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/agdg/ - amateur game dev general
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> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early.
If you want to collab read this http://pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
https://itch.io/jam/wj2016

Previous thread:https://boards.4chan.org/vg/thread/145059468#top

>New /agdg/ Website (Still in beta)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
first for brutal rape
>>
Reminder to post with trip #rocket to join the team that will win Space Jam!

Github organization established, trello too, plenty of donated assets :) We're gonna make it!
>>
>>145133207
Female: To protect the world from devastation
Gay Male: To unite all peoples within our nation
Female: To denounce the evils of truth and love
Male: To extend our reach to the stars above
>>
I just bought Game Maker: Studio after using a pirated copy for ages.

What have I done...
>>
>>145133151

Where can I donate my asses?
>>
>>145133505
Right in my face baby
>>
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Here's how to filter the tripfags, I know some guy was asking last thread so I made a guide.
>>
In SNES art, how many colors could be displayed per sprite? What about Genesis?
>>
>>145133707
>a transient collab trip is the same as a tripfag
Reminder to post with trip #rocket to clench up the assholes of people who spend too much time policing proper /agdg/ ettiquette
>>
>>145133761
In the time you took to post that you could've googled it you lazy fuck
>>
>>145133761

The Genesis had 16 colors per palette (or 15 + transparency), 4 palettes per screen. Not sure about the SNES.
>>
>>145133761
snes was 16 bit at base, but was overclocked 20% for early 90s standards so 16 + 20% = 19.2 to the 8th power = 18467573222 colors. im not an expert on genesis but I believe it was usually 80% as powerful so you can base it off that. my older brother used to take apart consoles so I know a bit about this stuff
>>
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>>145133889
>>
>>145133761
The Picture Processing Unit (PPU) used in the Super NES has a 15-bit RGB (32,768 color) palette, with up to 256 simultaneous colors.
>>
>>145134312
Kill yourself.
>>
>>145134285
yep, the math checks out
>>
>>145134290
Actually nevermind, I've decided to join Team Rocket
>>
>>145132641
>https://boards.4chan.org/vg/thread/145059468#top
anon...
>>
>>145134384

I believe it was more like 16bit x 90s = ~1400 colors
>>
I still keep getting connection errors. I feel like I'm taking crazy pills.
>>
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>>145134451
Sure you did
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>>145134636
Have you considered the benefits of protecting the world from devastation?
>>
Reminder that Team Rocket says NO! to object oriented programming!
>>
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>decide to learn about spess physics to see how it's supposed to work
>find out about the addition of relative velocities

what the actual fuck

why does it work like that

pic unrelated
>>
>>145134636
servers are fucked up, Hiro doesn't know what he's doing.
nothing new
>>
>>145134667
shopped
>>
>>145134290
I think it's time to filter the trip.
I'm going to unfilter it once the jam officially starts, July 14th, and if these fucks don't have a game I'm gonna be disappointed in them.
>>
Reminder that Team Rocket says YES! to static type systems

or really, whatever type system works for you
>>
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Did some basic work on a 'beginning' enemy and item drops. Enemies will always drop something and what it drops is based on your current Health and current MP, and hopefully you won't get health drops if you have full MP and vice versa. If they are equal it picks one at random and otherwise it goes off of some weights in favor of health. The items coming out of the enemy are not as exciting as I hoped but I'll work on that later.
>>
>>145134834
spess is weird my nigga. physics are crazy.
>>
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>>145134834
>>
Reminder to post with trip #spacestation to collab on a VN that takes place in a space station.

Also ignore autists who can't tell the difference between tripfags and using trips for transient collabs.
>>
How can I add a trail effect behind my sprites? I vaguely remember the Combine's eyes in Half Life 2 doing something similar, that's pretty much what I want to do.
The only thing I can think of is to quickly draw a bunch of shapes behind the sprites, then erase them after a few seconds.
>>
literally why not just make a discord or whatever the latest chat gimmick is.
All you're doing is mucking up the thread with minutely reminders about your circlejerk.

