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XCOM General - /xcg/
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You are currently reading a thread in /vg/ - Video Game Generals

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The Apocalypse Comes

Previous Mission:>>143523173

News:

1)
Alien Hunters DLC has been released on PC alongside a large patch, notably including various MP fixes. It's coming to Mac "soon".
>https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc

2)
Anon dug up some Shen's Last Gift SDK assets, MECs are confirmed along with a bunch of other leaks:
>http://imgur.com/a/Z5aWQ

3)
Long War Studios are working on five more mods for XCOM2.
>https://xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods

4)
Julian Gollop is still working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM.
>https://twitter.com/Phoenix_Point
>http://www.phoenixpoint.info/
>http://www.pcgamer.com/julian-gollop-announces-new-game-phoenix-point/

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

<<Helpful XCOM 2 Links!>>
Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p)
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>http://pastebin.com/pTMatP5Z

NEW STEAM COLLECTION, contains all Workshop-mods from the modlist:
>https://steamcommunity.com/sharedfiles/filedetails/?id=689085703

MEGA MOD LIBRARY - Contains all 180 or so mods from the new modlist:
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN

/xcg/'s Image Library:
>http://imgur.com/a/S1qfx

He is coming:
>https://www.youtube.com/watch?v=COvnHv42T-A
>>
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First for EXALT
>>
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Second for pure innocent codex
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Third for cyclops eye mod when
>>
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>>143777250
Here's to Vahlen leading neo-EXALT, with the reveal straight out of Spectre.
>>
>>143777748
How you doin cycloposter ? Did you see the new chapter of monmusu about cyclops girl ?
I am ashamed i forgot her name
>>
>>143777926
Her name's Manako and yeah, I saw the quick translation version. I'm waiting for the FwPA translation though.

I'm more of a Nurse Hitomi guy, but the mangaka for Nurse Hitomi is referenced in the Manako chapter, so tis all good.
>>
>>143778139
>nurse hitomi referenced
And there i can see i don't read things properly. Welp, time for a reread
Never go away cycloposter
>>
There's still a chance for us now lads.
it's not over till it's over.
>>
>>143778525
Hee hee

the design of one of the guys following Manako is based off the mangaka for Nurse Hitomi. Would post it, but am on phone
>>
It's not over guys. There is a small chance we can advance. Worst case we need to play another match
>>
Hey, I'm a filthy pirate so I can't use Steam Workshop, but Beagle's Wave COM mod looks pretty great and I'd like to give it a shot.
Is there anyone with it downloaded on Steam Workshop who could reupload the files somewhere?
Thanks.
>>
>>143780109
Look at the OP
>MEGA MOD LIBRARY - Contains all 180 or so mods from the new modlist:

I want you to guess what is in that link.
>>
>>143779606
Dope, I believe!

>>143780109
>>143780439
WaveCOM actually isn't in there as it's not been recommended by anybody! For now I'll temporarily stick it in the miscallenous section so you can download it, give me a few minutes anon
>>
>>143780439
>expecting pirates to be literate
piracy is a lost word
like "feminism," "Anonymous," and "liberal"
>>
>>143780589
Thanks, I appreciate that.
>>
>>143780636
>>143780439
Well don't you two look silly now?
>>
>>143780636
all double plus ungood words should be unfind
>>
>>143780848
>no mention of "I looked in the OP"
Nah, I don't feel silly
>>
>>143780672
It's in there now, misc section!

>>143780848
>>143781019
Really only my bad for not putting it in there, it's been a hot topic for a while.
>>
>>143777250
They're never coming back, anon.

And it upsets me to no end.
>>
Well at the rate the stream is going im not sure if we play today
>>
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>>143784257
Never underestimate the power of modding
>>
>start new game
>spend 2 hours trying to figure out how to make my starting roster not look like shit

WHY IS THIS SO DIFFICULT
>>
>>143784972
>Black shirt and white pants
>Not white shirt and black pants

Regardless, all we can make are mere imitations. EXALT, their unflinching zeal for the encoder, cheeky static and glitchy maneuvers are forever lost to time.
Modders are more interested in porting shit over from other games adding in more and more tacticool operator gear, and lord knows what Jake and his boys are thinking anymore.
>>
>>143786049
What's the last DLC? Shen's Gift or some shit?

