[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/xcg/ - XCOM General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 255
Thread images: 181
File: fire.jpg (360 KB, 1920x1200) Image search: [Google]
fire.jpg
360 KB, 1920x1200
Hot snek edition
Previous thread:>>145367685

News:
1)
XCOM 2 officially coming to Xbox One and PlayStation 4 on September 6th.
>https://twitter.com/XCOM/status/740181548419272705
2)
Julian Gollop is working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM. Lobstermen are confirmed.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

3)
Long War Studios are working on more mods for XCOM2. The first in a planned series of five is live on Workshop + Nexus now, and is called Long War Toolbox.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods
>http://steamcommunity.com/sharedfiles/filedetails/?id=674832831
Also cosmetic mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team to model stuff.

4)
Alien Rulers has been released alongside a large patch
> https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc

5) Anon dug up some Shen's Last Gift SDK assets
>http://imgur.com/a/Z5aWQ

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW MEGA MOD LIBRARY - Contains all 180 mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Music for killing ayys WITH FIRE:
https://www.youtube.com/watch?v=eFTLKWw542g

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

Image Library of /xcg/:
>http://imgur.com/a/S1qfx
>>
File: 1454434232653.png (200 KB, 1256x1456) Image search: [Google]
1454434232653.png
200 KB, 1256x1456
>>
>Kill Zone reinforcement square from high ground

heh...

nothing personnel.....

ayys....
>>
>French will be premium DLC for BF1

TOP KEK
>>
File: AQcNvDV.webm (848 KB, 692x404) Image search: [Google]
AQcNvDV.webm
848 KB, 692x404
Bayonet charges for XCOM when

I want to gut some ayys
>>
>>145561339
Wew, that looks ungood
>>
>>145561339
what the fuck is all that shit on that poor bolt-action rifle?

what the fuck have you done EA
>>
>>145561525
/k/
>>
File: steam workshop.jpg (86 KB, 600x800) Image search: [Google]
steam workshop.jpg
86 KB, 600x800
>>145561525
They made it authentic and tactical.
>>
>>145561525
bubba strikes again
>>
Game just randomly started crashing to desktop. Restarted computer, still doing it. Anyone had this issue with XCOM2?
>>
>>145561858
Mods?
>>
>dead on arrival
>>
what's the best class for zhang?
>>
>>145563256
I made him infantry
>>
Sure game spawn the cyberdiscs and their faggot drones in the middle of civilians why don't you
>>
>>145563465
>it's a 3 cyberdiscs less than 10 tiles from each others mission mission
>>
How do we fix multiplayer?

everyone just camps overwatch and quits when they are going to lose
>>
>>145563614
We don't, multiplayer is tacked on.
>>
>>145563465
>letting terror ships land
:^)
>>
>>145563608
>Implying I can even spot, let alone stop them in the air at my tech level

Also make that 4 discs and a pack of floaters
>>
>>145563614
Overwatch is now only possible when the enemy is in sight/has a higher penalty when the enemy isn't in sight.
>>
File: Untitled.png (1 MB, 1272x728) Image search: [Google]
Untitled.png
1 MB, 1272x728
?
>>
>>145566976
what's the problem here tovarisch? other than your toaster
>>
I'm a huge fan of enemy unknown and I've played it a ton, and I finally bought XCOM 2 whilst it was on sale.

Am I missing something? This game is impossibly harder. I picked veteran "for people familiar with XCOM" and I got my ass thoroughly kicked. Even when you make seemingly perfect plays you take terrible losses. And then I had to attempt to blow up an avatar base, which is just laughable. How on earth are you supposed to get through a force that outnumbers and outpowers you that much and survive?

Seriously, how are you meant to win this game? Why did they make it so much less fun than Enemy unknown? Or am I missing some important new tactic? I'm genuinely upset that I suck so much. Right now my options are switch to rookie, savescum every turn, or uninstall, and the third is looking like the most appealing.
>>
>>145569529
Most Eu/EW tactics do not work.
>>
>>145569712
I noticed that much, but what are the new options?

I have at least adapted to not having to kill all the ayys every mission and using faceless beacons to run to the evac, but you do have to kill /some/.
>>
>>145569796
The secret is to try and kill pods as soon as they spawn or use items to prevent them from using their abilities
>>
File: 57413592_p0_master1200.jpg (495 KB, 676x1000) Image search: [Google]
57413592_p0_master1200.jpg
495 KB, 676x1000
Cyclops eye mod when
>>
>>145569796
Grenades.
>>
>>145570035
Yeah, flashbangs are great. Shame there's normally about 10 different aliens who refuse to group up.

>>145570206
Can't carry enough to kill the amount of enemies there are, and they do terrible damage compared to guns.
>>
>>145570406
fuck off newfag
>>
>>145570279
Just keep trying and you'll figure the strategies out.
>>
>>145570581
On what number playthrough should I expect to start enjoying the game?
>>
>>145570663
I started really enjoying it on the second, the tutorial tech order kind of fucks you over
>>
>>145570741
Oh right, speaking of, is hacking into an officer important? What about the blacksite? I couldn't do either at my level.