If you have actual progress, sure post it.
But you're actually getting people to filter possible progress because of your incessant advertising.
>>
>dogposting stops
>tripshit posting begins
>>
http://www.strawpoll.me/10453254
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>>145135641
>>
Probably more for /sqt/ or /dpt/ but no matter.
Why would you ever copy something directly instead of just referencing it?
>>
>>145135760
Dude fuck off.
>>
>>145136074
to learn how it works
>>
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What should be the next thing I work on? other than multiplayer The AI could use some improvement, but the UI still uses the really old UI system in unity and I'm not sure how to use the newer one.
>>
post dev music.

https://www.youtube.com/watch?v=iP369OWR6uY
why do female voices turn me on so much.
>>
>>145136074
A reference adds a level of indirection, plus you have to copy the reference itself. Sometimes, just a straight copy could be cheaper.
>>
>>145136402
>5 minutes long
How is this a dev music post? I'm supposed to dev for 5 minutes and then get interrupted to find something new?
>>
>>145136473
>Sometimes, just a straight copy could be cheaper.
When would that be?
Just realized I know fuck-all about programming so I'm going through a Bjarne book again.
>>
>>145136529
right click and select 'loop'? That song is good for a good 2 or 3 hours on repeat. perfect dev music.
>>
>>145133427
>He didn't buy it during the Humble Weekly
Anon...
>>
Gamemaker is winning, let's run with that. I understand reluctance with posting as a group trip since some /agdg/ers have lost their buttplug up inside them creating a considerable amount of rage. What next, a github?
>>
Anyone else feel burnt out doing your dayjob all day, wanting to come home and relax, but know you have to work on your game for the rest of the night or else you'll never go anywhere?
>>
>>145136592
When it's cheaper than what I just stated. Typically, whenever the thing you're copying is the size of a machine word or smaller.

It would also be beneficial to pass by value if you were going to copy within the function anyways.
>>
>>145136857
Alright, thanks m8.
>>
>>145136832
No, I never feel like I want to relax. Relaxing is a waste of potential. The only time I take breaks from studying, working on something, exercising, etc, is when I feel like a break is necessary in order to begin working at full effectiveness again.
>>
http://www.strawpoll.me/10453328
>>
>>145137338
Wish I could find that motivation sometimes. Instead I'll relax anyway and just feel bad about it, which doesn't let me fully enjoy relaxing.
>>
>>145137620
It's actually really shitty. Start playing a video game? Feel guilty, I should be working. Go see a movie with my friends? What the fuck are you doing you should be studying. Go out to eat with family? There are people your age building self-driving cars at google and writing javascript libraries used by millions of people and you're here wasting your time eating food.

High stress all the time bro.
>>
No wonder you guys have so much trouble jeez, relax. I can't believe being so hard on yourself helps your productivity.
>>
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>>145136832
you must cast away the shackles of wagery, accept the freedom of NEET.
>>
1 hour work then 30 minute break is the ideal dev schedule. 15 minute eating break every other cycle. if you skip an eating break you must wait until the next one. keeps pooping in sync which saves more time
>>
>>145137903

what happens when your benefits stop?
>>
I'm calling "Must infiltrate system" for space station VN.

See, the beautiful part about this method of collab, is if you strongly disagree with this, you could just do I dunno, trip #spacestation2 or #spessVN or whatever. I think it's more inline with the agdg/4chan ideology than having some rando anon match us up. I am glad they volunteered to do this, but it's a single point of failure and I think we can do better.
>>
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Was just working on some low poly. It's really fun how quick you can make a character.
>>
>>145138138
Live and dev inside of a van.
>>
>>145138138
Death
>>
>>145138170
isn't this also how trips were originally intended too? like a per-thread identifier but here a project instead
>>
>>145138192

Can't dev unless you got battery power, vans aren't magical infinite battery supplies.

