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XCOM General - /xcg/
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Snipers are Useful Edition

Previous Mission: >>144093306

News:

1)
Alien Hunters DLC has been released on PC alongside a large patch, notably including various MP fixes. It's finally released on Mac as well.
>https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc

2)
Anon dug up some Shen's Last Gift SDK assets, MECs are confirmed along with a bunch of other leaks:
>http://imgur.com/a/Z5aWQ

3)
Long War Studios are working on five more mods for XCOM2.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods

4)*NEW*
Julian Gollop is still working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/
http://www.vg247.com/2016/06/02/phoenix-point-first-screenshot/ *NEW*

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW STEAM COLLECTION, contains all Workshop-mods from the modlist:
>https://steamcommunity.com/sharedfiles/filedetails/?id=689085703

MEGA MOD LIBRARY - Contains all 180 or so mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

/xcg/'s Image Library:
>http://imgur.com/a/S1qfx

Thread Theme:
https://www.youtube.com/watch?v=oElMOaepYSQ
>>
>>144278587
posting from previous thread for help

so i got the mod organizer that the pastebin recomended, but everytime i go to launch the game or just exit out from the launcher, i get an error. i don't have any mods loaded up for either time, just tyring to get it to run first at all. i have run the launcher from it's own folder with all the files that came with the download in a seprate folder, along with dropping everything into the same location as the files with the same name, but i still get the error.

there wasn't a readme that went with it, but is there a specific place that i have to put the files to get it to run smoothly?
>>
pistols are useful
>>
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EW Base Defense >>>>>> Avenger Defense
>>
>>144278725
\steam\steamapps\common\XCOM 2\XCOM 2 Mod Launcher
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what the fuck, getting this error with the mod launcher
>>
>>144279439
this is my problem.
>>
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>Base assaults was easier then the mission leading up to it
>>
>>144279684
install this
https://www.microsoft.com/download/details.aspx?id=49981
>>
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Sleep tight /xcg/
>>
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>>144283976
Night night
>>
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So what's your favorite bug /xcg/?
>>
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>>144286212

Closed doors with no windows on them sometimes having LoS through them.
>>
>>144286531
Better than all the building walls and ceiling having LoS through them. On every mission.

Seriously haven't had a mission where this bug wasn't present, it wasn't this bad at launch.
>>
>>144286212

>Psi panic something
>it panics and hunkers down
>Shoots at me anyways
>>
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>>144286212
Dancing corpses are pretty entertaining
>>
>>144279064
The Avenger Defense is so fucking annyoing, jesus fucking christ fuck that mission
>>
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>>144286212
>>144286848

Having Psy-Panic crash the game in EW/Early LW. It's such a useful tool to keep a dangerous unit out for a turn or two yet the game just went 'NOPE.jpg' most of the time you tried to use it. Quite frustrating to say at least.

LoS problems come as a close second but sometimes I have been saved by some incredible Trick Shots not too different from that one Beagle's Sniper did in this previous stream so it kind of balances out.
>>
Is xcg/ playing DOOM or something?
>>
>>144292850
i will in a week
>>
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20th for cyclops eye mod when
>>
>>144293171
21st for lamia tails instead of legs when
>>
>>144294337
>>144293171
Never, you degenerates
>>
>>144294337

It will be something if they do replace the Faceless with the Slime Girl.
>>
>>144295485
>XCOM:MGQ
This makes me hard
>>
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>>144292850
Not quite
>>
>it's a "salvo on sniper" episode
>>
https://www.artstation.com/artwork/QzWl

>Lead Concept Artist - Firaxis Games

Now it all makes sense
>>
Hello guys, I'm quite new to EW and I'm currently trying to decide whether or not to spend money and meld on building MEC Troopers (and the facility to build them). I briefly played EW before and absolutely hated MEC Troopers, I found them to be way too situational because of their lack of cover - I always had to keep them way behind my front line and I could only use them to clean out after my normal units did most of the work. Haven't used them for long though because I stopped playing, so maybe it was just because I wasnt used to the different playstyle of MEC Troopers yet.

