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/agdg/ - Amateur Game Dev General
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> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

Sudden Announcement edition

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
too much 2h anime and not enough normal anime posters
>>
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> cutting content from your games
>>
Don't forget to join the
Keepefree.tm steamchat @
http://steamcommunity.com/groups/vgamedev2/
>>
>>146985324
>not releasing your game with a season pass
>>
>>146985334
>I did pay to have the music made, so I do own it.

Any musician who doesn't retain ownership of his work is a dummy.
gj though
>>
http://www.strawpoll.me/10623306
>>
>>146985561
kill yourself.
>>
>>146985561
I'd pick yahtzee only because I have respect for him for making his own (shitty) games. He knows how much work this hobby is
>>
>>146985462
I don't believe it works like that. For instance, Uematsu doesn't own the music for any of the FF games. It belongs to Square.
>>
>>146985760
I meant more towards indie/free-lancers.
Working for the AAA is a little different and he pretty much has tenure so it's not a big deal.
>>
>>146985956
I guess it's a matter of morality at that point. However, I spent quite a good chunk of money on it. I don't mind having him showcase his music for portfolio purposes, but I do want to keep ownership of that for exclusive use. Which is the point of getting a contract. I'll have that written up today.
>>
>>146986172
Well it's not like anyone else is going to use it for a commercial project.
But yeah, I understand.
>>
>>146985462
Musicians usually establish that from the start, so if someone doesn't like that idea they just go and look for another one.
>>
>>146985760
That's because he signs a contract that transfers ownership over to Square.
>>
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Now I need to learn how to fix my fps.
It runs at 60 on small screen devices, but because of the way I'm scaling the resolution it does not run well on big screen devices.
>>
>>146987394
>unity
>>
>>146987443
It's no unity, it's an android game and I'm not using anything but java.
>>
>>146987394
>on big screen devices.
Because mobile phones are dumb and don't have the proper scaled hardware vs screen resolution.
why are you killing yourself with mobile shit anyway?
>>
>>146987708
I thought it would be fun to make a mobile game.
I was wrong
>>
>>146985417
We got 4 memebers. 4!
>>
>>146987520
>java
>>
>>146988128
atleast you learned your lesson
>>
>>146988189
It's easy to make android apps in java, that's why.
>>
anyone need any models for their game?
>>
Man, Monogame has the worst emptiest deadest documentation.
>>
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>>146988370
>people that go 'anyone need an X?' without posting their portfolio or examples of their work
Why do you do this
>>
>Unity getting real 2d features soon

RIP GM
>>
>>146988662
>soon(TM)(c)
its been a year since they first said "soon"
>>
>>146988662
>unity catching up to every other engine and with more bloat
Wow, can't wait to give all my money to ravioli.
Unity for 2D is a joke, it's not worth it when there's already better engines suited for 2D.
>>
>>146988662
>haven't even fixed their 3D engine yet
>adding more 2D shit
RIPIP Unity users' sanity.
>>
>>146988630
people here complain a lot about not having any art, but i guess beggars can be chosers
>>
>>146988591
use the xna docs

and get that extension that fixes the creators club redirects so you can actually find helpful results on google
>>
>>146988662
>>146988738
Reminder that it took Unity 5 years and 2 releases to get out their GUI system and it was still a broken mess.
>>
>>146988987
Perfection takes time.

>inb4 hurr durr unity shite

Indie games before Unity: Newgrounds flash shit.
Indie games after Unity: a new one published every hour, huge industry full of award winning games.
>>
>>146985561
>TB has the most votes

Can you imagine TotalBiscuit playing any of these shitty 2d pixel platformers?
>>
>>146988987
>you will never make an engine like unity but good

they got a really good base, but it's just lacking too many basic features and whenever they add something new it's less flexible than the old
>>
>>146989304
>Perfection takes time.
You could give the unity devs 10 years and it'll still be a mediocre engine only used because it's accessible, not because it's good.
>>
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http://www.strawpoll.me/10623763
>>
>Using GameMaker when it cant even go on Nintendo systems
>>
>>146989304
Most award winning inddie games are not made with Unity though.

And flooding the game industry with shit is not something great.