>>145138249

This guy gets it.
>>
>>145138191
Teach me your ways, wise one
>>
>>145138306
>>145138170
Take it elsewhere ffs
>>
>>145138306
At least I can filter you fucks, can at least thank you for that
>>
>>145138191
Bro, yes. Please keep working on this. Kawaii girls wearing mecha armor and/or big weapons like that is the absolute best.
>>
>>145138418
>>145138493
Didn't mean to put a halt to your dev process, thanks for spending the time out of working on your game to post this
>>
>>145134932
Any tips on how to go down slopes smoothly?
>>
>>145138418
>>145138493
You are working on your game, right? Probably you are too busy to respond to this
>>
>>145138012
Make sure to walk regularly too, and if possible do at least a short workout each day. A healthy body will keep you devving better than anything else.
>>
>>145138838
I'm watching anime ok? it counts as gamedev you wouldn't understand baka
>>
>0-4 work on a bunch of easy shit
>5-9 fix enemy ai
>>
If I make a game that is incredibly similar to another gsme, but obviously made by me... Could I get sued?
>>
>>145138782
I used this as a guide. He also has some things on the marketplace that are free that you can look at.
>>
>>145139026
no
>>
ok this kind of works so far, we've agreed on a VN set in a space station, made with Gamemaker, where you infiltrate a space station.
>>
>>145139353
Fuck I forgot to link. https://zackbellgames.com/2014/10/28/understanding-collision-basics/
>>
>>145139026
You can steal game mechanics all you want. Just don't steal characters or anything like that. But that should be obvious.
>>
>1-4 cry in bathtub
>5-9 dev
>0 both at same time
>>
>>145139024
fuh
>>
>>145139665
gz
>>
>>145139665
UGH FILTER UGH MUH AGDG SHITPOSTING UGH DISGUSTING
>>
>>145139493
Thanks, it's pretty similar to a solution I tried before, but I didn't know if it was worth it to fix the bugs. I'll go along with it then
>>
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I wish this shit was in C++. It's so hard to try and follow/understand blueprints that are bigger than 10 nodes.
>>
Simple pause state counts as progress right? Fuck it I'll post it, people need to post more progress.

>>145138191
Jetgirl is cute! That looks awesome. What's it for?

>>145134932
I really hope you get an artist or something, I can't wait to see this at its full potential.
>>
>>145139876
You can convert it to c++ m8
>>
Reminder that team rocket are cool guys who contribute and don't always wear their uniform.
>>
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>>145140001
>Forgetting my webm
Wow.
>>
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Design ideas for the player character. What do you think?
>>
>>145140159
Report what? Collaboration when the next jam is Space/collab themed? Which rule is this violating?

>waaaaah report fun, this clenches my anus
>>
>>145138191
Looks awesome. Is the nose,mouth, and eyes separate textures? Can I see your mesh?
>>
>>145140272
If they're actually yours
2 > 1 > 3 cute wise
armor wise
1 > 2 > 3
>>
Reminder to post with trip #rocket to join the team that will win Space Jam! Disregard autists who need OFFICIAL collab methods. We can do this on our own. Masturbatory gestures to nodevs who think AGDG ettiquette is progress.

https://www.youtube.com/watch?v=ZBVrPWwSlRM
>>
>>145140272
>Tumblr nose
>Freckles
I think that it looks pretty stupid
>>
>>145140293
>taking off your trip to respond
wew
>>
>>145140272
absolute trash
>>
>>145140587
Believe it or not I just think it's funny as hell how worked up people get here
>>
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here is detective game progress
i scripted the adding of evidence cards to the evidence folder.
i can now legally shitpost all i want.
>>
>>145140559
>Let's
>>
>>145140272
>no brown skin
>no vitiligo
Incomplete tumblr experience to be honest.
>>
>>145140826
>no hospital name
>no detective name
Get it together googem.
>>
>>145140989
it's a prototype you nodevshitcunt
>>
>>145140272

3>2>1

blond girl best girl
>>
>>145141039
>have dates and times but not your places and characters
ggm pls
>>
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>>145140826
hoooooooly shit gogem actually posted progress

Really glad you are running with Detective theme, I think it was the best of all you suggested. Though I still think you should go a non-traditional (non-noir) route of something like food inspector who discovers weird shit.
>>
>>145141140
it's all placeholder. sorry if my placeholder is so evocative that you created an entire story in your head by accident but that's just how good i fucking am.

>>145141171
>I still think you should go a non-traditional (non-noir)
it was never noir
>>
>>145141340
>it was never noir
Glad to hear that. Recycling that would be boring as heck. What are you looking at then?
>>
>>145140737
>keeps posting almost the same over and over
>floods the thread with something unnecesary that could be done in a better way trough other communication media.
>no actual progress or content of interest of the thread
Is clearly made to annoy people. Wonder if we could report it for spam.