Genetic modifications seem quite neat, especially for snipers, so I'll definitely get those. Don't want to invest into MEC Troopers if theyre not that great because I'd r ather spend my meld on gene mods.
>>
>>144296725
Gene mods are great use em
>>
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>>144296576
>>
>>144296787
I will, but that does not answer my question. Should I disregard MEC Troopers?
>>
>>144296817
I personally found MECs to be amazingly good
>>
>>144296817
No, git gud
MECs have some of the strongest abilities in the game, one that you get early on allows you to obliterate any cover at will, which is ridiculously good
>>
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PISTOLS
I
S
T
O
L
S
>>
>>144296880
are worthless
>>
>>144296870
>>144296864
Okay, I'll use both then.

Should I invest into MEC Troopers first, given they're more of a gamechanger than subtle changes to your soldiers which come with the gene mods?

Just found out that MECs have a skill called "One For All" which literally makes it a movable high cover shield for my troops. Is a defensive support MEC build viable? One of the things that bug me the most in XCOM is how some maps simply do not offer me high cover options for some encounters. It would be awesome to have a MEC trooper that just soaks up the damage and gives my troops a high cover option to hide behind and get further on the map.
>>
>>144296952
>>
>>144296968
They're very versatile, just don't expect them to be indestructible because as you've discovered, they can't take cover.
>>
>>144296992

Man, we missed out on some awesome berserker shenanigans.
>>
>>144296992
the fact that they gave the sectoid a mouth really ruined it
>>
EXALT
X
A
L
T
>>
>>144297092
>>
>>144297153

I think they should've kept the mouth but they should've covered it with translucent skin like in the concept art.

And if we had a Sectoid commander he would have no mouth.
>>
I found a random site talking about unused content and random stuff left in he sdk.

https://tcrf.net/XCOM_2

>the commander has some dialogue in the sdk
>>
>>144297872
>Certain sounds from Enemy Unknown are still in the game, perhaps for testing. It's mostly confined to soldier voices but interestingly, MEC Trooper voices are leftover as well!
>Music from EU is also leftover, possibly before an actual original score for XCOM 2 was made.

Modded to be usable when
>>
>>144298041

You could just turn the music off and play the xcom ost on youtube while you play or something.
>>
>>144298283
That's not even close to the same thing anon
>>
>>144296528
>Can remove cover and then faceoff
Don't see the problem fรขm.
>>
>>144298342
that's a mighty niche situation right there my man
>>
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>>144278587
>/xcg/'s Long War Library (New LW players read this shit or you will be ignored):

I think this part in the OP should be deleted. It's mean and this general is too slow to be interrupted by some anon asking about LW.

Nobody listens to it anyway
>>
>>144298975
>berserker
>no plate
???
>>
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>>144298975

>I-it's mean!
>>
>>144299047
>he doesn't get to energy weapons before any armor
Armor upgrades are for people who can't be careful
>>
>>144297198
Is that from Persona?
>>
>>144299569
by the time zerkers show up you should have both mag, gauss and plated
>>
>>144299682
>>144299569
It was a legendary run and I went for guns and explosives first.
>>
>>144296968
I'd say MEC first is your best bet, they open up so many options you didn't have before.
>>
dead
>>
>>144298975
ร think it's good because it underlines how helpful of a resource it is. It's easy to miss links that are staring you in the face the whole time with OPs - hopefully, this alleviates that.
>>
>>144302003
>literally 40 seconds since last post
boy i bet you feel stupid now
>>
>>144302178
meant for >>144301254
>>
Why do my woman have bald heads in 9/10 cases?
>>
>>144305450

The ayys released A LOT of cancer when they invaded.
>>
>reach mag and plated
>fun stops
why is it so lads? getting to t2 in eu made the game a lot more fun but for some reason I just don't feel the same about xcom2
>>
>>144305618
Mag weapons just don't sound all that satisfying, especially the rifle and cannon. Plated armor is just kind of bland but the main issue is the complete lack of customization options.
>>
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>>144298975
>It's mean
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>>144297198
>avatar shooting itself with psi-amp to make psi attacks happen
>>
>>144306310
cannons are weak in general. EW cannons, barring the laser is very nice to look at. although the design is really nice.
>>
>>144305618
Laser weapons, best weapons.
>>
>>144306963
I hope they add a 4th weapon upgrade in the Shen dlc.
>>
>>144306963
I dunno, EU ballistics were pretty damn meaty, especially the shotgun. Laser rifles were so much fun though I'll give you that.
>>
>going on crusade and taking all their planets then purging it of all life, decolonizing them, before they can enter alliances
>as pacifist