Not hating on Unity, but most people are just using it to make cheap game trying to make cheap money.
>>
>>146988591
Hey, someone else using Monogame. Have you figured out how to get MediaPlayer working? It seems likea busted piece of shit whenever I try, so I've resorted to playing my background music as SoundEffects.
>>
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Made a little change to my simulation. You can now see that in binary only the 4 least significant bits change. Isn't that amazing?
>>
>>146988987
When is GameMaker 2 coming out again?
>>
>>146989304
>people used nothing but Flash before Unity
>nevermind construct
>or allegro
>or sdl
>or even raw win32
>or any other obscure framework/library

Bong pls
>>
>>146989535
I am only "using" Mongogame, as in I am doing the most basic text on screen, press left to move box things.
Call me again in a month, then we'll complain and bitch together.
>>
>>146988987
And UE4 had UMG out within 4 months
>>
>>146989472
Why would you want your game on Nintendo systems?
>>
>>146989472
I'll just homebrew my game and release the .cia if I want to dev on the 3ds.

Have no interest otherwise unless they really do a 180 with the NX.
>>
>>146989791
where else am I going to play all these unique pixel platformers?
>>
>>146989972
Castle In The Darkness is on Steam though.
>>
>>146989542
amazing and totally useless for games, you want performance and gamefeel, not accuracy

also why aren't the balls losing energy to the impacts? do you even entropy?
>>
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>>146988370
Do you want to make abstract geometric shapes?
>>
>>146988370
how good are you with characters?
>>
>>146990069
This game is a shining example of bad game design.
>locked routes; requires backtracking
>no map
>>
>>146987394
I recognize that art package!
>>
>>146989618
Is that a thing? Should I wait until it came out to start working on something big?
>>
>>146987394
get the screen dimensions, scale your assets appropriately and create buffered versions of them at startup. You are probably resizing all the sprites at every frame, buffering the resized assets will solve that.
>>
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>>146989542
>>
>>146990345
>I have never played a NES game in my entire life
we know
>>
>>146990351
I'm using a CC0 art pack from opengameart.
>>
>>146989542
This makes me happy
>>
>>146990072
>conservation of energy isn't vital for physics games
>>
>>146990132
I would, but it looks like you have a pretty cohesive aesthetic already

>>146990206
ok i guess, probably a little worse than the anon working on the 3d tactics games. i stay away from realistic proportions because its easier to pick apart and harder to animate. mostly looking to practice and if it helps someone else out along the way, even with mediocre placeholders, then all the better.
>>
>>146990979
honestly I don't really need anything right now, but I have a project on hold where the major art roadblock for me is probably going to be characters
>>
>>146990761
>invisible heat isn't a form of energy
>>
What game would make me a ton of money?
>>
>>146991313
I wasn't commenting on the entropy part.
>>
>>146991494
H game
You don't even need to make the game, just bait people with concept art and delay demos for years and enjoy the dosh.
>>
>>146990979
The shapes I have now are basic af. I also have ideas for several other kinds of units, and each one is going to need different shapes.

I could use models if you want to make some.
>>
>>146991494
i game where you develop websites
>>
>>146990431
there is no excuse in the current year - 3
>>
>>146991559
That requires art
>>
>>146991808
>games shouldn't have mystery or force you to explore
>Everything should be right there on a straight path
>backtracking is objectively bad
ok
>>
>>146991494
A crafting game with a lot of content that doesn't even have any use.
>>
reminder that someone on /v/ shitting on your game could be this guy
>>>/v/343163685
>>
>>146992047
>my only complaint was a lack of map
>he must hate exploration
>>
what's the program that randomly generates bleepy-bloopy sounds effects that's actually pretty decent? i remember there being browser-variants too
>>
>>146992407
sfxr, bfxr?
>>
>>146992407
sfxr?
>>
>>146992407
bfxr and chriplab
>>
>>146992407
They are placeholder-tier.
Everyone has used them thoroughly.
>>
>>146990072
For now I'm kind of interested in the physics engine and "low level" aspects of game programming. When I get bored with how slow I'm progressing I might focus in the game making part.
>>
I want to make a game using flash, should I?
>>
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Does anyone here keeps a blog where you write about the progress daily?
I do, keeps me motivated and I get to keep track of my progress.

>>146992407
Sfxr.
>>
>>146991625
web dev tycoon?
>>
>>146992651
Only if it's porn[/spoiler}
>>
>>146992671
what blog?
>>
>>146992407
jfxr
>>
>>146992758
I try to make a game every other week and post progress about it.
http://1week1game.wordpress.com/

On my second game right now, but it might as well be the first one, considering how shit the first one is.
>>
>>146992740
It might be.
I'm not even completely decided on what kind of game I want to make.
>>
>>146992964
Make a tumblr like all the other agdg devs
People will actually know your blog exists and like/reblog your work.
>>
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Added a boss energy bar and detached the wings when they get shot off.