>>145140272
Cute:
2>3>1
Armor design for knight
2>3>1
Armor design for mercenary or other warrior
1>2>3
Also on a realism context 3's hair would probably be the best.
And totally agree with >>145140574 drop the tumblr nose and the permanent blush.
>>
>>145141482
Not that person but team rocket member here. I'm sorry you hate the idea of anons coming together to collab. I like that the anon putting teams together is doing that, but it is a single point of failure, don't you think it's kind of nice that we can do it ourselves potentially? Do you really need an authority to make teams that badly? Don't you think collabing in the thread is a bit more in-line with the spirit of why we're all here instead of /r/gamedev?

No offense to anyone, you're all doing fine, but using trips to denote a project actually makes a lot of sense to me. And if they're making actual efforts than all the better.
>>
>>145141431
it's a police procedural like you see all over tv. just the procedure is completely in the hands of the player.
storywise it's definitely going to be historical (pre-1990s/post-1930s) so that everything isnt "THE LAB SAYS" like the limits of lab testing from then is very broad blood matching, some bullet casing matching, fingerprints and thats about it.
>>
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I must be retarded. I just downloaded game maker, made an account, downloaded a free asset from the marketplace, but for the life of me I dont see a "marketplace tab" i nthe game maker studio application. Where the hell is that free asset and how do I get it to show up. Only thing I see downloaded from the free version is a player and the studio app
>>
>>145141953
I hope you've atleast played some Sherlock Holmes titles googs.
>>
>>145141993
Marketplace Beta -> My Library -> Download

This is from having a project open at least.
>>
Gogem Let's Play when
>>
Gogem stream a Let's Play Gabriel Knight
>>
>>145141993
out of curiosity what is the asset you downloaded?
>>
>>145142282
kill yourself ? ? ? ?
>>
>>145141815
Don't missunderstand it, I'm not taking part of the jam and I have no interest on controlling the teams. I'm perfectly ok with collabs, I actually love the idea. But spamming the same message over and over is overdoing it and the trip clearly got in the wrong hands too, wich was something to be expected. That's why stuff like that is better done on private.
>>
Gogem stream LP Gabriel Knight or LA Noir
>>
>>145138191

Was that made with Blender?
>>
>>145142459
[ass clenching intensifies]
>>
People who have a Greenlit game: what happens when I click "continue submission"?
>>
>>145142223
God damn you're right. I just assumed I could import it first. That makes a lot of sense now I guess got it working, thanks anon

>>145142347
action-platformer-engine-1. I want to try creating my own platformer, this seemed like a really good thing to at least look at. I don't see where the code is for like moving, jumping etc. but poking around in it
>>
>>145142764
If you don't have any previous experience with GM I would say check out Shaun Spaulding's tutorials. I've been programming for years and they helped me get up to speed really quickly.
>>
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>>145142380
also rip in peace

>your options are 2 prewritten questions
adventure game garbage
>>
Ok, posting with #spacestation. Now what? We've agreed VN, Gamemaker, spacestation is infiltrated. Do we start with programming, art, story, or what?
>>
>>145142753
you fill in your fucking taxes (not a joke)
>>
>>145142972
Gogem LP when