They started it, the fucks.
>>
>>144307294
You appear to be lost >>144251518
>>
>"Melee weapon for CLOSE RANGE"
>"We have to go fast"

Is Bradford a shitposter?
>>
So what am I supposed to do in XCOM2 if the enemy takes indestructible cover?
>>
>>144307848
Flank them
>>
>>144307848
suppress and maunuver to flank4
>>
>>144307902
Inconceivable in one turn.
>>
>leave old thread yesterday
>drawfag comes in and says he will maybe deliver rare shields
Where you at mate ? I need to thank you
>>
>>144307970
So?
>>
>>144307848
Stack grenades until they die. You should have plenty, about 18 per mission.
>>
>>144308025
Haven't you played XCOM2? If you can't kill the enemy on the turn after they activate, you're bound to lose someone.
>>
>>144308168
Only if you have a shit squad comp and position
>>
>>144308254
Doesn't matter much when you hunker down behind full cover, an officer is just going to negate half of that and then you're going to get shot three times, all of which are guaranteed crits if they land.
>>
>>144308657
Thats not what happens though, I've had fights last 3 turns against officer pods and because I used the tools I had available I didn't even take damage.

You just sound shit at anything that isn't spamming attacks.
>>
>>144308804
That sounds like utter bullshit luck but good for you buddy.
>>
>>144308976
Its not bullshit luck, the Officer mark ability isn't that big of a buff, if you can't deal with a single enemy for one enemy turn then you're just shit at using the tools the game gives you.
>>
>>144309201
>one enemy
What part of "get shot three times" did you not understand? If an advanced officer and 2 advanced troopers are all behind full indestructible cover, too far away for you to flank, the shit that you can do is pretty limited.

Now playing it slow and defensive is a solid option, except 90% of the missions are on a timer and you don't have time to do that kind of shit, so you're double fucked in these kinds of situations.

And don't even try to come up with an excuse like oh just use your fully leveled psi op lad.
>>
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Yeah, no.
>>
>>144309654
>advent use one way containers to spy on people
>>
>>144308976
lrn2defensiveplay

I bet you use half cover
>>
>>144309630
I was referring to your original complaint of a single enemy but if its more than one then its just as easy to deal with.

Try flash bangs, try smoke, try suppression, try hunker down, try defensive protocol or try the myriad other defensive options the game gives you.

If you can't deal with a single pod shooting at you then you really need to just git gud. Although by the sounds of your complaints about timers you're an overwatch babby that can't deal with the game
>>
>>144309829
>I was referring to your original complaint of a single enemy
When did I say that?
>Try flash bangs, try smoke, try suppression, try hunker down, try defensive protocol or try the myriad other defensive options the game gives you.
Flash bangs alone are nowhere near enough, still get shot through them a lot. Smoke is still broken isn't it? Suppression never does anything, the enemy just runs through it anyway since the AI in XCOM2 is hyper aggressive and I have never seen the reaction fire from suppression hit anything. Hunker down just means you pass the turn, which like I said is not usually an option when you're on a timed mission. Defensive protocol is not exactly the same since it only benefits a single soldier, rather than the entire group.

>git gud you're just a babby learn to play
Cool post.
>>
>>144310126
It sounds like you're playing a different game tbqhwy f a m
>>
>>144310126
>When did I say that?
I misread your original post

>Flash bangs alone are nowhere near enough, still get shot through them a lot
Then you're in shit cover

>Smoke is still broken isn't it
Not for months

>Suppression never does anything
It reduces their aim by quite a bit and even if they do run it will either hit them or they probably won't be able to hit you if you're in good cover

>Hunker down just means you pass the turn
Or maybe you use it smart and blue move to a better position and then Hunker down, you don't just hunker down everyone

>Defensive protocol is not exactly the same since it only benefits a single soldier
Why is your entire squad in a great line of sight and half cover for the ayys?