The energy bar is working and will probably stay that style for the demo day.
But I may change it later.

https://www.youtube.com/watch?v=WcQllS-jreY
>>
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so do people just import preexisting lines of code and then modify it to their liking or do they write every single line themselves?

i cant see any advantages to writing every line by yourself for something basic when the code already exists elsewhere
>>
What can I put in my cyberpunk platformer to make it interesting in terms of level design ? What hazards, puzzles, etc? I have a pretty bitchin combat system designed and can program it all, but everything else is in the design dumps atm
>>
>>146993103
By the time you find that code, you might have written it yourself, and because you are the one who wrote it, you know exactly how it works.
>>
>>146993181
https://www.youtube.com/playlist?list=PLc38fcMFcV_s7Lf6xbeRfWYRt7-Vmi_X9
Watch all these videos
>>
>>146993226
>knowing how my own code works
kek
>>
>>146993103
You'll constantly be rewriting because you learn better and more efficient ways of doing things as you're making your game. I've revamped my game's movement/collision system at least 3 times since starting a year ago.
>>
>Unity getting tilemaps, masks, and pallettes

Is this real life?
>>
>>146993103
you actually don't need much code to implement an specific feature / mechanic other than rendering/sound-management/physics that are engine-provided for a very good reason.
>>
>>146993068
I'll try. Tumblr felt clunky when I first tried it a year ago.

>>146993181
An unstable steam pipe that blows up when you or enemies step on it. Will be super fun to throw enemies on top of it.
>>
>>146993354
No it's unity being 5 years late as always.
I bet half of that won't work properly
>>
>>146993354
>Generic Platformer beta released!
>1gb download
>three short levels
>>
>>146987394
speed the bullets up, increase movement speed, double the fire rate, and double the object spawn rate
>>
Why do people use GameMaker when you can use C# and get a job with it in Unity?

>>146993262
Thanks those look good
>>
>>146993354
>masks

Gogem will be happy. He bitched about that shit for 2 threads when he swapped ot Unity
>>
>>146993103
False dichotomy.
>>
>>146993440
Cool idea for my combo multipliers
>>
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Got the basic layout and movement controls done for this demo day game. The blocks stop on collision with the ground, as in Tetris, but collision with more complex shapes is harder for me to figure out.
>>
>>146993650
but does it have vive support
>>
>>146993440
Seconding getting a tumblr. Look at the monday recap images and you'll find other dev's tumblrs to follow.

It's better suited for posting at least once a day, instead of weekly.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=713079938
>>
>>146993650
It's the exact same logic as per-pixel collision, just in 3D.
>>
>>146993440
>>146993729
You can get a lot of followers if you refollow everyone who follows you, post every day and post in relevant hashtags.
>>
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>>146993768
>that description
>>
>>146993650
smooth that motion out bro
>>
>>146993859
>refollowing everyone
feels slutty, plus i don't want all their posts cluttering my feed
>>
>>146993768
>people would spend money to ask something like this to be greenlight
>>
Hey /agdg/ do you like the word Indie?

Pls respond
>>
>>146993493
I don't want to change the fire rate because I will add power ups.
I will change the movement speed and add more enemies.
>>
>>146994271
The word is fine but people started using it incorrectly, like roguelike
>>
>>146994410
I don't want to start a war here but what's the correct term for those games with permadeath and randomly generated levels with platforming then?
>>
>>146994619
Roguelite
>>
>>146994410
if it has random generation like rouge, and trying over and over like rouge, and random loot like rouge

then it is like rouge

it is a rougelike
>>
>>146994619
Procedural Death Labyrinth
>>
>>146994619
rougelike

if you want an autistic recreation of rouge what you'd call it is rouge clone
>>
>>146994663
"Roguelike" is defined by the Berlin Interpretation and anyone who disagrees is a fag.
>>
>>146994663
And Counter strike is an RTS because it has strategy and is real time
>>
>>146994808
nobody cares about special snowflake definitions of words
>>
>>146994271
Indie feels too big now. There are indie studios with multimillion dollar budgets.
There should be term for the really indie stuff, with no funding and no team. Amateur, but successful.