Go on twitch and play a detective game and talk about game plan

COME ON
>>
>>145142972
>watching three minutes of gameplay footage
>not even playing the game to experience the direct puzzles and in-direct puzzles
Jesus googem, if this is really you, you're such a hack it's unreal.
>>
Haven't done much work recently since I built a new computer. I just need to get a new GPU.
I stuck in a shitty GT220 and was surprised to see that my game even worked on it. Minus frustum skewing fucking shit up.
https://i.gyazo.com/15d22e562587c5f80cb5f1bc091eb2e7.mp4
>>
>>145143080
>implying i would waste my time playing an adventure game
>implying clicking all the options myself is any different than watching some shitter on youtube do the exact same thing
>>
>145143161
Alright, for the sake of the thread, I'm just gonna assume (You) bait
>>
>>145143161
You fucking retard just stream yourself playing LA Noir so we can talk with you about your game goddamn idiot love you please acknowledge me
>>
>>145138985
wasn't me btw, i would never watch anime
>>
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>>145143464
>team rocket blasts off again
>>
>>145143242
bait would be saying
im satisfied to never directly play Aviary Attorney because i watched the "game over guys" on youtube play it which is an objectively better experience because you lose nothing from letting someone else click the options and gain great voice acting.
not that bait cant also be true
>>
>14,699 ± 3,061 12,026 ± 2,769
>N/A N/A
wew
>>
>>145134932
Bonus webm showing multiple enemies because I thought it was silly. Going to have to make a stationary enemy next. Shoot some projectiles and be a general asshole.
>>
>>145143537
Just fucking stream LA Noir or Gabriel Knight, what the shit is wrong with you, I love everything you do
>>
>>145143797
>negging gogem into streaming
I don't think it will work but I kind of hope it does
>>
Download LA Noir
>>
>>145144570
*Downloading, sorry I'm drunk
>>
A gogem stream would be hilarious, just for the chat reaction.
>>
Gogem stream when
>>
>>145144674
>>145144570
>gogem playing games
>gogem correcting himself
>gogem drinking
>gogem using capital i
>gogem using unneeded apostrophes
you'll never be as good at gogem as me
>>
please Gogem stream

please

please
>>
Straya music for Gogem to stream
https://www.youtube.com/watch?v=lZGPB4463mM

Gogem please
>>
>>145144986
>>145145054
>>145145252
>>145145492
>Playing games
>Watching people play games
>Doing anything with games that doesn't involve making them.
Just leave the thread and kill yourselves.
Fucking nodevs.
>>
>Gogem watching everything you write
>Could decide to stream and make your dreams come true
>stay quiet
>>
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>>145138617
>>145140001
Thanks! Weapons to come shortly and idk I kinda just made her for fun but now it seems like it'll be much smarter to just make a whole game that's low poly rather than the usual medium polycounts I normally do.

>>145138390
>>145140304
>>145142545
Thanks, here's the wires. The face was just textured onto the body's texture which I guess is a bad idea if I want her expression to change. And yeah I use Blender.
>>
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>>145145492
>Nick Cave
>>
>>145146096
Please
>>
>>145146096

the nodev audience is huge and unexploited, ripe for the taking by the right e-celeb.
>>
>>145146042
>tris
REEEEEEEEEEEEEEEEEEEEEE

jk looks awesome bro.
>>
>>>/v/340707640
>>
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I still only understand like 50% of how this is working, but whatever, it does what I want it to so I'm not gonna waste more time. One more feature to add related to the highlighting and then I'm done with it.
>>
>>145133427
Isn't it free? I remember getting it for free...
>>
is godot still a meme engine
>>
/agdg/ board when?
>inb4 8ch
Fuck off that whole site is slow
>>
>>145146557
There has always been a free version with limited features, and a paid version when you can use everything. If I recall corrrectly there are 4 lternatives now with different limitations. The free one even has huge watermarks on top of your game all the time. They went full jew.
>>
>>145147557
We've had several. The creators got shitpost into oblivion (and the boards didn't really work. Too few posts.)
>>
>>145147557
I like having everyone posting in one thread. On 8's agdg board you just have a shit ton of dead threads, most of them with less than 100 posts, and the only/most active ones are the FAQ and Progress threads. I believe that makes it even slower than it already is
But on the bright side on a board we could get more defined rules, and more competent janitors and we could avoid all the shit we have been having here latelly, so I say we should suggest its creation as soon as we can.
>>
>>145147557
>Thread that get 100 posters tops
>"Make it a board"
fucking retard delete this
>>
>>145148253
Why do you think we only have 100 posters?
>>
>>145148395
Because most of you nodevs leave us alone after a few days.
>>
>>145148472
Nope, it's because yesdevs leave because of the shitposting.
Look at the /v/ gamedev threads, most devs there never show up here.
>>
>>145148395
Only 45 ITT and that's counting all the nodevs and attention whores shitting on it.
>>
>>145148679
You are the reason I can't dev, team rocket must leave.

