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/dfg/- Dwarf Fortress General
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Elfs they're everywhere.

NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread Died.


>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist updated for 42.03:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
Memes
>>
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>>125920710
I don't know what you're talking about.
>>
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Off to such a great start.
>>
>>125921823
Woodys got Wood
>>
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>wereelephant strolls into my fort on my first winter
>no military, traps, protective burrows, or anything yet
>some farmer who was outside gets infected, slaughters half the fort after turning
>when expedition leader dies, some other farmer stuck in a fey mood calls dibs
>farmerphant gets ganged up on after reverting back, one of the assailants being a two-year-old girl with her arms half-gone
>farmerphant finally dies, normal business attempts to resume
>soon enough, girl turns into a wereelephant, regrows her arms, and begins killing the other half of the fort
>girl reverts and goes outside to play make believe
>moody leader goes berserk because he couldn't get bones
>the last inhabitants of my fort are a berserk farmer and a two-year-old wereelephant girl, who are now both trying to kill each other
It's like an abstract kind of fun.
>>
so i did some experimentation since goblins weren't showing up in my worlds (40.42 to .43), and i noticed that apparently a civ having [default_site_type:dark_fortress] seems to prevent them from properly spawning on the world?
that, or they're both hidden and do absolutely nothing

do dark fortresses even work anymore?
>>
>>125922761
I think its just that they're going to closer dwarf civ sites then yours or that maybe you got the site cap size a bit too big and theres alot more sites that they'll go to first.
>>
>>125922761
everything seems normal to me, I've generated a dozen or so worlds since 42.x and they've all been rough the same, dark fort-wise
>>
>>125922703
Still haven't lost. All you need to do is hold off until migrants arrive and wall off that child somewhere terrible. Leave it toys. It will lose all hunger and thirst when it transforms so you never need to feed it, and being a child it doesn't have many needs so you don't have to give it odd jobs to keep it sane.

In fact, if you're willing to play the long game then I'd rely heavily on cage traps and feed her victims when she transforms.
>>
>>125922883
i've checked in the legends mode and they don't show up anywhere in the civilisations list when set to start with dark fortresses, even though kobolds do show up

i might make goblins the only playable race and see what comes about of that (or just give dorfs dark fortresses?)
>>
>>125922761
Civs using dark fortresses will only spawn if you have more than zero demon types. Turning demons off will also mean turning goblins off.
>>
>>125923560
Do you not know what they look like on the world map? You can gen a world and see immediately if they aren't being placed. No need to dig in legends or fiddle with the raws.
They're working fine; if they weren't, I promise someone other than you would've noticed by now.
>>
>>125923560
hm. looks like it -is- something i've done in the RAWs, but i can't tell what. dark fortresses simply don't generate.

ah well, time to start on a completely fresh copy of DF and work from there, maybe i'll find out what triggers this.
>>
>>125924415
i do - i was just checking to make sure that goblin civs weren't spawning at all.

>>125924260
huh, interesting
that's a point worth investigating, but i've only turned off bogeymen in the worlds i've played, though.
i just checked, though, and the worlds i was testing with have bogeymen set to 'none', but demons set to '20'
setting bogeymen to a nonzero number didn't change anything.
>>
Change log's been busy today.
> [Dwarf Mode -- Immigration] permanent residents do not apply for full citizenship
> [Dwarf Mode -- Interface, Text] Renaming squads etc. with a hotkey executes hotkey
> [Undeath] Vampire Guests have nature revealed in their profession

The toad's alive!
>>
>>125925363
>> [Dwarf Mode -- Immigration] permanent residents do not apply for full citizenship
About fucking time. Now the real game begins.
>>
>>125925032
Read http://dwarffortresswiki.org/index.php/DF2014:Entity_token#Placement and figure out which of those you've changed for the [EVIL] entity. The only other thing it could be is bizarre worldgen settings that prevent any valid locations from existing, which is a lot less likely if you've been changing the raws. Really you should probably just redownload a clean copy of the game. If you've fucked something like this up then there's no telling what else you fucked up.
>>
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gee i wonder who walked into the hospital, projectile vomited, then left their toys on a bed next to more vomit
>>
I'm looking to set up a library but the wiki page on the materials required is horrible. Can someone suggest a guide or example of a well constructed library?
>>
>>125925750
yeah i've already redownloaded, but i'm just looking through the raws now to see what went wrong
curiously enough, i copied clean goblin raws onto the old goblin raws (both creature and entity) and nothing changed - so it's outside of the entity/creature raws.
>>
>>125925512
>>125925363
So these freeloading elf bards will finally be able to be directly controlled? Might be nice to strip them of their profession and throw them in the mines. Or better yet give them the woodcutter's job and let the woodcutter fuck around in the tavern all day for a while
>>
>>125925930
At least it wasn't into the well.
>>
>>125926318
some tables and chairs for the scholars to sit at
a couple bookshelves
a couple coffers or chests
some scrolls or quires

Thats all it really takes.
>>
>>125927642
At least theres that.
>>
>>125926318
Dig out a room, 10x10 should be more than enough. Build at least 1 bookcase, 1 coffer/chest, 1 table and 1 chair in the room.