>>146994782
>>146994663
>rouge
I can't wait until this is in the dictionary as a real spelling. It'll be like literally all over again.
>>
>>146994907
>The 2008 International Roguelike Development Conference produced a definition of the roguelike genre called the "Berlin Interpretation".
>>
>>146994827
counter strike does not in fact have strategy
>>
>>146994936
Notch is still an amateur
Money does not dictate amateur status.
>>
>>146994782
>>146994663
You don't even know what the first part of the word is.
>>
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>>
>>146995010
>bunch of fags getting together means something
>>
>>146995137
It's that the trump game?
>>
>>146995137
What game?
>>
>>146995137
What's a good ratio for a game? How brutal are people with their votes?

Is it a 'I will buy this' or is it a 'This doesn't look like a piece of shit' vote?
>>
>>146995254
>>146995220
https://steamcommunity.com/sharedfiles/filedetails/?id=674834406
>>
>>146995137
Pugdev?
>>
>>146995330
:(
>>
>>146995275
The top 50% of games on greenlight are about a 53% yes/47% no
>>
>>146995330
>it's splosion man
>>
>Arguing about roguelikes and indies at the same time
It's a continuum. At one end is the "pure" interpretation, but as the general public learns about it the definition becomes looser and looser. A term that originally pointed to a specific group of developers or games becomes more about broad aspects of those things that are imitated
>>
>>146995330
Change everything to cute girls. There, granted success and if it doesn't work, I assure you bullying a girl will grant you some Hatred tier controversy
>>
>>146995590
I understand this, but I don't have to like it.
>>
>>146995605
Oh shit. Should be easy enough to reskin. What kind of waifus would people want to explode?
>>
>>146995330
the biggest issue I can see is it looks bare instead of minimal.
After that for a "Crazy" game, your trailer had a lot of dull moments. there just doesn't look like there's a lot to do.

And then nitpicky things is the name and logo are meh.

Learning experience m8, maybe don't be so quick to jump to GL next time.
>>
>>146995330
The only thing that it needed were textures.
>>
So what is the division for games then?
I was thinking in games for Normies and games for Hipsters
>>
>>146994936
Not exactly much better but I've heard the term 'Triple I' to describe indie devs who have bigger than normal budges or larger studios beyond a handful of people, or just generally make 'AAA quality' games
>>
>>146995775
>>146995779
All valid criticisms. Graphics are definitely a struggle, it was a good learning experience.
>>
>>146995330
>youtube bait uncontrollable physics game
nah
>>
>>146995745
I'm not a certified Ideaguy, but maybe some anthropomorphized explosives? Or missiles? Just put them a cute hat that looks like a missile tip and you're gold. Come on guy, let's beat the japanese in their game.
>>
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Uh oh, it seems like I'm making a game which will take a lifetime to finish, time to drop it.
>>
>>146990565
Kenney does good work
>>
>>146995745
A japanese schoolgirl, people love them.
Actually if you make everything cute but lethal it'll get a lot more of points.
>>
Would you guys bully me for using the Kenneynl sprites for my placeholder art?
>>
>finally done refactoring and you can finally recompile to see all the changes
>now a new batch of bugs have risen

gamedev is fun.
>>
>>146996416
Alright, maybe it's worth revisiting the idea then.

>>146996492
>placeholder
Who cares what you use for a placeholder?
>>
>>146995330
I thought this was supposed to be a mobile game.
>>
>>146996595
I was running into some issues getting a good mobile version working. Maybe I'll reskin it and optimize it and try again.
>>
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Space station as for now. I am going to add a second part + big solar panels.
>>
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trying out some new fonts, can't find any that don't suck donkey dick. atleast its not blurry.
>>
>>146997207
oops
>>
Aggy daggy, I am an idea guy posting in this thread and there is nothing you can do about it. How does that make you feel?
>>
>146997548
The lower class are important too.
>>
>>146997548
Most of us are idea guys lol
>>
how do i make sprites not look like dog shit

this is my first sprite

pls respond
>>
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>>146997548
angry
>>
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>>146989470
stop making platformers
pls
>>
>>146996903
don't forget radiators
>>
>>146997207
It's kinda hard to read.
>>
>>146997207
i dont like it

the letter sizing looks to be all over the place making it annoying to read
>>
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>>146998084
try something more like this
>>
>>146998084

I like it, its kinda cute in a retarded way.
>>
>>146998084
Don't use that absolute black tone for the outline, try to use a darker tone of that specific thing's color
>>
>>146989470
>platformer
>shoot 'em up