OOP vs FP yeah get it all out oh god cumming so hard

https://www.youtube.com/watch?v=ZBVrPWwSlRM
>>
>>145147706
I remember getting GM:S for free and they gave you access to the most important stuff - no limitations for scripts or object numbers or anything like they used to have, you could only make games for windows though. Still pretty good.
>The free one even has huge watermarks on top of your game all the time.
When did that happen? I know they were sold off recently.
>>
>>145148679
>>145148803
If anyone hasn't guessed by now, the rocket shitposter is the source shitposter.
>>
>>145147706
Watermarks? really? I knew there's like a splash screen or something now but is there more? I'll just go with Godot I guess
>>
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>Darkest Dungeon-ish game, but without the horror aesthetic and darkness, different (somewhat more complex) combat system, and more focus on bantz between party members rather than big narrator stuff

How successful do you think it would be? I'd have to get it kickstarted because I can't fucking draw.
>>
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>>145149037
>>145149210
Watermark shit was already in GM 8.1 I Haven't used Studio, so I don't know if they still do that. Their website doesn't say anything about Free vs Lite features anymore. Then again, their website looks more artsy than informative to me.

>>145149069
And probably the dog shitposter, and the black shitposter too. Notice there when a new shitposter appears the old ones dissapear.
>>
>>145149539
>different (somewhat more complex) combat system
Don't give me fucking ideas, give me details.
>>
>>145149539
>How successful do you think it would be?
You've said literally nothing about the game m8

>A game like ___ but ____
>>
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I've made some armour for my MMO that's inspired/ripped-off from bloodborne, but I'm having real trouble getting the cloth to not clip through layers when weight painting and animating it, and that's only with a combination of armour + legs/skirt. It's going to be a nightmare when adding even more armour choices.

I thought about using cloth physics for stuff like the shawl and outer-skirt-thing. My game doesn't use a physics engine but I've used PhysX and Newton in the past. I've never used cloth physics before.

Has anyone had experience with it? How hard is it to implement? Would I just spend longer setting up cloth physics and character bounding boxes for it to react to than messing around with weight painting the cloth? I'm not really bothered which looks better, just which will be faster in the long run.

Thanks.
>>
>>145149598
I've never seen anything about watermarks in GM:S so I guess they dropped it.
>>
>>145149598
there is no watermark bullshit in studio

they gave it up pretty quickly after some backlash
>>
>>145138191
This is probably the first 3d cute anime girl i've seen on agdg. Good job anon. Hope you show some gameplay eventually and we can see the character in motion.

Does anyone else on agdg do 3d anime-ish models?
>>
>>145149725
Oh well, that's nice to know. I'm guessing they probably got a huge amount of bad feedback on it.
>>
>>145149598
>>145149725
I imagine that if that image is true, then there would have been a lot of backlash.
>>
>>145149718
i want to hug your character
>>
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>>145149868
Is true, just google game maker watermark and you'll see. And yeah as >>145149821 said, they probably got rid of it because of it.
>>
>>145149625
It's very difficult to describe. When your parter encounters monster(s), you choose a formation, and select and action for each party member(Eg "fight" do nothing" "magic missle") . Then the combat is automated, an the groups do battle, with various events occuring (the paladin can knock someone off balance, for instance, then another parter member coup de graces them instead of a normal attack). Combat breaks again once everyone has had a turn, theres easy "do that again" or "use macro" options for minimal frustration. You can retreat by simply moving away on the map.

>>145149657
How else am I supposed to describe it in a few words?
>>
>>145149825
The anon doing the witch and dance games has ridiculously cute 3d waifus too.
>>
>Feature you thought was working
>Find out it's totally broken
1 hour wasted so far. How long will it take? No one knows!
>>
>>145148395
all the devs post where there's progress to be found, like on 8ch
>>
>thought I was developing all day
>turns out I was actually just shitposting
How does it happen?
>>
>>145150124
>I have an idea
>>
>>145150341
And is usually the dumbest thing ever, anon.
>Fixing a little bug, I just needed to check fr a variable before excuting the rest of the code.
>Made a small tweaks here and there.
>Test.
>keyboard is unresponsive
>Did I just break 3 weeks of work?
>Spent 2 hours looking for the error
>I misplaced a } and no key worked unless that boolean was true, something that happend after you pressed a key on the keyboard.
I felt so fucking retarded.
>>
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Scrap Galaxy progress: Added Splines for placement of GUI objects.
>>
>>145150124
Shit delete this man, someone might steal it
>>
>>145150657
Apparently it broke when I changed the raycast function I was calling. The visibility channel doesn't work like I thought it did (it only returns true if the center of the actor is visible, not if any part of the collision component is). At least I think that's what happened. Anyway it works again now.
>>
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>>145150721
Progress cont.
Can switch between cards.
Card graphic are placeholders.
>>
>>145150636
Yes?