So going with the rest of the clown shit theme, it will include some dumb cyberpunk/robotic mixed shit to look like metal mixed into the soldiers.
>>
>>143785478
You just gotta give 'em the big blocky treatment
>>
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>>143786380
>cyberpunk/robotic shit
That would actually be pretty cool. Having a robotic eye or some shit.

We do know that we will get MECs though.
>>
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>>143786380
Looking at #2 in the OP, seems like we'll be dealing with rogue MECs/AIs. Kinda hard to ruin big ol' robos, but don't underestimate Jake.

Also
>Robotics/Cyberpunk
>Dumb

I'd much prefer cyberpunk/cyborg shit to the Mad Max rejects and Warcraft toons we've been getting.
>>
>>143786709
Have you liberated any more ayy supporters from their lives?
>>
>>143786923
No you don't understand, it will be cyberpunk/robotic themed shit, cranked up to 11

just another halloween costume
>>
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>>143787006
You betcha
>>
>>143787273
Excellent
>>
>>143786049
Aren't some of the backstories about ex-EXALT being picked up by xcom?
>>
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>>143787072
You say that like it is a bad thing.
>>
Three mods missing from the MEGA, seems like:
A Better AI
Free Reload Anytime
Stenchfury Modular Helmets
>>
>>143787072
I get what you're saying, but I feel like it's kinda hard to ruin cyberpunk/robotics. Even if they just slap glowsticks onto trenchcoats for our soldiers, it'd still look better than the last two DLCs.

But again, I'm wary of Jake's aesthetics.
>>
>>143786923
>Mad Max rejects and Warcraft toons
You've returned!
>>
>>143789265
I'm not him.
No, really.
>>
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>>143789529
Can you really trust anybody?
>>
>>143789265
He never left.

>>143789529
>word for word what the guy we're talking about said
Just admit it. There's nothing to be ashamed about, we're only making fun of you a little because it makes for good banter. I don't agree with you but you're part of the general same as me - we just enjoy different things in our armor design and that's a-okay. I just don't shitpost about my tastes for entire threads on end.
>>
>>143789529
I don't believe you, if you are telling the truth stop imitating my husbando
>>
>>143788340
Thanks anon, also noticed ODST armors were strangely missing even though I added them last night! Check again and see if everything is showing up for you.

Also removed a few redundant bugfixes from there.

Thanks for pointing out stuff I miss, it's large enough that it can get pretty hard to keep track of everything.
>>
>>143789795
We had a discussion about the DLC, opinions on it and pretty much him the other day and he didn't show his head, so i presume my one true love left to go on a long and arduous journey and then returned after countless hours to go "jake is shit at dlc"
>>
It's Just a Scratch doesn't seem to be packaged correctly, but it's on the recommended mods list.
>>
Real talk here the fact that the xcom soldier aesthetics are so garbage has been the main reason why I haven't been able to finish the game.

How did they go so far backwards from EU?
>>
>>143789937
The Predator mod is also in the Mega, but not the Pastebin for some reason.
>>
>>143790403
>It's Just a Scratch doesn't seem to be packaged correctly
How do you mean, in the MEGA or in general? I'm using it in my current campaign and it's working completely as intended.

Also, for anyone who cares I added three missing bugfixes to the MEGA whilst I was updating it anyway.
>>
>>143789934
>>143789795
>>143789710

It's not like I can prove it to you, but seriously, I'm not that guy.

I'm not saying that the cosmetics can't be made to look alright, but by and large they're pretty bleh.

It's also kinda hard the use the angle of "Resistance winning the hearts and minds of the people" when you're going around in sleeveless, spiked armor, skinning aliens and wearing them, and mounting the heads of ADVENT soldiers in the armory.

I understand that Jake wants to stand out and have his DLCs feel distinct from all the operator and supersoldier-style cosmetic mods, but they just look so... bad. And hardly fitting, even for a resistance.

Can still look nice though. Pic related.
>>
>>143790596
ok

>>143790674
I presume its because Predator mod is otherwise impossible to obtain but not actually recommended.
>>
>>143790681
I downloaded it from the Nexus, couldn't find it on the MEGA. Where'd you get it? Workshop?
>>
>>143790737
I still think you're that guy.
>>
Hey MEGAanon, I'm sorry to keep bugging you but it seems like WaveCOM might be packaged incorrectly, unless I'm missing something. There's no .XComMod file. I think that might be the source code rather than the packaged mod.
>>
>>143791121
Fair enough.