Also does not doing the tutorial ruin many cutscenes? I noticed it changed a few at the start and I don't want to miss cool stuff.
>>
>>145569529
I just started too, and I've only lost one soldier across 6 or so missions. I have had a number of serious injuries, however. Fuck those ADVENT mech dudes with their incendiary mortars.

If you haven't built the Guerilla Training School and upgraded your squad size already, then you should do so immediately.

That said, I'm really scared of the Black Site mission. I have a feeling it's going to shrek me.
>>
>>145570838
Have you attacked any avatar bases?
I don't often have deaths, but I have so many serious injuries I couldn't fill my increased squad size on many missions near the end.
>>
>>145570828
Doing the tutorial means you get a different first mission and some different flavour text, by the time you reach the blacksite you've experienced all of the tutorial.

Skulljacking the Officer will make a new time of enemy appear. You don't need to do the blacksite as soon as it spawns especially if you're using ballistics.

The secret to the blacksite is to take your time, reinforcements don't spawn till you grab the mountain dew.
>>
Reminder that Xcom 2 is shit.

>"aliens" no longer look like aliens
>no ethereals as enemies
>no SHIVS
>no airgame
>less enemy types than the first game
>>
>>145571051
Oh boy, here we go again.
>>
>>145571051
>>"aliens" no longer look like aliens
I know this is shitposting but so much this.
ADVENT are bland as fuck, I miss toids.
>>
>>145571202
You know the ayys are designed to look like they were fused with humans right?
>>
>>145571035
>by the time you reach the blacksite
I assumed that was only meant to be tackled once you're at max tech and fully promoted? I landed there once and it looked impossible so I noped right out.

Yeah, I skulljacked an officer once and lost horribly, just wondering if doing it right is even worth it.


>>145571051
>aliens don't look like aliens
I dunno, Sectoids look pretty badass to me. And I swear this has more enemy types? It certainly feels like a more diverse and fucking invincible enemy force.
>>
>>145566976
nvm i'm an idiot, Its in-game calendar
>>
>>145571314
Ofcourse but that doesn't stop them being bland.

The idea to become resistance fighters in an alien occupied planet (but one where Humans are still the indigenous species) was a step backwards in the aesthetics department, not to mention how it threw out all the 'horror' aspects EU had.
>>
>>145570954
Not yet. That sounds like a step above the Blacksite.

Right now I have two Gravely Wounded with 10+ days of recovery remaining, and one Lightly Wounded with 1 day recovery.

>>145571202
ADVENT Officers are /fa/ as fuck, though. That fuggin scarf.
>>
File: 1446475441830.jpg (91 KB, 736x771) Image search: [Google]
1446475441830.jpg
91 KB, 736x771
>>145571418
>>
>>145571418
holy shit
>>
>>145571361
Blacksite is fine once you've got mag (t2) weapons, theres a fair few pods but you have unlimited time to kill them.

>>145571465
I'm going to humour your shitpost, the ayys aren't bland and the game isn't going for horror beside EU was barely creepy as it was, they just aren't to your personal taste.
>>
>>145571571
>I'm going to humour your shitpost
>criticism is shitposting

here we go again
>>
File: 1413296348785.gif (3 MB, 320x240) Image search: [Google]
1413296348785.gif
3 MB, 320x240
>>145571418
>nvm i'm an idiot, Its in-game calendar
"idiot" seems a bit of an understatement here, anon
>>
>>145571671
Because you do this constantly, you just come here to complain about Xcom 2 in its own general. We've tried to have this discussion countless times. Fuck off back to /v/
>>
>>145571749
To be fair, anon, this isn't the XCOM2 general. It's the all-purpose XCOM general.
>>
>>145571747
tons of games have real world time based achievements tho
>>
>>145571860
He doesn't discuss Xcom, he comes here just to shitpost about how much he hates Xcom 2.
>>
File: 20160513213827_1.jpg (243 KB, 1920x1080) Image search: [Google]
20160513213827_1.jpg
243 KB, 1920x1080
>>145571749
>Because you do this constantly, you just come here to complain about Xcom 2 in its own general

Except I've been here since the vanilla EU days you bumbling retard.
I know who you are talking about and I will not let you use the /v/ shitposting boogeyman as a shield of criticism for the game.

None of my posts ever indicated shitposting but a crticism of the art style compared to the previous game, rather than open a dialogue about it you'll just call me and possibly others 'shitposters' because of your inability to take criticsm.

Fuck you and what you've turned this general into.
Before it was discussion about XCOM now it's just anime retards circlejerking about things barely on-topic and playing the victim.


>It's just one person!
No it''s really not.
>>
>>145570503
fuck off retard
>>
>>145572109
No you. You clearly have not been in this general long enough.
>>
>>145572082
Except you never actually discuss the game, whenever you post you derail the general into how much you hate jake for Mad Max rejects. Other regulars have tried to argue with you and just resort to this where you start insulting people. If you want to discuss the old Xcom games fucking discuss them, don't cry about Xcom 2 to try and stir shit.
>>
File: ISIS.png (36 KB, 690x539) Image search: [Google]
ISIS.png
36 KB, 690x539
>>145572082
I agree with the points in this post and I will not use pathetic mental gymnastics to twist these points around to be used in a petty, hollow argument in a vain attempt to "prove" you "wrong".