>>145151071
Rip.
>>
I just watched Indie Game the Movie for the first time and I cried.

Thanks for recommending it /agdg/. That was great.
>>
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I checked the opengameart.org link up top, but it's a bit hard to navigate. I'm trying to make an Android game and I'm looking for some generic fantasy RPG 2D art - the kind of stuff you'd find in RPGMaker or whatnot. Any good tags to search by, or other sources of open source assets?
>>
>>145149825
Hey thanks heaps, man but like >>145150328 said, there are some really cute 3d girls here I reckon.
>>
Is there a way in rpgmaker 2003 to create a skill that doesn't display its name? Just plays the animation and does the effect. I could have sworn there was a way to do this. /rpgm/ is dead right now.
>>
>>145152101
anon theres an entire general dedicated to rpgmaker
>>
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clap clap motherfuckers
>>
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>>145149825
I promise ill learn how to rig and animate so you have more 3d animu girls to see..
everyone thinks shes creepy and not cute
>>
>>145152141
...they know. They literally just said that general was dead right now.

>>145152101
Sorry, I know nothing of RPGMaker.
>>
is this place really so fucking desperate for 3d animu
>>
>>145152504
>>145152448
I stand corrected. Cute models the both of you.

>>145152687
It's a niche(for western devs) especially for 3d. You would expect a general on an anime imageboard of all places to be working on a few 3d anime games.
>>
>>145152448
she looks kind of retarded honestly but I like it, its very cute and likeable
>>
>>145152504
maybe tha's because shes hovering an inch over ground?
>>
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I got all the highlighting stuff working and fixed all the bugs/regressions that I could find that I ran into. So when you attack/interact, it targets the nearest valid actor, unless your crosshairs are currently targeting something (then it takes the crosshair target). So, the highlighting will show:
1. which enemy you will attack if you press the attack button (red for enemy, green for friendly)
2. what you'll interact with if you hit the interact button (yellow, eg chests, talking to NPC, etc)
there could be 2 things highlighted at once, for each action, or the same thing could be highlighted for both actions - interact color trumps attack color, but attack range is larger than interact range
>>
>>145152864
Ye I didnt set up the model ccorrectly in the scene. But the whole poont is that the rig is a spaghetti mess, so animations are hard and messy to do. Im trying to find a nice tutorial or a source for a full body rig with constraints that I could learn from.
>>
>>145153114

This will sound generic, but keep up the good work, anon.
>>
>>145152448
I really don't like her hair. The bangs shouldn't be floating like that, and she shouldn't have sideburns.
>>
talk me out of joining team rocket

they won't make a game right? it's just shitposting right?
>>
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>>145153298
>>
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>>145153405
If they were making a game, they would post progress; instead they shitpost.
>>
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>>145151140
>>
>>145153320
Well I just started making this animation this morning, I have to tweak quite a lot of things of course.
> she shouldn't have sideburns.
Why not? Though I guess it would make sense to add bones to them to make them move around.
>>
>>145153698
Those aren't sideburns
>>
I wonder how do 1st person games do it, that when you you have player shadow you see the whole player, even though in reality the player is just a pair of arms attached to a camera
>>
>>145154225
you include the model in the lighting calculations, and then not render the model
>>
>>145154225
The arms are "seperate" from the whole human model. So you render the arms up to a point and set everything else to invisible to render only the shadows. This way you only need details on the arms and the body parts that you can see, while only having to worry about the general shape of the rest of the body, so it casts a shadow.
>>
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wtf is happening
>>
>>145154225
They use the mesh for shadow mapping but don't actually pass it to the renderer.