AHAHAHA
>>
>>146998426
You fucker
>>
>>146998426
DELETE THIS

>>146998448
yea but how do i make it cute in a cute way

>>146998539
like this?
>>
>>146998084
try changing the black into different dark colours of blue
>>
>>146999031
Get rid of the nose (´・ω・`)
>>
>>146997207
Why not use a pixel font?

http://www.dafont.com/nintendo-ds-bios.font
http://www.dafont.com/04b-03.font

Pretty much guaranteed to look right as long as you're using the font's proper size, or some factor of it.
>>
>>146999031
Yeah that's fucking professional now, but you should stop using black at all.
>>
>>146989535
Im using it too! Its nice but im considering using an actual engine, the amount of work needed to do simple things is killing me. Im learning a lot tho...
>>
>>146999412
even for stuff like the eyes and mouth?
>>
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Rate my 3d waifu
is it obvious that I started making models two days ago?
>>
>>146999507
That's very fucking good for 2 days of modeling.
>>
>>146999507
Not bad, it shows a good understanding of topology and proper edge loops.
>>
>>146999507
pretty good mate
>>
>>146999507
nice edge flow nerd

very obvious, but at least she's not all deformed, so you got a good start
>>
Who /business sim games/ here?
>>
>>146999507
Tomb Raider / 10
looks pretty cool though, you could easily stylize that
>>
>>146999507
You have a knack for 3d modeling that's for sure.
>>
>>146999604
>>146999616
>>146999651
>>146999669
>>146999794
aw geez thanks, Im pretty proud of it myself
>>
A game where you have to learn a made-up language.
>>
>>146999507
Ok which tutorials did you follow? I don't even know where to start.

I tried following a guy modeling an AK-47, tried learning to model basic shapes, tried to follow written tutorials...

I think I'm more confused now than when I first started.
>>
>>146992573
Kero Blaster is basically just sfxr sounds
>>
>>147000004
programming sims exist.
>>
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>>146999662
Did a shipping company simulator for the PS Vita last year, was cool, never released (Pic related).
Also made a stock market simulator in js a couple of months ago. Never finished it, but I'm going to incorporate the stock trading in my new project.
What are you working on?
>>
>>147000004
No Man's Sky is already doing this.
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>>147000004
It wasn't the central mechanic but Fez and Hyper Light Drifter already did that. For Fez at least you needed to learn the language or look up a guide in order to 100% it. Like the other anon said No Man's Sky is doing it as well.
>>
>>146999472
Well, is okay if it's for something very tiny, like that black dot in the eyes, but for the other thinks you should use a darker tones than the color that is next to that line, you will get a more harmonic result with that.
>>
I want good sound effects that are consistent in quality. Most indie games are all over the place with their SFX because they lift them from FreeSound.

What's a good resource for that? Paid or free.
>>
>>147000230
>>147000285
Runescape also did it a few times for various quests.
>>
>>147000143
GM:S? How did you get the SDK?
>>
>>147000367
me desu
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>>147000143
Wait can you use your Vita as a dev device, or is there some catch where you've gotta have a clean memory stick or something?

Doubt I'd ever actually release anything on it but it might be fun to mess around with it for a bit.
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>>146999662
government is a business right?
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>>146997207
needs spaces between words m8
>>
>>147000506
I feel like your giraffe men should have more detail on the necks
>>
>>147000367
>inconsistent because of the source
your sound design is gonna be inconsistent too until you learn how sound design works
>>
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>>147000076
Tbh I just started making stuff. I have some buddies that do 3d modelling, so I knew that bevel tool and extrude tool was very useful when making stuff from the ground up, so if you havent checked those out, I recommend you do that. I decided to make some rachet and clank style space shuttles just to try the tools out, and just experiment with other tools that I sumbled upon as well. Pic related was the first thing I made.
>>
>>147000629
teach me wise gogem

And I'm talking about echoes, background noise, etc
>>
>>146999662
>>147000143
>>147000506
how do i into that genre?
>>
>>147000367
https://www.youtube.com/watch?v=xFWtIcAKFlY
>>
>>147000707
Step 1: Open Microsoft Excel
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>>147000689
>And I'm talking about echoes, background noise, etc
yeah, sound design...
theres an ep on sound design in yesdev
https://www.youtube.com/playlist?list=PLaW5cpjBPpWrO1dRq4PAERAnoX2h2QldR
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>>147000430
PS mobile framework, they discontinued it last year, that's why I can't release it anymore.