With sincere regards:
-Moderate Anonymous
>>
File: confused doggo.jpg (59 KB, 313x286) Image search: [Google]
confused doggo.jpg
59 KB, 313x286
>>145572082
>resorting to slinging insults straight away
>spending spare time shitting on games
>i-i'm not the /v/poster
>>
>>145572428
Fuck off retard
>>
>>145572109
You really are new if you're complaining about cyclops poster
>>
File: 1393018894384.jpg (134 KB, 695x983) Image search: [Google]
1393018894384.jpg
134 KB, 695x983
I'm not even going to bother, it's pointless to argue.
Let's just go back to being dead and pretend nothing ever happened.

How did this place get so bad.
>>
>>145572664
>>145572702
fuck off retards
>>
>>145572751
Console release news brought attention onto Xcom again
>>
>>145572751
newfags didn't bother lurking
the excessive shitposting by bigblockyrejectsanon made the general hostile to discussion
the surge of veee coming here after the console announcement meant some contributors left.
>>
>>145572806
What do you hope to achieve?
>>
>>145573305
some (you)s
>>
>>145573374
Why?
>>
>>145573443
because it makes them feel like their life is validated when people reply

I don't know
>>
>>145573976
People are strange
>>
>start a new run without tutorial
>tfw no Jane Kelly
Where is my Rangerfu
>>
>>145574693
You don't get one
>>
Do the odds of successfully skulljacking improve if you weaken the enemy first, or is it 70% chance regardless?
>>
I also agree that the alien designs took a huge step backwards from EU. I really wish there wasn't such a focus on fighting ADVENT units because I got tired of that only a few hours into my first playthrough.

I have that itch to go back and play EW and fight the classic aliens, most of the new ones don't gel with me, just the Viper and Codex really.
>>
>>145575789
then play EU again
>>
>>145575789
I still think they're fine in X2, they're supposed to look like hybrids and Advent are supposed to look like humans in armour whereas in EU they were supposed to look like actual aliens and not things genetically modified to look half human.

Its apples and oranges, you can prefer the style in EU/EW but its not a step back.
>>
File: 1463148248601.png (131 KB, 362x326) Image search: [Google]
1463148248601.png
131 KB, 362x326
>one enemy remaining
>Codex
>uses AoE disable
>sniper standing in blast zone
>don't bother moving
>use pistol to finish the Codex off
>LOL JK THERE WAS A SECOND FACELESS IN HIDING
>blast zone detonates
>sniper ded
NICE
EPIC
I LIKE IT
>>
File: flamedog.webm (2 MB, 853x480) Image search: [Google]
flamedog.webm
2 MB, 853x480
Is there a mirror for openxcom mods?
The mod website is ded
>>
>>145577419
Are you trying to acquire a specific one? I think the bigger ones have their own dedicated forums, with stickied posts that have the direct download links.
>>
>>145577505
Yeah I was gonna grab FMP and possibly Piratez
>>
>>145561525
Looks like a scope and a bipod.

Why a sniper would be fighting up close and with his bayonet, and why he has a bayonet fixed in the first place, is an entirely different question.
>>
>>145577337
maybe if you weren't a careless commander they'd still be alive
>>
>>145577337
>getting cocky and arrogant
You deserved it.Now eat your humble pie and git gud you shitter.
>>
File: ss (2016-06-15 at 01.39.00).jpg (744 KB, 1920x1080) Image search: [Google]
ss (2016-06-15 at 01.39.00).jpg
744 KB, 1920x1080
>It's a the command pod spawns 5 inches from spawn episode
>>
>>145572751
>xcg will never be like it was before xcom 2 was released

this used to be one of the best generals too.
>>
>>145579569

Better times before 90% of every thread was snake shitposting soldier dressup mods.
>>
File: hand snek.jpg (142 KB, 700x934) Image search: [Google]
hand snek.jpg
142 KB, 700x934
>>145579683

Did somebody say snek?
>>
>>145579735
Fuck off cancer
>>
Does the number of missing hit points impact the wound type and number of recovery days, like, at all?
>>
File: ROCK EM SOCK EM.jpg (386 KB, 1920x1080) Image search: [Google]
ROCK EM SOCK EM.jpg
386 KB, 1920x1080
>>145579843

No.
>>
>>145579845
Yup, medkits will not reduce the amount of injury points though
>>
>>145579941
yes
>>
File: missed.jpg (26 KB, 372x372) Image search: [Google]
missed.jpg
26 KB, 372x372
>>145580076

Nah.
>>
>>145579683
i want v to go and stay go
>>
>>145579941

Add that to the list.