With the zones menu, paint the room, make it a meeting area, press l, make it a library. Assign scholars if you want.

In an adjacent room(s) put enough space for a craftsdwarf workshop, a quern/millstone, a screwpress and a stockpile for pig tails.

With the quern/millstone, grind your pig tails into a slurry. Then press the slurry into pig tail sheets at the screwpress. You can turn the sheets into quires at the craftsdwarf workshop.

If you did everything right so far, a dwarf will come and put the quire into the coffer in your library. If you're lucky, a dwarf will even write on it. Make some book bindings, get some thread ready and you can bind the quire into a proper book.

Make more quires (or scrolls if you want to be a dickhead). If you've assigned scribes in addition to scholars, they'll make copies of your scholars shitty books about pulleys and their hometown.
>>
>>125927515
> Visit dorfs
> Outdoor tavern, watched beautiful keas fly while I performed for drunken dwarfs
> Ask to live at tavern
> Accepted
> Play my wooden keyboard attached to 87 bells for many happy years
> Dorfs accept me as one of their own. Happy day!
> Was thrown in hole in the ground, am in some underground cavern, everything is dark
> Dorfs keep telling me to "map it out" for them
> In elf afterlife now, 12 legged hairy snail spit on me and turned me inside out
>>
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>>125928213
>> Outdoor tavern, watched beautiful keas fly while I performed for drunken dwarfs
>>
>>125928213
I don't think there is an elf afterlife. I think they just return to nature or something. Like compost.
elfertilizer when?
>>
>>125925930
Post tileset
>>
>>125929739
Its CLA you rotten slut.
>>
33 pages full of spam messages... and it continues...
>>
Anyone know what tileset has the pseudo-3d design on stuff like walls? I remember it having a sort of 'shadow' on certain items symbols that made it look like it was shadowed. Really enjoyed it. Even if it's not updated or finished, if it was just being worked on I'd like to know what I'm thinking of. It was really nice
>>
>>125929821
Its not CLA, the floors are different
>>
>>125929884
There are several. The wiki has a tileset repository. Use it.
>>
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>>125930019
they're engraved.
>>
Does poetry and music and the like have any big effects?
Can I make my songs known across the land?
>>
>you will never make a beautiful fort

Feels bad man
>>
>>125930208
Why not?
>>
>>125930248
I don't know how
>>
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>>125930328
Every time you have the urge dig a square, do something else. Have at least one axis of symmetry. Don't make rooms in the dirt. Consider ramps more often. You'll be digging works of art in no time.
>>
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this fucking site man
>>
>>125930579
There's only one problem with doing something big.
>>
>>125930958
Yeah, eventually it just looks like an oversized eyedropper. Fucking annoying.
>>
>>125930958
I'm not seeing the problem.
>>
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>>125931057
It was a bit too grand.

I did do a fair few multi z level things, for a bit.
>>
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>oh thank god my weaponsmith has a fey mood!

>he claimed the mason shop..
>>
>>125931197
Actually I take that back. Ramps at the wall edges. Disgusting.
>>
>>125927642
This is why you put your well into a sealable room instead of the middle of the main lobby.
>>
>5 years
>136 dorfs
>330k wealth
>has not been a single snatcher, fb, or werecreature for 3 years

I want to kill some gobbos and a gobbo civ shows up on the civ screen but alas, they will never send anyhing
>>
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>>125931197
Took me a while but found this old picture.
The problem mainly comes down to all the different coloured walls.
>>
>>125931785
>>330k wealth
damn son step it up
>>
>>125932027
Nice dick, dude.
>>
>>125931785
Hit that adamantine already, you'll get like 3 titans at once and some forgotten beasts for good measure
>>
>hemp flour
Dwarven war on drugs is coming.
>>
>get an appraiser in first migrant wave, make him broker
>year 2, first nondwarven caravan
>in come the fucking rhesus macaques
>as the militia is chasing them across the map a kobold thief appears
>broker is the first to notice, immediately runs after it
>kobold retaliates, broker just dodges everything for a few turns
>"it appears I might have to fight"
>the dwarven broker hits the kobold thief in the head with his right hand and the injured part explodes into gore!
Holy shit.
>>
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>>125934401
Was he bald and wearing nothing but a dress?
The peaceful ones are the most dangerous.
>>
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Can anyone tell me how to fix this faggot without killing her? She's really annoying me with her temper. She has no labors assigned except masonry, her legendary skill, and barely works. She refuses to take care of her own shit.
>>
>>125935013
>She has no labors assigned except masonry
>nauseated by the sun
What the fuck are you doing.
>>
>>125935013
Looks like unmet needs. Make sure your clothing industry is churning out decent clothing, make some crafts out of decent metals and see if she grabs any, put valuable furniture in her room and turn off her labours for a little bit so she can hang out in the tavern with some pals.
>>
How do I quickly get rid of my zombies? When I attack one, the others don't give a fuck and continue following me.
>>
>>125935148
She just wandered outside then got pissed about it.
>>
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Just had a werecat attack my fort. Fortunately, only one person got bitten.
>>
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>>125929884
You aren't talking about my set with the crap gradient shading are you? I put in some fake-3d walls.