Also, I think I did that game in 2014, last year I only wrote shitty minigames.

>>147000489
You can't anymore unless you get their SDK, which you ain't getting unless you can prove that you have published games with some sales.
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>>147000004
>>
>>147000629
Dumb goog, if you use the same tools and methods for making the sounds then it will sound more consistent even if it's shit.
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>>147000913
>freesounds
>USB mic
Oh googem
>>
>>147000979
>>147001064
>more consistent
sounds more consistent with each other because you recorded in your bedroom isn't going to magically be the consistent that actually matters..... consistent with your game's world and visuals and concept.
>>
>>147000707
I think you need to like maths and be a bit obsessed with systems in general.
Try playing Open Transport Tycoon deluxe, if you like it you'll probably enjoy devving simulation games.
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>>147000367
I bought Universal Sound FX when I got given some Unreal bux, it's pretty useful.
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>>147001293
You are the personification of Mt. Stupid.
>>
>>147000143
is the ps API nice?
>>
>>147000506
>>147000506
DELETE THIS!!!!!!!!!!!!!!!!
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>>147001404
The one I was using doesn't exist anymore they discontinued it last year. It was an alright SDK yeah.

The one that the big players use is a different one though, and I have no clue.
>>
>>147000506
>so much style for such a boring game
>>
>>147001310
i actually have been playing openttd on and off for about three to four years on leddit server
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>>147001293
How is something that YOU made going to be less consistent with YOUR vision for the game?
You are confusing consistency with technical quality.
>>
>>147001310
>Try playing
>if you like it you'll probably enjoy devving
that doesnt even make sense

>>147000707
take a conceptual system, simulate it, have actions to modify the simulation.
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>>147001716
>YOU
>YOUR

>>>/v/
>>
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>>147001784
how does he know his game is good if he didn't play it?
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>>147001716
>You are confusing consistency with technical quality.
im not. you can have the best equipment there is and record all the sounds yourself and they're still not going to be consistent with your game because you stupidly think the audio source is more important than the audio processing because you haven't even done any sound design and think you know what's making other things sound bad from up on.... >>147001389
no nevermind about mount stupid, yall just stupid
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>>147002265
See:
>>147000807
>>
>>147002138
no one knows if their games are good from "playing it" (correct term is "testing").
>>
>googem getting so triggered he posted space invaders man again
wew
>>
>>147002354
see
>>147000913
>>
>>147001784
I hate that guy for his face already, saying such bullshit just makes it worse.
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>>147000913
>>147002564
>>
>>147002265
I have extensive experience with audio and I can tell that you are retarded.
Sure knowing sound design is important but you don't need to know it to keep things "consistent", if it's all terrible then it's consistently terrible.
You are simply arguing semantics, original anon was talking about consistency in quality between sounds and then you changed the subject to game-sound relationship which is barely relevant.
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>>147002956
>You are simply arguing semantics
That's all he ever does.
Shitpost semantics, and misinfo.
>>
What happened to that game about kidnapping lolis?
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>>147002941
>if it's all terrible then it's consistently terrible.
that's not even close to how anyone would use the term
>You are simply arguing semantics
you motherfucker

>original anon was talking about consistency in quality between sounds and then you changed the subject to game-sound relationship which is barely relevant.
>>147000807 isnt inconsistent because of "quality" it's inconsistent because all the sounds were just been plopped in with zero processing and no thought to the sound design.
now fuck off with your bullshit and come back when your semantics has a correct definition of SOUND DESIGN
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>>147003316
I think the dev made bail
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>>147003316
He triggers reddittors who shitpost and spam report him into oblivion.
I think he might be posting on /jp/ or something.
>>
Any resources or tips to start making enemy AI in GM? I could handle it on my own, but I don't want to avoid fucking it up and having to refactor everything
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>"damn my game is so bad it cant even get onto steam greenlight"
>"which game man is it game X"
>X is your game
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>>147002941
dont bother making anything idiot proof, they'll just make a better idiot
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>>147000363
does it look like he's dashing in this one?
tried to implement your advice on this other sprite i just made
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>>147003627
>in with zero processing
googum, I honestly don't think you know what mix/mastering actually are.
You can make everything sound cohesive.but not really because they're all from different sources so things will still be a little off
but it's still going to sound like shit for the reason you mentioned.
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