Snake Shitposting
Solider Dress up
Cinematic Screenshots

That's all this general is anymore.
>>
>>145580186
He's right, this general has been absolute shit since Xcom 2 released
>>
File: angry static.jpg (153 KB, 800x600) Image search: [Google]
angry static.jpg
153 KB, 800x600
>>145580191

Hey fuck you buddy I was posting about X-Piratez the other day and I didn't see people jumping to reply to me.
>>
>>145574958

Always 70%
>>
>>145580292
You know not everyone is online 24/7 right?
>>
>>145580282
I know that's why I want /v/ to go
>>
>>145577892
>>145577968
HOW WAS I SUPPOSED TO KNOW
>>
>>145580292
How is X-Piratez? I've never played it. How does it compare to vanilla/final mod pack?
>>
>>145580045

Alright. I was starting to wonder after a soldier who was bleeding out got away with 7 days in medbay, and another who lost 2 HP got slapped with two weeks.
>>
>>145580604
the mission isn't over until you're in the motherfucking mission recap screen

if you want to cut corners because you think you're at the end of a mission that's fine but don't think it's not your own fault for getting burned when something comes out of nowhere
>>
I haven't really been paying attention to it, but what the fuck happened to Bagel's L&I for Long War? He didn't post anything for like 5 months and then posted like two videos he recorded back in November and it's total silence again. Does anybody know anything about what the fuck he's doing?
>>
>>145580981
Playing XCom 2 probably
>>
>>145580981

I think he's well and truly burned out on LW. Also addicted to modding.
>>
>>145580981
He was here a week or two ago
>>
>>145580981
>>145581117
Once LW becomes the new vanilla and the vanilla becomes boring, mods will always look more enticing.
>>
File: 1334611462518.jpg (360 KB, 1162x850) Image search: [Google]
1334611462518.jpg
360 KB, 1162x850
>>145580981

Gotta play the new game on twitch for them twitch shekels.
>>
>>145581065
>>145581117
>>145581236
>>145581270
I mean I get him being burned out on it, after autistically playing it in like three different campaigns simultaneously I would be too, but when he released the base raid video he even says something like (I mean it's a recording from November but whatever) "don't worry, no campaign's getting left behind." Then he releases it and it's total silence again.

I just want my goddamn L&I campaign bagel pls.
>>
>>145581761
Of you're willing to trawl the archives he explained his reasoning and plans a week or two ago.
>>
>>145581901
If you or any other anon can remember the gist of what he said and just paraphrase him for me that'd be fine with me, I just want to know, generally, what he's thinking and what the plan for continuing it is.
>>
>>145582089
I can't remember sadly, I just skimmed through it as it happened while I was asleep.
>>
>>145581901
would this be on one of the Twitch vods? When he's playing xcom? I'll probably go watch his xcom vods a couple weeks back, got nothing better to do. Kind of interested in what he said myself
>>
>>145582563
It was on /xcg/
>>
File: combat stress.jpg (378 KB, 1271x795) Image search: [Google]
combat stress.jpg
378 KB, 1271x795
>>145580680

It's got a metric shitload of weapons, many of which are unique to certain factions of enemies. It feels a lot more open ended and long than vanilla and you don't feel like you're on a timer. It is quite a bit harder to get things done in the early game since you only have a 6 seater unarmed flying bus and a handful of muskets. I'll try to do a run-down of the major factions:

The Academy - The Star Gods' information gatherers. They usually use ballistic weapons and harpoon guns that fire stun bolts. Usually not well armored. You can steal medical shit from them.

Orison Security - Sub-division of the Academy, also use ballistics but sometimes use energy weapons. Have armor roughly equivalent of Personal Armour.

Trader's Guild: Ballistics and Kevlar armor, their ships usually carry shit like chemicals, scrap metal, food, and other goods. You can raid their warehouses. Very rarely have energy weapons.

Dark Ones - Doom Demons, enough said.

Deep Ones - Lovecraft fishmen. Have high inherent armor but low tech weapons. They do have celatids and weapons that shoot celatid acid too though. Also Lobstermen who shrug off RPG shells.

Humanists - Nazis and Klansmen with ropes, clubs, axes, and guns.

Reticulans - Sectoids that have essentially been reduced to fending for themselves. Often carry energy weapons but have shit armor.

Spartans - Paramilitaries with high powered ballistic weapons.

Cult of Sirius - Cultists that worship the Ethereals. You'll raid their temples a lot. Take care not to slaughter the civilians during these missions, it pisses off the world governments you extort money from.

Once you get a proper interceptor craft you'll be able to shoot down small civilian ships, take their crew hostage with non-lethal weapons, and sell off their contents. Small Ship Engines go for $100,000 a piece which is damn good money for such an easy target.
>>
File: RevolverODST.jpg (225 KB, 1680x1050) Image search: [Google]
RevolverODST.jpg
225 KB, 1680x1050
Pistols are Useful.
>>
>>145583090

Memes? Check
Action screenshot? Check
Soldier Dress up? Check
>>
>>145582781
Did he post with a name or something?
>>
>>145582969
Is there a way to get rid of the annoying pirate speak on the menus?
>>
>>145583582
I think he was just posting as anon
>>
>>145583930
That would take a lot of autism crawling through the archives. I'm not up to it.
>>
>>145584156
I don't blame you, if it wasn't for the seeming massive shift in people using this general over the past week or so you'd have an answer.
>>
File: Calvin visits 4chan.png (52 KB, 254x253) Image search: [Google]
Calvin visits 4chan.png
52 KB, 254x253
>>145583159
Just as bad.
>>
>>145583090
Anyone found a mod yet that allows the combination of foream and fullbody clothes?