>>125930092
Yes, it is actually way more effective at spreading your fame and even recruiting followers than killing dragons and whatnot, even better than rescuing kids.
>>
>>125935262
I can't outrun them even at 3.8 speed, they instantly murder everything, and I keep lying down to make way for them. It takes a lot of time to manually put down even one and I have 54.
Fuck.
>>
>minecarts refuse to generate new jobs
>people with only the hauling labor for wood and burrowed in the minecart area ignore it and don't load it
I'm so confused.
>>
>>125937354
alright after reconstructing the track its generating jobs but no one will fill them - including the asshole I burrowed to only access the place.
>>
>>125937354
I guess it's all about how the hauling route is set up, did you follow the steps on the wiki carefully? did you make sure to set up a stockpile link and tell it to accept the kind of items you want?
>>
>>125937354
Push/operate vehicle is also a job that requires a labor to be activated.
>>
>>125937725
fat shit that matters, they're not loading it.
>>
>>125931785
>330k wealth
>5 years
There's your problem.
>>
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>>125937667
>>125937701
>>125937725
its working now after rebuilding the track stop for a third time I don't know fuck it.
>>
>>125937796
They need that labor active to place things into the minecart.
>>
>>125937150
Tell them to wait somewhere, run and jump across a river, get a ways across it and travel.
>>
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Should be wood proof now. Always missing that one sock.
>>
>tfw when you catch a breeding pair of cave crocodiles
>tfw no one will ever eat anything but cave crocodile eggs ever again in your fortress
>>
>>125939067
>not having so many fucking pecans that every other foodstuff in your fort is diluted in a minced pecan slurry
>>
>>125939067
>wasting cave crocodiles on dwarfes
>not making a army of cave crocodiles
>>
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Don't remember them doing this... Bastard won't wear it when inactive.
>>
Gobbo/elf/human fortress when? Dwarves are boring and ugly
>>
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>>125937150
Thanks, I jumped across a ravine and fled.


35 PAGES OF INCIDENTS IN HALF AN HOUR

AND ONE OF THE SEVERED ARMS IS NOW KNOWN AS ENJOYEDLIMB
>>
>>125939373
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1451
Ancient bug.
>>
>>125939440
>>
>>125939571
lel
>>
>>125939340
>not drowning your dwarves in hatchlings
>>125939363
With clutches of 50+ I can fill the whole dwarven universe with cave crocodiles in just a few cyles
>>
does a constructed floor add to or simply replace the worth of the floor below it?
>>
>>125940264
Yeah, if you pretend the per-species animal limit doesn't exist.
>>
>>125940267
my guess would be it replaces it. I don't know for sure, but I do know that constructing a floor over a smoothed floor turns the smoothed floor back into a rough floor, and something about that tells me that the natural floor is getting overwritten or ignored or whatever
>>
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>>125939749
She's wounded again, never really had to deal with that bug before.
>>
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>build trade depot
>wait for caravan to arrive
>destroy depot
>dwarves take all the caravan items that are now on the floor
>>
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>>125939571
They all homed to me through mountains and rivers when I was waiting for dawn. And they won't listen to my orders.
>>
>>125940932
haven't been able to do that for years.
>>
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Four more of these assholes decided to climb trees and got stuck
>>
>>125941270
why are you telling them to gather fruit then?
>>
>>125941351
The only time I gave anyone a gather plants order was at the start, 5 years ago. The best I can figure is it designated multiple fruit/trees since I did it over multiple z levels. Then I chopped those trees down. Now the game doesn't know what to fucking think and is sending an asshole to pick phantom fruit and another asshole to get him and they all die.
>>
>>125941849
more likely they're running away from something (owls? kea?), jumping up trees to get away from them, and then now knowing how to get down again
>>
>>125941849
>designated multiple z-levels
ya, don't do that. If you do it at ground level they will gather fruit from every tree whos trunk is in that area, you don't have to designate the branches.

They'll still get stuck, mind you, but thats a single location where you can turn off fruit picking and leave them to collect shit off the ground
>>
>>125941270
Trees they're the new death trap.
You're dwarfs will climb into them and die or worse a log will fall from above and kill them.
>>
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About half the population of my fort is pretty much only children, is this normal?