Seriously, learn to defensively play. If you're losing a guy every time an ayy is left alive you're just playing incredibly badly and relying on crutches.
>>
>>144310431
You do know suppression doesn't apply after they run through it, right?
>>
>>144310590
Yes, and if they're not hit by your reaction fire they shouldn't be hitting you from their new position
>>
>>144310785
What makes you say that? AI shoots at full cover all the time and the chances of them hitting you are not 10% or some shit.
>>
>>144310920
Except if you actually have your guys in good positions and set ups it will be 10% or less.
>>
>>144311001
That's some pretty severe exaggeration right there. Less than 10% chance to get hit every single turn? Are you sure you know what you're talking about?
>>
>>144311212
Yes, you're just bad at the game and blame the game when you a guy 3 tiles away from the enemy in half cover gets hit

Go write a steam review about how the games too hard and you can't deal with timers.
>>
>>144311212
Just jumping in here, but do you ever take half cover? I'm not saying its impossible for that one guy to hit, but there are plenty of ways to reduce aim, increase defense, statistically he should miss by a wide margin. So unless you have been singled out by the RNG gods for your sins, single enemies surviving should be a very manageable situation.
And for damage you still have nades, stocks, combat protocol, and shotty rangers.
Aliens survive sometimes, its not optimal, but even on legendary its manageable if everyone is in full cover/flashbangs/hunker/poison/aid protocal etc.
>>
>>144311658
We're not talking about a single enemy, we're talking about an entire pod all whom are behind full and indestructible cover, who are too far away for you to flank.

Defensive options are viable, I'm not saying they aren't, but the time constraints make it really difficult to use them in most cases.
>>
>>144311903
You spent several posts saying they weren't and if you used them you'd lose a guy
>>
>>144311903
>I'm not saying they aren't,
But you are?

>but the time constraints make it really difficult to use them in most cases.
Only if you try to play it like LW/EW
>>
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>>144296576
I'm not sure I see the issue

>>144311903
Yeah I suppose, but that's a pretty fringe case. Also, I'm pretty sure there is no such thing as indestrucable cover in X2, at least not in the early missions. If you mean that it takes two nades, then yeah, that can be tricky. Alot of the way you avoid that is with conceal rangers so that you can activate pods on your terms. Obviously plasma nades obliterate any cover, but of course that's not till midgame.

Probably if I had to guess your talking about scenarios where you activate like a lancer pod with 2 lancers + offices because that's pretty tricky since you know the lancers are gonna taze somebody, so you want to take them out, but don't have the tools to do so, 8 hp early is a pretty big deal.

Somethings to remember is that the X2 AI is very predictable, Pretty much univerally even if enemies start in excellent cover, they will change positions (often to less favorable ones) the next turn. ADVENT lancers always melee charge your highest ranked troop with the most hp. Little things like that can help manage bad situations a bit better.
>>
>>144278725
What's the error?
Keep in mind the mod launcher needs the Xcomengine.ini to already exist, and that's only created by running the game from the vanilla launcher at least once. (You don't need to turn on any mods, just get to the main menu.)
>>
>Suppression
No fuck off, suppression is a complete utter joke of it's former glory in EU/EW. Bangs smoke and hunker do the trick but fuck suppression.
>>
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>>144312621
The fact that they took away opportunist really sucks. The X2 AI always runs it.
>>
>>144312705
Didn't they fix that?
>>
>>144312741
Fix what? It never had opportunist in vanilla X2, its not even in the description nor does it show up in the ini. Working as intended unfortunately.
>>
>>144312857
Fix the always running.
You can still abuse the always running thing (if they haven't fixed it) if you know they're in great cover and want them to run into another overwatch or to inferior cover.
>>
>>144312951
Not sure it's in their mind to fix that. AI in XCOM 2 fights by being borderline suicidal just to get a shot at you, so that it's easier for you to kill them and not run out of time. The AI can't even hunker down in XCOM 2.
>>
>>144313173
When was the last time you played Xcom2? In my recent games I haven't had much issue with always running. Even when they did do that I found the only thing I actually ever needed to keep supressed were units like Sectopods and Andromedons which didn't run it anyway.
>>
>>144313301
Playing a campaign right now. I've maybe used suppression maybe twice during this campaign and every time the enemy has ran it.
>>
>>144313664
Whats the enemies health and position been like? I remember reading an AI analysis that if the AI realises it can survive being hit and get to a better position it will ignore the suppression and run like how a player would. It should work against ayys with fairly low health or in good high cover.
>>
>>144313816
If I recall correctly I've only used suppression against full health enemies in full cover.
>>
>>144313921
Probably why, at full health the AI has no reason not to run even if opportunist was still there.
>>
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>>144312705
>enforcement rod
>>
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>>144314293
Its solid metal
>>
>>144313987
Even near death AI will, especially if its a lancer or muton.
>>
>>144314501
That was patched out, melee units will but the AI checks against health when running suppression.
>>
Why did they turn Mutons and Lids into jokes?
>>
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Do we have any more updates from Halo bro?