The ability to have the recon's rolled-up sleeves combined with the forearm's bullet holster would be fucking perfect for a sharpshooter.
>>
>>145584229
If i remember somewhat well i think he was in anon.
>>
>>145583159

Swords are Useful.
>>
Which is better for Apocalypse, real time or turn based?

Also Open-Apoc when?
>>
File: 20160615210607_1.jpg (259 KB, 1920x1080) Image search: [Google]
20160615210607_1.jpg
259 KB, 1920x1080
EXALT
X
A
L
T
>>
>>145587023
dress up
memes
action screenshot
>>
File: 1351415428151.jpg (48 KB, 610x544) Image search: [Google]
1351415428151.jpg
48 KB, 610x544
>>145587960
type
like
this
>>
>>145583714

Not that I know of.
>>
I'm about to start the Black Site mission for the first time.

If I don't make it, tell my waifu I love her.
>>
>>145588658
I'll make sure to get it done, buddy.
>>
>>145588658
Your waifu should be at the blacksite with you, anon
>>
>>145588746
kek
>>
>>145554335
>But like, how do you even remember what any given soldier can do at that point?

perfect information mods that show all the abilities and perks and shit for my troops and caring way too much about all my soldiers and what they can do
>>
I know im really late but i have a question about the new avatar doom clock thing
>lets say i let the clock tick down to 2 days before i assault a facility, does this mean the next time the doom bar fills up, i only have 2 days until alien victory?
>do i atleast get a minimum number of days after each reset?
>>
>>145594030
It's not an "avatar". That's XCOM propaganda. The peaceful moderate aliens are raising skinwalkers.

I wouldn't worry about it.
>>
>>145595139
wow this general is dead af
>>
Shen's last gift when
>>
>>145587023
BASED
A
S
E
D


Are you saxon stronk guy from /twg/
>>
File: blacksite complete.jpg (168 KB, 1280x720) Image search: [Google]
blacksite complete.jpg
168 KB, 1280x720
Blacksite successfully cleared, lads!

The mission was going smooth as butter until my sniper triggered a pod of two sneks and a sectoid when she was dashing to catch up to the rest of the squad. She got dumpstered and everything went to hell as new pods were triggered in succession, but once we got our hands on the vial we were back in control.

My Ranger got Death From Above. I'm not sure how useful that will be, but it's something at least.
>>
>>145596686
Thats a very low resolution
>>
OUR ENEMY HAS BEEN REINFORCED WITH A BEHEMOTH
>>
>>145596959
It runs fine in high quality 1080, but my GPU was hitting 65C so I decided to play it safe.
>>
File: 1452758764237.gif (2 MB, 366x360) Image search: [Google]
1452758764237.gif
2 MB, 366x360
>blacksite only reduces the doomclock by 1
what the FUG

I figured it would be 3 blocks or even a full clear, so I wasn't too concerned. Now I've got the clock sitting at 6 with no immediate solution since I haven't built a communications thing yet.
>>
>>145599115
Story objectives and avatar facilities also reduce it
>>
>>145599461
not him, but i wanted to ask
what about [beware story spoilers]the shadow chamber projects?
>>
>>145601776
I think some of them reduce it and some of them give you places to attack which in turn reduce it.
>>
>>145601909
so only [story spoilers]the forge subject, the psi-gate, and avatar autopsy projects?
>>
>>145602137
I think the Forge and the gate require them to be hit while the autopsy takes a node off but as soon as you complete that you can do the endgame missions.
>>
File: 1333284213601.jpg (17 KB, 625x294) Image search: [Google]
1333284213601.jpg
17 KB, 625x294
Tanks?
>>
File: 0_68033_ba7ae4bc_XXXL.jpg (138 KB, 1280x823) Image search: [Google]
0_68033_ba7ae4bc_XXXL.jpg
138 KB, 1280x823
>>145604350
Yes?
>>
File: POI_OvergrownMilitary.jpg (832 KB, 1920x1080) Image search: [Google]
POI_OvergrownMilitary.jpg
832 KB, 1920x1080
>>145604350
Are useless
>>
File: revving intensifies.gif (894 KB, 500x315) Image search: [Google]
revving intensifies.gif
894 KB, 500x315
>mech launches bullshit incendiary mortar from six miles away on top of two of my dudes hiding near a car
>one of them gets critted
>sets the car on fire
>whole time my hacked turret on overwatch does nothing
>car blows up as soon as my turn starts
>two of my best dudes and the VIP are instantly blown to bloody bits
nice FUCKING GAME
>>
File: MOPP_4_high_res.jpg (329 KB, 1728x1152) Image search: [Google]
MOPP_4_high_res.jpg
329 KB, 1728x1152
>>145604350
My nigga
>>
>>145607141
>>whole time my hacked turret on overwatch does nothing
Why would it?

also
>using cars as cover
>using the same car as cover for multiple people
>>
>>145607141
>>mech launches bullshit incendiary mortar from six miles away on top of two of my dudes hiding near a car
>>near a car
You deserved it, desu.
>>
File: 1465773147696.gif (333 KB, 500x296) Image search: [Google]
1465773147696.gif
333 KB, 500x296
>>145607141
>stacking soldiers near each other
>using cars as cover
>thinking overwatch reacts to everything
>>
>>145607141
Rule #1: Half cover is no cover.
Rule #2: An unexploded car is worse than no cover.
>>
>>145607730
Using a car as cover for one guy I could understand, stacking 3 guys next to an unexploded car while a MEC is on the field is impressive.
>>
>>145607947
Rule #3: ded general
>>
>>145609984
you're a ded general

now go back to /v/
>>
ayy lmao
>>
>>145610486
>you're a ded general
rude
>now go back to /v/
double rude

