going in Civ V's direction with Civ VI seeing as CITY screens are dead too
>crucial info
Yeah, but that has nothing to do with how the scene looks.
>uneven quality
But Civ IV just had poor quality all around, unless you're pretending Charlie and Gandhi looked good in it?

>>147232314
>what are catapults
>>
>>147232407
Poor quality across the board is better than Gajah Mada's belly having more details than Catherine's face.
>>
>>147232549
I dunno about that
And Catherine being a hyperslut I don't remember from Civ IV, but then again I haven't played vanilla in fucking forever
>>
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That's a rather poor doomstack that's lacking enough units and most of all pyre zombies.
They're also behind in military tech so their units are weaker for now.
Just mainly need more metal to build more radiant guards to garrison the cities.
>>
>>147232627
>6 units
>doomstack
>>
>>147230886
Gee, I dunno.
>comes to a Stellaris general
>"guys stellaris sucks amirite ;)"
>>
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>>147232134
no, its literally an edgy opinion because you're le going against the grain! doomstacks sucked. theres literally no good reason why you could have them in the game over one unit per tile, which makes the game a million times more strategic and user friendly. you're just someone that cant take any change.
>>
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>>147232671
The ai normaly declares war and attacks with something like a doomstack in position, it thought that it was going to be able to take the city rather easily.
Though she is following up with a lot more units now.
>>
>>147232304
>It looked good on release too though...?
that's an amusing thing for you to say because I remember the firestorm the game created on release. There was an endless barrage of complaints and criticisms of every kind and the only light at the end of the tunnel was "well give it some time and mods". Anyone complaining about how bad stellaris is now clearly didn't play civ 5 on release because it was downright awful in more ways then I'm willing to sit here and write down. If you wanna see what I'm talking about go look at some negative reviews from launch on metacritic. Like I said though, I haven't played the game since launch basically and I'm not going to try to convince you of why I think the game is shit at this point because it's 6 years old and it's not even the same game anymore. The fact that Shafer came out and basically admitted he made a mistake is more than enough proof of my point though I think. There are fundamental problems with the way they have taken the game to a more casual playstyle that doesn't suit the genre just to get a wider audience and until that is addressed I won't bother wasting my time with their games. I'd rather go back and play a modded civ 3 then waste my time trying to make civ 5 playable.
>Are you that guy from /twg/
nah, just a random smug anime girl from my folder for the guy calling me edgy

>>147232314
enjoy your dumbed down CoD kiddie/gamer girl strategy game
>>
>>147232808
>CoD kiddie/gamer girl
Gee, can you be anymore elitist? Don't forget to call him a foreigner/ESL while you're at it.
>>
>>147232671
>pretty poor

>>147232714
It's not "comes to", it's people who have and play and were looking forward to stellaris
Are you new in a one-month old general?

>>147232749
>theres literally no good reason why you could have them in the game over one unit per tile, which makes the game a million times more strategic and user friendly
Fuck your shit. It massively increases micro, often makes it impossible to even more shit, makes it impossible to garrison cities with more than one unit, DOESN'T increase strategy by any good amount since collateral absolutely ate doomstacks, and doesn't even make sense - at most a supply limit or attrition or some shit instead of being literally unable to break through defenses because you can't have multiple units attacking and the defender just cycles his line