I'd like to see where he's gone with the ODSTs\Marines
>>
>>144315201
>x2 lids
>jokes
???
>>
>>144315289
nu lids are pretty harmless 2bhf4m
okay theyre not a complete joke but mutons are
>>
>Take shot with shotgun
>Misses and hits a solid wall of stone
>Stone wall catches fire and burns ranger

Nah fuck that.
>>
>>144315428
They're a straight upgrade from EW lids. They don't need the kill to spawn new ones, they get free moves when revealed, can burrow and pop up at the worst times and can't even be countered by bladestorm
>>
>>144315523
>take shot with anything
>shot misses and goes nowhere
>start of next turn
>explosion in the fog of war
>VIP is dead mission is a failure

thanks jake
>>
>>144315428
>Gate Keeper Mission
>Harmless
>>
>>144315593
They die easier in 2 though.
Also why do they show up by the time you have plasma weapons?
>>
>>144315828
They die about the same, armour and dodge memed balances it out, especially when combined with their crazy travel range.I find I have to play a map with lids differently unless I want to have someone die on my own turn.

They show up when you have plasma weapons because Firaxis didn't expect players to have Plasma weapons by the time they start spawning.
>>
>>144315828
>offensive capabilities much greater and they essentially get guaranteed damage unless you play safe in terror missions (which will cost civilian lives)
>but you can kill it still!
You sure you're not confusing the Long Dong version of Chrysalids with 2's?
>>
>>144316081
Long Dong lids were a joke though, they clustered up and were little more than grenade bait. Getting the lid queen as a landed/crashed large boss ayy was a blessing.
>>
>>144316012
>They show up when you have plasma weapons because Firaxis didn't expect players to have Plasma weapons by the time they start spawning.
Oh, right, the narrative missions are way behind the progress of a normal player, I forgot.
>>
>>144316625
Your first lid isn't at the gate. Firaxis didn't expect more experienced players to rush Plasma so effectively.
>>
Lids are the same in both games, alone they're nothing, with another pod it's squad wipe.
>>
>>144315260
He posted some screenshots last thread I think, but not much else as far as I can tell.

If you're talking about the guy who made the ones in your pic and not the guy currently making the marine stuff, unfortunately thats dead in the water.
>>
>>144316812
Lids in Xcom2 can be a pain if you trigger one that you're not expecting really close to the squad.
>>
>>144317315
But it's safer to trigger them close though, except the burrowed ones
Far away they're hard to hit and they can still reach you from outside the fucking screen since they have like 500 mobility
>>
>>144316849
Oh there's two separate Halo mods?

I know that there's this fella called Uncle Gunman on Steam who has both the ODST armour pack and Spartan, and when I last checked his screenshots, he has a couple Marine screens. Didn't know the one from my screenshot was a different mod. Also, I couldn't find the one from my pic on the workshop either.
>>
>>144317837
Yeah, uncle gunman is the guy that posted his stuff last thread and for the past couple. The guy who made the ones in your screenshot was ninja nubs or somethin, and ended up dropping that project because of some issue that came up with it I think, dunno what it was though.
>>
>>144318013
That's a damn shame. Currently crawling through the workshop to see if I can find the one which isn't from UG.
>>
>>144317691
If you're not expecting them you don't have your squad set up in a way to neutralise them as soon as they trigger
>>
Did the modder who was putting SHIVs in XCOM 2 ever resurface again or is he still disappeared after his mental breakdown?
>>
Is there a mod that replaces the soundtrack of XCOM 2 with EU's?
>>
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Nice.
>>
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>>144320178
Reminds me of fucking Praetorians from Mass Effect

Fuck those guys and their instadeath beams

My Volus never stood a chance
>>
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>>144297198

That's so Persona is not even funny.

They totally should have gone with that animation.
>>
>>144320332
Volus was OP as fuck though, you just had to know how to play it.
>>
>>144320332
Actually reminds me of the UFO After____ series.