I mean, I didn't knew Dorfs were like sandniggers when it come to babymaking
>>
Just built my first dog-powered dwarfputing circuit. Just a simple toggle latch, but it allows me to trigger a drawbridge without having to wait for a dwarf to get up from his ale and toddle over

This seems fun, I may build something more complex. I think an automated lava trap will be the next project
>>
>>125942525
You find it fun just walling off from the outside world with nothing being able to get in?
>>
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>first two embarks were completely peaceful, so i decide to start my first haunted embark
>start chopping trees and things are actually going ok. run ins with porcupine corpses, crow corpses and alive/undead alligators but dorfs beat them to death.
>one dorf gets head muched in by a porcupine neck and has to lie down, but he gets better
>get cocky and decide to make my first above ground fort, just to give the local wild-unlife the finger
>suddenly get a notice about some vile fog or something
>shelters aren't finished so it rolls over my entire embark
>everyone is now a walking corpse except for my expedition leader, who is digging stone out of a near bye hill
>start prepping to wall him in so he can last until migrants arrive to distract the hordes
>before he can finish an undead cat's head rolls in and scares him out
>as he flees he runs into an undead porcupine, which scares him right into the waiting teeth of the undead woodworker
>ded fort
pretty fun
>>
How do you fuckers manage to have tree problems? I haven't had a single dwarf die in a tree since 40.01.
Always have a meeting zone or a wagon.
Don't designate gather zones or plant gather jobs across z-levels.
Make sure you have stepladders.

If a dwarf does get stuck and you're doing everything right, they're probably only one z-level up and cutting them out of the tree won't kill them unless you've chopped down another tree next to that tree and there's loose logs already in the branches.

This isn't hard you fucks.
>>
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>>125943069
My trees are pretty dense and logs get caught in other trees thus becoming a lethal object.

There's also a bug where dwarfs refuse to climb or jump other then in combat.
>>
>>125943439
Elves are faggots and the overworld is trash aside... the fuck are you doing anon? You don't need all that wood, why are you designating a forest for removal? 1 tree gives you like 20 wood.
>>
>>125942594
I find it fun not losing, ya. Novel concept, I know, but play the game long enough and losing a fort to a siege doesn't quit keep its novelty. I'd rather do other things.
>>
>>125943439
>There's also a bug where dwarfs refuse to climb or jump other then in combat.

nah, just had a dwarf jump over an open trench after getting stuck in a trap I was making.
>>
>>125943563
I want to make sure I get enough logs before woody gets killed.
>>
>>125943754
Woody's fucked if you keep making him clear cut entire biomes on his own. Give the nigger a break.
>>
man, I would love to have a "clean" designation
>>
>dwarf civ is called "The Hammer of Virginity"
>>
>>125943703
Try and make a miner drill to the center of the earth, they dig like 5 z-levels and climb out to hear poetry/drink/be an asshole.
>>
>>125942886
evilbiomes: the story
>>
>>125943992
this. I know toady is planning to overhaul the whole light/dark/inside/outside thing at some point and I guess how dwarves choose what to clean will be bundled in with that somewhere, but it would be amazing even just to have a placeholder, a "cleaning encouraged here" zone designation maybe. I really like the idea of a surface tavern/depot setup to serve as a point of contact with the outside world for an underground fort, but in the current state it's just unmanageable. booze and vomit stains everywhere, and people going through soap faster than a steel weapon through a water FB to clean themselves because of it
>>
1025: The Age of Myth
Thanks Toady
>>
>>125942428
>2 dorfs have 1 child
Color me surprised. You should have healthy 2.5 dorfs per family.
>>
>>125945280
how large of a world and how many times did the age change?
>>
>>125945904
V. Large, I dunno I spent like all night genning it so I was kind of hoping that it would end up in some non-mythic age. All default settings except with V. Large map and V. Large history
>>
>>125945280
>>125946294
http://www.bay12games.com/dwarves/mantisbt/view.php?id=8544
Known issue. Not yet confirmed, but in my experience you need a very particular kind of world to ever see an age change during worldgen: tons and tons of civs on a medium or smaller world. The age will change very quickly to an "age of monster" or "age of monster and monster" depending on which megas/titans/etc get a kill streak first.
>>
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>find a den with a cyclops family in it
>go inside and write a poem to reset their positions
>make campfires while they can't see me
>use the opportunity to chitchat with them
>pic related
>>
>>125945280
>world where forgotten beasts are killed by a good smack to the head with a wine mug by a drunk gelder
>Age of Myth
>>
>dorf loves granite
>he carries around a large rock pot made of granite everywhere he goes