Post freaks. My mods have made for some silly soldier generation.
>>
>>143791692
>tfw senpai accepts you
I LOVE YOU MAD MAX REJECTS ANON
>>
how's the alien hunters lads, haven't been playing since the AC
>>
>>143791869
just as bad
>>
>>143791869
Its a challenge DLC, its pretty fun
>>
>>143791968
b-but i quite enjoyed that dlc, some options were pure garbage but some were pretty rad
>>
>>143792112
No you didn't
>>
>>143791840
>I'm going to be branded as that ass for the rest of the thread

Had it coming using his wording I guess
I love you too regardless
>>
Alright so I checked the Pastebin and I forgot to add embarassingly many mods to the MEGA when updating Pastebin. Sorry about that, torrentfriends. Here are all the ones I added now, to my knowledge the two lists are now 100% synced.
>Chooseable Starting Soldiers
>Expanded Mission Names
>Fix Spawned Unit Ability Initialization
>Mind Control Insanity Duration Fix
>ARMAT M4A1 Pulse Rifle
>Moonbase Alpha Voice Pack
>AK-47 Assault Rifle
>Bladestorm Customization

Some mods that've been there for a while might be out of date - let me know if you run into any issues with the older ones and I'll be sure to slap in an updated version.

>>143790789
Yeah, workshop. Presumably the Nexus version's been borked since AH and not been updated.

>>143790674
This guy >>143790742 got it right, it was taken down due to bullshit DMCA claims.

>>143791376
Don't stress it, I rezipped the WaveCOM folder fresh out of my Workshop folder this time and checked the .7z, the .xcommod is definitely there now.
>>
>>143792240
ok :_:
>>
>>143790789
just found it in the mega tho, it's in gameplay features
>>
Is there any way to turn OFF nicknames? Like if I don't want any of my soldiers to have nicknames/call signs. It seems like once they get one, you can't turn it off, only give them a different one.
>>
>>143792627
Can you leave it blank?
>>
>>143792627
http://steamcommunity.com/sharedfiles/filedetails/?id=624726599 should probably work!

>>143792438
>>143790789
Yeah I definitely put it there
>>
>>143793190
nah

>>143793459
Will give a try thanks
>>
>>143791869
I had lots of fun playing on my second campaign. My first ended with a squad wipe from activating the Viper King too early and not knowing what type of strategy to use.. If you wait until magnetic weapons before going to Big Sky's origin point the rulers are fun, challenging enemies. If you do it earlier, they will fuck your mouth hard and fast.
>>
>>143793459
>>143792438
My mistake! Got it now.
You're my hero by the way MEGAanon.
>>
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I just gave up on aesthetics and go with randomly generated mad max rejects, while still avoiding stupid shit like pink hair and leather pants.
>>
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We made it to the main /vg/ tournament by some miracle. Thank /hanny/ for that
I will fucking try to fix the team for next week before the tournament starts and try not to disappoint you guys.
Webm related is how i felt today
>>
WaveCOM ain't working for me. Got it and only it enabled in the mod launcher, but when I start a new game it just goes into the regular old Gatecrasher mission.

Anybody else dealt with this?
>>
>>143795993
>webm
long war is fun, also hooray!
>>
Hey Delta, you still here? What's the word on that second match, happening tonight?

>>143795307
Glad to help friendo, good to see MEGA's useful to someone!
>>
>>143795993
>>143796457
Boy do I feel silly now, didn't see your post. Sweet, get hype! /rlg/ out then?
>>
>>143795993
rip /rlg/
>>
>>143796081
Restart the game once and check DefaultModOptions.ini in your config folder, is Wavecom there now?