>>144320472
Indeed, spam fucking shields = win
Just gotta get the timing right.

Demolitions was fun as fuck
>>
>>144320361
>They totally should have gone with that animation.
More persona is a good thing even if just for the dating sim-lite
>>
>>144320568
I kind of miss the ME3 multiplayer.
>>
>it's a "gremlin triggers a pod" episode
how have they still not fixed all these bugs?
>>
>>144320809
What, is it offline now?
>>
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>>144321997
I doubt anyone still plays it, last time I played it was a bit on the dead side and that was over a year ago

>me3 was nearly 4 years ago
>>
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>>144296992
>>
>>144322124
>no one plays the best part of ME3
>ME4 will probably pretend MP never happened and makes ME3s ending (singular) and TOR look good
>>
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>>144297172
>No one will port over their weapons
>No one will port over their clothes/armor
>No one will port over their faces

I still pray for the day.
>>
>>144296576
>https://www.artstation.com/artwork/EVbq
I like that
>>
>>144322610
kek
>>
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>>144297198
>>144297092

>All of these sick animations/abilities that they didn't go with
>>
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>>144296576
>Literally SR3's Deckers
>>
The further I progress the more bored I get, same with EU/EW. I hate this feel bros.
>>
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>>144322906
>Check the workshop 5 minutes after typing this
>See this
http://steamcommunity.com/sharedfiles/filedetails/?id=696566464&searchtext=

HABBENING
>>
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>>144323372
>>
>>144323140
The avatar is basically Persona
The Gatekeeper is the Half life pod bug thing
>>
>>144323140

What a shame.
>>
>>144322831
Life is suffering, everything after Priority Rannoch was shit in ME3 and ME:A will almost certainly be just like that
>>
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>>144323601
>http://steamcommunity.com/sharedfiles/filedetails/?id=696566464&searchtext=
awww ye
>>
>>144320568
>UFO Aftermath
>deathbellows
Xcom aint got shit on deathbellows
>>
>>144323785
Even so, I would've preferred these to the pretty boring anims we got.

>Berserker just slams instead of doing a "I broke the Bat" or beating the shit out of your rookies
>Avatar just does some generic power channeling anim instead firing the Psi-Amp through it's head this would've made Psi-Amps actually cool
>Gatekeeper just slaps units in melee range instead of going full Brain Bug and eating your soldier's brain through his skull
>>
>>144324292
Best thing about those games are the Jade Star LPs.
>>
Can someone fucking explain the purpose of the normal psi-amp to me?
>>
>>144324362
Summoning psychic powers by firing an amp into your head is unbelievably ripping off persona, everything about that concept art animation is ripped straight from Persona 3.
Firaxis gets enough slack for "ripping off" other franchises never mind going full Persona, Half Life and StarShip Troopers.

Not to mention firing a gun/amp into your head is incredibly edgy
>>
>>144324581
your psi-ops need something to use in case you are too broke to upgrade to the 2nd tier
>>
>>144324581
I was stuck with the normal one for a while as I sold all my sectoid corpses before realising I needed them.
>>
>>144324726
that seems unlikely considering you still need to build the psi training facility and then actually train a psionic

>>144324850
I guess that makes sense
>>
>>144323932
Hackett's speech was the last good thing in the game
Then they have a space battle that doesn't really make much sense at all
Pretty sure the red ending is the canon one
>>
>>144324704
How can they make firing an amp into the head blocky then
>>
>>144325129
After Rannoch theres segments of the Cerberus base assault that are good, the speech and everything else was awful, especially priority Earth.

Red is the only good ending.
>>
>>144324704
Who
gives
a
shit

The voice lines for using Psi Powers are edgy as is, might as well have an animation to go with it.
>>
>>144325436
Blue is implied indoctrination anyway, the Prothean splinter faction that had the same idea was indoctrinated, and Cerberus with the same goal was indoctrinated too
Green shouldnt even be an ending, that's just giving the Reapers exactly want they wanted
>>
>>144325579
Exactly, blue is indoctrination, green is also indoctrination
>>
>>144325486
The people who would come here and cry about Persona rejects as well as mad max rejects.