I'll call your parents!
>>
File: Kill Ayys (5).webm (736 KB, 1280x720) Image search: [Google]
Kill Ayys (5).webm
736 KB, 1280x720
>>145610608
Ded
>>
>>145610921
>always hit 20% shots
>always miss 84% flank shots
what da fug
>>
File: 2474674645_2105c68466.jpg (74 KB, 500x288) Image search: [Google]
2474674645_2105c68466.jpg
74 KB, 500x288
>that split moment when you wait to see if your favorite soldier was just killed or merely bleeding out
>>
>>145611083
i feel you mate
>>
>>145611083
>getting attached to your soldiers

why am i like this, it makes this game so hard
>>
I think my biggest problem with X2 so far is how so many missions have turn limits.

They gave us this neat mechanic for scouting and setting up ambushes, but if you actually take the time to get into a good position, you don't even have enough turns left to kill everything.

4-6 dudes
12 ayys
with
2 dudes to kill an ayy
2-3 ayys per turn
so
4-6 turns to kill all ayys
plus
1-2 turns to escape
that's
5-8 turns
except that the enemy's turns count so it's really
10-16 turns

You basically have to start killing from the moment you touch ground.
>>
>>145611514

I get crazy attached to mine, because I can't help but assign backstories, personalities and relationships to them in my head. Honestly, I wouldn't have it any other way, because it means XCOM delivers an emotional experience unlike what most other games can ever come close to.
>>
>>145611083
Is it just me or is bleeding out significantly less common in X2?

I haven't had it happen even once so far.
>>
>>145611562

Get the "True Concealment" cheat.
>>
>>145611562
that and the call evac wherever you want mechanic also feels unused because the toughest missions where you need to evac you cant set it up your self and on the rest of the missions you pretty much need to kill all ayys (except facility missions that one is ok)
>>
>>145611562
the turn limit feels really awkward even with >>145611775

why even have a concealment mechanic if everything is based on the assumption that ADVENT already kinda knows you're there
>>
>>145611562
You just have to git gud
>>
>>145611514
i grew so attached to a sharpshooter that when she got killed i added her to the character pool (with the memorial pool mod) change her colors to black and white, tinted her uniform with tundra pattern, gave her the skull bandana, some scars, an eyepatch and the hard luck attitude and now pretend she is a vengeful spirit that hates advent and wont get back her original appearance until she does the final mission and survives
she hasnt yet
its been so long i no longer remember how she was
>>
>>145605152
Nice art. Saved.
>>
>>145612050
Advent know you're in the vicinity, they have no clue where you actually are.
>>
>>145611707

It is strangely rare, especially since it synergizes so well with the body carrying mechanic and improvised evac. So I have a mod that makes it more common, had to haul one soldier out and make a mad dash to stabilize another today, after a site assault went down the shitter in a hurry.
>>
>>145611046
You are both lucky and unlucky
>>
>>145612429

I like that. What's her nickname, Ghost? White Lady? Onryo?
>>
>>145577569
Piratez: http://www.mediafire.com/download/kymo4d2vv335d7f/OpenXcom_XPiratez_0_99.rar

FMP:
http://www.mediafire.com/download/4cbj4y4drdryrrx/Final_Mod_Pack_1.9.3.zip
>>
>>145612789
grave digger
funny thing is, thats the nickname the game gave her
>>
>>145573976
We dont need validation for our posts.

Seriously, you are the retard here
>>
>>145611046
Thaaaaaat's xcom, baby!

>>145612429
>>145611631
That's really great, Anons. I make a lot of friends in my character pools and try to make them the best I can.
Every death hurts.
>>
>>145613737
>>
>>145613873
why do you do this, anon
i want to get off mr. bones wild ride
>>
>>
>>145613873
>that scroll bar
war is hell
>>
>>145613873
Are you purposely killing off your guys or something
>>
>>145614028
>>145614064
modcom can be rough
>>
>>145614210
was seeing how far i could get with just conventional
>>
File: 677px-WH_Faces_(4).jpg (64 KB, 677x600) Image search: [Google]
677px-WH_Faces_(4).jpg
64 KB, 677x600
What happened to the anon doing the IG helmet before release? I know there's the ported karsakin helm, but its not the same man.
>>
>>145571051
>>no airgame
I thought you were supposed to be listing negatives, shitpost-anon
>>
File: 1293297264329.jpg (214 KB, 700x590) Image search: [Google]
1293297264329.jpg
214 KB, 700x590
>>145614628

Go home loyalist dog
>>
File: IG_tactical.jpg (84 KB, 800x436) Image search: [Google]
IG_tactical.jpg
84 KB, 800x436
>>145614628
With camo, I can finally make tactical IG a thing
>>
File: WH_Faces_(2).jpg (150 KB, 700x586) Image search: [Google]
WH_Faces_(2).jpg
150 KB, 700x586
>>145614930
How about you first, chaos scum.
>>
>>145614930
>most of those soldiers can be recreated with AC dlc
is firaxis tainted with chaos?
>>
>>145605152
Oh good, something to add to my list of objectively wrong things.
>>
>>145593123
What are the best of those classes, in terms of balance and fit with the rest?
>>
File: 1295996988956.jpg (277 KB, 734x737) Image search: [Google]
1295996988956.jpg
277 KB, 734x737
>>145615295

Multipass

>>145615490

Yes, all praise.
>>
>>145571051

Reminder that XCOM 2 is great!