Also, can anyone back me up with that delicious troubleshoot pasta? Don't have it on hand
>>
>>143797207
Yep, it is.
[Engine.XComModOptions]
ActiveMods="WaveCOM"
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=665132402
This any good?
>>
So I was reading the description for A Better Advent and he mentioned that in the last patch they changed things so that only ADVENT Captains can be the leader for a pod of ADVENT. This means MECs can no longer lead pods and won't appear until the point in the game the MEC followers are allowed in pods.
>>
>>143797689
I'm hoping some anon will post the standard copypaste for troubleshooting, that's the one i'd recommend. I think it's in the workshop collection description
>>
>>143798847
That seems silly to me.
>>
thoughts on goliaths in long dong?
>>
>>143795948
The guy with the Captain helm actually looks pretty rad.
>>
>>143805160
Used correctly they're insanely good. You can wade into a field of ayys that would have caused serious trouble for your squad, mind merge and one for all and have most of the attacks get DRed to 0. They also get decent accuracy and have stupidly high amounts of health at the end
>>
>>143800462
Ya, but evidently that is the reason the you don't see MECs until basically late game. MECs can only become pod followers around the same time that Elite MECs show up. It isn't a subtle plan to introduce Shen's Last Gift, Jake just "fixed" his game.
>>
Alright /xcg/,
We will play against /kspg/, /utg/ and /lisg /in group H
Saturday is our first game
>>
>>143806531
Exciting!
>>
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XXth for Pistols are Useful.
>>
>>143808417
pistols are about as useful as swords, i.e. not useful at all
>>
>>143808417
Didn't you watch the VGL? Pistols were proved USELESS
>>
>>143809873
>>143810219
You take that back. They just aren't meant to be the main coarse. Pistols are for assists and passes, not blocking and scoring.
>>
>>143810320
A pistols purpose is last defense which is also the goalies purpose, PISTOLS ARE USELESS
>>
>>143809873

You have gone too far.

You must be Destroyed.
>>
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>>143810526
Pistols are offensive equipment not defenseive REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>143811469
>small, weak, short ranged, concealable weapons are offensive
Yeah right mr colt
>>
>>143811840
Hey were talking xcom here. If you want to talk about a goalie, were talking bio-tank assaults, Goliath, and close combat specialist marauders ok, maybe medkits or smoke grenades, vests, adn hp, High cover, overwatch, hunkering.

In the xcom universe pistols are offensive tools.
>>
>>143806531
>/kspg/
We might get shitposted to death by little green men
Hopefully Maxmaps will be on their team, he wont contribute anything
>>
I removed a mod via the mod launcher. I want to use it again, but the mod launcher doesn't "see" it. Anyone know what the issue is or how to work around it?
>>
>>143813424
I've enjoyed our previous matchings as the generals haven't come in here
>>
>Firaxis is hosting Beagles DnD night
Jake sleeping at the wheel again.
>>
>>143815453
the more shitposty generals will definitely cross-thread
kerbal shitposting general is one of those
>>
>>143814396
So you unselected the mod from the vanilla mod launcher and now you can not find it again to activate?

Easiest solution I can think of is unsubscribe from that mod, restart steam, then resubscribe to that mod. It should show up at the bottom of the list now.
>>
>>143815902
Oh well, its not like they'll outshitpost us, although their easy access to space will allow them to gather argon and big blocky armour to enhance their shitposting
>>
>>143816016
>allow them to gather argon and big blocky armour
Well we're in luck, KSP only has one resource, and it's not Argon
>>
>>143816274
>only has one resource
Struts?
>>
>>143815984
I used the mod launcher from /xcg/

I've tried subscribing and resubscribing but I'll try again.
>>
>>143816440
Kethane if I remember correctly
>>
>>143816985
Did you put it in a category? What mod?
>>
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>>143810219

Speaking of that. Did the matches got uploaded to YouTube?

>>143815526

Wait what?
>>
>>143817293
A few class mods, including the Rogue, Bruiser, and Escalation classes

I had moved them to a category before deleting them, but now they're not showing up in Unsorted or Classes
>>
>>143815526
>let popular XCOM streamer host unrelated stream on your channel
>he gets additional views
>you get additional marketing and keep the streamer happy
Seems like a good move to me
>>
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I saw someone using this cosmetic mod and thought it looked perfect for some of my team members, but it has some clipping issues. The screenshots I saw didn't have this issue. I tried giving them different leg options, etc. but none of them really fix it.

Front view, rear view in second post
>>
>>143818142
You're supposed to use the invisible arms and legs options that come with the torso mod.
>>
>>143818142
>but it has some clipping issues
Probably why it goes unused
>>
>>143817878
So you uninstalled the mods and now they no longer show up? Did you restart Steam?
>>
>>143818142
Select a standard torso and go through the arm and leg options until you find the invisible arms and legs. Then select the frog suit.
>>
soo the berzerker queen is going on a rampage on her own troops
is that normal?
>>
>>143819464
yes, it's a berserker.
>>
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>>143818298
>>143818645
why the hell did they do it that way lol

I thought the invisible ones were a glitch, not a feature

Oh well, thanks for the help.
>>
>>143818402
dude, frog suit used to be the trendiest fashion in this general.