Dwarves are autistic I swear, I have 1000000 copper crafts decorated with bone but he's decided to adopt a pot
>>
>>125948527
is he a militia member with no waterskin/flask/vial?
>>
>>125948604
No he's a furnace operator

Hes got this thing held with both hands and can still work miraculously
>>
>>125948812
that's hilarious then. is he listed as its owner?
>>
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MUH DIK
>>
>>125948860
Yeah

I think maybe the "ownership of crafts" that Toady put in may have gone out of bounds

Or it could be a feature, can't tell with this game
>>
>>125949925
that's fantastic. sounds like a "feature"
I hope he keeps it with him. reminds me of https://www.youtube.com/watch?v=R1ZU6UMDfgY
>>
>>125941215
I did it, just a few days ago with the current version

I'd gotten frustrated with repeated crashes from .03's trading-with-goblets bug and was curious what would happen if i pulled the rug out from under the merchants

They just up and left me with all of their goods. Never knew about that exploit until i'd done it by accident
>>
>>125948943
>platinum mace
Very nice.
Can technically dorfs make maces out of slade on a strange mood?
How would such mace/warhammer behave?
>>
>>125942428
You ever check your migrants' relationships list? Their extended families can get fucking huge. Cousins, nephews, and nieces out the ass.
>>
>>125950404
I don't know about that, I've never seen a rock weapon from a strange mood, the only craftsdwarf moods that seem to end up as weapons are bone carving
>>
>>125950404
>Can technically dorfs make maces out of slade on a strange mood?
No.
>How would such mace/warhammer behave?
It would be heavy as shit and hurt a lot.
>>
>follow a dwarf
>realize what a useless cunt he's been this whole time
>>
>>125952046
>follow a dwarf
>he's travelling down through the fort on a spiral staircase, past the things I built at the beginning and down through later structures, toward the caverns and magma sea
>feel like I'm watching the end of 2001 a space odyssey again
>>
>>125952046

I find it fun to follow known vampires. First time I found one I just followed him for a while until I put him into a home with no door.
>>
>>125952046
>>125952374
>follow a dwarf
>plans to get some wood
>takes off his pants in the entry hall
>goes outside
>starts vomiting and stumbling around
>stops for a nap
>a concerned friend brings him water
>gets up and vomits some more
>goes for another drink
>he never got wood

It's like he was reenacting a scene from my youth. Such nostalgia.
>>
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>fps: 39
this is it. the beginning of the end.
>>
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Talk about nobles inheriting... I just had it happen for the first time.
>>
>>125954620
Dwarven eye can't see past 24 FPS anyway.
>>
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Seems goblins started to invade my civ. The Queen got killed.
>>
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Mistakes were made.
>>
>The New Anvil
I'd name my tavern that if i were a dwarf. I love the random name generation
>>
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>>125954301
You grew up in Kentucky didn't you, I lived there for a while, I recognize hillbilly when I see it.
>>
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Werepanther killed one dwarf and a few animals, made a yak explode.
Turns back and runs into a old mine only to be shot to death.
>>
Oh god I feel dumb as I never needed a hospital too much before, how do I keep dorfs from spinning all the fucking thread?
>>
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>>125958152
>first thought: neat!
>second thought: dammit I can recognize the way df runs rivers and erodes mountains now
>I do not need more useless skills
>>
How does one even make a game like this?
>>
>>125958152
>history of same world
>literally a fly god
>>
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>>125959107
>those later books
How deep.
>>
>>125958720
>open it in a new tab
>oh hey, that town looks interesting
>fuck, I can recognize sites too
>>
>>125958152
Seed?
>>
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Why won't my chickens claim their nest boxes? What the hell am I doing wrong?
>>
>>125959735
It's a perfectworld thing.
http://files.catbox.moe/ea572b.pwset
>>
>>125959894
Are the nest boxes a part of their Pen?
>>
>>125960162
They are now but they still don't give a fuck.
>>
>>125961017
Apparently I had to remove all my nest boxes and replace them. That fixed it
>>
Is it still not enough to simply have goblins in neighbour list to get regular sieges? Does your fortress still have to be in close proximity to an overpopulated goblin civ?
>>
>>125961382
Not all goblin civs are violent anymore. Same applies to dwarves, humans and elves.
>>
What are the best programs to read legends?
>>
Is there any point in giving your dwarves exotic weaponry like twohanded swords? can they actually gain skill in it?
>>
>>125961980
They still use the regular sword skill.