>mod support
>procedurally generated maps
>customization increased tenfold
>more enemy types
>more elevation in maps
>destructible environments
>no airgame
>Tygan
>>
>>145615713
absolute best imo are infantry, shock trooper, anarchist, brawler, and guerilla. but that's because to me what they bring to the table is very unique compared to the other classes even if they use the same weapons.

Samurai tries very hard to make melee gud. It doesn't quite succeed, but it tries very hard.
>>
Are there any uprez mods for open xcom?
>>
>>145616181

Half of that shit is factually wrong, or features that already existed.
>>
>>145616597

None of it is "factually wrong"
>>
>>145616682
>more enemy types
EW had more enemies than X2

>destructible environments
like other anon said this was already in EU/EW
>>
That Reichsrevolver M1883 looks like a fucking pain to reload

https://youtu.be/9MFwTXckfZg?t=1m
>>
>>145616505
All those are solid, though I dislike the Anarchist personally. You should give the Fury a try by the way, it's an interesting take on someone with 3 AP.

Samurai is fucking sick, you shut up.
>>
>>145617013

EW was an expansion that came out more than a year after the base game, and even then there were only a couple more enemies than what X2 has.

Okay, fine, I should have specified "increased destructibility". Good?
>>
>>145617013
>EW had more enemies than X2
EW: 18 (even counting repeats, zombies and Uber Ethereal)
X2: 19

>like other anon said this was already in EU/EW
it was, but X2 system is better, EW maps had indestructible parts and couldn't take out the floor unlike X2
>>
>>145617656

You forgot advent m8. Also there is indestructible terrain in X2.
>>
>>145617768

Exalt rather not advent.
>>
>>145617768
>>145618097
yea you are right, the ufopedia page doesnt list them, so thats 22 enemies EW and 19 X2
>>
>>145617656
>EW
>Sectoids
>Thin men
>Outsider
>Floaters
>Heavy Floaters
>Drone
>Cyberdisk
>Sectopods
>Mechtoids
>Sectoid commander
>Chryssalid
>Muton
>Muton elite
>Berseker
>Ethereal
>Seeker
>Exalt Operative
>Exalt Medic
>Exalt Heavy
>Exalt Sniper
>Exalt Elite Operative
>Exalt Elite Medic
>Exalt Elite Heavy
>Exalt Elite Sniper
>24

>X2
>Advent Trooper
>Advent Officer
>Advent Stun Lancer
>Advent Shieldbearer
>Advent MEC
>Viper
>Muton
>Sectoid
>Faceless
>Chryssalid
>Archon
>Andromedon
>Codex
>Gatekeeper
>Andromedon Shell
>Sectopod
>Viper King
>Berseker Queen
>Archon King
>Avatar
>20
>>
>>145618586

Again, EW was an expansion. X2 has more enemy types than EU. EW will be relevant to this comparison in about a year or so.
>>
File: 1307320781382.jpg (33 KB, 304x337) Image search: [Google]
1307320781382.jpg
33 KB, 304x337
>>145618586

>counts the elite versions of exalt
>not the heavy and elite versions of advent
>>
>>145618870

Exalt normal/elites have different perks and gene mods.

Heavy and elite advent just do extra damage and have more HP.
>>
>>145618586
>Counting EXALT elites but not ADVENT elites.
Stop lying anon and include those five as well, or don't include the EXALT ones. If you include ADVENT elites, you get 24 to 25. If you cut the EXALT ones, you get 20 to 20.

Also, comparing EW to X2 is unfair and you know it. EW was a full expansion after more than a year of development. X2 is 3 months old. Compare vanilla to vanilla, you get 16 for EU (no EXALT) and 17 for X2 (no Alien Hunters).

It's pretty close either way, but at least be equitable about it, anon.
>>
>>145618586

Do Floaters and Heavy Floaters really count as separate enemies? They are about as different from each other as the various "tiers" of Advent troops.
>>
>>145618586
ok now lets remove the "same shit but bigger" enemies from both games
>EW
>Sectoids
>Thin men
>Outsider
>Floaters
>Drone
>Cyberdisk
>Sectopods
>Mechtoids
>Chryssalid
>Muton
>Berseker
>Ethereal
>Seeker
>Exalt Operative
>Exalt Medic
>Exalt Heavy
>Exalt Sniper
>17