>>143819464
Apparently it is, but I've barely had berserkers do it even once. What triggers the second stage of enragement?

>>143819645
Because it was easier to import as a single piece in one slot.
>>
>>143819598
>>143819704
i am on a protect the device mission and on the very first alien turn she killed her stunlancer escort, then on the second turn she run up to a trooper and hit him she has been static since then
>>
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>>143819867
here she is
>>
Speaking of cosmetics mods, I saw a UK t-shirt under some other pieces but I can't find it as a stand-alone.
>>
>>143821184
Thats the material for the default soldier flag loading onto the naked chest from anarchy's children.
>>
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No ayys allowed!
>>
>>143822889
Agreed
>>
>>143821475
What an odd effect
>>
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>>143822889

XCOM's very own DOOM Guy.
>>
>>143825093
Its true you know
>>
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>>143825093
Not wrong at all
>>
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How remove viper king helmet?
Want put avatar mask on
>>
Who's your hottest team member, /xcg/?
>>
>>143826727
bradford
>>
>>143826403
You go to helmets and choose another one. Is this supposed to be a trick question?

>>143826727
Shen
>>
>>143827342
Now this Shen looks like she has a well developed personality
>>
>>143828036
Have another.
>>
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>>143828293
no
>>
>>143828751
How about this instead?
>>
>>143826727
Angry "Free Bleed" Feminist

Originally meant to be a meatshield, she won over my heart after single handedly clearing out all ayys on 3 different missions
>>
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>>143829783
acceptable, but not redeemable
>>
>>143830368
What will I have to do to be forgiven?
>>
>>143830439
this is a new snek, you are now foriven
>>
>>143830768
I thought that might work. Have another ultra rare snek.
>>
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>>143776765
I have a xcom mission question, for the XCOM Base Defense mission, how does the game determent which soldiers are top and get spawn for the mission when I have already 10 soldiers maxed out?
>>
>>143831858
EU/EW or 2?
>>
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>>143831753
This is ADVENT security, pull over!
>>
>>143832675
I can't! I am carrying countless rare pics, if I stop /xcg/ might DIE!
>>
>>143833249
Then you shouldnt have posted an ass that was too fat.
>>
>>143831942
xcom 1 EW
>>
>>143833416
Perhaps these vintage pics will convince you to let me leave.
>>
>>143833659
as opposed to XCom 2 EW
>>
>>143833659
I'm pretty sure it literally takes the top 10 from how they are listed in your roster.
>>
>>143833659
http://xcom.wikia.com/wiki/XCOM_Base_Defense#Tactics
>The top 5-6 soldiers available from the Barracks are automatically assigned to the mission; the player receives them equipped with whatever they had when the mission starts.
>>
Mods for EW other than Long Dong?
>>
>>143834729
You could try the X-Files mod. The idea is balancing it to play through missions with a single soldier. I never used it though, so no promises.
>>
>>143834116
>An HCOM mod will never be a thing
>You'll never command squads of Sectoids armed with SMGs and in Kevlar armor against loincloth-wearing midgets with wrist-mounted plasma pistols

Hold me.
>>
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Post CINEMATIC screenshots
>>
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>>143835025
We will always have these pics at least.
>>
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>>143835169
>>
What is your favorite enemy from XCOM2, and what is one thing you would change about them?

I love the Andromedon. I remember shitting myself the first time I saw one get back up. As for something I would change, I would get it a gun that shoots acid blobs. Make the Hazmat Suit actually worth something.
>>
>>143837951

The Andromedon already does that anon.
>>
>>143837951
Andromedons are my favorites too, there is something on that hulking suit trying to use half cover that makes me smile
>>
>>143838774
It has that AoE, but I mean instead of its gun it has a fucking hose.
>>
>>143837951
>>143839006

My favorite is also probably the Andromedon, it's so cool.

The Archons are also pretty cool.