Although a lot of games that have player shadows also render your body beneath you, see FEAR.
>>
>>145154438
>using gdb
you only have yourself to blame
>>
>>145154438
> he fell for the meme
Anon
>>
>>145154438
in short you fucked up your window creation
>>
>>145154438
>this looks kind of complicated
>I GIVE UP

anon
I know this is hard
but try to give the error message a little read
you can find amazing things if you just try
>>
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Progress has been rocky my workplace sacked a load of people due to having not very good performance.

I should be learning some new technologies but all my spare time i'm been devving. I'm gonna split my time for a while between devving and learning work stuff so I won't be among the next group of people they get rid of.


I done a little bit of progress. The ship has bullet spawners where the lasers shoot from and the cam slightly looks at the ship, for aesthetics.

https://www.youtube.com/watch?v=GMKNXJqyknA
>>
>>145155015
did you have good performance?
>>
>>145136186
new UI isnt that bad. watch a youtube vid or two on it. Its way waaaay faster to work with once you get a feel for it than the old OnGUI stuff.

I watched quill18 do some card game in unity. Its a 12x15 min episode series and i followed along. by the time it was done i was proficient at nearly everything regarding the subject.
>>
What are some alternative names for "equipment"? (i.e. objects your character can equip/unequip for a continuous effect).
>>
>>145155102
They didn't say, they just sacked 4 people and that was their reason.

(There has been a few personal agendas going on)
>>
>>145155135
can you explain what the problem is with just using equipment?
>>
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I'd really like to get into Godot because of it being open source and free but I'm scared it ends up not being sufficient for my project.

GMS might have his quirks but the documentation is super solid and from what I've learned and done so far (2 little games on it and stuff) I know I'll be able to do my real game on it. Might have to do some workarounds and such when it comes to certain things but all in all I know I can make it.
>>
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>>145155015
posted wrong image.
This shows the camera movement.
>>
3d
anime
girls

what do you think
>>
>>145143796
Make it close up / duck into the ground and become invincible too.

>>145152504
shes creepy cute. somehow reminds me of lydia(?) from the beetlejuice cartoons. would hug/10
>>
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>>145155297
> live in eastern europe
> that image looks almost exactly like the view I have from my window

Such is life. Eastern Europe devs report in!
>>
>>145155234
Was just curious if anyone could think of an alternative name that sounded cool.

but since I can't even describe it without using the word "equip", I guess I'll stick with equipment
>>
>>145155389

that looks like 70s new york tb.h
>>
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>>145155106
I've actually found the old system really easy to use since I already knew c#.
>>
>>145155571
As someone that lived his entire life in EE, it gives out a very specific depressing slav feeling. It's subtle. If a western country has such a location in their city, then you have my condolences
>>
>>145155470
There are a bunch of things you can do, depending on how the game works. If it's like an RPG thing, you could just have a "Character" menu which displays stats/equipment, but you don't need the word equipment there anywhere. You could call it Gear. You can use Wear, Wield, Take Off, Remove, Put On, etc.
>>
>>145155571
New York had Commie Blocks?
>>
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>>145155571
it looks like wherever lat den ratte komma in takes place
>>
>>145155785
>>145155680
>>145155658

https://www.google.com/search?q=patterson+projects,+bronx

I thought they looked like these
>>
>>145155678
Gear! That's a good one, thanks!

Yeah I'll be using a "Character" menu, but I just wanted 'type names' for the two types of items you can find.

The other type is "consumable" items like potions - you don't happen to know another name for those do you? (I guess consumable is fine)
>>
>>145155628
Its not hard, its just that its not very intuitive. Trust me. Learn it.
>>
I know there are people who are willing to spend money on artists or purchasing pre-made assets, but what about the other way around? Are there places to 'hire' a decent amateur programmer, and what's expected in terms of rates?
>>
>>145156149
If you want to be quirky/different you could name it something generic like Gear/Stuff.
>>
>>145156278
https://www.upwork.com/o/jobs/browse/c/web-mobile-software-dev/sc/game-development/
>>
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>>145140272
>tumblr drawing
no! you have to go back!
Thread replies: 255
Thread images: 129

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