It looks dumb anyway, it only worked in Persona because of the themes of P3, its just out of place in Xcom
>>
>>144325764
Shame about the whole "Every game changes the lore of the genophage" thing
>>
>>144326147
>we'll lift the genophage when the Korgan learn how not to murder everyone and have millions of children but it'll just keep the population steady
>well we have to lift it now, two Krogans are kind of good!
>>
>>144325961

You are literally a homosexual.
>>
>>144326663
Nice comeback
>>
>>144326467
>it sterilized the Krogan with no ill effects!
>oh now they shit out stillborns every 6 months!
>>
>>144326791

Thank you.
>>
>>144326820
They lay eggs anyway, why would they give a shit if most of the eggs don't hatch if the fertility rate simply brings their breeding speed on par with the rest of the galaxy. It just makes no sense
>>
>>144327023
Thats what it was originally iirc
Then they changed it to "oh, most eggs dont hatch and those that do are dead"
>>
>>144327251
Mordins entire justification was null if they changed it to that and they did it anyway so only a few special Krogan can lay a tiny amount of viable eggs. It was just retarded and turned what could've been an actual moral choice into choosing whether to drive them to extinction.
>>
>>144315260
>>144316849
>>144317837
>>144318013
>>144318960
I spoke to the guy who made the reach weapons etc. and he said that he has nindzya/ concentrated baking soda's ODST versions but that they were riddled with rigging errors and that I may as well start afresh, so I did.

Anyway, someone on the workshop asked for the reach ODSTs so once I get the base marines finished it shouldn't be too much work to just add the ODST pieces on top of them.
>>
>>144327763
Ah, I guess that was the problem he ran into then that I was partially remembering. In either case yeah shouldn't be too difficult, thanks for the HaloCom stuff tho it's pretty good. Do you plan on adding in a dutch version for the odst helmet? I imagine it'd just be a reskin of one of the helmet variants in the mjolnir armor pack.
>>
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>>144296576
>implying you don't want this
>>
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Shredder gun OP
>>
>>144328746

I don't have anything against transformers, but i grew out of them a long loooong time ago.
>>
>>144329039
>plasma and war suits before Vahlen mission
You really must hate the Alien Rulers
>>
>>144329595

>everyone complains that the ayy rulers are too hard
>WOOOOOOOOOOOOOOOOW YOU WAITED UNTIL YOU HAD T3 TO FIGHT THEM!?
>>
>>144329758
Some people complain, not me
>>
>>144329758
The rulers aren't even tough if you have a strategy.

My plan has been:
>Move as one group
>Make sure all the hunter gear is given to different soldiers
>Freeze first
>Pelt with techniques
>Ice wears off
>Fire bolt caster(stun)
>Throw axe
>Alien retreats
>>
>>144330273
assuming you're only facing the ruler
>>
>>144330547
not him, but even if there are other enemies you have to get rid of the ruler as soon as possible, ignoring the ruler only gives it more actions and more opportunities to fuck you over
>>
>>144295003
>>>/out/
>>
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>>144329595
I underestimated the strength of the Viper on Legend last time and squadwiped. I probably could've beat this with mag weapons.
>>
>>144296237
Is that Arma III? I've been meaning to buy it and write a ShackTac application for ages. How does it compare to A2?
>>
I just bought xcom 2. What mods do I need for tacticool units.
>>
>>144332162
Op Modlist
>>
>>144332162
Modlist OP
>>
>>144332637
I'm not gonna sort through all that shit. I don't even know what it looks like.
>>
>>144332741
Too bad
>>
>>144332741
Tough, its all in there and well ordered
>>
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>>144332741
Everything is literally labeled and organized with descriptions
>>
>>144332741
too bad kiddo
>>
>>144332878
It's just a list of names. Instead of having to look all this shit up to see if it looks good you can tell me you can just type out some fucking names.
>>
>>144333039
With descriptions ordered into categories. If you're too lazy to look at the pastebins then you're not going to get help
>>
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>>144332162
OP modlist, armor customization category. It's basically got all the good ones. From there on it's just mix and match until you find what you like.
>>
>>144333146
Fuck you guys your like every other shitty autist circlejerk general
>>
>>144333146
Nobody actually looks at those. It's much easier to just ask something specific. Whatever. I won't give this shit general anymore activity. Stay dead.
>>
>>144333302
>>144333306
Fuck off then friends.
>>
>>144333306
>>144333302
cry more you little bitch
>>
>>144333302
You asked an unspecific question, you get an unspecific answer.