I want a fire Andromedon. Andromedon ruler.
>>
>>143839372
how about an andromedon ruler has an actual combat suit instead than just an environmental one
>>
>>143835169
>>
ayys stink
>>
>>143776765
>It's coming to Mac soon
>Leather hotpants DLC

Coincidence?
>>
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set down in a sparely populated area
>>
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>>143841253
you'd think the amount of smoke in the forest fire would just choke all the ayys
>>
>>143841461
now that i think about it, those missions where hardcore hunting down the aliens on a forest fire
>>
>>143831858
>red

That thing is still a thing?
>>
>>143843925
>you will never drop into an alien-infested forest that is also on fire
fun when the whole squad is inside the ship and a cyberdisc lurks outside
>>
>>143841253
looks like the nigerian interior
>>
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Frostbite can lead to models doing silly things.
>>
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>>143846208

What is even going on in that pic?
>>
>>143846556
>What is even going on in that pic?
I used Frostbite on an ADVENT Trooper and it yanked him underground. I also had one were it grabbed and froze a guy in a normal position, but when I killed him he ragdolled into the sky.
>>
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>tfw Andromebro wishes you luck
>>
Is Xenonauts any good lads?
>>
>>143848943
Mechanically yes but it is visually icky
>>
So for those of you with the DLC, do we find out what happens to Vahlen?
>>
Mr Frieze mod for Serpent Suit when?
>>
>>143849434
She went on her own and found some super aliens the Ethereals left in a storage container. She decides to experiment on them and make them even stronger because SCIENCE. Predictably they escape. She leaves a warning beacon that can't be heard outside the facility saying to stay away. When the aliens broke containment she decide to leave and go do more unethical experiments somewhere else.

She also made super weapons that you find at some point.
>>
>>143849434
not really, but it is implied that she is getting help for her experiments but i dont know if she is self employed or there is some one behind the scenes
i hope its exalt
>>
>>143849521
So basically just an Andromedon suit with a blue tank?
>>
>>143850152
heck yea
>>
Ayy!
>>
>>143778525
>:( profligate
>>
>>143850770
I think someone has a screenshot that they edited to have a blue tank.
>>
>>143849521
>>143850152
think of it Bradford. to never again walk on a summer's day with a hot wind in your face and a warm hand to hold. oh yes, i'd kill for that
>>
>>143851076
it's a good thing new sectoids have jaws, now you can curbstomp them properly
>>
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>>143851889
This dude clearly gets it.
>>
Is there anything happening in the XCOM2 mod community along the lines of Long War?
>>
>>143852260

Yes.
>>
>>143852260
I know Beags was working on some stuff with some other modders.
>>
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>>
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>>143848756

That's kind of cute.

>>143792272

So is that (EX-)ADVENT MEC
>>
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>>143835169
>>
>>143830439
R A R E
>>
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>>143854465
is this what Ampelle looks like when she goes Super Saiyan?
>>
>>143830439
>Gamer Girl Snek
Hm. Hmmmm. Hmmmmmmm.
Yes. Yes, this is acceptable. Quite good, even.
You can both play separate games as she coils around your dick.
>>
>>143855848
>not playing splitscreen Star Wars Battlefront 2 with her
truly the superior game for bonding with a snek
>>
>>143855210

Yes, in her Super Advent form she has infinite overwatches.
>>
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This game was called one of the deepest strategy games in the market. Is that true at fucking all? Is it any good? Would I be better of playing on of the older ones or enemy within?
>>
>>143858238
shiiiiiieeet
>inb4 this is in Long Dong 2
>>
>>143859685
I'm not really certain I would call it one of the deepest strategy games on the market. Most people enjoy it. The ones who don't tend to complain about the fact that most of your missions are time based - you get a limited amount of turns to complete them. It would be fine if it happened every once in a while, but it can honestly add up to be like 60-70% of the game where you're on a timer.

UFO: Enemy Unknown (XCOM: UFO Defense) with the OpenXCom tends to be a pretty popular pick for people who enjoy the games as a whole. It's a bit more in-depth than XCom EU/EW or XCOM 2. Enemy Within is fun as well, but 2 did add a lot of improvements. The workshop support alone makes 2 very nice as you can customize it with a great deal of mods that significantly enhance the gameplay (most are just cosmetic, but you can do stuff like turn off timers if you want).

Try XCOM with OpenXCom. If you like that, you'll probably like XCom EW or 2.
>>
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>>143859685
>>
>>143859816
Thanks fampai. This actually helped.
>>
>>143859947
I'd just point out that Long War is a big draw for the genuine strategy fans - if you end up enjoying EW, move on to that mod. It's the most extensive and enjoyable overhaul mod I've ever played, although it can get a bit heavy-handed on the RNG with its airgame even for me. Try it out, and don't be afraid to mod it.