>>125951546
If you can use it you can send people across the screen with one.
>>
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I wish some anon would draw figurine of muscled dorf curling like a madman
>>
>>125941270
I only had one dwarf stuck on tree. When he got Strange Mood and moved only some time after going berserk. Killed my FPS when stuck.
>>
>>125931785
>not smoothing fucking everything
>not cooking surplus ingredients
>not having a legendary rock crafter making useless rock crafts to shove at merchants' faces
>not engraving dining halls, offices and tombs
>not cutting every single gem and smelting every single ore and making metal statues with encrusted jewels to show off in your high traffic areas
>>
>>125944041
Yeah, this is annoying as fuck. I was trying last night to make a reservoir out of a river and the fucker kept climbing 2 z-levels without ramps and went straight to drink.
>>
I killed two elven merchants and claimed all their shit. I think my fortress is now a lot much wealthy which explains one goblin siege and two werecreatures in a single year.
>>
>>125964820
>implying elven merchants have anything useful
Human caravans have the best stuff
>>
>>125964923
Dwarven>Human>Elven
Unless Treefags bring something interesting like breeding pair of gorillas.
>>
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>Dwarf Fortress should be all about sieges!
>>
>>125965846
>but only in adventurer mode, where you have to raise your fame enough to accrue power or attain a position capable of raising and commanding an army and using it to protect sites within your sphere of control/interest or siege them, up to you really
>>
>>125965985
>"What do you think about building walls?"
>"It was inevitable."
>>
>>125965846
Autisming megafortresses is fine, but it gets boring when there's nothing to fight against.
>>
>>125962249
Can you check what the depicted dwarf looks like?
>>
>>125968325
It doesnt say on artifact and he isn't my resident,i have to find him in legends or something?
>>
>Do something in adventure mode
>Start fortress
>Walls are full of engravings about my adventure mode character

This game is brilliant.
>>
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Memes aside, how many of /dfg/'s anons actually have autism?
>>
>>125969080
I'm dyslexic.
>>
>>125969080
I may have a tiny amount of ocd, but other than that I'm is good senpai
>>
>>125969182
No, you're an autistic nigger.
>>
>>125969080
Well, since it's only me, me pretending to be that guy that hates my stories, me pretending to be victoranon, me pretending to be cool enough to pass off the shit timbukdrew does as my own, and me pretending to be someone else asking this question... I think I already know the answer.
>>
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>build a decently sized library with masterwork marble furniture, masterwork engravings and everything that a scholar needs to work
>only one dwarf ever uses it, with some foreigners occasionally coming in a few times per year
>four books on the bookshelves
>build a 4x6 library with leftover furniture and wooden doors in my hospital so that doctors could study medicine in their spare time
>it's the second most popular place in the fortress, after the tavern
>all bookshelves are nearly full

dem dorfs man
>>
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>>125969257
time for magma forges without magma crabs!
>>
>>125969534
Does magma have pressure like water? Is it higher? Cause every time I try to channel magma my poor dorf dies. I do the same way that I channel water. Idk what I'm doing wrong
>>
>>125969528
They seem to love cramped libraries, the more cramped the less violent and murderous they are in world-gen libraries.

Well, except the goblin ones which end up in the troll pits with lots of room but tend to be remarkably peaceful if there aren't trolls/beak dogs/whatever killing goblins.

Elf ones are huge and open and just a nonstop lagfucking murderfest.
>>
>>125969080
I don't, though I'm more of a lurker.
Do you?
Need to talk about anything?
>>
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>>125969534
whoops, didn't mean to quote
but oh well

>>125969702
it doesn't have pressure unless it's coming out of a screw pump
i'm not sure what you're doing but sometimes dwarves will sit in the pit they're channeling to do the next tile along, especially right after they've finished channeling that tile
when they're channeling from a pit filled with water this isn't too bad - they'll get covered in 1/7 to 3/7 water and step out, but when you're digging magma trenches even a 1/7 pool at his feet could put him in hospital for a fair while.

so it's best to channel everything out and have your magma's path made before you actually release the magma

also, when digging out a block to release magma into a tunnel or wherever, you should remove mining from all but one of your dorfs, designate the tile holding back the magma with 1 priority, then designate a mining spot somewhere else at a higher priority
this will make it so that he immediately turns around and moves away from the magma as soon as he finishes digging through the wall holding it back

previously this required you to have him do stone detailing or something similar instead.
>>
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FINALLY, all the adventuring I do, all the barhopping, I finally saw npcs do a dance.

Sure, it was one they learned from me, so I didn't get to pick something new up... but FUCK!
>>
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>>125971030
Ha ha, taught another group the fun little spinning-while-making-slow-loops dance and they started doing one version so I busted out another, BRING IT ON YOU NORTH SIDE HOODRATS!
>>
>spent several days shaping and generating a satisfactory world, reading its legends and finding a good embark locations
>yay, embarked, time to start designing the glorious fortress
>suddenly don't feel like playing DF anymore
fuck
>>
>>125969080
I have pseudo insomnia.