>>144333306
>Nobody actually looks at those
>2000 unique visits
wew
>>
>>144333306
>>144333302
>spoonfeed me pls
>here
>no that's not good enough
>ok kid
>baww you guys are autistic
bye shitlords
>>
>>144333302
>>144333306
>waaagh why won't this general be my personal search engine
>waaagh why don't they spoonfeed me instead of pointing me to a resource containing exactly what I need
You won't be missed
>>
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>>144333302
>>144333306
>Organize all the good mods
>categories, labels
>Literally for new players
Ungrateful isn't even the right word, this is just stupid
>>
>>144333707
No anon, it is our duty to spoonfed retards who don't know how to use ctrl-f
>>
>>144333707
>>144333659
>>144333646
>>144333579
>>144333552
>>144333484
>ask simpel question
>get million autists who can't even point in right direction

faggots
>>
>>144334063
You were pointed in the right direction, if you bothered to check the pastebin you'd have quickly found what you were looking for

also
>simpel
>>
>>144334189
>implying anyone fugging reeds that shiet

nigga plz
>>
>>144334063
Hey anon, I made the modlist for just the situation you are in. Just open the Pastebin and CTRL+F ยด"armor customization" category and you'll find exactly what you're looking for complete with links. If that's too much you could use the OP Mega instead and just download them all at the same time, save yourself some time. There's even a Workshop collection another Anon made where you can subscribe to most of them at the click of a button; https://steamcommunity.com/sharedfiles/filedetails/?id=689460508
>>
>>144334063
>>cant point in the right direction
>the modlist is right there
just fuck off already
>>
>>144333306
>>144334063
wow rude
>>
>>144334260
>2000 unique visits
???
>>
>>144334329
>actually helping him at this point
guys a cunt, why continue spoonfeeding him all it does is encourage people like him to keep crying until he gets what he wants
>>
Generals are the biggest cancer to happen to this place. They're clubs for retards who want to join a "community" about the same thing they like but once you set up a general nobody can come in and ask a simple question. Then you stupid faggots wonder why there's no thread activity. It's simple.
>>
>>144323372
>>144334189
>>144334260
>>144334329
>>144334330
>>144334461
It just prints replies
>>
>>144334484
Thought you were going to leave?
Leave already.
>>
>>144334484
>Generals are the biggest cancer to happen to this place
>He says while posting in /vg/, the board for Video Game Generals
boy you sure showed us
>>
>>144334482
You're not spoonfeeding. You're just killing thread activity you stupid fuck. Not everyone is already a part of the club.
>>
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>>
>>144334659
>LET ME INTO YOUR CLUB WAAAAH
>ok, just read this
>NO I DONT WANNA LET ME IN WAAAH
>>
>>144334659
Answering the same question constantly isn't good thread activity, we're not the support forums and the pastebin was created entirely to help retards like you. I'd rather have a dead thread than one thats simply tech support.

Maybe ask at /r/xcom

>>144334484
>tfw caught my shitpost filter
And nothing of value was lost.
>>
>>144334482
You're right, my bad.

>>144334896
Pretty much this
>>
>>144332000
Now its much closer to the glory of A2 get mods though like seriously get mods
>>
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Speaking of the pastebin, I'm putting this mod in now. Taking no objections this time, this shit is going in there no matter what.

[gleeful static intesifies]

http://steamcommunity.com/sharedfiles/filedetails/?id=696566464
>>
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>>144335558
>>
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>>144335558
YES
>>
>>144335558
i dont think any one here has any objections
>>
>>144335558
>also includes old sweater
this is the best mod
>>144335836
you'd have to be some kind of eggscum loser to be against this
>>
Did yesterday's drawfag came back ?
>>144335558
You're doing [STATIC] work anon
>>
How the fuck do you play Gangplank on LW Ironman Impossible?
I tried doing it with a team of TSGTs with Laser Rifles in early June.
I aborted after activating two Cyberdiscs in the first fucking room, with my Engineers LR damage being completely absorbed by their DR.
Is this literally unwinnable?
>>
>>144337649
>Is this literally unwinnable?
Ding ding ding we have a winner
>>
>>144337649
savescum the shit out of it
Thread replies: 255
Thread images: 189

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