Here's a suprisingly good video explaining it: https://www.youtube.com/watch?v=_ziuxYNdicU
>>
>>143860192
Thank ye
>>
playing xcom

walls and roofs flicker in and out and its very annoying. also the game makes it difficult to select the correct square when the camera angle could choose 2 or 3 squares depending on angle

any mods or video options that help this?
>>
How does one get the mod tools for XCOM2?
>>
>>143863194
>>143863194
>Open up the main Steam screen and hover your mouse over "Library"
>Select "Tools" in the drop-down menu
>Scroll down to find "XCOM2 Development Tools"
>Right click it and press install
>>
>>143863510
Thanks, off to make shitty custom classes
>>
>>143863624
Good luck, I'm behind seventy gigabytes of loose game assets!
>>
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>That feel when you reveal 3 muton elite, 4 mutons, 3 sectoid commanders, 4 outsiders, 3 heavy floaters, 3 regular floaters all within 2 turns with very little room to move around and you are stuck into a corner
>That feel when Outsider command with high ground bonus shooting 90%s at people in high cover
>>
>50 health snek that gets a move with every move you make
wew lad
>>
>>143866506
What is it about EU's UI that makes it so pleasing to look at
>>
>>143867009
it's clean
>>
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>>143867009

Crisp and clean, and the blue theme is nice.
>>
praise bradford
>>
>>143835169
Psi-Amps are lame.
>>
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>>143870045
praise snek.
>>
Anyone know if Alien Rulers is required to use WaveCOM? That's the only reason I can think of why it wouldn't be working for me.
>>
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>>143835169
>>
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>>143870045
Bradford a shit

>>143870552
this guy gets it
>>
>>143871938
>>143870552
snek a worst
>>
Any way to tie weapon camo to the user rather than the weapon?
>>
[0017.01] Warning: Warning, Unable to load package (../../XcomGame/Mods/WaveCOM\Script\WaveCOM.u) PackageVersion 845, MaxExpected 845 : LicenseePackageVersion
108, MaxExpected 107.
[0017.31] Warning: Warning, Failed to load 'WaveCOM': Unable to load package (../../XcomGame/Mods/WaveCOM\Script\WaveCOM.u) PackageVersion 845, MaxExpected 84
5 : LicenseePackageVersion 108, MaxExpected 107.
[0017.33] Warning: Warning, Unable to load package (../../XcomGame/Mods/WaveCOM\Script\XComMissionLogic.u) PackageVersion 845, MaxExpected 845 : LicenseePacka
geVersion 108, MaxExpected 107.
[0017.33] Warning: Warning, Failed to load 'XComMissionLogic': Unable to load package (../../XcomGame/Mods/WaveCOM\Script\XComMissionLogic.u) PackageVersion 84
5, MaxExpected 845 : LicenseePackageVersion 108, MaxExpected 107.

WHAT DOES IT MEAN JACK
>>
>>143872316
It works like that for me by customizing it in the soldier screen rather than the weapon screen. I think it's because of tis http://steamcommunity.com/sharedfiles/filedetails/?id=679266963
>>
>>143872794
thank you
>>
>>143872148
you a worst

just kidding, that title belongs to coydex
>>
>>143873020
Wow, that just got worse as I kept reading, good job being a second worst behind snek
>>
>>143873131
____________________no u____________________

in all seriousness though, coydex a worst. Numerous studies and years worth of data have proven it beyond a doubt
>>
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>>143873479
How can you have taste this bad?
>>
>>143871365
fuck those tangerine bastards
i leave one alive for only one turn and my entire squad is nuked
i pray to jake to never have to deal with one of them and a ruler at the same time
>>
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>>143835169
>>
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>>143835169
>>
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>>143835169
>>
>>143873786
you should know, you like coydex after all
>>
>>143875934
no u
>>
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>>143835169
>>
>>143877704
that looks stupid
>>
>>143877885

You're right, it needs more eyes.
>>
>>143877704
I imagine he communicates entirely in static noises.
>>
>first time playing alien hunters
>go to the cave as soon as I can
did I royally just fuck up my entire campaign?
>>
>>143878826
Yeah
>>
>>143878919
fug :(
>>
>>143878826
That's like doing the Blacksite with 4 rookies 2 months later than you should have and then twice that shitstorm.
>>
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;_;7
>>
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>>
>>143880269
shhh, patsy is sleeping!
>>
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>>143877982
>needs more eyes
>>
>>143882465
I see no issue with this, he/she/it has perfect night vision
Thread replies: 255
Thread images: 201

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