DF wears my brain out and lets me sleep right.
>>
>>125973782
>Embark
>Have to design fortress
>Realize I'm shit at design
>Terminate DF.exe
>>
>run out of plump helmets
>buy some from the next caravan
>have plump helmets
>game says I still have no brewable plants

What am I doing wrong?
>>
>>125949925
5>>125948860
Maybe it falls under trinkets working again
>>
>>125974830
forbidden/cooked
>>
>>125968560
Okay nevermind then, thought he was one of your dwarves
>>
>>125974168
>Open Dwarf Fortress
>Pumped to access the new tavern/library/temple features
>Embark
>Don't feel like carving out farms, rooms, workshops, etc for the millionth time
>Save and quit
>>
>>125975846
do something different and don't make the same autism squares like usual
>>
>>125975418
>>125974830
Figured it out, had no barrels.
>>
Any downsides to using tavern as the main dining hall for all the dorfs?
>>
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How?
Just, how?
>>
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>>125976403
>leather flute
We all have one.
>>
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>>125976506
>>
Is it possible to make a glass roof so birds don't keep flying down the channel to my dining room?
>>
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>>125976403
>flute
>not some super complicated thing called "insert moonspeak name here"
>playing obsolete versions
Enjoy having 0.40 nosieges, notaverns and nolibraries, Anon.
>>
>>125920515
So, how do I learn this?

I already tried to get into this game 3 times but uninstalled after 15 minutes on all times

I simply have no idea what is going on at the screen and all written tutorials are too vague.
>>
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In this world I've visited two libraries, the horrible one with the people trapped forever behind the ramp pillar, and everyone else stuck on the wrong side of the ramp.

It had like 10 usable floor tiles and 100 scholars packed into them, and everyone was chill as fuck.

Elf library, wide open, no walls, lots of space, everyone is stabbing everybody else in the head.

>>125977058
Just put a floor there, you can make it glass, doesn't matter.

>>125976506
Clever.
>>
>>125977254
>Saying fuck in /dfg/
Go back to /b/, stop bringing that garbage into this thread.
>>
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>>125977241
Might try taking more than 15 minutes to see if you can figure anything out?
>>
>>125977241
Download a tileset, it makes learning the game a LOT easier.
>>
Guys I need a sanity check. Last ver. I remember the Phoebus tilesets being different. There was a large one with all the animals, etc. Now it's just the normal square and my cat is a "c" again. I know boo hoo. wtf happened? I was a douche and deleted all my shit from last ver.

Also, if you guys want a change of pace wanderlust is a great font and the color schemes are easy on the eyes.
>>
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>>125977590
Is this a meme I missed or something? I don't go to /b/ so I ain't got a clue if it's actually a joke or what
>>
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>>125977174
I'm going to update to the new version of DF when DFHack hits.
Calm yourself.
Also saves are compatible so I can just play that.
>>
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>>125977775
ur been MEME'd, lol
>>
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>>125976403
>someone is going to play a literal skin flute
>>
I just tried adventure mode for the first time. I couldn't figure out how to equip (q didn't do anything?), so I just starting attacking everyone in the starting room with bare hands and teeth. My guy ended up crawling on the floor in a pool of blood. His last act before suffocating was to bite a lasher's toe off and throw it at him.
>>
>>125978228
Well shit, and I woulda gotten away with it too if not for those middling kids and that talking anon.
>>
>>125979049
look up "adventure mode quickstart guide" and "adventure mode quick reference" on the wiki. I'd recommend reading all the way through the former, and keeping the latter open at all times to refer to
>>
>>125977716
Did you install it by hand? Is everything in the correct folders? Did you change GRAPHICS: NO to GRAPHICS: YES in init.txt?
>>125978007
>saves are compatible
Technically, yes. You'll be missing a lot of new features, though.
>>
Stop posting made up stories from this fake game, it's been going on for years now

Sage for dwarf fortress faggotry
>>
>>125979049
Sounds like you got the hang of it pretty quick.
>>
>>125979412
just "adventure mode quick start," not "guide," my mistake
>>
>>125979417
>You'll be missing a lot of new features, though.
Like?
>>
>>125979538
Like everything affected by the worldgen procedure. So, taverns and libraries
>>
>>125979685
Can't I build mine?
>>
>>125979538
Everything added in 42.01. Maybe locations and armor size will be there.
>>
>>125979742
One way to find out. Either way performers won't function because no dances or poems have been created during worldgen.
>>
>it will be another 1.5 years before we get a major update again

Thanks Tarn "smaller dev cycle" Adams

>you now remember the 10 year gulf of nothing between .34 and .40
>>
Haven't played in a long time, don't really remember how to navigate the UI, want something to actually happen in my game.