>X2
>Advent Trooper
>Advent Stun Lancer
>Advent Shieldbearer
>Advent MEC
>Viper
>Muton
>Sectoid
>Faceless
>Chryssalid
>Archon
>Andromedon
>Codex
>Gatekeeper
>Andromedon Shell
>Sectopod
>Viper King
>Berseker Queen
>Archon King
>Avatar
>19

both are great games tho, so lets drop this discussion
>>
File: 1459222926123.jpg (46 KB, 862x521) Image search: [Google]
1459222926123.jpg
46 KB, 862x521
>>145618586
>count heavy floaters and the elite exalt variants that didn't matter at all outside of LW
>don't count the ADVENT upgrades

if the argument is the heavy floater matters more because it gains a grenade then that would also apply to ADVENT's upgrades

also you forgot the heavy mec for ADVENT and the berserker, on top of us comparing and expansion to a base game
>>
>>145618961
EXALT elites actually had diferents abilities/perks and gene mods instead of just doing extra damage and more hp like advent elites
>>
>>145619292
Holy shit, is the "dude holding his face" meme all from that one picture of Tom Cruise laughing?
>>
>>145619450
yes, i'd post more if i had sorted them as a i saved them

i'm sure i have at least 13 variants of it
>>
>>145619143

>advent
>using grenades
>Ever

wew
>>
>>145619813

I don't know about you, but those assholes have been chucking nades at me regularly since the May patch. Could be my AI mod, though.
>>
>>145619971

It's the AI mods. I've legitimately never seen them ever toss a grenade with their default AI.
>>
>>145619971
are you using "a better AI"?
>>
Does Covering Fire apply to Kill Zone overwatch shots?
>>
>send Ranger into a pack of Berserker, Shieldbearer, and Advanced Trooper
>realize he doesn't have bladestorm yet
hello darkness my old friend
>>
>>145616181
>tygan
>when we could've had doctor vahlin

no anon, you're wrong

>>145617427
that's fair, anon. i like anarchist just because limited ammo and tactical cover destruction makes me think harder. i like it. not so sold on Fury though.

It's sick, but melee itself is still not gud. Not samurai's fault, just how xcom is. It's still a better attempt than Ranger though.
>>
>>145620027
.
I think the vanilla AI is hardwired to never throw grenades unless it's going to hit at least two soldiers. I'm certain that it happened to me at least a couple of times before I started modding the game.
>>
>>145619349
And they're also from the damned expansion pack, so I don't see how they're being considered here or why anyone should give a shit about your petty bullshit
>>
>>145620134

I think that's it, yes. Not at my PC at the moment.
>>
File: 1455557561163.png (264 KB, 544x605) Image search: [Google]
1455557561163.png
264 KB, 544x605
>>145619550
Do you know what this meme spawned from from? I don't even know what to call it to google it.
>>
>>145620993
thats pacha from emperors new groove
>>
File: fec[1].jpg (22 KB, 600x400) Image search: [Google]
fec[1].jpg
22 KB, 600x400
>>145620993
Try googling laughing faces meme. That gave me some.
>>
>>145620259
>that's fair, anon. i like anarchist just because limited ammo and tactical cover destruction makes me think harder. i like it. not so sold on Fury though.
Yeah, Anarchist is interesting for sure, but I'd personally like a weapon backup. If it could do its grenade thing along with using a pistol or something, I'd like that.

Fury is extremely strange, but I personally really enjoy it.

>It's sick, but melee itself is still not gud. Not samurai's fault, just how xcom is. It's still a better attempt than Ranger though.
Melee has many issues, but Samurai solves most of them (Untouchable, huge movement speed, hits very hard, improved accuracy, etc). It's not perfect, but it is pretty solid. Tack on a melee aim fix and you're basically golden.
>>
>>145620993
>WhenTheAcidIsJustRight.png
>>
File: when_the_static_is_just_right.png (285 KB, 557x605) Image search: [Google]
when_the_static_is_just_right.png
285 KB, 557x605
>>145622123
Filename updated.
>>
File: smallpc.jpg (39 KB, 552x522) Image search: [Google]
smallpc.jpg
39 KB, 552x522
There are so many good looking xcom style games coming out in the next few years.

Phoenix point, xenonauts 2, the Xcom 2 expansion, battletech by hare brain
>>
>>145622659
>battletech by hare brain
!!!!!!!!!!!!!
>>
>>145622803
Every time I see that picture, I just stare at the guy in the bottom left. We are stuck in an eternal stare.
>>
>>145622803
>tfw I came here from /btg/ to talk about XCOM
>tfw I have the full flight jacket kickstarter gear coming in the mail
>tfw I'm spending the next three days playing BattleTech at a con for 12 hours a day
BattleTech is my jam, anons, along with XCOM. You wanna talk BattleTech?
>>
>>145621303
Get grimy's utility sidearms mod, that patches the issue if it bugs you.

Yeah I guess, but popped pods is still the easiest way to fuck over a squad and there is no fix for that.
>>
>>145623539
Can i have half of the jacket I have a timberwolf kinects toy form the 90s
>>
File: awesome.jpg (84 KB, 600x480) Image search: [Google]
awesome.jpg
84 KB, 600x480
>>145623539
>tfw I have no face because I'm a retard
>>
>>145622803
>>145623539
i dont have idea what battletech is
but i would like to know
Thread replies: 255
Thread images: 181

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.