>>147232808
>that's an amusing thing for you to say because I remember the firestorm the game created on release
And I'm SPECIFICALLY about how the leader screens look dumbass, I'm not the one calling you edgy.
>>
>>147232890
Yes, cry more, shitposter. It doesn't make your argument worth more, but it makes you entertaining, which is sadly all you're good at.
>>
>>147232890
*to even move shit
>>
>>147232880
butthurt because someone doesn't like your baby game? If you're defending the dumbing down of the strategy genre just for profit then you're part of the fucking problem. You know you're reaching critical faggot levels when you call someone an elitist though, do you unironically use the word problematic as well?
>>
>>147232942
...whose side are you even on...?>>147232942
>>
>>147232890
TL;DR version : "I am right and you're all wrong!"
>>
>>147232808
>He thinks doomstacks aren't the dumbed down mechanic
KEK
>>
>>147232890
shitter detected. theres barely any micro involved in having to move a group of units a few tiles. and yes, there is an increase in strategy, because you have to correctly position your units! unlike in civ 3/4 where you would have literally everything in a single stack, you actually have to position your troops well in this. archers/siege in the back. and you actually have to hold the line. because if your line gets broken, your siege gets fucked, and thats all your fault. theres a huge amount more strategy compared to the literal none with doomstacks.
>>147233001
how did removing lamestacks even dumb down the game? explain this to me.
>>
>>147233041
If you think that's the only thing I'm referring to then you're just retarded, multiple aspects of the game were "streamlined" aka dumbed down to sell the game to a wider audience; this was openly admitted and praised as a selling point. Go read Shafers post from 2013 where he basically admitted he fucked everything up because he didn't like dealing with micromanagement or sliders and didnt realize until years later then the things he removed were important aspects of the game. Let's pretend you're not a fag though and that "doomstacks" were a real thing; 1 ICBM destroys it and voids any point of creating one therefore all they did was create a navigation clusterfuck of single units and remove a key feature of the game. like I said though, enjoy your baby game; even the worst of paradox is better than the best of firaxis at this point.
>>
>>147233113
You really expect an elitist shitposters to explain himself? He's just going to sperg "b-b-b-but muh game" and then insult you.
>>
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Elohim came in and pretty much destroyed me...
>>
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>>147233250
>m-muh shitposter
>now with amazingly improved shilling!!! such as "KEK", "shitter detected" and "can you be anymore elitist"
oimlaffin
>>
>>147234137
Go read the rules now.
>>
>>147233021
I think the game look nicer but plays worse, not like you actually made arguments beyond "I'll right you're wrong" either.

>>147233113
>theres barely any micro involved in having to move a group of units a few tiles
Except there is when you have fifty something units with only two movement and no terrain ignore each.
>position your troops
No you don't - you can literally just keep shuffling troops forever.
>civ 3/4
Again, collateral damage. I'm not saying Civ 3 and 4 were perfect with their literally limitless doomstacks, but that doesn't mean having a single unit on every tile is any better, especially when the 'line break' you're talking about doesn't even exist if you're not an imbecile and place your units on defensive terrain and have defense-in-depth. It's not like the doomstack doesn't have other disadvantages either - having only one or two stacks leaves you extra vulnerable to raiders that you can't catch thanks to your catapults being slow as fuck. Not having ANY stacking also makes the map cluttered, you'll often see players with units on every fucking tile of their territory because they can't concentrate garrisons on the borders.

>>147233839
What mod?
>>
>>147235151
>"I'll right you're wrong"
Learn English.
>>
>>147235180
>doesn't point out >>147233250
>immediately jumps on what is obviously a typo seeing as I didn't fuck up in the rest of my post
Nice Epic I Like It
>>
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>>147235151
>"I'll right you're wrong"
To the trash you go.
>>
>>147235341
>>
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>>147235341
hehe xd
>>
>>147235506
Pretty sure he was being ironic
>>
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>>147235540
Or was I...?
>>
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4 MB, 1902x1047
>>147235151
Master of mana 4.1, fixed a few things myself though the ai seems to like profits for a civic though it might be ideal for cash.
>>
>>147235613
Why the fuck is he doing that
>>
>>147236054
Because he clearly didn't think his master plan of getting cat to play with his boner through.
>>
>>147236179
He should be playing with his cat's boner instead desu
>>
>>147236476
>desu
Wrong board, weeaboo.
>inb4 "i mean to type something else, I swear on me mum!"
>>
>>147236476
Don't cats have spiked dicks or some shit
>tfw a stray I've been feeding is pregnant somehow
Fuck man I don't have enough money to buy salmon for an entire litter

>>147236537
What's up you newfag
Try typing t b h without the spaces.
Thread replies: 255
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