It's a great idea to embark in the middle of a giant patch of sinister surroundings right?
>>
>>125979538
You'll be able to make the new locations, and dwarves should use mugs/claim trinkets, and should have the new needs. They'll probably be able to tell stories.
Other than that, you won't get any of the new stuff, at least in fort mode. There won't be any music or poetry or dancing because no music, poems or dances exist. You won't get visiting performers or scholars because there won't be any performers or scholars in the world to visit you. There won't be any animal people in civilized pops. The only books in the world will be the ones written and owned by necromancers, and you won't be able to make more because no civ in the world will know the reactions to make paper.
You should be able to create dances and songs and poems with an adventurer if you're inclined to do so, though. I'm not sure how the musical aspect of that will work without the proc-genned instruments. And you could go steal necromancers' libraries to stock your own, I guess.
>>
>>125980138
Go terrifying or go home.
>>
>>125974830
>>125976182
I keep hearing this. What version are you people playing thst says you have no brewable plants when you run out of barrels? Both 40 and 42 say "need food storage" when you try to brew something with no barrels.

Or does lazy newb pack change something to make it say that?
>>
>>125980782
I'm not using LNP, just my dumb self assuming that "Brew drink from plants" option being red meant I had no plants, not barrels.
>>
>>125980782
I don't know about now, but in .40 the only cancellation message was "Needs brewable PLANT_MAT" or something to that effect, regardless of the cause for the cancellation. It led to a great many spurious "why can't I brew?!" bug reports. It was like that in versions prior to .40 as well.
>>
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Any tips on dealing with undead? I have about 35 undead goblins and 10 living ones besieging me.
It appears that the necromancer already left. They've been sitting in the same spot for half a year now.

My military is shitty and I haven't gotten to making a nice trap hallway yet.
Any tips?
>>
>>125965846
>Dwarf FORTRESS
>"Hurr game shouldn't be about sieges and war"
>>
>>125980969
no, I'm using LNP, which probably does something to fix the error message to be more useful

>>125981236
ya, I still get that error, but only if it's missing plants
>>
>>125981546
>if I prefix "hurr" to a simplified version of an already simple argument I won't have to admit he's right
Sieges are a very small and boring part of the game, get over it. The word fortress doesn't imply anything like that
>>
Is the wanderer mod for adventure mode any good?
>>
>>125981587
>no, I'm using LNP, which probably does something to fix the error message to be more useful
It doesn't. LNP is just a launcher and a GUI for changing some init options. The error messages are hard coded anyway.
>>
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>drink: 80
>everyone's drinking from the well because 100% of the booze is in goblets that dwarves are carrying around and not using
>>
>>125982130
make more booze, less goblets. My problem is I have a constant train of dwarves hauling goblets and quires to a stockpile and then back to their tavern/library. Clearly the setup needs some ironing out
>>
>there's an entire flying squirrel man civilization
Holy shit, is this new?
>>
>>125982524
I've tried that routine, it doesn't solve the problem as dwarves then get unhappy thoughts about drinking without a cup or goblet
this way they don't seem to get negative thoughts

I've found that having the only stockpile that accepts X placed inside the only location that needs X speeds things up a bit, although you still get loads of stupid hauling jobs
I tried removing those stockpiles altogether but then dwarves seem to forget the items exist (I had two dozen instruments lying on the floor of my last tavern while dwarves were "simulating" those same instruments 2-3 squares away, apparently unable to find them)

>>125982597
have you modded anything? I know toady messed with citizenship and animal people, but I've never seen anything like that. I want to believe
>>
I am new at this game. I do not want to burn up my woods for my steel industry and I'm too much of a chump to figure out how to pump magma to the surface.

Will it work if I create a shaft and unload ores/coal into it from a mine cart to deliver supplies down 150 z levels? Obviously it would be in a separate room so my smelters don't get bonked on the head while working.
>>
>>125982905
from my experience dorfs won't dig a vertical shaft. They'll dig down ~5 z levels then climb out and won't go back down
>>
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r i p
>>
>>125983376
dig the whole thing as a staircase first, then channel it out layer by layer, starting at the top

>>125982905
yes, that will work, although it might take some time to get right. have you read through the wiki articles on minecarts/hauling routes?
>>
>>125981750
Sieges are what put a timer on your fort

The pressure that your fort could be destroyed and your effort could evaporate is what makes it fun for me
>>
>returning after a long while
God dang, phoebus had me spoilt rotten, it'll take a while to get used to the default tileset
>>
Short question:
Can you gather plants, berries, fruit in adventure mode?
I can only seem to get leaves.
>>
>>125983760
being a masochist is not an honor badge. You may find getting shit on by some goblins to be fun, but a lot of people have fun working with minecarts, fluids, massive constructions, all kinds of SCIENCE and other things. There is a tonne of things to do in this game. Fighting sieges is a very small part, and losing tonnes of work to one is only enjoyable to a very small subset of people.

Claiming sieges are the center of the game experience is nonsense.
>>
Where do I get paper as an adventurer? I want to unlock the secrets of the world?
>>
>>125969080
i have a bit of a drinking problem but that's it
>>
>>125983861
then use phoebus?
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